Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 16:36:45

Player: Styles

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (148)     740
Value Destroyed (6066)     6066
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (383)                383
              TOTAL SCORE: 14049

 Bonus
-------
High Alert Combat Kills    18
Follower Combat Kills      438
Friendly Fire              -73

 Cogmind 
---------
Core Integrity             0/1300
Matter                     67/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Targeting Computer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
         Light Nuclear Core
               Centrium Heavy Treads
               Scythe

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Micro Fission Core
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
   Experimental Targeting Computer
   Experimental Targeting Computer
       Improved Kinecellerator
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                Tesla Rifle
                Autogun
                KE Penetrator
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Micro Fission Core
          Light Antimatter Reactor
       Advanced Medium Treads
          Heavy Phase Cannon
           Mini Assault Cannon
                Linear Accelerator
                Micro-nuke Launcher
                Scythe
[Rating: 105]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Makeshift Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Kinecellerator
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Guided EMP Blaster
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  9    | .   .   1   .   1   2   .   .   1   1   2   .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             179  | 6   8   12  17  18  8   1   .   18  25  5   23  7   15  3   13  
  Power                    16   | 1   1   2   1   1   1   .   .   2   3   .   .   2   2   .   .   
    Engine                 9    | 1   1   2   1   .   1   .   .   2   .   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   1   .   .   .   .   3   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   2   2   4   1   .   .   .   6   .   7   1   4   .   3   
    Treads                 25   | 1   1   2   1   4   .   .   .   .   4   .   6   1   2   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 1   2   3   1   7   3   1   .   10  13  4   11  3   4   .   2   
    Device                 17   | .   .   .   .   .   2   .   .   1   5   1   2   2   3   .   1   
    Storage                11   | 1   2   1   .   2   .   1   .   3   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   1   .   .   .   2   2   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Protection             29   | .   .   2   1   3   1   .   .   3   5   3   8   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   3   5   13  6   3   .   .   6   3   1   5   1   5   3   8   
    Energy Gun             9    | 1   2   1   2   .   .   .   .   .   .   .   .   .   .   2   1   
    Energy Cannon          5    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          35   | 1   .   4   7   6   3   .   .   4   3   1   3   1   1   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   
    Launcher               4    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   6   1   1   .   .   4   3   .   1   .   .   .   1   
Parts Lost                 51   | .   .   1   .   2   1   1   .   3   6   1   .   4   10  1   21  
  Power                    5    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   3   
  Utility                  21   | .   .   .   .   2   1   1   .   2   2   .   .   1   5   .   7   
  Weapon                   19   | .   .   1   .   .   .   .   .   1   2   1   .   1   3   1   9   
  Highest Loss Streak      13   | .   .   1   .   1   1   1   .   1   3   1   .   2   6   1   13  
Average Slot Usage (%)     92   | .   87  96  97  97  95  91  92  91  98  97  93  93  91  84  65  
  Engine                   5    | .   14  11  11  6   5   7   7   13  .   .   .   3   1   .   .   
  Core                     4    | .   .   .   .   2   1   .   .   .   9   10  10  6   8   10  7   
  Treads                   10   | .   19  10  11  17  6   .   .   .   15  15  10  10  9   10  8   
  Wheel                    3    | .   8   11  11  .   3   7   7   6   .   .   .   .   .   .   .   
  Device                   5    | .   .   .   .   .   7   14  7   3   2   10  10  10  16  10  4   
  Storage                  14   | .   16  22  24  20  15  15  23  15  11  10  10  10  10  10  8   
  Processor                8    | .   .   .   .   4   7   7   7   10  10  10  12  15  15  15  13  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   5   5   5   1   .   .   
  Protection               9    | .   .   10  7   8   14  7   7   14  14  13  11  10  5   5   3   
  Energy Gun               1    | .   14  2   5   .   .   .   .   .   .   .   .   .   .   4   2   
  Ballistic Gun            23   | .   14  28  23  35  29  30  30  25  23  21  20  21  15  10  1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 13  41  62  63  71  62  65  65  95  107 108 113 117 126 112 126 
  Greatest Support         150  | 20  40  10  16  40  40  28  28  28  60  60  90  90  100 100 150 
  Greatest Overweight (x)  35   | 1   4   6   6   3   2   2   2   3   3   1   35  1   1   1   17  
  Average Overweight (x)   1    | .   1   4   2   1   1   2   2   2   1   1   1   1   .   1   .   
