Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 19:49:04 Player: Charleston314 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (36) 180 Value Destroyed (1011) 1011 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 6767 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 50 Cogmind --------- Core Integrity 0/1150 Matter 154/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter HERF Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter VTOL Module Field Propulsion Array > --- UTILITY ---------- IFF Parser Advanced ECM Suite > --- WEAPON ----------- Hypervelocity Gauss Cannon > --- INVENTORY -------- Titanium Leg Gyrokinetic Inverter Gyrokinetic Inverter Improved Medium Armor Plating [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced ECM Suite Device Advanced ECM Suite Storage Small Storage Unit Protection Improved Utility Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 . . 2 Power 2 | . . . . . 1 . . . 1 . . . Propulsion 6 | . . . 1 1 1 . . 1 1 . . 1 Utility 4 | . . . 1 1 . . . 1 . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 68 | 6 3 4 5 13 5 1 1 1 9 3 . 17 Power 11 | . 1 2 1 3 1 . . . 2 . . 1 Engine 5 | . 1 2 1 1 . . . . . . . . Core 6 | . . . . 2 1 . . . 2 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 32 | 3 2 . 2 7 3 . . . 4 1 . 10 Treads 2 | 1 . . . . . . . . . . . 1 Leg 3 | . . . . 2 . . . . 1 . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 10 | . 2 . 2 2 . . . . . . . 4 Flight 15 | . . . . 3 3 . . . 3 1 . 5 Utility 15 | 1 . 1 1 2 1 1 1 1 1 2 . 3 Device 10 | . . 1 . 2 1 . . 1 1 2 . 2 Storage 1 | 1 . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . 1 . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 10 | 2 . 1 1 1 . . . . 2 . . 3 Energy Gun 2 | 1 . . . 1 . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 3 Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 2 | . . . 1 . . . . . 1 . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . Parts Lost 46 | . . . 2 9 . . . 1 4 14 . 16 Power 6 | . . . 1 1 . . . 1 1 2 . . Propulsion 23 | . . . 1 5 . . . . 2 6 . 9 Utility 11 | . . . . 1 . . . . 1 5 . 4 Weapon 6 | . . . . 2 . . . . . 1 . 3 Highest Loss Streak 8 | . . . 2 4 . . . 1 3 7 . 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 5 | 5 6 7 7 5 4 5 5 5 4 4 3 3 Power . | 1 2 1 . 1 . . . . . . . . Propulsion 2 | 2 3 4 3 2 3 3 3 3 2 2 2 2 Utility . | . . . . . . . . . . . . . Weapon 1 | . 1 1 2 1 1 2 2 2 2 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . 1 2 . 1 . . . . 1 . . 3 Power . | . . . . . . . . . . . . . Propulsion 4 | . 1 . . . . . . . . . . 3 Utility 1 | . . 1 . . . . . . . . . . Weapon 3 | . . 1 . 1 . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 71 88 87 67 67 81 90 81 75 62 11 19 Engine 3 | . . 7 10 1 6 7 7 6 1 . . . Core 4 | . . . . 7 7 7 7 1 7 8 . . Hover 10 | . 14 28 33 19 . . . . . . . 9 Flight 16 | . . . . 2 35 38 38 33 35 27 5 3 Device 11 | . . 9 11 12 7 15 15 19 19 16 5 5 Storage 4 | . 14 14 11 6 . . . . . . . . Protection 3 | . . . 10 3 . 5 13 13 6 3 . . Energy Gun 3 | . 14 8 . 2 6 7 7 6 1 . . . Ballistic Gun 2 | . 14 14 1 1 . . . . . . . . Special Weapon 1 | . . 5 9 1 . . . . . . . . Peak Build Rating 50 | 5 6 15 18 24 29 32 35 40 43 47 7 50 Average Rating 24 | 3 4 11 16 18 27 31 34 37 40 32 7 24 On Entrance 18 | . 