Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.21 @ 17:37:10 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (388)     1940
Value Destroyed (15879)    15879
Prototype IDs (62)         1240
Alien Tech Used (0)        0
Bonus (7767)               7767
              TOTAL SCORE: 35526

 Bonus
-------
High Alert Combat Kills    2313
Follower Combat Kills      1402
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             0/1700
Matter                     300/300
Energy                     43/170
System Corruption          0%
Temperature                Warning (339)
Movement                   Hovering (71)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
               Backup Power VII
          Mini Fusion Reactor
       Compact Particle Reactor
>              --- PROPULSION (5) ---
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY (13) -----
      Advanced Power Amplifier
    Long-range Sensor Array
               0b10 Alert Chip
  Experimental Melee Analysis Suite
               Armor Integrity Analyzer
      Improved Actuator Array
  Experimental Actuator Array
      Advanced Phase Shifter
      Improved Cloaking Device
               1C-UTU's Buckler
      Advanced Shield Generator
               Point Defense Array
      Advanced System Shield
>              --- WEAPON (3) -------
      Advanced Variable Charge Gun
               1C-UTU's Sword "Lootmaker"
               1C-UTU's Sword "Choppy"
>              --- INVENTORY (6) ----
               Protomatter-52
      Improved Force Booster
               Stasis Canceller
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
               Backup Power VII
          Mini Fusion Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Power Amplifier
    Long-range Sensor Array
               0b10 Alert Chip
  Experimental Melee Analysis Suite
               Armor Integrity Analyzer
      Improved Actuator Array
  Experimental Actuator Array
      Advanced Phase Shifter
      Improved Cloaking Device
               1C-UTU's Buckler
      Advanced Shield Generator
               Point Defense Array
      Advanced System Shield
>              --- WEAPON -----------
               1C-UTU's Sword "Lootmaker"
               1C-UTU's Sword "Choppy"
      Enhanced Force Lance
>              --- INVENTORY --------
               Protomatter
      Advanced Energy Well
      Improved Force Booster
               Stasis Canceller
      Advanced Variable Charge Gun
[Rating: 174]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Cooled Ion Engine
  Power Core               Backup Power VII
  Reactor                  Mini Fusion Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Surge Thruster
Utility                    Armor Integrity Analyzer
  Device                   Improved Terrain Scanner
  Storage                  Energy Well
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     1C-UTU's Sword "Lootmaker"
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          1C-UTU's Sword "Lootmaker"
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Slots Evolved              20   | 3   1   1   1   1   .   .   2   .   .   1   .   2   .   3   .   1   .   .   1   2   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               4    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Utility                  12   | 1   1   1   1   1   .   .   1   .   .   1   .   2   .   1   .   .   .   .   1   .   1   
  Weapon                   2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             156  | 9   6   2   16  3   .   10  10  9   .   1   3   7   14  10  12  13  .   6   13  8   4   
  Power                    13   | 1   1   .   3   .   .   1   2   .   .   .   .   .   2   .   1   1   .   .   .   1   .   
    Engine                 3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   1   1   .   .   .   1   .   
  Propulsion               46   | 3   1   .   4   .   .   2   2   7   .   .   3   .   4   3   4   4   .   1   4   4   .   
    Treads                 3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  41   | 1   .   .   4   .   .   1   2   7   .   .   3   .   4   3   3   4   .   1   4   4   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 3   1   1   5   2   .   3   6   1   .   1   .   5   8   7   4   8   .   5   9   3   3   
    Device                 44   | 2   .   1   3   1   .   1   3   .   .   1   .   2   6   4   .   7   .   2   7   2   2   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Processor              5    | .   1   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             22   | 1   .   .   .   1   .   1   1   1   .   .   .   2   1   3   3   1   .   3   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   3   1   4   1   .   4   .   1   .   .   .   2   .   .   3   .   .   .   .   .   1   
    Energy Gun             7    | 1   1   .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   1   .   .   1   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   2   1   .   6   .   1   .   .   .   1   2   .   6   .   .   .   1   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  98  99  99  100 100 97  99  100 .   99  87  86  81  82  89  100 100 98  99  100 
  Engine                   2    | .   2   .   5   9   9   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   9   11  4   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   4   4   4   
  Reactor                  3    | .   .   .   .   .   .   1   7   7   7   .   7   6   6   5   5   3   5   5   4   7   8   
  Treads                   1    | .   12  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   12  11  17  18  18  18  16  22  23  .   20  18  17  16  14  20  20  20  19  20  20  
  Device                   18   | .   12  19  19  26  27  25  9   7   7   .   14  9   16  24  21  21  30  29  31  30  32  
  Processor                15   | .   4   11  10  9   9   10  29  30  30  .   28  19  18  16  15  15  15  15  14  13  12  
  Hackware                 6    | .   .   .   9   9   9   9   7   7   7   .   7   6   6   5   5   5   5   5   4   4   4   
  Protection               7    | .   12  11  10  9   9   9   7   7   7   .   7   7   5   .   4   5   5   5   4   3   4   
  Energy Gun               1    | .   4   11  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   8   .   9   11  9   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          9    | .   11  .   .   6   9   5   15  15  15  .   14  12  12  10  10  10  10  10  9   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 11  13  16  20  20  19  24  23  18  18  23  23  41  41  29  55  54  54  54  57  68  70  
  Greatest Support         85   | 20  23  23  24  24  24  24  31  33  33  33  33  33  36  32  85  55  55  55  58  78  78  
  Greatest Overweight (x)  2    | 2   1   .   .   .   .   2   .   .   .   .   1   1   1   .   2   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 2   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   6   
  Average Capacity         4    | 1   2   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   
  Most Carried             6    | 2   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   6   
  Average Carried          3    | 1   2   2   2   3   3   3   3   4   5   4   4   4   4   4   4   4   5   4   5   5   5   
  Final Capacity           6    | 2   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   6   
  Final Carried            6    | 1   3   3   4   3   4   4   4   5   5   4   5   4   5   5   5   5   5   5   6   6   4   

 Class Distribution 
--------------------
 41% | Hacker-Scout
 18% | Hacker-Mutant
 13% | Mutant
 10% | Scavenger-Mutant
  9% | Hacker-Ninja
  6% | Hacker-Assassin

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
     Hacker-Scout | -9/Materials
     Hacker-Scout | -9/Mines
     Hacker-Scout | -9/Exiles
     Hacker-Scout | -8/Mines
     Hacker-Scout | -8/Materials
     Hacker-Scout | -8/Storage
     Hacker-Scout | -8/Recycling
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/DSF
  Hacker-Assassin | -6/Garrison
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -5/Extension
  Hacker-Assassin | -5/Cetus
     Hacker-Scout | -4/Factory
    Hacker-Mutant | -4/Waste
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  Cet  Fac  Was  Fac  Res  Res  Acc  
Matter Collected           3250  | 293  357  36   592  170  .    656  105  90   .    .    40   70   145  100  147  110  .    60   159  80   40   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18847 | 57   641  223  1443 468  .    436  2140 1329 912  .    523  1924 1401 3007 175  570  .    343  1286 1156 813  
  Parts                    1066  | 6    48   14   90   41   .    20   153  90   39   .    35   57   73   114  9    38   .    28   84   71   56   
Haulers Intercepted        23    | .    2    .    5    .    .    .    6    4    .    .    .    .    .    .    .    .    .    .    5    1    .    
