Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 18:07:56 Player: NeoBioHazard Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (36) 180 Value Destroyed (1003) 1003 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 8340 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 91 Cogmind --------- Core Integrity 0/1600 Matter 77/300 Energy 85/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Salvage Targeting Computer Graphene Brace Hacking Suite Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Impulse Thruster Array Enhanced Quantum Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Melee Analysis Suite Microactuators Experimental Thermal Shield Thermal Barrier Hacking Suite Experimental System Shield > --- WEAPON ----------- Helical Railgun > --- INVENTORY -------- Quantum Reactor Field Propulsion Array Enhanced Nova Cannon Heavy Machine Gun [Rating: 161] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . . . 2 1 1 . . 2 . . . Utility 11 | . . 2 . . 1 1 2 1 . . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 115 | 7 10 2 6 4 3 7 3 8 10 1 16 38 Power 18 | 1 1 . 1 . 1 . 1 2 2 . 2 7 Engine 4 | 1 1 . 1 . 1 . . . . . . . Core 3 | . . . . . . . 1 2 . . . . Reactor 11 | . . . . . . . . . 2 . 2 7 Propulsion 38 | 2 4 . 3 2 1 1 . 1 3 1 6 14 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 36 | . 4 . 3 2 1 1 . 1 3 1 6 14 Utility 42 | 2 1 2 1 1 1 5 2 5 4 . 7 11 Device 26 | 2 . 1 1 . 1 3 . 3 2 . 5 8 Storage . | . . . . . . . . . . . . . Processor 11 | . 1 1 . . . 2 2 1 . . 1 3 Hackware 3 | . . . . . . . . . 2 . 1 . Protection 2 | . . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 4 . 1 1 . 1 . . 1 . 1 6 Energy Gun 4 | 2 1 . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 5 | . 3 . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . . 1 . 4 2 Parts Lost 60 | . 8 1 2 . . . . 2 3 2 17 25 Power 8 | . 1 . 1 . . . . . . . 1 5 Propulsion 21 | . 3 . . . . . . . 2 . 7 9 Utility 20 | . 1 1 1 . . . . 1 1 2 6 7 Weapon 11 | . 3 . . . . . . 1 . . 3 4 Highest Loss Streak 13 | . 7 1 1 . . . . 1 2 2 10 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 87 77 83 78 90 100 97 98 87 75 44 60 Engine 2 | . 11 . 2 . 4 6 1 . . . . . Core 1 | . . . . . . . 3 10 2 . . . Reactor 2 | . . . . . . . . . 6 9 2 4 Wheel 2 | . 18 . . . . . . . . . . . Flight 20 | . 4 22 22 30 31 40 35 30 26 19 10 15 Device 16 | . 25 16 20 9 15 26 23 24 18 14 5 9 Processor 15 | . . 16 22 18 15 13 20 21 14 14 12 19 Hackware 3 | . . . . . . . . . 8 9 7 8 Energy Gun 2 | . 19 . . . . . . . . . . . Ballistic Gun 2 | . 5 22 11 . . . . . . . . 1 Launcher 1 | . . . . 3 7 6 5 5 . . . 1 Impact Weapon 2 | . . . 5 9 7 2 . . 3 4 1 . Slashing Weapon 1 | . . . . . . 3 5 5 4 4 2 . Peak Build Rating 161 | 9 9 9 15 22 31 46 55 80 113 98 104 161 Average Rating 61 | 5 7 7 11 18 27 41 53 67 99 92 63 115 On Entrance 38 | . 9 6 8 12 22 31 46 55 78 96 86 57 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 8 8 4 7 9 19 18 17 28 31 29 35 52 Greatest Support 63 | 20 20 8 10 15 25 20 20 44 59 36 60 63 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 4 3 5 5 5 5 5 5 5 3 5 5 Average Carried 3 | . 2 3 4 4 4 4 4 4 4 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 3 5 4 5 5 5 5 4 3 2 5 Class Distribution -------------------- 24% | Mutant 15% | Hacker-Mutant 10% | Scout 8% | Scavenger-Ninja 8% | Sprinter 7% | Hacker-Scout 7% | Ninja 7% | Hacker-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Ninja | -4/Factory Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Testing Hacker-Mutant | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 994 | 214 125 22 80 16 49 27 . 69 110 . 39 243 Remotely . | . . . . . . . . . . . . . Salvage Created 910 | 23 173 22 22 28 . 