5 5 15 17 15 29 32 35 37 40 3 7 Avg Prop Armor Cover (%) 6 | . . . 4 7 7 2 2 3 7 5 . 9 Naked Turns 68 | . . . . 12 . . . . . . . 56 Heaviest Build 25 | 9 9 15 19 24 16 19 21 22 22 25 3 23 Greatest Support 75 | 26 26 12 18 24 21 22 22 22 30 42 4 75 Greatest Overweight (x) 4 | . 1 1 1 . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 7 5 5 5 5 5 5 3 5 Average Carried 5 | 5 7 7 7 4 4 5 5 5 4 4 3 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 7 7 8 8 5 5 5 5 5 5 4 3 2 Class Distribution -------------------- 56% | Mutant 28% | Sprinter 14% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Extension Scavenger-Sprinter | -5/Cetus Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Matter Collected 1103 | 225 35 65 79 202 153 97 10 . 77 84 . 76 Remotely . | . . . . . . . . . . . . . Salvage Created 665 | . . . 79 223 40 . . . 79 41 . 203 Parts 64 | . . 3 10 17 2 . . . 9 3 . 20 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Combat Hostiles Destroyed 29 | . . . 4 10 . . . . 5 . . 10 Melee 2 | . . . . . . . . . . . . 2 Guns 3 | . . . 3 . . . . . . . . . Cannons 2 | . . . . . . . . . 2 . . . AOE 22 | . . . 1 10 . . . . 3 . . 8 Classes Destroyed 9 | . . 1 2 3 1 . . . . 1 . 1 Worker 2 | . . . . 1 . . . . . . . 1 Builder 1 | . . . . . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Watcher 2 | . . . . . 1 . . . . 1 . . Swarmer 22 | . . . 3 6 . . . . 5 . . 8 Grunt 4 | . . . 1 3 . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . . . . 2 Best Kill Streak 9 | . . 1 3 8 1 . . . 5 1 . 9 Combat Bots Only 8 | . . . 3 6 . . . . 5 . . 8 Max Kills in Single Turn 7 | . . 1 1 3 1 . . . 3 1 . 7 Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . . . 1 2 . . . . 3 . . 6 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Hostile Shots Fired 497 | . 7 . 23 74 10 3 1 . 31 59 1 288 Missed 220 | . 1 . 7 29 7 3 . . 12 32 1 128 Hits 277 | . 6 . 16 45 3 . 1 . 19 27 . 160 Projectile 277 | . 6 . 16 45 3 . 1 . 19 27 . 160 Critical Strikes 11 | . . . 1 4 . . . . 2 1 . 3 Damage Taken 5073 | . 65 4 188 687 47 . 17 80 326 1037 . 2622 Core 1697 | . 11 . 15 179 14 . . . 14 304 . 1160 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 79 | . . . . . . . 11 . . 68 . . Core Remaining (%) 89 | 100 . 95 96 67 . . 98 100 . . 68 . Volleys Fired 63 | . . 2 13 19 5 . . 1 6 10 . 7 Largest 2 | . . 1 1 2 1 . . 1 1 1 . 1 Hottest 110 | . . 100 100 83 55 . . 55 55 51 . 110 Shots Fired 69 | . . 2 13 26 5 . . 1 6 9 . 7 Gun 23 | . . . 6 8 5 . . 1 3 . . . Cannon 11 | . . . . . . . . . 2 2 . 7 Launcher 27 | . . . 1 18 . . . . 1 7 . . Special 8 | . . 2 6 . . . . . . . . . Kinetic 16 | . . . 6 1 . . . . 2 2 . 5 Thermal 15 | . . 2 6 7 . . . . . . . . Explosive 27 | . . . 1 18 . . . . 1 7 . . Electromagnetic 11 | . . . . . 5 . . 1 3 . . 2 Robot Hit Streak 5 | . . 1 3 5 2 . . . 2 2 . 3 Robot Miss Streak 6 | . . . 1 6 2 . . 3 4 1 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 32 | . . 1 5 14 2 . . . 4 2 . 4 Core Hits 52 | . . 1 4 16 2 . . . 5 5 . 19 Critical Kills 3 | . . . . . . . . . 2 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 4 | . . . . . . . . . 2 1 . 1 Destroy 4 | . . . . . . . . . 2 1 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2620 | . . 33 80 1044 38 . . . 252 202 . 971 Guns 167 | . . . 45 64 38 . . . 20 . . . Cannons 126 | . . . . . . . . . 