Recyclers Shooed           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Combat Hostiles Destroyed  306  | .   18  5   30  16  .   3   34  24  10  .   9   22  25  37  3   14  .   7   14  19  16  
  Melee                    249  | .   4   .   .   9   .   2   34  24  10  .   9   22  25  37  3   14  .   7   14  19  16  
  Guns                     56   | .   14  5   29  7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | 1   5   1   4   1   .   1   1   .   1   .   2   1   .   2   .   1   .   .   .   .   .   
  Worker                   12   | .   .   .   2   3   .   .   4   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   23   | .   2   .   5   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   5   1   .   
  Recycler                 10   | .   .   .   .   2   .   2   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 9    | .   1   .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  22   | .   2   .   3   .   .   .   5   2   .   .   .   .   2   3   .   .   .   .   2   1   2   
  Swarmer                  63   | .   3   .   .   12  .   2   3   7   .   .   .   6   8   .   .   4   .   .   .   10  8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Grunt                    123  | .   15  4   19  2   .   .   17  5   2   .   6   8   11  16  .   4   .   2   7   2   3   
  Brawler                  6    | .   .   .   1   1   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   
  Duelist                  10   | .   .   .   1   1   .   .   .   .   3   .   1   .   .   1   .   .   .   1   .   2   .   
  Sentry                   60   | .   .   .   9   .   .   .   12  12  3   .   .   5   1   5   .   3   .   2   3   4   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   2   2   .   4   
  Programmer               8    | .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   1   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Savage                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guerrilla                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   3   2   9   5   .   2   7   5   5   .   4   5   8   13  2   4   .   3   8   6   7   
  Combat Bots Only         11   | .   3   2   3   3   .   2   5   4   5   .   4   5   8   11  2   4   .   3   8   5   7   
Max Kills in Single Turn   2    | 2   1   1   2   1   .   1   1   1   1   .   1   1   2   2   1   1   .   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   1   .   .   1   .   1   1   1   1   .   1   1   2   1   1   1   .   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  1C-UTU (-8/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  Cet  Fac  Was  Fac  Res  Res  Acc  
Damage Taken               18339 | .    782  303  1128 605  50   640  1081 428  392  .    855  1652 1489 1158 1002 444  .    322  1969 1125 2914 
  Core                     13106 | .    536  185  831  432  40   465  692  283  273  .    565  1163 1076 956  786  307  .    188  1287 781  2260 
  Absorbed by Shields      2701  | .    .    .    .    .    .    .    .    .    .    .    58   418  .    185  178  12   .    96   675  389  690  
  Redirected to Core       10087 | .    420  151  615  354  40   382  455  269  226  .    341  822  727  727  646  240  .    157  1153 684  1678 
  Regen/Repaired (Parts)   315   | .    .    .    7    .    .    .    119  4    .    .    .    .    69   78   .    .    .    38   .    .    .    
Core Remaining (%)         76    | 100  .    89   .    .    .    12   .    .    89   .    .    50   .    .    71   .    .    100  89   90   .    
Volleys Fired              463   | 1    128  22   137  28   2    138  .    .    .    .    .    2    .    .    3    .    .    .    .    .    2    
  Largest                  2     | 2    2    1    2    2    1    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    
  Hottest                  240   | 70   70   40   50   50   25   25   .    .    .    .    .    80   .    .    35   .    .    .    .    .    240  
Shots Fired                527   | 2    130  22   191  35   2    138  .    .    .    .    .    2    .    .    3    .    .    .    .    .    2    
  Gun                      525   | 2    130  21   191  35   2    137  .    .    .    .    .    2    .    .    3    .    .    .    .    .    2    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  385   | 1    99   .    108  35   2    137  .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Thermal                  8     | 1    2    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    
  Explosive                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          133   | .    29   21   83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 1    10   10   19   9    7    6    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Robot Miss Streak        7     | 1    3    3    4    5    .    7    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1241  | 1    90   15   134  45   1    65   107  60   29   .    24   102  114  112  23   35   .    29   103  80   72   
  Core Hits                493   | 2    37   10   58   16   1    15   48   30   11   .    12   39   37   46   6    13   .    13   38   31   30   
  Critical Kills           18    | .    .    .    .    .    .    .    2    .    .    .    2    2    4    2    1    .    .    3    1    .    1    
  Critical Parts Destroyed 29    | .    .    .    .    .    .    .    .    1    .    .    .    5    6    5    .    1    .    1    4    3    3    
  Critical Strikes         141   | .    .    1    1    1    .    .    11   5    2    .    4    20   23   17   6    3    .    6    18   12   11   
    Destroy                54    | .    .    .    .    .    .    .    2    1    .    .    2    10   10   7    5    1    .    4    5    3    4    
    Corrupt                2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  78    | .    .    .    .    1    .    .    9    4    2    .    2    10   13   10   1    1    .    2    10   6    7    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    3    .    
Melee Attacks              1111  | .    15   .    .    40   .    6    121  83   33   .    25   129  132  128  24   41   .    31   117  102  84   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1041  | .    15   .    .    40   .    6    121  83   33   .    25   129  132  128  21   35   .    25   94   80   74   
  Piercing                 70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    6    23   22   10   
  Sneak Attacks            103   | .    3    .    .    5    .    1    14   7    6    .    1    .    11   34   .    5    .    .    12   3    1    
    Combat Hostiles        30    | .    2    .    .    .    .    .    1    .    4    .    1    .    4    10   .    5    .    .    2    .    1    
  Follow-up Attacks        208   | .    .    .    .    .    .    .    9    5    3    .    4    10   21   27   6    14   .    13   40   33   23   
Damage Inflicted           53794 | 24   1313 238  2254 1334 16   1307 5577 3349 1699 .    1060 5304 5947 7081 1160 2022 .    1374 5587 3816 3332 
  Guns                     4937  | 24   1058 200  2158 402  16   1058 .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               134   | .    .    38   96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    48711 | .    255  .    .    932  .    237  5577 3349 1699 .    1060 5304 5947 7081 1139 2022 .    1374 5587 3816 3332 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3654  | 12   792  .    1353 402  16   1058 .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    
  Thermal                  132   | 12   12   .    96   .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                38    | .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1259  | .    254  200  805  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 46156 | .    255  .    .    932  .    237  5577 3349 1699 .    1060 5304 5947 7081 1052 1785 .    1192 4535 3162 2989 
  Piercing                 2555  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   237  .    182  1052 654  343  
Highest Corruption         5     | .    .    1    .    .    .    .    1    .    .    .    .    .    4    1    5    .    .    .    3    1    .    
