Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 15:49:30 Player: Conwew Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (3703) 3703 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6708 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 56/100 System Corruption 2% Temperature Cool (98) Movement Core (500) Ox9 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Makeshift System Shield > --- WEAPON (3) ------- Gatling Laser Autogun > --- INVENTORY (15) --- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Scrap Shield Hacking Suite System Shield Pulse Rifle Pulse Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Powered Armor Makeshift System Shield > --- WEAPON ----------- Field Laser Field Laser Pulse Rifle > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Gravmag System Improved Heat Sink Improved Heat Sink Scrap Shield Hacking Suite System Shield Ion Cannon Improved Datajack [Rating: 48] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Gravmag System Utility Makeshift System Shield Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Powered Armor Weapon Field Laser Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . . 2 2 . Weapon 1 | . . . 1 . . Parts Attached 85 | 5 4 11 32 28 5 Power 13 | 1 1 1 5 4 1 Engine 10 | 1 1 1 3 3 1 Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 28 | 2 2 5 9 10 . Treads . | . . . . . . Leg . | . . . . . . Wheel 21 | 2 2 5 9 3 . Hover 7 | . . . . 7 . Flight . | . . . . . . Utility 18 | . 1 2 8 6 1 Device 9 | . 1 . 3 4 1 Storage 1 | . . . 1 . . Processor 2 | . . . 2 . . Hackware 3 | . . . 2 1 . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 26 | 2 . 3 10 8 3 Energy Gun 13 | 1 . 1 2 7 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 . 2 6 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 33 | . 2 5 10 9 7 Power 3 | . . 1 1 . 1 Propulsion 12 | . 2 3 1 4 2 Utility 6 | . . . 2 2 2 Weapon 12 | . . 1 6 3 2 Highest Loss Streak 6 | . 2 2 6 3 4 To Critical Strikes 1 | . . 1 . . . Average Backups 9 | . 3 4 10 11 10 Power . | . . . 1 . . Propulsion 3 | . 2 1 3 4 3 Utility 3 | . . 2 2 3 3 Weapon 1 | . . . 2 2 2 Tool/Special . | . . . . . . Unused Backups 13 | . . 1 2 1 9 Power 2 | . . . 2 . . Propulsion 3 | . . . . . 3 Utility 4 | . . 1 . . 3 Weapon 3 | . . . . 1 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 89 | . 77 79 96 94 85 Engine 6 | . 14 11 5 4 6 Core 1 | . . . 3 2 . Wheel 17 | . 26 25 26 9 10 Hover 3 | . . . . 8 . Device 7 | . 7 9 3 7 12 Storage 5 | . . . 8 7 7 Processor 9 | . . . 9 15 8 Hackware 7 | . . . 12 10 7 Protection 3 | . . 4 . 3 6 Energy Gun 13 | . 14 16 5 13 21 Ballistic Gun 9 | . 14 10 17 6 1 Launcher 1 | . . . 2 2 . Peak Build Rating 48 | 5 6 13 31 48 46 Average Rating 30 | 3 5 7 24 42 43 On Entrance 16 | . 5 6 13 27 45 Avg Prop Armor Cover (%) 2 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 53 | 7 8 28 41 51 53 Greatest Support 48 | 26 26 30 48 44 38 Greatest Overweight (x) 4 | . 2 2 . 4 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 12 | 5 5 5 14 15 15 Most Carried 15 | . 5 5 15 15 15 Average Carried 11 | . 3 4 11 14 14 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 15 | . 5 5 15 15 14 Class Distribution -------------------- 23% | Tank 23% | Mutant 13% | Skirmisher 10% | Hacker-Skirmisher 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 5% | Hacker-Gunner 4% | Scientist-Skirmisher 4% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Sto Matter Collected 1970 | 250 53 125 859 569 114 Remotely . | . . . . . . Salvage Created 3737 | . 182 298 1224 895 1138 Parts 170 | . 10 14 66 47 33 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Combat Hostiles Destroyed 82 | . 