Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 07:13:41

Player: iwantthegold 

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (1709)     1709
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-89)                -89
              TOTAL SCORE: 3755

 Bonus
-------
Follower Combat Kills      50
Friendly Fire              -139

 Cogmind 
---------
Core Integrity             0/550
Matter                     57/300
Energy                     140/140
System Corruption          0%
Temperature                Hot (211)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Deuterium Engine
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (3) ------
  Small Storage Unit
  Large Storage Unit
        Sensor Array
>       --- WEAPON (4) -------
        Gauss Cannon
>       --- INVENTORY (15) ---
  Light Deuterium Engine
        Aluminum Leg
        Aluminum Leg
        Reaction Control System
        Missile Launcher
  Heavy Mace
        Great Maul

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
           VSS Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Sensor Array
           Reaction Control System
           Gauss Cannon
           Missile Launcher
           Missile Launcher
           Missile Launcher
     Heavy Mace
           Great Maul
[Rating: 33]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             72   | 6   9   21  11  25  
  Power                    6    | 1   1   1   1   2   
    Engine                 6    | 1   1   1   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   3   10  1   5   
    Treads                 1    | .   1   .   .   .   
    Leg                    12   | 2   .   4   1   5   
    Wheel                  4    | .   2   2   .   .   
    Hover                  4    | .   .   4   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   .   3   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   40   | 2   4   10  9   15  
    Energy Gun             9    | 1   4   4   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          7    | 1   .   3   3   .   
    Ballistic Cannon       8    | .   .   .   .   8   
    Launcher               8    | .   .   1   3   4   
    Special Weapon         3    | .   .   .   3   .   
    Impact Weapon          4    | .   .   2   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 24   | .   4   5   3   12  
  Power                    3    | .   1   .   1   1   
  Propulsion               9    | .   1   4   .   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   11   | .   2   1   2   6   
  Highest Loss Streak      6    | .   3   4   3   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  95  99  94  
  Engine                   10   | .   13  11  10  9   
  Leg                      22   | .   14  19  33  25  
  Wheel                    3    | .   12  3   .   .   
  Hover                    1    | .   .   7   .   .   
  Storage                  21   | .   27  22  22  18  
  Protection               2    | .   .   .   .   7   
  Energy Gun               8    | .   12  22  3   .   
  Ballistic Gun            9    | .   13  8   16  5   
  Ballistic Cannon         7    | .   .   .   .   18  
  Launcher                 1    | .   .   .   6   .   
  Special Weapon           1    | .   .   .   6   2   
  Impact Weapon            2    | .   .   1   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 11  33  39  43  60  
  Greatest Support         39   | 20  26  30  30  39  
  Greatest Overweight (x)  5    | .   3   3   1   5   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  
  Most Carried             15   | 5   15  15  15  15  
  Average Carried          13   | 3   13  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 5   14  15  15  7   