  Average Corruption       1     | .    .    1    .    .    .    .    1    .    .    .    .    .    1    1    4    .    .    .    2    1    .    
  Corruption Purged        6     | .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    3    .    .    .    .    2    .    .    .    .    .    7    5    3    .    .    .    7    2    .    
    Message Errors         7     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    3    .    .    
    Matter Fused           6     | .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    .    1    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    1    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    1    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            3556  | .    46   .    .    210  .    .    591  222  266  .    30   131  538  733  .    194  .    57   152  325  61   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3556  | .    46   .    .    210  .    .    591  222  266  .    30   131  538  733  .    194  .    57   152  325  61   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      47    | .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        572   | 9    64   175  238  6    3    3    18   15   15   .    .    104  148  131  36   262  .    19   256  12   572  
  Average Temperature      36    | 6    18   61   42   3    3    3    7    8    7    .    .    22   52   47   10   57   .    8    161  1    65   
  Received Heat Transfer   3675  | .    363  111  447  18   .    .    441  189  126  .    130  503  360  244  174  39   .    43   233  98   156  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         183   | 37   37   .    100  .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  Cet  Fac  Was  Fac  Res  Res  Acc  
Peak Influence             1315 | 10   327  203  486  529  .    80   521  422  423  421  466  1315 1287 813  1019 989  353  437  439  415  410  
  Initial                  690  | .    .    97   .    189  .    .    1    102  135  421  294  349  690  623  434  559  341  247  228  159  189  
  Average                  339  | 1    211  123  232  332  .    19   238  233  245  421  377  904  870  520  634  682  349  335  343  234  293  
Maximum Alert Level        4    | .    1    1    2    2    .    .    2    2    2    2    2    4    4    3    3    3    1    2    2    2    2    
  Low Security (%)         38   | 100  36   86   39   20   .    100  42   42   50   .    .    .    .    .    .    .    .    .    .    41   10   
  Level 1                  31   | .    63   13   50   46   .    .    36   57   46   .    72   3    .    28   .    24   100  72   71   57   82   
  Level 2                  13   | .    .    .    10   33   .    .    21   .    3    100  27   15   11   52   78   19   .    27   28   .    7    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    56   69   18   21   55   .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    25   18   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    5    .    6    .    .    .    7    1    .    .    1    1    8    4    .    9    .    1    7    .    1    
  Investigation            23   | .    4    .    4    .    .    .    1    .    .    .    .    .    5    2    .    3    .    1    3    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    
  Reinforcement            15   | .    1    .    2    .    .    .    4    1    .    .    1    .    1    .    .    2    .    .    2    .    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  8    | .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    .    1    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Distress Signals           15   | .   3   1   1   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   3   .   3   
Communications Jammed      65   | .   .   .   .   .   .   .   .   .   .   .   .   .   23  2   40  .   .   .   .   .   .   
  Distress Signals         65   | .   .   .   .   .   .   .   .   .   .   .   .   .   23  2   40  .   .   .   .   .   .   
Times Spotted              474  | .   30  6   45  23  3   5   51  30  7   .   10  31  41  40  14  20  8   15  38  27  30  
  Peak Tracking Total      13   | .   4   2   4   5   11  5   5   4   4   .   4   9   9   9   5   6   6   9   5   7   13  
  Tactical Retreats        46   | .   3   .   2   6   1   1   4   2   .   .   1   6   5   1   .   2   1   3   4   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Traps Triggered            21   | .   2   .   2   .   .   .   .   4   .   .   1   3   1   2   .   1   .   1   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Machines Disabled          17   | .   1   .   .   .   .   .   .   4   .   .   .   4   .   1   1   6   .   .   .   .   .   
  Max in Single Turn       3    | .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Machines Accessed          96   | .   7   1   12  .   2   .   12  7   13  1   .   3   8   9   1   8   .   3   4   2   3   
  Terminals                53   | .   5   .   7   .   .   .   6   5   6   1   .   3   3   8   1   3   .   2   .   1   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Repair Stations          9    | .   .   .   2   .   .   .   2   1   .   .   .   .   1   1   .   1   .   1   .   .   .   
  Recycling Units          13   | .   2   .   2   .   .   .   1   .   7   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   2   .   .   1   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   2   1   1   
Total Hacks                389  | .   19  1   45  .   5   .   52  27  57  1   .   13  21  59  5   40  .   8   10  15  11  
  Successful               265  | .   12  1   29  .   5   .   38  25  44  1   .   9   19  34  1   24  .   4   4   10  5   
  Failed                   121  | .   7   .   15  .   .   .   13  2   12  .   .   4   2   25  4   16  .   4   6   5   6   
    Catastrophic           15   | .   2   .   1   .   .   .   .   .   1   .   .   2   .   6   .   2   .   1   .   .   .   
  Database Lockouts        3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   162  | .   10  .   23  .   1   .   13  16  33  .   .   10  4   28  2   8   .   .   .   12  2   
  Terminals                273  | .   14  .   35  .   .   .   34  24  37  1   .   13  8   56  5   17  .   6   .   14  9   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   3   .   .   
  Repair Stations          23   | .   .   .   4   .   .   .   6   2   .   .   .   .   2   3   .   4   .   2   .   .   .   
  Recycling Units          32   | .   5   .   3   .   .   .   3   .   20  .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              32   | .   .   .   3   .   .   .   7   .   .   .   .   .   6   .   .   14  .   .   2   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   3   .   .   5   1   2   
Terminal Hacks             130  | .   6   1   13  .   5   .   19  13  17  1   .   5   5   26  1   7   .   2   .   6   3   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           24   | .   .   .   1   .   .   .   .   4   7   .   .   2   1   6   .   1   .   2   .   .   .   
