Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 16:36:45 Player: Styles Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (148) 740 Value Destroyed (6066) 6066 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 14049 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 438 Friendly Fire -73 Cogmind --------- Core Integrity 0/1300 Matter 67/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Centrium Heavy Treads Scythe Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Kinecellerator Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Autogun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Light Antimatter Reactor Advanced Medium Treads Heavy Phase Cannon Mini Assault Cannon Linear Accelerator Micro-nuke Launcher Scythe [Rating: 105] Favorites ----------- Power Reinforced Fission Core Engine Deuterium Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Makeshift Hover Unit Utility Large Storage Unit Device Improved Kinecellerator Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Guided EMP Blaster Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . . 1 Utility 9 | . . 1 . 1 2 . . 1 1 2 . . . . 1 Weapon 2 | . . 1 . 1 . . . . . . . . . . . Parts Attached 179 | 6 8 12 17 18 8 1 . 18 25 5 23 7 15 3 13 Power 16 | 1 1 2 1 1 1 . . 2 3 . . 2 2 . . Engine 9 | 1 1 2 1 . 1 . . 2 . . . 1 . . . Core 7 | . . . . 1 . . . . 3 . . 1 2 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 34 | 2 2 2 2 4 1 . . . 6 . 7 1 4 . 3 Treads 25 | 1 1 2 1 4 . . . . 4 . 6 1 2 . 3 Leg . | . . . . . . . . . . . . . . . . Wheel 4 | 1 1 . 1 . 1 . . . . . . . . . . Hover 5 | . . . . . . . . . 2 . 1 . 2 . . Flight . | . . . . . . . . . . . . . . . . Utility 65 | 1 2 3 1 7 3 1 . 10 13 4 11 3 4 . 2 Device 17 | . . . . . 2 . . 1 5 1 2 2 3 . 1 Storage 11 | 1 2 1 . 2 . 1 . 3 1 . . . . . . Processor 6 | . . . . 1 . . . 2 2 . 1 . . . . Hackware 2 | . . . . 1 . . . 1 . . . . . . . Protection 29 | . . 2 1 3 1 . . 3 5 3 8 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | 2 3 5 13 6 3 . . 6 3 1 5 1 5 3 8 Energy Gun 9 | 1 2 1 2 . . . . . . . . . . 2 1 Energy Cannon 5 | . . . 3 . . . . . . . . . . . 2 Ballistic Gun 35 | 1 . 4 7 6 3 . . 4 3 1 3 1 1 1 . Ballistic Cannon 6 | . . . . . . . . 1 . . 1 . 2 . 2 Launcher 4 | . . . 1 . . . . 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 6 1 1 . . 4 3 . 1 . . . 1 Parts Lost 51 | . . 1 . 2 1 1 . 3 6 1 . 4 10 1 21 Power 5 | . . . . . . . . . 1 . . 1 1 . 2 Propulsion 6 | . . . . . . . . . 1 . . 1 1 . 3 Utility 21 | . . . . 2 1 1 . 2 2 . . 1 5 . 7 Weapon 19 | . . 1 . . . . . 1 2 1 . 1 3 1 9 Highest Loss Streak 13 | . . 1 . 1 1 1 . 1 3 1 . 2 6 1 13 Average Slot Usage (%) 92 | . 87 96 97 97 95 91 92 91 98 97 93 93 91 84 65 Engine 5 | . 14 11 11 6 5 7 7 13 . . . 3 1 . . Core 4 | . . . . 2 1 . . . 9 10 10 6 8 10 7 Treads 10 | . 19 10 11 17 6 . . . 15 15 10 10 9 10 8 Wheel 3 | . 8 11 11 . 3 7 7 6 . . . . . . . Device 5 | . . . . . 7 14 7 3 2 10 10 10 16 10 4 Storage 14 | . 16 22 24 20 15 15 23 15 11 10 10 10 10 10 8 Processor 8 | . . . . 4 7 7 7 10 10 10 12 15 15 15 13 Hackware 1 | . . . . . . . . . 5 5 5 5 1 . . Protection 9 | . . 10 7 8 14 7 7 14 14 13 11 10 5 5 3 Energy Gun 1 | . 14 2 5 . . . . . . . . . . 4 2 Ballistic Gun 23 | . 14 28 23 35 29 30 30 25 23 21 20 21 15 10 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 126 | 13 41 62 63 71 62 65 65 95 107 108 113 117 126 112 126 Greatest Support 150 | 20 40 10 16 40 40 28 28 28 60 60 90 90 100 100 150 Greatest Overweight (x) 35 | 1 4 6 6 3 2 2 2 3 3 1 35 1 1 1 17 Average Overweight (x) 1 | . 