Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 19:51:32 // Winter2019/RPGLIKE Player: CreepyD Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (195) 975 Value Destroyed (7667) 7667 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4774) 4774 TOTAL SCORE: 19256 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3430 Follower Combat Kills 244 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1500 Matter 275/350 Energy 489/630 System Corruption 1% Temperature Cool (0) Movement Hovering (64) Location -3/Research Parts ------- > --- POWER (3) -------- Reinforced Fission Core Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION (5) --- Combat Airjet Combat Airjet Combat Airjet Combat Antigrav System Combat Antigrav System > --- UTILITY (8) ------ Advanced Cooling System Improved Maneuvering Thrusters Improved Focal Shield Advanced Thermal Shield Advanced Force Field Advanced Force Field > --- WEAPON (4) ------- Neutron Missile Launcher Heavy Pick Heavy Pick Lance > --- INVENTORY (3) ---- Gyrokinetic Inverter Neutron Missile Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Fission Core Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Cooling System Long-range Terrain Scanner Improved Maneuvering Thrusters Improved Focal Shield Advanced Thermal Shield Advanced Force Field Advanced Force Field > --- WEAPON ----------- Neutron Missile Launcher Heavy Pick Heavy Pick Lance > --- INVENTORY -------- Combat Airjet Neutron Missile Launcher Heavy Pick [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Makeshift Flight Unit Utility Improved Maneuvering Thrusters Device Improved Maneuvering Thrusters Storage Advanced Energy Well Processor 0b10 Decoder Chip [Looter] Protection Improved Propulsion Shielding Weapon Heavy Pick Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Neutron Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Slots Evolved 16 | 3 1 1 . . 4 1 1 2 . . 3 Power 2 | 1 . . . . . . . . . . 1 Propulsion 4 | . 1 1 . . 1 . . . . . 1 Utility 7 | 1 . . . . 2 . 1 2 . . 1 Weapon 3 | 1 . . . . 1 1 . . . . . Parts Attached 84 | 9 11 8 . 7 13 6 9 4 2 . 15 Power 12 | 2 4 2 . . . . 2 . . . 2 Engine 8 | 2 4 2 . . . . . . . . . Core 3 | . . . . . . . 2 . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 21 | 3 3 2 . 2 5 1 . . . . 5 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | 3 2 . . . . . . . . . . Hover 13 | . . 2 . . 5 1 . . . . 5 Flight 3 | . 1 . . 2 . . . . . . . Utility 28 | 2 . 2 . 3 2 1 4 4 2 . 8 Device 24 | 2 . 2 . 1 1 1 4 4 2 . 7 Storage 1 | . . . . . . . . . . . 1 Processor 2 | . . . . 2 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 4 2 . 2 6 4 3 . . . . Energy Gun 3 | 1 . 2 . . . . . . . . . Energy Cannon 4 | . 4 . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . 4 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . Piercing Weapon 6 | . . . . 1 . 3 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 2 . 2 1 . . 1 Parts Lost 4 | . . . . . 2 . . 1 . . 1 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 2 | . . . . . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . 1 . . 1 Average Slot Usage (%) 93 | . 84 91 . 87 86 99 95 95 99 100 94 Engine 10 | . 27 23 . 22 17 14 8 . . . . Core 4 | . . . . . . . 4 11 11 11 9 Reactor 1 | . . . . . . . . . . . 