Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.23 @ 20:21:33 Player: HellcatNiko Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2973) 2973 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 8374 Bonus ------- Follower Combat Kills 294 Entered Garrisons 200 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 73/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Advanced Heat Sink Improved Propulsion Shielding Phasing AFG Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Salvage Targeting Computer Focal Shield Force Field > --- WEAPON ----------- Beamcaster High-powered Shotgun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Advanced Heat Sink Drone Bay Phasing AFG Gatling Laser Power Sword [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Improved Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . 2 . 2 . . . 2 . Power 3 | . . . . . 1 . 1 . . . 1 . Propulsion 1 | . . . . . 1 . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . . Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 105 | 5 7 4 16 1 22 2 11 2 3 6 15 11 Power 18 | 1 1 . 2 . 6 . 1 . . 2 5 . Engine 9 | 1 1 . 2 . 3 . . . . . 2 . Core 8 | . . . . . 3 . 1 . . 2 2 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 26 | 2 3 2 2 . 5 . 5 . . 2 2 3 Treads 5 | . . . . . 3 . . . . 2 . . Leg 11 | . 3 . . . . . 3 . . . 2 3 Wheel 8 | 2 . . 2 . 2 . 2 . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . . . Utility 29 | . 2 2 4 1 4 . 3 1 2 2 4 4 Device 10 | . . 1 2 . . . 3 . 1 . 2 1 Storage 3 | . 1 . . . . . . . . 2 . . Processor 8 | . 1 1 1 . . . . 1 . . 2 2 Hackware . | . . . . . . . . . . . . . Protection 8 | . . . 1 1 4 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 1 . 8 . 7 2 2 1 1 . 4 4 Energy Gun 9 | 1 . . 4 . . . . 1 . . 1 2 Energy Cannon 6 | . . . . . 3 2 1 . . . . . Ballistic Gun 7 | 1 . . 2 . 1 . 1 . . . 2 . Ballistic Cannon 3 | . 1 . . . . . . . 1 . 1 . Launcher 5 | . . . 2 . 3 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 1 . 1 . Parts Lost 53 | . 2 2 10 . 3 11 2 2 . 2 3 16 Power 10 | . 1 1 . . 1 1 . 1 . . 1 4 Propulsion 11 | . 1 1 1 . 1 3 1 . . 1 . 2 Utility 13 | . . . 2 . 1 3 . 1 . 1 1 4 Weapon 19 | . . . 7 . . 4 1 . . . 1 6 Highest Loss Streak 15 | . 2 2 4 . 1 11 2 2 . 2 3 15 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | . 4 5 3 4 4 4 3 3 3 3 4 4 Power . | . . . 1 1 . . . . . . . . Propulsion 1 | . 1 2 1 1 1 2 1 1 2 1 . . Utility 1 | . . 1 . . . . . . . 1 2 2 Weapon 1 | . 2 2 . 1 3 2 1 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 10 | . 1 . 2 . 1 . 1 . 1 1 1 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . Utility 2 | . . . . . . . . . . . . 2 Weapon 4 | . 1 . . . 1 . . . 1 . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 83 86 82 88 93 41 49 80 75 76 97 83 Engine 3 | . 12 3 9 11 3 . . . . . 4 5 Core 7 | . . . . . 13 2 2 5 . 1 15 10 Reactor 1 | . . . . . . . . . . . 3 4 Treads 2 | . . . . . 15 7 . . . 4 3 . Leg 14 | . 17 12 . . . . 11 23 23 16 16 16 Wheel 3 | . 10 . 16 22 8 2 8 . . . . . Device 11 | . . 5 6 1 . . 8 21 14 7 15 16 Processor 8 | . 11 14 11 22 10 2 . 6 7 7 9 6 Protection 3 | . . . 6 9 16 9 . . 6 7 . . Energy Gun 6 | . 14 14 13 11 3 1 6 7 7 7 2 5 Energy Cannon 2 | . . . . . 6 6 5 7 4 . . . Ballistic Gun 8 | . 7 . 5 11 7 5 4 7 7 7 13 10 Ballistic Cannon 3 | . 7 14 . . . . . . 2 7 8 4 Launcher 1 | . . . 9 . 9 3 . . . . . . Peak Build Rating 69 | 5 8 8 12 13 26 21 29 33 39 43 68 69 Average Rating 35 | 4 6 6 8 12 22 8 17 31 29 30 62 57 On Entrance 20 | . 