Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 11:15:19

Player: Sunvar

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (123)     615
Value Destroyed (3221)     3221
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 6066

 Bonus
-------
High Alert Combat Kills    70

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     11/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (215) Ox9
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Wheel
>          --- UTILITY (5) ------
  Improved Heat Sink
           Huge Storage Unit
           Machine Analyzer
  Improved Sensor Array
           ECM Suite
>          --- WEAPON (2) -------
  Advanced Beam Rifle
           Flak Cannon
>          --- INVENTORY (25) ---
     Light Deuterium Engine
           Wheel
   Compact Wheel
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Visual Processing Unit
           Reaction Control System
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
     Small Laser
           Particle Cannon
           Particle Cannon
     Light Assault Rifle
  Enhanced Autogun
  Improved Light Cannon
  Improved Light Cannon
           Datajack
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Huge Storage Unit
           Machine Analyzer
  Improved Sensor Array
>          --- WEAPON -----------
     Heavy EM Shotgun
  Enhanced Autogun
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Deuterium Engine
           Wheel
           Wheel
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Visual Processing Unit
           Reaction Control System
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
     Small Laser
  Advanced Beam Rifle
           Particle Cannon
           Particle Cannon
     Light Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
           Flak Cannon
           Datajack
           Scythe
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             107  | 7   13  3   40  6   38  
  Power                    12   | 1   2   1   3   .   5   
    Engine                 11   | 1   2   1   3   .   4   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | 2   3   1   15  3   10  
    Treads                 22   | .   .   1   13  2   6   
    Leg                    4    | 2   2   .   .   .   .   
    Wheel                  8    | .   1   .   2   1   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | 2   3   1   8   1   10  
    Device                 11   | 1   2   .   3   .   5   
    Storage                3    | 1   1   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   1   5   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | 2   5   .   14  2   13  
    Energy Gun             7    | 1   .   .   1   .   5   
    Energy Cannon          7    | .   3   .   3   1   .   
    Ballistic Gun          7    | 1   1   .   3   .   2   
    Ballistic Cannon       10   | .   1   .   5   .   4   
    Launcher               2    | .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   2   
Parts Lost                 41   | .   3   1   7   4   26  
  Power                    5    | .   1   1   .   .   3   
  Propulsion               17   | .   1   .   2   3   11  
  Utility                  12   | .   1   .   4   1   6   
  Weapon                   7    | .   .   .   1   .   6   
  Highest Loss Streak      10   | .   3   1   2   4   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 99  94  93  
  Engine                   10   | .   14  14  11  11  6   
  Treads                   18   | .   .   11  29  25  16  
  Leg                      3    | .   14  2   .   .   .   
  Wheel                    7    | .   13  14  3   5   7   
  Device                   10   | .   13  2   10  11  11  
  Storage                  12   | .   14  14  11  16  15  
  Processor                1    | .   .   .   .   .   9   
  Protection               7    | .   .   11  10  4   5   
  Energy Gun               2    | .   2   .   .   .   8   
  Energy Cannon            7    | .   10  14  7   8   .   
  Ballistic Gun            2    | .   4   .   3   .   2   
  Ballistic Cannon         9    | .   8   14  11  11  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             106  | 12  92  98  103 101 106 
  Greatest Support         60   | 20  20  10  60  60  16  
  Greatest Overweight (x)  35   | .   9   9   10  9   35  
  Average Overweight (x)   5    | .   7   8   2   6   9   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  25  
  Most Carried             25   | 6   25  25  25  24  25  
  Average Carried          22   | 4   16  24  24  22  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   25  25  24  22  21  

