Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.25 @ 20:14:43 Player: Boodz Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (62) 310 Value Destroyed (1806) 1806 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (851) 851 TOTAL SCORE: 9867 Bonus ------- Follower Combat Kills 251 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 32/1300 Matter 293/300 Energy 82/100 System Corruption 0% Temperature Warm (180) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Signal Interpreter Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Improved Gyrokinetic Inverter Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Transmission Jammer > --- WEAPON ----------- Autogun Ripper > --- INVENTORY -------- Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter [Rating: 89] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 2 . . . . 2 . . 2 . . 2 Power 3 | . . . . . 1 1 . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . 1 . . . . 1 . . . . . . Utility 7 | . . . . 2 1 . . . . . 1 . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 111 | 6 4 . 14 10 10 3 3 2 . 1 1 9 . 28 3 . 17 Power 20 | 1 . . 1 1 1 . 2 1 . 1 . 2 . 6 1 . 3 Engine 7 | 1 . . 1 1 1 . . 1 . . . 1 . 1 . . . Core 9 | . . . . . . . 2 . . 1 . 1 . 4 1 . . Reactor 4 | . . . . . . . . . . . . . . 1 . . 3 Propulsion 48 | 2 2 . 9 . 6 1 1 . . . 1 4 . 12 1 . 9 Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 17 | . 2 . 4 . 2 . . . . . . . . 6 . . 3 Flight 29 | . . . 5 . 4 1 1 . . . 1 4 . 6 1 . 6 Utility 25 | 1 2 . 1 4 2 2 . 1 . . . 1 . 9 . . 2 Device 12 | . . . . 2 1 1 . . . . . . . 7 . . 1 Storage 3 | 1 2 . . . . . . . . . . . . . . . . Processor 4 | . . . 1 2 . 1 . . . . . . . . . . . Hackware 5 | . . . . . 1 . . 1 . . . 1 . 2 . . . Protection 1 | . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 18 | 2 . . 3 5 1 . . . . . . 2 . 1 1 . 3 Energy Gun 6 | 1 . . 3 2 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 1 . . . 1 . . . . . . . . . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 . . . . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 71 | . . . 8 . 1 . 1 . . . . 8 . 20 4 . 29 Power 13 | . . . . . . . . . . . . 2 . 3 1 . 7 Propulsion 36 | . . . 6 . . . 1 . . . . 4 . 11 2 . 12 Utility 13 | . . . . . 1 . . . . . . 1 . 5 1 . 5 Weapon 9 | . . . 2 . . . . . . . . 1 . 1 . . 5 Highest Loss Streak 17 | . . . 4 . 1 . 1 . . . . 4 . 17 3 . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 85 91 92 86 86 86 86 86 86 82 80 82 65 86 78 43 Engine 7 | . 14 14 11 9 12 13 9 5 6 2 . 2 5 3 2 . . Core 4 | . . . . . . . 3 6 6 10 11 7 5 7 12 15 3 Hover 7 | . 26 28 30 . . . . . . . . . . 12 25 15 10 Flight 23 | . . . 8 36 29 33 33 33 33 33 35 34 35 9 . 5 5 Device 6 | . . . . 9 7 6 6 6 6 6 5 5 5 10 20 15 3 Storage 5 | . 14 14 11 9 7 6 6 6 6 6 5 5 5 . . . . Processor 11 | . . . 9 18 15 13 13 13 13 13 11 11 11 10 10 10 9 Hackware 3 | . . . . . 4 6 6 6 6 6 5 5 5 2 . . . Energy Gun 2 | . 14 14 13 9 . . . . . . . . . . . . . Ballistic Gun 1 | . 14 14 7 . . . . . . . . . . . 2 5 1 Slashing Weapon 4 | . . . . . 7 6 6 6 6 6 5 4 5 5 5 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 45 | 14 29 19 20 19 24 24 28 28 27 28 28 28 24 34 37 36 45 Greatest Support 56 | 20 20 14 28 16 24 29 29 28 28 28 33 34 30 56 56 34 45 Greatest Overweight (x) 6 | . 2 1 4 1 1 . 1 . . . . . . 