4 7 27 20 24 Guns 71 | . 4 7 24 15 21 AOE 4 | . . . 3 1 . Classes Destroyed 12 | . 2 1 7 1 1 Worker 1 | . . . 1 . . Builder 2 | . . . 1 1 . Recycler 1 | . . . 1 . . Operator 5 | . 1 . 2 1 1 Watcher 2 | . . . 1 . 1 Swarmer 15 | . . . 7 6 2 Grunt 33 | . 4 2 11 6 10 Duelist 1 | . . . . . 1 Sentry 18 | . . . 8 4 6 Hunter 4 | . . . 1 . 3 Programmer 6 | . . . . 4 2 Subdweller 5 | . . 5 . . . Best Kill Streak 5 | . 3 2 5 5 4 Combat Bots Only 5 | . 3 2 5 4 4 Max Kills in Single Turn 4 | . 1 1 4 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Hostile Shots Fired 633 | . 24 34 123 248 204 Missed 184 | . 5 7 23 75 74 Hits 449 | . 19 27 100 173 130 Melee 3 | . . . . . 3 Projectile 446 | . 19 27 100 173 127 Critical Strikes 10 | . 1 1 4 3 1 Damage Taken 6267 | . 274 625 1486 2250 1632 Core 1139 | . 123 110 195 512 199 Absorbed by Shields 22 | . . . . . 22 Regen/Repaired (Parts) 362 | . . . 155 78 129 Core Remaining (%) 56 | 100 . 6 64 . . Volleys Fired 284 | . 23 35 93 76 57 Largest 3 | . 2 2 3 3 3 Hottest 206 | . 60 80 96 206 206 Shots Fired 695 | . 46 59 246 183 161 Gun 690 | . 46 59 243 181 161 Cannon . | . . . . . . Launcher 5 | . . . 3 2 . Special . | . . . . . . Kinetic 331 | . 23 23 186 82 17 Thermal 355 | . 23 36 53 99 144 Explosive 5 | . . . 3 2 . Electromagnetic 4 | . . . 4 . . Robot Hit Streak 27 | . 15 20 26 16 27 Robot Miss Streak 5 | . 1 3 3 5 3 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 1 3 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 507 | . 35 46 167 125 134 Core Hits 214 | . 13 17 66 44 74 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 1 2 3 3 Burn 7 | . . . 1 3 3 Destroy 1 | . . 1 . . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8729 | . 327 530 2966 2224 2682 Guns 8091 | . 327 530 2369 2183 2682 Cannons . | . . . . . . Explosions 638 | . . . 597 41 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3207 | . 154 214 1836 823 180 Thermal 4811 | . 173 316 460 1360 2502 Explosive 638 | . . . 597 41 . Electromagnetic 73 | . . . 73 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 2 Average Corruption 1 | . . . . 1 1 Corruption Purged 4 | . . . . 4 . Corruption Blocked . | . . . . . . Effects 29 | . . . . 18 11 Message Errors 8 | . . . . 4 4 Matter Fused 10 | . . . . 7 3 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 3 | . . . . 1 2 Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . 3 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 363 | . 27 . 153 363 312 Average Temperature 82 | . 9 . 36 121 81 Received Heat Transfer 1998 | . 168 78 621 666 465 Effects 3 | . . . . 3 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 7 | . . . . 4 3 Combat Hostiles 7 | . . . . 4 3 Parts Melted 34 | . . 4 1 11 18 Heat Transferred 10903 | . 400 725 1043 2985 5750 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 91 | 100 100 . 69 100 95 Level 1 8 | . . . 30 . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 372 | . 80 . 372 161 232 Initial 142 | . . . . 142 70 Average 74 | . 21 . 152 36 89 Influence Increases 2247 | . 115 50 871 576 635 Destroy 0b10 Robot/C 1540 | . 80 40 540 400 480 Destroy 0b10 Robot/NC 55 | . 5 . 30 10 10 Destroy Leader 414 | . 30 10 142 110 122 Successful Hack 79 | . . . 15 46 18 Disable Machine 15 | . . . 15 . . Destroy Structure 39 | . . . 24 10 5 Lose Combat Pursuer 105 | . . . 105 . . Influence Decreases 2015 | . 84 81 557 733 560 Entered New Map 274 | . . 15 . 172 87 Time Decay 1501 | . 84 66 457 491 403 Lost Part 230 | . . . 100 60 70 Lost Ally 10 | . . . . 10 . Squads Dispatched 15 | . 2 . 1 7 5 Investigation 2 | . 1 . . . 