Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 20:44:47 Player: Vincolan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1311) 1311 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3391 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Improved Datajack Axe > --- INVENTORY (15) --- High-capacity Battery (250) Improved Targeting Computer Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Treads Light Treads Armored Treads Aluminum Leg High-capacity Battery Heavy Particle Cannon Heavy Particle Cannon EMP Blaster [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 38 | 7 2 15 1 13 Power 6 | 1 . 2 . 3 Engine 5 | 1 . 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 4 . 5 . 4 Treads 8 | 2 . 5 . 1 Leg 2 | 2 . . . . Wheel . | . . . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 5 | . 2 2 . 1 Device 1 | . . . . 1 Storage 1 | . 1 . . . Processor . | . . . . . Hackware 1 | . 1 . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 14 | 2 . 6 1 5 Energy Gun 4 | 1 . 1 . 2 Energy Cannon 5 | . . 4 1 . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 19 | . 2 1 . 16 Power 5 | . . 1 . 4 Propulsion 6 | . . . . 6 Utility 2 | . . . . 2 Weapon 6 | . 2 . . 4 Highest Loss Streak 4 | . 1 1 . 4 To Critical Strikes . | . . . . . Average Backups 6 | 2 2 5 9 7 Power . | . . . 1 . Propulsion 2 | 1 2 2 4 1 Utility 1 | . . . 1 3 Weapon 1 | . . 1 3 2 Tool/Special . | . . . . . Unused Backups 10 | . . 1 . 9 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 7 | . . . . 7 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 83 95 100 72 Engine 9 | . 14 10 11 3 Treads 24 | . 28 25 33 11 Leg 2 | . . 6 . . Hover 2 | . . . . 10 Device 2 | . . . . 8 Storage 10 | . 9 11 11 9 Hackware 10 | . 7 11 11 9 Protection 6 | . . 8 11 1 Energy Gun 3 | . 11 3 . 4 Energy Cannon 11 | . . 13 22 5 Ballistic Gun 2 | . 12 3 . . Ballistic Cannon 1 | . . . . 4 Peak Build Rating 29 | 5 9 25 25 29 Average Rating 19 | 3 6 19 24 22 On Entrance 12 | . 5 7 24 25 Avg Prop Armor Cover (%) 8 | . . 8 . . Naked Turns . | . . . . . Heaviest Build 46 | 9 29 42 40 46 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 10 | . . 1 . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 Most Carried 11 | 5 3 10 11 11 Average Carried 6 | 2 2 5 9 7 Final Capacity 15 | 5 15 15 15 15 Final Carried 11 | 2 2 9 11 8 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 927 | 242 81 258 10 336 Remotely . | . . . . . Salvage Created 1402 | . 202 578 287 335 Parts 97 | . 13 39 17 28 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 41 | . 6 16 7 12 Melee 1 | . . 1 . . Guns 15 | . 6 9 . . Cannons 24 | . . 6 7 11 AOE 1 | . . . . 1 Classes Destroyed 9 | . 3 3 2 1 Worker 1 | . . 1 . . Builder 1 | . . . . 1 Tunneler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 3 | . . 1 . 2 Swarmer 18 | . 3 7 2 6 Grunt 17 | . 3 6 4 4 Brawler 1 | . . . 1 . Sentry 5 | . . 3 . 2 Best Kill Streak 5 | . 5 5 2 3 Combat Bots Only 5 | . 5 5 2 3 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 440 | . 56 98 68 218 Missed 115 | . 19 15 11 70 Hits 325 | . 37 83 57 148 Projectile 325 | . 37 83 57 148 Critical Strikes 8 | . . . . 8 Damage Taken 3990 | . 524 763 619 2084 Core 840 | . 121 76 87 556 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 51 . 59 . Volleys Fired 130 | . 22 41 21 46 Largest 2 | . 2 2 2 2 Hottest 150 | . 60 150 150 150 Shots Fired 225 | . 36 72 38 79 Gun 77 | . 36 34 . 7 Cannon 148 | . . 38 38 72 Launcher . | . . . . . Special . | . . . . . Kinetic 78 | . 22 17 . 39 Thermal 109 | . . 38 38 33 Explosive . | . . . . . Electromagnetic 38 | . 14 17 . 7 Robot Hit Streak 9 | . 9 9 4 5 Robot Miss Streak 7 | . 2 5 4 7 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 133 | . 23 35 19 56 Core Hits 84 | . 11 21 8 44 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3060 | . 346 731 584 1399 Guns 708 | . 312 340 . 56 Cannons 2042 | . . 375 550 1117 Explosions 145 | . 34 . . 111 Melee 96 | . . . . 96 Ramming 69 | . . 16 34 19 Kinetic 958 | . 194 147 . 617 Thermal 1515 | . 34 375 550 556 Explosive 55 | . . . . 55 Electromagnetic 367 | . 118 193 . 56 Impact . | . . . . . Slashing 96 | . . . . 96 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 79 | . 4 30 25 20 Projectiles 75 | . . 30 25 20 Explosions 4 | . 4 . . . Melee . | . . . . . Knockbacks 27 | . . 1 . 26 Impact 1 | . . 1 . . Kinetic 23 | . . . . 23 Secondary 3 | . . . . 