6 1 1 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Most Carried 10 | 6 9 8 10 10 10 10 10 10 10 10 10 10 7 9 5 3 5 Average Carried 8 | 3 7 8 7 8 9 9 9 8 9 10 9 8 7 5 4 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 6 8 8 10 10 10 10 8 10 10 10 10 7 7 5 3 3 3 Class Distribution -------------------- 46% | Scout 17% | Mutant 17% | Scavenger-Scout 12% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Ninja | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Matter Collected 1455 | 201 101 . 233 80 122 . 55 20 . 10 . 93 . 235 89 . 216 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1982 | . 260 . 464 100 184 . 56 13 . . . 125 . 477 99 . 204 Parts 156 | . 18 . 38 5 16 . 4 1 . 2 . 9 . 35 9 . 19 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 7 3 . 6 . 6 . . 7 . . Prevented 5 | . . . . . . . . . . 4 . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 43 | . 3 . 12 2 1 . 1 1 . 1 . 5 . 8 4 . 5 Melee 18 | . . . . . 1 . 1 1 . 1 . 5 . 8 1 . . Guns 22 | . 3 . 12 2 . . . . . . . . . . 3 . 2 Cannons 3 | . . . . . . . . . . . . . . . . . 3 Classes Destroyed 13 | . 4 . 4 . 1 . 1 1 . 1 . . . 1 . . . Worker 3 | . . . 1 . 2 . . . . . . . . . . . . Builder 4 | . 1 . . . 1 . . . . . . . . . . . 2 Recycler 2 | . 1 . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . 1 . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . Watcher 7 | . 2 . 2 . 1 . . . . . . . . 2 . . . Swarmer 24 | . . . 7 . . . . . . . . 5 . 4 4 . 4 Grunt 3 | . 3 . . . . . . . . . . . . . . . . Sentry 8 | . . . 5 2 . . . . . . . . . . . . 1 Hunter 3 | . . . . . . . 1 . . . . . . 2 . . . Programmer 3 | . . . . . 1 . . . . . . . . 2 . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 5 . 7 2 4 . 1 1 . 1 . 4 . 3 3 . 3 Combat Bots Only 6 | . 2 . 6 2 1 . 1 1 . 1 . 4 . 3 3 . 2 Max Kills in Single Turn 2 | . 2 . 1 1 1 . 1 1 . 1 . 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 . 1 . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Damage Taken 7212 | . 97 30 511 133 138 . 147 24 . 10 . 767 . 1870 264 . 3221 Core 2672 | . 15 . 81 44 30 . . . . . . 179 . 1021 34 . 1268 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . 18 . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 94 79 92 95 . . . . 100 . . 82 . . 8 . Volleys Fired 101 | . 12 . 42 7 . . . . . . . . . . 10 . 30 Largest 2 | . 2 . 2 2 . . . . . . . . . . 1 . 2 Hottest 142 | . 60 . 106 106 . . . . . . . . . . 23 . 142 Shots Fired 165 | . 24 . 80 12 . . . . . . . . . . 10 . 39 Gun 138 | . 24 . 80 12 . . . . . . . . . . 10 . 12 Cannon 27 | . . . . . . . . . . . . . . . . . 27 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 80 | . 12 . 28 . . . . . . . . . . . 10 . 30 Thermal 52 | . . . 40 12 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 33 | . 12 . 12 . . . . . . . . . . . . . 9 Robot Hit Streak 10 | . 7 . 10 10 . . . . . . . . . . 2 . 7 Robot Miss Streak 5 | . 2 . 5 1 . . . . . . . . . . 2 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . 2 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 158 | . 17 . 45 11 8 . 4 3 . 1 . 7 . 30 6 . 26 Core Hits 78 | . 11 . 22 5 2 . 2 . . 1 . 4 . 14 4 . 13 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . 2 . . . 2 . . . . 1 . 2 . . 2 Burn 1 | . . . 1 . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . 2 . . . . 1 . 2 . . . Melee Attacks 168 | . . . . . 63 . 28 4 . 4 . 19 . 45 5 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 168 | . . . . . 63 . 28 4 . 4 . 19 . 45 5 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 4 . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4808 | . 323 . 672 145 630 . 209 192 . 57 . 295 . 1315 142 . 828 Guns 1268 | . 247 . 631 145 . . . . . . . . . . 68 . 177 Cannons 651 | . . . . . . . . . . . . . . . . . 