Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 22:30:19 Player: Jazzer Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (201) 1005 Value Destroyed (7848) 7848 Prototype IDs (240) 4800 Alien Tech Used (0) 0 Bonus (4145) 4145 TOTAL SCORE: 22398 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 100 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Friendly Fire -338 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 774/900 System Corruption 5% Temperature Critical (776) Movement Rolling (165) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine Cold Fusion Reactor > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (7) ------ Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Improved Heavy Armor Plating Recalibrator > --- WEAPON (4) ------- High-powered Shock Rifle Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY (25) --- Light Fission Core Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Advanced Energy Well (500) Advanced Energy Well (500) Terrain Scanner Faulty Experimental Targeting Computer Precision Matter Filter Reflective Plating Experimental Thermal Shield Immobilizer Improved EM Pulse Cannon Heavy Plasma Cannon Advanced Assault Cannon Shock Bomb Launcher Long-range Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Core Analyzer Improved Particle Charger Weapon Cycler Improved Transmission Jammer Experimental Thermal Shield > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Neutron Cannon Chainsword > --- INVENTORY -------- Nuclear Core Neutrino Core Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Improved Cooling System Advanced Energy Well Advanced Energy Well Precision Matter Filter High-powered Shock Rifle Improved Spread Laser Beamcaster Beamcaster Improved EM Pulse Cannon Flak Gun Heavy Battle Rifle Advanced Assault Cannon Shock Bomb Launcher Heavy Rocket Launcher [Rating: 87] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon AWS/Autocannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 5 | . . . . . 2 2 . . . . . . 1 Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 176 | . 12 5 . 3 7 23 . 13 14 6 19 6 68 Power 13 | . 1 . . 1 . . . 2 . . 1 3 5 Engine 5 | . 1 . . 1 . . . 1 . . . . 2 Core 3 | . . . . . . . . 1 . . . 1 1 Reactor 5 | . . . . . . . . . . . 1 2 2 Propulsion 14 | . 2 . . . 1 1 . 1 1 . 1 . 7 Treads . | . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 2 Wheel 12 | . 2 . . . 1 1 . 1 1 . 1 . 5 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 52 | . 4 3 . 1 4 8 . 3 2 1 8 2 16 Device 20 | . . 1 . 1 . 2 . 1 1 1 3 2 8 Storage 6 | . 3 2 . . . . . . . . . . 1 Processor 7 | . . . . . 1 4 . . . . . . 2 Hackware 2 | . . . . . . . . 2 . . . . . Protection 17 | . 1 . . . 3 2 . . 1 . 5 . 5 Artifact . | . . . . . . . . . . . . . . Weapon 97 | . 5 2 . 1 2 14 . 7 11 5 9 1 40 Energy Gun 27 | . 3 1 . 1 . 2 . . 4 2 1 . 13 Energy Cannon 36 | . . . . . 1 11 . 5 4 1 3 1 10 Ballistic Gun 17 | . . . . . . 1 . . 1 2 3 . 10 Ballistic Cannon 6 | . 1 . . . 1 . . . 1 . 1 . 2 Launcher 4 | . 1 1 . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 2 1 . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 . 1 1 1 . . 1 Corrupted Parts 4 | . . . . . . . . . . 1 . 1 2 System Corruption 13 | . . . . . . . . . . 5 . 6 2 Parts Lost 36 | . 2 . . . 1 1 . . 1 4 9 . 18 Power 5 | . . . . . . . . . . . 1 . 4 Propulsion 3 | . . . . . . . . . . . 1 . 2 Utility 12 | . 1 . . . 1 1 . . . 1 5 . 3 Weapon 16 | . 1 . . . . . . . 1 3 2 . 9 Highest Loss Streak 7 | . 2 . . . 1 1 . . 1 3 7 . 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 100 100 100 75 79 76 75 89 88 76 92 92 Engine 5 | . 14 14 14 14 9 7 7 2 . . . . 4 Core 2 | . . . . . . . . 4 7 7 5 . 2 Reactor 1 | . . . . . . . . . . . 1 7 4 Leg 1 | . 3 . . . . . . . . . . . 