Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.01 @ 22:26:37 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (4703) 4703 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9193 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 110/400 Energy 62/400 System Corruption 7% Temperature Cool (627) Location -5/Factory Parts ------- Power (2) Propulsion (4) Antigrav System Antigrav System Antigrav System Utility (8) Advanced Cooling System Large Battery Medium Matter Pod Improved Target Analyzer Improved System Backup Module Weapon (4) Heavy Flak Cannon Heavy Flak Cannon Mass Driver Inventory (4) Micro Fission Core Power Amplifier Layered Light Armor Plating Hypervelocity Gauss Cannon Peak State ------------ Power Light Angular Momentum Engine Light Angular Momentum Engine Propulsion Armored Medium Treads Armored Medium Treads Antigrav System Antigrav System Utility Advanced Cooling System Large Battery Medium Matter Pod Improved Target Analyzer Propulsion Shielding System Shield Improved System Backup Module Weapon Tesla Rifle Heavy Flak Cannon Mass Driver Hypervelocity Gauss Cannon Inventory Micro Fission Core Power Amplifier Layered Light Armor Plating Heavy Flak Cannon [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility System Shield Device Kinecellerator Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Utility Shielding Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . . 2 Utility 6 | . 1 1 2 . 2 . Weapon 2 | . . . . 2 . . Parts Attached 128 | 8 2 10 13 13 39 43 Power 20 | 1 . 4 1 4 6 4 Engine 17 | 1 . 4 1 3 4 4 Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 30 | 2 . 1 2 2 8 15 Treads 9 | . . . . . 2 7 Leg 3 | 2 . 1 . . . . Wheel . | . . . . . . . Hover 18 | . . . 2 2 6 8 Flight . | . . . . . . . Utility 34 | 3 1 4 3 2 9 12 Device 9 | . . . . . 3 6 Storage 8 | 1 . 1 . . 4 2 Processor 4 | . . . . 1 1 2 Hackware 1 | . . . 1 . . . Protection 12 | 2 1 3 2 1 1 2 Artifact . | . . . . . . . Weapon 44 | 2 1 1 7 5 16 12 Energy Gun 20 | 1 1 . 1 . 12 5 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 14 | 1 . 1 3 3 4 2 Ballistic Cannon 9 | . . . 3 2 . 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 67 | . . . 5 5 24 33 Power 11 | . . . 1 2 3 5 Propulsion 13 | . . . 2 2 1 8 Utility 20 | . . . 1 1 7 11 Weapon 23 | . . . 1 . 13 9 Highest Loss Streak 17 | . . . 2 3 9 17 Average Slot Usage (%) 89 | . 100 95 97 92 90 80 Engine 9 | . 12 18 15 8 5 8 Core 1 | . . . . 3 1 . Treads 4 | . . . . . 3 9 Leg 4 | . 25 20 12 . . . Hover 6 | . . . 2 9 8 7 Device 5 | . . . . . 5 10 Storage 12 | . 12 10 8 7 17 10 Processor 4 | . . . . 4 5 5 Hackware 5 | . . . 7 7 6 4 Protection 13 | . 25 26 32 22 9 2 Energy Gun 6 | . 12 2 1 . 11 6 Ballistic Gun 7 | . 12 17 5 18 6 3 Ballistic Cannon 5 | . . . 9 9 5 6 Naked Turns . | . . . . . . . Heaviest Build 82 | 14 16 35 43 58 73 82 Greatest Support 125 | 20 20 20 20 22 67 125 Greatest Overweight (x) 13 | . . 1 12 5 3 13 Average Overweight (x) 1 | . . . 1 2 1 . Largest Inventory Capacity 14 | 8 8 14 10 10 14 14 Average Capacity 10 | 5 8 9 10 10 13 6 Most Carried 14 | 3 3 6 10 10 13 14 Average Carried 7 | 1 2 4 9 8 8 5 Final Capacity 14 | 8 8 10 10 10 14 4 Final Carried 13 | 3 3 6 9 10 13 4 Class Distribution -------------------- 26% | Scavenger-Gunner 25% | Mutant 22% | Scavenger-Tank 12% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3654 | 259 50 216 685 422 924 1098 Remotely 393 | . . . . . . 