Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.05 @ 16:07:24 Player: YppY Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1642) 1642 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-220) -220 TOTAL SCORE: 6112 Bonus ------- High Alert Combat Kills 314 Follower Combat Kills 115 Entered Garrisons 200 Friendly Fire -849 Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Hover Unit Improved Armor Integrity Analyzer Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Improved Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Heat Sink Weight Redist. System Enhanced Optical Array Weapon Cycler Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Shock Bomb Launcher Tiamat Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Hover Unit Improved Armor Integrity Analyzer Rocket Launcher [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Propulsion Shielding Device Weapon Cycler Processor Enhanced Optical Array Hackware Hacking Suite Protection Propulsion Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Slots Evolved 10 | . . 2 . 2 . . 4 2 . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 5 | . . . . 2 . . 2 1 . Weapon 2 | . . . . . . . 1 1 . Parts Attached 51 | 5 7 9 3 3 2 3 11 7 1 Power 12 | 1 1 3 1 . 1 1 2 2 . Engine 9 | 1 1 3 1 . 1 1 . 1 . Core 3 | . . . . . . . 2 1 . Reactor . | . . . . . . . . . . Propulsion 14 | 2 2 1 . 1 1 2 2 3 . Treads . | . . . . . . . . . . Leg 6 | 2 2 1 . . . 1 . . . Wheel . | . . . . . . . . . . Hover 8 | . . . . 1 1 1 2 3 . Flight . | . . . . . . . . . . Utility 10 | . 2 1 1 2 . . 4 . . Device 5 | . 1 1 1 1 . . 1 . . Storage . | . . . . . . . . . . Processor 2 | . . . . . . . 2 . . Hackware 1 | . . . . 1 . . . . . Protection 2 | . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 15 | 2 2 4 1 . . . 3 2 1 Energy Gun 3 | . . 1 1 . . . 1 . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 6 | 2 . 3 . . . . . . 1 Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 3 | . . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 1 2 . Parts Lost 23 | . 1 4 1 . . . . 1 16 Power 3 | . . 1 . . . . . . 2 Propulsion 5 | . . . 1 . . . . . 4 Utility 7 | . 1 . . . . . . . 6 Weapon 8 | . . 3 . . . . . 1 4 Highest Loss Streak 13 | . 1 4 1 . . . . 1 13 Average Slot Usage (%) 86 | . 73 77 88 86 100 100 97 85 55 Engine 13 | . 14 14 22 18 18 18 11 . . Core 1 | . . . . . . . 1 10 5 Leg 12 | . 28 27 22 18 10 1 . . . Hover 12 | . . . . 4 16 25 26 23 14 Device 11 | . 1 3 11 14 18 18 15 17 13 Processor 2 | . . . . . . . 9 5 4 Hackware 3 | . . . . 4 9 9 6 5 3 Protection 6 | . . 11 11 9 9 9 4 5 3 Energy Gun 9 | . . . 18 18 18 18 13 6 1 Ballistic Gun 3 | . 9 10 3 . . . . . . Ballistic Cannon 3 | . 17 9 . . . . . . . Launcher 2 | . . . . . . . 6 7 5 Naked Turns 27 | . . . . . . . . . 27 Heaviest Build 48 | 6 10 18 26 27 27 25 35 48 48 Greatest Support 95 | 20 20 30 20 20 20 20 40 71 95 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 . 4 Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 3 4 4 4 4 4 4 4 Average Carried 2 | 1 2 2 3 3 3 3 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 3 4 3 3 4 3 3 3 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Mutant 18% | Scavenger-Gunner 11% | Commander-Mutant 4% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Tank | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Matter Collected 1395 | 155 123 255 249 30 20 26 119 135 283 Remotely . | . . . . . . . . . . Salvage Created 1656 | . 137 255 64 137 89 275 232 242 225 Parts 106 | . 15 23 8 12 7 5 20 7 9 Haulers Intercepted 2 | . . 1 . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Combat Hostiles Destroyed 31 | . 6 4 4 2 . . 3 3 9 Guns 8 | . . 2 3 2 . . . . 1 Cannons 8 | . 6 2 . . . . . . . AOE 11 | . . . 1 . . . 1 2 7 Classes Destroyed 11 | . 4 4 . . 1 1 1 . . Worker 2 | . 1 . . . . . 1 . . Builder 2 | . . 1 . . . . 1 . . Tunneler 1 | . 1 . . . . . . . . Hauler 2 | . . 1 . . 1 . . . . Recycler 1 | . . . . . . 1 . . . Operator 2 | . . 1 . 1 . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 10 | . 