Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.25 @ 20:14:43

Player: Boodz

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (62)      310
Value Destroyed (1806)     1806
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (851)                851
              TOTAL SCORE: 9867

 Bonus
-------
Follower Combat Kills      251
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             32/1300
Matter                     293/300
Energy                     82/100
System Corruption          0%
Temperature                Warm (180)
Movement                   Hovering (70)
Location                   -3/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Xenon Bombardment Thruster
  Improved Signal Interpreter
  Advanced Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
     Micro Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Antigrav System
  Improved Gyrokinetic Inverter
           Nuclear Pulse Array
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Transmission Jammer
>          --- WEAPON -----------
           Autogun
           Ripper
>          --- INVENTORY --------
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
[Rating: 89]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Greatsword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   2   2   2   .   .   .   .   2   .   .   2   .   .   2   
  Power                    3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   2   1   .   .   .   .   .   1   .   .   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 6   4   .   14  10  10  3   3   2   .   1   1   9   .   28  3   .   17  
  Power                    20   | 1   .   .   1   1   1   .   2   1   .   1   .   2   .   6   1   .   3   
    Engine                 7    | 1   .   .   1   1   1   .   .   1   .   .   .   1   .   1   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   2   .   .   1   .   1   .   4   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Propulsion               48   | 2   2   .   9   .   6   1   1   .   .   .   1   4   .   12  1   .   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   2   .   4   .   2   .   .   .   .   .   .   .   .   6   .   .   3   
    Flight                 29   | .   .   .   5   .   4   1   1   .   .   .   1   4   .   6   1   .   6   
  Utility                  25   | 1   2   .   1   4   2   2   .   1   .   .   .   1   .   9   .   .   2   
    Device                 12   | .   .   .   .   2   1   1   .   .   .   .   .   .   .   7   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   2   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   .   3   5   1   .   .   .   .   .   .   2   .   1   1   .   3   
    Energy Gun             6    | 1   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          4    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   1   .   .   .   .   .   .   2   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 71   | .   .   .   8   .   1   .   1   .   .   .   .   8   .   20  4   .   29  
  Power                    13   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   7   
  Propulsion               36   | .   .   .   6   .   .   .   1   .   .   .   .   4   .   11  2   .   12  
  Utility                  13   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   5   1   .   5   
  Weapon                   9    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   5   
  Highest Loss Streak      17   | .   .   .   4   .   1   .   1   .   .   .   .   4   .   17  3   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   85  85  91  92  86  86  86  86  86  86  82  80  82  65  86  78  43  
  Engine                   7    | .   14  14  11  9   12  13  9   5   6   2   .   2   5   3   2   .   .   
  Core                     4    | .   .   .   .   .   .   .   3   6   6   10  11  7   5   7   12  15  3   
  Hover                    7    | .   26  28  30  .   .   .   .   .   .   .   .   .   .   12  25  15  10  
  Flight                   23   | .   .   .   8   36  29  33  33  33  33  33  35  34  35  9   .   5   5   
  Device                   6    | .   .   .   .   9   7   6   6   6   6   6   5   5   5   10  20  15  3   
  Storage                  5    | .   14  14  11  9   7   6   6   6   6   6   5   5   5   .   .   .   .   
  Processor                11   | .   .   .   9   18  15  13  13  13  13  13  11  11  11  10  10  10  9   
  Hackware                 3    | .   .   .   .   .   4   6   6   6   6   6   5   5   5   2   .   .   .   
