Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 20:18:27 Player: Minty Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2946) 2946 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1664) 1664 TOTAL SCORE: 10020 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 1034 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -417 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 78/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Energy Well (0) Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Wave Gun Heavy Plasma Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Thunder Hammer > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Improved Energy Well Long-range Proton Cannon Hypervelocity Coil Gun [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Light Armor Plating Device Improved Trap Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Improved Concussive RPG Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 6 | . . 1 . . . 3 . . . . 2 Weapon 3 | . . 1 . . . 2 . . . . . Parts Attached 140 | . 2 21 . . 8 20 . 2 . 26 61 Power 11 | . . 1 . . 2 2 . 1 . . 5 Engine 7 | . . 1 . . 2 1 . 1 . . 2 Core 4 | . . . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 15 | . . 3 . . 4 1 . . . 2 5 Treads . | . . . . . . . . . . . . Leg 9 | . . 3 . . 4 1 . . . 1 . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight 3 | . . . . . . . . . . 1 2 Utility 43 | . . 5 . . . 7 . 1 . 11 19 Device 16 | . . 2 . . . 3 . 1 . 2 8 Storage 1 | . . . . . . . . . . . 1 Processor 16 | . . 1 . . . 2 . . . 4 9 Hackware 1 | . . . . . . . . . . 1 . Protection 9 | . . 2 . . . 2 . . . 4 1 Artifact . | . . . . . . . . . . . . Weapon 71 | . 2 12 . . 2 10 . . . 13 32 Energy Gun 20 | . 2 5 . . . 2 . . . . 11 Energy Cannon 15 | . . . . . 1 1 . . . 8 5 Ballistic Gun 17 | . . 7 . . 1 2 . . . 3 4 Ballistic Cannon 10 | . . . . . . 4 . . . 1 5 Launcher 2 | . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 4 | . . . . . . 1 . . . 1 2 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . . . . 1 3 Corrupted Parts 6 | . . . . . 2 2 . . . 1 1 System Corruption 31 | . . . . . 11 10 . . . 9 1 Parts Lost 47 | . 1 2 . . 1 3 . 1 . 23 16 Power 3 | . . . . . . . . 1 . 1 1 Propulsion 5 | . . . . . . . . . . 3 2 Utility 19 | . . 1 . . . 2 . . . 11 5 Weapon 20 | . 1 1 . . 1 1 . . . 8 8 Highest Loss Streak 14 | . 1 1 . . 1 3 . 1 . 14 9 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 82 94 100 100 99 96 100 100 100 56 81 Engine 6 | . 14 11 11 11 10 5 6 6 6 2 2 Leg 15 | . 28 21 22 22 22 19 20 20 20 6 . Hover 1 | . . . . . . . . . . . 11 Device 5 | . . 5 . . . 6 13 13 13 5 7 Storage 6 | . 14 11 11 11 11 6 6 6 6 2 . Processor 8 | . . . . . . 7 6 6 6 8 33 Protection 12 | . . 12 22 22 22 14 13 13 13 8 . Energy Gun 12 | . 25 16 33 33 26 14 . . . . 4 Energy Cannon 2 | . . . . . 2 5 . . . 7 4 Ballistic Gun 2 | . . 15 . . 4 5 . . . 2 1 Ballistic Cannon 7 | . . . . . . 3 26 26 26 3 4 Impact Weapon 2 | . . . . . . 2 6 6 6 4 1 Naked Turns 74 | . . . . . . . . . . 64 10 Heaviest Build 66 | 13 14 25 25 25 40 65 65 66 56 56 55 Greatest Support 50 | 20 20 20 20 20 35 50 50 50 50 50 33 Greatest Overweight (x) 8 | . . 1 1 1 1 1 1 1 1 8 1 Average Overweight (x) . | . . . 1 1 . . 1 1 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 6 7 8 7 8 8 8 8 8 8 8 5 Average Carried 6 | 6 6 7 7 7 7 5 8 7 8 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 7 7 7 7 8 8 8 8 8 5 3 Class Distribution -------------------- 34% | Scavenger-Tank 30% | Tank 14% | Mutant 8% | Gunner 5% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2873 | 199 9 456 . . 125 171 178 320 . 470 945 Remotely 234 | . . 