Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 16:52:31 Player: yota99 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (2959) 2959 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 6005 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 118 Friendly Fire -2 Cogmind --------- Core Integrity 0/550 Matter 247/300 Energy 300/300 System Corruption 1% Temperature Cool (49) Movement Treading (490) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Light Ion Engine Light Deuterium Engine Wheel Wheel Wheel Wheel Medium Matter Pod (98) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Beam Rifle Beam Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Improved Assault Rifle Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Medium Reflective Plating > --- WEAPON ----------- Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Enhanced Nuclear Core Wheel Wheel Wheel Medium Matter Pod Drone Bay Drone Bay Drone Bay Beam Rifle Beam Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 81 | 7 3 3 11 24 33 Power 10 | 1 . . 2 1 6 Engine 7 | 1 . . 2 1 3 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 15 | 2 . 1 3 4 5 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 14 | 2 . 1 3 4 4 Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 1 . 4 8 12 Device 9 | 1 . . 1 4 3 Storage 7 | 1 1 . 1 1 3 Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection 7 | . . . 2 3 2 Artifact . | . . . . . . Weapon 29 | 2 2 2 2 11 10 Energy Gun 2 | 1 . . . 1 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 16 | 1 2 1 2 8 2 Ballistic Cannon 5 | . . . . . 5 Launcher 4 | . . 1 . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 2 2 Parts Lost 30 | . . . . 9 21 Power 4 | . . . . . 4 Propulsion 9 | . . . . 3 6 Utility 13 | . . . . 4 9 Weapon 4 | . . . . 2 2 Highest Loss Streak 6 | . . . . 4 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 88 | . 100 100 89 94 78 Engine 8 | . 14 14 11 11 3 Core 2 | . . . . . 5 Wheel 15 | . 28 28 16 18 8 Device 10 | . 14 14 11 16 4 Storage 17 | . 14 14 20 21 15 Processor 8 | . . . . . 19 Protection 3 | . . . 8 4 1 Energy Cannon 1 | . . . . . 3 Ballistic Gun 16 | . 25 27 21 20 7 Ballistic Cannon 2 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 107 | 12 48 48 58 62 107 Greatest Support 32 | 26 26 26 26 26 32 Greatest Overweight (x) 19 | 1 1 1 5 19 18 Average Overweight (x) 3 | . . 1 3 2 6 Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 20 | 7 15 20 20 20 22 Most Carried 22 | 7 15 19 20 20 22 Average Carried 16 | 2 10 15 16 18 16 Final Capacity 25 | 8 20 20 20 20 25 Final Carried 20 | 6 15 16 20 18 18 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 2886 | 282 208 218 476 718 984 Remotely 282 | . . . . 163 119 Salvage Created 3716 | 67 145 133 528 1385 1458 Parts 248 | 10 13 13 41 77 94 Haulers Intercepted 6 | . . . . 4 2 Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 74 | . 5 7 12 23 27 Guns 43 | . 5 6 12 14 6 Cannons 14 | . . . . 1 13 AOE 16 | . . 1 . 8 7 Classes Destroyed 14 | 1 3 . 4 4 2 Worker 15 | . . . 1 3 11 Builder 6 | . . . . 1 5 Tunneler 5 | 4 . . 1 . . Hauler 6 | . . . . 4 2 Recycler 4 | . . . . 2 2 Operator 1 | . . . . 1 . Watcher 7 | . 1 . 1 1 4 Swarmer 16 | . 3 6 3 . 4 Grunt 35 | . 2 1 5 15 12 Brawler 3 | . . . 1 1 1 Duelist 2 | . . . 1 1 . Sentry 13 | . . . 2 6 5 Specialist 4 | . . . . . 4 Hunter 1 | . . . . . 1 Best Kill Streak 20 | 2 2 3 5 10 20 Combat Bots Only 13 | . 2 3 3 10 13 Max Kills in Single Turn 4 | 1 1 2 1 4 3 Gunslinging 1 | . . . . 1 . Exploded 4 | . . 1 . 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 4494 | . 154 204 213 1363 2560 Core 856 | . 19 40 53 185 559 Absorbed by Shields . | . . . . . . Redirected to Shielding 102 | . . . . . 102 Core Remaining (%) 72 | 100 . 76 . 40 . Volleys Fired 297 | 12 27 18 30 100 110 Largest 2 | 2 2 2 2 2 2 Hottest 96 | 70 70 50 40 88 96 Shots Fired 577 | 24 54 31 60 196 212 Gun 427 | 24 54 30 60 184 75 Cannon 128 | . . . . 9 119 Launcher 22 | . . 1 . 3 18 Special . | . . . . . . Kinetic 478 | 12 52 30 60 176 148 Thermal 77 | 12 2 . . 17 46 Explosive 22 | . . 1 . 3 18 Electromagnetic . | . . . . . . Robot Hit Streak 22 | 5 6 8 9 12 22 Robot Miss Streak 4 | 1 4 3 3 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 370 | 10 27 18 37 125 153 Core Hits 186 | 5 10 8 23 61 79 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | 1 . . . 4 3 Burn 4 | 1 . . . 3 . Meltdown 1 | . . . . . 1 Destroy 1 | . . . . 1 . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7423 | 101 338 269 496 2106 4113 Guns 3633 | 101 338 233 496 1625 840 Cannons 2176 | . . . . 126 2050 Explosions 1614 | . . 36 . 355 1223 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4989 | 51 338 233 496 1552 2319 Thermal 820 | 50 . . . 199 571 Explosive 1614 | . . 36 . 355 1223 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 1 Average Corruption 2 | . . . . 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . 8 4 Matter Fused 3 | . . . . 2 1 Energy Discharges 3 | . . . . 3 . Parts Rejected 3 | . . . . 2 1 Data Loss (minor) 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 75 | . . . . 8 67 Projectiles 21 | . . . . . 21 Explosions 54 | . . . . 8 46 Melee . | . . . . . . Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 1 | . . . . . 