4 Wheel 1 | . 14 16 . . . . . . . . . Hover 18 | . . 7 . 14 9 28 26 24 23 23 24 Flight 2 | . . . . 7 10 . . . . . . Device 21 | . 14 20 . 12 2 12 18 31 40 41 33 Processor 4 | . . . . 9 17 8 4 . . . . Protection 1 | . . . . . 2 7 6 2 . . . Energy Gun 2 | . . 18 . 14 . . . . . . . Energy Cannon 1 | . 25 5 . . . . . . . . . Launcher 3 | . . . . . . 7 6 5 5 5 5 Impact Weapon 1 | . . . . 3 8 . . . . . . Slashing Weapon 1 | . . . . . 8 . . . . . . Piercing Weapon 12 | . . . . 3 8 18 19 17 17 17 15 Naked Turns . | . . . . . . . . . . . . Heaviest Build 108 | 13 23 26 26 26 35 46 69 72 85 85 108 Greatest Support 141 | 21 31 41 27 31 103 103 103 103 103 103 141 Greatest Overweight (x) 2 | . 2 1 . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 3 | 1 1 2 2 2 2 2 2 2 3 3 3 Average Capacity 2 | . 1 1 2 2 2 2 2 2 2 3 3 Most Carried 3 | 1 1 2 2 2 2 2 2 2 2 2 3 Average Carried 1 | . . . 2 1 1 1 2 2 2 2 2 Final Capacity 3 | 1 1 2 2 2 2 2 2 2 3 3 3 Final Carried 3 | 1 . 2 2 2 2 2 2 2 2 2 3 Class Distribution -------------------- 78% | Messiah-Mutant 16% | Mutant 4% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Matter Collected 2271 | 295 54 122 . 10 140 135 340 308 22 . 845 Remotely . | . . . . . . . . . . . . Salvage Created 7510 | 91 294 444 . . 823 996 592 1060 195 . 3015 Parts 414 | 4 21 32 . . 38 25 29 46 7 . 212 Haulers Intercepted 7 | . 1 1 . . . 2 2 . . . 1 Recyclers Shooed 3 | . . . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 44 . . . 6 . . Prevented 1 | . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 124 | . 9 8 . . 18 5 9 18 2 . 55 Melee 64 | . . . . . 16 5 5 6 2 . 30 Guns 8 | . . 8 . . . . . . . . . Cannons 9 | . 9 . . . . . . . . . . AOE 41 | . . . . . . . 4 12 . . 25 Classes Destroyed 17 | 2 4 2 . . 4 1 1 1 . . 2 Worker 25 | . 1 . . . . 1 3 6 . . 14 Builder 8 | . . . . . . . . 3 . . 5 Tunneler 11 | 2 . . . . . . 1 . . . 8 Hauler 7 | . 1 1 . . . 2 2 . . . 1 Recycler 7 | 1 . 1 . . . 3 . 1 . . 1 Mechanic 1 | . . . . . . . . . . . 1 Operator 5 | . . . . . . 1 1 2 . . 1 Watcher 7 | . . 3 . . . . 1 . . . 3 Swarmer 26 | . 6 . . . 2 . 4 . . . 14 Grunt 54 | . 3 4 . . 7 3 2 12 . . 23 Brawler 5 | . . . . . 1 . 1 1 . . 2 Duelist 3 | . . . . . 1 . . . . . 2 Protector 2 | . . . . . 2 . . . . . . Sentry 15 | . . 4 . . . 2 1 3 . . 5 Demolisher 5 | . . . . . 5 . . . . . . Hunter 9 | . . . . . . . 1 2 2 . 4 Programmer 5 | . . . . . . . . . . . 5 Best Kill Streak 22 | 2 3 7 . . 4 5 6 22 2 . 15 Combat Bots Only 8 | . 3 3 . . 4 3 5 8 2 . 8 Max Kills in Single Turn 5 | 1 1 1 . . 1 1 2 3 1 . 5 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 2 . . 3 Melee 1 | . . . . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Damage Taken 5539 | 2 131 109 . . 1303 91 230 617 39 . 3017 Core 4365 | 1 96 85 . . 1084 62 167 458 29 . 2383 Absorbed by Shields 2974 | . . . . . 8 99 247 370 40 . 2210 Redirected to Core 3382 | 1 96 85 . . 664 39 128 335 29 . 2005 Core Remaining (%) 66 | 99 94 . . . 49 51 45 . . 59 . Volleys Fired 105 | 15 20 19 . . . 1 10 11 . . 29 Largest 2 | 2 2 2 . . . 1 1 1 . . 1 Hottest 136 | 70 136 126 . . . 49 49 49 . . 49 Shots Fired 149 | 20 40 38 . . . 1 10 11 . . 29 Gun 58 | 20 . 38 . . . . . . . . . Cannon 40 | . 40 . . . . . . . . . . Launcher 51 | . . . . . . 