27 . 67 110 . 181 257 Parts 90 | 3 20 4 . 11 . 6 . 5 8 . 13 20 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 24 | . 8 . . 4 . . . . . . 5 7 Melee 5 | . . . . . . . . . . . 5 . Guns 8 | . 8 . . . . . . . . . . . AOE 11 | . . . . 4 . . . . . . . 7 Classes Destroyed 6 | 1 2 1 . . . . . 1 1 . . . Worker 2 | . . . . . . . . . 1 . . 1 Tunneler 2 | 1 . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 7 | . . 1 1 . . 1 . 1 2 . . 1 Swarmer 22 | . 7 . . 4 . . . . . . 5 6 Grunt 2 | . 1 . . . . . . . . . . 1 Best Kill Streak 6 | 1 3 1 1 4 . 1 . 1 2 . 4 6 Combat Bots Only 6 | . 3 . . 4 . . . . . . 4 6 Max Kills in Single Turn 6 | 1 2 1 1 4 . 1 . 1 1 . 1 6 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 6 | . . . . 4 . . . . . . . 6 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 742 | . 90 10 61 8 . . . 12 30 36 120 375 Missed 323 | . 22 4 31 5 . . . 5 15 20 44 177 Damage Taken 8120 | . 598 77 382 108 . . . 208 389 329 1768 4261 Core 2946 | . 172 24 180 . . . . 45 65 65 779 1616 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 420 | . . . . . . . . . . . . 420 Core Remaining (%) 81 | 100 31 . 49 100 100 100 100 96 . 90 46 . Volleys Fired 63 | 2 44 2 4 1 . . . . . . . 10 Largest 2 | 1 2 2 2 1 . . . . . . . 1 Hottest 120 | 40 80 40 40 30 . . . . . . . 120 Shots Fired 85 | 2 60 4 8 1 . . . . . . . 10 Gun 79 | 2 60 4 8 . . . . . . . . 5 Cannon 2 | . . . . . . . . . . . . 2 Launcher 4 | . . . . 1 . . . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 36 | . 19 4 8 . . . . . . . . 5 Thermal 26 | 2 22 . . . . . . . . . . 2 Explosive 4 | . . . . 1 . . . . . . . 3 Electromagnetic 19 | . 19 . . . . . . . . . . . Robot Hit Streak 4 | 2 4 4 1 . . . . . . . . 4 Robot Miss Streak 5 | . 5 1 3 . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 68 | 2 29 3 4 . . 1 . 6 7 2 9 5 Core Hits 42 | 1 12 3 2 4 . 1 . 1 3 . 4 11 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 4 | . . . 1 . . . . 1 . . 1 1 Destroy 2 | . . . 1 . . . . . . . . 1 Sever 2 | . . . . . . . . 1 . . 1 . Melee Attacks 95 | . . . 14 1 . 1 2 25 16 9 27 . Impact 19 | . . . 14 1 . . . . 2 1 1 . Slashing 76 | . . . . . . 1 2 25 14 8 26 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . Damage Inflicted 3294 | 23 320 25 77 190 . 43 . 302 398 92 384 1440 Guns 512 | 23 320 25 27 . . . . . . . . 117 Cannons . | . . . . . . . . . . . . . Explosions 1513 | . . . . 190 . . . . . . . 1323 Melee 1265 | . . . 50 . . 43 . 302 398 92 380 . Ramming 4 | . . . . . . . . . . . 4 . Kinetic 255 | . 86 25 27 . . . . . . . . 117 Thermal 128 | 23 105 . . . . . . . . . . . Explosive 1513 | . . . . 190 . . . . . . . 1323 Electromagnetic 129 | . 129 . . . . . . . . . . . Impact 103 | . . . 50 . . . . . 53 . . . Slashing 1162 | . . . . . . 43 . 302 345 92 380 . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 1 3 4 6 11 Average Corruption 4 | . . . . . . . . 1 2 3 5 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . 4 1 10 Message Errors 4 | . . . . . . . . . . 1 . 3 Matter Fused 4 | . . . . . . . . . . 1 . 3 Heat Flow Errors 3 | . . . . . . . . . . 1 1 1 Energy Discharges 3 | . . . . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 239 | . . . 6 . . . . 60 64 22 24 63 Projectiles . | . . . . . . . . . . . . . Explosions 63 | . . . . . . . . . . . . 63 Melee 176 | . . . 6 . . . . 60 64 22 24 . Knockbacks 1 | . . . 1 . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . 33 . . . . . . 2 . Shots 1 | . . . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 392 | 15 98 . . . . . . 96 163 200 360 392 Average Temperature 60 | 12 37 . . . . . . 29 32 97 174 133 Received Heat Transfer 1401 | . 78 36 171 . . . . . 21 . 915 180 Effects 5 | . . . . . . . . . . . . 