Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.06 @ 17:39:16 Player: ZarZap Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (972) 972 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4602 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 82/300 Energy 10/100 System Corruption 0% Temperature Critical (937) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Compact Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Weight Redist. System Transmission Jammer > --- WEAPON (5) ------- Improved Lightning Gun Medium Laser Beam Cannon Heavy Machine Gun > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Weight Redist. System Small Laser Cooled Plasma Cannon Assault Rifle Minigun Minigun Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle Advanced Beam Rifle Minigun Heavy Machine Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Compact Wheel Weight Redist. System Improved Lightning Gun Medium Laser Small Laser Spread Laser Beam Cannon Cooled Plasma Cannon Assault Rifle Minigun Grenade Launcher Heavy Hammer [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . 1 . . 1 . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 . . . 1 Weapon 3 | . . . . 1 1 1 Parts Attached 35 | 6 2 6 . 4 4 13 Power 7 | 1 . 3 . . 1 2 Engine 5 | 1 . 3 . . . 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 6 | 2 . . . 2 . 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 6 | 2 . . . 2 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 1 . 1 2 1 Device 5 | . 1 1 . . 2 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 14 | 2 . 2 . 1 1 8 Energy Gun 7 | 1 . 1 . . 1 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 1 . 1 . 1 . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . . . 3 Parts Lost 11 | . . 2 . . . 9 Power 4 | . . 1 . . . 3 Propulsion 2 | . . . . . . 2 Utility 2 | . . 1 . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . 2 . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 93 88 98 100 96 Engine 16 | . 14 21 22 18 15 12 Core 2 | . . . . . 7 5 Wheel 22 | . 28 22 22 27 23 17 Device 10 | . 8 16 11 9 7 13 Storage 9 | . 14 11 11 9 7 6 Protection 4 | . . . . 8 7 5 Energy Gun 13 | . 14 11 11 9 15 18 Ballistic Gun 13 | . 14 11 11 17 15 13 Naked Turns . | . . . . . . . Heaviest Build 123 | 14 90 100 100 111 120 123 Greatest Support 49 | 26 26 32 32 44 47 49 Greatest Overweight (x) 8 | . 3 3 3 2 3 8 Average Overweight (x) 2 | . 2 2 3 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 25 25 Most Carried 24 | 4 7 16 19 21 24 23 Average Carried 16 | 2 5 12 17 19 21 19 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 24 | 4 7 16 19 21 24 16 Class Distribution -------------------- 55% | Tank 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 754 | 171 . 225 9 117 50 182 Remotely 31 | . . 31 . . . . Salvage Created 1216 | . . 342 96 336 90 352 Parts 60 | . . 17 6 22 7 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 21 | . . 7 2 5 1 6 Guns 20 | . . 7 2 5 1 5 AOE 1 | . . . . . . 1 Classes Destroyed 9 | . . 5 . 3 1 . Worker 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 2 | . . . . 1 1 . Swarmer 3 | . . 3 . . . . Grunt 11 | . . 2 2 2 . 5 Sentry 5 | . . 2 . 2 . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 3 | . . 3 2 3 1 3 Combat Bots Only 3 | . . 3 2 3 1 3 Max Kills in Single Turn 1 | . . 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 2281 | . . 421 35 62 48 1715 Core 1011 | . . 108 . 11 . 892 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 100 . 73 98 100 . Volleys Fired 61 | . . 22 3 11 4 21 Largest 5 | . . 2 2 3 4 5 Hottest 228 | . . 70 65 90 153 228 Shots Fired 180 | . . 44 6 31 16 83 Gun 178 | . . 44 6 31 16 81 Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 91 | . . 22 3 22 8 36 Thermal 58 | . . 18 . . 4 36 Explosive . | . . . . . . . Electromagnetic 31 | . . 4 3 9 4 11 Robot Hit Streak 17 | . . 16 7 13 8 17 Robot Miss Streak 5 | . . 1 . 1 1 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 138 | . . 35 4 22 11 66 Core Hits 73 | . . 15 5 16 7 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Burn 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2344 | . . 483 71 383 188 1219 Guns 2224 | . . 483 66 383 188 1104 Cannons 18 | . . . . . . 18 Explosions 92 | . . . . . . 92 Melee . | . . . . . . . Ramming 10 | . . . 5 . . 5 Kinetic 989 | . . 190 10 206 74 509 Thermal 747 | . . 213 . . 36 498 Explosive . | . . . . . . . Electromagnetic 598 | . . 