1 4 2 1 1 2 2 2 1 1 1 1 . 1 . Largest Inventory Capacity 22 | 6 16 22 22 22 16 16 16 18 18 18 18 18 18 18 18 Average Capacity 16 | 5 7 16 17 17 16 16 16 16 18 18 18 18 18 18 17 Most Carried 20 | 4 9 17 20 16 16 16 16 18 18 18 18 18 17 13 14 Average Carried 14 | 2 5 12 16 14 14 15 15 15 15 17 17 17 14 12 7 Final Capacity 22 | 6 16 22 16 16 16 16 16 18 18 18 18 18 18 18 4 Final Carried 18 | 4 9 16 15 15 16 15 16 18 18 17 18 17 13 13 4 Class Distribution -------------------- 34% | Scavenger-Gunner 28% | Tank 10% | Mutant 9% | Scavenger-Tank 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Matter Collected 5700 | 281 290 413 401 1031 257 . 45 852 712 140 276 320 327 221 134 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7811 | 78 420 420 887 1558 256 . 99 1613 551 193 . 508 621 293 314 Parts 350 | . 23 22 49 75 15 . 4 53 28 15 . 21 22 8 15 Haulers Intercepted 8 | . 2 . 3 2 . . . 1 . . . . . . . Recyclers Shooed 10 | . . 1 4 1 . . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 3 1 . . . . . 24 7 . Prevented 1 | . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Combat Hostiles Destroyed 114 | . 9 7 13 24 3 . . 15 8 3 . 8 12 5 7 Guns 97 | . 9 7 7 24 3 . . 14 8 3 . 8 10 3 1 Cannons 8 | . . . 1 . . . . . . . . . 2 2 3 AOE 8 | . . . 5 . . . . 1 . . . . . . 2 Classes Destroyed 14 | 1 4 1 2 1 1 . 1 1 1 . . . . . 1 Worker 3 | . . . 1 . 2 . . . . . . . . . . Builder 3 | . . . 3 . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . Hauler 8 | . 2 . 3 2 . . . 1 . . . . . . . Recycler 13 | 1 . 1 4 2 . . . 5 . . . . . . . Watcher 4 | . 1 . . 1 . . . 1 1 . . . . . . Swarmer 14 | . 3 . 3 . . . . 3 . . . . 5 . . Grunt 56 | . 6 5 9 17 1 . . 7 2 . . 2 5 . 2 Brawler 3 | . . . . 1 . . . . 1 . . . 1 . . Sentry 23 | . . 2 1 6 2 . . 4 2 1 . 2 1 1 1 Hunter 6 | . . . . . . . . . 1 . . . . 2 3 Programmer 11 | . . . . . . . . 1 2 2 . 4 . 2 . Behemoth 1 | . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 8 | 1 4 4 8 4 3 . . 4 3 2 . 2 8 3 2 Combat Bots Only 8 | . 4 3 5 3 1 . . 3 3 2 . 2 8 3 2 Max Kills in Single Turn 5 | 1 1 1 5 1 1 . 1 2 1 1 . 1 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . 1 . . Exploded 2 | . . . 2 . . . . 1 . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Damage Taken 13034 | . 349 325 369 1321 234 51 . 1334 903 294 . 1103 1595 257 4899 Core 2099 | . 80 72 30 118 5 12 . 163 153 47 . 43 42 26 1308 Absorbed by Shields 731 | . . . . . 22 19 . 207 . . . . 483 . . Core Remaining (%) 83 | 100 68 . 74 78 . . 97 80 84 . . . . 86 . Volleys Fired 380 | 7 48 20 43 71 14 . 3 52 28 7 . 17 17 10 43 Largest 4 | 2 2 3 3 4 4 . 4 4 4 4 . 4 4 4 4 Hottest 269 | 70 70 69 147 99 99 . 97 99 111 111 . 124 153 185 269 Shots Fired 1221 | 14 96 60 112 284 56 . 12 201 114 28 . 69 61 39 75 Gun 1154 | 14 96 60 99 284 56 . 12 201 114 28 . 69 56 30 35 Cannon 66 | . . . 13 . . . . . . . . . 5 9 39 Launcher 1 | . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 1092 | 7 48 60 77 284 56 . 12 201 114 28 . 69 61 30 45 Thermal 105 | 7 48 . 27 . . . . . . . . . . . 23 Explosive 1 | . . . . . . . . . . . . . . . 1 Electromagnetic 23 | . . . 8 . . . . . . . . . . 9 6 Robot Hit Streak 45 | 8 11 15 14 16 12 . 5 28 26 13 . 45 31 29 44 Robot Miss Streak 6 | 1 3 6 2 6 4 . 1 4 4 1 . 1 3 1 1 Penetration Max 1 | . . . . . . . . 1 . . . 1 1 . . Secondary Targets 11 | . . 1 . 2 . . . 4 . . . . 3 1 . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . . 