Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.06 @ 14:10:17

Player: wchar_t

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (5602)     5602
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (3433)               3433
              TOTAL SCORE: 13850

 Bonus
-------
High Alert Combat Kills    1295
Follower Combat Kills      568
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             158/700
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Heavy Treads
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Cloak of Protection
     Light Armor Plating
  Advanced Shield Generator
           Hacking Suite
           Relay Coupler [Grunt] (40)
  Improved Trap Extractor (0/6)
     Heavy Missile Launcher
           Rocket Array
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Armor Integrity Analyzer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Falx
           Falx
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Cloak of Protection
     Light Armor Plating
  Improved Light Armor Plating
           Relay Coupler [NC]
           Relay Coupler [Grunt]
  Improved Trap Extractor
     Heavy Missile Launcher
     Heavy Missile Launcher
           Remote Datajack
           Falx
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Falx
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             136  | 6   3   8   1   .   34  37  11  8   11  2   15  
  Power                    10   | 1   .   .   1   .   1   2   3   1   1   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   2   3   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   .   4   .   .   15  11  6   1   .   1   2   
    Treads                 7    | .   .   .   .   .   5   2   .   .   .   .   .   
    Leg                    35   | 2   .   4   .   .   10  9   6   1   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   3   1   .   .   7   5   1   .   5   .   2   
    Device                 5    | .   1   .   .   .   1   2   .   .   .   .   1   
    Storage                4    | 1   2   .   .   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   .   2   .   .   
    Hackware               3    | .   .   .   .   .   1   .   1   .   1   .   .   
    Protection             10   | .   .   1   .   .   5   2   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   .   3   .   .   11  19  1   6   5   1   11  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   2   1   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       7    | .   .   1   .   .   4   2   .   .   .   .   .   
    Launcher               17   | .   .   .   .   .   2   6   .   3   2   .   4   
    Special Weapon         5    | .   .   .   .   .   .   2   .   .   1   .   2   
    Impact Weapon          9    | .   .   2   .   .   2   5   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   1   3   1   3   2   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 33   | .   .   5   .   .   5   7   2   1   1   .   12  
  Power                    5    | .   .   1   .   .   .   1   1   1   .   .   1   
  Propulsion               16   | .   .   2   .   .   4   4   1   .   .   .   5   
  Utility                  6    | .   .   .   .   .   1   2   .   .   .   .   3   
  Weapon                   6    | .   .   2   .   .   .   .   .   .   1   .   3   
  Highest Loss Streak      12   | .   .   3   .   .   4   4   1   1   1   .   12  
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  87  99  100 92  95  98  98  98  100 95  
  Engine                   3    | .   14  4   13  14  3   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   5   8   7   7   7   7   6   
  Treads                   4    | .   .   .   .   .   3   14  5   .   .   .   .   
  Leg                      27   | .   28  26  28  28  30  18  30  36  30  30  27  
  Device                   3    | .   12  7   .   .   3   6   .   .   .   .   2   
  Storage                  9    | .   14  14  14  14  9   9   9   9   6   7   7   
  Processor                4    | .   .   .   .   .   .   1   9   9   22  15  15  
  Hackware                 8    | .   .   .   .   .   4   9   17  18  7   15  13  
  Protection               7    | .   .   6   14  14  13  9   .   .   6   7   3   
  Energy Cannon            1    | .   .   .   .   .   3   2   .   .   .   .   .   
  Ballistic Gun            3    | .   28  4   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   6   14  14  7   4   .   .   .   .   .   
  Impact Weapon            3    | .   .   16  14  14  2   4   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   3   4   16  16  14  11  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 14  30  35  40  40  46  46  35  41  40  37  42  
  Greatest Support         66   | 20  20  20  20  20  66  66  57  57  57  60  60  
  Greatest Overweight (x)  2    | 1   1   2   1   1   1   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  14  15  15  
  Most Carried             15   | 3   14  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 1   9   13  14  15  14  14  14  15  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   14  15  15  15  15  14  15  15  13  15  14  

 Class Distribution 
--------------------
 58% | Mutant
 19% | Hacker-Mutant
 15% | Scavenger-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison
        Mutant | -7/Factory
        Mutant | -7/Waste
        Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  
Matter Collected           3096 | 251  251  104  .    15   644  867  305  125  62   276  196  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4023 | .    385  111  .    21   1360 954  592  207  64   .    329  
  Parts                    241  | .    25   .    .    3    75   66   35   14   4    .    19   
Haulers Intercepted        7    | .    1    .    .    .    4    .    1    .    1    .    .    