  Robot Schematic          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           21   | .   2   .   2   .   .   .   6   1   2   .   .   .   1   5   .   1   .   .   .   1   .   
  Prototype ID Bank        9    | .   2   .   2   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            5    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   
  Terminal Index           8    | .   1   .   1   .   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   1   1   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          17   | .   .   .   2   .   .   .   3   2   2   .   .   .   .   5   .   2   .   .   .   1   .   
  Locate Traps             8    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              8    | .   .   .   4   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
Repair Station Hacks       19   | .   .   .   4   .   .   .   6   2   .   .   .   .   2   2   .   1   .   2   .   .   .   
  Scan Component           9    | .   .   .   2   .   .   .   3   1   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Repair                   9    | .   .   .   2   .   .   .   3   1   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       16   | .   2   .   1   .   .   .   2   .   10  .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         11   | .   2   .   .   .   .   .   1   .   7   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 23   | .   .   .   2   .   .   .   7   .   .   .   .   .   6   .   .   8   .   .   .   .   .   
  Insert Component         12   | .   .   .   1   .   .   .   4   .   .   .   .   .   3   .   .   4   .   .   .   .   .   
  Analyze                  11   | .   .   .   1   .   .   .   3   .   .   .   .   .   3   .   .   4   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   2   1   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   1   1   
Unauthorized Hacks         63   | .   4   .   9   .   .   .   3   9   17  .   .   4   2   6   .   5   .   .   .   3   1   
  Terminals                47   | .   1   .   7   .   .   .   2   9   10  .   .   4   2   6   .   2   .   .   .   3   1   
    Track                  18   | .   .   .   3   .   .   .   1   4   3   .   .   2   .   2   .   1   .   .   .   1   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 22   | .   1   .   3   .   .   .   1   5   5   .   .   2   1   3   .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   3   .   2   .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 10   | .   2   .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         58   | .   6   .   8   .   .   .   8   5   5   .   .   3   4   6   .   5   .   2   2   1   3   
  Full Trace Events        9    | .   2   .   1   .   .   .   1   .   1   .   .   1   1   .   .   1   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   .   .   2   .   .   .   3   4   7   .   .   2   4   6   .   5   .   2   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   .   31  .   .   47  .   .   
  Total Part Build Rating  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   10  .   .   10  .   .   
Parts Repaired             9    | .   .   .   2   .   .   .   3   1   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Time                     427  | .   .   .   102 .   .   .   181 22  .   .   .   .   30  30  .   .   .   62  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     36   | .   .   .   10  .   .   .   10  .   16  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   1   .   .   .   3   .   .   .   .   .   3   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 10   | .   .   .   1   .   .   .   3   .   .   .   .   .   3   .   .   3   .   .   .   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  Cet  Fac  Was  Fac  Res  Res  Acc  
Total Allies               15   | .    .    3    .    .    .    .    .    .    .    .    .    2    .    3    6    1    .    .    .    .    .    
  Largest Group            7    | .    .    3    3    .    .    .    .    .    .    .    .    2    .    2    7    6    .    .    .    .    .    
  Highest-Rated Group      699  | .    .    40   40   .    .    .    .    .    .    .    .    160  .    184  699  476  .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    16   16   .    .    .    .    .    .    .    .    80   .    159  159  96   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               211  | .    .    .    26   .    .    .    .    .    .    .    .    30   .    17   65   73   .    .    .    .    .    
  Total Damage             7179 | .    .    .    323  .    .    .    .    .    .    .    .    1147 .    579  2784 2346 .    .    .    .    .    
  Kills                    43   | .    .    .    3    .    .    .    .    .    .    .    .    8    .    5    17   10   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext Cet Fac Was Fac Res Res Acc 
Robot Analysis Total       17   | .   2   .   2   .   .   .   5   1   1   .   .   .   1   3   .   1   .   .   .   1   .   
Derelict Logs Recovered    5    | .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  Cet  Fac  Was  Fac  Res  Res  Acc  
Turns Passed               17626 | 2046 1399 479  1540 619  622  1422 1645 751  376  4    174  1418 1349 605  354  605  44   244  895  504  531  
Spaces Moved               13492 | 235  606  387  1133 581  366  1674 1397 821  559  6    128  901  960  525  241  766  81   298  900  468  459  
  Core                     4     | 3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   499   | 1    479  18   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   95    | 95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12894 | 136  127  369  1133 581  366  1673 1397 821  559  6    128  901  960  525  240  766  81   298  900  468  459  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   100  100  66   66   66   66   58   52   52   52   52   52   45   38   38   38   54   54   54   68   68   
  Average Speed            68    | 91   147  102  73   66   66   66   64   56   52   52   52   75   56   42   93   46   54   54   66   68   68   
  Slowest Speed            170   | 160  170  160  100  66   66   150  66   66   52   52   106  115  115  45   166  103  54   54   71   71   71   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 22   74   79   82   91   70   86   90   95   97   .    83   90   20   73   72   20   79   8    36   19   13   
  Regions Visited          21
    Branch Regions         8
  Pre-discovered Areas     13    | .    2    .    2    2    1    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    1    .    .    .    1    1    1    1    1    .    .    1    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 27    | .    .    .    .    .    .    .    1    4    .    .    .    1    7    2    .    .    .    .    2    6    4    
Terrain Destroyed          111   | .    .    6    6    .    .    .    1    4    .    .    .    71   7    2    2    .    .    .    2    6    4    
  Melee                    27    | .    .    .    .    .    .    .    1    4    .    .    .    1    7    2    .    .    .    .    2    6    4    
  Projectile               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  AOE                      82    | .    .    6    6    .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  Cet  Fac  Was  Fac  Res  Res  Acc  
Total                      20541 | 2059 954  446  1679 728  744  1870 2031 1038 618  6    213  1524 1662 819  349  990  80   359  1124 607  641  
  Wait                     4710  | 1809 146  16   303  46   374  33   429  102  15   .    23   440  513  98   41   142  .    4    65   35   76   
  Move                     13468 | 234  605  386  1132 580  365  1673 1396 820  558  5    127  896  959  524  240  766  80   297  899  467  459  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70    | 3    6    2    9    1    2    2    6    5    1    .    1    7    5    2    3    3    .    1    4    2    5    
  Fast Attach              89    | 8    4    1    9    3    .    8    4    7    .    .    3    3    6    4    9    6    .    .    10   4    .    
  Attach                   23    | .    .    .    3    .    .    .    3    .    .    1    .    3    2    1    1    4    .    .    1    1    3    
  Detach                   10    | .    .    .    1    .    .    .    2    .    .    .    .    .    1    .    .    5    .    .    1    .    .    