1 10 11 . . 29 Special . | . . . . . . . . . . . . Kinetic 5 | 5 . . . . . . . . . . . Thermal 93 | 15 40 38 . . . . . . . . . Explosive 51 | . . . . . . 1 10 11 . . 29 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 9 | 6 6 9 . . . . . 4 . . 6 Robot Miss Streak 3 | 2 3 1 . . . . 2 1 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 342 | 13 20 27 . . 64 24 31 27 9 . 127 Core Hits 293 | 4 11 16 . . 29 17 24 44 5 . 143 Critical Hits 15 | . . . . . 1 3 4 . 1 . 6 Critical Kills 7 | . . . . . . 2 2 . 1 . 2 Critical Parts Destroyed 7 | . . . . . 1 1 2 . . . 3 Melee Attacks 308 | . . . . . 92 28 32 23 9 . 124 Impact 9 | . . . . . 9 . . . . . . Slashing 16 | . . . . . 16 . . . . . . Piercing 283 | . . . . . 67 28 32 23 9 . 124 Sneak Attacks 42 | . . . . . 1 7 7 4 . . 23 Combat Hostiles 2 | . . . . . . . . . . . 2 Follow-up Attacks 70 | . . . . . 22 4 7 6 4 . 27 Damage Inflicted 25058 | 173 443 517 . . 2183 1355 2199 4566 305 . 13317 Guns 685 | 168 . 517 . . . . . . . . . Cannons 432 | . 432 . . . . . . . . . . Explosions 11947 | . . . . . . . 619 3562 . . 7766 Melee 11978 | . . . . . 2183 1355 1580 1004 305 . 5551 Ramming 16 | 5 11 . . . . . . . . . . Kinetic 6 | 6 . . . . . . . . . . . Thermal 1346 | 162 432 517 . . . . . 235 . . . Explosive 11712 | . . . . . . . 619 3327 . . 7766 Electromagnetic . | . . . . . . . . . . . . Impact 191 | . . . . . 191 . . . . . . Slashing 438 | . . . . . 438 . . . . . . Piercing 11349 | . . . . . 1554 1355 1580 1004 305 . 5551 Highest Corruption 1 | . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 3 Message Errors 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1631 | . 1 . . . 142 90 236 309 . . 853 Projectiles 1 | . 1 . . . . . . . . . . Explosions 763 | . . . . . . . 51 218 . . 494 Melee 867 | . . . . . 142 90 185 91 . . 359 Knockbacks 1 | . 1 . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 481 | 2 5 . . . . . 85 170 . . 219 Shots 6 | . . . . . . . 1 2 . . 3 Rammed 4 | 1 3 . . . . . . . . . . Targets Rammed 4 | 1 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 468 | 100 468 259 . . . . 10 . . . 1 Average Temperature 97 | 44 127 84 . . . . 6 . . . 1 Received Heat Transfer 973 | . 12 36 . . 273 43 44 116 . . 449 Effects 8 | . 7 1 . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . Energy Bleed 3 | . 2 1 . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . . . . Heat Transferred 2457 | 481 777 999 . . . . . 200 . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Peak Influence 2603 | 15 270 410 159 . . 410 730 1333 . . 2603 Average Influence 686 | 6 148 240 159 . . 272 411 796 . . 1182 Maximum Alert Level 5 | . 1 2 . . . 2 3 4 . . 5 Low Security (%) 20 | 100 76 32 100 . . 25 29 . . . . Level 1 23 | . 23 56 . . . 62 24 35 . . . Level 2 23 | . . 11 . . . 12 44 1 . . 36 Level 3 7 | . . . . . . . 2 23 . . 12 Level 4 15 | . . . . . . . . 39 . . 28 Level 5 1 | . . . . . . . . . . . 3 High Security 7 | . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 1 . . . 2 1 5 . . 22 Investigation 3 | . . . . . . . . 2 . . 1 Extermination 2 | . . . . . . . . . . . 2 Reinforcement 9 | . 1 1 . . . 2 1 2 . . 2 Assault 12 | . . . . . . . . 1 . . 11 Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Distress Signals 11 | . 1 2 . . 3 . 