Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 16:22:32 Player: sentrybuster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (93) 465 Value Destroyed (4052) 4052 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1762) 1762 TOTAL SCORE: 12279 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 145 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1150 Matter 28/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Heavy Siege Treads Improved Linear Gravjet Faulty Cooled Plasma Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System VTOL Module VTOL Module > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Gravity Neutralizing Apparatus Improved Targeting Computer Phase Shifter Improved Phase Shifter Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Autogun KE Penetrator Railgun Advanced Assault Cannon > --- INVENTORY -------- Heavy Siege Treads Improved Actuator Array Hacking Drone Bay Autogun Improved Datajack [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Armored Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Hacking Suite Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 . . 2 . . 2 . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . 1 Utility 6 | . . 2 1 . . 2 . . . . . . 1 . Weapon 3 | . . . . . . . . . 1 . . . 1 1 Parts Attached 135 | 6 1 7 10 11 7 13 7 15 18 2 . 3 16 19 Power 14 | 1 . . 1 1 . 2 2 3 2 . . . 1 1 Engine 5 | 1 . . . 1 . . . 2 . . . . . 1 Core 9 | . . . 1 . . 2 2 1 2 . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 38 | 2 . 2 4 3 1 3 2 5 4 . . 1 3 8 Treads 4 | . . . 3 . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 28 | . . 2 1 3 1 3 2 5 4 . . 1 3 3 Flight 4 | . . . . . . . . . . . . . . 4 Utility 40 | 1 1 3 2 2 2 6 2 6 3 2 . . 7 3 Device 21 | . 1 2 . . . 3 2 2 . 1 . . 7 3 Storage 3 | 1 . . . . . 1 . . 1 . . . . . Processor 6 | . . 1 . 1 1 . . 1 1 1 . . . . Hackware 8 | . . . 1 . 1 2 . 3 1 . . . . . Protection 2 | . . . 1 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 . 2 3 5 4 2 1 1 9 . . 2 5 7 Energy Gun 15 | 2 . 2 3 . 1 . . . 3 . . . 1 3 Energy Cannon 1 | . . . . . . . . . . . . . 1 . Ballistic Gun 15 | . . . . 3 1 . 1 . 3 . . 1 2 4 Ballistic Cannon 5 | . . . . . 1 2 . . 1 . . . 1 . Launcher 2 | . . . . 2 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 1 . . 1 2 . . 1 . . Unidentified Prototypes 5 | . . . . . . 2 . . . . . . 1 2 Parts Lost 71 | . . . 8 5 7 1 6 13 2 . . . 7 22 Power 11 | . . . 2 . 1 . 2 2 1 . . . 1 2 Propulsion 22 | . . . 3 1 1 . 2 4 1 . . . 3 7 Utility 17 | . . . 1 2 3 . 1 5 . . . . . 5 Weapon 21 | . . . 2 2 2 1 1 2 . . . . 3 8 Highest Loss Streak 8 | . . . 7 3 7 1 3 6 2 . . . 3 8 Average Slot Usage (%) 90 | . 99 100 85 96 85 93 95 91 85 93 93 93 93 67 Engine 3 | . 14 11 2 8 7 . . 2 . . . . . . Core 3 | . . . 2 . . 5 6 3 5 6 6 6 4 3 Wheel 1 | . 28 2 . . . . . . . . . . . . Hover 16 | . . 19 5 23 19 20 21 18 12 20 20 20 16 5 Device 10 | . 13 22 13 9 6 8 12 11 6 6 6 6 11 8 Storage 6 | . 14 11 9 9 7 3 7 7 6 6 6 6 5 4 Processor 11 | . . 11 9 10 18 15 15 12 13 13 13 13 11 7 Hackware 13 | . . . 9 9 9 23 17 17 20 20 20 20 17 8 Protection 1 | . . . . 7 . . . . . . . . . . Energy Gun 6 | . 28 22 14 11 . . . . 6 . . . 2 2 Ballistic Gun 7 | . . . . 4 14 5 . 6 7 20 20 18 15 10 Ballistic Cannon 2 | . . . . . . 9 11 . 1 . . . 2 4 Special Melee Weapon 1 | . . . . . . . . 