  Energy Gun               2    | .   14  14  13  9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  7   .   .   .   .   .   .   .   .   .   .   .   2   5   1   
  Slashing Weapon          4    | .   .   .   .   .   7   6   6   6   6   6   5   4   5   5   5   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 14  29  19  20  19  24  24  28  28  27  28  28  28  24  34  37  36  45  
  Greatest Support         56   | 20  20  14  28  16  24  29  29  28  28  28  33  34  30  56  56  34  45  
  Greatest Overweight (x)  6    | .   2   1   4   1   1   .   1   .   .   .   .   .   .   6   1   1   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Average Capacity         8    | 6   9   10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Most Carried             10   | 6   9   8   10  10  10  10  10  10  10  10  10  10  7   9   5   3   5   
  Average Carried          8    | 3   7   8   7   8   9   9   9   8   9   10  9   8   7   5   4   3   2   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 6   8   8   10  10  10  10  8   10  10  10  10  7   7   5   3   3   3   

 Class Distribution 
--------------------
 46% | Scout
 17% | Mutant
 17% | Scavenger-Scout
 12% | Scavenger-Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
    Scavenger-Scout | -8/Materials
              Scout | -7/Factory
              Scout | -6/Factory
              Scout | -6/Lower Caves
              Scout | -6/Lower Caves
              Scout | -6/Zion
              Scout | -5/Proximity Caves
              Scout | -5/Factory
              Scout | -5/Upper Caves
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Ninja | -4/Factory
    Scavenger-Ninja | -4/Upper Caves
 Scavenger-Assassin | -4/Upper Caves
             Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-----------                Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Matter Collected           1455 | 201 101 .   233 80  122 .   55  20  .   10  .   93  .   235 89  .   216 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1982 | .   260 .   464 100 184 .   56  13  .   .   .   125 .   477 99  .   204 
  Parts                    156  | .   18  .   38  5   16  .   4   1   .   2   .   9   .   35  9   .   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   .   7   3   .   6   .   6   .   .   7   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Combat Hostiles Destroyed  43   | .   3   .   12  2   1   .   1   1   .   1   .   5   .   8   4   .   5   
  Melee                    18   | .   .   .   .   .   1   .   1   1   .   1   .   5   .   8   1   .   .   
  Guns                     22   | .   3   .   12  2   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          13   | .   4   .   4   .   1   .   1   1   .   1   .   .   .   1   .   .   .   
  Worker                   3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  24   | .   .   .   7   .   .   .   .   .   .   .   .   5   .   4   4   .   4   
  Grunt                    3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   .   7   2   4   .   1   1   .   1   .   4   .   3   3   .   3   
  Combat Bots Only         6    | .   2   .   6   2   1   .   1   1   .   1   .   4   .   3   3   .   2   
Max Kills in Single Turn   2    | .   2   .   1   1   1   .   1   1   .   1   .   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   1   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Damage Taken               7212 | .    97   30   511  133  138  .    147  24   .    10   .    767  .    1870 264  .    3221 
  Core                     2672 | .    15   .    81   44   30   .    .    .    .    .    .    179  .    1021 34   .    1268 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   18   | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    94   79   92   95   .    .    .    .    100  .    .    82   .    .    8    .    
Volleys Fired              101  | .    12   .    42   7    .    .    .    .    .    .    .    .    .    .    10   .    30   
  Largest                  2    | .    2    .    2    2    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Hottest                  142  | .    60   .    106  106  .    .    .    .    .    .    .    .    .    .    23   .    142  
Shots Fired                165  | .    24   .    80   12   .    .    .    .    .    .    .    .    .    .    10   .    39   
  Gun                      138  | .    24   .    80   12   .    .    .    .    .    .    .    .    .    .    10   .    12   
  Cannon                   27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  80   | .    12   .    28   .    .    .    .    .    .    .    .    .    .    .    10   .    30   
  Thermal                  52   | .    .    .    40   12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          33   | .    12   .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         10   | .    7    .    10   10   .    .    .    .    .    .    .    .    .    .    2    .    7    
  Robot Miss Streak        5    | .    2    .    5    1    .    .    .    .    .    .    .    .    .    .    2    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           158  | .    17   .    45   11   8    .    4    3    .    1    .    7    .    30   6    .    26   
  Core Hits                78   | .    11   .    22   5    2    .    2    .    .    1    .    4    .    14   4    .    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    .    2    .    .    .    2    .    .    .    .    1    .    2    .    .    2    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    .    .    .    
Melee Attacks              168  | .    .    .    .    .    63   .    28   4    .    4    .    19   .    45   5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 168  | .    .    .    .    .    63   .    28   4    .    4    .    19   .    45   5    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4808 | .    323  .    672  145  630  .    209  192  .    57   .    295  .    1315 142  .    828  
  Guns                     1268 | .    247  .    631  145  .    .    .    .    .    .    .    .    .    .    68   .    177  
  Cannons                  651  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    651  
  Explosions               117  | .    76   .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2772 | .    .    .    .    .    630  .    209  192  .    57   .    295  .    1315 74   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1079 | .    106  .    193  .    .    .    .    .    .    .    .    .    .    .    68   .    712  
  Thermal                  579  | .    76   .    358  145  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          378  | .    141  .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2772 | .    .    .    .    .    630  .    209  192  .    57   .    295  .    1315 74   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    2    .    .    .    .    .    .    11   11   5    8    8    .    