1 Extermination 6 | . . . . 4 2 Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Distress Signals 7 | . . . 3 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 9 9 46 33 31 Peak Tracking Total 7 | . 3 3 7 5 5 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Traps Triggered 6 | . 1 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Sto Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Machines Accessed 41 | . 3 1 12 18 7 Terminals 28 | . 3 . 8 11 6 Fabricators 3 | . . . . 3 . Repair Stations 4 | . . . 2 1 1 Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . . 1 2 . Garrison Access 1 | . . . 1 . . Total Hacks 91 | . 3 5 30 42 11 Successful 59 | . 3 5 18 28 5 Failed 30 | . . . 11 13 6 Catastrophic 7 | . . . 2 4 1 Database Lockouts 2 | . . . 1 1 . Manual 47 | . . . 16 25 6 Terminals 56 | . 3 . 21 23 9 Fabricators 3 | . . . . 3 . Repair Stations 9 | . . . 5 2 2 Recycling Units 2 | . . . . 2 . Scanalyzers 15 | . . . 3 12 . Garrison Access 1 | . . . 1 . . Terminal Hacks 19 | . 3 5 5 4 2 Record 5 | . . 5 . . . Open Door 2 | . . . . . 2 Branch Access Points 2 | . . . 1 1 . Alert Level 2 | . . . 1 1 . Locate Traps 5 | . 2 . 1 2 . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 2 2 Scan Component 4 | . . . 2 1 1 Repair 4 | . . . 2 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . . 2 11 . Insert Component 2 | . . . . 2 . Analyze 4 | . . . . 4 . Retrieve Study 7 | . . . 2 5 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . . . 7 11 1 Terminals 17 | . . . 7 9 1 Assimilate 2 | . . . 1 1 . Botnet 15 | . . . 6 8 1 Fabricators 1 | . . . . 1 . Fabnet 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Recyclers 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used . | . . . . . . Hacking Detections 27 | . 1 . 6 14 6 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 7 | . . . 2 5 . Parts Repaired 4 | . . . 2 1 1 Time 146 | . . . 64 38 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Total Allies 2 | . . . 1 1 . Largest Group 1 | . . . 1 1 . Highest-Rated Group 26 | . . . 10 26 . Highest-Rated Ally 26 | . . . 10 26 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Active Infowar (turns) 4363 | . . . 850 2531 982 Optics 4363 | . . . 850 2531 982 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Sto Turns Passed 6441 | 45 454 1002 1427 2531 982 Spaces Moved 4894 | 43 414 801 998 1985 653 Core 6 | 1 2 3 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 4184 | 42 412 798 998 1281 653 Hover 704 | . . . . 704 . Flight . | . . . . . . Fastest Speed 50 | 50 80 50 86 86 100 Average Speed 95 | 88 86 89 89 100 102 Slowest Speed 305 | 90 150 110 100 305 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 53 19 87 46 80 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . 4 . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . . 22 17 . Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . . . 22 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Total 6096 | 47 470 1030 1341 2377 831 Wait 710 | . 21 170 170 246 103 Move 4889 | 42 413 800 997 1984 653 Hop . | . . . . . . Pick Up 57 | . 8 5 27 16 1 Fast Attach 47 | 5 . 6 17 15 4 Attach 38 | . 3 4 16 13 2 Detach 2 | . . 1 1 . . Swap 7 | . 1 1 1 3 1 Drop 54 | . 1 6 19 24 4 Fire 284 | . 