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           2640 | 236  317  88   1250 109  640  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4199 | 30   579  59   1844 22   1665 
  Parts                    244  | 4    42   3    111  2    82   
Haulers Intercepted        10   | .    1    .    6    .    3    
Recyclers Shooed           6    | .    .    .    3    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  80   | .   15  3   36  .   26  
  Melee                    2    | .   .   .   2   .   .   
  Guns                     25   | .   4   .   4   .   17  
  Cannons                  53   | .   11  3   30  .   9   
Classes Destroyed          14   | 1   6   .   6   .   1   
  Worker                   8    | .   .   .   3   2   3   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   10   | .   1   .   6   .   3   
  Recycler                 8    | .   .   .   3   .   5   
  Mechanic                 2    | .   .   .   2   .   .   
  Operator                 7    | .   2   .   5   .   .   
  Watcher                  5    | .   2   .   2   .   1   
  Swarmer                  16   | .   4   2   6   .   4   
  Grunt                    42   | .   8   1   20  .   13  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   .   2   
  Sentry                   15   | .   .   .   9   .   6   
  Subdweller               3    | .   3   .   .   .   .   
Best Kill Streak           6    | 1   4   2   6   1   6   
  Combat Bots Only         5    | .   3   2   5   .   5   
Max Kills in Single Turn   3    | 1   2   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        559  | .    53   34   168  18   286  
  Missed                   143  | .    17   15   36   1    74   
Damage Taken               6180 | .    452  211  1570 744  3203 
  Core                     1016 | .    110  31   167  149  559  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   299  | .    .    .    211  .    88   
Core Remaining (%)         54   | 100  .    43   .    21   .    
Volleys Fired              283  | 2    41   7    132  12   89   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  119  | 60   95   95   119  99   111  
Shots Fired                551  | 4    82   15   258  23   169  
  Gun                      176  | 4    22   .    48   .    102  
  Cannon                   370  | .    60   15   210  19   66   
  Launcher                 5    | .    .    .    .    4    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  309  | 2    41   7    175  11   73   
  Thermal                  217  | 2    41   8    83   8    75   
  Explosive                5    | .    .    .    .    4    1    
  Electromagnetic          20   | .    .    .    .    .    20   
  Robot Hit Streak         16   | 3    10   3    10   4    16   
  Robot Miss Streak        19   | 1    6    2    19   3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           360  | 3    48   8    173  12   116  
  Core Hits                207  | 1    27   4    111  7    57   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    2    .    8    
    Burn                   7    | .    .    .    1    .    6    
    Blast                  3    | .    .    .    1    .    2    
Melee Attacks              5    | .    .    .    4    .    1    
  Impact                   4    | .    .    .    4    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7135 | 32   813  145  3066 295  2784 
  Guns                     2263 | 32   186  .    442  .    1603 
  Cannons                  4198 | .    627  145  2415 199  812  
  Explosions               524  | .    .    .    59   96   369  
  Melee                    100  | .    .    .    100  .    .    
  Ramming                  50   | .    .    .    50   .    .    
  Kinetic                  3388 | 10   409  92   1772 129  976  
  Thermal                  2968 | 22   404  53   1085 70   1334 
  Explosive                233  | .    .    .    29   96   108  
  Electromagnetic          396  | .    .    .    30   .    366  
  Impact                   100  | .    .    .    100  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    3    3    .    
  Average Corruption       1    | .    1    1    2    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  59   | .    11   12   32   4    .    
    Message Errors         16   | .    5    2    9    .    .    
    Matter Fused           12   | .    2    3    4    3    .    
    Heat Flow Errors       7    | .    1    2    4    .    .    
    Energy Discharges      6    | .    1    1    3    1    .    
    Parts Fused            1    | .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    
    Data Loss (major)      9    | .    .    3    6    .    .    
    Misfires               3    | .    .    1    2    .    .    
    Alerts                 2    | .    1    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            109  | .    .    .    88   .    21   
  Projectiles              21   | .    .    .    17   .    4    
  Explosions               28   | .    .    .    11   .    17   
  Melee                    60   | .    .    .    60   .    .    
Knockbacks                 43   | .    3    2    31   1    6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  43   | .    3    2    31   1    6    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      202  | .    .    .    52   30   120  
  Shots                    6    | .    .    .    2    1    3    
  Rammed                   12   | .    .    .    12   .    .    
Targets Rammed             14   | .    .    .    14   .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    
Highest Temperature        268  | .    268  262  213  .    228  
  Average Temperature      75   | .    61   75   79   .    86   
  Received Heat Transfer   2388 | .    228  63   648  .    1449 
  Effects                  1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    .    1    3    .    2    
  Heat Transferred         5950 | 50   877  111  2072 148  2692 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             630  | 5   170 70  630 264 255 
  Initial                  245  | .   3   42  .   245 89  
  Average                  204  | 1   59  15  363 237 142 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         57   | 100 100 100 21  .   69  
  Level 1                  23   | .   .   .   35  100 30  
  Level 2                  18   | .   .   .   43  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   7   .   3   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   6   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           10   | .   .   .   7   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              145  | .   29  4   69  2   41  
  Peak Tracking Total      6    | .   6   3   6   2   6   
  Tactical Retreats        5    | .   2   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            5    | .   2   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         29   | .   .   .   29  .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          12   | .   1   .   10  .   1   
