Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.30 @ 03:14:13 Player: Runia Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (182) 910 Value Destroyed (5993) 5993 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (630) 630 TOTAL SCORE: 16433 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 14 Met Zhirov 300 Cogmind --------- Core Integrity 125/1600 Matter 120/300 Energy 93/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Advanced Armor Integrity Analyzer Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Advanced ECM Suite Sigix Corpse Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Target Analyzer Improved Transmission Jammer Experimental Propulsion Shielding Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector KE Penetrator > --- INVENTORY -------- Particle Reactor Advanced Power Amplifier Coolant Injector Terrain Scanner Layered Heavy Armor Plating Improved System Backup Module Transdimensional Reconstructor Plasma Rifle Force Rifle Wave Gun Disruptor Cannon Heavy Phase Cannon Gauss Rifle Hardcell Cannon Heavy Missile Launcher Precision Rocket Launcher Advanced Datajack Plasma Sword [Rating: 122] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Centrium Leg Wheel Armored Wheel Flight Unit Q-thruster Utility Hacking Suite Device Improved Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Slashing Weapon Plasma Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 . . . . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . Utility 15 | . . . 2 . . 1 2 2 2 . . . . 2 2 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 225 | . 13 . 26 19 18 21 14 23 2 15 . 6 5 33 5 . 25 Power 15 | . 1 . 2 4 1 1 1 1 . . . 1 . 1 . . 2 Engine 12 | . 1 . 2 4 1 1 1 1 . . . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 . 1 . . 1 Propulsion 41 | . 3 . 9 5 4 5 2 1 . 1 . . . 2 2 . 7 Treads 20 | . 2 . 6 2 4 3 1 1 . 1 . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 1 . . Wheel 12 | . 1 . 3 3 . 2 1 . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . 1 . 7 Utility 88 | . 2 . 6 4 6 7 7 8 2 7 . 4 3 20 2 . 10 Device 39 | . . . 4 . 2 2 2 7 . 3 . 2 3 9 1 . 4 Storage 5 | . 1 . . 1 1 . 1 . . . . . . . 1 . . Processor 13 | . 1 . 2 . . 2 1 . . . . . . 2 . . 5 Hackware 8 | . . . . . 2 . 2 . 1 . . . . 2 . . 1 Protection 23 | . . . . 3 1 3 1 1 1 4 . 2 . 7 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 81 | . 7 . 9 6 7 8 4 13 . 7 . 1 2 10 1 . 6 Energy Gun 34 | . 3 . 6 4 3 . 3 4 . 2 . . 2 7 . . . Energy Cannon 8 | . 2 . . . 1 2 . 3 . . . . . . . . . Ballistic Gun 15 | . 1 . 2 . 3 3 1 3 . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 13 | . 1 . 1 2 . 3 . 1 . 2 . . . 3 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 . 1 . 1 . . 1 . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 2 . 2 3 . . . 1 . . . 5 . 2 1 . . Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . . . System Corruption 15 | . . . . . . 15 . . . . . . . . . . . Parts Lost 75 | . 1 . 2 3 1 12 7 7 . 1 . . . 26 1 1 13 Power 6 | . 1 . . 1 . 1 . 1 . . . . . 2 . . . Propulsion 18 | . . . 1 . . 3 3 1 . 1 . . . 3 . . 6 Utility 28 | . . . . 2 . 4 . 2 . . . . . 14 1 . 5 Weapon 23 | . . . 1 . 1 4 4 3 . . . . . 7 . 1 2 Highest Loss Streak 24 | . 1 . 1 2 1 5 3 5 . 