5 8 6 12 13 21 . 29 26 30 43 68 Naked Turns 41 | . . . . . . 39 2 . . . . . Heaviest Build 62 | 7 15 15 18 16 34 28 24 24 18 29 62 59 Greatest Support 62 | 20 20 20 22 22 62 42 40 40 20 48 50 55 Greatest Overweight (x) 7 | . . 1 2 . 1 7 4 . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 6 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 3 7 7 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 5 3 4 4 4 3 4 4 4 4 4 Final Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 1 7 4 4 5 5 4 5 5 4 4 5 5 Class Distribution -------------------- 38% | Scavenger-Gunner 27% | Scavenger-Tank 13% | Mutant 7% | Tank 6% | Generator-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Matter Collected 2682 | 253 132 88 300 62 622 . 101 155 40 51 677 201 Remotely . | . . . . . . . . . . . . . Salvage Created 2893 | 33 187 52 601 . 951 148 101 . . . 553 267 Parts 163 | 1 12 2 39 . 50 5 5 . . . 36 13 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 1 1 . 15 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 69 | 1 6 2 20 . 16 3 2 . . . 12 7 Guns 35 | 1 5 . 9 . 6 1 2 . . . 8 3 Cannons 16 | . 1 2 . . 4 1 . . . . 4 4 AOE 18 | . . . 11 . 6 1 . . . . . . Classes Destroyed 10 | 1 2 . 2 . 3 1 . . . . 1 . Worker 3 | . . . 1 . 2 . . . . . . . Builder 2 | . . . . . 1 . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . Watcher 7 | . 2 . 1 . 4 . . . . . . . Swarmer 12 | . 3 . 3 . 4 . . . . . 1 1 Grunt 43 | 1 3 2 14 . 11 1 2 . . . 6 3 Duelist 3 | . . . . . . 1 . . . . . 2 Sentry 7 | . . . 3 . 1 1 . . . . 1 1 Programmer 4 | . . . . . . . . . . . 4 . Best Kill Streak 6 | 1 3 2 6 . 6 1 2 . . . 3 4 Combat Bots Only 6 | 1 3 2 6 . 4 1 2 . . . 3 4 Max Kills in Single Turn 6 | 1 1 1 2 . 6 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 . 4 1 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Hostile Shots Fired 633 | 1 26 34 99 1 80 74 29 12 . 9 129 139 Missed 164 | 1 8 9 29 . 16 19 5 5 . 2 43 27 Hits 469 | . 18 25 70 1 64 55 24 7 . 7 86 112 Melee 11 | . . . . . . 6 . . . . . 5 Projectile 458 | . 18 25 70 1 64 49 24 7 . 7 86 107 Critical Strikes 17 | . . . 1 . 2 1 1 . . . 4 8 Damage Taken 7137 | 1 276 330 980 8 1100 913 320 151 . 219 629 2210 Core 1574 | 1 25 91 173 8 72 268 71 . . 10 23 832 Absorbed by Shields 826 | . . . . . . 39 34 . . . 611 142 Ignored by Resistances 150 | . . . . . 90 . . . . . 17 43 Regen/Repaired (Parts) 33 | . . . . . . . . . 33 . . . Core Remaining (%) 66 | 99 . 53 . 54 . 38 . . . 88 . . Volleys Fired 232 | 1 24 12 48 . 57 21 16 . . . 30 23 Largest 4 | 2 2 2 3 . 3 3 2 . . . 4 4 Hottest 168 | 70 80 80 136 . 135 112 79 . . . 168 168 Shots Fired 489 | 2 47 24 92 . 102 32 18 . . . 107 65 Gun 349 | 2 42 12 76 . 56 21 18 . . . 75 47 Cannon 115 | . 5 12 4 . 35 9 . . . . 32 18 Launcher 25 | . . . 12 . 11 2 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 297 | 1 24 12 36 . 46 18 16 . . . 97 47 Thermal 123 | 1 23 12 44 . 10 3 2 . . . 10 18 Explosive 25 | . . . 12 . 11 2 . . . . . . Electromagnetic 44 | . . . . . 35 9 . . . . . . Robot Hit Streak 12 | 2 5 4 10 . 12 7 7 . . . 10 7 Robot Miss Streak 10 | . 5 5 4 . 3 2 1 . . . 10 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 313 | 2 21 11 63 . 64 23 15 . . . 61 53 Core Hits 202 | 2 11 4 43 . 43 11 7 . . . 45 36 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 6 | . . 1 3 . 1 . . . . . . 1 Burn 2 | . . . 2 . . . . . . . . . Destroy 2 | . . . 