80 56 177 78 207 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . 2 . . 2 Shots . | . . . . . . . Rammed 2 | . . . 1 . . 1 Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1168 | . . 219 36 126 228 1168 Average Temperature 247 | . . 100 17 46 119 459 Received Heat Transfer 847 | . . 192 24 18 . 613 Effects 72 | . . . . . . 72 Shutdowns 19 | . . . . . . 19 Energy Bleed 3 | . . . . . . 3 Interference 11 | . . . . . . 11 Matter Decay 9 | . . . . . . 9 Short Circuit 4 | . . . . . . 4 Damage (minor) 5 | . . . . . . 5 Damage (major) 15 | . . . . . . 15 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 1661 | . . 703 . . 74 884 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 241 | . . 214 120 241 100 152 Initial 93 | . . . 70 39 93 18 Average 74 | . . 79 80 107 89 69 Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 93 | 100 100 84 100 79 100 100 Level 1 6 | . . 15 . 20 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . 3 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 . 3 . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed 7 | . . . . . . 7 Distress Signals 7 | . . . . . . 7 Times Spotted 30 | . . 7 2 9 3 9 Peak Tracking Total 6 | . . 6 2 2 1 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 3 | . . 1 . . 1 1 Terminals 1 | . . 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 4 | . . 1 . . 2 1 Successful 2 | . . 1 . . . 1 Failed 2 | . . . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 . . 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 1656 | 50 159 338 161 226 437 285 Spaces Moved 1091 | 41 119 196 110 145 331 149 Core 7 | 6 . . . . . 1 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1084 | 35 119 196 110 145 331 148 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 135 116 120 123 Average Speed 123 | 84 125 126 135 118 122 129 Slowest Speed 450 | 90 135 135 135 120 135 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 25 23 36 17 10 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 1267 | 56 130 241 116 177 351 196 Wait 20 | . . 6 . 11 . 3 Move 1085 | 40 118 195 109 144 330 149 Hop . | . . . . . . . Pick Up 46 | 10 7 12 3 6 5 3 Fast Attach . | . . . . . . . Attach 23 | 6 1 3 . 3 2 8 Detach . | . . . . . . . Swap 12 | . 1 3 . 1 2 5 Drop 10 | . 3 . . 1 . 6 Fire 61 | . . 22 3 11 4 21 Melee . | . . . . . . . Ram 2 | . . . 1 . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 32 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 3) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 307 | -9/Materials | Build established: Mutant 529 | -9/Materials | Discovered new exit (range 15) 548 | -9/Materials | Entered Mines 630 | -9/Mines | Learned location of Storage (-9) 649 | -9/Mines | Learned location of 1 exit from Proximity Caves 697 | -9/Mines | Discovered new exit (range 8) 709 | -9/Mines | Entered Materials 709 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 926 | -8/Materials | Discovered new exit (range 7) 935 | -8/Materials | Entered Factory 935 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1004 | -7/Factory | Build established: Tank 1341 | -7/Factory | Discovered new exit (range 11) 1372 | -7/Factory | Entered another Factory area 1372 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1630 | -6/Factory | Core integrity fell below 50% 1634 | -6/Factory | Garrison activated, responded to threat 1656 | -6/Factory | Core integrity fell below 20% 1658 | -6/Factory | Core destroyed Last Messages --------------- 01649_ Spread Laser temporarily disabled. 01649_ Beam Cannon temporarily disabled. 01649_ Spread Laser temporarily disabled. 01650_ Cld. Ion Engine destroyed. 01651_ Overheating: Beam Cannon damaged (-57). 01651_ Overheating: Adv. Weight Redist. System damaged (-3). 01651_ Overheating: Broken Arm. Wheel damaged (-18). 01651_ Overheating: Spread Laser damaged (-10). 01651_ Identified Imp. Lightning Gun. 01652_ Acquired 70 matter. 01653_ Overheating: Hvy. Machine Gun damaged (-21). 01654_ Com. Wheel broken. 01654_ Overheating: Short circuit. 01655_ Overheating: Med. Laser damaged (-9). 01655_ Overheating: Broken Arm. Wheel damaged (-5). 01655_ Spread Laser destroyed. 01655_ Critical hit (Burn: +37). 01656_ Overheating: Core damaged (-144). 01657_ Overheating: Matter decay (-19). 01658_ Overheating: Core damaged (-170). 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