Recyclers Shooed           3    | .    .    .    .    1    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Combat Hostiles Destroyed  105  | .   11  7   .   .   20  36  9   11  3   .   8   
  Melee                    29   | .   .   4   .   .   2   9   9   1   .   .   4   
  Guns                     12   | .   11  .   .   .   .   .   .   .   .   .   1   
  Cannons                  19   | .   .   .   .   .   9   10  .   .   .   .   .   
  AOE                      38   | .   .   .   .   .   6   16  .   10  3   .   3   
Classes Destroyed          16   | .   4   1   .   1   5   4   .   .   .   .   1   
  Worker                   2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Builder                  5    | .   .   .   .   .   4   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   .   .   4   .   1   .   1   .   .   
  Recycler                 8    | .   .   .   .   .   7   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Swarmer                  24   | .   6   .   .   .   .   11  .   4   .   .   3   
  Grunt                    41   | .   5   1   .   .   12  13  4   3   2   .   1   
  Brawler                  3    | .   .   .   .   .   .   1   .   1   1   .   .   
  Duelist                  4    | .   .   .   .   .   1   .   1   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   .   .   .   5   4   4   1   .   .   3   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   6   .   .   .   .   1   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   5   4   .   1   14  7   2   4   4   .   4   
  Combat Bots Only         7    | .   5   4   .   .   5   7   2   4   2   .   3   
Max Kills in Single Turn   7    | .   1   1   .   1   7   4   1   4   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   3   .   4   2   .   2   
  Melee                    1    | .   .   1   .   .   1   1   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  
Damage Taken               7121  | .    376  643  .    .    1604 1582 757  260  104  .    1795 
  Core                     1243  | .    40   187  .    .    96   187  148  43   15   .    527  
  Absorbed by Shields      68    | .    .    .    .    .    .    .    .    .    .    .    68   
  Regen/Repaired (Parts)   466   | .    .    .    .    .    .    .    .    .    308  .    158  
Core Remaining (%)         40    | 100  .    .    .    9    .    .    .    13   .    .    .    
Volleys Fired              222   | .    40   .    .    .    75   78   .    10   5    .    14   
  Largest                  2     | .    2    .    .    .    2    2    .    1    1    .    1    
  Hottest                  119   | .    40   .    .    .    119  119  .    39   39   .    39   
Shots Fired                331   | .    80   1    .    1    112  107  .    11   5    .    14   
  Gun                      86    | .    80   .    .    .    .    .    .    .    .    .    6    
  Cannon                   173   | .    .    1    .    1    102  69   .    .    .    .    .    
  Launcher                 45    | .    .    .    .    .    10   15   .    11   5    .    4    
  Special                  27    | .    .    .    .    .    .    23   .    .    .    .    4    
  Kinetic                  194   | .    80   1    .    1    64   42   .    .    .    .    6    
  Thermal                  65    | .    .    .    .    .    38   27   .    .    .    .    .    
  Explosive                45    | .    .    .    .    .    10   15   .    11   5    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    9    .    .    .    11   25   .    7    9    .    18   
  Robot Miss Streak        5     | .    4    .    .    1    5    3    .    .    2    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           314   | .    52   13   .    .    69   101  39   10   2    .    28   
  Core Hits                173   | .    22   2    .    2    42   49   12   14   9    .    21   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    3    .    .    2    1    .    .    .    .    .    
  Critical Strikes         20    | .    .    3    .    .    3    8    1    .    .    .    5    
    Blast                  4     | .    .    .    .    .    1    3    .    .    .    .    .    
    Smash                  6     | .    .    3    .    .    2    1    .    .    .    .    .    
    Sever                  10    | .    .    .    .    .    .    4    1    .    .    .    5    
Melee Attacks              272   | .    .    23   .    .    37   98   71   20   4    .    19   
  Impact                   96    | .    .    23   .    .    20   53   .    .    .    .    .    
  Slashing                 176   | .    .    .    .    .    17   45   71   20   4    .    19   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    8    1    6    .    .    .    1    
    Combat Hostiles        3     | .    .    .    .    .    1    1    1    .    .    .    .    