1 . 1 . . . . . . . Blast 1 | . . 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7322 | 24 296 175 1638 . 1898 504 227 . . . 1356 1204 Guns 3550 | 22 260 50 707 . 540 216 220 . . . 951 584 Cannons 1604 | . 36 125 54 . 547 115 . . . . 356 371 Explosions 1851 | . . . 877 . 811 163 . . . . . . Melee 249 | . . . . . . . . . . . . 249 Ramming 68 | 2 . . . . . 10 7 . . . 49 . Kinetic 3416 | 10 157 125 380 . 439 172 190 . . . 1185 758 Thermal 1118 | 12 139 50 423 . 101 44 30 . . . 122 197 Explosive 1611 | . . . 727 . 721 163 . . . . . . Electromagnetic 860 | . . . 108 . 637 115 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 249 | . . . . . . . . . . . . 249 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 . . . . 2 2 Average Corruption 1 | . . . . . 1 1 . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 17 | . . . . . 2 . . . . . 2 13 Message Errors 3 | . . . . . . . . . . . 2 1 Matter Fused 3 | . . . . . 1 . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . 1 . . . . . . . Alerts 3 | . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 51 | . . . 12 . 3 . . . . . . 36 Projectiles 3 | . . . . . 3 . . . . . . . Explosions 12 | . . . 12 . . . . . . . . . Melee 36 | . . . . . . . . . . . . 36 Knockbacks 11 | . 1 2 . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . Kinetic 10 | . 1 2 . . . . . . . . 7 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 274 | 1 . . 119 . 150 4 . . . . . . Shots 14 | . . . 8 . 6 . . . . . . . Rammed 7 | 1 . . . . . 3 . . . . 3 . Targets Rammed 14 | 1 . . . . . 3 4 . . . 6 . Kicked 7 | . . . . . . . 4 . . . 3 . Crushed . | . . . . . . . . . . . . . Highest Temperature 634 | 9 84 168 356 . 504 162 . . . . 216 634 Average Temperature 135 | 6 29 109 97 . 179 73 . . . . 75 205 Received Heat Transfer 2877 | . 48 189 435 . 612 313 204 36 . 36 161 843 Effects 44 | . . . . . 18 . . . . . . 26 Shutdowns 12 | . . . . . 3 . . . . . . 9 Energy Bleed 2 | . . . . . 1 . . . . . . 1 Interference 11 | . . . . . 6 . . . . . . 5 Matter Decay 3 | . . . . . 2 . . . . . . 1 Short Circuit 2 | . . . . . 1 . . . . . . 1 Damage (minor) 3 | . . . . . 1 . . . . . . 2 Damage (major) 10 | . . . . . 4 . . . . . . 6 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . . 2 . Heat Transferred 2917 | 37 407 148 1262 . 259 111 74 . . . 222 397 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Maximum Alert Level 1 | . . . 1 . 1 . . . . . 1 . Low Security (%) 69 | 100 100 100 77 100 54 100 100 . . . 54 . Level 1 30 | . . . 22 . 45 . . . . . 45 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 392 | 10 60 45 392 149 283 191 81 . . . 300 . Initial 156 | . . . 9 149 34 156 81 . . . . . Average 124 | 1 21 19 151 121 155 151 28 . . . 152 . Influence Increases 2849 | 20 178 65 688 . 592 110 50 75 . 48 768 255 Destroy 0b10 Robot/C 1600 | 20 120 40 400 . 320 60 40 . . 20 440 140 Destroy 0b10 Robot/NC 85 | . 10 . 10 . 50 . . . . . 15 . Destroy Leader 340 | . 34 10 92 . 70 10 10 . . 10 94 10 Allied During Kill 173 | . . . . . . . . . . 18 155 . Successful Hack 62 | . 13 . 2 . 4 . . . . . 43 . Disable Machine 105 | . . . 75 . 15 . . . . . 15 . Destroy Structure 154 | . 1 . 49 . 73 25 . . . . 6 . Partial Spotted 15 | . . 15 . . . . . . . . . . Lose Combat Pursuer 315 | . . . 60 . 60 15 . 75 . . . 105 Influence Decreases 2791 | 20 178 40 329 295 441 194 206 54 21 48 544 421 Entered New Map 570 | . . . 16 235 55 84 75 . 21 . . 