Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 19:14:15 Player: Shadow Pussy wanter Result: Destroyed by as-22640 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (3547) 3547 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2472) 2472 TOTAL SCORE: 10864 Bonus ------- High Alert Combat Kills 15 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -143 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 83/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay GOLEM Unit Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Biocell Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Zionite Biocell High-capacity Matter Pod Improved Terrain Scanner Reactive Plating Hacking Drone Bay GOLEM Unit Enhanced Autogun Gauss Rifle Flak Gun Rocket Launcher Improved Grenade Launcher Field Lobotomy Kit Power Maul [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Zionite Composite Leg I Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . . 3 . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 114 | 7 1 2 1 . 6 21 25 8 1 11 31 Power 10 | 1 . 1 . . . 2 2 . . 1 3 Engine 8 | 1 . 1 . . . 2 2 . . 1 1 Core . | . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 15 | 2 . 1 . . 1 6 1 . 1 1 2 Treads 13 | 2 . 1 . . 1 6 1 . 1 1 . Leg 2 | . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 50 | 2 1 . 1 . 4 4 19 3 . 1 15 Device 13 | 1 . . . . 2 . 8 1 . . 1 Storage 7 | 1 . . 1 . . . . . . . 5 Processor 4 | . 1 . . . 1 . 2 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 25 | . . . . . 1 4 8 2 . 1 9 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 . . . . 1 9 3 5 . 8 11 Energy Gun 4 | . . . . . . 1 . 1 . . 2 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 21 | 2 . . . . . 7 2 3 . 6 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 8 | . . . . . . 1 . 1 . 1 5 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . 1 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 4 . . . 2 6 Parts Lost 28 | . . 1 . . . 1 1 . 1 1 23 Power 2 | . . . . . . . . . . . 2 Propulsion 5 | . . 1 . . . . 1 . 1 . 2 Utility 13 | . . . . . . 1 . . . . 12 Weapon 8 | . . . . . . . . . . 1 7 Highest Loss Streak 10 | . . 1 . . . 1 1 . 1 1 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 100 100 97 98 98 100 100 98 94 Engine 7 | . 14 14 14 14 9 9 7 7 7 7 3 Treads 14 | . 28 26 28 28 18 18 15 15 15 15 3 Leg 2 | . . . . . . . . . . . 11 Device 10 | . 1 . . . 9 7 11 15 15 15 7 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 12 Processor 15 | . 12 14 14 14 17 18 15 15 15 15 13 Protection 12 | . . . . . 7 9 12 15 15 15 15 Energy Cannon 1 | . . . . . . . . . . . 8 Ballistic Gun 17 | . 28 28 28 28 18 22 22 19 23 14 3 Impact Weapon 1 | . . . . . . . . . . 5 1 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 67 | 15 15 16 31 31 38 44 51 57 57 58 67 Greatest Support 48 | 40 40 40 40 40 40 46 46 46 46 46 48 Greatest Overweight (x) 2 | 2 . . . . . 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 11 15 15 15 15 15 15 15 14 Most Carried 15 | 7 8 8 9 10 15 15 15 15 15 15 15 Average Carried 13 | 4 7 7 8 9 14 14 14 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 8 9 10 15 14 15 15 14 15 5 Class Distribution -------------------- 42% | Mutant 36% | Tank 12% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Matter Collected 3692 | 212 199 75 . 10 114 746 1028 330 404 63 511 Remotely . | . . . . . . . . . . . . Salvage Created 3770 | 36 283 110 . . 106 589 1193 340 452 . 661 Parts 185 | 5 13 5 . . 5 35 67 23 15 . 17 Haulers Intercepted 3 | . 1 . . . . 2 . . . . . Recyclers Shooed 6 | 1 3 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 17 15 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 93 | . 4 2 . . 2 12 22 12 12 . 