234 . . . . . . . . . Salvage Created 3549 | . 111 984 . . 160 201 71 194 . 455 1373 Parts 155 | . 6 54 . . 7 8 3 6 . 12 59 Haulers Intercepted 3 | . . 1 . . . . . . . . 2 Recyclers Shooed 2 | . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 6 . 6 2 . 20 . Prevented 15 | . . . . . 13 . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 61 | . 3 19 . . 3 2 2 4 . 9 19 Melee 3 | . . . . . . . . 1 . 1 1 Guns 31 | . 3 18 . . 2 1 . . . 2 5 Cannons 19 | . . . . . . . 2 3 . 5 9 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 20 | . 2 6 . . 3 3 1 1 . 2 2 Worker 4 | . . 1 . . . 1 . . . . 2 Builder 1 | . . 1 . . . . . . . . . Tunneler 2 | . . . . . . . . . . . 2 Hauler 3 | . . 1 . . . . . . . . 2 Recycler 3 | . . 2 . . . . . . . . 1 Mechanic 2 | . . 1 . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . Drone 1 | . . . . . 1 . . . . . . Watcher 2 | . . 1 . . . . . . . . 1 Swarmer 15 | . 1 5 . . . . 2 1 . 1 5 Cutter 1 | . . . . . . . . . . . 1 Grunt 22 | . 2 14 . . . 1 . 1 . 1 3 Brawler 4 | . . . . . 1 . . 1 . 2 . Duelist 1 | . . . . . 1 . . . . . . Sentry 8 | . . . . . . 1 . 1 . 1 5 Hunter 4 | . . . . . . . . . . 2 2 Programmer 5 | . . . . . . . . . . 2 3 Samaritan 2 | . . . . . . . 2 . . . . Fireman 2 | . . . . . . . . 2 . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 8 | . 2 8 . . 1 2 2 2 . 2 7 Combat Bots Only 7 | . 2 5 . . 1 1 2 2 . 2 7 Max Kills in Single Turn 3 | . 1 2 . . 1 1 1 1 . 1 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7753 | . 223 434 . . 383 377 166 141 . 3114 2915 Core 1956 | . 58 64 . . 66 25 . 19 . 705 1019 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 133 | . . 44 . . . . . . . . 89 Core Remaining (%) 63 | 100 76 . . . 67 . . . . 11 . Volleys Fired 209 | . 18 42 . 1 14 13 2 9 . 40 70 Largest 5 | . 2 3 . 3 3 5 4 4 . 4 4 Hottest 288 | . 80 146 . 146 176 252 212 212 . 261 288 Shots Fired 496 | . 30 126 . 3 39 58 9 36 . 67 128 Gun 324 | . 30 126 . 3 35 45 . . . 16 69 Cannon 172 | . . . . . 4 13 9 36 . 51 59 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 224 | . . 61 . . 1 14 9 36 . 53 50 Thermal 120 | . . 44 . 1 14 13 . . . 9 39 Explosive . | . . . . . . . . . . . . Electromagnetic 152 | . 30 21 . 2 24 31 . . . 5 39 Robot Hit Streak 33 | . 3 5 . . 6 4 2 6 . 5 33 Robot Miss Streak 18 | . 3 5 . . 10 6 6 15 . 18 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 6 | . 1 3 . . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . 1 Shots Hit Robots 321 | . 11 56 . . 24 36 6 28 . 48 112 Core Hits 189 | . 5 34 . . 11 19 6 27 . 47 40 Critical Kills 7 | . . 1 . . . . . . . 3 3 Critical Parts Destroyed 9 | . . . . . . . . . . 3 6 Critical Strikes 36 | . 2 5 . . . 1 . . . 6 22 Burn 7 | . . 4 . . . 1 . . . . 2 Meltdown 1 | . . . . . . . . . . . 1 Destroy 11 | . . 1 . . . . . . . 3 7 Blast 8 | . . . . . . . . . . . 8 Corrupt 5 | . 2 . . . . . . . . . 3 Smash 4 | . . . . . . . . . . 3 1 Melee Attacks 27 | . . . . . . . 5 3 . 7 12 Impact 20 | . . . . . . . 5 3 . 7 5 Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . 7 Sneak Attacks 7 | . . . . . . . 2 . . 1 4 Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7959 | . 224 1060 . . 455 732 188 566 . 1423 3311 Guns 3040 | . 166 1012 . . 361 422 . . . 155 924 Cannons 3452 | . . . . . 94 228 64 523 . 900 1643 Explosions 681 | . 58 48 . . . 82 . . . 194 299 Melee 786 | . . . . . . . 124 43 . 174 445 Ramming . | . . . . . . . . . . . . Kinetic 3005 | . . 523 . . . 186 64 523 . 799 910 Thermal 2209 | . 58 298 . . 88 151 . . . 353 1261 Explosive . | . . . . . . . . . . . . Electromagnetic 1959 | . 166 239 . . 367 395 . . . 97 695 Impact 481 | . . . . . . . 124 43 . 