Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.14 @ 20:22:00 // Halloween2020/ForbiddenLore Player: Chronit Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1746) 1746 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 4379 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 169 Cogmind --------- Core Integrity 0/550 Matter 169/300 Energy 31/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Gravity Neutralizing Apparatus > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Nuclear Core Light Nuclear Core Small Storage Unit Seismic Analyzer Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Shock Bomb Launcher Shock Maul > --- INVENTORY -------- Ion Engine Nuclear Core Light Nuclear Core Small Storage Unit Seismic Analyzer Core Shielding [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 52 | 6 4 4 10 6 22 Power 5 | 1 1 . . . 3 Engine 4 | 1 . . . . 3 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . 2 1 3 Treads 5 | 2 . . 2 1 . Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 2 2 7 Device 5 | . 1 . 1 . 3 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . . . 2 4 Artifact . | . . . . . . Weapon 25 | 2 1 4 6 3 9 Energy Gun 11 | 2 1 1 1 3 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | . . . 4 . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon 3 | . . 3 . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 Parts Lost 32 | . . 4 2 1 25 Power 4 | . . . . . 4 Propulsion 7 | . . . 1 . 6 Utility 8 | . . . 1 . 7 Weapon 13 | . . 4 . 1 8 Highest Loss Streak 10 | . . 2 1 1 10 Average Slot Usage (%) 90 | . 98 92 90 100 79 Engine 3 | . 10 . . . 6 Core 7 | . 3 14 11 9 1 Treads 21 | . 28 28 24 27 9 Leg 3 | . . . . . 12 Device 11 | . 12 14 10 9 10 Storage 11 | . 14 14 11 9 9 Processor 4 | . . . 11 9 3 Protection 3 | . . . . 9 7 Energy Gun 10 | . 28 8 5 10 6 Ballistic Gun 4 | . . . 8 7 5 Launcher 3 | . . . . 9 8 Special Weapon 4 | . . 11 6 . . Naked Turns . | . . . . . . Heaviest Build 48 | 12 26 26 28 32 48 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 14 | . . . 1 . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 4 7 10 10 10 Average Carried 6 | 1 2 4 7 8 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 9 | 1 4 7 8 9 5 Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Mutant 10% | Scavenger-Skirmisher 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 999 | 154 98 78 107 207 355 Remotely . | . . . . . . Salvage Created 1615 | . 98 53 201 477 786 Parts 99 | . 7 . 17 27 48 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 46 | . 2 7 8 8 21 Melee 3 | . . 2 . . 1 Guns 22 | . 2 4 5 5 6 Cannons 1 | . . 1 . . . AOE 19 | . . . 3 3 13 Classes Destroyed 14 | . 1 1 3 4 5 Worker 7 | . . . . . 7 Builder 4 | . . . . . 4 Hauler 1 | . . . . 1 . Recycler 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Operator 2 | . . . . 1 1 Watcher 3 | . . . . 1 2 Swarmer 7 | . . . 3 . 4 Grunt 24 | . 2 . 3 6 13 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 5 | . . . 1 1 3 Hunter 1 | . . . . 1 . Assembled 7 | . . 7 . . . Best Kill Streak 10 | . 2 3 3 4 10 Combat Bots Only 5 | . 2 3 3 3 5 Max Kills in Single Turn 3 | . 2 1 2 2 3 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 2 1 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3289 | . 127 303 148 332 2379 Core 630 | . 22 31 20 76 481 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 78 95 . . Volleys Fired 119 | . 5 19 17 22 56 Largest 3 | . 2 2 2 3 3 Hottest 120 | . 105 105 120 98 118 Shots Fired 216 | . 10 25 31 48 102 Gun 179 | . 10 23 25 44 77 Cannon . | . . . . . . Launcher 31 | . . . 2 4 25 Special 6 | . . 2 4 . . Kinetic 80 | . . . 17 22 41 Thermal 58 | . 6 22 4 . 26 Explosive 31 | . . . 2 4 25 Electromagnetic 47 | . 4 3 8 22 10 Robot Hit Streak 37 | . 