  Average Corruption       5    | .    .    .    .    .    2    .    .    .    .    .    .    11   11   4    5    8    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    6    .    .    .    .    .    .    7    3    5    4    1    .    
    Message Errors         6    | .    .    .    .    .    3    .    .    .    .    .    .    1    2    .    .    .    .    
    Matter Fused           9    | .    .    .    .    .    1    .    .    .    .    .    .    1    1    3    3    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Energy Discharges      3    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            442  | .    .    .    2    .    274  .    .    50   .    .    .    8    .    105  .    .    3    
  Projectiles              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Explosions               2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    437  | .    .    .    .    .    274  .    .    50   .    .    .    8    .    105  .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        491  | .    129  .    415  225  5    41   93   69   192  115  109  186  96   126  6    175  491  
  Average Temperature      63   | .    70   .    114  122  1    16   37   29   67   43   47   60   44   39   2    117  221  
  Received Heat Transfer   467  | .    75   .    99   18   .    .    .    .    .    20   .    9    .    21   .    .    225  
  Effects                  8    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1432 | .    50   .    975  407  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Peak Influence             315  | .   112 48  310 233 234 83  .   .   .   .   315 .   .   225 .   .   74  
  Initial                  300  | .   .   43  18  83  112 83  .   .   .   .   300 .   .   175 .   .   54  
  Average                  122  | .   27  46  144 172 127 83  .   .   .   .   308 .   .   145 .   .   33  
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Low Security (%)         83   | 100 100 100 79  46  87  100 .   .   .   .   .   .   .   87  .   .   100 
  Level 1                  16   | .   .   .   20  53  12  .   .   .   .   .   100 .   .   12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   .   5   .   .   .   .   .   .   .   .   3   .   .   1   
  Investigation            3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Distress Signals           5    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   5   3   18  5   18  .   1   1   .   3   .   18  .   16  6   .   13  
  Peak Tracking Total      8    | .   4   3   8   3   6   .   1   1   .   4   .   6   .   6   3   .   7   
  Tactical Retreats        14   | .   .   .   1   .   5   .   .   .   .   1   .   5   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Traps Triggered            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Machines Disabled          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Machines Accessed          14   | .   .   1   .   1   8   .   .   1   .   .   .   .   .   3   .   .   .   
  Terminals                10   | .   .   1   .   1   6   .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   .   1   .   1   20  .   .   1   .   .   .   .   .   6   .   .   .   
  Successful               14   | .   .   1   .   .   8   .   .   1   .   .   .   .   .   4   .   .   .   
  Failed                   15   | .   .   .   .   1   12  .   .   .   .   .   .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   .   .   .   .   8   .   2   .   .   1   .   .   .   
  Terminals                18   | .   .   1   .   1   13  .   .   .   .   .   .   .   .   3   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   1   .   .   5   .   .   1   .   .   .   .   .   2   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   1   .   1   6   .   .   .   .   .   .   .   .   2   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total Allies               8    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    8    8    6    6    .    .    .    .    .    
  Highest-Rated Group      260  | .    .    .    .    .    .    .    .    .    260  260  193  193  .    .    .    .    .    
  Highest-Rated Ally       40   | .    .    .    .    .    .    .    .    .    40   40   40   40   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               42   | .    .    .    .    .    .    .    .    .    .    36   1    5    .    .    .    .    .    
  Total Damage             1356 | .    .    .    .    .    .    .    .    .    .    1178 11   167  .    .    .    .    .    