23 35 93 76 57 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / [*Rec]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 8) 500 | -10/Materials | Entered Subcaves 501 | -10/Subcaves | Approached by a straggling Scientist 506 | -10/Subcaves | Identified exit to Materials 689 | -10/Subcaves | Visited Clippyterm 691 | -10/Subcaves | Learned Factory trap positions 691 | -10/Subcaves | Learned location of Extension (-5) 726 | -10/Subcaves | Core integrity fell below 50% 792 | -10/Subcaves | Discovered exit to Materials (range 5) 1093 | -10/Subcaves | Core integrity fell below 20% 1502 | -10/Subcaves | Entered Materials 1502 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1784 | -8/Materials | Repaired Battle Rifle 2084 | -8/Materials | Lost 6 parts (1p1n1u3w) 2095 | -8/Materials | Central database locked down 2124 | -8/Materials | Discovered new exit (range 17) 2208 | -8/Materials | Identified exit to Factory 2364 | -8/Materials | Discovered exit to Factory (range 5) 2543 | -8/Materials | Discovered exit to Factory (range 4) 2555 | -8/Materials | Build established: Skirmisher 2754 | -8/Materials | Repaired Hvy. Assault Rifle+ 2929 | -8/Materials | Entered Factory 2929 | -7/Factory | Accompanied by 1 ally 2929 | -7/Factory | Evolved 2 slots: Utility x2 2930 | -7/Factory | Loaded intel: 93 trap records 3000 | -7/Factory | Found Powered Armor 3120 | -7/Factory | Discovered new exit (range 16) 3442 | -7/Factory | Build established: Hacker-Skirmisher 3776 | -7/Factory | Identified exit to Storage 3776 | -7/Factory | Identified exit to Lower Caves 3797 | -7/Factory | Discovered new exit (range 19) 3855 | -7/Factory | Lost 3 parts (2n1u) 3881 | -7/Factory | Identified exit to Factory 4110 | -7/Factory | Core integrity fell below 50% 4120 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 4608 | -7/Factory | Garrison activated, responded to threat 4867 | -7/Factory | Repaired Field Laser+ 5169 | -7/Factory | Build established: Tank 5261 | -7/Factory | Discovered exit to Factory (range 8) 5387 | -7/Factory | Central database locked down 5460 | -7/Factory | Entered Storage 5661 | -7/Storage | Repaired Powered Armor 5955 | -7/Storage | Build established: Scavenger-Tank 5960 | -7/Storage | Used back door to open Recycling access 5960 | -7/Storage | Discovered new exit (range 5) 6271 | -7/Storage | Core integrity fell below 20% 6279 | -7/Storage | Garrison activated, responded to threat 6393 | -7/Storage | Discovered exit to Factory (range 20) 6442 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Matter fused (-6). Powered Armor destroyed. Lgt. Nuclear Core melted. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. System corrupted: Matter fused (-9). System corrupted: Pulse Rifle failed to cycle. G-47 Trooper destroyed. Pulse Rifle destroyed. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. Cld. Deuterium Engine destroyed. G-50 Soldier overheating. Arm. Huge Wheel+ destroyed. Imp. Light Armor Plating melted. Y-54 Guardian destroyed. Switching to secondary target: G-50 Soldier. Hvy. Laser melted. G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. 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""" +=[[#??? | | ????????????????""" """ #= #??? | | ????????????????""" """ # #??? | | ????????????????#######?# #??? | | ????????????????????????# < #??? | | ????????????????????????# #??? | | ????????????????????????#####??? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 44 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Battle Rifle | 35% | -8/Materials Hvy. Assault Rifle | 21% | -8/Materials Field Laser | 2% | -7/Factory Powered Armor | 28% | -7/Storage Studied --------- Com. Wheel | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Field Laser | -7/Factory | Hacked Minigun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkFlakCharge Manual? 0 Play Time 01:05:06 Cumulative 81.1 hours Start 2026.08.21 @ 14:42:27 End 2026.08.21 @ 15:49:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d1d5ce2-ae03-4125-8e9c-88f43e3944c4