393 Salvage Created 5199 | . 170 441 484 500 2007 1597 Parts 265 | . 10 38 34 32 69 82 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 6 | . . 1 . . 4 1 Parts Field Recycled 6 | . . . . . . 6 Retrieved Matter 14 | . . . . . . 14 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 102 | . 5 12 13 12 32 28 Melee 5 | . . . . . . 5 Guns 61 | . 5 12 5 8 21 10 Cannons 30 | . . . 8 4 5 13 AOE 4 | . . . . . 4 . Classes Destroyed 14 | . 2 2 4 1 3 2 Worker 10 | . . . 2 . 6 2 Builder 6 | . . . 2 . 2 2 Tunneler 1 | . . . . . 1 . Hauler 1 | . . . 1 . . . Recycler 7 | . . . . . 5 2 Operator 3 | . . . 1 . . 2 Watcher 8 | . . 2 3 . 2 1 Swarmer 28 | . 2 5 2 4 8 7 Grunt 37 | . 3 4 7 3 11 9 Brawler 1 | . . . . . . 1 Sentry 13 | . . 3 4 3 3 . Hunter 1 | . . . . . . 1 Programmer 15 | . . . . 2 3 10 Assembled 7 | . . . . . 7 . Best Kill Streak 9 | . 5 6 6 3 8 9 Combat Bots Only 6 | . 5 6 4 3 6 6 Max Kills in Single Turn 6 | . 1 2 2 1 6 2 Gunslinging 1 | . . 1 . . 1 . Exploded 4 | . . . . . 4 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8556 | . 46 303 688 490 2772 4257 Core 2091 | . 15 46 83 50 782 1115 Absorbed by Shields 76 | . . . . . . 76 Core Remaining (%) 77 | 100 94 88 84 92 8 . Volleys Fired 315 | . 11 31 67 29 93 84 Largest 4 | . 2 2 2 4 4 4 Hottest 253 | . 60 60 88 143 240 253 Shots Fired 762 | . 21 62 120 116 216 227 Gun 514 | . 21 62 50 84 169 128 Cannon 248 | . . . 70 32 47 99 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 598 | . 10 59 116 116 154 143 Thermal 57 | . 7 . . . 6 44 Explosive . | . . . . . . . Electromagnetic 107 | . 4 3 4 . 56 40 Robot Hit Streak 30 | . 15 24 21 28 27 30 Robot Miss Streak 5 | . 1 1 4 3 5 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . . 4 . . 3 . Max Gunslinging Chain 2 | . . 1 . . 2 . Shots Hit Robots 622 | . 16 53 100 86 188 179 Core Hits 383 | . 7 21 48 32 160 115 Critical Hits 28 | . . . 1 3 1 23 Critical Kills 6 | . . . . . . 6 Critical Parts Destroyed 20 | . . . 1 3 1 15 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13622 | . 201 543 2145 1165 5086 4482 Guns 7059 | . 176 543 351 831 3281 1877 Cannons 4373 | . . . 1401 334 490 2148 Explosions 2052 | . 25 . 393 . 1275 359 Melee . | . . . . . . . Ramming 138 | . . . . . 40 98 Kinetic 8716 | . 58 510 1727 1165 2669 2587 Thermal 3179 | . 79 . 393 . 1345 1362 Explosive . | . . . . . . . Electromagnetic 1589 | . 64 33 25 . 1032 435 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 2 . . 2 2 10 Average Corruption 4 | . 1 . . 1 2 7 Corruption Purged 4 | . . . . . . 4 Effects 91 | . 3 . . 5 11 72 Message Errors 27 | . 1 . . 3 5 18 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 7 | . . . . . 2 5 Energy Discharges 11 | . . . . . 2 9 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 7 | . 1 . . . 1 5 Data Loss (major) 2 | . . . . . . 2 Targeting Errors 20 | . . . . 2 1 17 Weapon Failures 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 745 | . . . 261 . 367 117 Projectiles 90 | . . . 44 . 33 13 Explosions 628 | . . . 217 . 315 96 Melee 27 | . . . . . 19 8 Knockbacks 46 | . . . 15 1 5 25 Impact . | . . . . . . . Kinetic 44 | . . . 14 1 5 24 Secondary 2 | . . . 1 . . 