Largest Inventory Capacity 22   | 6   16  22  22  22  16  16  16  18  18  18  18  18  18  18  18  
  Average Capacity         16   | 5   7   16  17  17  16  16  16  16  18  18  18  18  18  18  17  
  Most Carried             20   | 4   9   17  20  16  16  16  16  18  18  18  18  18  17  13  14  
  Average Carried          14   | 2   5   12  16  14  14  15  15  15  15  17  17  17  14  12  7   
  Final Capacity           22   | 6   16  22  16  16  16  16  16  18  18  18  18  18  18  18  4   
  Final Carried            18   | 4   9   16  15  15  16  15  16  18  18  17  18  17  13  13  4   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 28% | Tank
 10% | Mutant
  9% | Scavenger-Tank
  6% | Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -9/Storage
           Gunner | -8/Materials
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
             Tank | -6/Factory
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Waste
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  
Matter Collected           5700 | 281  290  413  401  1031 257  .    45   852  712  140  276  320  327  221  134  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7811 | 78   420  420  887  1558 256  .    99   1613 551  193  .    508  621  293  314  
  Parts                    350  | .    23   22   49   75   15   .    4    53   28   15   .    21   22   8    15   
Haulers Intercepted        8    | .    2    .    3    2    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    1    4    1    .    .    .    4    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    3    1    .    .    .    .    .    24   7    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Combat Hostiles Destroyed  114  | .   9   7   13  24  3   .   .   15  8   3   .   8   12  5   7   
  Guns                     97   | .   9   7   7   24  3   .   .   14  8   3   .   8   10  3   1   
  Cannons                  8    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   3   
  AOE                      8    | .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   2   
Classes Destroyed          14   | 1   4   1   2   1   1   .   1   1   1   .   .   .   .   .   1   
  Worker                   3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   3   2   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 13   | 1   .   1   4   2   .   .   .   5   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  14   | .   3   .   3   .   .   .   .   3   .   .   .   .   5   .   .   
  Grunt                    56   | .   6   5   9   17  1   .   .   7   2   .   .   2   5   .   2   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Sentry                   23   | .   .   2   1   6   2   .   .   4   2   1   .   2   1   1   1   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   
  Programmer               11   | .   .   .   .   .   .   .   .   1   2   2   .   4   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   4   4   8   4   3   .   .   4   3   2   .   2   8   3   2   
  Combat Bots Only         8    | .   4   3   5   3   1   .   .   3   3   2   .   2   8   3   2   
Max Kills in Single Turn   5    | 1   1   1   5   1   1   .   1   2   1   1   .   1   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  
Damage Taken               13034 | .    349  325  369  1321 234  51   .    1334 903  294  .    1103 1595 257  4899 
  Core                     2099  | .    80   72   30   118  5    12   .    163  153  47   .    43   42   26   1308 
  Absorbed by Shields      731   | .    .    .    .    .    22   19   .    207  .    .    .    .    483  .    .    
Core Remaining (%)         83    | 100  68   .    74   78   .    .    97   80   84   .    .    .    .    86   .    
Volleys Fired              380   | 7    48   20   43   71   14   .    3    52   28   7    .    17   17   10   43   
  Largest                  4     | 2    2    3    3    4    4    .    4    4    4    4    .    4    4    4    4    
  Hottest                  269   | 70   70   69   147  99   99   .    97   99   111  111  .    124  153  185  269  
Shots Fired                1221  | 14   96   60   112  284  56   .    12   201  114  28   .    69   61   39   75   
  Gun                      1154  | 14   96   60   99   284  56   .    12   201  114  28   .    69   56   30   35   
  Cannon                   66    | .    .    .    13   .    .    .    .    .    .    .    .    .    5    9    39   
  Launcher                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1092  | 7    48   60   77   284  56   .    12   201  114  28   .    69   61   30   45   
  Thermal                  105   | 7    48   .    27   .    .    .    .    .    .    .    .    .    .    .    23   
  Explosive                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          23    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    9    6    
  Robot Hit Streak         45    | 8    11   15   14   16   12   .    5    28   26   13   .    45   31   29   44   
  Robot Miss Streak        6     | 1    3    6    2    6    4    .    1    4    4    1    .    1    3    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
  Secondary Targets        11    | .    .    1    .    2    .    .    .    4    .    .    .    .    3    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    1    .    .    .    .    1    1    .    
