Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 16:52:59 Player: MarKhan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (156) 780 Value Destroyed (5217) 5217 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2017) 2017 TOTAL SCORE: 10174 Bonus ------- High Alert Combat Kills 1317 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 284/290 System Corruption 2% Temperature Hot (281) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Treads Armored Treads Armored Medium Treads > --- UTILITY (2) ------ Huge Storage Unit Medium Reactive Plating > --- WEAPON (4) ------- Improved Assault Rifle Gauss Rifle Flak Cannon Missile Launcher > --- INVENTORY (25) --- Cryofiber Web Improved Cooling System High-capacity Matter Pod (200) Improved Signal Interpreter Seismic Detector Recoil Stabilizer Improved Kinecellerator Improved Weapon Cycler Reactive Plating Reactive Plating Reactive Plating Medium Reactive Plating Insulated Plating Graphene Brace Improved Dynamic Insulation System Long-range Tractor Beam Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun KE Penetrator Smartbomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit Long-range Tractor Beam > --- WEAPON ----------- Gauss Rifle KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Improved Treads Cooling System Improved Cooling System High-capacity Matter Pod Seismic Detector Recoil Stabilizer Improved Kinecellerator Improved Weapon Cycler Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Insulated Plating Improved Dynamic Insulation System Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Flak Cannon Flak Cannon Missile Launcher Smartbomb Launcher [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Medium Reactive Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 124 | 7 5 26 28 30 28 Power 7 | 1 . 2 . 3 1 Engine 5 | 1 . . . 3 1 Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 17 | 2 2 2 3 4 4 Treads 17 | 2 2 2 3 4 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 57 | 2 1 12 15 12 15 Device 30 | 1 . 11 6 6 6 Storage 4 | 1 1 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 23 | . . . 9 6 8 Artifact . | . . . . . . Weapon 43 | 2 2 10 10 11 8 Energy Gun 4 | . . 1 2 1 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 19 | 2 . . 6 7 4 Ballistic Cannon 16 | . 2 8 . 3 3 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 3 . 1 Parts Lost 12 | . . . . 4 8 Power . | . . . . . . Propulsion 4 | . . . . 1 3 Utility 2 | . . . . 1 1 Weapon 6 | . . . . 2 4 Highest Loss Streak 3 | . . . . 2 3 To Critical Strikes 3 | . . . . 1 2 Average Slot Usage (%) 99 | . 99 99 99 99 99 Engine 5 | . 14 2 . 7 9 Core 4 | . . 8 9 1 . Treads 33 | . 28 21 36 35 35 Device 3 | . 14 11 1 . 1 Storage 9 | . 14 11 9 9 9 Protection 5 | . . . 6 8 7 Ballistic Gun 26 | . 9 . 32 33 33 Ballistic Cannon 9 | . 17 44 2 1 1 Peak Build Rating 54 | 7 10 24 36 54 52 Average Rating 35 | 5 9 20 32 46 47 On Entrance 21 | . 7 10 24 35 52 Naked Turns . | . . . . . . Heaviest Build 132 | 15 32 110 117 132 132 Greatest Support 96 | 40 46 46 92 96 96 Greatest Overweight (x) 2 | . . 2 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 22 | 7 13 15 25 25 25 Most Carried 25 | 2 15 15 25 25 25 Average Carried 21 | 1 12 14 23 24 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 2 15 15 25 25 23 Class Distribution -------------------- 49% | Tank 23% | Gunner 15% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 6408 | 342 233 840 1868 1326 1799 Remotely 2496 | . . 686 645 542 623 Salvage Created 5550 | 119 146 777 1447 1039 2022 Parts 326 | 12 14 41 84 58 117 Haulers Intercepted 13 | . . 2 6 . 5 Recyclers Shooed 9 | 1 . . 5 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 109 | . 5 20 23 29 32 Guns 79 | . 3 . 21 25 30 Cannons 30 | . 2 20 2 4 2 Classes Destroyed 15 | 2 4 3 3 1 2 Worker 10 | . 1 1 6 . 2 Builder 4 | . . . 1 . 3 Tunneler 5 | 3 . . 2 . . Hauler 13 | . . 2 6 . 5 Recycler 8 | 1 . 1 4 . 2 Operator 1 | . 1 . . . . Watcher 6 | . . 1 2 . 3 Swarmer 18 | . 3 . 2 11 2 Grunt 57 | . 2 15 14 10 16 Duelist 4 | . . . 1 2 1 Protector 1 | . . . . . 1 Sentry 17 | . . 5 4 3 5 Specialist 5 | . . . . 3 2 Hunter 6 | . . . 2 . 4 Heavy 1 | . . . . . 1 Best Kill Streak 7 | 3 4 6 7 7 6 Combat Bots Only 7 | . 2 4 5 7 4 Max Kills in Single Turn 3 | 1 1 2 2 3 3 Gunslinging 2 | . . . . 2 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 533 | . 