174 140 Slashing . | . . . . . . . . . . . . Piercing 305 | . . . . . . . . . . . 305 Highest Corruption 39 | . . . . . 11 10 10 10 10 39 9 Average Corruption 12 | . . . . . 9 6 10 10 10 26 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 149 | . . . . . 29 10 15 31 4 45 15 Message Errors 39 | . . . . . 7 1 7 8 . 11 5 Matter Fused 34 | . . . . . 10 3 4 5 1 8 3 Heat Flow Errors 17 | . . . . . 5 4 . 4 . 2 2 Energy Discharges 17 | . . . . . 2 . 1 4 2 4 4 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . 1 . . 1 . Data Loss (minor) 15 | . . . . . 3 1 1 5 1 4 . Data Loss (major) 5 | . . . . . . 1 . . . 4 . Misfires 7 | . . . . . 1 . 1 2 . 2 1 Alerts 6 | . . . . . 1 . . 1 . 4 . Misdirections 2 | . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . 2 . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 557 | . . . . . . 71 118 . . 137 231 Projectiles 46 | . . . . . . 18 . . . . 28 Explosions 138 | . . . . . . 53 . . . . 85 Melee 373 | . . . . . . . 118 . . 137 118 Knockbacks 20 | . . . . . . . 1 2 . 13 4 Impact 3 | . . . . . . . . . . 1 2 Kinetic 16 | . . . . . . . 1 1 . 12 2 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 33 | . . . . . . . . . . . 33 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 410 | . 114 410 . 87 399 380 168 243 . 261 180 Average Temperature 107 | . 48 132 . 48 140 126 79 61 . 88 40 Received Heat Transfer 1687 | . 48 165 . . 159 87 60 78 . 946 144 Effects 7 | . . 4 . . 2 . . . . 1 . Shutdowns 2 | . . 1 . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 2 | . . 2 . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 1 . . . . 3 Combat Hostiles 4 | . . . . . 1 1 . . . . 2 Parts Fried 16 | . . . . . 3 4 2 . . . 7 Impact Corruptions 18 | . . . . . . . 12 . . 3 3 Robots Melted 2 | . . 1 . . . . . . . . 1 Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 6 | . . 2 . . . . 1 . . . 3 Heat Transferred 3585 | . 100 938 . . 185 272 . . . 300 1790 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 895 | . 85 478 186 . . 895 . . . . 610 Initial 527 | . . 35 186 . . 527 . . . . 40 Average 351 | . 40 213 186 . . 773 . . . . 309 Maximum Alert Level 3 | . . 2 . . . 3 . . . . 2 Low Security (%) 31 | 100 100 44 100 . . . . . . . 25 Level 1 34 | . . 49 . . . . . . . . 45 Level 2 18 | . . 5 . . . 16 . . . . 29 Level 3 15 | . . . . . . 83 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 4 . . . 6 . . . . 11 Investigation 9 | . . 3 . . . 2 . . . . 4 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 5 | . 1 1 . . . . . . . . 3 Assault 1 | . . . . . . . . . . . 1 Garrison 5 | . . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 4 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 3 | . 1 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 10 30 . . 15 12 4 7 . 23 51 Peak Tracking Total 19 | . 3 5 . . 4 4 3 3 . 7 19 Tactical Retreats 8 | . . 1 . . . 1 . 1 . 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 4 | . . 2 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 11 | . . 2 . . . 4 . 1 . . 4 Max in Single Turn 4 | . . 1 . . . 4 . 1 . . 2 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 17 | . 2 4 . . . 1 . 2 4 . 4 Terminals 4 | . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . 1 Recycling Units 2 | . . 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 70 | . 5 15 . . . 4 . 6 29 . 11 Successful 50 | . 3 8 . . . 1 . 6 29 . 3 Failed 20 | . 2 7 . . . 3 . . . . 8 Catastrophic 5 | . 2 2 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 4 3 . . . 4 . . 1 . 7 Terminals 15 | . 5 10 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . 3 . . . . . . . . 3 Recycling Units 5 | . . 2 . . . . . . . . 