5 3 . . 1 . . Naked Turns 93 | . . . . . . . . . . . . . . 93 Heaviest Build 51 | 9 10 15 21 22 17 31 31 26 33 36 36 36 51 48 Greatest Support 66 | 20 20 20 60 66 52 44 44 39 50 50 50 55 55 40 Greatest Overweight (x) 3 | . . 3 1 . . . . 1 2 . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 5 6 6 6 6 5 5 8 8 8 8 8 8 8 7 Most Carried 8 | 4 6 6 5 6 5 8 8 8 8 8 8 8 8 8 Average Carried 6 | 1 5 5 3 5 4 4 6 6 6 7 8 8 7 6 Final Capacity 8 | 6 6 6 6 6 4 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 6 6 5 5 4 8 5 8 6 8 8 8 8 4 Class Distribution -------------------- 50% | Scavenger-Mutant 19% | Mutant 18% | Scavenger-Gunner 10% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Matter Collected 2787 | 222 17 93 62 266 124 203 246 212 518 53 . 110 403 258 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3399 | . 17 48 266 783 146 166 246 99 567 . . 196 535 330 Parts 201 | . 2 5 23 40 6 19 11 6 30 . . 8 31 20 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . 3 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 76 | . . 1 8 20 2 2 12 2 9 . . 3 8 9 Guns 43 | . . 1 7 9 2 . . 2 9 . . 3 5 5 Cannons 21 | . . . . . . 2 12 . . . . . 3 4 AOE 12 | . . . 1 11 . . . . . . . . . . Classes Destroyed 13 | . 1 2 4 1 . 2 1 . 2 . . . . . Worker 6 | . . 2 . . . 1 . . 2 . . . 1 . Builder 3 | . . . 2 . . . . . . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . . . . . Recycler 3 | . . . . . . . . . 1 . . . 2 . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 3 | . 1 . . . 1 1 . . . . . . . . Swarmer 31 | . . 1 4 7 . . 7 . 4 . . . 4 4 Grunt 14 | . . . 2 3 2 . 2 1 1 . . 2 1 . Brawler 6 | . . . 1 5 . . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 7 | . . . 1 1 . 1 1 . 2 . . . . 1 Hunter 10 | . . . . 4 . 1 1 . . . . . 3 1 Programmer 7 | . . . . . . . 1 1 1 . . 1 . 3 Best Kill Streak 6 | . 1 2 4 6 2 1 4 2 5 . . 2 4 4 Combat Bots Only 6 | . . 1 4 6 2 1 4 2 4 . . 2 4 4 Max Kills in Single Turn 3 | . 1 2 2 3 1 1 1 1 1 . . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Damage Taken 9026 | . . 101 1091 936 450 260 1053 683 451 . . 265 821 2915 Core 2244 | . . 2 207 149 118 11 236 149 100 . . 19 94 1159 Absorbed by Shields 1 | . . . . . . . . . 1 . . . . . Core Remaining (%) 75 | 100 100 99 . . 13 . . 43 . . . 86 90 . Volleys Fired 278 | . 4 10 18 68 9 16 43 18 26 . . 7 22 37 Largest 5 | . 2 2 2 2 2 2 2 1 3 . . 3 4 5 Hottest 214 | . 80 126 126 95 67 96 96 23 165 . . 85 209 214 Shots Fired 582 | . 8 20 30 120 15 32 72 18 65 . . 15 84 103 Gun 428 | . 8 20 30 107 14 13 . 18 61 . . 15 66 76 Cannon 141 | . . . . . 1 19 72 . 4 . . . 18 27 Launcher 13 | . . . . 13 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 387 | . . . . 32 15 32 72 18 47 . . 15 72 84 Thermal 72 | . 8 20 22 . . . . . 2 . . . 4 16 Explosive 13 | . . . . 13 . . . . . . . . . . Electromagnetic 110 | . . . 8 75 . . . . 16 . . . 8 3 Robot Hit Streak 20 | . 1 3 5 7 9 17 17 4 20 . . 10 7 9 Robot Miss Streak 5 | . 3 4 4 4 2 1 4 2 5 . . 1 4 3 Penetration Max 1 | . . . . . . . . . 1 . . . 1 . Secondary Targets 3 | . . . . 1 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . 1 . . Shots Hit Robots 363 | . 2 8 17 68 11 26 45 20 45 . . 13 46 62 Core Hits 175 | . 1 3 13 50 7 10 17 4 20 . . 6 24 20 Critical Hits 5 | . . . . 2 . . 1 . 1 . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 2 . . 1 . 1 . . . . 