27 Melee 3 | . . . . . . . . . . . 3 Guns 59 | . 3 2 . . 2 12 22 5 12 . 1 Cannons 3 | . . . . . . . . . . . 3 AOE 26 | . 1 . . . . . . 7 . . 18 Classes Destroyed 16 | 1 3 1 . . 1 2 4 . 1 . 3 Worker 2 | . . . . . 1 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 3 | . 1 . . . . 2 . . . . . Recycler 3 | . 1 . . . . . 2 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . . 1 . . . . . Swarmer 15 | . . . . . . 4 4 3 4 . . Grunt 31 | . 4 . . . . 4 9 8 6 . . Brawler 2 | . . . . . . . 1 . 1 . . Duelist 1 | . . . . . . . 1 . . . . Sentry 11 | . . 2 . . 2 4 2 1 . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 5 | . . . . . . . 5 . . . . Z-Light 8 | . . . . . . . . . . . 8 Assembled 16 | . . . . . . . . . . . 16 Golem 2 | . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 10 | 1 2 2 . . 2 3 5 4 4 . 10 Combat Bots Only 10 | . 2 2 . . 1 3 5 4 4 . 10 Max Kills in Single Turn 5 | 1 1 1 . . 1 2 2 2 2 . 5 Gunslinging 1 | . . . . . . . 1 . 1 . . Exploded 5 | . 1 . . . . . . 2 . . 5 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Damage Taken 5937 | . 301 241 . . 99 482 716 312 500 . 3286 Core 786 | . 23 15 . . 14 25 135 35 70 . 469 Absorbed by Shields 796 | . . . . . . . 281 120 192 . 203 Redirected to Shielding 333 | . . . . . . . . . . . 333 Regen/Repaired (Parts) 812 | . . . . . . 39 29 . . 744 . Core Remaining (%) 92 | 100 . . . 84 . 92 . . . . . Volleys Fired 231 | 4 21 9 . . 7 40 65 22 27 . 36 Largest 3 | 2 2 2 . . 3 3 3 3 3 . 3 Hottest 193 | 40 40 40 . . 75 81 78 78 81 . 193 Shots Fired 599 | 8 42 18 . . 21 116 194 45 80 . 75 Gun 503 | 8 42 18 . . 14 94 194 36 80 . 17 Cannon 65 | . . . . . 7 22 . . . . 36 Launcher 31 | . . . . . . . . 9 . . 22 Special . | . . . . . . . . . . . . Kinetic 517 | 8 42 18 . . 21 116 194 36 80 . 2 Thermal . | . . . . . . . . . . . . Explosive 31 | . . . . . . . . 9 . . 22 Electromagnetic 51 | . . . . . . . . . . . 51 Robot Hit Streak 34 | 7 18 34 . . 18 31 23 9 10 . 12 Robot Miss Streak 6 | . 3 1 . . . 3 4 4 3 . 6 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 5 | . . . . . . . 1 1 3 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 1 . . Shots Hit Robots 426 | 7 27 16 . . 18 76 143 26 66 . 47 Core Hits 240 | 3 12 5 . . 5 28 51 25 43 . 68 Critical Kills 2 | . . . . . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 . 1 Critical Strikes 5 | . . 1 . . . . 1 . 1 . 2 Destroy 3 | . . 1 . . . . 1 . 1 . . Smash 2 | . . . . . . . . . . . 2 Melee Attacks 12 | . . . . . . . 3 . . 5 4 Impact 12 | . . . . . . . 3 . . 5 4 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10101 | 91 471 202 . . 238 1195 2600 1186 1171 . 2947 Guns 5936 | 91 327 202 . . 154 1008 2596 280 1171 . 107 Cannons 753 | . . . . . 84 179 . . . . 490 Explosions 3185 | . 131 . . . . . . 906 . . 2148 Melee 202 | . . . . . . . . . . . 202 Ramming 25 | . 13 . . . . 8 4 . . . . Kinetic 6113 | 91 327 202 . . 238 1187 2596 280 1171 . 21 Thermal 131 | . 131 . . . . . . . . . . Explosive 3054 | . . . . . . . . 906 . . 2148 Electromagnetic 576 | . . . . . . . . . . . 576 Impact 202 | . . . . . . . . . . . 202 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 2 2 Average Corruption 1 | . . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . . . . 10 14 15 1 1 Message Errors 6 | . . . . . . . 1 2 3 . . Matter Fused 12 | . . . . . . . 2 3 6 1 . Heat Flow Errors 7 | . . . . . . . 2 4 1 . . Energy Discharges 6 | . . . . . . . 2 1 2 . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . 2 2 . . Data Loss (major) 2 | . . . . . . . . 2 . . . Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 167 | . 22 . . . . . . 13 . . 132 Projectiles . | . . . . . . . . . . . . Explosions 96 | . 22 . . . . . . 13 . . 61 Melee 71 | . . . . . . . . . . . 