3 Wheel 11 | . 24 28 28 28 18 11 7 7 7 7 6 7 6 Device 11 | . . 10 14 14 9 7 7 7 12 19 13 30 14 Storage 8 | . 20 17 14 14 9 7 7 7 7 7 7 7 6 Processor 14 | . . . . . . 20 23 21 15 10 7 7 17 Protection 5 | . 5 . . . 12 7 7 6 5 7 10 . 3 Energy Gun 9 | . 19 27 28 28 . . . . 16 14 . . 10 Energy Cannon 5 | . . . . . 9 6 7 3 4 . 8 23 6 Ballistic Gun 2 | . . . . . . . . . 6 12 5 . 3 Ballistic Cannon 3 | . 3 . . . 9 7 7 7 . . 1 . . Slashing Weapon 1 | . . . . . . . . 3 . . 4 7 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 181 | 13 40 109 90 95 181 181 166 166 118 123 140 131 147 Greatest Support 56 | 20 26 26 26 26 26 28 28 28 28 28 28 28 56 Greatest Overweight (x) 13 | . 1 4 3 3 6 6 5 5 4 4 4 4 13 Average Overweight (x) 4 | . . 2 3 3 6 5 5 5 3 4 3 4 5 Largest Inventory Capacity 25 | . 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 12 24 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 11 14 14 23 25 25 25 25 25 25 25 24 25 Average Carried 22 | . 9 12 12 16 22 24 25 23 22 24 23 23 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 11 14 23 25 25 25 25 25 25 25 23 21 Class Distribution -------------------- 41% | Gunner 27% | Scavenger-Gunner 17% | Mutant 3% | Tank 3% | Hacker-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Matter Collected 2704 | 200 162 106 . 30 65 248 . 146 291 207 184 43 1022 Remotely . | . . . . . . . . . . . . . . Salvage Created 8860 | . 676 11 . 127 587 1184 1274 1429 771 554 286 117 1844 Parts 404 | . 32 3 . 8 35 71 5 95 29 20 11 6 89 Haulers Intercepted 6 | . 2 . . . 1 1 . . 1 . . . 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 20 6 . 6 . Prevented 22 | . . . . . . . . . 10 12 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 150 | . 10 2 . 4 14 26 6 30 13 9 3 3 30 Melee 2 | . . . . . . . . 1 . . 1 . . Guns 43 | . 3 . . 2 . 1 . . 8 9 . . 20 Cannons 90 | . . . . . 14 25 6 28 5 . 1 3 8 AOE 13 | . 6 2 . 2 . . . 1 . . . . 2 Classes Destroyed 19 | . 6 1 . 1 4 4 1 1 . . . . 1 Worker 7 | . 2 . . . . 2 . 1 . . . . 2 Builder 15 | . 2 . . . . 1 . 7 . . . . 5 Tunneler 2 | . . . . . . . . 1 . . . . 1 Hauler 6 | . 2 . . . 1 1 . . 1 . . . 1 Recycler 5 | . 2 . . . . . . 2 . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . Operator 5 | . 2 . . . . . . 3 . . . . . Watcher 8 | . . . . . 1 4 . 3 . . . . . Swarmer 28 | . . 2 . 2 3 3 . 6 4 . . 2 6 Grunt 54 | . 10 . . 1 7 6 . 11 5 5 . . 9 Brawler 5 | . . . . 1 . 1 . . 1 1 . . 1 Duelist 3 | . . . . . . 1 . . 1 1 . . . Protector 1 | . . . . . . . . . . . . . 1 Sentry 21 | . . . . . 1 6 . 5 2 1 . 1 5 Specialist 2 | . . . . . 2 . . . . . . . . Hunter 9 | . . . . . . 3 . 2 . 1 . . 3 Programmer 16 | . . . . . . 6 . 6 . . . . 4 Heavy 1 | . . . . . 1 . . . . . . . . Compactor 6 | . . . . . . . 6 . . . . . . Enhanced Grunt 3 | . . . . . . . . . . . 3 . . Tracker 1 | . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . . Thug 1 | . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 12 2 . 2 7 5 3 8 4 3 2 2 5 Combat Bots Only 6 | . 4 2 . 2 6 4 3 4 4 3 2 2 4 Max Kills in Single Turn 3 | . 3 2 . 1 2 2 1 3 3 2 1 1 2 Gunslinging 2 | . . . . . . . . . 2 1 . . 1 Exploded 2 | . 2 2 . 1 . . . 1 . . . . 1 Melee 1 | . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 670 | . 31 9 . 4 14 61 . 62 65 67 58 12 287 Missed 211 | . 8 4 . 2 5 30 . 25 24 19 4 4 86 Damage Taken 9255 | . 446 44 . 27 279 627 . 427 548 649 2415 70 3723 Core 1549 | . 143 18 . . 17 57 . 50 84 56 220 12 892 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . 52 51 . . . . . . . Ignored by Resistances 90 | . . . . . 3 . . . . . 87 . . Core Remaining (%) 65 | 100 . . . 35 96 . . . . . . 31 . Volleys Fired 366 | . 37 1 . 9 18 54 3 27 33 29 12 18 125 Largest 4 | . 2 1 . 2 1 1 1 1 4 4 3 3 4 Hottest 305 | . 