1 Melee Attacks 17 | . . . . . 1 . . 9 5 . . 2 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 1 . . 6 1 . . . . . Combat Hostiles 6 | . . . . . . . . 5 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8439 | . 12 177 467 1982 168 499 1085 265 930 . . 255 1111 1488 Guns 5020 | . 12 153 267 916 165 169 . 240 868 . . 255 822 1153 Cannons 2033 | . . . . . . 328 1027 . 54 . . . 289 335 Explosions 1262 | . . . 196 1066 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 124 | . . 24 4 . 3 2 58 25 8 . . . . . Kinetic 5237 | . . . . 297 165 497 1027 240 704 . . 255 853 1199 Thermal 1127 | . 12 153 400 129 . . . . . . . . 148 285 Explosive 937 | . . . . 937 . . . . . . . . . . Electromagnetic 1014 | . . . 63 619 . . . . 218 . . . 110 4 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 . . . 1 1 4 Average Corruption 3 | . . . . . . . . 9 . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . 17 . . . 2 4 8 Message Errors 6 | . . . . . . . . 4 . . . 1 1 . Matter Fused 4 | . . . . . . . . 2 . . . . . 2 Heat Flow Errors 7 | . . . . . . . . 4 . . . . . 3 Energy Discharges 2 | . . . . . . . . 1 . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Misdirections 4 | . . . . . . . . 4 . . . . . . Targeting Errors 6 | . . . . . . . . 2 . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 49 | . . . . . . 13 16 . . . . . 1 19 Projectiles 49 | . . . . . . 13 16 . . . . . 1 19 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 13 | . . 1 . . . 2 6 . 1 . . . 2 1 Impact 2 | . . 1 . . . . . . 1 . . . . . Kinetic 10 | . . . . . . 2 5 . . . . . 2 1 Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 226 | . . 10 49 123 1 1 27 11 4 . . . . . Shots 6 | . . . 1 5 . . . . . . . . . . Rammed 29 | . . 4 3 . 2 1 9 7 1 . . . . 2 Targets Rammed 29 | . . 4 3 . 2 1 9 7 1 . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 186 | . . 128 186 171 6 48 96 165 21 . . 45 60 129 Average Temperature 45 | . . 46 80 41 3 21 39 79 13 . . 17 24 33 Received Heat Transfer 1470 | . . 15 378 198 162 63 195 117 66 . . 102 93 81 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . 2 . . . . 2 . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . . . 3 . . . . 1 Heat Transferred 1870 | . 25 333 681 200 . . . . . . . . 148 483 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Peak Influence 945 | . 79 119 224 945 527 243 333 644 346 . . . 159 111 Initial 460 | . . 33 50 139 460 163 28 174 210 . . . 52 4 Average 228 | . 54 58 122 554 443 146 224 420 251 . . . 70 55 Maximum Alert Level 3 | . . . 1 3 2 1 1 2 1 . . . . . Low Security (%) 56 | 100 100 100 91 25 . 61 32 15 15 . . . 100 100 Level 1 24 | . . . 8 18 23 38 67 16 84 . . . . . Level 2 12 | . . . . 12 76 . . 67 . . . . . . Level 3 5 | . . . . 42 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . 1 2 . 3 4 . 1 1 . . . 2 2 Investigation 3 | . . . . . . 2 . . . . . . 1 . Extermination 3 | . . . . . . . . 1 1 . . . . 1 Reinforcement 8 | . . 1 . . 3 2 . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Distress Signals 10 | . 1 6 . . . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 183 | . 3 20 12 27 17 19 15 11 15 . 3 5 11 25 Peak Tracking Total 14 | . 3 14 5 8 14 4 7 4 4 . 3 4 4 12 Tactical Retreats 28 | . 1 3 . 7 1 6 3 3 . . . . 1 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Traps Triggered 11 | . . . . 3 . 