5 Shutdowns 2 | . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . . . . . 2 . . . Impact Corruptions 4 | . . . 1 . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 300 | 50 250 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 781 | 5 208 129 781 500 257 175 104 208 417 374 340 690 Initial 325 | . 3 87 53 325 227 125 85 50 105 234 210 188 Average 264 | 2 99 106 422 399 236 156 89 122 235 259 273 450 Maximum Alert Level 3 | . 1 . 3 2 1 . . 1 2 1 1 2 Low Security (%) 45 | 100 93 100 17 . . 100 100 95 35 . . 24 Level 1 33 | . 6 . 31 58 100 . . 4 63 100 100 7 Level 2 19 | . . . 39 41 . . . . 1 . . 67 Level 3 1 | . . . 11 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 2 1 5 2 . . . 3 2 2 1 5 Investigation 6 | . . 1 2 1 . . . . . 1 . 1 Extermination 4 | . . . . . . . . 1 . . 1 2 Reinforcement 10 | . 2 . 1 1 . . . 2 2 . . 2 Assault 2 | . . . 2 . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 9 | . 1 2 1 . . . . . 1 . . 4 Communications Jammed 28 | . . . . . . . . 12 16 . . . Distress Signals 28 | . . . . . . . . 12 16 . . . Times Spotted 210 | . 14 10 42 7 1 2 . 8 21 11 18 76 Peak Tracking Total 25 | . 7 10 13 5 1 2 . 4 10 10 9 25 Tactical Retreats 36 | . 1 1 9 . 1 . . 2 3 1 5 13 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 7 | . . . 1 . . . 1 2 1 . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 4 | . . . 3 . . . . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 Garrison Access 4 | . . . 1 . 1 . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 22 | . 1 1 6 3 1 1 2 2 2 1 1 1 Terminals 16 | . 1 1 5 3 . 1 1 1 . 1 1 1 Fabricators 2 | . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . 2 . . . Total Hacks 54 | . 3 3 17 12 1 2 3 3 3 2 3 2 Successful 17 | . 1 . 4 5 1 2 1 1 2 . . . Failed 37 | . 2 3 13 7 . . 2 2 1 2 3 2 Catastrophic 14 | . 1 1 3 1 . . 2 . 1 2 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 3 3 4 12 . 1 . 2 . 2 3 2 Terminals 45 | . 3 3 14 12 . 2 2 2 . 2 3 2 Fabricators 2 | . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . 3 . 1 . . . 3 . . . Terminal Hacks 8 | . 1 . 3 3 . 1 . . . . . . Part Schematic 2 | . . . . 2 . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . Level Access Points 2 | . 1 . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 . . . . Network Status 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . 2 . . . Seal Access 4 | . . . 1 . 1 . . . 2 . . . Unauthorized Hacks 3 | . . . . 2 . 1 . . . . . . Terminals 3 | . . . . 2 . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 2 | . . . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 1 1 6 3 . . 2 2 1 1 1 1 Full Trace Events 8 | . . 1 3 2 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies 3 | . . . 2 1 . . . . . . . . Largest Group 2 | . . . 2 1 1 1 . . . . . . Highest-Rated Group 62 | . . . 62 26 26 26 . . . . . . Highest-Rated Ally 31 | . . . 31 26 26 26 . . . . . . Total Orders 4 | . . . . . 2 1 . . . . . 1 STAY 2 | . . . . . 1 1 . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 Ally Attacks 17 | . . . 17 . . . . . . . . . Total Damage 169 | . . . 169 . . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 2705 | 51 331 58 306 63 113 127 98 318 241 174 256 569 Spaces Moved 5448 | 46 270 132 634 150 289 313 249 879 685 261 417 1123 Core 135 | 2 28 . . . . . . . . . 70 35 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 228 | 44 184 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5085 | . 58 132 634 150 289 313 249 879 685 261 347 1088 Fastest Speed 20 | 50 37 37 37 32 26 28 28 23 23 35 25 20 Average Speed 33 | 78 72 37 37 32 29 28 28 23 25 35 38 33 Slowest Speed 120 | 80 100 37 37 37 32 28 28 26 39 35 50 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 78 | . 