1 . . . 24 1 1 6 Average Slot Usage (%) 87 | . 89 96 97 98 98 94 94 91 89 89 89 88 89 77 5 8 30 Engine 6 | . 13 14 10 10 9 7 6 4 5 5 5 2 . . . . . Treads 10 | . 13 14 11 11 18 15 12 8 5 6 10 10 10 7 . . . Wheel 7 | . 14 14 10 10 9 13 8 6 5 3 . . . . . . . Device 10 | . . . 10 11 11 3 6 16 21 16 10 12 24 15 . . 1 Storage 7 | . 14 14 11 11 9 7 6 5 5 5 5 5 5 3 . . . Processor 10 | . 5 10 21 11 . 7 10 11 10 10 10 10 10 12 . . 8 Hackware 9 | . . . . . 11 13 20 15 15 15 15 15 15 16 . . 2 Protection 3 | . . . . 10 3 2 2 1 5 8 15 12 1 3 . . . Energy Gun 6 | . 13 . 6 10 7 5 9 9 5 4 5 3 4 6 . . . Energy Cannon 3 | . . 14 4 . 8 6 . 1 5 5 5 5 5 . . . . Ballistic Gun 7 | . 14 14 10 11 9 7 8 3 . 2 5 5 5 3 . . . Naked Turns 52 | . . . . . . . . . . . . . . 22 30 . . Heaviest Build 90 | 12 32 32 34 40 51 60 65 72 73 82 82 90 88 90 4 3 26 Greatest Support 97 | 20 10 10 16 16 12 50 44 44 28 97 97 97 97 97 30 6 30 Greatest Overweight (x) 8 | . 3 3 3 3 4 3 4 2 2 2 . . . 8 . . 2 Average Overweight (x) 1 | . 2 3 2 2 3 1 2 1 2 1 . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 20 20 20 20 20 20 20 20 10 5 5 Average Capacity 16 | . 14 15 15 15 15 15 18 20 20 20 20 20 20 18 5 5 5 Most Carried 20 | . 15 15 15 15 15 15 20 20 20 20 18 20 20 20 5 4 5 Average Carried 15 | . 11 15 14 14 14 14 15 18 18 19 18 19 19 16 4 3 4 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 6 15 15 15 15 15 12 19 17 20 18 18 20 20 5 3 5 3 Class Distribution -------------------- 33% | Mutant 17% | Hacker-Tank 15% | Hacker-Skirmisher 8% | Hacker-Mutant 7% | Hacker-Gunner 6% | Hacker-Assassin 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Zhirov Hacker-Skirmisher | -3/Proximity Caves Hacker-Skirmisher | -3/Research Mutant | -2/Research Sprinter | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 3301 | 200 96 54 519 431 216 298 258 356 50 237 . 74 40 285 . . 187 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7225 | . 231 . 1016 938 745 868 298 870 83 472 . 355 . 1201 . . 148 Parts 389 | . 23 . 76 65 52 55 16 28 2 11 . . . 48 . . 13 Haulers Intercepted 5 | . 1 . 2 1 . . . 1 . . . . . . . . . Recyclers Shooed 10 | . 2 . . 3 1 1 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 10 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 122 | . 6 . 27 17 14 15 7 10 1 6 . . . 17 . . 2 Melee 3 | . . . . . . . . . 1 . . . . . . . 2 Guns 74 | . 3 . 19 16 7 1 7 8 . 3 . . . 10 . . . Cannons 12 | . . . 3 . 6 2 . 1 . . . . . . . . . AOE 26 | . 3 . 4 1 . 9 . . . 3 . . . 6 . . . Classes Destroyed 18 | . 5 . 3 2 3 4 . . . . . . . 1 . . . Worker 9 | . 1 . 1 1 2 1 . . . . . . . 3 . . . Builder 19 | . . . 1 4 1 5 1 2 . . . . . 4 . . 1 Tunneler 2 | . . . . . 1 . . 1 . . . . . . . . . Hauler 5 | . 1 . 2 1 . . . 1 . . . . . . . . . Recycler 9 | . . . . 2 1 2 . 1 . . . . . 3 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Operator 5 | . . . 1 1 1 1 . . . . . . . 1 . . . Watcher 10 | . 3 . 1 2 2 . 1 . . . . . . . . . 1 Swarmer 30 | . 3 . 4 2 5 3 3 . . . . . . 9 . . 1 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . Grunt 48 | . 3 . 16 10 6 2 1 7 . 1 . . . 2 . . . Brawler 3 | . . . . . 1 . . . . 1 . . . 1 . . . Duelist 3 | . . . . 1 . . . . . 2 . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . Sentry 17 | . . . 