2 3 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Machines Disabled 14 | . . . . 5 . . 2 . 1 . . . 2 4 Max in Single Turn 2 | . . . . 2 . . 1 . 1 . . . 1 1 Garrison Access 3 | . . . . . 1 1 . 1 . . . . . . Garrison Relay 2 | . . . . 1 . . 1 . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . 1 . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Machines Accessed 41 | . 3 5 1 . 4 9 . 5 8 . 1 . 5 . Terminals 21 | . 3 4 . . 3 4 . 2 3 . . . 2 . Fabricators 3 | . . . . . . 1 . 1 . . . . 1 . Repair Stations 3 | . . . . . . 1 . . 2 . . . . . Recycling Units 4 | . . . . . . 1 . 1 1 . . . 1 . Scanalyzers 4 | . . 1 . . . . . . 2 . . . 1 . Garrison Access 5 | . . . 1 . 1 2 . 1 . . . . . . Total Hacks 110 | . 9 15 2 . 8 19 . 13 28 . 2 . 14 . Successful 70 | . 5 13 1 . 4 10 . 8 19 . 2 . 8 . Failed 40 | . 4 2 1 . 4 9 . 5 9 . . . 6 . Catastrophic 5 | . . . . . 2 2 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 58 | . 8 10 . . 6 10 . 6 13 . . . 5 . Terminals 65 | . 9 13 . . 6 11 . 7 13 . . . 6 . Fabricators 7 | . . . . . . 1 . 3 . . . . 3 . Repair Stations 9 | . . . . . . 3 . . 6 . . . . . Recycling Units 8 | . . . . . . 1 . 2 2 . . . 3 . Scanalyzers 11 | . . 2 . . . . . . 7 . . . 2 . Garrison Access 8 | . . . 2 . 2 3 . 1 . . . . . . Terminal Hacks 18 | . 2 7 . . 1 3 . . 2 . 2 . 1 . Part Schematic 3 | . . . . . . . . . 1 . 2 . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . Dispatch Records 2 | . . 1 . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 5 | . 1 2 . . . . . . 1 . . . 1 . Fabricator Hacks 5 | . . . . . . . . 2 . . . . 3 . Network Status 1 | . . . . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . 1 . . . . 1 . Build 2 | . . . . . . . . 1 . . . . 1 . Repair Station Hacks 6 | . . . . . . 2 . . 4 . . . . . Scan Component 3 | . . . . . . 1 . . 2 . . . . . Repair 3 | . . . . . . 1 . . 2 . . . . . Recycling Unit Hacks 4 | . . . . . . . . 2 1 . . . 1 . Process 1 | . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . Scanalyzer 11 | . . 2 . . . . . . 7 . . . 2 . Insert Component 5 | . . 1 . . . . . . 3 . . . 1 . Analyze 6 | . . 1 . . . . . . 4 . . . 1 . Garrison Access Hacks 7 | . . . 1 . 2 3 . 1 . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . . . Seal Access 3 | . . . . . 1 1 . 1 . . . . . . Coupler Status 2 | . . . . . 1 1 . . . . . . . . Unauthorized Hacks 19 | . 3 4 . . 1 2 . 3 5 . . . 1 . Terminals 18 | . 3 4 . . 1 1 . 3 5 . . . 1 . Track 6 | . 1 1 . . 1 . . 1 2 . . . . . Botnet 11 | . 2 2 . . . 1 . 2 3 . . . 1 . Disrupt 1 | . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 2 . . 3 6 . 4 6 . . . 4 . Full Trace Events 4 | . 1 . . . 1 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 1 . . . . . . 4 . 2 . 1 . Parts Built 3 | . . . . . . . . 2 . . . . 1 . Matter 376 | . . . . . . . . 124 . . . . 252 . Time 165 | . . . . . . . . 31 . . . . 134 . Total Part Build Rating 8 | . . . . . . . . 4 . . . . 4 . Parts Repaired 3 | . . . . . . 1 . . 2 . . . . . Time 91 | . . . . . . 25 . . 66 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . 10 . Parts Scanalyzed 5 | . . 1 . . . . . . 3 . . . 1 . Part Schematics Acquired 5 | . . 1 . . . . . . 3 . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Used RIF Installer 2 | . . . . 1 . . 1 . . . . . . . Hotswap 1 | . . . . . . . 1 . . . . . . . Robots Hacked 7 | . . . . . 1 . . 2 2 . . 