1 1 . Shots Hit Robots 883 | 11 62 40 69 183 37 . 9 151 95 24 . 53 48 33 68 Core Hits 371 | 2 20 14 33 65 13 . 6 85 48 12 . 18 21 11 23 Critical Hits 25 | . 1 1 3 4 1 . . . 1 . . 3 1 5 5 Critical Kills 8 | . . . 1 2 1 . . . . . . 1 1 2 . Critical Parts Destroyed 11 | . 1 1 1 2 . . . . . . . 2 . 2 2 Melee Attacks 8 | . . . . . . . . . . . . . 2 . 6 Impact . | . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . 2 . 6 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17884 | 138 707 494 1704 2525 500 . 150 2895 1982 484 . 1502 1273 825 2705 Guns 14614 | 138 707 494 926 2525 500 . 150 2705 1982 484 . 1502 1171 564 766 Cannons 1772 | . . . 104 . . . . . . . . . 102 261 1305 Explosions 1494 | . . . 674 . . . . 190 . . . . . . 630 Melee . | . . . . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . . . . 4 Kinetic 14630 | 76 259 494 637 2525 500 . 150 2705 1982 484 . 1502 1273 698 1345 Thermal 1636 | 62 448 . 411 . . . . 80 . . . . . . 635 Explosive 1184 | . . . 554 . . . . . . . . . . . 630 Electromagnetic 430 | . . . 102 . . . . 110 . . . . . 127 91 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 . 2 . . . . 1 9 . . 7 7 7 5 Average Corruption 5 | . 1 . 2 . . . . 1 8 . . 4 7 7 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 99 | . 1 . 9 . . . . 1 44 . . 10 26 8 . Message Errors 19 | . 1 . 3 . . . . 1 9 . . 2 3 . . Matter Fused 21 | . . . . . . . . . 10 . . 1 8 2 . Heat Flow Errors 6 | . . . 1 . . . . . 2 . . . 1 2 . Energy Discharges 10 | . . . 2 . . . . . 2 . . 1 3 2 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . 1 . . . . . 8 . . 3 4 . . Data Loss (major) 4 | . . . . . . . . . 2 . . 1 1 . . Misfires 5 | . . . . . . . . . 2 . . 1 2 . . Targeting Errors 15 | . . . 2 . . . . . 9 . . 1 2 1 . Weapon Failures 2 | . . . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 152 | . . . 58 . . . . . . 62 . . . . 32 Projectiles . | . . . . . . . . . . . . . . . . Explosions 152 | . . . 58 . . . . . . 62 . . . . 32 Melee . | . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . 1 5 Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . 1 4 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 153 | . . . 40 . . . . . . 113 . . . . . Shots 2 | . . . 1 . . . . . . 1 . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 378 | 63 180 72 375 375 10 . 36 303 361 4 . 36 200 220 378 Average Temperature 82 | 31 51 24 90 86 4 . 17 69 112 4 . 19 34 57 148 Received Heat Transfer 2602 | . 183 147 123 657 78 24 . 306 108 9 . 96 256 27 588 Effects 11 | . . . 3 1 . . . 1 2 . . . . . 4 Shutdowns 3 | . . . . 1 . . . . 2 . . . . . . Energy Bleed 4 | . . . 3 . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 5 | . 1 . 1 . . . . 1 . . . . . . 2 Heat Transferred 2986 | 185 1332 . 642 . . . . 50 . . . . . . 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Peak Influence 450 | 5 186 264 450 348 109 . . 265 170 164 . 300 . . 140 Initial 111 | . 3 59 111 104 39 . . . 57 22 . . . . 99 Average 92 | 1 84 161 242 143 37 . . 102 53 50 . 81 . . 85 Maximum Alert Level 2 | . . 1 2 1 . . . 1 . . . 1 . . . Low Security (%) 86 | 100 100 62 20 73 100 . . 86 100 100 100 97 . . 100 Level 1 12 | . . 37 75 26 . . . 13 . . . 2 . . . Level 2 . | . . . 3 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 1 2 1 4 . . 3 2 . . 4 . . 4 Investigation 7 | . 1 . 2 . . . . 1 1 . . 1 . . 1 Extermination 5 | . . . . . 1 . . 1 1 . . 2 . . . Reinforcement 7 | . 1 1 . 1 . . . 1 . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Distress Signals 5 | . 