84 Time Decay 1745 | 20 158 40 243 60 356 . 120 54 . 48 414 232 Lost Part 366 | . 20 . 70 . 30 110 11 . . . 30 95 Lost Ally 110 | . . . . . . . . . . . 100 10 Squads Dispatched 18 | . 2 . 4 . 4 . 2 . . . 6 . Investigation 9 | . . . 3 . 3 . 2 . . . 1 . Extermination 3 | . . . . . . . . . . . 3 . Reinforcement 6 | . 2 . 1 . 1 . . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Distress Signals 4 | . 2 . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 141 | 1 12 3 30 8 26 9 5 5 . 1 25 16 Peak Tracking Total 18 | 1 4 2 7 18 5 5 3 7 . 1 4 9 Tactical Retreats 13 | . . . 2 . 4 1 . 3 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Traps Triggered 7 | . 2 . . . 3 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Machines Disabled 7 | . . . 5 . 1 . . . . . 1 . Max in Single Turn 2 | . . . 2 . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Machines Accessed 22 | . 4 . 4 . 6 . 2 . . . 6 . Terminals 18 | . 3 . 4 . 5 . 1 . . . 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 64 | . 13 . 17 . 13 . 7 . . . 14 . Successful 25 | . 7 . 5 . 2 . 6 . . . 5 . Failed 39 | . 6 . 12 . 11 . 1 . . . 9 . Catastrophic 9 | . 1 . 2 . 5 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 4 . 4 . 9 . . . 1 . 5 . Terminals 53 | . 9 . 17 . 12 . 4 . . . 11 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . Recycling Units 6 | . . . . . . . 3 . . . 3 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 19 | . 6 . 5 . 1 . 3 . . . 4 . Record 11 | . 2 . 4 . 1 . 3 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 4 . 4 . 2 . . . 6 . Full Trace Events 10 | . 1 . 4 . 2 . 2 . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter 24 | . . . . . . . 24 . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Total Allies 8 | . . . . . . . . . 8 . . . Largest Group 8 | . . . . . . . . . 8 8 7 . Highest-Rated Group 214 | . . . . . . . . . 214 214 198 . Highest-Rated Ally 31 | . . . . . . . . . 31 31 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 105 | . . . . . . . . . . 10 95 . Total Damage 1606 | . . . . . . . . . . 111 1495 . Kills 13 | . . . . . . . . . . 1 12 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Active Infowar (turns) 556 | . 326 61 169 . . . . . . . . . Optics 352 | . 326 26 . . . . . . . . . . Sensors 204 | . . 35 169 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Turns Passed 8068 | 142 409 102 558 128 826 132 302 1011 1269 409 1943 837 Spaces Moved 5425 | 96 301 110 403 145 476 72 224 824 979 271 1031 493 Core 223 | 20 . . . . . 54 6 . . . . 143 Treads 598 | . . . . . 249 18 . . . 66 265 . Legs 3380 | . 188 11 . . . . 57 824 979 205 766 350 Wheels 1046 | 76 113 . 324 145 227 . 161 . . . . . Hover . | . . . . . . . . . . . . . Flight 178 | . . 99 79 . . . . . . . . . Fastest Speed 37 | 50 80 37 37 85 83 50 50 120 120 120 103 50 Average Speed 124 | 73 104 50 80 85 124 83 100 122 120 135 164 145 Slowest Speed 400 | 80 120 120 200 85 155 400 250 123 120 190 190 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 7 41 23 38 43 40 25 4 66 78 47 20 60 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 1 4 2 . 3 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 143 | . . . 48 . 70 19 . . . . 4 2 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 4 2 AOE 137 | . . . 48 . 70 19 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Low Total 6314 | 164 346 131 553 149 611 112 281 826 1074 310 1205 552 Wait 366 | 56 1 3 60 1 13 12 12 . 