  Follow-up Attacks        21    | .    .    4    .    .    1    4    9    .    .    .    3    
Damage Inflicted           13443 | .    696  607  .    15   3538 3593 1820 1057 609  .    1508 
  Guns                     854   | .    695  .    .    .    .    .    .    .    .    .    159  
  Cannons                  2579  | .    .    .    .    .    1350 1229 .    .    .    .    .    
  Explosions               4513  | .    .    .    .    .    1277 1299 .    840  609  .    488  
  Melee                    5459  | .    .    607  .    .    889  1065 1820 217  .    .    861  
  Ramming                  38    | .    1    .    .    15   22   .    .    .    .    .    .    
  Kinetic                  2558  | .    695  .    .    .    875  829  .    .    .    .    159  
  Thermal                  1022  | .    .    .    .    .    475  400  .    .    .    .    147  
  Explosive                4366  | .    .    .    .    .    1277 1299 .    840  609  .    341  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1295  | .    .    607  .    .    331  357  .    .    .    .    .    
  Slashing                 4164  | .    .    .    .    .    558  708  1820 217  .    .    861  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    2    3    3    3    .    7    7    7    .    .    4    
  Average Corruption       5     | .    2    2    3    3    .    5    7    7    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    11   10   6    2    .    29   29   26   .    .    1    
    Message Errors         28    | .    3    1    2    1    .    7    9    5    .    .    .    
    Matter Fused           23    | .    .    4    .    .    .    7    9    3    .    .    .    
    Heat Flow Errors       23    | .    3    1    3    .    .    8    5    3    .    .    .    
    Energy Discharges      14    | .    2    .    1    .    .    2    2    6    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      11    | .    1    1    .    .    .    1    3    5    .    .    .    
    Data Loss (major)      8     | .    1    2    .    .    .    3    .    2    .    .    .    
    Misfires               3     | .    .    1    .    1    .    .    .    1    .    .    .    
    Alerts                 3     | .    1    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1180  | .    .    224  .    .    405  207  182  21   38   .    103  
  Projectiles              38    | .    .    .    .    .    7    31   .    .    .    .    .    
  Explosions               408   | .    .    .    .    .    137  123  .    18   38   .    92   
  Melee                    734   | .    .    224  .    .    261  53   182  3    .    .    11   
Knockbacks                 20    | .    .    1    .    .    6    13   .    .    .    .    .    
  Impact                   3     | .    .    1    .    .    2    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    4    13   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      385   | .    .    .    .    .    51   131  .    83   71   .    49   
  Shots                    10    | .    .    .    .    .    1    4    .    2    2    .    1    
  Rammed                   2     | .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             9     | 1    1    .    .    3    4    .    .    .    .    .    .    
  Kicked                   7     | 1    1    .    .    3    2    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    239  130  225  18   290  444  268  233  3    .    .    
  Average Temperature      97    | .    108  58   91   10   65   133  111  97   3    .    .    
  Received Heat Transfer   2412  | .    144  177  .    .    792  414  243  144  18   .    480  
  Effects                  6     | .    .    .    .    .    3    2    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    1    .    .    .    .    
    Interference           2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    2    .    .    2    1    .    .    .    .    .    
  Impact Corruptions       15    | .    .    9    .    .    4    2    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    1    .    .    .    .    .    1    
  Heat Transferred         1445  | .    .    .    .    .    703  592  .    .    .    .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  
Peak Influence             2074 | .    188  30   .    5    526  2074 1081 1238 847  296  458  
  Initial                  1010 | .    .    25   .    .    1    293  1010 648  649  296  207  
  Average                  621  | .    116  22   .    2    217  1084 909  1031 750  296  321  
Maximum Alert Level        5    | .    .    .    .    .    2    5    3    4    3    1    2    
  Low Security (%)         30   | 100  100  100  .    100  59   .    .    .    .    .    .    
  Level 1                  10   | .    .    .    .    .    14   7    .    .    .    100  58   
  Level 2                  15   | .    .    .    .    .    25   23   1    7    42   .    41   
  Level 3                  25   | .    .    .    .    .    .    19   98   55   57   .    .    
  Level 4                  13   | .    .    .    .    .    .    35   .    37   .    .    .    
