Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 14:37:55 Player: ChromeKnight Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (637) 637 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (949) 949 TOTAL SCORE: 3231 Bonus ------- Follower Combat Kills 249 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooled Ion Engine Cooled Ion Engine Experimental Sensor Array Signal Interpreter Targeting Computer Targeting Computer Targeting Computer Drone Bay (2/2) Drone Bay (2/2) Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Targeting Computer Drone Bay > --- WEAPON ----------- Heavy EM Pulse Gun Slug Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Experimental Sensor Array Signal Interpreter Targeting Computer Targeting Computer Targeting Computer Drone Bay Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Weapon Light EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 32 | 6 6 5 4 11 . Power 4 | 1 . 1 1 1 . Engine 4 | 1 . 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 2 . 5 . Treads . | . . . . . . Leg 10 | 2 2 2 . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 8 | 1 2 . 2 3 . Device 2 | . 1 . . 1 . Storage 2 | 1 1 . . . . Processor 4 | . . . 2 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 2 2 1 2 . Energy Gun 3 | 2 . . 1 . . Energy Cannon 4 | . 2 2 . . . Ballistic Gun . | . . . . . . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 12 | . . 3 1 4 4 Power 1 | . . . . . 1 Propulsion 4 | . . 1 . 1 2 Utility 3 | . . . 1 1 1 Weapon 4 | . . 2 . 2 . Highest Loss Streak 4 | . . 2 1 2 4 Average Slot Usage (%) 90 | . 96 97 96 88 58 Engine 12 | . 14 14 11 11 9 Leg 23 | . 28 28 22 20 17 Device 10 | . 10 14 10 9 . Storage 12 | . 14 14 11 11 11 Processor 13 | . . . 18 23 19 Energy Gun 3 | . 5 . 9 2 . Energy Cannon 10 | . 23 25 12 . . Ballistic Cannon 4 | . . . . 10 . Naked Turns . | . . . . . . Heaviest Build 40 | 12 31 31 31 40 24 Greatest Support 26 | 20 26 26 26 26 23 Greatest Overweight (x) 6 | . 1 1 1 6 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 Most Carried 10 | 1 6 6 10 10 10 Average Carried 7 | . 4 5 8 9 10 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 1 6 6 10 10 10 Class Distribution -------------------- 92% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 756 | 178 142 50 40 346 . Remotely . | . . . . . . Salvage Created 705 | . 214 49 170 272 . Parts 35 | . 6 4 12 13 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 17 | . 2 3 4 8 . Guns 2 | . . . 2 . . Cannons 13 | . 1 2 2 8 . AOE 1 | . . 1 . . . Classes Destroyed 7 | . 3 1 . 3 . Hauler 1 | . . . . 1 . Recycler 1 | . 1 . . . . Operator 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 4 | . . 3 . 1 . Grunt 8 | . 2 . 4 2 . Sentry 5 | . . . . 5 . Best Kill Streak 3 | . 2 2 3 2 . Combat Bots Only 3 | . 2 2 3 2 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 1935 | . 65 559 217 676 418 Core 490 | . 11 70 31 161 217 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 67 . . . Volleys Fired 78 | . 10 15 7 46 . Largest 2 | . 2 2 2 2 . Hottest 112 | . 112 112 101 93 . Shots Fired 102 | . 19 21 14 48 . Gun 9 | . . . 7 2 . Cannon 93 | . 19 21 7 46 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 46 | . . . . 46 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 56 | . 19 21 14 2 . Robot Hit Streak 8 | . 5 6 6 8 . Robot Miss Streak 4 | . 1 2 3 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 54 | . 13 5 8 28 . Core Hits 27 | . 3 3 4 13 4 Critical Hits 6 | . . . . 6 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1371 | . 279 124 149 805 14 Guns 90 | . . . 77 13 . Cannons 1225 | . 279 98 67 781 . Explosions 24 | . . 24 . . . Melee . | . . . . . . Ramming 32 | . . 2 5 11 14 Kinetic 781 | . . . . 781 . Thermal 24 | . . 24 . . . Explosive . | . . . . . . Electromagnetic 534 | . 279 98 144 13 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . 11 . . 31 . Projectiles 42 | . 11 . . 31 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . 9 . Impact 1 | . . . . 1 . Kinetic 6 | . . . . 6 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 15 | . . 6 2 5 2 Shots 1 | . . 1 . . . Rammed 10 | . . . 2 2 6 Targets Rammed 16 | . . 1 3 3 9 Kicked 6 | . . 1 1 1 3 Crushed . | . . . . . . Highest Temperature 54 | . 1 7 . 54 . Average Temperature 15 | . 1 4 . 16 . Received Heat Transfer 744 | . 36 249 93 222 144 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 3 | . 2 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 309 | . 96 238 245 309 154 Initial 139 | . . 37 14 96 139 Average 125 | . 32 135 74 178 139 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 76 | 100 100 85 88 55 100 Level 1 23 | . . 14 11 44 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 2 2 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 8 | . 1 . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 10 9 18 19 2 Peak Tracking Total 7 | . 3 3 7 5 2 Tactical Retreats 6 | . . 2 . 