  Swap                     44    | 1    2    1    4    .    .    2    3    2    .    .    .    1    6    5    2    3    .    6    2    3    1    
  Drop                     116   | 3    9    2    15   3    1    9    5    7    1    .    2    9    9    3    10   9    .    1    9    5    4    
  Fire                     463   | 1    128  22   137  28   2    138  .    .    .    .    .    2    .    .    3    .    .    .    .    .    2    
  Melee                    801   | .    15   .    .    40   .    5    103  68   26   .    20   109  101  87   16   21   .    16   66   55   53   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            68    | .    .    .    .    .    .    .    .    .    .    .    8    21   13   26   .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            678   | .    39   16   66   27   .    .    80   27   17   .    29   33   47   69   23   31   .    34   67   35   38   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory
-6/DSF
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Waste
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location      | Event
     2 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
     2 | -11/Junkyard  | Upgraded with Utility slot (x1)
     2 | -11/Junkyard  | Upgraded with Weapon slot (x1)
    15 | -11/Junkyard  | Discovered new exit (range 16)
  1661 | -11/Junkyard  | Assembled infested the area
  2047 | -11/Junkyard  | Entered Materials
  2065 | -10/Materials | Build established: Mutant
  2196 | -10/Materials | Discovered new exit (range 16)
  2576 | -10/Materials | Reached level 2
  2597 | -10/Materials | Upgraded with Utility slot (x1)
  2632 | -10/Materials | Build established: Scavenger-Mutant
  2652 | -10/Materials | Discovered new exit (range 5)
  2844 | -10/Materials | Discovered new exit (range 15)
  3268 | -10/Materials | Discovered new exit (range 16)
  3330 | -10/Materials | Identified exit to Materials
  3445 | -10/Materials | Identified exit to Mines
  3446 | -10/Materials | Entered Mines
  3448 | -10/Mines     | Reached level 3
  3459 | -10/Mines     | Assembled infested the area
  3464 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  3470 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3482 | -10/Mines     | Upgraded with Utility slot (x1)
  3597 | -10/Mines     | Met a Derelict testing a Signal Generator
  3613 | -10/Mines     | Found Signal Generator
  3754 | -10/Mines     | Discovered exit to Materials (range 13)
  3763 | -10/Mines     | Learned Materials garrison access intel
  3867 | -10/Mines     | Learned Materials stockpile data
  3894 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3906 | -10/Mines     | Discovered exit to Materials (range 11)
  3925 | -10/Mines     | Entered Materials
  3925 | -9/Materials  | Accompanied by 3 allies
  3927 | -9/Materials  | Reached level 4
  3930 | -9/Materials  | Upgraded with Utility slot (x1)
  4014 | -9/Materials  | Discovered new exit (range 10)
  4022 | -9/Materials  | Identified exit to Materials
  4132 | -9/Materials  | Reached level 5
  4540 | -9/Materials  | Build established: Hacker-Scout
  4544 | -9/Materials  | Discovered exit to Materials (range 3)
  4562 | -9/Materials  | Reached level 6
  4665 | -9/Materials  | Repaired Broken Cld. Ion Engine
  4912 | -9/Materials  | Central database locked down
  4929 | -9/Materials  | Discovered new exit (range 12)
  5057 | -9/Materials  | Reached level 7
  5084 | -9/Materials  | Discovered exit to Materials (range 17)
  5140 | -9/Materials  | Repaired Imp. Terrain Scanner
  5465 | -9/Materials  | Entered Mines
  5467 | -9/Mines      | Reached level 8
  5468 | -9/Mines      | Upgraded with Utility slot (x1)
  5475 | -9/Mines      | Discovered exit to Materials (range 13)
  5500 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  5502 | -9/Mines      | Found Prototype Device
  5502 | -9/Mines      | Identified Exp. Sensor Array
  5554 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5620 | -9/Mines      | Learned Materials terminal intel
  5629 | -9/Mines      | Learned location of 1 exit from Lower Caves
  5647 | -9/Mines      | Discovered exit to Materials (range 13)
  5804 | -9/Mines      | Learned location of Storage (-8)
  5855 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  6013 | -9/Mines      | Reached level 9
  6082 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6082 | -9/Mines      | Discovered new exit (range 5)
  6084 | -9/Mines      | Entered Exiles
  6093 | -9/Exiles     | Discovered new exit (range 16)
  6100 | -9/Exiles     | Met 8R-AWN
  6112 | -9/Exiles     | Met EX-HEX
  6137 | -9/Exiles     | Met EX-DEC
  6141 | -9/Exiles     | Learned location of Zion (-6)
  6151 | -9/Exiles     | Met EX-BIN
  6166 | -9/Exiles     | Aligned with FarCom system
  6166 | -9/Exiles     | Given EX-Vault access code
  6183 | -9/Exiles     | Opened EX-Vault
  6187 | -9/Exiles     | Found 0b10 Alert Chip
  6202 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6678 | -9/Exiles     | Attacked by the Exiles
  6700 | -9/Exiles     | Discovered new exit (range 10)
  6706 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
  6706 | -9/Exiles     | Entered Mines
  6714 | -8/Mines      | Discovered exit to Materials (range 5)
  6768 | -8/Mines      | 1C-UTU came to Exiles' defense
  7011 | -8/Mines      | Core integrity fell below 50%
  7081 | -8/Mines      | Core integrity fell below 20%
  7836 | -8/Mines      | Destroyed 1C-UTU
  7848 | -8/Mines      | Found Prototype Slashing Weapon
  7849 | -8/Mines      | Identified 1C-UTU's Sword "Choppy"
  7852 | -8/Mines      | Found Prototype Slashing Weapon
  7852 | -8/Mines      | Identified 1C-UTU's Sword "Lootmaker"
  7855 | -8/Mines      | Found Prototype Protection
  7855 | -8/Mines      | Identified 1C-UTU's Buckler
  7858 | -8/Mines      | Found Prototype Device
  7858 | -8/Mines      | Identified Exp. Actuator Array
  7863 | -8/Mines      | Found Prototype Processor
  7863 | -8/Mines      | Identified Exp. Melee Analysis Suite
  8128 | -8/Mines      | Entered Materials
  8129 | -8/Materials  | Loaded intel: 11 terminal locations
  8129 | -8/Materials  | Core integrity fell below 50%
  8129 | -8/Materials  | Core integrity fell below 20%
  8130 | -8/Materials  | Loaded intel: 1 garrison access location
  8130 | -8/Materials  | Reached level 10
  8130 | -8/Materials  | Upgraded with Utility slot (x1)
  8151 | -8/Materials  | Build established: Hacker-Mutant
  8254 | -8/Materials  | Repaired Mni. Fusion Reactor