  Level 5                  3    | .    .    .    .    .    .    14   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    2    .    .    .    5    .    2    .    1    .    4    
  Investigation            3    | .    1    .    .    .    .    .    2    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            7    | .    1    .    .    .    5    .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Distress Signals           9    | .   2   1   .   .   2   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   20  8   .   .   30  30  25  10  3   .   11  
  Peak Tracking Total      6    | .   4   6   .   .   6   4   5   6   3   .   4   
  Tactical Retreats        9    | .   1   .   .   .   4   1   2   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Traps Triggered            8    | .   2   .   .   .   .   2   1   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Machines Disabled          24   | .   .   .   .   .   3   8   1   3   4   .   5   
  Max in Single Turn       4    | .   .   .   .   .   1   4   .   1   2   .   4   
  Garrison Relay           7    | .   .   .   .   .   .   6   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Machines Accessed          23   | .   .   1   2   .   5   4   5   4   2   .   .   
  Terminals                16   | .   .   .   .   .   4   4   4   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                44   | .   .   1   2   .   10  8   14  5   4   .   .   
  Successful               24   | .   .   1   2   .   6   4   5   3   3   .   .   
  Failed                   20   | .   .   .   .   .   4   4   9   2   1   .   .   
    Catastrophic           2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   1   .   9   .   14  .   .   .   .   
  Terminals                35   | .   .   .   .   .   9   8   13  5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             15   | .   .   1   2   .   2   4   3   3   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   1   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Index           2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   3   .   1   .   .   .   .   
  Terminals                4    | .   .   .   .   .   3   .   1   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   3   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   .   4   2   4   4   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     13   | .   .   .   .   .   .   .   .   .   13  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    25   | .   .   .   .   .   .   22  .   3   .   .   .   
  Machine Destruction      25   | .   .   .   .   .   .   22  .   3   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   10  .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  
Total Allies               13   | .    .    .    .    .    .    10   .    1    .    .    2    
  Largest Group            9    | .    .    .    .    .    .    9    9    1    .    .    1    
  Highest-Rated Group      168  | .    .    .    .    .    .    168  168  31   .    .    23   
  Highest-Rated Ally       31   | .    .    .    .    .    .    31   31   31   .    .    23   
Total Orders               10   | .    .    .    .    .    .    6    .    .    .    .    4    
  STAY                     4    | .    .    .    .    .    .    3    .    .    .    .    1    
  FOLLOW                   4    | .    .    .    .    .    .    3    .    .    .    .    1    
  AID                      2    | .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               98   | .    .    .    .    .    .    7    80   11   .    .    .    
  Total Damage             1711 | .    .    .    .    .    .    123  1353 235  .    .    .    
  Kills                    18   | .    .    .    .    .    .    2    13   3    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  
Turns Passed               9325 | 67   918  396  403  284  1760 2318 1097 1027 338  253  464  
Spaces Moved               4828 | 48   433  171  212  147  903  1150 482  584  241  214  243  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   823  | .    .    .    .    .    71   685  67   .    .    .    .    
  Legs                     3995 | 38   433  171  212  147  832  465  415  584  241  214  243  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  122  120  110  112  112  112  120  
  Average Speed            141  | 107  179  192  190  190  128  148  135  112  112  115  120  
  Slowest Speed            260  | 120  190  260  190  190  190  240  186  112  112  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    69   30   60   25   76   90   48   63   6    89   10   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 72   | .    .    .    .    .    17   21   22   8    4    .    .    
Terrain Destroyed          501  | .    .    .    .    .    122  164  22   101  48   .    44   
  Melee                    62   | .    .    .    .    .    7    21   22   8    4    .    .    
  Projectile               37   | .    .    .    .    .    37   .    .    .    .    .    .    