1 1 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 191 | . 11 11 . . 35 11 13 20 2 . 88 Peak Tracking Total 18 | . 4 3 . . 11 3 5 8 2 . 18 Tactical Retreats 13 | . . . . . 3 1 . . . . 9 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Traps Triggered 5 | . 2 . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Disabled 20 | . . 1 . . 2 1 5 9 . . 2 Max in Single Turn 3 | . . 1 . . 1 . 2 3 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Machines Accessed 7 | . 1 2 . . . . 1 1 . . 2 Terminals 3 | . 1 2 . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 13 | . 2 4 . . . . 2 2 . . 3 Successful 6 | . 1 2 . . . . 1 1 . . 1 Failed 7 | . 1 2 . . . . 1 1 . . 2 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 2 1 . 1 . 6 5 2 . . 7 Terminals 6 | . 2 4 . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 3 | . 1 2 . . . . . . . . . Level Access Points 2 | . 1 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . 1 Network Status 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 1 . . . . 1 1 . . 2 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter 278 | . . . . . . . . 278 . . . Time 69 | . . . . . . . . 69 . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total Allies 9 | . . . . 6 1 1 1 . . . . Largest Group 6 | . . . . 6 6 1 1 . . . . Highest-Rated Group 193 | . . . . 193 193 34 28 . . . . Highest-Rated Ally 37 | . . . . 37 37 34 28 . . . . Zionite Dispatches 2 | . . . . . . 1 1 . . . . Kinetic Resupply 1 | . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . 1 . . . . . Total Orders 5 | . . . . . . 2 3 . . . . FOLLOW 1 | . . . . . . 1 . . . . . DROP 2 | . . . . . . 1 1 . . . . EXPLORE 2 | . . . . . . . 2 . . . . Ally Attacks 52 | . . . . . 49 3 . . . . . Total Damage 970 | . . . . . 791 179 . . . . . Kills 8 | . . . . . 6 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . . Drone Launches 4 | . . . . . . . 2 . . . 2 Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . 9 4 . . . . Items 12 | . . . . . . 8 4 . . . . Guards 1 | . . . . . . 1 . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Turns Passed 4676 | 104 285 262 7 499 691 448 470 343 289 25 1253 Spaces Moved 4593 | 56 164 192 12 782 863 462 501 288 238 34 1001 Core 10 | 3 5 . . . 2 . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 328 | 53 159 116 . . . . . . . . . Hover 3371 | . . 76 12 536 223 462 501 288 238 34 1001 Flight 884 | . . . . 246 638 . . . . . . Fastest Speed 37 | 50 90 56 56 37 37 68 68 68 68 68 63 Average Speed 62 | 84 107 77 56 50 45 68 68 68 68 68 64 Slowest Speed 150 | 100 150 120 56 56 100 68 68 68 68 68 142 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 40 31 5 87 81 14 22 9 47 8 31 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 6 | . . . . 2 3 . . . 1 . . Spaces Dug 310 | . . . . . . 35 191 . . . 84 Terrain Destroyed 1105 | . . . . . . 35 272 244 . . 554 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 1105 | . . . . . . 35 272 244 . . 554 Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Total 5855 | 91 231 269 11 892 1089 550 565 389 352 35 1381 Wait 596 | 7 23 28 . 83 68 54 7 47 107 2 170 Move 4583 | 56 163 191 11 781 862 461 500 287 237 33 1001 Hop . | . . . . . . . . . . . . Pick Up 38 | 3 . 10 . 7 8 3 . . . . 7 Fast Attach 52 | 5 8 . . 