  8316 | -8/Materials  | Repaired Imp. Hover Unit
  8422 | -8/Materials  | Repaired Phase Shifter
  8660 | -8/Materials  | Reached level 11
  8780 | -8/Materials  | Garrison activated, responded to threat
  8837 | -8/Materials  | Build established: Hacker-Scout
  9014 | -8/Materials  | Identified exit to Storage
  9112 | -8/Materials  | Upgraded with Propulsion slot (x1)
  9235 | -8/Materials  | Discovered new exit (range 14)
  9258 | -8/Materials  | Reached level 12
  9267 | -8/Materials  | Identified exit to Factory
  9592 | -8/Materials  | Discovered exit to Factory (range 8)
  9617 | -8/Materials  | Central database locked down
  9773 | -8/Materials  | Entered Storage
  9778 | -8/Storage    | Identified exit to Recycling
  9908 | -8/Storage    | Reached level 13
  9994 | -8/Storage    | Repaired System Restoration Module
 10189 | -8/Storage    | Discovered exit to Factory (range 9)
 10524 | -8/Storage    | Entered Recycling
 10787 | -8/Recycling  | Discovered new exit (range 17)
 10801 | -8/Recycling  | Reached level 14
 10900 | -8/Recycling  | Identified exit to Factory
 10900 | -8/Recycling  | Entered Factory
 10902 | -6/Factory    | Reached level 15
 10903 | -6/Factory    | Upgraded with Utility slot (x1)
 10904 | -6/Factory    | Identified exit to DSF
 10904 | -6/Factory    | Entered DSF
 10932 | -6/DSF        | Additional patrols routed to DSF
 10962 | -6/DSF        | Core integrity fell below 50%
 10982 | -6/DSF        | Reached level 16
 11010 | -6/DSF        | Found Prototype Device
 11067 | -6/DSF        | Sterilization system engaged
 11070 | -6/DSF        | Discovered new exit (range 16)
 11078 | -6/DSF        | Identified exit to Garrison
 11078 | -6/DSF        | Entered Garrison
 11114 | -6/Garrison   | Triggered checkpoint
 11123 | -6/Garrison   | Reached level 17
 11185 | -6/Garrison   | Found embedded Infiltrators
 11193 | -6/Garrison   | Identified Active Sensor Suite
 11333 | -6/Garrison   | Core integrity fell below 20%
 11336 | -6/Garrison   | Upgraded with Utility slot (x1)
 11351 | -6/Garrison   | Spotted B-75 Beast
 11528 | -6/Garrison   | Discovered new exit (range 15)
 11536 | -6/Garrison   | Identified exit to Factory
 11581 | -6/Garrison   | Learned Factory security intel
 11581 | -6/Garrison   | Reached level 18
 11581 | -6/Garrison   | Upgraded with Utility slot (x1)
 11594 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11604 | -6/Garrison   | Discovered exit to Factory (range 58)
 11604 | -6/Garrison   | Discovered exit to Factory (range 60)
 11604 | -6/Garrison   | Discovered exit to Factory (range 16)
 11799 | -6/Garrison   | Found Enh. Force Lance
 11836 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 12029 | -6/Garrison   | Phase Generator disabled
 12087 | -6/Garrison   | Build established: Hacker-Assassin
 12098 | -6/Garrison   | Destroyed B-75 Beast
 12133 | -6/Garrison   | Garrison Relay disabled
 12496 | -6/Garrison   | Entered Factory
 12498 | -5/Factory    | Reached level 19
 12586 | -5/Factory    | Core integrity fell below 50%
 13101 | -5/Factory    | Build established: Hacker-Ninja
 13166 | -5/Factory    | Repaired Aerolev Unit
 13303 | -5/Factory    | Core integrity fell below 20%
 13353 | -5/Factory    | Discovered new exit (range 7)
 13355 | -5/Factory    | Reached level 20
 13390 | -5/Factory    | Identified exit to Upper Caves
 13403 | -5/Factory    | Discovered new exit (range 6)
 13405 | -5/Factory    | Identified exit to Extension
 13511 | -5/Factory    | Fabricated Exp. Actuator Array?
 13551 | -5/Factory    | Cargo convoy interrupted
 13672 | -5/Factory    | Destroyed 8 combat bots
 13845 | -5/Factory    | Entered Extension
 13847 | -5/Extension  | Reached level 21
 13927 | -5/Extension  | Repaired Aerolev Unit
 14053 | -5/Extension  | Rescued a captive Derelict
 14059 | -5/Extension  | Destroyed 11 combat bots
 14094 | -5/Extension  | Upgraded with Utility slot (x1)
 14095 | -5/Extension  | Disrupted transfer network
 14116 | -5/Extension  | Spotted B-75 Beast
 14121 | -5/Extension  | Spotted B-75 Beast
 14183 | -5/Extension  | Reached level 22
 14187 | -5/Extension  | Upgraded with Power slot (x1)
 14187 | -5/Extension  | Upgraded with Weapon slot (x1)
 14205 | -5/Extension  | Rescued a captive Derelict
 14233 | -5/Extension  | Rescued A7
 14395 | -5/Extension  | Destroyed 7 combat bots
 14405 | -5/Extension  | Discovered new exit (range 10)
 14405 | -5/Extension  | Discovered new exit (range 6)
 14443 | -5/Extension  | Identified exit to Cetus
 14444 | -5/Extension  | Identified exit to Factory
 14445 | -5/Extension  | First assault squad dispatched
 14450 | -5/Extension  | Entered Cetus
 14450 | -5/Cetus      | Accompanied by 1 ally (A7)
 14455 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 14456 | -5/Cetus      | Spotted Cetus Guard
 14456 | -5/Cetus      | Spotted Cetus Guard
 14456 | -5/Cetus      | Spotted Cetus Guard
 14456 | -5/Cetus      | Spotted Cetus Guard
 14477 | -5/Cetus      | Allies destroyed Cetus Guard
 14486 | -5/Cetus      | Allies destroyed Cetus Guard
 14489 | -5/Cetus      | Destroyed Cetus Guard
 14491 | -5/Cetus      | Rewired Cetus Guard
 14595 | -5/Cetus      | Started Cetus Manufacturing Module
 14604 | -5/Cetus      | Escorted A7 to Cetus Mainframe
 14620 | -5/Cetus      | Manufactured an Enhanced Grunt
 14637 | -5/Cetus      | Discovered new exit (range 16)
 14645 | -5/Cetus      | Manufactured an Enhanced Grunt
 14670 | -5/Cetus      | Manufactured an Enhanced Grunt
 14695 | -5/Cetus      | Manufactured an Enhanced Grunt
 14711 | -5/Cetus      | Spotted Cetus Guard
 14711 | -5/Cetus      | Spotted Cetus Guard
 14712 | -5/Cetus      | Spotted Cetus Guard
 14717 | -5/Cetus      | Discovered exit to Factory (range 17)
 14718 | -5/Cetus      | Spotted Cetus Guard
 14720 | -5/Cetus      | Manufactured an Enhanced Grunt
 14724 | -5/Cetus      | Destroyed Cetus Guard
 14728 | -5/Cetus      | Allies destroyed Cetus Guard
 14728 | -5/Cetus      | Reached level 23
 14728 | -5/Cetus      | Destroyed Cetus Guard
 14734 | -5/Cetus      | Allies destroyed Cetus Guard
 14735 | -5/Cetus      | Met Revision 17
 14784 | -5/Cetus      | Extracted ID and sensor layout for unrecognized location from A7's data core
 14804 | -5/Cetus      | Entered Factory
 14804 | -4/Factory    | Accompanied by 5 allies
 14804 | -4/Factory    | Upgraded with Propulsion slot (x1)
 14806 | -4/Factory    | Reached level 24
 14905 | -4/Factory    | Identified exit to Garrison
 14991 | -4/Factory    | Fabricated Cmb. Airjet?