3 . 4 . . . . . 3 Grunt 15 | . 3 1 . . . 4 . 3 4 Sentry 8 | . . 3 . 2 . . 2 . 1 Hunter 2 | . . . . . . . 1 . 1 Best Kill Streak 5 | . 4 2 4 2 1 1 2 3 5 Combat Bots Only 5 | . 3 2 4 2 . . 1 3 5 Max Kills in Single Turn 5 | . 1 1 1 1 1 5 2 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . . . 1 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Damage Taken 3471 | . 364 514 84 91 26 32 40 119 2201 Core 1181 | . 65 94 . 16 . . . . 1006 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 74 . 76 . . 97 100 . . Volleys Fired 127 | . 25 47 5 7 3 4 7 11 18 Largest 3 | . 2 2 2 2 2 2 3 3 3 Hottest 137 | . 70 70 68 100 100 100 136 136 137 Shots Fired 229 | . 50 74 10 13 5 8 14 23 32 Gun 124 | . 8 51 10 13 5 8 7 13 9 Cannon 65 | . 42 23 . . . . . . . Launcher 40 | . . . . . . . 7 10 23 Special . | . . . . . . . . . . Kinetic 130 | . 50 74 5 . . . . . 1 Thermal . | . . . . . . . . . . Explosive 16 | . . . . . . . . . 16 Electromagnetic 83 | . . . 5 13 5 8 14 23 15 Robot Hit Streak 14 | . 7 6 2 4 7 8 11 3 14 Robot Miss Streak 4 | . 4 2 3 2 2 1 1 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 152 | . 27 51 6 11 4 8 12 9 24 Core Hits 87 | . 10 14 5 5 3 8 10 10 22 Critical Hits 3 | . 2 1 . . . . . . . Critical Kills 2 | . 1 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4628 | . 493 577 105 136 124 702 529 520 1442 Guns 1175 | . 73 368 56 136 86 101 126 130 99 Cannons 629 | . 420 209 . . . . . . . Explosions 2824 | . . . 49 . 38 601 403 390 1343 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1096 | . 493 577 17 . . . . . 9 Thermal 385 | . . . 49 . 38 51 185 62 . Explosive 1754 | . . . . . . 550 . . 1204 Electromagnetic 1393 | . . . 39 136 86 101 344 458 229 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 Average Corruption 2 | . . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Message Errors 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 104 | . 4 . . . . 43 46 2 9 Projectiles 4 | . 4 . . . . . . . . Explosions 100 | . . . . . . 43 46 2 9 Melee . | . . . . . . . . . . Knockbacks 9 | . 8 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 8 | . 7 1 . . . . . . . Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 147 | . . . . . 27 . . . 120 Shots 6 | . . . . . 1 . . . 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 318 | . 117 39 75 307 58 100 76 149 318 Average Temperature 63 | . 49 11 39 141 30 46 33 73 127 Received Heat Transfer 693 | . 81 168 . 27 . 18 . 54 345 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 1 1 Combat Hostiles 4 | . . . . . . . 2 1 1 Parts Fried 3 | . . . . 1 . 1 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 500 | . . . 100 . 50 100 200 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . 1 1 2 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Peak Influence 1058 | . 165 213 177 139 232 379 1058 733 978 Average Influence 407 | . 70 169 175 116 123 219 995 662 777 Maximum Alert Level 3 | . . 1 . . 1 1 3 3 3 Low Security (%) 52 | 100 100 71 100 100 81 48 . . . Level 1 13 | . . 28 . . 18 51 . . . Level 2 4 | . . . . . . . . 52 29 Level 3 29 | . . . . . . . 100 47 70 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 2 1 . . . 2 3 . Investigation 5 | . . 1 1 . . . 1 2 . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . 1 1 . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Distress Signals 3 | . . 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 9 8 3 4 2 15 7 6 27 Peak Tracking Total 9 | . 3 5 2 3 2 4 4 2 9 Tactical Retreats 6 | . 1 . . . . . . 1 4 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Traps Triggered 2 | . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Machines Disabled 17 | . . . 1 . 1 3 2 9 1 Max in Single Turn 3 | . . . 1 . 1 1 1 3 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Machines Accessed 22 | . 1 3 1 2 6 5 1 3 . Terminals 19 | . 1 3 . 2 5 5 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 72 | . 4 12 1 8 15 15 2 15 . Successful 41 | . 2 5 1 5 9 9 . 