  Kills                    8    | .    .    .    .    .    .    .    .    .    .    6    .    2    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   1   1   .   1   .   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Turns Passed               5424 | 57   192  41   486  199  1068 71   625  91   478  414  102  391  64   555  287  18   285  
Spaces Moved               8015 | 38   116  36   307  348  1772 223  730  247  911  723  188  742  153  717  499  17   248  
  Core                     20   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     33   | 29   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1699 | .    112  36   199  .    91   .    .    .    .    .    .    .    .    605  499  17   140  
  Flight                   6263 | .    .    .    108  348  1681 223  730  247  911  723  188  742  153  102  .    .    107  
  Fastest Speed            21   | 50   56   116  31   31   31   27   26   26   26   26   22   21   21   21   46   108  31   
  Average Speed            35   | 103  100  116  55   31   32   27   30   26   26   26   22   22   21   52   46   108  73   
  Slowest Speed            360  | 120  176  116  360  111  117  31   109  26   26   26   26   28   21   350  108  108  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       35   | 3    25   11   35   28   39   6    74   54   84   89   4    76   16   11   61   6    8    
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Known Exits Taken        14   | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    .    .    .    2    1    2    5    .    2    .    .    1    .    .    
Spaces Dug                 51   | .    .    .    .    .    14   .    23   .    .    2    .    8    .    2    2    .    .    
Terrain Destroyed          64   | .    3    .    4    .    14   .    23   .    .    2    .    8    .    2    2    .    6    
  Melee                    51   | .    .    .    .    .    14   .    23   .    .    2    .    8    .    2    2    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  AOE                      7    | .    3    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total                      10074 | 55   167  35   541  424  2143 231  1077 265  1152 939  248  932  184  813  538  16   314  
  Wait                     1558  | .    27   .    162  50   270  .    317  7    238  212  55   158  32   6    22   .    2    
  Move                     7989  | 37   115  35   304  345  1769 222  727  246  910  722  187  740  152  716  498  16   248  
  Hop                      4     | .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | 12   5    .    14   5    17   4    .    5    2    .    3    4    .    13   .    .    17   
  Fast Attach              18    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    14   2    .    .    
  Attach                   74    | 6    1    .    13   6    5    1    1    1    .    .    1    8    .    13   1    .    17   
  Detach                   8     | .    .    .    2    4    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Swap                     19    | .    2    .    1    4    5    2    2    1    .    1    .    .    .    1    .    .    .    
  Drop                     33    | .    4    .    2    2    13   2    1    1    2    .    2    .    .    4    .    .    .    
  Fire                     101   | .    12   .    42   7    .    .    .    .    .    .    .    .    .    .    10   .    30   
  Melee                    168   | .    .    .    .    .    63   .    28   4    .    4    .    19   .    45   5    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location           | Event
    4 | -11/Junkyard       | Discovered new exit (range 15)
   58 | -11/Junkyard       | Entered Materials
  189 | -10/Materials      | Discovered new exit (range 8)
  250 | -10/Materials      | Entered Mines
  282 | -10/Mines          | Discovered new exit (range 9)
  291 | -10/Mines          | Entered Materials
  291 | -9/Materials       | Evolved 2 slots: Propulsion x2
  313 | -9/Materials       | Build established: Mutant
  558 | -9/Materials       | Lost 3 parts (2n1w)
  662 | -9/Materials       | Lost 4 parts (3n1w)
  774 | -9/Materials       | Discovered new exit (range 5)
  776 | -9/Materials       | Identified exit to Materials
  777 | -9/Materials       | Entered another Materials area
  777 | -8/Materials       | Evolved 2 slots: Utility x2
  944 | -8/Materials       | Discovered new exit (range 17)
  956 | -8/Materials       | Identified exit to Factory
  976 | -8/Materials       | Entered Factory
  976 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1171 | -7/Factory         | Build established: Scavenger-Scout
 1255 | -7/Factory         | Repaired Flight Unit?