 15077 | -4/Factory    | Garrison activated, responded to threat
 15145 | -4/Factory    | Reached level 25
 15286 | -4/Factory    | Discovered new exit (range 15)
 15369 | -4/Factory    | Found Exp. ECM Suite
 15409 | -4/Factory    | Sucked down chute
 15409 | -4/Factory    | Entered Waste
 15419 | -4/Waste      | Spotted C-40 Crusher
 15422 | -4/Waste      | Spotted C-40 Crusher
 15427 | -4/Waste      | Spotted C-40 Crusher
 15428 | -4/Waste      | Spotted C-40 Crusher
 15429 | -4/Waste      | Spotted C-40 Crusher
 15429 | -4/Waste      | Spotted C-40 Crusher
 15437 | -4/Waste      | Build established: Hacker-Mutant
 15447 | -4/Waste      | Discovered new exit (range 11)
 15453 | -4/Waste      | Entered Factory
 15536 | -4/Factory    | Repaired Broken Adv. Variable Charge Gun?
 15658 | -4/Factory    | Discovered new exit (range 13)
 15697 | -4/Factory    | Entered Research
 15699 | -3/Research   | Reached level 26
 15700 | -3/Research   | Upgraded with Utility slot (x1)
 15802 | -3/Research   | Garrison activated, responded to threat
 15839 | -3/Research   | Reached level 27
 15845 | -3/Research   | Core integrity fell below 50%
 15879 | -3/Research   | Destroyed 8 combat bots
 15897 | -3/Research   | Revision forces began assault on 0b10
 15927 | -3/Research   | Met up with Revision 17++
 15946 | -3/Research   | Fabricated Cmb. Airjet?
 16275 | -3/Research   | Spotted B-86 Titan
 16397 | -3/Research   | Research terminal network offline
 16476 | -3/Research   | Found Prototype Device
 16476 | -3/Research   | Identified Exp. Thermal Shield
 16573 | -3/Research   | Discovered new exit (range 10)
 16592 | -3/Research   | Entered another Research area
 16594 | -2/Research   | Reached level 28
 16594 | -2/Research   | Reached level 29
 16618 | -2/Research   | Upgraded with Power slot (x1)
 16618 | -2/Research   | Upgraded with Propulsion slot (x1)
 16652 | -2/Research   | Spotted B-90 Cyclops
 16716 | -2/Research   | Identified exit to Access
 17080 | -2/Research   | Found Prototype Device
 17080 | -2/Research   | Identified Exp. Shock Absorption System
 17096 | -2/Research   | Entered Access
 17098 | -1/Access     | Reached level 30
 17098 | -1/Access     | Reached level 31
 17105 | -1/Access     | Upgraded with Utility slot (x1)
 17565 | -1/Access     | Reached level 32
 17593 | -1/Access     | Core integrity fell below 50%
 17610 | -1/Access     | Destroyed 7 combat bots
 17623 | -1/Access     | Core integrity fell below 20%
 17627 | -1/Access     | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
17613_ Extracted 12 energy.
17614_ Extracted 48 energy.
17615_ Overload: Heat surge (+176).
17616_ Extracted 48 energy.
17617_ Upgraded: Core Integrity (+300)
17617_ Upgraded: TH Resistance % (+5)
17618_ Cmb. Airjet broken.
17618_ Overheating: Short circuit.
17618_ G-73 Enforcer destroyed.
17619_ Power failure, Backup Power VII shutdown.
17619_ Overheating: Core damaged (-221).
17619_ Knocked back.
17621_ Power failure, Mni. Fusion Reactor shutdown.
17621_ Com. Particle Reactor broken.
17621_ Overheating: Short circuit.
17622_ Knocked back. <x2>
17624_ U-05 Engineer destroyed.
17625_ Acquired 18 matter.
17625_ Acquired 2 matter.