651 Explosions 117 | . 76 . 41 . . . . . . . . . . . . . . Melee 2772 | . . . . . 630 . 209 192 . 57 . 295 . 1315 74 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1079 | . 106 . 193 . . . . . . . . . . . 68 . 712 Thermal 579 | . 76 . 358 145 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 378 | . 141 . 121 . . . . . . . . . . . . . 116 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2772 | . . . . . 630 . 209 192 . 57 . 295 . 1315 74 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 2 . . . . . . 11 11 5 8 8 . Average Corruption 5 | . . . . . 2 . . . . . . 11 11 4 5 8 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . 6 . . . . . . 7 3 5 4 1 . Message Errors 6 | . . . . . 3 . . . . . . 1 2 . . . . Matter Fused 9 | . . . . . 1 . . . . . . 1 1 3 3 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . 1 . 1 . Energy Discharges 3 | . . . . . 1 . . . . . . 1 . 1 . . . Data Loss (minor) 4 | . . . . . 1 . . . . . . 2 . . 1 . . Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 442 | . . . 2 . 274 . . 50 . . . 8 . 105 . . 3 Projectiles 3 | . . . . . . . . . . . . . . . . . 3 Explosions 2 | . . . 2 . . . . . . . . . . . . . . Melee 437 | . . . . . 274 . . 50 . . . 8 . 105 . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . 10 . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 491 | . 129 . 415 225 5 41 93 69 192 115 109 186 96 126 6 175 491 Average Temperature 63 | . 70 . 114 122 1 16 37 29 67 43 47 60 44 39 2 117 221 Received Heat Transfer 467 | . 75 . 99 18 . . . . . 20 . 9 . 21 . . 225 Effects 8 | . . . 2 1 . . . . . . . . . . . . 5 Shutdowns 3 | . . . 1 . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . Interference 3 | . . . . 1 . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . . . . . . Heat Transferred 1432 | . 50 . 975 407 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Peak Influence 315 | . 112 48 310 233 234 83 . . . . 315 . . 225 . . 74 Initial 300 | . . 43 18 83 112 83 . . . . 300 . . 175 . . 54 Average 122 | . 27 46 144 172 127 83 . . . . 308 . . 145 . . 33 Maximum Alert Level 1 | . . . 1 1 1 . . . . . 1 . . 1 . . . Low Security (%) 83 | 100 100 100 79 46 87 100 . . . . . . . 87 . . 100 Level 1 16 | . . . 20 53 12 . . . . . 100 . . 12 . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . 5 . . . . . . . . 3 . . 1 Investigation 3 | . . . . . 2 . . . . . . . . 1 . . . Extermination 4 | . . . . . 2 . . . . . . . . 2 . . . Reinforcement 2 | . . . 1 . 1 . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Distress Signals 5 | . 1 . 2 1 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 107 | . 5 3 18 5 18 . 1 1 . 3 . 18 . 16 6 . 13 Peak Tracking Total 8 | . 4 3 8 3 6 . 1 1 . 4 . 6 . 6 3 . 7 Tactical Retreats 14 | . . . 1 . 5 . . . . 1 . 5 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Traps Triggered 2 | . . . . . 1 . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Machines Disabled 2 | . . . 1 . . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Machines Accessed 14 | . . 1 . 1 8 . . 1 . . . . . 3 . . . Terminals 10 | . . 1 . 1 6 . . . . . . . . 2 . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 29 | . . 1 . 1 20 . . 1 . . . . . 6 . . . Successful 14 | . . 1 . . 8 . . 1 . . . . . 4 . . . Failed 15 | . . . . 1 12 . . . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 11 | . . . . . . . . . 8 . 2 . . 1 . . . Terminals 18 | . . 1 . 1 13 . . . . . . . . 3 . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . Repair Stations 5 | . . . . . 