80 30 . 80 69 69 30 90 218 186 270 150 305 Shots Fired 919 | . 67 1 . 17 51 125 49 106 79 89 33 19 283 Gun 389 | . 53 . . 17 . 6 . . 44 83 5 . 181 Cannon 520 | . 7 . . . 51 119 49 106 35 6 28 19 100 Launcher 10 | . 7 1 . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . Kinetic 371 | . 7 . . . 33 77 46 79 21 44 5 . 59 Thermal 324 | . . . . . . 33 3 24 20 6 28 19 191 Explosive 10 | . 7 1 . . . . . . . . . . 2 Electromagnetic 214 | . 53 . . 17 18 15 . 3 38 39 . . 31 Robot Hit Streak 37 | . 9 . . 3 6 37 28 24 8 16 8 2 29 Robot Miss Streak 6 | . 3 . . 5 3 2 1 2 6 5 3 1 5 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 9 | . . . . . . . . . 4 1 . . 4 Max Gunslinging Chain 2 | . . . . . . . . . 2 1 . . 1 Autonomous 232 | . . . . . 33 71 46 79 3 . . . . Shots Hit Robots 583 | . 39 . . 9 34 82 46 87 48 51 28 2 157 Core Hits 339 | . 32 2 . 5 16 32 10 41 31 21 11 4 134 Critical Kills 2 | . . . . . . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 21 | . . . . 1 4 4 2 3 1 1 1 . 4 Burn 3 | . . . . . . . . . . . . . 3 Destroy 3 | . . . . . . . . . 1 1 . . 1 Blast 13 | . . . . . 4 4 2 3 . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . Melee Attacks 78 | . . . . . . . . 15 1 . 18 5 39 Impact . | . . . . . . . . . . . . . . Slashing 78 | . . . . . . . . 15 1 . 18 5 39 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 5 1 . 1 . 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26467 | . 1337 69 . 207 2064 5149 3305 5920 1391 1060 1069 218 4678 Guns 5212 | . 443 . . 106 . 67 . . 633 1060 77 . 2826 Cannons 17862 | . 52 . . . 2053 4807 3305 4994 569 . 653 218 1211 Explosions 2213 | . 842 69 . 83 . 275 . 524 121 . . . 299 Melee 1151 | . . . . . . . . 402 68 . 339 . 342 Ramming 29 | . . . . 18 11 . . . . . . . . Kinetic 15824 | . 52 . . . 1728 4401 3250 4590 500 492 77 . 734 Thermal 5071 | . 267 18 . 83 . 361 55 320 214 . 653 218 2882 Explosive 1375 | . 575 51 . . . . . 488 . . . . 261 Electromagnetic 3017 | . 443 . . 106 325 387 . 120 609 568 . . 459 Impact . | . . . . . . . . . . . . . . Slashing 1151 | . . . . . . . . 402 68 . 339 . 342 Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 1 1 1 3 12 12 18 12 Average Corruption 6 | . . . . . . 1 1 1 2 8 12 12 10 Corruption Purged 7 | . . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . Effects 203 | . . . . . . 1 1 17 23 22 21 8 110 Message Errors 53 | . . . . . . . 1 3 5 4 10 3 27 Matter Fused 48 | . . . . . . . . 7 8 5 4 3 21 Heat Flow Errors 21 | . . . . . . 1 . . 3 2 1 . 14 Energy Discharges 12 | . . . . . . . . . 1 4 . 1 6 Parts Rejected 2 | . . . . . . . . . 1 . . . 1 Parts Fused 3 | . . . . . . . . . . 2 . . 1 Data Loss (minor) 28 | . . . . . . . . 3 1 1 2 . 21 Data Loss (major) 9 | . . . . . . . . 2 1 . 1 . 5 Misfires 8 | . . . . . . . . . 1 . 1 . 6 Alerts 6 | . . . . . . . . 2 1 2 . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 11 | . . . . . . . . . 1 2 2 1 5 Overload Shots 27 | . . . . . . . . 2 . . 25 . . Effects 2 | . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . 1 . . Overflow Damage 2165 | . 41 . . 12 108 860 . 965 56 . 26 21 76 Projectiles 1839 | . . . . . 108 843 . 798 4 . 26 21 39 Explosions 94 | . 41 . . 12 . 17 . 24 . . . . . Melee 232 | . . . . . . . . 143 52 . . . 37 Knockbacks 29 | . . . . 1 1 15 . 11 1 . . . . Impact 1 | . . . . 1 . . . . . . . . . Kinetic 25 | . . . . . 1 14 . 9 1 . . . . Secondary 3 | . . . . . . 1 . 2 . . . . . Self-Inflicted Damage 193 | . 146 . . 9 5 33 . . . . . . . Shots 5 | . 4 . . . . 1 . . . . . . . Rammed 3 | . . . . 2 1 . . . . . . . . Targets Rammed 3 | . . . . 2 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 842 | . 162 . . . 24 153 . . 394 306 252 192 842 Average Temperature 101 | . 47 . . . 8 78 . . 