  Max in Single Turn       2    | .   1   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          23   | .   7   .   7   .   9   
  Terminals                14   | .   5   .   4   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   2   
  Recycling Units          3    | .   1   .   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   15  .   12  .   22  
  Successful               24   | .   7   .   7   .   10  
  Failed                   25   | .   8   .   5   .   12  
    Catastrophic           4    | .   .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   6   .   6   .   12  
  Terminals                33   | .   12  .   7   .   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   2   .   4   .   4   
  Recycling Units          4    | .   1   .   1   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   4   .   1   .   3   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   
  Transport Status         1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   1   .   4   .   3   
  Scan Component           5    | .   1   .   2   .   2   
  Repair                   3    | .   .   .   2   .   1   
Recycling Unit Hacks       4    | .   1   .   1   .   2   
  Report Inventory         3    | .   1   .   1   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
    Operators              2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   5   .   8   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   1   
  Time                     78   | .   .   .   52  .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   
  Total Damage             43   | .   .   43  .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               8826 | 74   1591 1291 3826 108  1936 
Spaces Moved               3275 | 47   574  575  1406 29   644  
  Core                     13   | 6    .    .    .    .    7    
  Treads                   1007 | .    .    .    999  8    .    
  Legs                     76   | 41   35   .    .    .    .    
  Wheels                   2179 | .    539  575  407  21   637  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  200  150  215  190  
  Average Speed            215  | 111  196  214  219  227  234  
  Slowest Speed            1800 | 120  215  215  320  320  1800 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 4    89   94   98   7    46   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 2    | .    .    .    1    .    1    
Terrain Destroyed          105  | .    .    .    32   36   37   
  Melee                    2    | .    .    .    1    .    1    
  Projectile               12   | .    .    .    2    2    8    
  AOE                      91   | .    .    .    29   34   28   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      4459 | 61   957  625  1870 47   899  
  Wait                     610  | .    300  25   182  1    102  
  Move                     3270 | 46   573  574  1405 28   644  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  73   | 6    22   7    24   .    14   
  Fast Attach              46   | 7    5    3    12   2    17   
  Attach                   29   | .    5    .    8    2    14   
  Detach                   11   | .    4    1    3    .    3    
  Swap                     33   | .    3    .    21   2    7    
  Drop                     56   | .    4    8    36   .    8    
  Fire                     283  | 2    41   7    132  12   89   
  Melee                    5    | .    .    .    4    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    14   | .    .    .    14   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     29   | .    .    .    29   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  583 | -10/Materials | Discovered new exit (range 9)
  675 | -10/Materials | Derelicts attacked the area
 1080 | -10/Materials | Lost 3 parts (1p1n1u)
 1256 | -10/Materials | Discovered new exit (range 10)
 1421 | -10/Materials | Identified exit to Mines
 1456 | -10/Materials | Discovered new exit (range 13)
 1666 | -10/Materials | Entered Mines
 1669 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1709 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1879 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2071 | -10/Mines     | Found a hidden stash of uninstalled traps
 2198 | -10/Mines     | Discovered new exit (range 10)
 2442 | -10/Mines     | Core integrity fell below 50%
 2533 | -10/Mines     | Identified exit to Materials
 2957 | -10/Mines     | Entered Materials
 2957 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3126 | -9/Materials  | Discovered new exit (range 16)
 3309 | -9/Materials  | Build established: Scavenger-Mutant
 3631 | -9/Materials  | Discovered new exit (range 8)
 4049 | -9/Materials  | Repaired Lgt. Treads
 4173 | -9/Materials  | Build established: Mutant
 4188 | -9/Materials  | Discovered new exit (range 5)
 4233 | -9/Materials  | Discovered new exit (range 15)
 4695 | -9/Materials  | Build established: Scavenger-Mutant
 4926 | -9/Materials  | Discovered new exit (range 10)
 5402 | -9/Materials  | Discovered new exit (range 5)
 5808 | -9/Materials  | Discovered new exit (range 6)
 6595 | -9/Materials  | Repaired Lgt. Armor Plating
 6783 | -9/Materials  | Entered Mines
 6787 | -9/Mines      | Assembled infested the area
 6792 | -9/Mines      | Met a Derelict bent on vengeance
 6807 | -9/Mines      | Core integrity fell below 50%
 6854 | -9/Mines      | Lost 4 parts (3n1u)
 6877 | -9/Mines      | Discovered new exit (range 5)
 6891 | -9/Mines      | Entered Materials
 6891 | -8/Materials  | Evolved 2 slots: Utility x2
 7179 | -8/Materials  | Repaired Lgt. Treads
 8009 | -8/Materials  | Garrison activated, responded to threat
 8181 | -8/Materials  | Lost 10 parts (1p4n2u3w)
 8199 | -8/Materials  | Core integrity fell below 50%
 8225 | -8/Materials  | Lost 5 parts (1n2u2w)
 8758 | -8/Materials  | Core integrity fell below 20%
 8800 | -8/Materials  | Lost 6 parts (2p2n1u1w)
 8827 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08772_ U-05 Engineer builds a Wall. <x2>
08774_ U-05 Engineer forms the Earth. <x2>
08777_ U-05 Engineer builds a Wall.
08781_ Acquired Ion Engine.
08783_ U-05 Engineer builds a Wall.
08784_ Acquired Lgt. Treads.
08787_ U-05 Engineer lays Concrete.
08787_ Critical hit (Burn: +37).
08788_ U-05 Engineer builds a Wall.
08792_ U-05 Engineer lays Concrete.
08794_ U-05 Engineer builds a Wall.
08802_ Acquired ECM Suite.
08804_ K-01 Serf cleans the Hadron Collector.
08805_ G-47 Trooper destroyed. <x2>
08810_ Acquired 30 matter.
08810_ K-01 Serf collects debris. <x3>
08822_ Acquired 10 matter.
08822_ K-01 Serf collects debris.
08823_ Lgt. Treads destroyed. <x2>
08826_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          18
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              StealthXenonLattice
  Manual?         0
Play Time         01:04:49
  Cumulative      71.3 hours
  Start           2024.05.18 @ 09:56:53
  End             2024.05.18 @ 11:15:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3080c2d4-d40c-4128-9990-9e94827ed483