2 . . Non-combat 2 | . . . . . 1 . . 1 . . . . . . Combat 5 | . . . . . . . . 1 2 . . 2 . . Robot Hacks Applied 7 | . . . . . 1 . . 2 2 . . 2 . . no_distress 1 | . . . . . . . . 1 . . . . . . drop_inventory 1 | . . . . . 1 . . . . . . . . . broadcast_data 1 | . . . . . . . . . 1 . . . . . spike_heat 2 | . . . . . . . . . 1 . . 1 . . streamctrl_high 2 | . . . . . . . . 1 . . . 1 . . Relay Couplers Released 9 | . . . . 4 . . 5 . . . . . . . Machine Destruction 9 | . . . . 4 . . 5 . . . . . . . Attached 3 | . . . . . 1 1 . 1 . . . . . . Robots Rewired 2 | . . . . . . 1 . . 1 . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Total Allies 4 | . . . . . . 1 . 1 1 . . 1 . . Largest Group 1 | . . . . . . 1 . 1 1 . . 1 . . Highest-Rated Group 32 | . . . . . . 21 . 16 32 . . 29 . . Highest-Rated Ally 32 | . . . . . . 21 . 16 32 . . 29 . . Total Orders 4 | . . . . . . . . 1 . . . 2 1 . FOLLOW 1 | . . . . . . . . . . . . 1 . . AID 2 | . . . . . . . . 1 . . . 1 . . RETURN 1 | . . . . . . . . . . . . . 1 . Ally Attacks 42 | . . . . . . 6 . 16 12 . . 8 . . Total Damage 996 | . . . . . . 116 . 182 545 . . 153 . . Kills 4 | . . . . . . . . 2 1 . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Turns Passed 7034 | 44 289 547 199 918 315 853 477 653 731 125 75 236 807 765 Spaces Moved 6830 | 40 217 618 106 826 309 1001 503 814 555 231 104 247 719 540 Core 203 | 1 . 1 . . . . . . . . . . . 201 Treads 66 | . . . 43 23 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 319 | 39 217 63 . . . . . . . . . . . . Hover 6229 | . . 554 63 803 309 1001 503 814 555 231 104 247 719 326 Flight 13 | . . . . . . . . . . . . . . 13 Fastest Speed 40 | 50 80 56 52 72 65 55 55 52 52 52 52 52 52 40 Average Speed 69 | 79 80 58 108 75 71 57 57 59 79 52 52 52 70 109 Slowest Speed 200 | 80 80 200 170 170 76 66 66 120 180 52 52 52 111 194 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 32 47 13 82 31 26 46 17 15 36 9 48 15 17 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 . . . . . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . . 3 . 2 . . Spaces Dug 1 | . . . . . 1 . . . . . . . . . Terrain Destroyed 258 | . . . 7 232 2 2 . . 1 . . 1 4 9 Melee . | . . . . . . . . . . . . . . . Projectile 20 | . . . . 1 2 2 . . 1 . . 1 4 9 AOE 238 | . . . 7 231 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Low Zio Pro Fac Fac Total 8610 | 49 324 785 153 999 383 1248 615 962 791 234 124 339 964 640 Wait 1150 | . 98 129 15 77 53 175 33 84 158 . 19 80 197 32 Move 6818 | 39 216 617 106 825 308 1001 502 813 554 230 103 246 718 540 Hop . | . . . . . . . . . . . . . . . Pick Up 69 | 4 4 7 1 6 1 10 2 11 11 1 1 . 7 3 Fast Attach 66 | 6 . 2 6 6 4 9 2 8 4 1 . . 3 15 Attach 41 | . 1 2 3 1 1 3 4 6 8 . . . 8 4 Detach 12 | . . 2 . . 1 2 . 1 1 1 . . 2 2 Swap 28 | . . 3 1 4 2 1 1 1 6 1 . 3 5 . Drop 45 | . 1 9 . 7 1 8 1 2 7 . 1 1 2 5 Fire 278 | . 4 10 18 68 9 16 43 18 26 . . 7 22 37 Melee 17 | . . . . . 1 . . 9 5 . . 2 . . Ram 26 | . . 4 . . 2 1 9 7 1 . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . Escape Stasis 36 | . . . . 2 . 6 18 . 10 . . . . . Rewire 21 | . . . . 3 . 16 . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 10) 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Utility x2 639 | -9/Materials | Discovered new exit (range 16) 881 | -9/Materials | Identified exit to Materials 881 | -9/Materials | Entered another Materials area 881 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 919 | -8/Materials | Garrison activated, responded to threat 1005 | -8/Materials | Lost 7 parts (1p3n1u2w) 1080 | -8/Materials | Identified exit to Garrison 1080 | -8/Materials | Entered Garrison 1206 | -8/Garrison | Triggered checkpoint 1314 | -8/Garrison | Phase Generator disabled 1421 | -8/Garrison | Build established: Scavenger-Mutant 1550 | -8/Garrison | Triggered checkpoint 1571 | -8/Garrison | Discovered new exit (range 7) 1576 | -8/Garrison | Identified exit to Materials 1602 | -8/Garrison | Triggered checkpoint 1617 | -8/Garrison | Garrison Relay disabled 1618 | -8/Garrison | Core integrity fell below 50% 1888 | -8/Garrison | Lost 3 parts (1n1u1w) 1938 | -8/Garrison | Discovered exit to Materials (range 13) 1952 | -8/Garrison | Installed Relay Interface Framework 1998 | -8/Garrison | Entered Materials 2268 | -8/Materials | Core integrity fell below 20% 2268 | -8/Materials | Discovered new exit (range 15) 2301 | -8/Materials | Lost 7 parts (1p1n3u2w) 2312 | -8/Materials | Identified exit to Factory 2313 | -8/Materials | Entered Factory 2313 | -7/Factory | Evolved 2 slots: Utility x2 2386 | -7/Factory | Discovered new exit (range 7) 2391 | -7/Factory | Identified exit to Lower Caves 2430 | -7/Factory | Repaired Cmb. Airjet 3166 | -7/Factory | Identified exit to Garrison 3166 | -7/Factory | Entered Garrison 3182 | -7/Garrison | Triggered checkpoint 3185 | -7/Garrison | Garrison Relay disabled 3226 | -7/Garrison | Triggered checkpoint 3271 | -7/Garrison | Triggered checkpoint 3331 | -7/Garrison | Lost 3 parts (1p1n1u) 3396 | -7/Garrison | Discovered new exit (range 13) 3402 | -7/Garrison | Identified exit to Factory 3462 | -7/Garrison | Triggered checkpoint 3466 | -7/Garrison | Lost 3 parts (1p1n1w) 3631 | -7/Garrison | Discovered exit to Factory (range 11) 3641 | -7/Garrison | Expanded RIF knowledge: Hotswap 3643 | -7/Garrison | Entered Factory 3689 | -7/Factory | Fabricated Imp. Hover Unit (x2) 3852 | -7/Factory | Local fabrication network quarantined 3963 | -7/Factory | System corruption reached 10% 3980 | -7/Factory | P-60 Hacker assimilated allied Trooper 4a 3993 | -7/Factory | Lost 4 parts (1n3u) 4246 | -7/Factory | Discovered new exit (range 15) 4278 | -7/Factory | Core integrity fell below 50% 4296 | -7/Factory | Entered another Factory area 4296 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4317 | -6/Factory | Lost 6 parts (1p2n1u2w) 4747 | -6/Factory | Repaired Adv. Assault Cannon 4854 | -6/Factory | Discovered new exit (range 13) 4930 | -6/Factory | Repaired Gravmag System 5027 | -6/Factory | Entered Lower Caves 5051 | -6/Lower Caves | Encountered a Warlord checkpoint 5144 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5152 | -6/Lower Caves | Entered Zion 5196 | -6/Zion | Given the Hacking Drone Bay 5196 | -6/Zion | Found Prototype Device 5198 | -6/Zion | Discovered new exit (range 14) 5209 | -6/Zion | RIF detected upon attempting to enter Zion 5209 | -6/Zion | Attacked by Zionites 5209 | -6/Zion | Spotted YR-YGA(B) 5209 | -6/Zion | Spotted W4-GNL(B) 5227 | -6/Zion | Entered Proximity Caves 5274 | -5/Proximity Caves | Build established: Hacker-Gunner 5460 | -5/Proximity Caves | Discovered new exit (range 7) 5463 | -5/Proximity Caves | Entered