3 Scanalyzers 3 | . . . . . . . . . . . 3 Garrison Access 6 | . . . . . . 4 . . . . 2 Terminal Hacks 39 | . 1 3 . . . . . 6 29 . . Record 17 | . . 1 . . . . . 5 11 . . Part Schematic 11 | . . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . 3 . . . . . . . . 2 Scan Component 2 | . . 1 . . . . . . . . 1 Repair 2 | . . 1 . . . . . . . . 1 Refit 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 3 . . . 1 . . . . 4 Full Trace Events 8 | . . 3 . . . 1 . . . . 4 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . 15 . . . . 11 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . 1 Time 54 | . . 26 . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 12 | . . . . 4 . 3 . . . 1 4 Largest Group 4 | . . . . 4 4 3 3 3 . 1 4 Highest-Rated Group 154 | . . . . 154 154 84 84 84 . 96 112 Highest-Rated Ally 96 | . . . . 39 39 39 28 28 . 96 28 Zionite Dispatches 3 | . . . . . . 2 . . . . 1 Recon 1 | . . . . . . 1 . . . . . Fire 2 | . . . . . . 1 . . . . 1 Total Orders 1 | . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . 1 . . . . . Ally Attacks 88 | . . . . . 30 14 8 8 . 19 9 Total Damage 2944 | . . . . . 1374 422 122 159 . 756 111 Kills 34 | . . . . . 11 8 2 4 . 6 3 Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 1 2 . 1 1 . 1 . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 6305 | 3 143 621 25 1059 670 422 417 793 149 980 1023 Spaces Moved 3783 | 3 77 276 14 553 453 230 209 388 79 489 1012 Core 292 | . . . . . . . . . . 274 18 Treads . | . . . . . . . . . . . . Legs 2482 | 3 77 276 14 553 453 230 209 388 79 200 . Wheels . | . . . . . . . . . . . . Hover 502 | . . . . . . . . . . . 502 Flight 507 | . . . . . . . . . . 15 492 Fastest Speed 30 | 120 120 120 190 190 120 120 190 190 190 35 30 Average Speed 139 | 120 120 152 190 190 132 144 190 190 190 164 64 Slowest Speed 450 | 120 120 190 190 190 190 190 190 190 190 450 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 2 27 28 4 69 69 12 41 66 69 80 26 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 6 | . . . . . 1 . 1 2 1 1 . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . . . 1 1 . 3 2 . 4 . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 42 | . 2 6 . . . 4 . . . 2 28 Melee 1 | . . . . . . . . . . . 1 Projectile 11 | . . . . . . . . . . . 11 AOE 30 | . 2 6 . . . 4 . . . 2 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 4398 | 2 98 393 13 560 492 284 216 420 78 596 1246 Wait 123 | . . 29 . 3 10 11 1 9 . 19 41 Move 3760 | 2 76 275 13 552 452 229 208 387 78 488 1000 Hop 6 | . . . . . . . . . . . 6 Pick Up 36 | . . 8 . 2 2 2 . 5 . 2 15 Fast Attach 84 | . 1 16 . . 2 11 . . . 16 38 Attach 25 | . 1 1 . . 1 4 . 1 . 7 10 Detach 27 | . 2 2 . . . 5 . . . 8 10 Swap 31 | . . 4 . . 5 5 . 1 . 3 13 Drop 70 | . . 16 . 2 6 4 . 5 . 6 31 Fire 209 | . 18 42 . 1 14 13 2 9 . 40 70 Melee 27 | . . . . . . . 5 3 . 7 12 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Gar) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 4 | -11/Junkyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 6) 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 183 | -9/Materials | Repaired EM Pulse Gun 673 | -9/Materials | Discovered new exit (range 16) 768 | -9/Materials | Entered Mines 769 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 772 | -9/Mines | Learned location of 1 exit from Materials 793 | -9/Mines | Entered Zion 854 | -7/Zion | Build established: Tank 883 | -7/Zion | Discovered new exit (range 13) 978 | -7/Zion | Learned 8 Factory zone layouts 1071 | -7/Zion | Given the Hacking Drone Bay 1075 | -7/Zion | Found Prototype Device 1249 | -7/Zion | Learned Factory emergency access door positions 1396 | -7/Zion | Imprinted 1398 | -7/Zion | Declared Zion's savior 1852 | -7/Zion | Entered Proximity Caves 1852 | -6/Proximity Caves | Accompanied by 4 allies 1960 | -6/Proximity Caves | Spotter reported a threat 2024 | -6/Proximity Caves | Spotter reported a threat 2076 | -6/Proximity Caves | Learned Factory stockpile data 2105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2126 | -6/Proximity Caves | System corruption reached 10% 2236 | -6/Proximity Caves | Spotter reported a threat 2501 | -6/Proximity Caves | Discovered new exit (range 8) 2522 | -6/Proximity Caves | Entered Factory 2522 | -6/Factory | Accompanied by 2 allies 2522 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2547 | -6/Factory | Build established: Scavenger-Tank 2549 | -6/Factory | Garrison activated, responded to threat 2588 | -6/Factory | Identified exit to Garrison 2692 | -6/Factory | System corruption reached 10% 2714 | -6/Factory | Lost 3 parts (2u1w) 2783 | -6/Factory | Zion Fire squad teleported in 2844 | -6/Factory | Zion Recon squad teleported in 2864 | -6/Factory | Discovered new exit (range 21) 2872 | -6/Factory | Search patrols dispatched 2940 | -6/Factory | Identified exit to Lower Caves 2944 | -6/Factory | Entered Lower Caves 2944 | -6/Lower Caves | Accompanied by 3 allies 3272 | -6/Lower Caves | Encountered a Warlord checkpoint 3335 | -6/Lower Caves | Discovered new exit (range 15) 3360 | -6/Lower Caves | Identified exit to Lower Caves 3361 | -6/Lower Caves | Entered another Lower Caves area 3361 | -6/Lower Caves | Accompanied by 3 allies 3387 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3415 | -6/Lower Caves | Discovered new exit (range 13) 3437 | -6/Lower Caves | Identified exit to Factory 3827 | -6/Lower Caves | Learned location of Armory (-3) 3827 | -6/Lower Caves | Learned 8 Research zone layouts 4122 | -6/Lower Caves | Discovered new exit (range 15) 4148 | -6/Lower Caves | Identified exit to Data Miner 4154 | -6/Lower Caves | Entered Data Miner 4154 | -6/Data Miner | Discovered new exit (range 6) 4191 | -6/Data Miner | Met Data Miner 4230 | -6/Data Miner | Learned location of Section 7 (-2) 4230 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4263 | -6/Data Miner | Received God Mode back door access code from Data Miner 4301 | -6/Data Miner | Identified exit to Proximity Caves 4303 | -6/Data Miner | Entered Proximity Caves 4401 | -5/Proximity Caves | Escorted by Enhanced Grunt 4704 | -5/Proximity Caves | Build established: Scavenger-Mutant 4740 | -5/Proximity Caves | Spotted B-75 Beast 4761 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4791 | -5/Proximity Caves | System corruption reached 30% 4797 | -5/Proximity Caves | Core integrity fell below 50% 4824 | -5/Proximity Caves | Lost 14 parts (2n7u5w) 5197 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5218 | -5/Proximity Caves | Build established: Derelict-Mutant 5244 | -5/Proximity Caves | Core integrity fell below 20% 5271 | -5/Proximity Caves | Lost 7 parts (4u3w) 5281 | -5/Proximity Caves | Discovered exit to Factory (range 5) 5283 | -5/Proximity Caves | Entered Factory 5283 | -5/Factory | Evolved 2 slots: Utility x2 5320 | -5/Factory | Zion Fire squad teleported in 5331 | -5/Factory | Discovered new exit (range 16) 5377 | -5/Factory | Repaired Hyp. Coil Gun 5520 | -5/Factory | Build established: Mutant 5573 | -5/Factory | P-70 Sage assimilated allied OE-F70(i) 5575 | -5/Factory | P-70 Sage assimilated allied 5E-WX4(i) 5584 | -5/Factory | Incoming investigation squad redirected 5738 | -5/Factory | Incoming investigation squad redirected 5889 | -5/Factory | Spotted B-75 Beast 5911 | -5/Factory | Build established: Gunner 5973 | -5/Factory | Garrison activated, responded to threat 6041 | -5/Factory | Destroyed 7 combat bots 6110 | -5/Factory | Incoming investigation squad redirected 6218 | -5/Factory | Lost 5 parts (1u4w) 6286 | -5/Factory | Core integrity fell below 50% 6289 | -5/Factory | Released all parts (9) 6294 | -5/Factory | Incoming assault squad redirected 6298 | -5/Factory | Core integrity fell below 20% 6306 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 06291_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 06292_ P-70 Sage resets C-35 Carver, system corruption cleaned. 06293_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06293_ Acquired Corrupted Imp. Concussive RPG. 06293_ Integrated Corrupted Imp. Concussive RPG (+1). 06294_ ALERT: Higher priority target reported, redirecting assault. 06295_ Imp. Concussive RPG severed. 06295_ Acquired Imp. Concussive RPG. 06295_ Imp. Concussive RPG destroyed. 06295_ R-10 Processor collects Unknown Engine. 06296_ Acquired 35 matter. 06297_ Acquired Imp. Surge Thruster. 06298_ R-10 Processor collects Wheel. 06299_ U-05 Engineer lays Concrete. 06300_ K-01 Serf cleans the Subcomponent Replicator. 06302_ Slug penetrates Wall. 06302_ C-35 Carver destroyed. 06302_ Imp. Surge Thruster destroyed. 06303_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? !!??????????????? | | ??????????????????????????????? !!!?????????????? | | ???????????????????????????###? !!??????????????? | | ???????????????????? ????##T ## ??????????????? | | ???????????????????# ???# "" ?????????????? | | ????????????????????[ ???# " ????????????? | | ???????????????????? =??# "F ??????????? | | ???????????????????# ??# ! "" ???????????? | | ???????????????????# """?# k ?????????????? | | ???????????????????# """?# ???????????????? | | ???????????????????# """ # #?????????????????? | | ???????????????????# "" # #?????????????????? | | ???????????????????# "" @ #?????????????????? | | ???????????????????# #c #?#########???????? | | ???????????????????# "T" # #?# ????????? | | ???????????????????####### ### ????? ?? | | ???????????????????????# c # """ +??? | | ???????????????????##### ck # """"" #??? | | ???????????????? c # """"" #??? | | ??????????????? % # #??? | | ??????????????? Hg! +!% """ #??? | | ???????????????? !%]""""" #??? | | ??????????????? # """"" #??? | | ????????????????######## # #??? | | ???????????????????????# # #??? | | ???????????????????????#" ## #??? | | ???????????????????????## #####+############ | | ???????????############## | | ???????????# # | | ???????????# + | | ???????????# """" """" #% / | | ???????????# """" """" # | | ???????????# """" """" # % !%* | | ???????????# """" """" # %% %! | | ???????????# """" """" ############+#####! | | ???????????# """" """" ## ???# | | ???????????# ## """" """??#""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 25 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Corruption Containment 8 Armor Coverage 550 Resistance: EM 20 Evasion (%) 64 Targeting Accuracy 30 Target Analysis 6 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- KE Penetrator | -7/Zion | Archive Force Field | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive System Guard | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Matter Compressor | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblySwordPendant Manual? 0 Play Time 00:42:18 Cumulative 467.1 hours Start 2023.07.16 @ 19:37:19 End 2023.07.16 @ 20:18:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 363 Rogue 144 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7caf1075-77bc-4b6a-84c6-c2d1b263ef04