71 Knockbacks 3 | . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 494 | . 95 . . . . . . . . . 399 Shots 10 | . 1 . . . . . . . . . 9 Rammed 7 | . 3 . . . . 3 1 . . . . Targets Rammed 7 | . 3 . . . . 3 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 489 | . 5 4 . . 45 135 198 258 139 . 489 Average Temperature 77 | . 2 2 . . 23 44 54 69 56 . 163 Received Heat Transfer 1264 | . 114 72 . . 27 252 160 111 182 . 346 Effects 3 | . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Peak Influence 403 | 10 168 111 . . 113 295 403 . . . . Initial 65 | . 6 65 . . . . 52 . . . . Average 127 | 4 56 96 . . 35 164 156 . . . . Maximum Alert Level 2 | . . . . . . 1 2 . . . . Low Security (%) 74 | 100 100 100 . 100 100 55 66 . . . . Level 1 25 | . . . . . . 44 32 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . . 1 9 . . . . Investigation 1 | . . . . . . . 1 . . . . Extermination 5 | . . . . . . . 5 . . . . Reinforcement 5 | . 2 . . . . 1 2 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 125 | . 7 2 . . 2 18 25 12 12 . 47 Peak Tracking Total 38 | . 2 2 . . 1 5 4 4 4 . 38 Tactical Retreats 8 | . . . . . . 2 3 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Disabled 3 | . 1 . . . . 1 . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Machines Accessed 20 | . 1 . 1 . 2 3 12 . 1 . . Terminals 15 | . 1 . . . 2 2 10 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 44 | . 2 . 1 . 5 8 27 . 1 . . Successful 17 | . 1 . 1 . 2 4 8 . 1 . . Failed 27 | . 1 . . . 3 4 19 . . . . Catastrophic 9 | . 1 . . . 3 . 5 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 2 . 1 . 5 2 16 . . . . Terminals 33 | . 2 . . . 5 4 22 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . . 4 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 5 | . . . 1 . . 1 2 . 1 . . Open Door 2 | . . . . . . 1 . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . . . Scan Component 2 | . . . . . . 1 1 . . . . Repair 2 | . . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 7 | . 1 . . . 2 1 3 . . . . Terminals 7 | . 1 . . . 2 1 3 . . . . Botnet 7 | . 1 . . . 2 1 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . 2 3 10 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . Time 52 | . . . . . . 26 26 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . 3 3 Highest-Rated Group 81 | . . . . . . . . . . 81 81 Highest-Rated Ally 31 | . . . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . 9 Total Damage 106 | . . . . . . . . . . . 106 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Turns Passed 12698 | 148 390 297 675 161 442 859 2894 1165 955 2455 2257 Spaces Moved 5573 | 81 186 166 421 101 231 363 1182 453 359 1020 1010 Core 26 | 18 . . . . . . . . . . 8 Treads 4754 | 63 186 166 421 101 231 363 1182 453 359 1020 209 Legs 793 | . . . . . . . . . . . 793 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 240 160 50 Average Speed 201 | 145 160 160 160 160 160 169 195 240 240 236 201 Slowest Speed 320 | 160 160 160 160 160 160 240 240 240 240 250 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 7 31 40 70 24 21 60 22 72 53 88 65 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . 3 . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . 1 . . . 5 1 3 . Spaces Dug 5 | . . . . . . . 3 . . 2 . Terrain Destroyed 201 | . 38 . . . . . 3 61 1 2 96 Melee 5 | . . . . . . . 3 . . 2 . Projectile 1 | . . . . . . . . . 1 . . AOE 195 | . 38 . . . . . . 61 . . 96 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Total 6644 | 100 236 181 423 101 285 540 1662 506 403 1060 1147 Wait 604 | 2 21 . . . 37 86 366 13 17 4 58 Move 5562 | 80 185 165 420 100 230 362 1181 452 358 1019 1010 Hop . | . . . . . . . . . . . . Pick Up 43 | 7 2 2 1 1 5 5 9 3 . 