85 25 94 4 Move 5414 | 95 300 109 402 144 476 71 223 823 978 270 1030 493 Hop . | . . . . . . . . . . . . . Pick Up 92 | 6 11 1 18 2 16 . 10 1 3 6 11 7 Fast Attach 20 | . 2 . 1 . 7 . 4 . . . 3 3 Attach 57 | 5 2 2 12 . 5 3 10 1 2 4 5 6 Detach 7 | . . . 1 . 1 2 1 . 1 . 1 . Swap 49 | . 3 2 4 1 15 . . 1 2 4 14 3 Drop 55 | . 3 2 7 1 21 . 1 . 3 1 11 5 Fire 232 | 1 24 12 48 . 57 21 16 . . . 30 23 Melee 8 | . . . . . . . . . . . . 8 Ram 4 | 1 . . . . . 3 . . . . . . Kick 7 | . . . . . . . 4 . . . 3 . Crush 3 | . . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 143 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 406 | -10/Materials | Identified exit to Mines 552 | -10/Materials | Entered Mines 647 | -10/Mines | Discovered new exit (range 10) 654 | -10/Mines | Entered Materials 654 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 722 | -9/Materials | Lost 3 parts (1n2w) 1154 | -9/Materials | Build established: Scavenger-Gunner 1161 | -9/Materials | Discovered new exit (range 10) 1211 | -9/Materials | Lost 4 parts (1u3w) 1212 | -9/Materials | Entered Mines 1227 | -9/Mines | Assembled infested the area 1268 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1318 | -9/Mines | Discovered new exit (range 15) 1340 | -9/Mines | Entered Materials 1340 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1963 | -8/Materials | Build established: Scavenger-Tank 2166 | -8/Materials | Identified exit to Garrison 2166 | -8/Materials | Entered Garrison 2224 | -8/Garrison | Triggered checkpoint 2256 | -8/Garrison | Triggered checkpoint 2273 | -8/Garrison | Lost 11 parts (1p3n3u4w) 2282 | -8/Garrison | Core integrity fell below 50% 2294 | -8/Garrison | Discovered new exit (range 8) 2298 | -8/Garrison | Entered Factory 2298 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2492 | -7/Factory | Discovered new exit (range 15) 2600 | -7/Factory | Entered Lower Caves 2694 | -7/Lower Caves | Learned Factory stockpile data 2798 | -7/Lower Caves | Encountered a Warlord checkpoint 2883 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2913 | -7/Lower Caves | Discovered new exit (range 15) 2917 | -7/Lower Caves | Build established: Scavenger-Gunner 3356 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3611 | -7/Lower Caves | Entered Zion 3977 | -7/Zion | Gained Derelict followers 4366 | -7/Zion | Found Prototype Device 4368 | -7/Zion | Identified Phasing AFG 4425 | -7/Zion | Gained Derelict followers 4658 | -7/Zion | Gained Derelict followers 4669 | -7/Zion | Discovered new exit (range 11) 4880 | -7/Zion | Entered Proximity Caves 4880 | -6/Proximity Caves | Accompanied by 8 allies 5063 | -6/Proximity Caves | Spotted B-75 Beast 5079 | -6/Proximity Caves | Allies destroyed B-75 Beast 5132 | -6/Proximity Caves | Learned 4 Factory zone layouts 5254 | -6/Proximity Caves | Discovered new exit (range 13) 5289 | -6/Proximity Caves | Entered Factory 5289 | -6/Factory | Accompanied by 7 allies 5289 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5305 | -6/Factory | Identified exit to DSF 5969 | -6/Factory | Lost 3 parts (1p1u1w) 6464 | -6/Factory | Build established: Generator-Tank 6666 | -6/Factory | P-60 Hacker assimilated allied MZ-1AY(g) 7000 | -6/Factory | Build established: Scavenger-Tank 7219 | -6/Factory | Discovered new exit (range 9) 7232 | -6/Factory | Entered Lower Caves 7255 | -6/Lower Caves | Found DCF Scrap (15 items) 7874 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7964 | -6/Lower Caves | Core integrity fell below 50% 7984 | -6/Lower Caves | Core integrity fell below 20% 8018 | -6/Lower Caves | Lost 15 parts (4p2n4u5w) 8069 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired Mak. Axe. Acquired Imp. Propulsion Shielding. Acquired 36 matter. Acquired Lyr. Medium Armor Plating. System corrupted: Energy discharge (-20). Mak. Axe destroyed. Dropped Lyr. Medium Armor Plating. Searching scrap... Found Adv. Targeting Computer. Found Mak. Sword. Found Flexi-carbon Leg. Found Adv. Signal Interpreter. Found 34 Matter. Acquired 34 matter. Acquired Mak. Sword. Acquired Flexi-carbon Leg. Acquired Adv. Signal Interpreter. Acquired Adv. Targeting Computer. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??## ### ##??# | | ## ###### ##?# #???# | | ### ### #?## ##?# #??## | | #?## ####### ##?### #?? #??# | | # #??### #?????# ##??# ##?##### #?## | | ###????## #????# #### ##??????# #??## | | ?????????###????# ##???????# ???# # | | #??????????????## ##????????## ?? ## | | ####????????#### #??????????? ? #? | | #???????# ####??????????? ?? ?? | | ##??????# #?????????????? ??????? | | #??????## #????????????????????????? | | #???###### ### ##????????????????????????? | | # #### ######??####?????????????????????????? | | # #???????????????????????????????????? | | #??????????????????????????????????? | | ## #??????????????????????????????????? | | ##???????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????#######??????????????????????? | | #????????????? # #??????????????????????? | | ## ##????????????? #??????????????????????? | | ?## ##?????????????# #??????????????????????? | | #### #?????????#???# #??????????????????????? | | ## #####?????# ### r###????????????????????? | | #?????# @ #????????????????????? | | #????## $ #####????????????????? | | ## #### #??## """" ##???????????????? | | ?## ##????### g """" #???????????????? | | ??# #????? ## """" #???????????????? | | ??# # #????### #?# "" ##???????????????? | | ##### #?????## #?# "" #????????????????? | | ##?????# #?# """" #????????????????? | | ## ! ####### #?# "" ## ##????????????????? | | ??# # ### #?##?????????????????? | | ? # ## ### ##????????????????????? | | # ######## ## #?????????????????????? | | #???### ### #?????????????????????? | | # # #??# #?## #?????????????????????? | | # # ####??# #?## ##?????????????????????? | | #######??????# ###?# #??????????????????????? | | ?????????????# #???## ##?????????????????????? | | ????????###### #????# ##????????????????????? | | ????????# #????## ##???????????????????? | | ????##### ########???#### #???????????????????? | | ???## ## #??????# #???????????????????? | | ???# ### " " #?????## #???????????????????? | | ??## #?# " " ####### ##??????????????????? | | ?## ###### " ## #??????????????????? | | ## ##### "" ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 49 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 4 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Survived The Infestation I'm Back, Baby! Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Risk Taker Robot Respite Serviceable Loadout Slippery One Storm Trooper The More The Merrier Tourist True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed ScanFlakCorpse Manual? 0 Play Time 03:38:58 Cumulative 3.6 hours Start 2025.09.23 @ 15:31:00 End 2025.09.23 @ 20:21:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23e9187d-d50b-4da1-b48b-4182b3ab2212