90 102 133 66 124 Received Heat Transfer 1357 | . 165 . . 6 27 54 . 93 180 309 . . 523 Effects 16 | . . . . . . . . . 1 . 2 . 13 Shutdowns 1 | . . . . . . . . . 1 . . . . Interference 4 | . . . . . . . . . . . 2 . 2 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . 3 Damage (core) 5 | . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Fried 15 | . 3 . . . 1 . . 7 . 2 . . 2 Impact Corruptions 3 | . . . . . . 1 . 2 . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 15 | . . . . . . . . . . . 3 . 12 Heat Transferred 6172 | . 300 50 . 100 . 311 74 407 175 . 887 37 3831 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . 5 . . 2 . . . . 2 . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Peak Influence 565 | . 264 100 . 107 309 445 172 565 . . . . 499 Initial 147 | . . 12 . . . 93 147 120 . . . . 53 Average 214 | . 70 68 . 28 150 284 167 371 . . . . 178 Maximum Alert Level 2 | . 1 . . . 1 2 . 2 . . . . 2 Low Security (%) 51 | . 89 100 . 100 51 24 100 14 . . . . 63 Level 1 34 | . 10 . . . 48 64 . 38 . . . . 28 Level 2 13 | . . . . . . 11 . 46 . . . . 7 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 . . 1 2 11 . 5 . . . . 11 Investigation 5 | . . . . 1 . 1 . 2 . . . . 1 Extermination 12 | . . . . . . 5 . 2 . . . . 5 Reinforcement 9 | . 3 . . . 2 1 . 1 . . . . 2 Assault 2 | . . . . . . 1 . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . . . Intercept 2 | . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 . . . 2 . . 1 . . . . 1 Communications Jammed 13 | . . . . . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . . . . . 13 Times Spotted 183 | . 27 3 . 6 13 30 5 28 17 9 4 3 38 Peak Tracking Total 6 | . 6 3 . 4 4 4 3 4 5 5 3 3 5 Tactical Retreats 4 | . . . . . . . . 2 . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Traps Triggered 11 | . . . . . . 5 . 4 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . Most Traps Carried 5 | . . . . 5 5 5 5 5 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Machines Disabled 15 | . . 1 . . . 4 . 7 . . . . 3 Max in Single Turn 2 | . . 1 . . . 2 . 2 . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Machines Accessed 38 | . 5 . 2 2 1 6 . 9 1 . 4 . 8 Terminals 27 | . 5 . . 1 1 5 . 9 . . . . 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . 2 Total Hacks 95 | . 14 . 2 3 4 11 . 14 1 . 32 . 14 Successful 53 | . 5 . 2 1 1 3 . 5 1 . 32 . 3 Failed 42 | . 9 . . 2 3 8 . 9 . . . . 11 Catastrophic 14 | . 1 . . . 1 3 . 6 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 47 | . 11 . 1 2 4 7 . 12 . . . . 10 Terminals 55 | . 14 . . 2 4 10 . 14 . . . . 11 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . 3 Terminal Hacks 45 | . 4 . 2 1 . 2 . 3 1 . 32 . . Record 12 | . . . 1 . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . . 11 . . Robot Schematic 7 | . . . . . . . . . . . 7 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Open Door 2 | . . . . 1 . . . . 1 . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Unreport Threat 4 | . 2 . . . . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 7 | . 1 . . . 1 1 . 2 . . . . 2 Terminals 7 | . 1 . . . 1 1 . 2 . . . . 2 Botnet 7 | . 1 . . . 1 1 . 2 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . . 1 1 6 . 9 . . . . 8 Full Trace Events 2 | . 1 . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 1 . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Total Allies 6 | . . 3 . 1 . . . . 1 . . . 1 Largest Group 3 | . . 3 2 2 1 . . . 1 . . . 1 Highest-Rated Group 40 | . . 40 32 32 31 . . . 20 . . . 29 Highest-Rated Ally 31 | . . 16 16 31 31 . . . 20 . . . 29 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 27 | . . 11 . 6 7 . . . 3 . . . . Total Damage 352 | . . 112 . 50 126 . . . 64 . . . . Kills 6 | . . 1 . 2 1 . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 135 | . 1 . . . . . . . . . 134 . . Derelict Logs Recovered 6 | . . . . 3 . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Turns Passed 14993 | . 792 436 292 940 492 2757 253 2220 1248 782 474 297 4010 Spaces Moved 7756 | 1 550 320 216 572 229 1416 142 1175 705 420 209 140 1661 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 402 | 1 58 . . . . . . . . . . . 343 Wheels 7354 | . 492 320 216 572 229 1416 142 1175 705 420 209 140 1318 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 90 | 120 90 105 135 135 180 165 175 175 145 160 145 160 150 Average Speed 166 | 120 103 132 135 135 180 177 175 175 156 160 154 160 200 Slowest Speed 400 | 120 190 150 135 135 180 180 175 175 160 160 160 160 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 59 | 2 96 70 60 101 21 40 98 36 80 55 79 38 59 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 29 | . . 1 1 1 . . . . . . 26 . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . 1 1 1 1 . . Scrap Searched 9 | . . 2 . 2 . . . . 1 4 . . . Spaces Dug 87 | . . . . . . 8 . 10 3 2 3 8 53 Terrain Destroyed 335 | . 42 15 . 3 11 33 10 64 15 15 8 19 100 Melee 47 | . . . . . . . . 8 . . 3 5 31 Projectile 177 | . . . . . 11 32 10 21 7 14 5 14 63 AOE 110 | . 42 15 . 3 . 1 . 35 8 . . . 6 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Total 9137 | . 706 331 216 721 289 1607 144 1294 795 480 305 183 2066 Wait 554 | . 89 . . 127 26 82 . 29 21 16 29 13 122 Move 7744 | . 549 319 215 571 228 1416 141 1174 704 419 208 139 1661 Hop . | . . . . . . . . . . . . . . Pick Up 98 | . 9 1 1 8 6 15 . 11 8 6 12 . 21 Fast Attach 38 | . 3 2 . . 2 3 . 5 1 . 5 . 17 Attach 47 | . 3 . . . 2 2 . . 6 3 8 4 19 Detach 15 | . 3 2 . . 1 1 . 1 2 . . 2 3 Swap 91 | . 6 3 . 3 3 18 . 8 7 3 6 2 32 Drop 81 | . 7 3 . 1 2 16 . 16 3 4 7 . 22 Fire 366 | . 37 1 . 9 18 54 3 27 33 29 12 18 125 Melee 78 | . . . . . . . . 15 1 . 18 5 39 Ram 3 | . . . . 2 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . Rewire 14 | . . . . . . . . . 9 . . . 5 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 438 | -10/Materials | Core integrity fell below 50% 468 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 6) 598 | -10/Materials | Discovered new exit (range 12) 726 | -10/Materials | Discovered new exit (range 11) 793 | -10/Materials | Entered Mines 796 | -10/Mines | Learned location of Storage (-9) 841 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 863 | -10/Mines | Assembled infested the area 879 | -10/Mines | Met a Derelict bent on vengeance 897 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 991 | -10/Mines | Discovered new exit (range 8) 1091 | -10/Mines | Discovered new exit (range 15) 1223 | -10/Mines | Discovered new exit (range 5) 1229 | -10/Mines | Entered Exiles 1229 | -10/Exiles | Accompanied by 2 allies 1263 | -10/Exiles | Met 8R-AWN 1285 | -10/Exiles | Met EX-HEX 1332 | -10/Exiles | Met EX-BIN 1347 | -10/Exiles | Aligned with FarCom system 1348 | -10/Exiles | Given EX-Vault access code 1379 | -10/Exiles | Opened EX-Vault 1391 | -10/Exiles | Found AWS/Autocannon 1421 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1457 | -10/Exiles | Met EX-DEC 1467 | -10/Exiles | Learned location of Zion (-6) 1505 | -10/Exiles | Discovered new exit (range 14) 1521 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1521 | -10/Exiles | Entered Mines 1521 | -9/Mines | Accompanied by 2 allies 1963 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2006 | -9/Mines | Discovered new exit (range 7) 2104 | -9/Mines | Learned location of 1 exit from Materials 2144 | -9/Mines | Met a Derelict shopkeep closing up shop 2371 | -9/Mines | Found a hidden stash of uninstalled traps 2386 | -9/Mines | Discovered new