 Class Distribution 
--------------------
 32% | Tank
 28% | Mutant
 21% | Scavenger-Gunner
 13% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
             Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1306 | 216 194 252 199 445 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1651 | .   428 468 247 508 
  Parts                    116  | .   17  32  21  46  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           2    | .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  50   | .   10  13  8   19  
  Guns                     20   | .   10  8   2   .   
  Cannons                  8    | .   .   .   .   8   
  AOE                      22   | .   .   5   6   11  
Classes Destroyed          12   | .   3   5   .   4   
  Worker                   3    | .   .   1   .   2   
  Builder                  7    | .   .   1   2   4   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 2    | .   1   .   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  17   | .   3   4   4   6   
  Grunt                    24   | .   7   6   3   8   
  Brawler                  2    | .   .   1   1   .   
  Sentry                   4    | .   .   2   .   2   
  Specialist               3    | .   .   .   .   3   
  Thug                     1    | .   .   .   1   .   
Best Kill Streak           13   | .   3   4   4   13  
  Combat Bots Only         9    | .   3   4   4   9   
Max Kills in Single Turn   4    | .   1   2   4   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   3   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        327  | .    70   57   29   171  
  Missed                   84   | .    13   17   11   43   
Damage Taken               3607 | .    692  643  235  2037 
  Core                     768  | .    142  51   25   550  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   57   | .    .    .    .    57   
Core Remaining (%)         74   | 100  43   .    81   .    
Volleys Fired              124  | .    41   33   22   28   
  Largest                  4    | .    2    3    3    4    
  Hottest                  207  | .    70   140  143  207  
Shots Fired                268  | .    78   83   41   66   
  Gun                      192  | .    78   81   33   .    
  Cannon                   55   | .    .    .    .    55   
  Launcher                 20   | .    .    2    7    11   
  Special                  1    | .    .    .    1    .    
  Kinetic                  140  | .    41   27   23   49   
  Thermal                  56   | .    3    42   11   .    
  Explosive                20   | .    .    2    7    11   
  Electromagnetic          52   | .    34   12   .    6    
  Robot Hit Streak         8    | .    6    6    8    5    
  Robot Miss Streak        5    | .    4    5    3    5    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           151  | .    51   44   25   31   
  Core Hits                106  | .    24   28   21   33   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         9    | .    3    1    .    5    
    Burn                   2    | .    1    1    .    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  5    | .    .    .    .    5    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              25   | .    .    13   .    12   
  Impact                   25   | .    .    13   .    12   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5009 | .    587  953  1046 2423 
  Guns                     1248 | .    519  492  237  .    
  Cannons                  944  | .    .    .    .    944  
  Explosions               2817 | .    68   461  809  1479 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1288 | .    191  117  136  844  
  Thermal                  700  | .    94   303  101  202  
  Explosive                2505 | .    .    419  809  1277 
  Electromagnetic          516  | .    302  114  .    100  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            254  | .    .    98   34   122  
  Projectiles              .    | .    .    .    .    .    
  Explosions               254  | .    .    98   34   122  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    13   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      281  | .    .    188  19   74   
  Shots                    8    | .    .    4    1    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        704  | .    138  372  65   704  
  Average Temperature      140  | .    56   137  20   248  
  Received Heat Transfer   1572 | .    351  174  102  945  
  Effects                  28   | .    .    3    .    25   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           4    | .    .    3    .    1    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         10   | .    .    .    .    10   
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         1645 | .    248  901  296  200  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             406  | .   130 330 386 406 
  Initial                  150  | .   .   54  115 150 
  Average                  163  | .   60  231 268 160 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         65   | 100 100 31  20  77  
  Level 1                  33   | .   .   68  80  21  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   4   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   13  23  9   28  
  Peak Tracking Total      8    | .   3   6   4   8   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          5    | .   .   2   .   3   
  Max in Single Turn       2    | .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          10   | .   4   1   .   5   
  Terminals                7    | .   4   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   5   2   .   9   
  Successful               11   | .   2   1   .   8   
  Failed                   5    | .   3   1   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   5   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   2   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   .   .   3   
  Record                   1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   1   .   2   
  Scan Component           2    | .   .   1   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  2    | .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               16   | .   .   .   16  .   
  Total Damage             145  | .   .   .   145 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3014 | 80   675  649  385  1225 
Spaces Moved               1371 | 59   366  272  160  514  
  Core                     8    | 8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1033 | 51   134  174  160  514  
  Wheels                   266  | .    232  34   .    .    
  Hover                    64   | .    .    64   .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   105  105  190  189  
  Average Speed            170  | 110  136  162  190  200  
  Slowest Speed            470  | 120  330  190  190  470  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 6    57   25   31   41   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 22   | .    .    12   .    10   
Terrain Destroyed          224  | .    2    56   81   85   
  Melee                    22   | .    .    12   .    10   
  Projectile               23   | .    .    .    .    23   
  AOE                      179  | .    2    44   81   52   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1781 | 72  472 397 205 635 
  Wait                     102  | .   28  39  1   34  
  Move                     1367 | 58  365 271 159 514 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  58   | 7   21  14  6   10  
  Fast Attach              11   | 5   1   1   1   3   
  Attach                   32   | 1   4   11  4   12  
  Detach                   3    | .   .   1   1   1   
  Swap                     29   | .   4   9   6   10  
  Drop                     30   | 1   8   5   5   11  
  Fire                     124  | .   41  33  22  28  
  Melee                    25   | .   .   13  .   12  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Lost 3 parts (1p1n1w)
  568 | -10/Materials | Discovered new exit (range 15)
  645 | -10/Materials | Core integrity fell below 50%
  731 | -10/Materials | Discovered new exit (range 3)
  756 | -10/Materials | Entered another Materials area
  756 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  960 | -9/Materials  | Lost 4 parts (3n1w)
 1364 | -9/Materials  | Discovered new exit (range 15)
 1405 | -9/Materials  | Entered Mines
 1408 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1535 | -9/Mines      | Lost 3 parts (1p2w)
 1777 | -9/Mines      | Discovered new exit (range 7)
 1790 | -9/Mines      | Entered Materials
 1790 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1861 | -8/Materials  | Repaired Aluminum Leg
 2073 | -8/Materials  | Build established: Tank
 2752 | -8/Materials  | Core integrity fell below 50%
 2783 | -8/Materials  | Destroyed 9 combat bots
 2798 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2801 | -8/Materials  | Core integrity fell below 20%
 3015 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02982_ W-25 Informer sends out distress signal. <x2>
02995_ X-57 Shotgunner destroyed.
03000_ G-47 Trooper knocked back.
03000_ Slug penetrates W-25 Informer.
03000_ W-25 Informer knocked back.
03001_ Gauss Cannon destroyed.
03001_ K-01 Serf collects debris.
03003_ Slug penetrates Wall.
03003_ X-57 Shotgunner knocked back.
03003_ Material Processor disabled.
03003_ Gauss Cannon destroyed.
03004_ K-01 Serf collects debris.
03009_ Integration Channel disabled.
03009_ X-57 Shotgunner VSS Leg blasted off.
03009_ Gauss Cannon destroyed.
03010_ K-01 Serf collects debris.
03012_ X-57 Shotgunner knocked back.
03013_ K-01 Serf collects debris.
03014_ X-57 Shotgunner Nuclear Core blasted off.
03014_ X-57 Shotgunner destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              ChipTachyonSpecial
  Manual?         0
Play Time         00:49:28
  Cumulative      6.7 hours
  Start           2024.04.08 @ 06:20:47
  End             2024.04.08 @ 07:13:41
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          54x44
Zoom Use          34%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d8687557-7dab-4f94-b6f3-f2f3c83339b8