  AOE                      402  | .    .    .    .    .    78   143  .    93   44   .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  
Total                      6586 | 61   495  211  213  149  1345 1526 802  907  292  221  364  
  Wait                     1021 | .    5    10   .    .    248  147  237  285  16   .    73   
  Move                     4820 | 47   432  170  211  146  903  1149 482  583  241  213  243  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 6    11   3    1    .    17   10   4    .    12   3    1    
  Fast Attach              40   | 4    2    2    .    .    9    11   4    1    4    .    3    
  Attach                   21   | 2    .    4    1    .    4    5    1    .    1    1    2    
  Detach                   6    | .    1    1    .    .    .    1    1    .    .    1    1    
  Swap                     75   | .    1    2    .    .    21   21   6    7    6    1    10   
  Drop                     71   | 1    2    2    .    .    29   21   8    1    3    2    2    
  Fire                     222  | .    40   .    .    .    75   78   .    10   5    .    14   
  Melee                    230  | .    .    17   .    .    35   83   59   17   4    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7    | 1    1    .    .    3    2    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [Mat])
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    3 | -11/Junkyard  | Discovered new exit (range 15)
   68 | -11/Junkyard  | Entered Materials
  189 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  611 | -10/Materials | Discovered new exit (range 13)
  902 | -10/Materials | Discovered new exit (range 7)
  986 | -10/Materials | Entered Mines
 1034 | -10/Mines     | Learned location of Mines (-9)
 1037 | -10/Mines     | Assembled infested the area
 1095 | -10/Mines     | Lost 3 parts (1n2w)
 1111 | -10/Mines     | Core integrity fell below 50%
 1127 | -10/Mines     | Core integrity fell below 20%
 1168 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1375 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1375 | -10/Mines     | Discovered new exit (range 5)
 1382 | -10/Mines     | Entered Exiles
 1431 | -10/Exiles    | Met 8R-AWN
 1461 | -10/Exiles    | Met EX-HEX
 1513 | -10/Exiles    | Met EX-BIN
 1537 | -10/Exiles    | Aligned with FarCom system
 1539 | -10/Exiles    | Given EX-Vault access code
 1585 | -10/Exiles    | Opened EX-Vault
 1598 | -10/Exiles    | Found Cloak of Protection
 1639 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1702 | -10/Exiles    | Met EX-DEC
 1709 | -10/Exiles    | Learned location of Zion (-7)
 1770 | -10/Exiles    | Discovered new exit (range 10)
 1785 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 1785 | -10/Exiles    | Entered Mines
 1879 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2044 | -9/Mines      | Discovered new exit (range 14)
 2069 | -9/Mines      | Entered Materials
 2069 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2588 | -8/Materials  | Discovered new exit (range 12)
 3244 | -8/Materials  | Discovered new exit (range 8)
 3444 | -8/Materials  | Build established: Scavenger-Mutant
 3502 | -8/Materials  | Discovered new exit (range 12)
 3639 | -8/Materials  | Lost 4 parts (4n)
 3829 | -8/Materials  | Identified exit to Garrison
 3829 | -8/Materials  | Entered Garrison
 3850 | -8/Garrison   | Triggered checkpoint
 3936 | -8/Garrison   | Build established: Mutant
 3952 | -8/Garrison   | Garrison Relay disabled
 4034 | -8/Garrison   | Installed Relay Interface Framework
 4138 | -8/Garrison   | Triggered checkpoint
 4213 | -8/Garrison   | Discovered new exit (range 11)
 4406 | -8/Garrison   | Garrison Relay disabled
 4420 | -8/Garrison   | Triggered checkpoint
 4526 | -8/Garrison   | Triggered checkpoint
 4707 | -8/Garrison   | Garrison Relay disabled
 4769 | -8/Garrison   | Discovered new exit (range 14)
 5070 | -8/Garrison   | Triggered checkpoint
 5149 | -8/Garrison   | Discovered new exit (range 10)
 5191 | -8/Garrison   | Discovered new exit (range 6)
 5191 | -8/Garrison   | Discovered new exit (range 46)
 5191 | -8/Garrison   | Discovered new exit (range 67)
 5202 | -8/Garrison   | Build established: Scavenger-Mutant
 5626 | -8/Garrison   | Triggered checkpoint
 5806 | -8/Garrison   | Triggered checkpoint
 5844 | -8/Garrison   | Destroyed 7 combat bots
 5937 | -8/Garrison   | Core integrity fell below 50%
 5969 | -8/Garrison   | Lost 4 parts (1p2n1u)
 6147 | -8/Garrison   | Entered Materials
 6147 | -8/Materials  | Accompanied by 9 allies
 6161 | -8/Materials  | Build established: Commander-Mutant
 6634 | -8/Materials  | Discovered new exit (range 16)
 6768 | -8/Materials  | Build established: Hacker-Mutant
 6790 | -8/Materials  | Discovered new exit (range 16)
 7244 | -8/Materials  | Identified exit to Garrison
 7244 | -8/Materials  | Entered Garrison
 7317 | -8/Garrison   | Garrison Relay disabled
 7375 | -8/Garrison   | Rescued a captive Derelict
 7376 | -8/Garrison   | Core integrity fell below 20%
 7418 | -8/Garrison   | Triggered checkpoint
 7516 | -8/Garrison   | Triggered checkpoint
 7833 | -8/Garrison   | Discovered new exit (range 71)
 7833 | -8/Garrison   | Discovered new exit (range 12)
 7833 | -8/Garrison   | Discovered new exit (range 60)
 7833 | -8/Garrison   | Discovered new exit (range 71)
 7882 | -8/Garrison   | Triggered checkpoint
 7976 | -8/Garrison   | Triggered checkpoint
 7997 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 8271 | -8/Garrison   | Entered Factory
 8271 | -7/Factory    | Evolved 2 slots: Utility x2
 8350 | -7/Factory    | Identified exit to Garrison
 8528 | -7/Factory    | Repaired Lrg. Storage Unit
 8587 | -7/Factory    | Build established: Mutant
 8609 | -7/Factory    | Sucked down chute
 8609 | -7/Factory    | Entered Waste
 8609 | -7/Waste      | The area was eerily silent
 8849 | -7/Waste      | Discovered new exit (range 11)
 8862 | -7/Waste      | Entered Factory
 9233 | -7/Factory    | Found Prototype Launcher
 9233 | -7/Factory    | Identified Rocket Array
 9312 | -7/Factory    | Core integrity fell below 50%
 9326 | -7/Factory    | Self-destructed

 Last Messages 
---------------
09307_ Falx destroyed.