 1524 | -7/Factory         | Build established: Scout
 1884 | -7/Factory         | Identified exit to Lower Caves
 2041 | -7/Factory         | Discovered new exit (range 9)
 2044 | -7/Factory         | Identified exit to Factory
 2044 | -7/Factory         | Entered another Factory area
 2044 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2058 | -6/Factory         | Discovered new exit (range 17)
 2115 | -6/Factory         | Identified exit to Lower Caves
 2115 | -6/Factory         | Entered Lower Caves
 2700 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2738 | -6/Lower Caves     | Discovered new exit (range 6)
 2739 | -6/Lower Caves     | Identified exit to Lower Caves
 2740 | -6/Lower Caves     | Entered another Lower Caves area
 2829 | -6/Lower Caves     | Discovered new exit (range 12)
 2831 | -6/Lower Caves     | Identified exit to Zion
 2831 | -6/Lower Caves     | Entered Zion
 2849 | -6/Zion            | Discovered new exit (range 10)
 2854 | -6/Zion            | Identified exit to Proximity Caves
 2882 | -6/Zion            | Learned location of Warlord (-5)
 2885 | -6/Zion            | Received a hallucinogenic algorithm
 2926 | -6/Zion            | Gained Derelict followers
 2976 | -6/Zion            | Found Prototype Device
 3027 | -6/Zion            | Imprinted
 3029 | -6/Zion            | Declared Zion's savior
 3309 | -6/Zion            | Entered Proximity Caves
 3309 | -5/Proximity Caves | Accompanied by 8 allies
 3403 | -5/Proximity Caves | Spotter reported a threat
 3403 | -5/Proximity Caves | Spotter reported a threat
 3510 | -5/Proximity Caves | Learned Factory security intel
 3526 | -5/Proximity Caves | Spotted B-75 Beast
 3624 | -5/Proximity Caves | Discovered new exit (range 10)
 3626 | -5/Proximity Caves | Identified exit to Factory
 3723 | -5/Proximity Caves | Entered Factory
 3723 | -5/Factory         | Accompanied by 6 allies
 3723 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3724 | -5/Factory         | Identified exit to Upper Caves
 3740 | -5/Factory         | Discovered exit to Upper Caves (range 21)
 3825 | -5/Factory         | Entered Upper Caves
 3825 | -5/Upper Caves     | Accompanied by 6 allies
 3827 | -5/Upper Caves     | Identified exit to Upper Caves
 3831 | -5/Upper Caves     | Learned location of Armory (-4)
 3897 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 4013 | -5/Upper Caves     | Crushed by falling debris
 4014 | -5/Upper Caves     | System corruption reached 10%
 4044 | -5/Upper Caves     | Lost 4 parts (1p1n1u1w)
 4115 | -5/Upper Caves     | Lost 3 parts (1p2n)
 4168 | -5/Upper Caves     | Spotted B-75 Beast
 4216 | -5/Upper Caves     | Entered another Upper Caves area
 4276 | -5/Upper Caves     | Discovered new exit (range 8)
 4277 | -5/Upper Caves     | Identified exit to Factory
 4280 | -5/Upper Caves     | Entered Factory
 4280 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 4281 | -4/Factory         | Identified exit to Armory
 4373 | -4/Factory         | Core integrity fell below 50%
 4428 | -4/Factory         | Lost 17 parts (3p10n4u)
 4632 | -4/Factory         | Core integrity fell below 20%
 4670 | -4/Factory         | Lost 3 parts (1n1u1w)
 4735 | -4/Factory         | Build established: Scavenger-Ninja
 4822 | -4/Factory         | Discovered new exit (range 8)
 4828 | -4/Factory         | Fabricated Nuclear Pulse Thruster?
 4831 | -4/Factory         | Identified exit to Upper Caves
 4835 | -4/Factory         | Entered Upper Caves
 4913 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5102 | -4/Upper Caves     | Discovered new exit (range 15)
 5121 | -4/Upper Caves     | Identified exit to Upper Caves
 5122 | -4/Upper Caves     | Entered another Upper Caves area
 5126 | -4/Upper Caves     | Discovered new exit (range 10)
 5139 | -4/Upper Caves     | Identified exit to Research
 5140 | -4/Upper Caves     | Entered Research
 5140 | -3/Research        | Evolved 2 slots: Utility x2
 5151 | -3/Research        | Lost 3 parts (2n1u)
 5257 | -3/Research        | Core integrity fell below 50%
 5280 | -3/Research        | Lost 14 parts (4p4n3u3w)
 5352 | -3/Research        | Lost 7 parts (1p4n2u)
 5364 | -3/Research        | Garrison activated, responded to threat
 5411 | -3/Research        | Core integrity fell below 20%
 5425 | -3/Research        | Self-destructed

 Last Messages 
---------------
Wall collapses.
Y-72 Warden Med. Treads blasted off.
Penetrated by Slug.
Hvy. Gauss Cannon destroyed.