Shots Hit Robots           883   | 11   62   40   69   183  37   .    9    151  95   24   .    53   48   33   68   
  Core Hits                371   | 2    20   14   33   65   13   .    6    85   48   12   .    18   21   11   23   
  Critical Hits            25    | .    1    1    3    4    1    .    .    .    1    .    .    3    1    5    5    
  Critical Kills           8     | .    .    .    1    2    1    .    .    .    .    .    .    1    1    2    .    
  Critical Parts Destroyed 11    | .    1    1    1    2    .    .    .    .    .    .    .    2    .    2    2    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17884 | 138  707  494  1704 2525 500  .    150  2895 1982 484  .    1502 1273 825  2705 
  Guns                     14614 | 138  707  494  926  2525 500  .    150  2705 1982 484  .    1502 1171 564  766  
  Cannons                  1772  | .    .    .    104  .    .    .    .    .    .    .    .    .    102  261  1305 
  Explosions               1494  | .    .    .    674  .    .    .    .    190  .    .    .    .    .    .    630  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  14630 | 76   259  494  637  2525 500  .    150  2705 1982 484  .    1502 1273 698  1345 
  Thermal                  1636  | 62   448  .    411  .    .    .    .    80   .    .    .    .    .    .    635  
  Explosive                1184  | .    .    .    554  .    .    .    .    .    .    .    .    .    .    .    630  
  Electromagnetic          430   | .    .    .    102  .    .    .    .    110  .    .    .    .    .    127  91   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    .    2    .    .    .    .    1    9    .    .    7    7    7    5    
  Average Corruption       5     | .    1    .    2    .    .    .    .    1    8    .    .    4    7    7    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    1    .    9    .    .    .    .    1    44   .    .    10   26   8    .    
    Message Errors         19    | .    1    .    3    .    .    .    .    1    9    .    .    2    3    .    .    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    10   .    .    1    8    2    .    
    Heat Flow Errors       6     | .    .    .    1    .    .    .    .    .    2    .    .    .    1    2    .    
    Energy Discharges      10    | .    .    .    2    .    .    .    .    .    2    .    .    1    3    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      16    | .    .    .    1    .    .    .    .    .    8    .    .    3    4    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    2    .    .    1    2    .    .    
    Targeting Errors       15    | .    .    .    2    .    .    .    .    .    9    .    .    1    2    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            152   | .    .    .    58   .    .    .    .    .    .    62   .    .    .    .    32   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               152   | .    .    .    58   .    .    .    .    .    .    62   .    .    .    .    32   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      153   | .    .    .    40   .    .    .    .    .    .    113  .    .    .    .    .    
  Shots                    2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | 63   180  72   375  375  10   .    36   303  361  4    .    36   200  220  378  
  Average Temperature      82    | 31   51   24   90   86   4    .    17   69   112  4    .    19   34   57   148  
  Received Heat Transfer   2602  | .    183  147  123  657  78   24   .    306  108  9    .    96   256  27   588  
  Effects                  11    | .    .    .    3    1    .    .    .    1    2    .    .    .    .    .    4    
    Shutdowns              3     | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             5     | .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    2    
  Heat Transferred         2986  | 185  1332 .    642  .    .    .    .    50   .    .    .    .    .    .    777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Peak Influence             450  | 5   186 264 450 348 109 .   .   265 170 164 .   300 .   .   140 
  Initial                  111  | .   3   59  111 104 39  .   .   .   57  22  .   .   .   .   99  
  Average                  92   | 1   84  161 242 143 37  .   .   102 53  50  .   81  .   .   85  
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   1   .   .   .   1   .   .   .   
  Low Security (%)         86   | 100 100 62  20  73  100 .   .   86  100 100 100 97  .   .   100 
  Level 1                  12   | .   .   37  75  26  .   .   .   13  .   .   .   2   .   .   .   