4 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 6 | . . . 2 4 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 8 | . 2 . 1 5 . Terminals 7 | . 2 . 1 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 7 . 1 10 . Successful 9 | . 2 . 1 6 . Failed 9 | . 5 . . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 7 . 1 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 2 . 1 5 . Record 3 | . 1 . . 2 . Robot Analysis 1 | . . . . 1 . Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . 3 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 13 | . . 3 . 10 . Largest Group 10 | . . 3 3 10 . Highest-Rated Group 88 | . . 40 40 88 . Highest-Rated Ally 16 | . . 16 16 16 . Total Orders 5 | . . . . 5 . EXPLORE 3 | . . . . 3 . RETURN 2 | . . . . 2 . Ally Attacks 84 | . . 28 33 23 . Total Damage 783 | . . 266 293 224 . Kills 18 | . . 4 7 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 2 | . . . . 2 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 2130 | 114 275 461 290 896 94 Spaces Moved 1181 | 91 164 260 169 453 44 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 1173 | 84 164 260 169 452 44 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Fastest Speed 50 | 50 120 120 150 150 150 Average Speed 146 | 114 136 149 150 152 150 Slowest Speed 455 | 120 150 150 150 455 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 32 64 20 66 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . 5 . 10 . Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 1461 | 97 197 311 190 607 59 Wait 119 | . 6 27 . 80 6 Move 1176 | 90 163 259 168 452 44 Hop . | . . . . . . Pick Up 20 | 1 6 3 5 5 . Fast Attach 19 | 6 3 . 3 7 . Attach 5 | . . 3 . 2 . Detach . | . . . . . . Swap 8 | . 3 2 1 2 . Drop 18 | . 6 1 3 8 . Fire 78 | . 10 15 7 46 . Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 12 | . . 1 3 3 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous 1 | . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x2 / Min / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 6) 390 | -10/Materials | Entered Mines 477 | -10/Mines | Learned 8 Materials zone layouts 555 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 601 | -10/Mines | Learned location of 1 exit from Materials 613 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 785 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 788 | -10/Mines | Found Prototype Device 824 | -10/Mines | Discovered new exit (range 14) 851 | -10/Mines | Entered Materials 851 | -9/Materials | Accompanied by 3 allies 851 | -9/Materials | Evolved 2 slots: Utility x2 852 | -9/Materials | Identified exit to Mines 853 | -9/Materials | Identified exit to Materials 853 | -9/Materials | Identified exit to Storage 1141 | -9/Materials | Entered Storage 1466 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2036 | -9/Storage | Identified exit to Garrison 2037 | -9/Storage | Entered Garrison 2045 | -9/Garrison | Installed Relay Interface Framework 2094 | -9/Garrison | Triggered checkpoint 2095 | -9/Garrison | Core integrity fell below 50% 2126 | -9/Garrison | Core integrity fell below 20% 2131 | -9/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02036_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02044_ Initiating installation procedure... 02045_ Relay Interface Framework installed. 02094_ Beams of light sweep through the air. An alarm sounds. 02109_ Kicked Y-45 Defender out of the way. 02111_ Slammed into Y-45 Defender. 02112_ Kicked Y-45 Defender out of the way. 02114_ Targeting Computer destroyed. 02114_ Slammed into Y-45 Defender. 02115_ Kicked Y-45 Defender out of the way. 02116_ Aluminum Leg destroyed. 02116_ Imp. Aluminum Leg destroyed. 02117_ Slammed into Y-45 Defender. 02117_ Cld. Ion Engine permanently disabled. 02117_ Destabilizing: Short circuit. 02121_ Slammed into Y-45 Defender. 02126_ Broken Cld. Ion Engine destroyed. 02129_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ??????????????? #?????????????????????????????? | | ??????????????? #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# ######??#######???????????????? | | ???????????????# ## #??#"""""#???????????????? | | ???????????????# ## ##### ###??????????????? | | ???????????????# %%Y #??????????????? | | ???????????????# %@Y #??????????????? | | ???????????????# ################??????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# ########??????????????????????? | | ???????????????# #""""#??????????????????????? | | ???????????????# "#??????????????????????? | | ???????????????# #""""#??????????????????????? | | ???????????????############??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorLinearImmobilizer Manual? 0 Play Time 00:15:13 Cumulative 73.3 hours Start 2021.03.18 @ 14:21:28 End 2021.03.18 @ 14:37:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 48 Adventurer 148 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3adaedf-bb2b-4d0f-ab95-64e2cd30c60e