31 16 . 79 Explosions 2267 | . . . 35 977 . . . . 201 186 . 868 Melee . | . . . . . . . . . . . . . Ramming 36 | . . 9 . 3 . . . . . . . 24 Kinetic 155 | . . . 45 15 . . . . 31 16 . 48 Thermal 73 | . . 24 . 49 . . . . . . . . Explosive 2267 | . . . 35 977 . . . . 201 186 . 868 Electromagnetic 89 | . . . . . 38 . . . 20 . . 31 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 1 19 19 4 Average Corruption 7 | . . . . . . . . . 1 12 19 2 Corruption Purged 1 | . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . 9 . 5 Message Errors 4 | . . . . . . . . . . 1 . 3 Matter Fused 2 | . . . . . . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . 3 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 88 | . . . . 36 . . . . . 24 . 28 Projectiles . | . . . . . . . . . . . . . Explosions 88 | . . . . 36 . . . . . 24 . 28 Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 269 | . . 4 . 97 . . . . 28 44 . 96 Shots 8 | . . . . 4 . . . . 1 1 . 2 Rammed 10 | . . 1 . 1 . . . . . . . 8 Targets Rammed 10 | . . 1 . 1 . . . . . . . 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 108 | . . 28 68 18 66 14 21 28 108 90 . 38 Average Temperature 22 | . . 16 25 6 28 6 10 19 59 47 . 19 Received Heat Transfer 492 | . 36 . 75 243 9 . 9 . . 120 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 198 | . . 50 . 148 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Maximum Alert Level 2 | . . . . 1 . . . . . 2 1 2 Low Security (%) 77 | 100 100 100 100 29 100 . . 100 100 68 . 50 Level 1 14 | . . . . 70 . . . . . 24 100 . Level 2 7 | . . . . . . . . . . 6 . 49 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 522 | . . 5 152 398 181 . . 20 88 441 235 522 Initial 235 | . . . . 66 176 . . 2 9 13 235 126 Average 124 | . . . 65 261 90 . . 4 55 125 234 297 Influence Increases 2579 | . . 6 333 611 27 . 15 45 158 693 . 691 Destroy 0b10 Robot/C 640 | . . . 120 200 . . . . 100 20 . 200 Destroy 0b10 Robot/NC 35 | . . 5 . 10 5 . . . . 10 . 5 Destroy Leader 114 | . . . 30 40 2 . . . 10 2 . 30 Allied During Kill 3 | . . . 3 . . . . . . . . . Successful Hack 120 | . . . 18 25 5 . . . 15 40 . 17 Disable Machine 195 | . . . 15 60 . . . . . 15 . 105 Destroy Structure 287 | . . 1 12 126 . . . . 18 96 . 34 Partial Spotted 210 | . . . . 15 . . . 45 15 105 . 30 Lose Combat Pursuer 975 | . . . 135 135 15 . 15 . . 405 . 270 Influence Decreases 2112 | . . 6 176 379 401 15 10 30 150 300 196 449 Entered New Map 624 | . . . . 91 213 6 . 3 11 15 186 99 Time Decay 909 | . . 6 84 198 188 9 10 20 99 115 10 170 Lost Part 452 | . . . 20 90 . . . 7 40 135 . 160 Lost Ally 75 | . . . 20 . . . . . . 35 . 20 Purge Threat 52 | . . . 52 . . . . . . . . . Squads Dispatched 22 | . 1 . 3 4 2 . . 1 1 3 . 7 Investigation 6 | . . . 2 1 . . . 1 . 2 . . Extermination 4 | . . . . . 1 . . . 1 . . 2 Reinforcement 9 | . 1 . 1 3 1 . . . . 1 . 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Distress Signals 9 | . . . 1 . . . . . . 6 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 4 . 15 24 7 5 1 1 7 32 4 35 Peak Tracking Total 21 | . 2 . 11 6 5 4 1 1 5 17 5 21 Tactical Retreats 27 | . . . 3 6 1 1 1 . . 7 . 8 ECM-based Alert Blocks 5 | . . . . . 3 . . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Traps Triggered 3 | . . . . . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Machines Disabled 13 | . . . 1 4 . . . . . 1 . 7 Max in Single Turn 4 | . . . . 1 . . . . . 1 . 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Machines Accessed 22 | . 1 . 4 2 1 . . 3 1 7 . 3 Terminals 21 | . 1 . 4 2 1 . . 2 1 7 . 3 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 63 | . 2 . 11 9 2 . . 6 3 19 . 11 Successful 35 | . . . 5 6 1 . . 2 3 10 . 8 Failed 28 | . 2 . 6 3 1 . . 4 . 9 . 3 Catastrophic 8 | . . . 4 1 . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 62 | . 2 . 11 9 2 . . 5 3 19 . 11 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 35 | . . . 5 6 1 . . 2 3 10 . 8 Record 12 | . . . 1 1 . . . 2 . 4 . 4 Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . . 2 . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . Emergency Access Points 2 | . . . . 1 . . . . . . . 1 Alert Level 4 | . . . 2 1 . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 3 | . . . . . . . . . 1 1 . 1 Reprogram Traps 1 | . . . . . . . . . . 1 . . Dispatch Records 2 | . . . . 1 . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . 1 Extermination Status 1 | . . . . . . . . . . 1 . . Zone Layout 2 | . . . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 4 2 1 . . 2 1 5 . 3 Full Trace Events 7 | . . . 3 1 . . . 1 . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Total Allies 4 | . . 1 . . . . . . . 3 . . Largest Group 2 | . . 1 1 . . . . . . 2 . . Highest-Rated Group 56 | . . 31 31 . . . . . . 56 . . Highest-Rated Ally 31 | . . 31 31 . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 19 | . . . 8 . . . . . . 11 . . Total Damage 378 | . . . 126 . . . . . . 252 . . Kills 3 | . . . 2 . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Active Infowar (turns) 1562 | . . 192 216 282 64 130 73 154 152 175 1 123 Sensors 682 | . . 192 216 274 . . . . . . . . IFF 593 | . . . . . . . . 151 152 174 . 116 Traps 273 | . . . . 273 . . . . . . . . Seismic 703 | . . . . . 20 130 73 154 152 174 . . ECM 84 | . . . . 8 56 . 6 5 . 1 1 7 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . . . . Drone Launches 3 | . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Turns Passed 2712 | 57 107 286 247 405 408 130 73 154 230 243 20 352 Spaces Moved 4350 | 52 137 330 310 566 333 389 219 272 388 713 54 587 Core 274 | 17 . . . 24 . . . . . . . 233 Treads 6 | 1 . . . . . . . . . . . 5 Legs 76 | . . . . 76 . . . . . . . . Wheels 75 | 34 41 . . . . . . . . . . . Hover 1109 | . 96 330 310 329 . . . . . . . 44 Flight 2810 | . . . . 137 333 389 219 272 388 713 54 305 Fastest Speed 18 | 50 56 56 52 34 29 28 28 28 21 18 35 34 Average Speed 42 | 78 66 74 54 56 31 28 28 30 28 26 35 49 Slowest Speed 250 | 160 120 116 116 120 34 32 28 32 42 35 35 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 1 1 2 . 2 Potential Cave-ins 10 | . . . . 1 . . . . . 9 . . Cave-ins Triggered 2 | . . . . . . . . . . 2 . . Exploration Rate (%) 33 | 4 27 61 33 57 8 57 43 9 9 80 23 20 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 2 . . . 3 2 . . . . . Spaces Dug 101 | . . 1 5 19 . . . . . 76 . . Terrain Destroyed 309 | . . 1 12 125 . . . . 10 138 . 23 Melee . | . . . . . . . . . . . . . Projectile 6 | . . 1 5 . . . . . . . . . AOE 303 | . . . 7 125 . . . . 10 138 . 