7 4 1 1 1 . 1 2 . . . . . . . Specialist 3 | . . . . . . 3 . . . . . . . . . . . Hunter 8 | . . . . . 1 2 2 1 . . . . . 2 . . . Programmer 8 | . . . . . . 3 . 2 . . . . . 2 . . 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 18 | . 5 . 6 4 9 14 4 6 1 5 . . . 18 . . 1 Combat Bots Only 9 | . 3 . 5 4 5 9 4 5 1 5 . . . 9 . . 1 Max Kills in Single Turn 14 | . 3 . 3 2 2 14 2 2 1 1 . . . 4 . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 5 | . 2 . 3 1 . 5 . . . 1 . . . 3 . . . Melee 1 | . . . . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Damage Taken 15147 | . 242 . 1089 975 499 2301 1091 1495 48 419 . . . 4414 219 156 2199 Core 3991 | . 83 . 129 256 54 275 102 212 . 71 . . . 1090 147 97 1475 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . 6 Core Remaining (%) 67 | 100 . 66 . 3 90 60 88 78 . . . . 93 11 . 83 . Volleys Fired 372 | . 25 . 74 77 45 31 26 38 . 13 . . . 43 . . . Largest 3 | . 2 . 2 2 3 3 3 3 . 3 . . . 3 . . . Hottest 236 | . 88 . 91 78 163 183 163 183 . 188 . . . 236 . . . Shots Fired 786 | . 47 . 135 146 101 48 65 105 . 31 . . . 108 . . . Gun 653 | . 44 . 118 144 56 14 65 95 . 18 . . . 99 . . . Cannon 102 | . . . 13 . 45 25 . 10 . 9 . . . . . . . Launcher 31 | . 3 . 4 2 . 9 . . . 4 . . . 9 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 288 | . 22 . 61 69 28 13 33 32 . 9 . . . 21 . . . Thermal 443 | . 22 . 70 75 73 26 32 67 . 18 . . . 60 . . . Explosive 24 | . 3 . 4 2 . 2 . . . 4 . . . 9 . . . Electromagnetic 31 | . . . . . . 7 . 6 . . . . . 18 . . . Robot Hit Streak 28 | . 7 . 22 28 15 9 10 22 . 15 . . . 22 . . . Robot Miss Streak 6 | . 6 . 5 4 4 3 6 5 . 2 . . . 3 . . . Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . . Secondary Targets 4 | . . . 3 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 543 | . 32 . 109 91 52 28 50 68 2 23 . 8 . 71 . . 9 Core Hits 395 | . 22 . 87 37 30 52 36 31 2 20 . 2 . 70 . . 6 Critical Kills 5 | . . . 1 . . . . . . . . . . 4 . . . Critical Parts Destroyed 4 | . . . . . . . . 1 . . . . . 3 . . . Critical Strikes 23 | . . . 1 4 1 . 1 5 . . . . . 11 . . . Burn 14 | . . . . 4 1 . 1 4 . . . . . 4 . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . Destroy 8 | . . . . . . . . 1 . . . . . 7 . . . Melee Attacks 48 | . . . . . . . . 2 2 3 . 8 . . . 6 27 Impact . | . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . 2 2 3 . 8 . . . 6 . Piercing 27 | . . . . . . . . . . . . . . . . . 27 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 Damage Inflicted 19168 | . 592 . 2016 1776 1271 2790 1166 1602 81 1410 . 1112 . 4796 . 4 552 Guns 8533 | . 437 . 1548 1583 606 150 854 1441 . 297 . . . 1617 . . . Cannons 1485 | . . . 183 . 665 374 . 161 . 102 . . . . . . . Explosions 7004 | . 155 . 285 193 . 2266 312 . . 615 . . . 3178 . . . Melee 2141 | . . . . . . . . . 81 396 . 1112 . . . . 552 Ramming 5 | . . . . . . . . . . . . . . 1 . 4 . Kinetic 3213 | . 227 . 657 632 272 150 372 496 . 141 . . . 266 . . . Thermal 8084 | . 210 . 1074 951 999 1375 794 1031 . 258 . . . 1392 . . . Explosive 4782 | . 155 . 285 193 . 576 . . . 615 . . . 2958 . . . Electromagnetic 943 | . . . . . . 689 . 75 . . . . . 179 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1589 | . . . . . . . . . 