Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 21:50:07 Player: robotdolboeb Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1255) 1255 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5525 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 596/700 Matter 206/300 Energy 213/250 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Waste Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Experimental Power Shielding Hacking Suite Hacking Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (10) --- Titanium Leg Titanium Leg Potential Leg Coolant Injector Improved Shield Generator Trap Reconfigurator Decoy Drone Bay (16/16) PSU Rigger Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Experimental Power Shielding Hacking Suite Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Great Maul > --- INVENTORY -------- Ion Engine Titanium Leg Titanium Leg Coolant Injector Reaction Control System Improved Shield Generator Decoy Drone Bay PSU Rigger Great Maul [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . . . 1 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 45 | 6 4 15 5 2 1 9 1 2 Power 6 | 1 . 2 . . . 2 . 1 Engine 5 | 1 . 2 . . . 1 . 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 4 2 2 . 3 . . Treads . | . . . . . . . . . Leg 13 | 2 . 4 2 2 . 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 4 2 . 1 2 1 1 Device 5 | . 1 1 1 . 1 . 1 . Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . . . 2 . . Protection 5 | . . 3 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 12 | 2 2 5 1 . . 2 . . Energy Gun 2 | . . 2 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . . . . . 2 . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 2 | . 2 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 2 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . 1 Parts Lost 8 | . . 5 . . . . . 3 Power 2 | . . 1 . . . . . 1 Propulsion 3 | . . 2 . . . . . 1 Utility 2 | . . 1 . . . . . 1 Weapon 1 | . . 1 . . . . . . Highest Loss Streak 3 | . . 3 . . . . . 3 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 2 5 9 9 9 9 8 7 8 Power 1 | . 1 1 2 2 2 1 1 . Propulsion 2 | 1 2 2 3 2 2 2 2 2 Utility 2 | . . 1 2 2 3 3 3 4 Weapon 2 | . 1 3 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 19 | . 1 7 1 3 . 3 . 4 Power 1 | . . . . 1 . . . . Propulsion 6 | . 1 3 . 1 . 1 . . Utility 8 | . . 1 1 1 . 2 . 3 Weapon 4 | . . 3 . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 90 89 97 100 100 99 99 92 Engine 12 | . 14 10 11 11 11 16 7 7 Leg 28 | . 28 26 31 33 33 27 23 23 Device 9 | . 5 5 10 11 11 14 14 8 Storage 10 | . 14 11 11 11 11 9 7 7 Hackware 2 | . . . . . . 10 15 15 Protection 8 | . . 14 10 11 11 2 . 5 Energy Gun 13 | . . 8 22 22 22 13 . . Ballistic Gun 4 | . 24 1 . . . 4 15 11 Launcher 2 | . 3 6 . . . . . . Impact Weapon 1 | . . 4 . . . . 7 7 Peak Build Rating 66 | 6 7 21 32 41 47 51 50 66 Average Rating 27 | 3 6 15 22 30 41 42 49 53 On Entrance 25 | . 6 7 20 24 41 41 44 50 Avg Prop Armor Cover (%) 4 | . . . . 5 5 4 . 7 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 13 20 31 33 33 33 39 37 37 Greatest Support 60 | 20 20 47 44 60 60 60 51 60 Greatest Overweight (x) 1 | . . 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 9 10 Average Carried 9 | 3 5 9 9 9 10 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 10 10 9 10 Class Distribution -------------------- 89% | Mutant 6% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Matter Collected 1221 | 219 237 468 60 . 33 204 . . Remotely . | . . . . . . . . . Salvage Created 1330 | . 284 689 189 . . 168 . . Parts 81 | . 17 38 14 . . 12 . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 32 | . 6 19 6 . . 1 . . Melee 1 | . . 1 . . . . . . Guns 17 | . 4 7 6 . . . . . Cannons 1 | . . 1 . . . . . . AOE 11 | . 2 8 . . . 1 . . Classes Destroyed 12 | . 4 5 1 . . 2 . . Worker 5 | . 1 4 . . . . . . Builder 1 | . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . . 1 . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 3 | . . 2 . . . 1 . . Swarmer 6 | . . 3 3 . . . . . Grunt 19 | . 6 11 2 . . . . . Brawler 1 | . . . 1 . . . . . Sentry 5 | . . 5 . . . . . . Hunter 1 | . . . . . . 1 . . Best Kill Streak 13 | . 7 13 6 . . 2 . . Combat Bots Only 8 | . 4 8 6 . . 1 . . Max Kills in Single Turn 3 | . 3 3 2 . . 1 . . Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 1 2 . . . 1 . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Hostile Shots Fired 146 | . 21 89 27 . . 5 . 4 Missed 41 | . 4 30 5 . . 1 . 1 Hits 105 | . 17 59 22 . . 4 . 3 Melee 3 | . . . . . . . . 3 Projectile 102 | . 17 59 22 . . 4 . . Critical Strikes 6 | . . 3 1 . . . . 2 Actively Blocked 1 | . . 1 . . . . . . Damage Taken 1799 | . 203 1124 181 . . 152 . 139 Core 304 | . 22 152 26 . . . . 104 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 62 | . . 46 16 . . . . . Regen/Repaired (Parts) 164 | . . 164 . . . . . . Core Remaining (%) 86 | 100 91 . . . 55 100 . . Volleys Fired 84 | . 23 38 9 . . 11 . 3 Largest 2 | . 2 2 2 . . 2 . 2 Hottest 126 | . 50 126 126 . . 126 . 56 Shots Fired 166 | . 46 70 19 . 3 22 . 6 Gun 132 | . 40 42 19 . 3 22 . 6 Cannon 6 | . . 6 . . . . . . Launcher 28 | . 6 22 . . . . . . Special . | . . . . . . . . . Kinetic 64 | . 40 15 . . . 3 . 6 Thermal 74 | . . 33 19 . 3 19 . . Explosive 28 | . 6 22 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 3 14 13 . . 7 . 3 Robot Miss Streak 4 | . 4 4 3 . . 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 94 | . 21 42 15 . . 13 . 3 Core Hits 72 | . 16 41 7 . . 8 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 3 | . . 3 . . . . . . Burn 1 | . . 1 . . . . . . Blast 1 | . . 1 . . . . . . Smash 1 | . . 1 . . . . . . Melee Attacks 5 | . . 5 . . . . . . Impact 5 | . . 5 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2875 | . 565 1671 259 . . 264 . 116 Guns 1104 | . 201 363 259 . . 165 . 116 Cannons 66 | . . 66 . . . . . . Explosions 1559 | . 364 1096 . . . 99 . . Melee 146 | . . 146 . . . . . . Ramming . | . . . . . . . . . Kinetic 471 | . 201 106 . . . 48 . 116 Thermal 699 | . . 323 259 . . 117 . . Explosive 1559 | . 364 1096 . . . 99 . . Electromagnetic . | . . . . . . . . . Impact 146 | . . 146 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 7 7 7 7 . . 6 Average Corruption 6 | . . 7 7 7 7 . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . 23 8 24 8 . . . Message Errors 22 | . . 8 4 9 1 . . . Matter Fused 8 | . . 2 . 5 1 . . . Heat Flow Errors 5 | . . 1 . 3 1 . . . Energy Discharges 7 | . . 1 1 4 1 . . . Parts Rejected 2 | . . 2 . . . . . . Data Loss (minor) 8 | . . 4 . 3 1 . . . Data Loss (major) 2 | . . 1 1 . . . . . Misfires 7 | . . 3 1 . 3 . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . 73 . . . . . . Projectiles . | . . . . . . . . . Explosions 9 | . . 9 . . . . . . Melee 64 | . . 64 . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 187 | . 6 71 . . . 110 . . Shots 5 | . 1 3 . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 260 | . 6 240 6 260 149 90 . . Average Temperature 64 | . 6 75 3 110 91 27 . . Received Heat Transfer 399 | . 108 273 18 . . . . . Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 4 | . . 4 . . . . . . Impact Corruptions 2 | . . 2 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 1591 | . . 777 555 . . 259 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 71 | 100 100 25 95 . 100 100 100 100 Level 1 28 | . . 74 4 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 325 | . 121 325 202 . . 90 27 . Initial 57 | . . 38 57 . . . 27 . Average 104 | . 27 225 149 . . 13 14 . Influence Increases 1250 | . 181 750 155 . . 164 . . Destroy 0b10 Robot/C 640 | . 120 380 120 . . 20 . . Destroy 0b10 Robot/NC 70 | . 15 40 . . . 15 . . Destroy Leader 148 | . 22 94 20 . . 