1 . . 2 . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | . 16 8 15 32 5 2 . 20 9 3 2 19 20 6 24 Peak Tracking Total 13 | . 6 3 3 4 2 2 . 4 3 2 1 6 9 2 13 Tactical Retreats 10 | . 1 . 1 . 1 . . 2 . . . 1 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Traps Triggered 15 | . 2 . 2 . . . . 4 1 1 . 5 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Machines Disabled 20 | . . . 5 3 . . . 6 1 1 . 3 . . 1 Max in Single Turn 2 | . . . 1 1 . . . 2 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Machines Accessed 30 | . 3 . 4 4 4 . . 6 1 1 . 6 . . 1 Terminals 28 | . 3 . 4 4 4 . . 6 1 1 . 5 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 Total Hacks 79 | . 11 . 9 10 9 . . 14 4 3 . 16 . . 3 Successful 35 | . 4 . 5 5 3 . . 5 2 2 . 9 . . . Failed 44 | . 7 . 4 5 6 . . 9 2 1 . 7 . . 3 Catastrophic 13 | . 2 . 1 3 1 . . 1 1 1 . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 62 | . 9 . 4 10 9 . . 13 4 . . 13 . . . Terminals 75 | . 11 . 9 10 9 . . 14 4 3 . 15 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . 3 Terminal Hacks 17 | . 2 . 3 2 1 . . 2 . 2 . 5 . . . Record 1 | . . . . . . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . 1 . . . Unreport Threat 9 | . . . 1 2 1 . . 1 . 2 . 2 . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . 2 3 2 . . 3 2 . . 4 . . . Terminals 18 | . 2 . 2 3 2 . . 3 2 . . 4 . . . Botnet 13 | . 1 . 1 2 1 . . 3 1 . . 4 . . . Detonate 1 | . . . 1 . . . . . . . . . . . . Operators 4 | . 1 . . 1 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . 3 4 4 . . 6 1 1 . 6 . . 1 Full Trace Events 7 | . . . 2 2 . . . 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Total Allies 23 | . . . . . . . . 3 . . 20 . . . . Largest Group 20 | . . . . . . . . 3 . . 20 20 . . . Highest-Rated Group 801 | . . . . . . . . 93 . . 801 801 . . . Highest-Rated Ally 50 | . . . . . . . . 31 . . 50 50 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 111 | . . . . . . . . 21 . . 23 67 . . . Total Damage 2592 | . . . . . . . . 294 . . 636 1662 . . . Kills 11 | . . . . . . . . 2 . . 2 7 . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Turns Passed 10062 | 84 658 273 680 1218 782 536 47 1152 1266 242 698 997 771 144 514 Spaces Moved 4932 | 57 291 142 327 465 459 438 30 694 524 107 338 452 371 53 184 Core 35 | 2 . . . . . . . . . . 1 . . . 32 Treads 2575 | 1 64 . . 449 158 . . . 431 107 337 452 371 53 152 Legs . | . . . . . . . . . . . . . . . . Wheels 2322 | 54 227 142 327 16 301 438 30 694 93 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 120 130 110 120 120 120 130 183 183 185 152 172 50 Average Speed 152 | 88 113 120 128 186 142 120 120 123 173 183 190 185 182 172 148 Slowest Speed 1800 | 160 180 140 140 220 185 120 120 130 205 183 1800 185 185 172 900 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 6 45 18 50 46 16 57 6 18 12 3 96 14 47 11 5 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 . Scrap Searched 4 | . . . . . . 2 . . . . . . 2 . . Spaces Dug 4 | . . . . . . . . . . . . . 2 . 2 Terrain Destroyed 86 | . . . 25 . 2 . . 5 . 21 . 2 12 8 11 Melee 2 | . . . . . . . . . . . . . 2 . . Projectile 25 | . . . . . 2 . . . . . . 2 10 8 3 AOE 59 | . . . 25 . . . . 5 . 21 . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Fac Was Fac Upp Upp Res Total 6660 | 73 522 201 499 656 558 448 33 873 825 141 397 575 424 82 353 Wait 927 | . 166 7 82 71 61 10 . 