  Level 2                  .    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   1   2   1   4   .   .   3   2   .   .   4   .   .   4   
  Investigation            7    | .   1   .   2   .   .   .   .   1   1   .   .   1   .   .   1   
  Extermination            5    | .   .   .   .   .   1   .   .   1   1   .   .   2   .   .   .   
  Reinforcement            7    | .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Distress Signals           5    | .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   16  8   15  32  5   2   .   20  9   3   2   19  20  6   24  
  Peak Tracking Total      13   | .   6   3   3   4   2   2   .   4   3   2   1   6   9   2   13  
  Tactical Retreats        10   | .   1   .   1   .   1   .   .   2   .   .   .   1   3   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Traps Triggered            15   | .   2   .   2   .   .   .   .   4   1   1   .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Machines Disabled          20   | .   .   .   5   3   .   .   .   6   1   1   .   3   .   .   1   
  Max in Single Turn       2    | .   .   .   1   1   .   .   .   2   1   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Machines Accessed          30   | .   3   .   4   4   4   .   .   6   1   1   .   6   .   .   1   
  Terminals                28   | .   3   .   4   4   4   .   .   6   1   1   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                79   | .   11  .   9   10  9   .   .   14  4   3   .   16  .   .   3   
  Successful               35   | .   4   .   5   5   3   .   .   5   2   2   .   9   .   .   .   
  Failed                   44   | .   7   .   4   5   6   .   .   9   2   1   .   7   .   .   3   
    Catastrophic           13   | .   2   .   1   3   1   .   .   1   1   1   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   9   .   4   10  9   .   .   13  4   .   .   13  .   .   .   
  Terminals                75   | .   11  .   9   10  9   .   .   14  4   3   .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
Terminal Hacks             17   | .   2   .   3   2   1   .   .   2   .   2   .   5   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          9    | .   .   .   1   2   1   .   .   1   .   2   .   2   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   2   .   2   3   2   .   .   3   2   .   .   4   .   .   .   
  Terminals                18   | .   2   .   2   3   2   .   .   3   2   .   .   4   .   .   .   
    Botnet                 13   | .   1   .   1   2   1   .   .   3   1   .   .   4   .   .   .   
    Detonate               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   .   3   4   4   .   .   6   1   1   .   6   .   .   1   
  Full Trace Events        7    | .   .   .   2   2   .   .   .   1   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  
Total Allies               23   | .    .    .    .    .    .    .    .    3    .    .    20   .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    3    .    .    20   20   .    .    .    
  Highest-Rated Group      801  | .    .    .    .    .    .    .    .    93   .    .    801  801  .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    31   .    .    50   50   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               111  | .    .    .    .    .    .    .    .    21   .    .    23   67   .    .    .    
  Total Damage             2592 | .    .    .    .    .    .    .    .    294  .    .    636  1662 .    .    .    
  Kills                    11   | .    .    .    .    .    .    .    .    2    .    .    2    7    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Upp  Upp  Res  
Turns Passed               10062 | 84   658  273  680  1218 782  536  47   1152 1266 242  698  997  771  144  514  
Spaces Moved               4932  | 57   291  142  327  465  459  438  30   694  524  107  338  452  371  53   184  
  Core                     35    | 2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    32   
  Treads                   2575  | 1    64   .    .    449  158  .    .    .    431  107  337  452  371  53   152  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2322  | 54   227  142  327  16   301  438  30   694  93   .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   110  120  130  110  120  120  120  130  183  183  185  152  172  50   
  Average Speed            152   | 88   113  120  128  186  142  120  120  123  173  183  190  185  182  172  148  
  Slowest Speed            1800  | 160  180  140  140  220  185  120  120  130  205  183  1800 185  185  172  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       28    | 6    45   18   50   46   16   57   6    18   12   3    96   14   47   11   5    
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    1    1    .    .    1    .    1    .    