12 . . Trap Triggered on 0b10 10 | . . . . . . 10 . . Successful Hack 30 | . . 13 . . . 17 . . Disable Machine 135 | . . 90 15 . . 30 . . Destroy Structure 157 | . 24 103 . . . 30 . . Lose Combat Pursuer 60 | . . 30 . . . 30 . . Influence Decreases 1250 | . 90 693 191 112 . 104 60 . Entered New Map 289 | . . 53 91 112 . . 33 . Time Decay 761 | . 90 440 100 . . 104 27 . Lost Part 50 | . . 50 . . . . . . Purge Threat 150 | . . 150 . . . . . . Squads Dispatched 10 | . 1 3 . . . 6 . . Investigation 4 | . . . . . . 4 . . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 3 . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Distress Signals 6 | . 1 4 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . 7 31 6 . . 7 . 4 Peak Tracking Total 6 | . 2 6 6 . . 2 . 4 Tactical Retreats 3 | . . 2 . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . 1 . . Traps Reconfigurated 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Machines Disabled 9 | . . 6 1 . . 2 . . Max in Single Turn 4 | . . 4 1 . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Machines Accessed 16 | . 1 4 1 4 . 6 . . Terminals 10 | . 1 3 . . . 6 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 64 | . 1 10 1 36 . 16 . . Successful 56 | . . 8 1 36 . 11 . . Failed 8 | . 1 2 . . . 5 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 3 . . . . Terminals 23 | . 1 6 . . . 16 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 52 | . . 4 1 36 . 11 . . Record 39 | . . 1 . 35 . 3 . . Prototype ID Bank 3 | . . 1 . . . 2 . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 2 | . . 1 . . . 1 . . Dispatch Records 1 | . . . . . . 1 . . Investigation Status 1 | . . . . . . 1 . . Registered Prototypes 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 7 | . . 2 . . . 5 . . Full Trace Events 5 | . . 2 . . . 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 76 | . . 76 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 101 | . . . . . . . . 101 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Turns Passed 3693 | 68 327 1085 210 857 184 832 67 63 Spaces Moved 2744 | 47 206 667 134 778 201 606 50 55 Core 5 | 5 . . . . . . . . Treads . | . . . . . . . . . Legs 2739 | 42 206 667 134 778 201 606 50 55 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 45 | 50 120 120 126 90 90 90 130 45 Average Speed 115 | 112 120 127 126 108 90 119 130 82 Slowest Speed 200 | 120 120 200 130 170 90 130 130 130 Overloaded Moves 21 | . . . . . . . . 21 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 38 | 4 29 52 23 94 50 48 3 45 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 192 | . 33 115 . . . 44 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 192 | . 33 115 . . . 44 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Total 3093 | 62 244 828 158 790 202 691 53 65 Wait 101 | . . 54 . . . 47 . . Move 2737 | 46 205 666 133 777 200 605 50 55 Hop . | . . . . . . . . . Pick Up 57 | 10 7 24 2 5 . 7 1 1 Fast Attach 15 | . 1 4 4 1 . 4 . 1 Attach 21 | 6 . 8 2 . . 2 2 1 Detach 1 | . . . . . . . . 1 Swap 28 | . 4 12 1 1 2 5 . 3 Drop 44 | . 4 17 7 6 . 10 . . Fire 84 | . 23 38 9 . . 11 . 3 Melee 5 | . . 5 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 13) 325 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 11) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 542 | -9/Materials | Destroyed 8 combat bots 798 | -9/Materials | Crushed by falling debris 829 | -9/Materials | Lost 3 parts (1n1u1w) 1311 | -9/Materials | Discovered new exit (range 12) 1363 | -9/Materials | Repaired Titanium Leg? 1421 | -9/Materials | Repaired Field Laser 1481 | -9/Materials | Entered Mines 1578 | -9/Mines | Found the Drone Emporium 1587 | -9/Mines | Found Prototype Device 1587 | -9/Mines | Identified Decoy Drone Bay 1670 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1670 | -9/Mines | Discovered new exit (range 5) 1691 | -9/Mines | Entered Exiles 1726 | -9/Exiles | Met 8R-AWN 1751 | -9/Exiles | Met EX-HEX 1862 | -9/Exiles | Visited The Gauntlet 1983 | -9/Exiles | Met EX-DEC 2027 | -9/Exiles | Learned location of Zion (-6) 2064 | -9/Exiles | Met EX-BIN 2098 | -9/Exiles | Aligned with FarCom system 2099 | -9/Exiles | Given EX-Vault access code 2195 | -9/Exiles | Opened EX-Vault 2204 | -9/Exiles | Found Potential Leg 2209 | -9/Exiles | Found Potential Leg 2213 | -9/Exiles | Found PSU Rigger 2219 | -9/Exiles | Found Trap Reconfigurator 2256 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2322 | -9/Exiles | Discovered new exit (range 15) 2519 | -9/Exiles | Discovered new exit (range 14) 2548 | -9/Exiles | Stole three prototypes: Potential Leg, Trap Reconfigurator, PSU Rigger 2548 | -9/Exiles | Entered Mines 2727 | -8/Mines | Discovered new exit (range 5) 2732 | -8/Mines | Entered Materials 2732 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3292 | -8/Materials | Met 7R-MNS 3325 | -8/Materials | Discovered new exit (range 8) 3564 | -8/Materials | Entered Factory 3564 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3565 | -7/Factory | Caught up to 7R-MNS 3566 | -7/Factory | FarCom data flow suspended 3631 | -7/Factory | Sucked down chute 3631 | -7/Factory | Entered Waste 3632 | -7/Waste | Met a frightened Derelict 3643 | -7/Waste | Spotted C-40 Crusher 3646 | -7/Waste | EMP discharged 3646 | -7/Waste | Spotted C-40 Crusher 3662 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3681 | -7/Waste | Spotted C-40 Crusher 3683 | -7/Waste | Spotted C-40 Crusher 3691 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3694 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3694 | -7/Waste | Self-destructed Last Messages --------------- together we can make it." ALERT: Foreign system detected. Charging EMP. Acquired Prototype Protection. Identified Exp. Power Shielding. System corrupted (+6). Slug penetrates C-40 Crusher. J7-8FN(g) Carbon-fiber Leg crushed. J7-8FN(g) Lgt. Angular Momentum Engine crushed. J7-8FN(g) destroyed. 49 Matter crushed. Lgt. Angular Momentum Engine crushed. Lgt. Nuclear Core crushed. Gauss Rifle crushed. Hvy. Ion Engine crushed. Reaction Control System crushed. Potential Leg crushed. Acquired Potential Leg. Titanium Leg crushed. Potential Leg crushed. Gauss Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ?????????????? ?????????# #???????????????????? | | ????????????? [ ???????# #???????????????????? | | ????????????? #??????# ######## ??????????? | | ????????????? #??????# ??????????? | | ????????????? #??????# ????????????? | | ????????????? #??????# ??????????????? | | ????????????? #??????# ?????????????????? | | ????????????? #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????#@[ #???????????????????? | | #??# #??????# CC #???????????????????? | | [#### ######## CC #???????????????????? | | CC #???????????????????? | | [ CC #???????????????????? | | = #???????????????????? | | #???????????????????? | | #### ######## #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | ??????????### ########CC #???????????????????? | | ??????????# CC #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????### ######## #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????#] #???????????????????? | | ????????????######??????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 90 Weapon Shielding 33 Evasion (%) 66 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 22% | -9/Materials Field Laser | 36% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Morally Flexible Resistances Are Futile Sixth Sense Sprinter Challenges ------------ None Game ------ Seed DecoyLinkedConstruct Manual? 0 Play Time 01:57:32 Cumulative 14.4 hours Start 2026.09.20 @ 04:25:05 End 2026.09.21 @ 21:50:07 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dce04d69-3503-427a-9695-153db5c669dc