1 Self-Inflicted Damage 106 | . . . . . 56 50 Shots 2 | . . . . . 1 1 Rammed 57 | . . . . . 4 53 Targets Rammed 62 | . . . . . 4 58 Kicked . | . . . . . . . Crushed 5 | . . . . . . 5 Highest Temperature 1103 | . 46 153 440 330 655 1103 Average Temperature 208 | . 20 45 155 115 245 336 Received Heat Transfer 3061 | . 6 192 567 237 889 1170 Effects 136 | . . . 13 . 53 70 Shutdowns 31 | . . . 4 . 15 12 Energy Bleed 20 | . . . 2 . 8 10 Interference 26 | . . . 4 . 10 12 Matter Decay 7 | . . . . . 1 6 Short Circuit 13 | . . . 2 . 2 9 Damage (minor) 8 | . . . 1 . . 7 Damage (major) 23 | . . . . . 13 10 Damage (core) 8 | . . . . . 4 4 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 14 | . . . . . 14 . Impact Corruptions 2 | . . . . . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . 1 . . 3 Heat Transferred 3249 | . 175 . 200 . 1136 1738 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 339 | . 159 339 259 281 269 196 Average Influence 69 | . 81 174 94 83 48 53 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 92 | . . . . . . . Level 1 7 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 2 2 2 4 5 10 Investigation 7 | . 2 2 1 . . 2 Extermination 8 | . . . . 1 2 5 Reinforcement 5 | . . . 1 . 2 2 Assault . | . . . . . . . Garrison 5 | . . . . 3 1 1 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 12 | . . 2 3 . 5 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 6 18 25 12 43 47 Peak Tracking Total 10 | . 3 8 4 3 6 10 Tactical Retreats 11 | . . 2 2 . 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . . 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . . 6 Reused 3 | . . . . . . 3 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 23 | . . . 3 1 12 7 Max in Single Turn 8 | . . . 2 1 8 4 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 3 3 4 . 2 6 Terminals 11 | . 3 2 3 . . 3 Fabricators 3 | . . . . . 1 2 Repair Stations 3 | . . 1 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 88 | . 15 19 19 . 3 32 Successful 67 | . 10 16 16 . 2 23 Failed 21 | . 5 3 3 . 1 9 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 66 | . 15 10 15 . . 26 Fabricators 5 | . . . . . 1 4 Repair Stations 15 | . . 9 4 . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 47 | . 10 7 13 . . 17 Record 4 | . . . 4 . . . Part Schematic 1 | . . . . . . 1 Prototype ID Bank 3 | . 2 1 . . . . Level Access Points 2 | . 1 1 . . . . Branch Access Points 2 | . 1 . . . . 1 Alert Level 3 | . . . 1 . . 2 Unreport Threat 2 | . . . 2 . . . Locate Traps 2 | . 1 . . . . 1 Reprogram Traps 1 | . . . . . . 1 Dispatch Records 4 | . . 1 2 . . 1 Surveillance Status 4 | . 1 1 1 . . 1 Patrol Status 2 | . . . 2 . . . Transport Status 2 | . . . 1 . . 1 Investigation Status 1 | . . . . . . 1 Reinforcement Status 1 | . . . . . . 1 Recall Reinforcements 2 | . . . . . . 2 Hauler Manifests 2 | . . 1 . . . 1 Registered Components 3 | . 1 1 . . . 1 Zone Layout 6 | . 3 1 . . . 2 Fabricator Hacks 5 | . . . . . 1 4 Build 5 | . . . . . 1 4 Repair Station Hacks 14 | . . 9 3 . . 2 Scan Component 8 | . . 5 2 . . 1 Repair 6 | . . 4 1 . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 2 1 . . 3 Full Trace Events 8 | . 3 2 1 . . 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter 285 | . . . . . 285 . Time 152 | . . . . . 152 . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 3 | . . . . . . 3 Matter 980 | . . . . . . 980 Time 490 | . . . . . . 490 Total Part Build Rating 21 | . . . . . . 21 Parts Repaired 5 | . . 4 1 . . . Time 213 | . . 110 53 . . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . . . . 6 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6507 | 63 229 499 852 651 2122 2091 Spaces Moved 2705 | 46 163 194 343 225 947 787 Core 17 | 8 . . 4 . . 5 Treads 843 | . . . . . 257 586 Legs 670 | 38 163 194 275 . . . Wheels . | . . . . . . . Hover 1175 | . . . 64 225 690 196 Flight . | . . . . . . . Fastest Speed 48 | 50 120 120 150 116 56 48 Average Speed 162 | 107 120 143 171 234 165 150 Slowest Speed 700 | 120 120 150 650 360 236 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 38 22 30 8 27 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 154 | . 3 . 22 1 46 82 Melee . | . . . . . . . Projectile 31 | . . . 5 1 9 16 AOE 123 | . 3 . 17 . 37 66 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4154 | 56 176 354 488 282 1324 1474 Wait 900 | . . 118 60 9 234 479 Move 2699 | 45 162 193 342 224 946 787 Hop . | . . . . . . . Pick Up 27 | 2 1 . 5 3 6 10 Fast Attach 70 | 8 . 7 6 5 19 25 Attach 29 | . 1 1 2 2 11 12 Detach 4 | 1 . 2 1 . . . Swap 29 | . 1 2 5 6 9 6 Drop 15 | . . . . 4 2 9 Fire 315 | . 11 31 67 29 93 84 Melee . | . . . . . . . Ram 12 | . . . . . 3 9 Kick . | . . . . . . . Crush 50 | . . . . . 1 49 Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 2 | . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 142 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Identified exit to Materials 200 | -10/Materials | Discovered exit to Materials (range 16) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 314 | -9/Materials | Build established: Mutant 472 | -9/Materials | Identified exit to Materials 604 | -9/Materials | Repaired Lgt. Armor Plating 631 | -9/Materials | Repaired Lgt. Ion Engine 665 | -9/Materials | Repaired Imp. Ion Engine 692 | -9/Materials | Repaired Weapon Shielding 792 | -9/Materials | Entered another Materials area 792 | -8/Materials | Evolved 2 slots: Utility x2 1188 | -8/Materials | Repaired Assault Cannon 1351 | -8/Materials | Build established: Scavenger-Mutant 1566 | -8/Materials | Identified exit to Factory 1566 | -8/Materials | Discovered exit to Factory (range 15) 1644 | -8/Materials | Entered Factory 1644 | -7/Factory | Evolved 2 slots: Weapon x2 1754 | -7/Factory | Garrison activated, responded to threat 1857 | -7/Factory | Lost 3 parts (1p1n1u) 1901 | -7/Factory | Identified exit to Factory 1901 | -7/Factory | Discovered exit to Factory (range 11) 2144 | -7/Factory | Build established: Scavenger-Tank 2295 | -7/Factory | Entered another Factory area 2295 | -6/Factory | Evolved 2 slots: Utility x2 3067 | -6/Factory | Core integrity fell below 50% 3098 | -6/Factory | Lost 3 parts (1p2u) 3137 | -6/Factory | Garrison activated, responded to threat 3208 | -6/Factory | Lost 6 parts (1p3u2w) 3239 | -6/Factory | Assembled infested ambush trap array 3297 | -6/Factory | Core integrity fell below 20% 3323 | -6/Factory | Lost 9 parts (1p1n1u6w) 3755 | -6/Factory | Build established: Gunner 4193 | -6/Factory | Lost 5 parts (5w) 4274 | -6/Factory | Identified exit to Factory 4274 | -6/Factory | Discovered exit