68 225 18 4 87 13 16 99 Move 4918 | 56 290 141 326 464 458 437 29 693 523 107 337 451 370 52 184 Hop . | . . . . . . . . . . . . . . . . Pick Up 83 | 4 4 10 6 10 8 . 1 14 9 2 4 5 3 1 2 Fast Attach 97 | 6 6 10 7 12 4 . . 7 13 2 21 3 5 . 1 Attach 58 | . . 2 5 4 4 1 . 7 9 3 1 4 8 1 9 Detach 15 | . 1 1 3 2 . . . 1 2 . 3 . . . 2 Swap 24 | . 2 . 5 2 . . . 4 3 . 1 . 2 2 3 Drop 128 | . 5 10 14 20 9 . . 19 13 2 26 4 4 . 2 Fire 380 | 7 48 20 43 71 14 . 3 52 28 7 . 17 17 10 43 Melee 8 | . . . . . . . . . . . . . 2 . 6 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . 2 Escape Stasis 20 | . . . 8 . . . . 8 . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 13) 743 | -10/Materials | Entered another Materials area 743 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 968 | -9/Materials | Discovered new exit (range 11) 1016 | -9/Materials | Entered Storage 1530 | -9/Storage | Found Prototype Launcher 1530 | -9/Storage | Identified Gui. Missile Launcher 1574 | -9/Storage | Discovered new exit (range 15) 1696 | -9/Storage | Entered Materials 1696 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1743 | -8/Materials | Build established: Tank 2887 | -8/Materials | Discovered new exit (range 16) 2914 | -8/Materials | Entered Factory 2914 | -7/Factory | Evolved 2 slots: Utility x2 3214 | -7/Factory | Garrison activated, responded to threat 3229 | -7/Factory | Build established: Scavenger-Tank 3553 | -7/Factory | Build established: Tank 3618 | -7/Factory | Discovered new exit (range 11) 3696 | -7/Factory | Entered Lower Caves 4092 | -7/Lower Caves | Spotted B-75 Beast 4161 | -7/Lower Caves | Learned location of Zion (-6) 4185 | -7/Lower Caves | Discovered new exit (range 9) 4232 | -7/Lower Caves | Entered another Lower Caves area 4261 | -7/Lower Caves | Discovered new exit (range 6) 4279 | -7/Lower Caves | Entered Factory 4279 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4464 | -6/Factory | Allied Derelicts emerged from ambush trap array 4686 | -6/Factory | Found Prototype Processor 4686 | -6/Factory | Identified Exp. Targeting Computer 4689 | -6/Factory | Found Exp. Targeting Computer 4692 | -6/Factory | Found Exp. Targeting Computer 5235 | -6/Factory | Discovered new exit (range 7) 5431 | -6/Factory | Entered another Factory area 5431 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5460 | -5/Factory | Found Prototype Processor 5460 | -5/Factory | Identified Exp. Signal Interpreter 5628 | -5/Factory | Lost 3 parts (1p1n1u) 5891 | -5/Factory | Build established: Scavenger-Tank 6508 | -5/Factory | Discovered new exit (range 16) 6510 | -5/Factory | Build established: Scavenger-Gunner 6697 | -5/Factory | Entered another Factory area 6697 | -4/Factory | Evolved 2 slots: Utility x2 6797 | -4/Factory | Spotted B-86 Titan 6939 | -4/Factory | Sucked down chute 6939 | -4/Factory | Entered Waste 6940 | -4/Waste | Joined by Warlord forces that had cleared the area 7030 | -4/Waste | A Compactor rumbled back to life 7030 | -4/Waste | Spotted C-40 Crusher 7030 | -4/Waste | Allies destroyed C-40 Crusher 7047 | -4/Waste | Found Damper Plating 7242 | -4/Waste | Discovered new exit (range 16) 7620 | -4/Waste | A Compactor rumbled back to life 7620 | -4/Waste | Spotted C-40 Crusher 7622 | -4/Waste | Allies destroyed C-40 Crusher 7637 | -4/Waste | Entered Factory 7637 | -4/Factory | Accompanied by 20 allies 7755 | -4/Factory | Garrison activated, responded to threat 8524 | -4/Factory | Discovered new exit (range 15) 8634 | -4/Factory | Entered Upper Caves 8792 