7 1 Fast Attach 44 | 7 1 1 . . 3 7 3 2 . 7 13 Attach 15 | . . . . . 1 1 3 . 1 . 9 Detach 4 | . 1 . . . . 1 . . . . 2 Swap 56 | . . 1 1 . 2 13 19 6 . 5 9 Drop 66 | . 2 3 1 . . 22 12 8 . 13 5 Fire 231 | 4 21 9 . . 7 40 65 22 27 . 36 Melee 12 | . . . . . . . 3 . . 5 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . 3 . . . . 3 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 15) 149 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 6) 539 | -10/Materials | Entered Mines 742 | -10/Mines | Discovered new exit (range 9) 830 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 830 | -10/Mines | Discovered new exit (range 5) 836 | -10/Mines | Entered Exiles 875 | -10/Exiles | Met 8R-AWN 904 | -10/Exiles | Met EX-HEX 948 | -10/Exiles | Met EX-BIN 966 | -10/Exiles | Aligned with FarCom system 968 | -10/Exiles | Given EX-Vault access code 1004 | -10/Exiles | Opened EX-Vault 1048 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1147 | -10/Exiles | Met EX-DEC 1352 | -10/Exiles | Found Field Lobotomy Kit 1490 | -10/Exiles | Discovered new exit (range 14) 1511 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1511 | -10/Exiles | Entered Mines 1655 | -9/Mines | Discovered new exit (range 12) 1672 | -9/Mines | Entered Materials 1672 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2020 | -8/Materials | Discovered new exit (range 11) 2024 | -8/Materials | Build established: Skirmisher 2114 | -8/Materials | Entered Storage 2532 | -8/Storage | Build established: Scavenger-Skirmisher 2897 | -8/Storage | Repaired Lgt. Armor Plating 2900 | -8/Storage | Discovered new exit (range 4) 2973 | -8/Storage | Entered Factory 2973 | -7/Factory | Evolved 2 slots: Utility x2 3202 | -7/Factory | Build established: Tank 3214 | -7/Factory | Repaired Lgt. Armor Plating 3578 | -7/Factory | Build established: Skirmisher 4800 | -7/Factory | Discovered new exit (range 3) 5006 | -7/Factory | Discovered new exit (range 15) 5035 | -7/Factory | Build established: Tank 5229 | -7/Factory | Garrison activated, responded to threat 5654 | -7/Factory | Identified exit to Lower Caves 5867 | -7/Factory | Entered Lower Caves 6482 | -7/Lower Caves | Build established: Mutant 6610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6920 | -7/Lower Caves | Build established: Tank 6954 | -7/Lower Caves | Discovered new exit (range 5) 7032 | -7/Lower Caves | Entered another Lower Caves area 7076 | -7/Lower Caves | Learned location of 1 exit from Factory 7667 | -7/Lower Caves | Learned 4 Factory zone layouts 7958 | -7/Lower Caves | Discovered new exit (range 6) 7987 | -7/Lower Caves | Entered Zion 8103 | -7/Zion | System corruption cleaned by Quarantine Array 8433 | -7/Zion | Given the Hacking Drone Bay 8433 | -7/Zion | Found Prototype Device 8470 | -7/Zion | Discovered new exit (range 15) 8604 | -7/Zion | Found Prototype Launcher 8604 | -7/Zion | Identified Gui. Missile Launcher 8688 | -7/Zion | Build established: Mutant 9043 | -7/Zion | Visited the Megawrench Repair Shop 9043 | -7/Zion | Megawrench repaired 10 parts 9244 | -7/Zion | Gained Derelict followers 9362 | -7/Zion | Learned location of Warlord (-5) 9479 | -7/Zion | Learned Factory garrison access intel 9494 | -7/Zion | Learned Factory emergency access door positions 9499 | -7/Zion | Learned location of Data Miner (-6) 10230 | -7/Zion | Rebuked by Imprinter 10425 | -7/Zion | Discovered new exit (range 5) 10427 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10442 | -7/Zion | Entered Deep Caves 10442 | -7/Deep Caves | Accompanied by 3 allies 10782 | -7/Deep Caves | Attacked by Z-Imprinter 10797 | -7/Deep Caves | Destroyed Z-Imprinter 10947 | -7/Deep Caves | Z-Facility disabled 10994 | -7/Deep Caves | Lost 3 parts (1n1u1w) 