Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.14 @ 13:24:22 Player: LittleMe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (639) 639 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4364 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Hovering (70) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Makeshift Hover Unit Cooled VTOL Module > --- UTILITY (6) ------ Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Advanced ECM Suite > --- WEAPON (2) ------- Battle Cannon Makeshift Axe > --- INVENTORY (5) ---- Improved Cooling System Advanced Weight Redist. System Improved Light Armor Plating EM Shotgun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Hover Unit Cooled VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Advanced ECM Suite > --- WEAPON ----------- Makeshift Axe Makeshift Sword > --- INVENTORY -------- Improved Cooling System Advanced Weight Redist. System Improved Light Armor Plating EM Shotgun Battle Cannon [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Treads Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Weapon Makeshift Axe Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 53 | 7 18 6 5 10 . 7 . Power 7 | 1 2 1 1 2 . . . Engine 6 | 1 2 1 1 1 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 14 | 3 6 2 1 1 . 1 . Treads 4 | 2 2 . . . . . . Leg . | . . . . . . . . Wheel 1 | 1 . . . . . . . Hover 2 | . 1 . . . . 1 . Flight 7 | . 3 2 1 1 . . . Utility 16 | 1 4 1 2 5 . 3 . Device 8 | . 2 . 1 4 . 1 . Storage 2 | 1 1 . . . . . . Processor 6 | . 1 1 1 1 . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 6 2 1 2 . 3 . Energy Gun 5 | 1 1 1 1 1 . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | 1 2 . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 2 . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Corrupted Parts 1 | . . . . 1 . . . System Corruption 2 | . . . . 2 . . . Parts Lost 12 | . . . . 12 . . . Power 4 | . . . . 4 . . . Propulsion 3 | . . . . 3 . . . Utility 3 | . . . . 3 . . . Weapon 2 | . . . . 2 . . . Highest Loss Streak 4 | . . . . 4 . . . To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 4 4 4 4 2 4 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . 1 2 2 1 1 2 3 Weapon 1 | . 1 . 1 2 1 1 2 Tool/Special . | . . . . . . . . Unused Backups 9 | 1 3 . 2 . . . 3 Power . | . . . . . . . . Propulsion 2 | 1 1 . . . . . . Utility 4 | . 1 . 1 . . . 2 Weapon 3 | . 1 . 1 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 80 | . 93 79 96 74 49 74 76 Engine 7 | . 14 11 18 10 . . . Treads 3 | . 14 . . . . . . Hover 2 | . . . . . . 6 7 Flight 13 | . 12 27 27 18 7 7 7 Device 8 | . 10 11 8 13 . 4 7 Processor 27 | . 13 14 25 24 30 39 38 Energy Gun 4 | . 13 10 2 4 . . . Energy Cannon 1 | . . 4 6 . 5 2 . Ballistic Cannon 1 | . . . . . . 4 7 Impact Weapon 1 | . 6 . . . . . . Slashing Weapon 1 | . . . . . . 4 7 Special Melee Weapon 1 | . . . 7 . 5 2 . Peak Build Rating 41 | 6 12 14 23 28 18 41 39 Average Rating 23 | 3 9 10 21 21 17 36 39 On Entrance 15 | . 6 9 14 23 15 18 39 Naked Turns . | . . . . . . . . Heaviest Build 30 | 13 30 12 13 13 5 9 9 Greatest Support 46 | 40 46 12 13 14 5 12 12 Greatest Overweight (x) 1 | . . . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 4 5 5 Average Carried 4 | 3 4 4 4 4 2 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 2 5 5 Class Distribution -------------------- 49% | Mutant 26% | Derelict-Mutant 14% | Scavenger-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 994 | 226 252 179 50 54 . 218 15 Remotely . | . . . . . . . . Salvage Created 718 | . 242 191 81 174 . . 30 Parts 55 | . 18 15 5 11 . . 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 7 4 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 25 | . 11 6 1 4 . . 3 Melee 5 | . 4 . . . . . 1 Guns 10 | . 6 4 . . . . . Cannons 8 | . . 