1 1 12 5 3 . . 5 15 2 5 29 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 45 23 84 24 7 9 7 30 34 50 18 42 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 31 | . . . 1 1 . . 2 10 4 5 6 2 Terrain Destroyed 69 | . . . 1 14 . . 2 10 4 5 6 27 Melee 29 | . . . 1 1 . . 2 10 4 5 6 . Projectile 2 | . . . . . . . . . . . . 2 AOE 38 | . . . . 13 . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Acc Total 6019 | 55 343 135 663 154 312 350 274 951 715 328 465 1274 Wait 266 | . 16 1 5 2 22 26 . 15 12 61 4 102 Move 5288 | 45 267 129 609 140 282 312 248 868 655 256 406 1071 Hop 70 | . 1 1 12 4 3 . . 5 14 2 5 23 Pick Up 39 | 1 3 . 6 1 2 2 3 6 3 . 1 11 Fast Attach 61 | 7 7 1 2 3 2 1 2 2 2 . 9 23 Attach 31 | . 2 1 1 1 1 2 1 2 4 1 4 11 Detach 8 | . 1 . . . . 1 . . 1 . 2 3 Swap 23 | . 1 . 3 . . 4 . 4 4 . 3 4 Drop 45 | . 1 . 7 1 . 1 3 9 6 . 4 13 Fire 63 | 2 44 2 4 1 . . . . . . . 10 Melee 91 | . . . 14 1 . 1 2 25 14 8 26 . Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . 15 15 . . . 3 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Core integrity fell below 50% 344 | -10/Materials | Lost 7 parts (1p3n1u2w) 368 | -10/Materials | Identified exit to Materials 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 437 | -9/Materials | Discovered new exit (range 10) 440 | -9/Materials | Identified exit to Storage 441 | -9/Materials | Entered Storage 497 | -9/Storage | Met a pair of Derelict thieves 721 | -9/Storage | Build established: Mutant 730 | -9/Storage | Core integrity fell below 50% 742 | -9/Storage | Discovered new exit (range 13) 746 | -9/Storage | Identified exit to Materials 747 | -9/Storage | Entered Materials 747 | -8/Materials | Evolved 2 slots: Propulsion x2 796 | -8/Materials | Discovered new exit (range 18) 807 | -8/Materials | Identified exit to Factory 810 | -8/Materials | Entered Factory 810 | -7/Factory | Accompanied by 1 ally 810 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 830 | -7/Factory | Discovered new exit (range 13) 833 | -7/Factory | Identified exit to Factory 923 | -7/Factory | Entered another Factory area 923 | -6/Factory | Accompanied by 1 ally 923 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 961 | -6/Factory | Identified exit to Factory 1050 | -6/Factory | Entered another Factory area 1050 | -5/Factory | Evolved 2 slots: Utility x2 1124 | -5/Factory | Discovered new exit (range 17) 1129 | -5/Factory | Identified exit to Factory 1148 | -5/Factory | Entered another Factory area 1148 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1197 | -4/Factory | Discovered new exit (range 11) 1225 | -4/Factory | Identified exit to Upper Caves 1293 | -4/Factory | Spotted B-86 Titan 1305 | -4/Factory | Fabricated Lgt. Quantum Reactor? 1450 | -4/Factory | Discovered new exit (range 16) 1466 | -4/Factory | Identified exit to Research 1466 | -4/Factory | Entered Research 1466 | -3/Research | Evolved 2 slots: Propulsion x2 1694 | -3/Research | Discovered new exit (range 10) 1706 | -3/Research | Identified exit to Testing 1707 | -3/Research | Entered Testing 1715 | -3/Testing | Spotted PG-NG6FK3W5AS 1823 | -3/Testing | Garrison activated, responded to threat 1871 | -3/Testing | Discovered new exit (range 5) 1872 | -3/Testing | Identified exit to Research 1881 | -3/Testing | Entered Research 1881 | -2/Research | Evolved 2 slots: Utility x2 2043 | -2/Research | Spotted B-90 Cyclops 2048 | -2/Research | Lost 10 parts (1p4n4u1w) 2101 | -2/Research | Found Prototype Hackware 2101 | -2/Research | Identified Exp. System Shield 2105 | -2/Research | Lost 6 parts (3n1u2w) 2114 | -2/Research | Core integrity fell below 50% 2115 | -2/Research | Discovered new exit (range 16) 2125 | -2/Research | Found Prototype Device 2125 | -2/Research | Identified Thermal Barrier 2137 | -2/Research | Identified exit to Access 2137 | -2/Research | Entered Access 2137 | -1/Access | Evolved 2 slots: Utility x2 2146 | -1/Access | Found Fusion Bomb Launcher 2382 | -1/Access | Spotted B-99 Colossus 2422 | -1/Access | Search patrols dispatched 2427 | -1/Access | Spotted B-99 Colossus 2450 | -1/Access | Lost 5 parts (2p2n1w) 2501 | -1/Access | Found Prototype Device 2501 | -1/Access | Identified Exp. Thermal Shield 2611 | -1/Access | Lost 5 parts (1p1n2u1w) 2662 | -1/Access | Search patrols dispatched 2669 | -1/Access | System corruption reached 10% 2670 | -1/Access | Core integrity fell below 50% 2692 | -1/Access | Core integrity fell below 20% 2706 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 02681_ Field Propulsion Array destroyed. 02681_ Penetrated by Slug. 02684_ Slug penetrates Wall. 02684_ Penetrated by Slug. 02685_ Slug penetrates Wall. 02685_ Penetrated by Slug. 02686_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02689_ Impulse Thruster Array destroyed. 02689_ Acquired 1 matter. 02690_ Penetrated by Slug. 02691_ Knocked back. 02692_ Penetrated by Slug. 02692_ Knocked back. 02694_ System corrupted: Matter fused (-9). 02698_ Penetrated by Slug. 02698_ Slug penetrates Spectral Interrupter. 02706_ Penetrated by Slug. 02706_ Terminal disabled. 02706_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# ???#?????????????????+ !! | | ??##########?????????????????????# !! | | ?????????????????????????????????# !! ## | | ?????????????????????????????????# #? | | ??????????????????###????????????# #? | | ?? ????############ #????????????# #? | | ???????# #??????????# # | | ######?# #??????????# ! # | | #?# ########???### # | | #?# # #?????# / | | #?# # ####### # | | #?# + ## | | #?# " # """ """ ?# | | #?# """" # ####### """T""" ?# | | #?# """"" # #?????###??##?#### ?## | | #?# """"" ### ###????????????????# ??? | | #?# """" #?# #??????????????????# ??? | | #?#% " #?# #??????????????????# ??? | | #?#+############?# #??????????????????? ??? | | #?# #????????????# #??????????????????? ??? | | ######## ####?????????# #???????????????????????? | | ???# #???????### ###?????????????????????? | | #### ######### #?????????????????????? | | % hgh H p ##############????????? | | #### h p T" h ????? | | ???# @ h gA g????? | | ???# ###+##########????????? | | ???# ######### #?????????????????????? | | ???# #???????###+####?????????????????????? | | ???##########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###################??????????????????????????????? | | ## #??????????????????????????????? | | ## #??????????????????????????????? | | ## "" #??????????????????????????????? | | ## "" #??????????????????????????????? | | ## """""" #??????????????????????????????? | | ## """""" #????????###########????##?????? | | ## "" #????????# """""" #?????? | | ## "" * #????????# """""" #?????? | | ?# #????????# """""" #?????? | | ???# ] #????????# """""" #?????? | | ?????# #????????# """""" #?????? | | ?????# #????????# #?????? | | #########+#########????????# #?????? | | #############?# #?????? | | # #?# #?????? | | # ! #?# #?????? | | #! #?#####+###+#######?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 50 Melee Speed Boost 20 Evasion (%) 66 Melee Accuracy 6 Launcher Accuracy 30 Energy Filtering 50 Salvage Targeting 6 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorGreatDeflector Manual? 0 Play Time 01:16:43 Cumulative 114.4 hours Start 2025.03.02 @ 09:40:55 End 2025.03.02 @ 18:07:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 160 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b3d0e70-44ed-4c3f-8524-c9a7fcd82173