exit (range 11) 2440 | -9/Mines | Received a Mining Laser from a helpful Derelict 2461 | -9/Mines | Entered Materials 2461 | -8/Materials | Accompanied by 1 ally 2461 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2462 | -8/Materials | Identified exit to Factory 2897 | -8/Materials | Discovered exit to Factory (range 4) 2953 | -8/Materials | Entered Factory 2953 | -7/Factory | Evolved 2 slots: Utility x2 3513 | -7/Factory | Garrison activated, responded to threat 3775 | -7/Factory | Build established: Gunner 3933 | -7/Factory | Discovered new exit (range 14) 4232 | -7/Factory | Garrison activated, responded to threat 5095 | -7/Factory | Discovered new exit (range 11) 5113 | -7/Factory | Identified exit to Factory 5710 | -7/Factory | Sucked down chute 5710 | -7/Factory | Entered Waste 5737 | -7/Waste | Spotted C-40 Crusher 5742 | -7/Waste | Spotted C-40 Crusher 5742 | -7/Waste | Spotted C-40 Crusher 5742 | -7/Waste | Spotted C-40 Crusher 5747 | -7/Waste | Destroyed C-40 Crusher 5779 | -7/Waste | Destroyed C-40 Crusher 5781 | -7/Waste | Destroyed C-40 Crusher 5801 | -7/Waste | Spotted C-40 Crusher 5807 | -7/Waste | Destroyed C-40 Crusher 5819 | -7/Waste | Destroyed C-40 Crusher 5822 | -7/Waste | Spotted C-40 Crusher 5830 | -7/Waste | Destroyed C-40 Crusher 5940 | -7/Waste | Discovered new exit (range 12) 5961 | -7/Waste | Identified exit to Factory 5963 | -7/Waste | Entered Factory 6419 | -7/Factory | Discovered exit to Factory (range 10) 6737 | -7/Factory | Discovered exit to Factory (range 16) 8162 | -7/Factory | Discovered new exit (range 12) 8183 | -7/Factory | Entered Lower Caves 8185 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8306 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8916 | -7/Lower Caves | Discovered new exit (range 5) 8917 | -7/Lower Caves | Learned Factory terminal intel 9431 | -7/Lower Caves | Entered another Lower Caves area 9737 | -7/Lower Caves | System corruption reached 10% 9746 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9934 | -7/Lower Caves | Lost 3 parts (3w) 10096 | -7/Lower Caves | Learned Factory security intel 10113 | -7/Lower Caves | Discovered new exit (range 7) 10152 | -7/Lower Caves | Learned Factory emergency access door positions 10213 | -7/Lower Caves | Entered Data Miner 10215 | -7/Data Miner | Discovered new exit (range 6) 10243 | -7/Data Miner | Met Data Miner 10276 | -7/Data Miner | Learned location of Section 7 (-2) 10276 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10298 | -7/Data Miner | Received God Mode back door access code from Data Miner 10415 | -7/Data Miner | Interfaced with the Data Conduit 10559 | -7/Data Miner | Core integrity fell below 50% 10598 | -7/Data Miner | Lost 7 parts (1p1n4u1w) 10625 | -7/Data Miner | Found Exp. Thermal Shield 10687 | -7/Data Miner | Entered Proximity Caves 10875 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10969 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10984 | -6/Proximity Caves | Entered Factory 10984 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10987 | -6/Factory | Loaded intel: 270 machine locations 10988 | -6/Factory | Loaded intel: 26 terminal locations 11006 | -6/Factory | Build established: Scavenger-Gunner 11907 | -6/Factory | Discovered new exit (range 6) 11959 | -6/Factory | Intercept squad dispatched 11975 | -6/Factory | Spotted Tracker 11990 | -6/Factory | Destroyed Tracker 12007 | -6/Factory | Found Corrupted Prototype Energy Gun 12010 | -6/Factory | Spotted Combat Programmer 12013 | -6/Factory | Identified Immobilizer 12027 | -6/Factory | Destroyed Combat Programmer 12050 | -6/Factory | Lost 5 parts (1n1u3w) 12198 | -6/Factory | Noticed a derelict Sapper rigging charges 12558 | -6/Factory | System corruption reached 10% 13224 | -6/Factory | Found Faulty Exp. Targeting Computer 13406 | -6/Factory | Discovered new exit (range 21) 14834 | -6/Factory | First assault squad dispatched 14984 | -6/Factory | Core integrity fell below 50% 14990 | -6/Factory | Core integrity fell below 20% 14995 | -6/Factory | Core destroyed Last Messages --------------- 14979_ Beamcaster destroyed. 