Factory 5463 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5629 | -5/Factory | Fabricated Imp. Airjet (x1) 5656 | -5/Factory | Identified Hacking Drone Bay 5764 | -5/Factory | Build established: Scavenger-Gunner 5927 | -5/Factory | Lost 3 parts (3w) 6176 | -5/Factory | Discovered new exit (range 16) 6179 | -5/Factory | Build established: Hacker-Gunner 6270 | -5/Factory | Entered another Factory area 6270 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6418 | -4/Factory | Lost 5 parts (2n1u2w) 6674 | -4/Factory | Lost 3 parts (1n1u1w) 6705 | -4/Factory | Build established: Scavenger-Gunner 6894 | -4/Factory | Released all parts (10) 6925 | -4/Factory | Lost 8 parts (1p2n2u3w) 6977 | -4/Factory | Core integrity fell below 50% 6993 | -4/Factory | Lost 3 parts (2n1w) 7027 | -4/Factory | Core integrity fell below 20% 7035 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06967_ K-01 Serf cleans the Matter Pump. 06970_ System corrupted: Heat flow error (+157). 06991_ K-01 Serf cleans the Construction Platform. 06995_ Acquired Imp. Linear Gravjet. 07000_ K-01 Serf cleans the Construction Platform. 07019_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07021_ Penetrated by Slug. 07023_ Detecting nearby Garrison Access. 07023_ O-16 Technician uses terminal to summon reinforcements. 07023_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 07023_ O-16 Technician locks terminal. 07024_ S-27 Virus destroyed. 07024_ Acquired Railgun. 07024_ Penetrated by Slug. 07026_ Terminal disabled. 07027_ Penetrated by Slug. 07032_ Slug penetrates Power Conduit. 07033_ Penetrated by Slug. 07033_ Railgun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????""""" """"""" # | | ??????????????????? # | | ???????????????????############## | | ?????????????????????? ??# | | ??????????????????????? ?# | | ??????????????????????? ?# | | ???????????????????????? # | | ?????????????????????????"" """ # | | ?????????????????????????"" """ + | | ?????????????????????????"" """ # | | ???????????????????????? # | | ????????????????????????""" """?# | | ????????????????????????""" """?# | | ?????????????????????????"" ""??# | | ???????????????????????? ??# | | ?????????????????????????##?##### | | ???###+##########????????????# | | ???#! #????????????# | | ???# ############## | | ???# =s " " + | | ???# !ss%" " ##############/## | | ??##Y !ss[" " #??????# | | ??# !!! " " #??????# | | ??## " " #??????# | | ???# ! " " #??????# | | ???# @ " " #??????########## | | ???# T" " " #???????????????? | | ???# """ o " " #???????????????? | | ???# #???????????????? | | ???#######+######???????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 12 Armor Coverage 150 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 30 Relay Coupler Value 2 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Imp. Airjet | -6/Factory | Hacked Adv. Assault Cannon | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Hvy. Beamcaster | -6/Zion | Free Flamer | -6/Zion | Free Variable Charge Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Imp. Airjet | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultZioniteHumpback Manual? 0 Play Time 01:41:58 Cumulative 68.8 hours Start 2020.10.09 @ 19:34:52 End 2020.10.12 @ 16:22:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d474f751-124f-4de7-8d06-502d08d2c0b6