5 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . . 1 . . 5 . . 1 . . . . . 2 . . . Record 1 | . . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 . 1 6 . . . . . . . . 2 . . . Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . 10 . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Total Allies 8 | . . . . . . . . . 8 . . . . . . . . Largest Group 8 | . . . . . . . . . 8 8 6 6 . . . . . Highest-Rated Group 260 | . . . . . . . . . 260 260 193 193 . . . . . Highest-Rated Ally 40 | . . . . . . . . . 40 40 40 40 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . 36 1 5 . . . . . Total Damage 1356 | . . . . . . . . . . 1178 11 167 . . . . . Kills 8 | . . . . . . . . . . 6 . 2 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 . 1 . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Turns Passed 5424 | 57 192 41 486 199 1068 71 625 91 478 414 102 391 64 555 287 18 285 Spaces Moved 8015 | 38 116 36 307 348 1772 223 730 247 911 723 188 742 153 717 499 17 248 Core 20 | 9 . . . . . . . . . . . . . 10 . . 1 Treads . | . . . . . . . . . . . . . . . . . . Legs 33 | 29 4 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1699 | . 112 36 199 . 91 . . . . . . . . 605 499 17 140 Flight 6263 | . . . 108 348 1681 223 730 247 911 723 188 742 153 102 . . 107 Fastest Speed 21 | 50 56 116 31 31 31 27 26 26 26 26 22 21 21 21 46 108 31 Average Speed 35 | 103 100 116 55 31 32 27 30 26 26 26 22 22 21 52 46 108 73 Slowest Speed 360 | 120 176 116 360 111 117 31 109 26 26 26 26 28 21 350 108 108 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . 1 1 1 . 1 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 35 | 3 25 11 35 28 39 6 74 54 84 89 4 76 16 11 61 6 8 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . 1 . . 1 . . . . . Known Exits Taken 14 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . 2 1 2 5 . 2 . . 1 . . Spaces Dug 51 | . . . . . 14 . 23 . . 2 . 8 . 2 2 . . Terrain Destroyed 64 | . 3 . 4 . 14 . 23 . . 2 . 8 . 2 2 . 6 Melee 51 | . . . . . 14 . 23 . . 2 . 8 . 2 2 . . Projectile 6 | . . . . . . . . . . . . . . . . . 6 AOE 7 | . 3 . 4 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Total 10074 | 55 167 35 541 424 2143 231 1077 265 1152 939 248 932 184 813 538 16 314 Wait 1558 | . 27 . 162 50 270 . 317 7 238 212 55 158 32 6 22 . 2 Move 7989 | 37 115 35 304 345 1769 222 727 246 910 722 187 740 152 716 498 16 248 Hop 4 | . . . 1 1 1 . 1 . . . . . . . . . . Pick Up 101 | 12 5 . 14 5 17 4 . 5 2 . 3 4 . 13 . . 17 Fast Attach 18 | . 1 . . . . . . . . . . 1 . 14 2 . . Attach 74 | 6 1 . 13 6 5 1 1 1 . . 1 8 . 13 1 . 17 Detach 8 | . . . 2 4 . . . . . . . 1 . 1 . . . Swap 19 | . 2 . 1 4 5 2 2 1 . 1 . . . 1 . . . Drop 33 | . 4 . 2 2 13 2 1 1 2 . 2 . . 4 . . . Fire 101 | . 12 . 42 7 . . . . . . . . . . 10 . 30 Melee 168 | . . . . . 63 . 28 4 . 4 . 19 . 45 5 . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 250 | -10/Materials | Entered Mines 282 | -10/Mines | Discovered new exit (range 9) 291 | -10/Mines | Entered Materials 291 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 558 | -9/Materials | Lost 3 parts (2n1w) 662 | -9/Materials | Lost 4 parts (3n1w) 774 | -9/Materials | Discovered new exit (range 5) 776 | -9/Materials | Identified exit to Materials 777 | -9/Materials | Entered another Materials area 777 | -8/Materials | Evolved 2 slots: Utility x2 944 | -8/Materials | Discovered new exit (range 17) 956 | -8/Materials | Identified exit to Factory 976 | -8/Materials | Entered Factory 976 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1171 | -7/Factory | Build established: Scavenger-Scout 1255 | -7/Factory | Repaired Flight Unit? 1524 | -7/Factory | Build established: Scout 1884 | -7/Factory | Identified exit to Lower Caves 2041 | -7/Factory | Discovered new exit (range 9) 2044 | -7/Factory | Identified exit to Factory 2044 | -7/Factory | Entered another Factory area 2044 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2058 | -6/Factory | Discovered new exit (range 17) 2115 | -6/Factory | Identified exit to Lower Caves 2115 | -6/Factory | Entered Lower Caves 2700 | -6/Lower Caves | Encountered a Warlord checkpoint 2738 | -6/Lower Caves | Discovered new exit (range 6) 2739 | -6/Lower Caves | Identified exit to Lower Caves 2740 | -6/Lower Caves | Entered another Lower Caves area 2829 | -6/Lower Caves | Discovered new exit (range 12) 2831 | -6/Lower Caves | Identified exit to Zion 2831 | -6/Lower Caves | Entered Zion 2849 | -6/Zion | Discovered new exit (range 10) 2854 | -6/Zion | Identified exit to Proximity Caves 2882 | -6/Zion | Learned location of Warlord (-5) 2885 | -6/Zion | Received a hallucinogenic algorithm 2926 | -6/Zion | Gained Derelict followers 2976 | -6/Zion | Found Prototype Device 3027 | -6/Zion | Imprinted 3029 | -6/Zion | Declared Zion's savior 3309 | -6/Zion | Entered Proximity Caves 3309 | -5/Proximity Caves | Accompanied by 8 allies 3403 | -5/Proximity Caves | Spotter reported a threat 3403 | -5/Proximity Caves | Spotter reported a threat 3510 | -5/Proximity Caves | Learned Factory security intel 3526 | -5/Proximity Caves | Spotted B-75 Beast 3624 | -5/Proximity Caves | Discovered new exit (range 10) 3626 | -5/Proximity Caves | Identified exit to Factory 3723 | -5/Proximity Caves | Entered Factory 3723 | -5/Factory | Accompanied by 6 allies 3723 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3724 | -5/Factory | Identified exit to Upper Caves 3740 | -5/Factory | Discovered exit to Upper Caves (range 21) 3825 | -5/Factory | Entered Upper Caves 3825 | -5/Upper Caves | Accompanied by 6 allies 3827 | -5/Upper Caves | Identified exit to Upper Caves 3831 | -5/Upper Caves | Learned location of Armory (-4) 3897 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4013 | -5/Upper Caves | Crushed by falling debris 4014 | -5/Upper Caves | System corruption reached 10% 4044 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 4115 | -5/Upper Caves | Lost 3 parts (1p2n) 4168 | -5/Upper Caves | Spotted B-75 Beast 4216 | -5/Upper Caves | Entered another Upper Caves area 4276 | -5/Upper Caves | Discovered new exit (range 8) 4277 | -5/Upper Caves | Identified exit to Factory 4280 | -5/Upper Caves | Entered Factory 4280 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4281 | -4/Factory | Identified exit to Armory 4373 | -4/Factory | Core integrity fell below 50% 4428 | -4/Factory | Lost 17 parts (3p10n4u) 4632 | -4/Factory | Core integrity fell below 20% 4670 | -4/Factory | Lost 3 parts (1n1u1w) 4735 | -4/Factory | Build established: Scavenger-Ninja 4822 | -4/Factory | Discovered new exit (range 8) 4828 | -4/Factory | Fabricated Nuclear Pulse Thruster? 