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Cet Fac Total 5114 | 65 153 363 364 628 627 408 229 340 498 750 54 635 Wait 523 | . 6 19 27 1 279 19 10 68 88 4 . 2 Move 4324 | 51 136 329 309 565 332 388 218 269 385 705 53 584 Hop 5 | . . . . . . . . 1 1 2 . 1 Pick Up 49 | 8 3 5 4 13 2 . . . 4 . . 10 Fast Attach 30 | 4 1 1 . 3 4 1 1 1 4 2 . 8 Attach 43 | 1 1 1 5 14 2 . . . 3 4 1 11 Detach 9 | . 1 . 1 1 . . . . 1 3 . 2 Swap 14 | 1 1 2 3 2 1 . . . 3 1 . . Drop 26 | . 4 3 2 9 2 . . . 3 1 . 2 Fire 63 | . . 2 13 19 5 . . 1 6 10 . 7 Melee . | . . . . . . . . . . . . . Ram 7 | . . 1 . 1 . . . . . . . 5 Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 Escape Stasis 18 | . . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Cetus -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Met a group of wandering Federalists 150 | -10/Materials | Discovered new exit (range 15) 161 | -10/Materials | Discovered new exit (range 15) 165 | -10/Materials | Entered Mines 173 | -10/Mines | Met a Derelict bent on vengeance 180 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 258 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 259 | -10/Mines | Found Prototype Device 259 | -10/Mines | Identified Exp. Sensor Array 291 | -10/Mines | Received a Mining Laser from a helpful Derelict 315 | -10/Mines | Build established: Mutant 430 | -10/Mines | Discovered new exit (range 11) 436 | -10/Mines | Assembled infested the area 451 | -10/Mines | Entered Materials 451 | -9/Materials | Accompanied by 1 ally 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 452 | -9/Materials | Identified exit to Mines 682 | -9/Materials | Discovered new exit (range 16) 698 | -9/Materials | Entered another Materials area 698 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -8/Materials | Lost 4 parts (3n1u) 972 | -8/Materials | Released all parts (3) 1048 | -8/Materials | Lost 4 parts (1p2n1w) 1093 | -8/Materials | Discovered new exit (range 16) 1103 | -8/Materials | Entered Factory 1103 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1105 | -7/Factory | Identified exit to DSF 1431 | -7/Factory | Build established: Sprinter 1501 | -7/Factory | Discovered new exit (range 10) 1511 | -7/Factory | Entered Lower Caves 1522 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1538 | -7/Lower Caves | Learned Factory security intel 1550 | -7/Lower Caves | Encountered a Warlord checkpoint 1561 | -7/Lower Caves | Entered a destroyed Warlord outpost 1638 | -7/Lower Caves | Discovered new exit (range 9) 1641 | -7/Lower Caves | Entered another Lower Caves area 1713 | -7/Lower Caves | Discovered new exit (range 4) 1714 | -7/Lower Caves | Entered Factory 1714 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -6/Factory | Discovered new exit (range 7) 1868 | -6/Factory | Entered another Factory area 1868 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1869 | -5/Factory | Identified exit to Extension 1879 | -5/Factory | Spotted B-75 Beast 1956 | -5/Factory | Lost 3 parts (1p1n1u) 1985 | -5/Factory | Identified exit to Upper Caves 2098 | -5/Factory | Entered Extension 2112 | -5/Extension | Rescued a captive Derelict 2114 | -5/Extension | Rescued a captive Derelict 2146 | -5/Extension | Rescued a captive Derelict 2171 | -5/Extension | Spotted B-75 Beast 2172 | -5/Extension | Spotted B-75 Beast 2199 | -5/Extension | Build