Scrap Searched             4     | .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
Terrain Destroyed          86    | .    .    .    25   .    2    .    .    5    .    21   .    2    12   8    11   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               25    | .    .    .    .    .    2    .    .    .    .    .    .    2    10   8    3    
  AOE                      59    | .    .    .    25   .    .    .    .    5    .    21   .    .    .    .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res 
Total                      6660 | 73  522 201 499 656 558 448 33  873 825 141 397 575 424 82  353 
  Wait                     927  | .   166 7   82  71  61  10  .   68  225 18  4   87  13  16  99  
  Move                     4918 | 56  290 141 326 464 458 437 29  693 523 107 337 451 370 52  184 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  83   | 4   4   10  6   10  8   .   1   14  9   2   4   5   3   1   2   
  Fast Attach              97   | 6   6   10  7   12  4   .   .   7   13  2   21  3   5   .   1   
  Attach                   58   | .   .   2   5   4   4   1   .   7   9   3   1   4   8   1   9   
  Detach                   15   | .   1   1   3   2   .   .   .   1   2   .   3   .   .   .   2   
  Swap                     24   | .   2   .   5   2   .   .   .   4   3   .   1   .   2   2   3   
  Drop                     128  | .   5   10  14  20  9   .   .   19  13  2   26  4   4   .   2   
  Fire                     380  | 7   48  20  43  71  14  .   3   52  28  7   .   17  17  10  43  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Escape Stasis            20   | .   .   .   8   .   .   .   .   8   .   .   .   4   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / Min)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
  Turn | Location       | Event
    28 | -11/Scrapyard  | Discovered new exit (range 14)
    85 | -11/Scrapyard  | Entered Materials
    96 | -10/Materials  | Identified exit to Mines
   310 | -10/Materials  | Build established: Mutant
   661 | -10/Materials  | Discovered new exit (range 13)
   743 | -10/Materials  | Entered another Materials area
   743 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
   968 | -9/Materials   | Discovered new exit (range 11)
  1016 | -9/Materials   | Entered Storage
  1530 | -9/Storage     | Found Prototype Launcher
  1530 | -9/Storage     | Identified Gui. Missile Launcher
  1574 | -9/Storage     | Discovered new exit (range 15)
  1696 | -9/Storage     | Entered Materials
  1696 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  1743 | -8/Materials   | Build established: Tank
  2887 | -8/Materials   | Discovered new exit (range 16)
  2914 | -8/Materials   | Entered Factory
  2914 | -7/Factory     | Evolved 2 slots: Utility x2
  3214 | -7/Factory     | Garrison activated, responded to threat
  3229 | -7/Factory     | Build established: Scavenger-Tank
  3553 | -7/Factory     | Build established: Tank
  3618 | -7/Factory     | Discovered new exit (range 11)
  3696 | -7/Factory     | Entered Lower Caves
  4092 | -7/Lower Caves | Spotted B-75 Beast
  4161 | -7/Lower Caves | Learned location of Zion (-6)
  4185 | -7/Lower Caves | Discovered new exit (range 9)
  4232 | -7/Lower Caves | Entered another Lower Caves area
  4261 | -7/Lower Caves | Discovered new exit (range 6)
  4279 | -7/Lower Caves | Entered Factory
  4279 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  4464 | -6/Factory     | Allied Derelicts emerged from ambush trap array
  4686 | -6/Factory     | Found Prototype Processor
  4686 | -6/Factory     | Identified Exp. Targeting Computer
  4689 | -6/Factory     | Found Exp. Targeting Computer
  4692 | -6/Factory     | Found Exp. Targeting Computer
  5235 | -6/Factory     | Discovered new exit (range 7)
  5431 | -6/Factory     | Entered another Factory area
  5431 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5460 | -5/Factory     | Found Prototype Processor
  5460 | -5/Factory     | Identified Exp. Signal Interpreter
  5628 | -5/Factory     | Lost 3 parts (1p1n1u)
  5891 | -5/Factory     | Build established: Scavenger-Tank
  6508 | -5/Factory     | Discovered new exit (range 16)
  6510 | -5/Factory     | Build established: Scavenger-Gunner
  6697 | -5/Factory     | Entered another Factory area
  6697 | -4/Factory     | Evolved 2 slots: Utility x2
  6797 | -4/Factory     | Spotted B-86 Titan
  6939 | -4/Factory     | Sucked down chute
  6939 | -4/Factory     | Entered Waste
  6940 | -4/Waste       | Joined by Warlord forces that had cleared the area