7 12 8 37 18 Robot Miss Streak 3 | . 1 2 1 1 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 170 | . 9 19 22 40 80 Core Hits 112 | . 4 12 10 20 66 Critical Hits 2 | . . . . 1 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 14 | . . . . . 14 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5502 | . 97 218 618 1101 3468 Guns 1946 | . 97 187 271 588 803 Cannons . | . . . . . . Explosions 2991 | . . . 275 513 2203 Melee 440 | . . . . . 440 Ramming 27 | . . 5 . . 22 Kinetic 895 | . . . 158 308 429 Thermal 791 | . 55 190 72 207 267 Explosive 2784 | . . . 275 306 2203 Electromagnetic 565 | . 42 23 113 280 107 Impact 440 | . . . . . 440 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 5 . . . Average Corruption 2 | . 1 3 . . . Corruption Purged . | . . . . . . Effects 11 | . 1 10 . . . Message Errors 4 | . . 4 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 2 | . 1 1 . . . Data Loss (minor) 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 110 | . . . 38 10 62 Projectiles 27 | . . . . . 27 Explosions 53 | . . . 38 10 5 Melee 30 | . . . . . 30 Knockbacks 2 | . . . . . 2 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 139 | . . . . 48 91 Shots 6 | . . . . 1 5 Rammed 6 | . . 3 . . 3 Targets Rammed 8 | . . 5 . . 3 Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 342 | . 58 237 60 147 342 Average Temperature 77 | . 31 81 24 55 99 Received Heat Transfer 1244 | . 33 80 51 99 981 Effects 6 | . . 3 . . 3 Energy Bleed 1 | . . . . . 1 Interference 5 | . . 3 . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1528 | . 137 449 150 200 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 650 | . 101 55 145 345 650 Initial 124 | . . 33 . 25 124 Average 164 | . 33 22 29 267 395 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 64 | 100 100 100 100 28 11 Level 1 20 | . . . . 71 34 Level 2 15 | . . . . . 54 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 1 1 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 1 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 6 | . . 2 . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 8 11 10 11 39 Peak Tracking Total 6 | . 3 6 3 3 5 Tactical Retreats 5 | . 2 2 1 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 5 | . . . . 3 2 Max in Single Turn 2 | . . . . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 5 | . 1 1 1 . 2 Terminals 5 | . 1 1 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 4 5 3 . 7 Successful 15 | . 2 4 3 . 6 Failed 4 | . 2 1 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 1 3 . . . Terminals 19 | . 4 5 3 . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 3 3 . 6 Record 2 | . . 2 . . . Part Schematic 2 | . 1 1 . . . Open Door 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . . . . . 1 Patrol Status 1 | . . . . . 1 Transport Status 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 314 | . . . . . 314 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2659 | 69 331 604 525 387 743 Spaces Moved 1301 | 53 192 322 264 189 281 Core 41 | 26 . . . . 15 Treads 1102 | 27 192 322 264 189 108 Legs 158 | . . . . . 158 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 Average Speed 160 | 106 160 160 161 160 169 Slowest Speed 750 | 160 160 160 180 160 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 27 56 21 14 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . . . 30 70 115 Melee . | . . . . . . Projectile . | . . . . . . AOE 215 | . . . 30 70 115 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1638 | 67 204 381 323 230 433 Wait 82 | . . 25 22 1 34 Move 1296 | 52 191 321 263 188 281 Hop . | . . . . . . Pick Up 53 | 8 4 7 8 8 18 Fast Attach . | . . . . . . Attach 38 | 6 1 4 4 3 20 Detach 1 | . . . . . 