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8866 | -4/Upper Caves | Destroyed 8 combat bots 8875 | -4/Upper Caves | Lost 6 parts (1p3u2w) 9062 | -4/Upper Caves | Identified exit to Upper Caves 9102 | -4/Upper Caves | Spotted B-86 Titan 9300 | -4/Upper Caves | Lost 4 parts (1n2u1w) 9405 | -4/Upper Caves | Entered another Upper Caves area 9495 | -4/Upper Caves | Discovered new exit (range 4) 9497 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9546 | -4/Upper Caves | Spotted B-86 Titan 9549 | -4/Upper Caves | Entered Research 9549 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9570 | -3/Research | Spotted B-86 Titan 9628 | -3/Research | Destroyed B-86 Titan 9657 | -3/Research | Lost 7 parts (1n3u3w) 10038 | -3/Research | Crushed by falling debris 10047 | -3/Research | Core integrity fell below 50% 10060 | -3/Research | Core integrity fell below 20% 10063 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10044_ U-05 Engineer lays Concrete. 10045_ G-67 Veteran overheating. 10046_ U-05 Engineer lays Concrete. 10046_ G-67 Veteran overheating. 10046_ Dropped Hcp. Storage Unit. 10047_ Dropped Lrg. Storage Unit. 10047_ Penetrated by Slug. 10047_ Mni. Assault Cannon destroyed. 10047_ Slug penetrates Wall. 10047_ U-05 Engineer lays Concrete. 10047_ G-67 Veteran overheating. 10049_ U-05 Engineer lays Concrete. 10051_ G-67 Veteran heat damages Electrolaser, Flexi-carbon Leg, Broken Adv. Heat Sink. 10051_ U-05 Engineer lays Concrete. 10055_ W-44 Eye sends out distress signal. 10055_ U-05 Engineer lays Concrete. 10056_ Slug penetrates Wall. 10056_ U-05 Engineer lays Concrete. 10060_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????###+#???????????????? | | ?????????????????? ### ???????????????? | | ???????????????? ???????????????? | | ??????????????# = ???????????????? | | ??????????????b ???????????????? | | ??????????????# = ???????????????? | | ??????????????# !!! #??????????????? | | ??????????????# !!! #??????????????? | | ??????????????? !!! #??????????????? | | ????????????????? sk #??????????????? | | ?????????????????? +??????????????? | | ???????????????????? ! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????#s #??????????????? | | ?????????????????????# @#??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????#gws #??????????????? | | ?????????????????????# g #??????????????? | | ????????????######???# g #??????????????? | | ????????????# ??# #??########????? | | ????????????# ??# b#?? #????? | | ????????????#"" ?# #? ! #????? | | ????????????#"" ?# #? #????? | | ????????????#"T #o # #????? | | ????????????#"" # # #????? | | ????????????#"" ] + + " " #????? | | ????????????# # # "T" #????? | | ????????????# =# # """ ??????? | | ????????????########## ################ | | ??????????????# ^ ! # | | ????##????????# ^^ #? | | ????# ######### #? | | ????# """"" # !!! %= ## | | ????# "" # !! [=%! !!### "# | | ????# # !! "*" * = # # | | ????# # ""G"" = # #? | | ????# + *%= ###"####? | | ????# ! # =[!% ####???? | | ????# ! # =*%! #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 32 Energy Capacity 675 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 32 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist We Are Legion Challenges ------------ None Game ------ Seed ProtonTargetingScreen Manual? 0 Play Time 02:04:15 Cumulative 86.9 hours Start 2020.09.24 @ 13:21:35 End 2020.09.24 @ 16:36:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad23b343-ba96-4991-86f7-a21e8445eab2