17625_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??#              #???????????????????????????????? |
| ??#              #???????????????????????????????? |
| ??#       ########???????????????????????????????? |
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| ??#       #         #????????????????????????????? |
| ??#       #     "   #????????????????????????????? |
| ??#       #    """  #????????????????????????????? |
| ??#       #   """   #????????????????????????????? |
| ??#       #    "    #??????##############????????? |
| ??#       #        ????????#            #????????? |
| ??#       #?     ??????????#            #????????? |
| +##       ####+#############   ""     ""#?   ????? |
|                            #   ""     ""#?   #???? |
|                            #  """"    ""#?   #???? |
| #########################  #  """"     G##   #???? |
| ???????#!         !%=   +  +  """"    ""##   #???? |
| ???????#        ]  !    # A#  """"    ""##   #???? |
| ???????#                #  #  """"    ""##   #???? |
| ???????#[!!    """""    #  #   ""       ##   #???? |
| ???????#[!!  """"""""   #  #            ##   #???? |
| ???????#/!   """"""""   #  #            ##   #???? |
| ???????#       """""    #  ##########+####   #???? |
| ???????#                #  ##     ??#%#??#   +???? |
| ???????#             =  #% ##      ?# #??#   #???? |
| ???????##################@ ##      ?#%#?##   ##??? |
| ????????????????????????#  ##       #[#?#     #??? |
| ???????????????????????##H%;# *    !#!### [!! #??? |
| ?????????????????"######= w##     [[= %=[ = ! #??? |
| ?????????????????"       % ##      %#*### =[! #??? |
| ?????????????????"        %## ^ ^   #!#?#     #??? |
| ?????????????????"         ##    ^ ?#!#?###+###??? |
| ?????????????????"  %      ##      ?# #??????????? |
| ?????????????????"         ##     ??# #??????????? |
| ?????????????????"     H   #######??# #??????????? |
| ?????????????????"      g  #????????# #??????????? |
| ?????????????????"! %*g! g #????????# #??????????? |
| ?????????????????"""" "" % #????????# #??????????? |
| ?????????????????""""T""" %#????????# #??????????? |
| ?????????????????"####### %#????????# #######????? |
| ????????????????????????#  #????????#       #????? |
| ????????????????????????#=*##########       #????? |
| ????????????????????????#%*#**%     #       #????? |
| ????????????????????????#%%#==!*    #       #????? |
| ????????????????????????#%=+%===    #       #????? |
| ????????????????????????#*%#=[=!    #       #????? |
| ????????????????????????#%*[=![     #       #????? |
| ????????????????????????#==#[%!     #       ###### |
| ????????????????????????#  #=       #       ##     |
| ????????????????????????#  #        "        #   " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          74
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               3
Jamming Range              12
Cloak Strength             3
Power Amplification        30
Armor Coverage             450
Resistance: KI             25
Resistance: TH             5
Point Defense Rating       160
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                66
Melee Accuracy             12
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          40
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
           Shield Generator | -9/Materials | Hacked
                Cmb. Airjet | -9/Materials | Scanalyzed
        Exp. Actuator Array | -8/Materials | Scanalyzed
        Mni. Fusion Reactor | -8/Materials | Scanalyzed
      Hvy. Deuterium Engine | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -8/Storage   | Hacked
              Hacking Suite | -8/Storage   | Hacked
         Hvy. Plasma Cannon | -8/Storage   | Hacked
    Imp. Signal Interpreter | -8/Storage   | Hacked
             Microactuators | -8/Recycling | Hacked
                   Flak Gun | -8/Recycling | Hacked
                   Coil Gun | -8/Recycling | Hacked
              Gatling Laser | -8/Recycling | Hacked
                 Arm. Wheel | -8/Recycling | Hacked
        EM Disruption Field | -8/Recycling | Hacked
          Lrn. Tractor Beam | -8/Recycling | Hacked
      Imp. Shield Generator | -6/Garrison  | Hacked
        Imp. Actuator Array | -6/Garrison  | Hacked
        Imp. Linear Gravjet | -5/Factory   | Hacked
          Exp. Sensor Array | -5/Factory   | Scanalyzed
           Adv. Force Field | -5/Factory   | Scanalyzed
  System Restoration Module | -5/Factory   | Scanalyzed
      Adv. Shield Generator | -5/Extension | Hacked
  Adv. Field Recycling Unit | -5/Extension | Hacked
          Arm. Heavy Treads | -5/Extension | Hacked
           Particle Reactor | -5/Extension | Hacked
         Adv. Hacking Suite | -5/Extension | Hacked
            Power Amplifier | -5/Extension | Hacked
           Enh. Nova Cannon | -4/Factory   | Hacked
      Com. Particle Reactor | -4/Factory   | Scanalyzed
          Enh. Gauss Cannon | -4/Factory   | Extracted
        Point Defense Array | -4/Factory   | Scanalyzed
           Adv. Energy Well | -4/Factory   | Scanalyzed
          Hvy. Siege Treads | -4/Factory   | Hacked
      Biometal Heavy Treads | -4/Factory   | Hacked

 Robot Schematics 
------------------
     M-13 Machinist | -10/Materials | Hacked
 O-24 Administrator | -8/Materials  | Hacked
     X-72 Disruptor | -5/Extension  | Hacked

 Fabricated
------------
 Exp. Actuator Array | x1 | -5/Factory  
         Cmb. Airjet | x2 | -4/Factory  
         Cmb. Airjet | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  Cet  Fac  Was  Fac  Res  Res  Acc  
Levels Raised              31    | .    1    1    4    2    .    .    3    1    1    1    1    2    2    2    1    2    .    .    2    2    3    
  XP Earned                49875 | 3000 2805 1000 6692 1731 169  700  4100 1564 817  1500 2074 2978 3744 2393 1196 2839 67   258  3397 3307 3544 
  XP Spent                 49410 | 2300 2175 1200 6125 1700 .    .    5560 1250 .    2300 .    5820 1080 4500 .    2410 .    .    5110 2330 5550 
Upgrades                   77    | 6    7    2    11   1    .    .    11   1    .    1    .    6    7    3    .    5    .    .    3    3    10   
  Power Slot               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Propulsion Slot          4     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Utility Slot             12    | 1    1    1    1    1    .    .    1    .    .    1    .    2    .    1    .    .    .    .    1    .    1    
  Weapon Slot              2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Core Integrity           22    | .    .    .    .    .    .    .    4    .    .    .    .    4    6    .    .    .    .    .    .    .    8    
  Heat Dissipation         5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    
  Energy Generation        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Mass Support             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Inventory Capacity       6     | 2    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Sight Range              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             5     | .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            6     | .    1    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Protomatter Created        5186  | .    335  53   626  143  .    .    598  320  139  .    156  196  397  472  53   216  .    246  589  312  335  
  Integrity Restored       14270 | .    742  297  1289 553  .    .    1704 395  363  .    629  708  1074 1546 516  666  .    720  1478 795  795  
    Core                   11344 | .    477  178  897  410  .    .    1219 283  185  .    614  708  1074 1357 516  666  .    194  1148 795  623  
    Parts                  2926  | .    265  119  392  143  .    .    485  112  178  .    15   .    .    189  .    .    .    526  330  .    172  
Protomatter Decayed        3216  | 11   72   114  231  7    .    46   11   100  15   .    .    47   317  68   109  67   .    .    1954 47   .    

 Game 
------
Seed              ShockLargeBuckler
  Manual?         0
Play Time         04:21:56
  Cumulative      467.3 hours
  Start           2023.08.28 @ 01:55:46
  End             2024.01.21 @ 17:37:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          182
  Rogue           179
  Adventurer      3
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/0/1/0/1/0/0/0
Lore%             84
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67c0bf56-67ee-475d-ae38-6c58e2853b1e