14980_ Overheating: Core damaged (-153). 14981_ Slug penetrates G-50 Soldier. 14983_ Imp. Heavy Armor Plating destroyed. 14984_ Overheating: Core damaged (-119). 14985_ Overheating: Core damaged (-110). 14985_ System corrupted: Component data lost. 14986_ Critical hit (Burn: +50). 14989_ G-50 Soldier destroyed. 14989_ Switching to secondary target: G-67 Veteran. 14990_ Overheating: Core damaged (-93). 14992_ Enh. Optical Array broken. 14992_ Overheating: Short circuit. 14993_ Overheating: Com. Wheel damaged (-2). 14993_ Overheating: Imp. Targeting Computer damaged (-4). 14993_ Overheating: Hpw. Shock Rifle damaged (-25). 14993_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Y. 14994_ Overheating: Matter decay (-34). 14995_ Overheating: Core damaged (-144). [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????# ! * | | ?????????????+?????+??????????# | | ??????????????????????????????# "" "" | | ??????????????????????????????# ""G"" | | ???????????????????????""""???################+### | | ???????????????????????""""?????????????# | | ???????????????????????""""?????????????# | | ???????????????????????""""?????????????# | | ???????????????????????""""?????????????# | | ???????????????????????""""?????????????# | | ????""?????????????????""""??????""""""?# | | ????""???????????????????????????""""""?# | | ????"""??????????????????????????""""""?# | | ????"""??????????????????????????""""""?# | | ????"""???????????????????#+####????????# | | ?????????????????????????? +????????# | | ????""?????????????######## #????????# | | ????""?????????????# # #????????########## | | ????"""????????????#"" # #?????????????????? | | ????"""????????????#"" # #???##############? | | ????"""????????????#""" # ##### #? | | ???????????????????#""" !+ + """ """ #? | | ???????????????????#"""%g%# ## """ """ #? | | ???????????????????# ==!# T# """ """ #? | | ???????????????????#"" !%!# # #? | | ???????????????????#"" =@# ## """ """ #? | | ???"""?"""?????????#""" *# ## """ """ #? | | ???"""?"""?????????#""" # ## """ """ #? | | ???"""?"""?????????#""" ####### ## ]#? | | ???????????????????# #?????# ## #? | | ???????????????????########?????# ## #? | | ????????????????????????????????# "" * #? | | ???????????????????????########## ########+######? | | ????????????????????? #??? | | ????????????????????? #### | | ????????????????????? # | | ?????????????????????? # | | ??????"""????????????? + | | ??????"""???????????? # | | ??????"""???????????? #^ | | ??????????????????????######## # ^ | | ??????"""????????????????????# # | | ??????"""??????????""""?""""?# # | | ??????"""??????????""""?""""?# # | | ???????????????????""""?""""?# # | | ???????????????????""""?""""?# # !! | | ???????????????????""""?""""?+ # !! | | ???????????????????""""?""""?# #### | | ??????????""???????""""?""""?# #??? | | ??????????""?????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 37 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Matter Filtering 50 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Challenges ------------ None Game ------ Seed ResetChromaticCutter Manual? 0 Play Time 02:18:24 Cumulative 301.2 hours Start 2024.07.02 @ 20:13:19 End 2024.07.02 @ 22:30:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 63 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f4542a3-822c-49bd-82b7-356da8a9ca50