22 36 104 169 202 Missed 149 | . 6 11 35 37 60 Damage Taken 5024 | . 141 424 993 1356 2110 Core 746 | . 16 165 129 90 346 Absorbed by Shields . | . . . . . . Ignored by Resistances 681 | . . . 38 230 413 Regen/Repaired (Parts) 59 | . . 59 . . . Core Remaining (%) 83 | 100 93 58 . . . Volleys Fired 301 | 12 25 32 82 52 98 Largest 4 | 2 2 4 4 4 4 Hottest 176 | 40 70 176 119 129 154 Shots Fired 1038 | 24 50 128 301 176 359 Gun 829 | 24 24 . 280 163 338 Cannon 206 | . 26 128 21 13 18 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 1024 | 24 50 128 292 174 356 Thermal 11 | . . . 9 2 . Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 9 5 12 12 9 16 Robot Miss Streak 19 | 2 5 11 13 19 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 14 | . . . 2 6 6 Max Gunslinging Chain 2 | . . . 1 2 1 Shots Hit Robots 627 | 17 25 86 187 102 210 Core Hits 336 | 5 7 71 101 56 96 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 14 | . . . 4 7 3 Critical Strikes 16 | . . . 4 8 4 Destroy 16 | . . . 4 8 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12208 | 196 390 1293 3571 2012 4746 Guns 9800 | 196 150 . 3291 1875 4288 Cannons 2163 | . 240 1263 275 109 276 Explosions 167 | . . 30 . . 137 Melee . | . . . . . . Ramming 78 | . . . 5 28 45 Kinetic 11801 | 196 390 1263 3404 1984 4564 Thermal 255 | . . 30 162 . 63 Explosive 74 | . . . . . 74 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 25 | . 1 16 3 2 3 Impact . | . . . . . . Kinetic 23 | . 1 14 3 2 3 Secondary 2 | . . 2 . . . Self-Inflicted Damage 129 | . . 101 . . 28 Shots 2 | . . 1 . . 1 Rammed 10 | . . . 3 4 3 Targets Rammed 12 | . . . 3 4 5 Kicked . | . . . . . . Crushed 2 | . . . . . 2 Highest Temperature 405 | . 45 405 240 394 381 Average Temperature 114 | . 16 139 68 161 120 Received Heat Transfer 1650 | . 12 144 495 522 477 Effects 13 | . . 1 1 6 5 Energy Bleed 5 | . . 1 1 2 1 Interference 7 | . . . . 4 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 396 | . . 50 296 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1421 | 20 143 319 466 1403 1421 Initial 683 | . 13 14 134 293 683 Average 570 | 7 57 154 303 805 1098 Maximum Alert Level 4 | . . 1 2 4 4 Low Security (%) 27 | 100 100 84 20 . . Level 1 22 | . . 15 62 15 . Level 2 13 | . . . 17 28 7 Level 3 15 | . . . . 28 33 Level 4 20 | . . . . 27 58 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 2 3 . 7 Investigation 4 | . 2 . 1 . 1 Extermination . | . . . . . . Reinforcement 9 | . . 2 2 . 5 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 14 | . . 4 2 . 8 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 169 | . 8 28 39 44 50 Peak Tracking Total 7 | . 3 4 4 7 6 Tactical Retreats 10 | . . . 2 5 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 11 | . 1 . . 9 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 17 | . . 2 1 2 12 Max in Single Turn 2 | . . 2 1 1 2 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 22 | . 3 4 9 3 3 Terminals 17 | . 3 3 5 3 3 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . . 2 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 71 | . 10 10 28 5 18 Successful 44 | . 2 7 24 1 10 Failed 27 | . 8 3 4 4 8 Catastrophic 4 | . . . 1 1 2 Database Lockouts . | . . . . . . Manual 41 | . 10 7 9 . 15 Terminals 55 | . 10 8 14 5 18 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . . . 4 . . Scanalyzers 8 | . . . 8 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 9 | . . . 4 1 4 Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 3 | . . . 1 1 1 Terminal Index 1 | . . . . . 1 Locate Traps 2 | . . . 1 . 1 Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . . . 4 . . Process 2 | . . . 2 . . Retrieve Matter 2 | . . . 2 . . Scanalyzer 8 | . . . 8 . . Insert Component 4 | . . . 4 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 20 | . 2 5 7 . 6 Terminals 20 | . 2 5 7 . 6 Assimilate 1 | . . . 1 . . Botnet 9 | . 2 2 2 . 3 Skim 10 | . . 3 4 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 3 8 2 3 Full Trace Events 6 | . 2 . 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter 350 | . . . 350 . . Retrieved Matter 350 | . . . 350 . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 10 | . . . . 10 . Machine Destruction 10 | . . . . 