10 . Failed 30 | . 2 7 . 3 6 6 2 4 . Catastrophic 2 | . . 1 . . . 1 . . . Database Lockouts 1 | . . . . . . . . 1 . Manual 27 | . 2 10 . 2 7 2 2 2 . Terminals 67 | . 4 12 . 8 14 15 2 12 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 26 | . 1 2 1 3 5 7 . 7 . Record 9 | . . . . . . 3 . 6 . Robot Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . Open Door 2 | . . . 1 . 1 . . . . Surveillance Status 1 | . . . . . . . . 1 . Patrol Status 1 | . . . . . 1 . . . . Hauler Manifests 3 | . . . . 2 . 1 . . . Registered Components 2 | . . . . 1 1 . . . . Zone Layout 5 | . 1 1 . . 2 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 40 | . 3 13 . 4 10 4 2 4 . Terminals 13 | . 1 3 . 2 3 2 . 2 . Track 11 | . 1 1 . 2 3 2 . 2 . Disrupt 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Mask 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 18 | . 1 3 . 2 3 5 1 3 . Full Trace Events 6 | . . 2 . 1 . 2 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . 5 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 10 5 . . Highest-Rated Group 173 | . . . . . 173 173 80 . . Highest-Rated Ally 29 | . . . . . 29 29 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 79 | . . . . . 11 56 12 . . Total Damage 947 | . . . . . 170 598 179 . . Kills 20 | . . . . . 2 17 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Turns Passed 2418 | 40 296 389 252 99 185 326 527 105 199 Spaces Moved 1991 | 30 157 196 158 52 123 221 608 134 312 Core 103 | 9 . . . . . . . . 94 Treads . | . . . . . . . . . . Legs 606 | 21 157 196 158 52 22 . . . . Wheels . | . . . . . . . . . . Hover 1282 | . . . . . 101 221 608 134 218 Flight . | . . . . . . . . . . Fastest Speed 27 | 50 120 120 120 150 126 112 48 40 27 Average Speed 92 | 99 120 120 141 150 130 113 76 42 48 Slowest Speed 250 | 120 120 120 150 150 150 126 108 48 250 Overloaded Moves 48 | . . . . . . . . . 48 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 36 15 38 4 29 71 18 5 47 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 277 | . . . 5 . 3 6 3 13 247 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 277 | . . . 5 . 3 6 3 13 247 Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Fac Gar Total 2376 | 40 217 282 180 63 144 289 661 164 336 Wait 102 | . 13 22 . . 9 53 4 . 1 Move 1980 | 29 156 195 157 51 122 220 607 133 310 Hop . | . . . . . . . . . . Pick Up 62 | 6 10 8 8 2 3 5 11 7 2 Fast Attach . | . . . . . . . . . . Attach 30 | 5 5 7 1 3 . . 6 2 1 Detach . | . . . . . . . . . . Swap 21 | . 2 2 2 . 2 3 5 5 . Drop 36 | . 6 1 7 . 3 4 8 6 1 Fire 127 | . 25 47 5 7 3 4 7 11 18 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . 13 . 3 Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 556 | -9/Materials | Lost 4 parts (1p3w) 595 | -9/Materials | Discovered new exit (range 13) 726 | -9/Materials | Entered Mines 797 | -9/Mines | Met a Derelict shopkeep closing up shop 916 | -9/Mines | Discovered new exit (range 5) 923 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 978 | -9/Mines | Entered Materials 978 | -8/Materials | Evolved 2 slots: Utility x2 1005 | -8/Materials | Discovered new exit (range 11) 1077 | -8/Materials | Entered Storage 1085 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1222 | -8/Storage | Used back door to open Recycling access 1222 | -8/Storage | Discovered new exit (range 5) 1262 | -8/Storage | Entered Recycling 1262 | -8/Recycling | Accompanied by 10 allies 1265 | -8/Recycling | Spotter reported a threat 1277 | -8/Recycling | Spotter reported a threat 1312 | -8/Recycling | Spotter reported a threat 1315 | -8/Recycling | Spotter reported a threat 1324 | -8/Recycling | Spotter reported a threat 1338 | -8/Recycling | Spotter reported a threat 1372 | -8/Recycling | Spotter reported a threat 1396 | -8/Recycling | Spotter reported a threat 1411 | -8/Recycling | Spotter reported a threat 1446 | -8/Recycling | Spotter reported a threat 1456 | -8/Recycling | Spotter reported a threat 1457 | -8/Recycling | Spotter reported a threat 1460 | -8/Recycling | Spotter reported a threat 1496 | -8/Recycling | Spotter reported a threat 1496 | -8/Recycling | Spotter reported a threat 1497 | -8/Recycling | Spotter reported a threat 1499 | -8/Recycling | Spotter reported a threat 1531 | -8/Recycling | Spotter reported a threat 1531 | -8/Recycling | Spotter reported a threat 1531 | -8/Recycling | Spotter reported a threat 1531 | -8/Recycling | Spotter reported a threat 1533 | -8/Recycling | Discovered new exit (range 15) 1588 | -8/Recycling | Entered Factory 1588 | -6/Factory | Accompanied by 5 allies 1588 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1905 | -6/Factory | Build established: Scavenger-Gunner 2113 | -6/Factory | Discovered new exit (range 4) 2115 | -6/Factory | Entered another Factory area 2115 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2192 | -5/Factory | Central database locked down 2219 | -5/Factory | Identified exit to Garrison 2220 | -5/Factory | Entered Garrison 2232 | -5/Garrison | Spotted B-75 Beast 2244 | -5/Garrison | Discovered new exit (range 13) 2247 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2293 | -5/Garrison | Garrison Relay disabled 2294 | -5/Garrison | Triggered checkpoint 2317 | -5/Garrison | Lost 3 parts (1n2w) 2382 | -5/Garrison | Core integrity fell below 50% 2383 | -5/Garrison | Triggered checkpoint 2403 | -5/Garrison | Core integrity fell below 20% 2419 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02358_ Heat Sink destroyed. 02358_ Penetrated by Slug. 02365_ The unstable cave ceiling collapses. 02365_ Penetrated by Slug. 02365_ Cld. Gravmag System destroyed. 02365_ Penetrated by Slug. 02366_ The unstable cave ceiling collapses. 02368_ Penetrated by Slug. 02370_ The unstable cave ceiling collapses. 02375_ Slug penetrates Earth. 02377_ The unstable cave ceiling collapses. 02377_ Weight Redist. System destroyed. 02378_ Cld. Gravmag System destroyed. 02378_ Tiamat Missile Launcher destroyed. 02381_ Penetrated by Slug. 02383_ Garrison Door breached. 02383_ Beams of light sweep through the air. An alarm sounds. 02391_ Weapon Cycler destroyed. 02392_ Enh. Optical Array destroyed. 02403_ Extracted 150 matter. Map ----- +----------------------------------------------------+ | +??????????????????????? | | #??????????????????????? | | # # # # # ###??????????????????????? | | ##### ## # ###????????????????????????? | | #??? ##??????????????????????????? | | #??# #???????????????????????????? | | #??# ###???????????????????????????? | | #??## #?????????????????????????????? | | ##??# # # ###?????????????????????????????? | | ######## ###?????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ###########???????????????????????????????? | | ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###???? ??????????????????????????????????? | | #######+##?????????#####??????????????????? | | #?????????#! !#??????????????????? | | #?????????#! !#??????????????????? | | ####### #??????????! !???????????????????? | | ##?????# #??????????# #???????????????????? | | #??????# #???######## ###########?????????? | | #??????# #???# s ss @ #?????????? | | #??????# #???# ############### #?????????? | | #??????# #???# #??????????????????????????? | | ???????# #???# #??????????????????????????? | | ???????# #???# #??????????????????????????? | | ######## ##### ########???????????????????? | | #???????????????????? | | #???????????????????? | | ######## ######## ## #???????????????????? | | ???????# #???????##???????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ??????## ##???????????????????????????????? | | ??????#! !#???????????????????????????????? | | ??????#! !#???????????????????????????????? | | ??????######???????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 59 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetTacticalAirjet Manual? 0 Play Time 00:42:39 Cumulative 36.9 hours Start 2020.02.05 @ 15:22:56 End 2020.02.05 @ 16:07:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c236cf6-eeff-4318-a257-9673c4b00e58