  7030 | -4/Waste       | A Compactor rumbled back to life
  7030 | -4/Waste       | Spotted C-40 Crusher
  7030 | -4/Waste       | Allies destroyed C-40 Crusher
  7047 | -4/Waste       | Found Damper Plating
  7242 | -4/Waste       | Discovered new exit (range 16)
  7620 | -4/Waste       | A Compactor rumbled back to life
  7620 | -4/Waste       | Spotted C-40 Crusher
  7622 | -4/Waste       | Allies destroyed C-40 Crusher
  7637 | -4/Waste       | Entered Factory
  7637 | -4/Factory     | Accompanied by 20 allies
  7755 | -4/Factory     | Garrison activated, responded to threat
  8524 | -4/Factory     | Discovered new exit (range 15)
  8634 | -4/Factory     | Entered Upper Caves
  8792 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
  8866 | -4/Upper Caves | Destroyed 8 combat bots
  8875 | -4/Upper Caves | Lost 6 parts (1p3u2w)
  9062 | -4/Upper Caves | Identified exit to Upper Caves
  9102 | -4/Upper Caves | Spotted B-86 Titan
  9300 | -4/Upper Caves | Lost 4 parts (1n2u1w)
  9405 | -4/Upper Caves | Entered another Upper Caves area
  9495 | -4/Upper Caves | Discovered new exit (range 4)
  9497 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9546 | -4/Upper Caves | Spotted B-86 Titan
  9549 | -4/Upper Caves | Entered Research
  9549 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  9570 | -3/Research    | Spotted B-86 Titan
  9628 | -3/Research    | Destroyed B-86 Titan
  9657 | -3/Research    | Lost 7 parts (1n3u3w)
 10038 | -3/Research    | Crushed by falling debris
 10047 | -3/Research    | Core integrity fell below 50%
 10060 | -3/Research    | Core integrity fell below 20%
 10063 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
10044_ U-05 Engineer lays Concrete.
10045_ G-67 Veteran overheating.
10046_ U-05 Engineer lays Concrete.
10046_ G-67 Veteran overheating.
10046_ Dropped Hcp. Storage Unit.
10047_ Dropped Lrg. Storage Unit.
10047_ Penetrated by Slug. <x2>
10047_ Mni. Assault Cannon destroyed.
10047_ Slug penetrates Wall.
10047_ U-05 Engineer lays Concrete.
10047_ G-67 Veteran overheating.
10049_ U-05 Engineer lays Concrete. <x2>
10051_ G-67 Veteran heat damages Electrolaser, Flexi-carbon Leg, Broken
  Adv. Heat Sink.
10051_ U-05 Engineer lays Concrete. <x3>
10055_ W-44 Eye sends out distress signal.
10055_ U-05 Engineer lays Concrete.
10056_ Slug penetrates Wall.
10056_ U-05 Engineer lays Concrete. <x2>
10060_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ?????????????????????###+#????????????????         |
| ?????????????????? ###    ????????????????         |
| ????????????????          ????????????????         |
| ??????????????#   =       ????????????????         |
| ??????????????b           ????????????????         |
| ??????????????#  =        ????????????????         |
| ??????????????#     !!!   #???????????????         |
| ??????????????#     !!!   #???????????????         |
| ???????????????     !!!   #???????????????         |
| ?????????????????     sk  #???????????????         |
| ??????????????????        +???????????????         |
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| ?????????????????????#    #???????????????         |
| ?????????????????????#s   #???????????????         |
| ?????????????????????#   @#???????????????         |
| ?????????????????????#    #???????????????         |
| ?????????????????????#gws #???????????????         |
| ?????????????????????#  g #???????????????         |
| ????????????######???# g  #???????????????         |
| ????????????#      ??#    #??########?????         |
| ????????????#      ??#   b#??       #?????         |
| ????????????#""     ?#    #?     !  #?????         |
| ????????????#""     ?#    #?        #?????         |
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| ????#         +         *%=      ###"####?         |
| ????#    !    #          =[!%     ####????         |
| ????#    !    #        =*%!       #???????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          32
Energy Capacity            675
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         32
Core Analysis              6
Recoil Reduction           4
Energy Filtering           50
Kinecelleration            40
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              ProtonTargetingScreen
  Manual?         0
Play Time         02:04:15
  Cumulative      86.9 hours
  Start           2020.09.24 @ 13:21:35
  End             2020.09.24 @ 16:36:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad23b343-ba96-4991-86f7-a21e8445eab2