09308_ U-05 Engineer lays Concrete. <x2>
09310_ Y-54 Guardian Lgt. Treads severed.
09310_ U-05 Engineer lays Concrete.
09311_ Falx destroyed.
09311_ U-05 Engineer lays Concrete. <x2>
09313_ Acquired Flak Gun.
09314_ U-05 Engineer lays Concrete.
09314_ Hacking Suite destroyed.
09315_ U-05 Engineer lays Concrete. <x4>
09318_ Imp. Heat Sink melted.
09318_ Y-54 Guardian destroyed.
09319_ Acquired 23 matter.
09320_ U-05 Engineer lays Concrete.
09321_ Acquired 5 matter.
09321_ U-05 Engineer lays Concrete. <x2>
09323_ Acquired 5 matter.
09323_ U-05 Engineer lays Concrete. <x2>
09324_ Flak Gun destroyed.
09325_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????? ? |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ??????????????????????   ??????????????????????#   |
| ?????????????????????"   ??????????????????????#   |
| ?????????????????"""""   ??????????????????????#   |
| ????????????????         ??????????????????????#   |
| ?????????????????        ??????????????????????#   |
| ?????????????????#       ??????????????????????#   |
| ?????????????????#       ??????????????????????#   |
| ?????????????????#       #?????????????????????#   |
| ?????????????????#       #?????????????????????#   |
| ?????????????????#       #?????????????????????#   |
| ?????????????????#       #?????????????????????#   |
| ????????????????##       #?????????????????????#   |
| ????????????????#        #??????????????????####   |
| ????????????????#T      |#??????????????????#      |
| ?????????????????#     *%#??????????????????# #### |
| ???????????#######      !#################### #    |
| ?????????             w                       +    |
| ????????????######                            #    |
| ????????????????#                  """"  ][!  #??  |
| ????????????????##                 """"  [!!  #??? |
| ?????????????????#      u  m       """"  [!  [#??? |
| ?????????????????#      [!= //                #??? |
| ?????????????????#     Y!@! /*                #??? |
| ?????????????????##   """="""##########+##+##+#??? |
| ??????????????????####"""G"""#???????     ???????? |
| ?????????????????????#########?????         ?????? |
| ?????????????????????????????????#   """ """  ??## |
| ?????????????????????????????????#   """ """  #?#  |
| ?????????????????????????????????#   """ """  #?#  |
| ?????????????????????????????????#            #?#  |
| ?????????????????????????????????#   """ """? #?#  |
| ?????????????????????????????????#  ??"" """????#  |
| ?????????????????????????????????# ????? ""?????#  |
| ????????????????????????????????????????  ??????## |
| ????????????????????????????????????????  ???????? |
| ????????????????????????????????????????? ???????? |
| ?????????????????????????????????????????#???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                55
Melee Accuracy             12
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightTeslaExtractor
  Manual?         0
Play Time         01:06:06
  Cumulative      403.2 hours
  Start           2023.12.06 @ 13:03:52
  End             2023.12.06 @ 14:10:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           146
  Adventurer      8
  Explorer        8
Win Type          -
  Total           33
  Types           12/1/13/1/1/2/3/0/0
Lore%             92
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 3088d862-a1b1-4aae-b1e3-5a465abbe097