11212 | -7/Deep Caves | Found Prototype Protection 11212 | -7/Deep Caves | Identified Zio. Weapon Casing 11404 | -7/Deep Caves | Found Zio. Weapon Casing 11552 | -7/Deep Caves | Core integrity fell below 50% 11627 | -7/Deep Caves | Lost 5 parts (5u) 11685 | -7/Deep Caves | Found Zio. Weapon Casing 11958 | -7/Deep Caves | Spotted as-06241 11987 | -7/Deep Caves | Build established: Tank 11989 | -7/Deep Caves | Destroyed as-06241 12008 | -7/Deep Caves | Found GOLEM Unit 12617 | -7/Deep Caves | Spotted as-38487 12679 | -7/Deep Caves | Exposed GOLEM chamber 12680 | -7/Deep Caves | Triggered Deep Caves wall 12680 | -7/Deep Caves | Spotted AS-59907 12695 | -7/Deep Caves | Released all parts (5) 12697 | -7/Deep Caves | Core integrity fell below 20% 12699 | -7/Deep Caves | Destroyed by as-22640 with Assembled Heavy Rifle Last Messages --------------- 12690_ as-09690 destroyed. 12690_ as-00196 destroyed. 12690_ as-87163 destroyed. 12691_ Zio. Biocell destroyed. 12691_ System corrupted by crushing effect (+2). 12691_ Knocked back. 12691_ Rocket Launcher destroyed. 12693_ System corrupted: Energy discharge (-21). 12693_ as-89383 destroyed. 12693_ Destroyed Cesium-ion Thruster. 12693_ 8N-C4M(s) destroyed. 12693_ as-06804 destroyed. 12694_ Zio. Composite Leg I destroyed. 12695_ Imp. Grenade Launcher destroyed. 12695_ Released Exp. Heat Sink. 12695_ Released Lrg. Storage Unit. 12695_ Released Adv. Targeting Computer. 12695_ Released Zio. Composite Leg I. 12695_ Released Reactive Plating. 12696_ as-56261 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? ??????????????????????????????? | | ???????????????# ? ??????????????????????????????? | | ???????????? ? ??##??????????????????????????? | | ?????????? # ?? #??????????????????????????? | | ???????? ?? #??????????????????????????? | | ????????" ?? ???????????????????????????? | | ??????? #? ???????????????????????????? | | ??????? # ???????????????????????????? | | ??????" ???????????????????????????? | | ??????# ??????????????????# ??????? | | ??????"" ????????????????## ?????? | | ??????"! ] ???????????????## ?????? | | ???????" ??????????????## ?????? | | ???????" ?####????????? ?????? | | ???????" ## ??????????? ?????? | | ??????# = #! ####????????? #?????? | | ????" a [!! #????????? ??????? | | ???? a |!*%=###?????????? ??????? | | ????? a a!/ ###?#????????# #??????? | | ????? #?# ??????# #??????? | | ?????? ] aa ###?# ##### #??????# | | ?????? = ##???? #????### | | ?????? ] #??????? ##??## | | ??????? ] ] #???????????# #### | | ??????? #??????????## | | ???????? / = @#?????????## | | ???????" #????????## ##### | | ???????" / b #????????# #?## | | ???????" h #????????# #?# | | ???????" = ! ! ##??????## ##?# # | | ??????"" ! /! #??????# ##??# # | | ??????# ! ==! ! #?????## ##???## | | ??????" = ! s #????## ##?????## | | ??????" ###### ##???????## | | ??????" #???????### | | ??????""" = ! #??????## | | ??????" ##??????# | | ???????" #########??????# | | ??????" #?????????????# ### | | ??????"" % ##?????????????## #??## | | ??????" # # #???????????????###????# | | ??????" #### ## ## ##??????????????????????? | | ??????""" #????# ?# ####???????????????????????? | | ???????" ??????##?# #??????????????????????????? | | ???????###??????????###??????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 1490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 800 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 10 Offensive Hacking 10 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedSuspensionBlade Manual? 0 Play Time 00:51:15 Cumulative 111.8 hours Start 2023.05.22 @ 18:23:41 End 2023.05.22 @ 19:14:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a929677d-9fe5-460a-850d-28e934b20b1d