to Factory (range 15) 4417 | -6/Factory | Entered another Factory area 4417 | -5/Factory | Evolved 2 slots: Propulsion x2 4538 | -5/Factory | Build established: Scavenger-Gunner 4637 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 4903 | -5/Factory | Lost 17 parts (2p4n5u6w) 4964 | -5/Factory | Core integrity fell below 50% 5039 | -5/Factory | Lost 3 parts (1p1n1u) 5103 | -5/Factory | Lost 3 parts (1n2u) 5587 | -5/Factory | Identified exit to Upper Caves 5587 | -5/Factory | Identified exit to Extension 6197 | -5/Factory | System corruption reached 10% 6200 | -5/Factory | Core integrity fell below 20% 6258 | -5/Factory | Fabricated Mni. Drone Bay (x1) 6390 | -5/Factory | Fabricated Mni. Drone Bay (x1) 6473 | -5/Factory | Garrison activated, responded to threat 6509 | -5/Factory | Core destroyed Last Messages --------------- 06501_ H-66 Slayer destroyed. 06501_ K-01 Serf knocked back. 06501_ Penetrated by Slug. 06501_ Tesla Rifle destroyed. 06502_ Overheating: Energy bleed (-24). 06502_ U-05 Engineer lays Concrete. 06502_ Penetrated by Slug. 06502_ Propulsion Shielding destroyed. 06503_ U-05 Engineer lays Concrete. 06503_ Antigrav System destroyed. 06504_ H-66 Slayer knocked back. 06504_ U-05 Engineer lays Concrete. 06505_ Overheating: Energy bleed (-19). 06505_ U-05 Engineer lays Concrete. 06506_ Overheating: Energy bleed (-15). 06506_ Penetrated by Slug. 06506_ U-05 Engineer lays Concrete. 06506_ Penetrated by Slug. 06508_ U-05 Engineer lays Concrete. 06509_ Overheating: Core damaged (-130). 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Y #????????# | | ????????????# # *%| #????????# | | ???????????###########+=#! !]= ;#????????# """ | | ???????????# """T"""*# = @!%! ;;#???????# """ | | ???????????# [ * + ^^[ [! ;#????????# """ | | ???????????# #= ##????????# """ | | ???????????# ! ! # ###;;;;;; #?????????##### | | ???????????########### #??## ### ###???????????? | | ?????????????????????# #????## #???????????? | | ?????????????????????# #?????# ############# | | ???????????????????### ###???# % | | ???????????????????# #???# | | #################### #???# | | ==* != #???# ############# | | #################### #???# % #??# | | ???????????????????# #???## ##??# | | ???????????????????## ##????# #???# | | ????????????????????# #?????# #???# | | ????????????????????# #?????# #???# | | ###?????????????????# #?????# #???# [ | | #???????????????### ###???# ############## | | " #????????######## #???# # ### | | " #????????# #???# # ##" | | " #????????# "" #???# # ]]##" | | " #????????+ T #???# # ] # " | | #????????# #???# + ! ## | | " #????????# #???# # # | | " #????????####+### #???# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 860 Matter Stores 450 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- KE Penetrator | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -5/Factory | Preloaded Mni. Drone Bay | x1 | -5/Factory | Preloaded Mni. Drone Bay | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSuspensionInitializer Manual? 0 Play Time 00:54:12 Cumulative 528.1 hours Start 2019.11.01 @ 21:18:42 End 2019.11.01 @ 22:26:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 533 Rogue 533 Adventurer 0 Explorer 471 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 953dbc05-4c17-4247-b8ee-82d646fec298