1 Self-Inflicted Damage 180 | . . . . 89 91 Shots 8 | . . . . 3 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 289 | 100 40 . 21 188 289 Average Temperature 71 | 44 17 . 12 47 83 Received Heat Transfer 1248 | . 18 30 87 465 648 Effects 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | 1 . . . 2 1 Heat Transferred 1887 | 222 . . . 629 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 592 | 20 203 358 483 592 566 Initial 249 | . 13 78 139 154 249 Average 315 | 8 102 270 314 416 319 Maximum Alert Level 2 | . 1 1 2 2 2 Low Security (%) 26 | 100 90 4 9 13 25 Level 1 40 | . 9 95 79 19 42 Level 2 32 | . . . 11 66 31 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 . 2 4 10 Investigation 4 | . . . 2 1 1 Extermination . | . . . . . . Reinforcement 9 | . 2 . . 2 5 Assault . | . . . . . . Garrison 5 | . . . . 1 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 8 | . 2 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 13 9 18 28 40 Peak Tracking Total 11 | . 3 3 5 11 8 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 6 | . 2 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . 3 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 8 | . . 2 1 2 3 Max in Single Turn 1 | . . 1 1 1 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 11 | . 3 . 2 4 2 Terminals 9 | . 3 . 2 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . 7 . 4 7 5 Successful 6 | . 1 . . 3 2 Failed 17 | . 6 . 4 4 3 Catastrophic 4 | . . . 2 1 1 Database Lockouts . | . . . . . . Manual 25 | . 8 . 5 9 3 Terminals 20 | . 7 . 4 6 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 1 . . 2 1 Robot Analysis 2 | . 1 . . 1 . Open Door 1 | . . . . 1 . Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 . 2 2 1 Full Trace Events 5 | . 1 . 2 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 336 | . . . . . 336 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 49 | . . 49 49 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 7 | . . . . 4 3 ROAM 7 | . . . . 4 3 Ally Attacks 14 | . . 4 10 . . Total Damage 231 | . . 63 168 . . Kills 4 | . . 1 3 . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 9 | . . . . 5 4 Drone Recoveries 6 | . . . . 4 2 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 3971 | 113 329 315 488 1109 1617 Spaces Moved 1713 | 64 223 237 278 434 477 Core 60 | 14 . . . 8 38 Treads 6 | . . . . . 6 Legs . | . . . . . . Wheels 1647 | 50 223 237 278 426 433 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 105 110 110 Average Speed 151 | 89 98 105 128 134 237 Slowest Speed 1000 | 100 105 105 155 1000 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 38 41 16 72 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . . 8 . 21 125 Melee . | . . . . . . Projectile 14 | . . . . . 14 AOE 140 | . . 8 . 21 111 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2511 | 99 282 272 348 762 748 Wait 279 | . 8 6 9 166 90 Move 1708 | 63 222 236 277 433 477 Hop . | . . . . . . Pick Up 101 | 15 15 5 16 24 26 Fast Attach 3 | . . . 1 . 2 Attach 50 | 7 2 . 7 12 22 Detach 1 | . . . . . 1 Swap 28 | . 1 3 3 12 9 Drop 40 | 2 7 4 5 15 7 Fire 297 | 12 27 18 30 100 110 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . . 4 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | Entered Mines 571 | -10/Mines | Found a hidden stash of uninstalled traps 657 | -10/Mines | Identified exit to Materials 758 | -10/Mines | Entered Materials 758 | -9/Materials | Accompanied by 2 allies 758 | -9/Materials | Evolved 2 slots: Utility x2 763 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 792 | -9/Materials | Discovered new exit (range 14) 1246 | -9/Materials | Entered Storage 1263 | -9/Storage | Build established: Scavenger-Mutant 1543 | -9/Storage | Lost 4 parts (2n1u1w) 1553 | -9/Storage | Destroyed 10 combat bots 1708 | -9/Storage | Garrison activated, responded to threat 2269 | -9/Storage | Discovered new exit (range 8) 2290 | -9/Storage | Core integrity fell below 50% 2355 | -9/Storage | Entered Materials 2355 | -8/Materials | Evolved 2 slots: Utility x2 2540 | -8/Materials | Lost 6 parts (1p2n2u1w) 2801 | -8/Materials | Build established: Mutant 3185 | -8/Materials | Core integrity fell below 50% 3206 | -8/Materials | Garrison activated, responded to threat 3212 | -8/Materials | Lost 3 parts (1n2u) 3268 | -8/Materials | Destroyed 13 combat bots 3343 | -8/Materials | Core integrity fell below 20% 3917 | -8/Materials | Garrison activated, responded to threat 3972 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03946_ R-06 Scavenger collects Armor Integrity Analyzer. 03948_ Acquired 2 matter. 03949_ R-06 Scavenger collects Imp. Hover Unit. 03951_ X-62 Marksman destroyed. 03952_ K-01 Serf collects debris. 03952_ Knocked back. 03954_ Wheel destroyed. 03954_ Med. Reflective Plating blasted off. 03956_ H-61 Shepherd calls for reinforcements. 03956_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03956_ Penetrated by Slug. 03956_ Lrg. Matter Pod destroyed. 03957_ U-05 Engineer builds a Wall. 03960_ Knocked back. 03961_ U-05 Engineer builds a Wall. 03963_ Destroyed Transmission Jammer. 03966_ U-05 Engineer builds a Wall. 03967_ Imp. Assault Rifle destroyed. 03969_ U-05 Engineer builds a Wall. 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