3 Self-Inflicted Damage 120 | . 36 . . 84 Shots 2 | . 1 . . 1 Rammed 9 | . . 5 2 2 Targets Rammed 11 | . . 7 2 2 Kicked 1 | . . 1 . . Crushed 1 | . . 1 . . Highest Temperature 540 | . 84 518 540 198 Average Temperature 141 | . 43 148 240 88 Received Heat Transfer 1545 | . 258 111 168 1008 Effects 14 | . . 6 8 . Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . 1 1 . Interference 4 | . . 4 . . Short Circuit 1 | . . 1 . . Damage (major) 4 | . . . 4 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2159 | . 50 555 814 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 99 | 100 100 98 100 100 Level 1 . | . . 1 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 202 | . 100 202 70 144 Initial 66 | . . 21 66 23 Average 56 | . 25 66 21 92 Influence Increases 1384 | . 152 521 204 507 Destroy 0b10 Robot/C 820 | . 120 320 140 240 Destroy 0b10 Robot/NC 35 | . 5 10 5 15 Destroy Leader 176 | . 20 72 30 54 Successful Hack 12 | . 2 10 . . Disable Machine 135 | . . 90 15 30 Destroy Structure 56 | . 5 4 14 33 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 135 | . . . . 135 Influence Decreases 1376 | . 101 401 314 560 Entered New Map 173 | . . 30 105 38 Time Decay 1023 | . 81 371 209 362 Lost Part 180 | . 20 . . 160 Squads Dispatched 4 | . . 1 . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 11 25 9 30 Peak Tracking Total 6 | . 6 6 4 5 Tactical Retreats 7 | . . . . 7 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . . 6 1 2 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 2 5 1 1 Terminals 5 | . 1 2 1 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 4 16 1 1 Successful 18 | . 4 13 1 . Failed 4 | . . 3 . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 3 | . . . 2 1 Terminals 10 | . 2 6 1 1 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 7 | . 2 5 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 5 1 . Record 3 | . 1 2 . . Alert Level 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 6 | . 2 4 . . Process 3 | . 2 1 . . Report Inventory 1 | . . 1 . . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 3 | . . 3 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time 44 | . . 44 . . Parts Recycled . | . . . . . Recycled Matter 79 | . 12 67 . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3414 | 72 361 1360 782 839 Spaces Moved 1773 | 56 185 674 418 440 Core 34 | 31 . . . 3 Treads 1313 | 23 185 522 418 165 Legs 160 | 2 . 152 . 6 Wheels . | . . . . . Hover 266 | . . . . 266 Flight . | . . . . . Fastest Speed 50 | 50 160 160 170 52 Average Speed 159 | 97 160 173 170 136 Slowest Speed 550 | 160 160 190 170 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 31 56 88 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 66 | . 3 4 15 44 Melee . | . . . . . Projectile 29 | . . 4 15 10 AOE 37 | . 3 . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2123 | 71 214 793 450 595 Wait 96 | 4 4 22 7 59 Move 1769 | 55 184 673 417 440 Hop . | . . . . . Pick Up 48 | 5 2 22 2 17 Fast Attach 2 | 2 . . . . Attach 26 | 3 2 6 . 15 Detach . | . . . . . Swap 21 | 2 . 12 1 6 Drop 17 | . . 10 . 7 Fire 130 | . 22 41 21 46 Melee 3 | . . . . 3 Ram 2 | . . . . 2 Kick 1 | . . 1 . . Crush 8 | . . 6 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 13) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1670 | -9/Materials | Discovered new exit (range 15) 1794 | -9/Materials | Entered Mines 1930 | -9/Mines | Learned location of Zion (-7) 1968 | -9/Mines | Discovered new exit (range 7) 2542 | -9/Mines | Identified exit to Materials 2576 | -9/Mines | Entered Materials 2576 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2839 | -8/Materials | Met 7R-MNS 3382 | -8/Materials | Core integrity fell below 50% 3394 | -8/Materials | Core integrity fell below 20% 3415 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Recoil Stabilizer. U-05 Engineer lays Concrete. K-01 Serf collects debris. Arc Projector destroyed. K-01 Serf collects debris. Gravmag System destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Connecting with Scanalyzer... Acquired Axe. Only a single melee weapon may be active at a time, Axe automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Gravmag System destroyed. Hvy. Ion Engine destroyed. Critical hit (Burn: +37). Disposable Heat Sink destroyed. Critical hit (Burn: +37). 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