established: Scavenger-Sprinter 2272 | -5/Extension | Crushed by falling debris 2273 | -5/Extension | Crushed by falling debris 2274 | -5/Extension | System corruption reached 10% 2304 | -5/Extension | Lost 7 parts (1p1n5u) 2339 | -5/Extension | Discovered new exit (range 10) 2339 | -5/Extension | Discovered new exit (range 6) 2341 | -5/Extension | Disrupted transfer network 2341 | -5/Extension | Entered Cetus 2347 | -5/Cetus | Spotted Cetus Guard 2348 | -5/Cetus | Spotted Cetus Guard 2348 | -5/Cetus | Spotted Cetus Guard 2356 | -5/Cetus | Discovered new exit (range 16) 2361 | -5/Cetus | Entered Factory 2361 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2371 | -4/Factory | Lost 4 parts (1p2n1w) 2437 | -4/Factory | Allied Derelicts emerged from ambush trap array 2447 | -4/Factory | Garrison activated, responded to threat 2503 | -4/Factory | Spotted B-86 Titan 2558 | -4/Factory | Lost 8 parts (5n2u1w) 2561 | -4/Factory | Destroyed 8 combat bots 2591 | -4/Factory | Build established: Mutant 2591 | -4/Factory | Spotted B-86 Titan 2616 | -4/Factory | Core integrity fell below 50% 2642 | -4/Factory | Core integrity fell below 20% 2654 | -4/Factory | Released all parts (3) 2690 | -4/Factory | Lost 8 parts (4n2u2w) 2713 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- also minimizing losses in the event that one is compromised. DSF entrances are temporarily sealed in the event that potential threats appear in the areas they serve. >>Query(Garrison) Network of corridors linking [Complex 0b10] zones to facilitate movement of combat squads responding to threats. Major entrances are reinforced [Garrison Access] points. Garrisons also house the relays responsible for transmitting commands and remotely augmenting the system defenses of activated squads. Slug penetrates Pressure Siphon. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. IFQYY SZG6D#XJQ Slug penetrates Pressure Siphon. Pressure Siphon disabled. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????+????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ????????############ #???????????????????? | | ????????# #######?????????????? | | ######### #?????????????? | | ^^ #?????????????? | | ^ #?????????????? | | ^ """" +?????????????? | | ^ """" #?????????????? | | ^ ! """" #?????????????? | | ######### =! #?????????????? | | ????????# """ !! @ #?????????????? | | ???######### """ !! #?????????????? | | =??# # """ #?????????????? | | ??# # #?????????????? | | ?# # h%""" """" #?????????????? | | [ ?# " h"""" """" #?????????????? | | # # """" """" #?????????????? | | # # #?????????????? | | # # #?????????????? | | #### # ##+##+#####?????????? | | ???# # + #?????????? | | ???# ########### "T" #?????????? | | ???# #?????????# #?????????? | | ???########??????????# #?????????? | | ?????????????????????###########?????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Evasion (%) 73 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Fist Fight Heavy Suspicion Leap Before You Look Unlikely Earthworm You Again Challenges ------------ None Game ------ Seed HeartReactiveInsulator Manual? 0 Play Time 01:59:40 Cumulative 11.2 hours Start 2026.02.02 @ 20:23:48 End 2026.02.03 @ 19:49:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8b013b71-cf00-4b1d-8962-46e6c1c2eaca