4831 | -4/Factory | Identified exit to Upper Caves 4835 | -4/Factory | Entered Upper Caves 4913 | -4/Upper Caves | Encountered a Warlord checkpoint 5102 | -4/Upper Caves | Discovered new exit (range 15) 5121 | -4/Upper Caves | Identified exit to Upper Caves 5122 | -4/Upper Caves | Entered another Upper Caves area 5126 | -4/Upper Caves | Discovered new exit (range 10) 5139 | -4/Upper Caves | Identified exit to Research 5140 | -4/Upper Caves | Entered Research 5140 | -3/Research | Evolved 2 slots: Utility x2 5151 | -3/Research | Lost 3 parts (2n1u) 5257 | -3/Research | Core integrity fell below 50% 5280 | -3/Research | Lost 14 parts (4p4n3u3w) 5352 | -3/Research | Lost 7 parts (1p4n2u) 5364 | -3/Research | Garrison activated, responded to threat 5411 | -3/Research | Core integrity fell below 20% 5425 | -3/Research | Self-destructed Last Messages --------------- Wall collapses. Y-72 Warden Med. Treads blasted off. Penetrated by Slug. Hvy. Gauss Cannon destroyed. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Wall. Impulse Thruster Array destroyed. Acquired 53 matter. Acquired 4 matter. Acquired 20 matter. Acquired 3 matter. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates U-05 Engineer. Antigrav System destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????## #?????????????????????????? | | ?????????????????? ?????????????????????????? | | ???????????????# ?????????????????????????? | | ???????????????+ ????????????????????????? | | ???????????????? ????????????????????????? | | ???????????????? ????????????????????????? | | ???????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????? "????????????????????????? | | ?????????????##??# ""???????????????????????? | | ?????????????"" ?# "????????????????????????? | | ??????????????" # ????????????????????????? | | ??????????????? # ????????????????????????? | | ???????????????? / ?????????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ##############????????????? | | ?????????????????# # =] #????????????? | | ?????????????????# #=!k !#????????????? | | ???????????????# %!#Ykk% #????????????? | | #??????????????# ukY! #????????????? | | #??????????????# %%#h@u= #????????????? | | #?????########## % ##############????????????? | | #?????# # # #???????????????? | | #?????# # # #???????????????? | | #?????# """ # # """" #???????????????? | | #?????# """ # # ""R"" #???????????????? | | #?????# """ + + "" "" "#??????????????? | | +?????# # # # #?????????????? | | #?????# # # ###?????????????? | | ??????# # # #???????????????? | | ??????# [# ###########???????????????? | | #??????########## #?????????????????????????? | | #???????????????# #?????????????????????????? | | ################# #?????????????????????????? | | # ## ** # #?????????????????????????? | | # ## ** # #?????????????????????????? | | # ## * # #?????????????????????????? | | # ??# # #?????????????????????????? | | ##+##### # =#?????????????????????????? | | / # %#?????????????????????????? | | # + +?????????????????????????? | | # # #?????????????????????????? | | + # #?????????????????????????? | | ################## #?????????????????????????? | | ????????????????? [ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 49 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Evasion (%) 65 Offensive Hacking 22 Item Schematics ----------------- Mak. Hover Unit | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Force Field | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive M-28 Smith | -6/Zion | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Can't Catch Me Close Call Just What I Needed Knowing Is Half The Battle Novice Programmer Part-time Excavator Challenges ------------ None Game ------ Seed ChainGuidanceCleaver Manual? 0 Play Time 03:14:00 Cumulative 24.0 hours Start 2023.10.22 @ 21:48:01 End 2023.10.25 @ 20:14:43 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dbb5c1cd-7aaa-4396-b876-136ee972e7fa