2 1 3 . . 2 Classes Destroyed 7 | . 3 . 1 2 . . 1 Drone 2 | . . . . . . . 2 Watcher 4 | . 2 1 1 . . . . Swarmer 14 | . 9 4 . . . . 1 Grunt 5 | . 2 2 . 1 . . . Sentry 2 | . . . 1 1 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 4 | . 3 4 2 2 . . 2 Combat Bots Only 4 | . 3 4 1 2 . . 2 Max Kills in Single Turn 2 | . 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 362 | . 66 35 4 239 . . 18 Missed 148 | . 16 17 2 108 . . 5 Hits 214 | . 50 18 2 131 . . 13 Projectile 214 | . 50 18 2 131 . . 13 Critical Strikes 5 | . . . . 4 . . 1 Damage Taken 1985 | . 283 100 28 1400 . . 174 Core 819 | . 63 37 14 625 . . 80 Absorbed by Shields 73 | . 32 41 . . . . . Ignored by Resistances 619 | . 104 46 8 414 . . 47 Regen/Repaired (Parts) 171 | . 26 . 11 . . 134 . Core Remaining (%) 90 | 100 74 90 97 . . . . Volleys Fired 92 | . 32 20 12 25 . . 3 Largest 2 | . 2 1 1 1 . . 1 Hottest 80 | . 76 68 68 80 . . 33 Shots Fired 101 | . 41 20 12 25 . . 3 Gun 68 | . 41 15 . 12 . . . Cannon 33 | . . 5 12 13 . . 3 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 25 | . 9 . . 13 . . 3 Thermal 55 | . 32 10 12 1 . . . Explosive . | . . . . . . . . Electromagnetic 21 | . . 10 . 11 . . . Robot Hit Streak 17 | . 6 9 10 17 . . 4 Robot Miss Streak 4 | . 3 4 2 1 . . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 84 | . 32 14 9 24 1 . 4 Core Hits 31 | . 13 8 2 5 . . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 . . 1 . . . Burn 1 | . 1 . . . . . . Blast 1 | . . . . 1 . . . Melee Attacks 18 | . 11 1 1 . 1 . 4 Impact 11 | . 11 . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 1593 | . 632 227 166 432 . . 136 Guns 590 | . 318 127 . 145 . . . Cannons 590 | . . 100 166 287 . . 37 Explosions . | . . . . . . . . Melee 413 | . 314 . . . . . 99 Ramming . | . . . . . . . . Kinetic 379 | . 55 . . 287 . . 37 Thermal 565 | . 263 114 166 22 . . . Explosive . | . . . . . . . . Electromagnetic 236 | . . 113 . 123 . . . Impact 314 | . 314 . . . . . . Slashing 99 | . . . . . . . 99 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 . Average Corruption 2 | . . . . 2 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . 4 1 2 . Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 47 | . 35 . 12 . . . . Projectiles 12 | . . . 12 . . . . Explosions . | . . . . . . . . Melee 35 | . 35 . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 307 | . 268 100 307 254 . . . Average Temperature 82 | . 91 22 141 60 . . . Received Heat Transfer 304 | . 30 40 18 162 . . 54 Effects 4 | . . . 4 . . . . Interference 3 | . . . 3 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . 1 . . 1 . . . Combat Hostiles 2 | . 1 . . 1 . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 4 | . 4 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . Heat Transferred 1345 | . 777 222 296 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | 100 100 95 100 100 . . . Level 1 . | . . 4 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 203 | . 164 203 113 130 . . . Initial 65 | . . 40 65 39 . . . Average 55 | . 69 113 68 22 . . . Influence Increases 960 | . 334 253 128 215 . . 30 Destroy 0b10 Robot/C 460 | . 220 120 20 80 . . 20 Destroy 0b10 Robot/NC 30 | . 10 5 5 . . . 10 Destroy Leader 108 | . 44 22 12 30 . . . Successful Hack 52 | . 30 . 22 . . . . Disable Machine 9 | . . . 9 . . . . Destroy Structure 1 | . . 1 . . . . . Partial Spotted 45 | . 30 . . 15 . . . Lose Combat Pursuer 255 | . . 105 60 90 . . . Influence Decreases 940 | . 220 184 208 218 55 45 10 Entered New Map 346 | . . 74 118 64 45 45 . Time Decay 564 | . 220 110 90 124 10 . 10 Lost Part 30 | . . . . 30 . . . Squads Dispatched 10 | . 1 1 2 5 . . 1 Investigation 2 | . 1 . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . 1 1 . . . . Assault 1 | . . . . . . . 