1 Swap 14 | . 3 . 6 3 2 Drop 13 | 1 . . 3 5 4 Fire 119 | . 5 19 17 22 56 Melee 14 | . . . . . 14 Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . 5 . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 16) 213 | -10/Materials | Discovered new exit (range 11) 216 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 430 | -10/Mines | Assembled infested the area 636 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 644 | -10/Mines | Found Prototype Device 966 | -10/Mines | Discovered new exit (range 10) 1005 | -10/Mines | Entered Materials 1005 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1221 | -9/Materials | Identified Exp. Sensor Array 1484 | -9/Materials | Discovered new exit (range 16) 1526 | -9/Materials | Identified exit to Materials 1530 | -9/Materials | Entered another Materials area 1530 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1551 | -8/Materials | Discovered new exit (range 14) 1574 | -8/Materials | Identified exit to Storage 1917 | -8/Materials | Entered Storage 1929 | -8/Storage | Met a pair of Derelict thieves 2071 | -8/Storage | Lost 4 parts (1p1u2w) 2219 | -8/Storage | Lost 7 parts (1p3n2u1w) 2552 | -8/Storage | Lost 3 parts (1u2w) 2616 | -8/Storage | Core integrity fell below 50% 2643 | -8/Storage | Core integrity fell below 20% 2660 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02605_ Destroyed Lgt. Ion Engine. 02605_ R-06 Scavenger system corrupted by crushing effect. 02606_ R-06 Scavenger system terminally corrupted. 02608_ Acquired 30 matter. 02612_ Lgt. Angular Momentum Engine destroyed. 02613_ Acquired 56 matter. 02616_ Acquired 60 matter. 02638_ K-01 Serf collects debris. 02639_ Shock Maul destroyed. 02639_ Exp. Sensor Array destroyed. 02641_ Identified Gravity Neutralizing Apparatus. 02646_ R-06 Scavenger collects Lgt. Armor Plating. 02647_ Acquired Lgt. Assault Rifle. 02651_ Ion Engine destroyed. 02651_ R-06 Scavenger inserts Flight Unit into recycling unit. 02652_ Recycling unit begins recycling process. 02654_ Core Shielding destroyed. 02654_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 02657_ R-06 Scavenger inserts Heat Sink into recycling unit. 02658_ Recycling unit begins recycling process. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????##??????? | | ????????????????????##### ##?????? | | ????????????????????# ##????? | | ????????????????????# """ "?????? | | ????????????????????# """ ??????? | | ????????????????????# """ ?????#? | | ????????????######### ???## #? | | ????????????# #T# ! ?? #? | | ?????########! # +### #? | | ????## # # # | | ##### ! ! ##""" / | | # ##""" # = ####### | | # # ##""" #??????? | | # # ## ###?????? | | # # ######## T#?????? | | # ;Y!= "?????? | | # # @ Y # # ##????? | | # #=*""r """ ## = # #????? | | # + "Y """ ## +# ##????? | | # # "" """ ### #????? | | ###### ## ##???? | | ?????# ### !] #???? | | ?????# #?# ##?### | | ?????# #?# #??# # | | ?????+ #?# #??# # | | ?????# ##+##### ######+###??# T | | ?????# ???????# #####+# | | ?????# ???????# | | ?????# ???????### # | | ?????? ?????????# ##### # | | ?????? ?????????# # # | | ?????? ??????? "" # # | | ???????????? "T # | | ??????????? """ "" # | | ?????????? """"" ## | | ?????????? """"" # ## | | ?????????? """"" # | | ?????????? # # | | ??????????? | | ?????????????####+ ## ####### | | ??????########??# # % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Survived The Infestation Challenges ------------ None Game ------ Seed DerelictNullAxe Manual? 0 Play Time 00:24:59 Cumulative 15.5 hours Start 2020.12.13 @ 22:19:30 End 2020.12.14 @ 20:22:00 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 19 Rogue 2 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8970020-e5c9-4f6e-b491-30182c969a61