Slug penetrates Wall.
Penetrated by Slug.
U-05 Engineer builds a Wall.
Impulse Thruster Array destroyed.
Acquired 53 matter.
Acquired 4 matter.
Acquired 20 matter.
Acquired 3 matter.
K-01 Serf collects debris.
Penetrated by Slug.
Slug penetrates U-05 Engineer.
Antigrav System destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Penetrated by Slug.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????## #?????????????????????????? |
| ??????????????????      ?????????????????????????? |
| ???????????????#        ?????????????????????????? |
| ???????????????+         ????????????????????????? |
| ????????????????         ????????????????????????? |
| ????????????????         ????????????????????????? |
| ????????????????         ????????????????????????? |
| ?????????????????        ????????????????????????? |
| ?????????????????       "????????????????????????? |
| ?????????????##??#      ""???????????????????????? |
| ?????????????"" ?#      "????????????????????????? |
| ??????????????"  #       ????????????????????????? |
| ???????????????  #       ????????????????????????? |
| ???????????????? /      ?????????????????????????? |
| ?????????????????#      ?????????????????????????? |
| ?????????????????#     #?????????????????????????? |
| ?????????????????#     ##############????????????? |
| ?????????????????#     #        =]  #????????????? |
| ?????????????????#     #=!k        !#????????????? |
|   ???????????????#   %!#Ykk%        #????????????? |
|   #??????????????#    ukY!          #????????????? |
|   #??????????????#   %%#h@u=        #????????????? |
|   #?????##########   % ##############????????????? |
|   #?????#        #     #         #???????????????? |
|   #?????#        #     #         #???????????????? |
|   #?????#  """   #     #  """"   #???????????????? |
|   #?????#  """   #     #  ""R""  #???????????????? |
|   #?????#  """   +     +  "" ""  "#??????????????? |
|   +?????#        #     #         # #?????????????? |
|   #?????#        #     #         ###?????????????? |
|   ??????#        #     #         #???????????????? |
|   ??????#       [#     ###########???????????????? |
|  #??????##########     #?????????????????????????? |
|  #???????????????#     #?????????????????????????? |
|  #################     #?????????????????????????? |
|  #     ##    **  #     #?????????????????????????? |
|  #     ##    **  #     #?????????????????????????? |
|  #     ##    *   #     #?????????????????????????? |
|  #    ??#        #     #?????????????????????????? |
|  ##+#####        #    =#?????????????????????????? |
|         /        #    %#?????????????????????????? |
|         #        +     +?????????????????????????? |
|         #        #     #?????????????????????????? |
|         +        #     #?????????????????????????? |
| ##################     #?????????????????????????? |
| ????????????????? [     #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          49
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             225
Evasion (%)                65
Offensive Hacking          22

 Item Schematics 
-----------------
                Mak. Hover Unit | -6/Zion | Archive
        Adv. Signal Interpreter | -6/Zion | Archive
          Imp. Coolant Injector | -6/Zion | Archive
       Imp. Transmission Jammer | -6/Zion | Archive
 Adv. System Restoration Module | -6/Zion | Archive
     0b10 Decoder Chip [Looter] | -6/Zion | Archive
                 Centrium Wheel | -6/Zion | Archive
            Imp. Thermal Shield | -6/Zion | Archive
                    Force Field | -6/Zion | Archive
                    Energy Well | -6/Zion | Archive
            Imp. Kinecellerator | -6/Zion | Archive
             Enh. Optical Array | -6/Zion | Archive
         Imp. Corruption Screen | -6/Zion | Archive
         Nuclear Pulse Thruster | -6/Zion | Archive
           Mak. Terrain Scanner | -6/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -6/Zion | Archive
 B-48 Gladiator | -6/Zion | Archive
     M-28 Smith | -6/Zion | Archive

 Fabricated
------------
 Nuclear Pulse Thruster | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Can't Catch Me
Close Call
Just What I Needed
Knowing Is Half The Battle
Novice Programmer
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ChainGuidanceCleaver
  Manual?         0
Play Time         03:14:00
  Cumulative      24.0 hours
  Start           2023.10.22 @ 21:48:01
  End             2023.10.25 @ 20:14:43
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          26
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbb5c1cd-7aaa-4396-b876-136ee972e7fa