1 Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 15 16 7 34 . . 10 Peak Tracking Total 9 | . 5 6 5 7 . . 9 Tactical Retreats 12 | . . 3 1 8 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 21 | . 8 3 5 5 . . . Terminals 14 | . 6 2 3 3 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 53 | . 16 10 13 14 . . . Successful 38 | . 13 8 7 10 . . . Failed 15 | . 3 2 6 4 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . . . 8 . Terminals 38 | . 11 6 10 11 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . Recycling Units 4 | . 3 . 1 . . . . Scanalyzers 6 | . . 4 . 2 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 24 | . 9 4 4 7 . . . Record 12 | . 5 3 4 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 2 | . . . . 2 . . . Alert Level 1 | . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . Scanalyzer 6 | . . 4 . 2 . . . Insert Component 3 | . . 2 . 1 . . . Analyze 3 | . . 2 . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 5 3 2 1 . . . Full Trace Events 3 | . 1 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 51 | . 32 . 19 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 123 | . 123 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . Part Schematics Acquired 3 | . . 2 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . 1 1 . 1 . . Non-combat 2 | . . . 1 . 1 . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 3 | . . 1 1 . 1 . . parse_system 3 | . . 1 1 . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 7 | . . . . . . 7 . Largest Group 7 | . . . . . . 7 . Highest-Rated Group 240 | . . . . . . 240 . Highest-Rated Ally 40 | . . . . . . 40 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 20 | . . . . . . 20 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 2601 | . 605 232 162 454 23 1051 74 Optics 2591 | . 605 232 162 444 23 1051 74 Sensors 507 | . . . 131 376 . . . Structural 230 | . 230 . . . . . . Decoding 295 | . . . . . . 295 . ECM 440 | . . . . 436 . 4 . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 2855 | 115 613 232 183 563 24 1051 74 Spaces Moved 3894 | 93 611 418 292 957 51 1384 88 Core 51 | 45 . . . 6 . . . Treads 174 | 40 134 . . . . . . Legs . | . . . . . . . . Wheels 8 | 8 . . . . . . . Hover 1443 | . . . . . . 1355 88 Flight 2218 | . 477 418 292 951 51 29 . Fastest Speed 30 | 50 37 34 32 30 35 35 70 Average Speed 53 | 99 63 35 32 33 35 69 70 Slowest Speed 160 | 160 160 37 34 100 35 70 70 Overloaded Moves 11 | . . . . 11 . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 13 | . 3 3 2 4 1 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 92 35 31 19 7 92 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 4531 | 117 774 478 367 1171 54 1475 95 Wait 338 | 3 43 18 44 151 2 77 . Move 3861 | 92 604 411 287 948 48 1383 88 Hop 13 | . 3 3 2 4 1 . . Pick Up 60 | 10 26 9 7 4 . 4 . Fast Attach 16 | . . . 2 8 . 6 . Attach 30 | 8 7 5 3 4 2 1 . Detach 13 | 2 6 1 1 3 . . . Swap 27 | . 20 4 2 1 . . . Drop 45 | 2 22 6 6 5 . 4 . Fire 92 | . 32 20 12 25 . . 3 Melee 18 | . 11 1 1 . 1 . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . 18 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 10) 117 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Repaired Imp. Treads 342 | -10/Materials | Discovered new exit (range 4) 500 | -10/Materials | Discovered new exit (range 12) 617 | -10/Materials | Discovered new exit (range 17) 629 | -10/Materials | Discovered new exit (range 10) 673 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Discovered new exit (range 11) 872 | -9/Materials | Discovered new exit (range 13) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1063 | -8/Materials | Garrison activated, responded to threat 1108 | -8/Materials | Discovered new exit (range 13) 1119 | -8/Materials | Identified exit to Factory 1141 | -8/Materials | Repaired Imp. Sensor Array 1144 | -8/Materials | Entered Factory 1144 | -7/Factory | Evolved 2 slots: Utility x2 1397 | -7/Factory | Garrison activated, responded to threat 1552 | -7/Factory | Lost 3 parts (1p1n1u) 1619 | -7/Factory | Lost 4 parts (1p2n1u) 1622 | -7/Factory | Core integrity fell below 50% 1640 | -7/Factory | Core integrity fell below 20% 1661 | -7/Factory | Identified exit to Garrison 1705 | -7/Factory | Discovered new exit (range 6) 1707 | -7/Factory | Entered Lower Caves 1729 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1731 | -7/Lower Caves | Entered Zion 1775 | -6/Zion | System corruption cleaned by Quarantine Array 1814 | -6/Zion | Learned Factory machine intel 1945 | -6/Zion | Gained Derelict followers 2043 | -6/Zion | Received a hallucinogenic algorithm 2043 | -6/Zion | Ran a hallucination algorithm 2049 | -6/Zion | Ran a hallucination algorithm 2216 | -6/Zion | Visited the Megawrench Repair Shop 2216 | -6/Zion | Megawrench repaired 9 parts 2279 | -6/Zion | Ran a hallucination algorithm 2289 | -6/Zion | Ran a hallucination algorithm 2406 | -6/Zion | Build established: Derelict-Mutant 2413 | -6/Zion | Met Imprinter 2427 | -6/Zion | Imprinted 2429 | -6/Zion | Declared Zion's savior 2651 | -6/Zion | Discovered new exit (range 11) 2656 | -6/Zion | Found CR-A16's Pointy Stick 2734 | -6/Zion | Identified exit to Proximity Caves 2782 | -6/Zion | Entered Proximity Caves 2843 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2856 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Sneak attack on N-01 Spotter. N-01 Spotter destroyed. N-01 Spotter is scanning... N-01 Spotter destroyed. Acquired 5 matter. Adv. Visual Processing Unit fries itself beyond repair. Hover Unit fries itself beyond repair. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." S-27 Virus destroyed. Y-72 Warden: "REQUESTING BACKUP." Critical hit (Burn: +37). VTOL Module fries itself beyond repair. Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? #??????????????????????????? | | ?????????????????????? ##????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ??????##????????????????? | | ??????????????????????# ?????""#????????????????? | | ??????????????????????# ???? "#????????????????? | | ????????????????????### ???? "#????????????????? | | ????????????????????? ??? "?????????????????? | | ?????????????????????? ?## ###????????????????? | | ??????????????????????# # ?????????????????? | | ??????????????????????#%* l ???????????????????? | | ??????????????????????# Y g ?????????????????????? | | ?################?###?# #g##?????????????????????? | | ?# ### ### ss#?????????????????????? | | ?# ## ####@g#?????????????????????? | | ?# ########### ##= ##????????????????????? | | ?# #?????????# # ###??? #????????????? | | ?# ##????????# ## ## #?????????????? | | ## #?######## ## #??????????????? | | # #?# ##??????????????? | | # #?# #???????????????? | | ## #?# ###### ### ##???????????????? | | ?# ### #????## #??####????????????????? | | ## ## #?????#### #??????????????????????? | | % ###?####?## #?????????????????????? | | ### #??# ## ????????????????????? | | # % ##?##### #??????????????????? | | # ## ## #### ?????????????????? | | # ##### ### ####????????????????? | | ## ##???## % #?###???????????????????? | | ?####?????### ##???????????????????????? | | ????????????#############????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 71 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 83% | -10/Materials Imp. Sensor Array | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed ChipExplosiveCompressor Manual? 0 Play Time 02:09:36 Cumulative 7.4 hours Start 2025.07.14 @ 11:05:39 End 2025.07.14 @ 13:24:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ccf0655c-3e55-4fa5-871f-029f92cf6250