81 396 . 1112 . . . . . Piercing 552 | . . . . . . . . . . . . . . . . . 552 Highest Corruption 16 | . 1 1 . . . 16 . 1 . . . . . 16 . 1 7 Average Corruption 3 | . 1 1 . . . 3 . 1 . . . . . 4 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . 1 . 1 . . . . . 6 . . 4 Message Errors 2 | . . . . . . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 1 . . . . . 1 . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1398 | . . . . . 5 159 204 . . 135 . 636 . 148 . . 111 Projectiles 21 | . . . . . 5 16 . . . . . . . . . . . Explosions 502 | . . . . . . 143 204 . . 7 . . . 148 . . . Melee 875 | . . . . . . . . . . 128 . 636 . . . . 111 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 923 | . 28 . 19 56 . 436 88 . . 28 . . . 266 . 2 . Shots 22 | . 1 . 1 1 . 11 1 . . 2 . . . 5 . . . Rammed 3 | . . . . . . . . . . . . . . 2 . 1 . Targets Rammed 3 | . . . . . . . . . . . . . . 2 . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 71 . 111 21 199 348 372 197 . 108 . . . . . . 35 Average Temperature 87 | . 30 . 24 5 90 102 200 77 . 50 . . . . . . 35 Received Heat Transfer 2073 | . 93 . 387 273 144 255 117 513 9 99 . . . 84 27 . 72 Effects 2 | . . . . . . 1 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . Parts Fried 8 | . . . . . . 7 . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . 1 1 . 1 . . . . . 1 . . . Combat Hostiles 5 | . . . 1 . 1 1 . 1 . . . . . 1 . . . Parts Melted 49 | . 2 . 3 2 5 8 5 15 . . . . . 9 . . . Heat Transferred 14503 | . 487 . 1566 2183 2040 1350 1243 2600 . 550 . . . 2484 . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Peak Influence 875 | . 184 40 451 406 365 834 428 277 84 . . . . 875 609 384 419 Initial 492 | . . 10 15 159 112 44 408 155 39 . . . . . 492 342 224 Average 193 | . 72 20 175 267 165 158 320 110 45 . . . . 140 507 364 344 Maximum Alert Level 3 | . . . 2 2 1 3 2 1 . . . . . 3 2 1 2 Low Security (%) 56 | . 100 100 61 14 63 79 12 93 100 . . . . 85 . . . Level 1 33 | . . . 33 77 36 . 67 6 . . . . . 1 . 100 83 Level 2 7 | . . . 5 8 . 12 20 . . . . . . 1 100 . 16 Level 3 2 | . . . . . . 8 . . . . . . . 10 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 3 7 2 3 2 6 . . . . . 3 2 1 3 Investigation 9 | . 1 . . 1 1 . 1 1 . . . . . 1 1 1 1 Extermination 3 | . . . . . . . . 1 . . . . . 1 . . 1 Reinforcement 14 | . . . 3 1 1 3 1 2 . . . . . 1 1 . 1 Assault 2 | . . . . 2 . . . . . . . . . . . . . Garrison 5 | . . . . 3 . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 13 | . 1 . 1 3 3 . . 1 . . . . . 1 3 . . Communications Jammed 101 | . . . . . . . . 1 . . . . . 100 . . . Distress Signals 100 | . . . . . . . . . . . . . . 100 . . . Times Spotted 250 | . 12 1 41 21 27 27 11 15 1 6 . . . 49 15 5 19 Peak Tracking Total 19 | . 4 2 8 4 8 11 4 5 1 5 . . . 19 18 5 8 Tactical Retreats 15 | . . 1 1 . 3 . 1 2 . . . . . 3 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 16 | . 2 . 1 2 . 2 1 . . . . . . 5 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 18 | . . . 1 4 2 5 2 1 . 1 . . . 1 . 1 . Max in Single Turn 4 | . . . 1 1 1 4 2 1 . 1 . . . 1 . 1 . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 52 | . 6 . 4 8 6 5 5 1 1 . . 5 . 3 3 1 4 Terminals 36 | . 5 . 3 7 5 3 3 1 1 . . . . 