10 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 7291 | 136 583 1122 1829 1981 1640 Spaces Moved 2543 | 57 272 414 591 713 496 Core 2 | 2 . . . . . Treads 2541 | 55 272 414 591 713 496 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 242 Average Speed 227 | 156 160 220 240 241 244 Slowest Speed 320 | 160 160 320 240 242 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 6 37 36 44 87 55 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 162 | . . 28 . 4 130 Melee . | . . . . . . Projectile 63 | . . . . 3 60 AOE 96 | . . 28 . . 68 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3340 | 77 371 551 810 850 681 Wait 190 | . 50 48 51 9 32 Move 2539 | 56 271 413 591 712 496 Hop . | . . . . . . Pick Up 77 | 2 13 11 30 11 10 Fast Attach 26 | 7 2 5 6 1 5 Attach 16 | . . 2 3 4 7 Detach 3 | . 2 . . . 1 Swap 82 | . 3 19 19 25 16 Drop 78 | . 5 21 25 16 11 Fire 301 | 12 25 32 82 52 98 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 12 | . . . 3 4 5 Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 14) 569 | -10/Materials | Discovered new exit (range 15) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Weapon x2 785 | -9/Materials | Repaired Imp. Treads 1015 | -9/Materials | Build established: Gunner 1565 | -9/Materials | Discovered new exit (range 12) 1775 | -9/Materials | Discovered new exit (range 15) 1842 | -9/Materials | Entered another Materials area 1842 | -8/Materials | Evolved 2 slots: Propulsion x2 2678 | -8/Materials | Build established: Tank 3265 | -8/Materials | Discovered new exit (range 16) 3671 | -8/Materials | Identified exit to Garrison 3671 | -8/Materials | Entered Garrison 3757 | -8/Garrison | Triggered checkpoint 3913 | -8/Garrison | Triggered checkpoint 3993 | -8/Garrison | Discovered new exit (range 6) 4105 | -8/Garrison | Triggered checkpoint 4123 | -8/Garrison | Triggered checkpoint 4123 | -8/Garrison | Triggered checkpoint 4180 | -8/Garrison | Destroyed 7 combat bots 4459 | -8/Garrison | Garrison Relay disabled 4526 | -8/Garrison | Discovered new exit (range 12) 4775 | -8/Garrison | Installed Relay Interface Framework 4823 | -8/Garrison | Triggered checkpoint 4993 | -8/Garrison | Discovered new exit (range 10) 5378 | -8/Garrison | Discovered new exit (range 10) 5471 | -8/Garrison | Triggered checkpoint 5652 | -8/Garrison | Entered Materials 5824 | -8/Materials | Core integrity fell below 50% 5871 | -8/Materials | Lost 3 parts (2n1w) 6162 | -8/Materials | Core integrity fell below 20% 6398 | -8/Materials | Build established: Scavenger-Tank 6459 | -8/Materials | Discovered new exit (range 11) 7160 | -8/Materials | Discovered new exit (range 9) 7252 | -8/Materials | First assault squad dispatched 7292 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- assault force dispatched. 07258_ Acquired 5 matter. 07275_ C-30 ARC bursts open, deploying its payload. 07275_ G-50 Soldier unfolds itself. 07275_ G-47 Trooper unfolds itself. 07276_ Slug penetrates G-50 Soldier. 07276_ Slug penetrates G-47 Trooper. 07281_ G-47 Trooper destroyed. 07281_ U-05 Engineer destroyed. 07284_ I-25 Savior destroyed. 07285_ U-05 Engineer lays Concrete. 07286_ U-05 Engineer builds a Wall. 07288_ G-50 Soldier destroyed. 07288_ Slug penetrates Hadron Collector. 07288_ Hadron Collector disabled. 07290_ The unstable cave ceiling collapses. 07290_ U-05 Engineer lays Concrete. 07292_ Slug penetrates G-47 Trooper. 07292_ R-06 Scavenger knocked back. 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" """ ##### # | | ?????????????????????????## " #???# !] # | | ????? ??????????????????? + #???# = !! # | | ????? ??????????????????#####+#######???# # | | ????? ??????????????????????# ##????????######## | | ????# ??????????????????????# #????????????????? | | ????# ??????????????????????# #???????########?? | | ???# ????########??????????#+######??# ??? | | ??# ????# ###????????# #??# ?????? | | ??+ #???# """ ]## ###?????# #??# ??????? | | ?# #???# """ # ##????# !% #??# #??????? | | =?# #???# """ !# ##???# " " #??# #??????? | | # #???# # #???# "Y"%#??# #??????? | | # ##### # ?????# """%#?## ##?????? | | # ###+###### #############/### #?????? | | "#+## % #?????? | | # ##] % # ????? | | ## % ! # ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalTechJammer Manual? 0 Play Time 01:03:54 Cumulative 152.7 hours Start 2024.11.27 @ 15:50:08 End 2024.11.27 @ 16:52:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 58 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75d3b61b-84c8-422c-aa0a-9754eb7b4296