2 1 1 4 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . 1 . 1 1 . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . . 1 2 . . Total Hacks 138 | . 14 . 13 18 24 13 10 3 2 . . 18 . 7 6 2 8 Successful 87 | . 4 . 9 14 14 13 7 2 . . . 18 . 3 1 . 2 Failed 51 | . 10 . 4 4 10 . 3 1 2 . . . . 4 5 2 6 Catastrophic 10 | . 2 . . . 1 . 1 . . . . . . 1 1 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 10 . 4 4 15 1 2 . . . . . . 5 . 2 . Terminals 90 | . 12 . 7 16 22 5 5 3 2 . . . . 5 3 2 8 Fabricators 3 | . . . . . . . 3 . . . . . . . . . . Repair Stations 12 | . 2 . 6 2 . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 7 . . . . . . . . . . . Garrison Access 8 | . . . . . 2 1 . . . . . . . 2 3 . . Terminal Hacks 54 | . 2 . 2 10 10 4 2 2 . . . 18 . 1 1 . 2 Record 6 | . . . . . . . . . . . . 6 . . . . . Part Schematic 7 | . . . . 1 . 2 . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . 1 1 1 . . . . . 4 . . . . . Open Door 6 | . . . . 3 . . . . . . . . . . 1 . 2 Level Access Points 4 | . . . . . 1 1 . 1 . . . . . 1 . . . Branch Access Points 4 | . 1 . . 1 1 . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . 1 1 1 . . . . . . . . . . . . Unreport Threat 6 | . . . 1 1 2 . 1 1 . . . . . . . . . Locate Traps 3 | . . . . 1 2 . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 12 | . 2 . 6 2 . . 2 . . . . . . . . . . Scan Component 6 | . 1 . 3 1 . . 1 . . . . . . . . . . Repair 6 | . 1 . 3 1 . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 7 . . . . . . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 10 | . . . 1 2 3 1 1 . . . . . . 2 . . . Terminals 9 | . . . 1 2 3 1 . . . . . . . 2 . . . Botnet 9 | . . . 1 2 3 1 . . . . . . . 2 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 . 4 5 5 4 5 1 1 . . . . 3 3 1 4 Full Trace Events 10 | . 1 . 1 1 1 . 1 1 . . . . . 1 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . 4 . . . . . 4 . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . Matter 146 | . . . . . . . 146 . . . . . . . . . . Time 73 | . . . . . . . 73 . . . . . . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . . . . . . Parts Repaired 6 | . 1 . 3 1 . . 1 . . . . . . . . . . Time 205 | . 26 . 109 26 . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 2 | . . . . 2 . . . . . . . . . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . . . . . . Highest-Rated Group 62 | . . . . 62 62 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . . . . . . . . . Total Damage 104 | . . . . . 104 . . . . . . . . . . . . Kills 2 | . . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 9013 | . 604 134 1095 980 860 716 760 472 195 735 261 322 510 781 97 124 367 Spaces Moved 6024 | 1 390 94 541 486 459 519 379 221 120 477 159 173 291 370 273 177 894 Core 293 | . . . . . . . . . . . . . . 133 59 . 101 Treads 981 | . . . . . . 6 . . . 123 159 173 291 229 . . . Legs 18 | 1 . . . . . . . . . . . . . . 17 . . Wheels 3565 | . 390 94 541 486 459 513 379 221 120 354 . . . 8 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1167 | . . . . . . . . . . . . . . . 197 177 793 Fastest Speed 20 | 120 95 125 115 115 120 105 110 115 130 130 165 165 165 50 20 20 20 Average Speed 108 | 120 113 125 126 131 136 114 129 123 130 139 165 165 165 124 32 20 24 Slowest Speed 260 | 120 125 125 130 135 150 152 160 130 130 165 165 165 165 260 120 20 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . 2 6 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 33 | 1 70 34 35 84 42 14 9 8 5 69 46 63 44 17 10 23 22 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . . . . . 3 . . . . . Known Exits Taken 5 | . 1 . . . 1 1 . 1 . . . . . 1 . . . Unknown Exits Taken 12 | 1 . 1 1 1 . . 1 . 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . . . . . . . . 2 . . . . Spaces Dug 9 | . . . . . . . . 2 . . . . . . . 4 3 Terrain Destroyed 274 | . 19 . 34 21 19 42 16 2 . 67 . . . 47 . 4 3 Melee 9 | . . . . . . . . 2 . . . . . . . 4 3 Projectile 23 | . . . . . 19 . . . . 3 . . . 1 . . . AOE 242 | . 19 . 34 21 . 42 16 . . 64 . . . 46 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total 7732 | . 509 111 818 687 619 593 591 332 156 513 158 197 321 599 277 251 1000 Wait 806 | . 50 17 136 79 65 3 154 37 28 6 . . 21 133 . 72 5 Move 5987 | . 389 93 540 485 458 518 378 220 119 476 158 172 290 369 268 168 886 Hop 9 | . . . . . . . . . . . . . . . 2 3 4 Pick Up 134 | . 20 . 18 9 15 12 18 7 5 . . 5 2 11 . 1 11 Fast Attach 37 | . 3 . 9 6 1 . . 1 . . . 3 . 3 3 . 8 Attach 85 | . 6 . 3 2 4 13 10 8 2 1 . 1 . 17 2 . 16 Detach 7 | . . . . . . . . . . . . . . 1 . 1 5 Swap 105 | . 4 . 14 11 13 8 4 14 . 14 . 3 5 14 . . 1 Drop 103 | . 12 1 24 18 18 2 1 5 . . . 5 3 6 2 . 6 Fire 372 | . 25 . 74 77 45 31 26 38 . 13 . . . 43 . . . Melee 47 | . . . . . . . . 2 2 3 . 8 . . . 6 26 Ram 2 | . . . . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . 6 . . . . . . . . . . 32 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Tes) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Repaired Lgt. Treads 207 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 605 | -10/Materials | Entered Mines 613 | -10/Mines | Met a Derelict bent on vengeance 722 | -10/Mines | Discovered new exit (range 14) 727 | -10/Mines | Learned location of Zion (-7) 739 | -10/Mines | Entered Materials 739 | -9/Materials | Evolved 2 slots: Utility x2 1239 | -9/Materials | Repaired Ion Engine 1291 | -9/Materials | Repaired Imp. Assault Rifle 1325 | -9/Materials | Repaired Spread Laser 1547 | -9/Materials | Discovered new exit (range 8) 1834 | -9/Materials | Entered Storage 2016 | -9/Storage | Repaired Com. Wheel 2025 | -9/Storage | Identified exit to Recycling 2145 | -9/Storage | Core integrity fell below 50% 2207 | -9/Storage | Garrison activated, responded to threat 2230 | -9/Storage | Core integrity fell below 20% 2782 | -9/Storage | Discovered new exit (range 16) 2802 | -9/Storage | Met a pair of Derelict thieves 2814 | -9/Storage | Entered Materials 2814 | -8/Materials | Accompanied by 2 allies 2814 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3168 | -8/Materials | Discovered new exit (range 16) 3417 | -8/Materials | Identified exit to Factory 3674 | -8/Materials | Entered Factory 3674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4046 | -7/Factory | Identified exit to Factory 4240 | -7/Factory | Cargo convoy interrupted 4294 | -7/Factory | Destroyed 9 combat bots 4298 | -7/Factory | Lost 5 parts (1p1n1u2w) 4360 | -7/Factory | Lost 4 parts (2u2w) 4372 | -7/Factory | System corruption reached 10% 4390 | -7/Factory | Entered another Factory area 4390 | -6/Factory | Evolved 2 slots: Utility x2 4591 | -6/Factory | Lost 3 parts (1n2w) 4785 | -6/Factory | Repaired Imp. Deuterium Engine 4960 | -6/Factory | Identified exit to Lower Caves 4970 | -6/Factory | Discovered new exit (range 21) 4975 | -6/Factory | Lost 3 parts (2n1w) 5115 | -6/Factory | Fabricated Hacking Suite (x1) 5150 | -6/Factory | Entered another Factory area 5150 | -5/Factory | Evolved 2 slots: Utility x2 5273 | -5/Factory | Identified exit to Factory 5510 | -5/Factory | Garrison activated, responded to threat 5565 | -5/Factory | Lost 5 parts (1n2u2w) 5572 | -5/Factory | Discovered new exit (range 14) 5622 | -5/Factory | Entered another Factory area 5622 | -4/Factory | Evolved 2 slots: Utility x2 5772 | -4/Factory | Discovered new exit (range 14) 5817 | -4/Factory | Entered Upper Caves 5853 | -4/Upper Caves | Build established: Hacker-Assassin 6044 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6313 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6423 | -4/Upper Caves | Learned Research emergency access door positions 6443 | -4/Upper Caves | Learned Research garrison access intel 6532 | -4/Upper Caves | Discovered new exit (range 10) 6552 | -4/Upper Caves | Entered another Upper Caves area 6552 | -4/Upper Caves | Discovered new exit (range 11) 6615 | -4/Upper Caves | Build established: Hacker-Tank 6781 | -4/Upper Caves | Encountered a Warlord checkpoint 6793 | -4/Upper Caves | Discovered new exit (range 13) 6813 | -4/Upper Caves | Entered Zhirov 6813 | -4/Zhirov | Discovered new exit (range 3) 6843 | -4/Zhirov | Met Zhirov 6873 | -4/Zhirov | Learned location of Quarantine (-2) 6873 | -4/Zhirov | Learned location of Testing (-3) 6873 | -4/Zhirov | Learned location of Command (-1) 6906 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6937 | -4/Zhirov | Found Alien Artifact 6938 | -4/Zhirov | Identified Integrated Dissipator 6938 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6959 | -4/Zhirov | Found Alien Artifact 7135 | -4/Zhirov | Entered Proximity Caves 7512 | -3/Proximity Caves | Build established: Hacker-Skirmisher 7634 | -3/Proximity Caves | Discovered new exit (range 6) 7645 | -3/Proximity Caves | Entered Research 7645 | -3/Research | Evolved 2 slots: Utility x2 7646 | -3/Research | Identified exit to Testing 7648 | -3/Research | Loaded intel: 4 garrison access locations 7699 | -3/Research | Identified exit to Research 8328 | -3/Research | Cargo convoy interrupted 8328 | -3/Research | Spotted Striker 8328 | -3/Research | Spotted Striker 8329 | -3/Research | Spotted Executioner 8340 | -3/Research | Crushed by falling debris 8340 | -3/Research | System corruption reached 10% 8348 | -3/Research | Identified Transdimensional Reconstructor 8348 | -3/Research | Warped through subspace 8366 | -3/Research | Destroyed 9 combat bots 8368 | -3/Research | Core integrity fell below 50% 8397 | -3/Research | Core integrity fell below 20% 8415 | -3/Research | Lost 24 parts (2p3n13u6w) 8426 | -3/Research | Entered another Research area 8426 | -2/Research | Evolved 2 slots: Utility x2 8522 | -2/Research | Discovered new exit (range 8) 8523 | -2/Research | Entered Quarantine 8542 | -2/Quarantine | Found Sigix Corpse 8643 | -2/Quarantine | Discovered new exit (range 10) 8647 | -2/Quarantine | Entered Access 8647 | -1/Access | Evolved 2 slots: Utility x2 8780 | -1/Access | Spotted B-99 Colossus 8808 | -1/Access | Build established: Sprinter 8960 | -1/Access | Core integrity fell below 50% 8971 | -1/Access | Lost 5 parts (4n1u) 8995 | -1/Access | Core integrity fell below 20% 9014 | -1/Access | Self-destructed Last Messages --------------- Slug penetrates Wall. S-43 Plague destroyed. P-80 Master resets P-80 Master, system corruption cleaned. Adv. Target Analyzer destroyed. System corrupted: Heat flow error (+105). Lance destroyed. P-80 Master destroyed. Slug penetrates Wall. Acquired 70 matter. Adv. Target Analyzer destroyed. Slug penetrates Wall. Penetrated by Slug. Adv. Signal Interpreter destroyed. Penetrated by Slug. System corrupted: Lance rejected. Slug penetrates Wall. Imp. Melee Analysis Suite destroyed. Acquired Lance. Slug penetrates Wall. Lance destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##############????????????????????????????? | | ???????# #???##############???????????? | | ???????# #???# #???????????? | | ???????# ! #???# #???????????? | | ???????# #???# #???????????? | | ???????# #???# = #???????????? | | ???????# #???# #???????????? | | ######## " #???# #???????????? | | !! ##""" #???# #???????????? | | !! ## """ #???# #???????????? | | ## " #???# p #???????????? | | ## #???# p"" ""h #???????????# | | ## #???# ""R"" #??????????? | | #########/#####???#@ """" ######?????? | | ####### #################+### #?????? | | #?????" | | = #????""" | | #### ##########+########## [ #?#""""" | | #??######????# #????##*=##?# """" | | #????????????# #?????#| #??# """" | | #????????????# " #?????#![#??# " | | #????????????# """ #?????# #??? | | ############## """ #?????# #????? | | + " #?????# #??????? | | ####+################## #????## ##?????## | | ?????? ?????????# #????# ####### | | ???? ?????????###########????# ! | | ?? ???????????????????????# | | #???????????????????????# ! ####### | | ! #???????????????????????######?????## | | #???????????????????????????????????# | | ###########????????????????????????############### | | #?????????????????????????????## %/ | | #?????????????????????????????# % [# | | #??????????????????????????????# ! # | | #??????????????????????????????# # | | #??????????????????????????????# """ """ # | | #####??????????????????????????????# """T""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 65 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Power Shielding 66 Propulsion Shielding 90 Evasion (%) 66 Melee Accuracy 6 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 46 Defensive Hacking 14 Item Schematics ----------------- Imp. Titanium Leg | -9/Storage | Hacked Mni. Drone Bay | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Prc. Rocket Launcher | -7/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FortressScanPenetrator Manual? 0 Play Time 01:23:07 Cumulative 218.2 hours Start 2021.06.30 @ 01:53:48 End 2021.06.30 @ 03:14:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c1d2b04-ec7e-4c9b-ac77-f8e666154ca5