6 6 3 8 4 2 . 10 Attach 21 | 2 . 8 . . 3 3 . . . . 5 Detach 1 | . . . . 1 . . . . . . . Swap 11 | 2 3 . . 1 4 . 1 . . . . Drop 60 | 1 6 7 . 13 7 5 8 2 1 . 10 Fire 105 | 15 20 19 . . . 1 10 11 . . 29 Melee 220 | . . . . . 67 20 25 14 5 . 89 Ram 3 | . 3 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 22 | . . . . . 22 . . . . . . Rewire 9 | . . . . . 9 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 134 | . 5 6 . . 33 . 6 24 . . 60 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Upgraded with Power slot (x1) 44 | -11/Scrapyard | Upgraded with Utility slot (x1) 44 | -11/Scrapyard | Upgraded with Weapon slot (x1) 105 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 349 | -10/Materials | Upgraded with Propulsion slot (x1) 361 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Entered another Materials area 392 | -9/Materials | Reached level 2 393 | -9/Materials | Identified exit to Materials 474 | -9/Materials | Reached level 3 498 | -9/Materials | Discovered new exit (range 14) 554 | -9/Materials | Upgraded with Propulsion slot (x1) 612 | -9/Materials | Discovered new exit (range 9) 652 | -9/Materials | Entered Mines 656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 659 | -9/Mines | Entered Zion 661 | -7/Zion | Reached level 4 698 | -7/Zion | Learned 12 Factory zone layouts 805 | -7/Zion | Imprinted 807 | -7/Zion | Declared Zion's savior 1007 | -7/Zion | Gained Derelict followers 1069 | -7/Zion | Discovered new exit (range 16) 1106 | -7/Zion | Build established: Messiah-Mutant 1158 | -7/Zion | Entered Proximity Caves 1158 | -6/Proximity Caves | Accompanied by 6 allies 1158 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 1160 | -6/Proximity Caves | Reached level 5 1243 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1275 | -6/Proximity Caves | Identified exit to Factory 1309 | -6/Proximity Caves | Reached level 6 1326 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 1370 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1456 | -6/Proximity Caves | Learned Factory trap positions 1491 | -6/Proximity Caves | Core integrity fell below 50% 1513 | -6/Proximity Caves | Core integrity fell below 20% 1619 | -6/Proximity Caves | Reached level 7 1636 | -6/Proximity Caves | Upgraded with Utility slot (x2) 1697 | -6/Proximity Caves | Spotted B-75 Beast 1803 | -6/Proximity Caves | Found Prototype Launcher 1803 | -6/Proximity Caves | Identified Scatter Rocket Array 1849 | -6/Proximity Caves | Entered Factory 1849 | -6/Factory | Accompanied by 1 ally 1850 | -6/Factory | Identified exit to Lower Caves 1850 | -6/Factory | Core integrity fell below 50% 1851 | -6/Factory | Loaded intel: 91 trap records 1851 | -6/Factory | Reached level 8 1851 | -6/Factory | Upgraded with Weapon slot (x1) 2142 | -6/Factory | Zion Hacking Resupply teleported in 2288 | -6/Factory | Discovered new exit (range 15) 2297 | -6/Factory | Entered another Factory area 2299 | -5/Factory | Reached level 9 2299 | -5/Factory | Upgraded with Utility slot (x1) 2434 | -5/Factory | Reached level 10 2549 | -5/Factory | Core integrity fell below 50% 2584 | -5/Factory | Zion Kinetic Resupply teleported in 2752 | -5/Factory | Discovered new exit (range 12) 2767 | -5/Factory | Entered another Factory area 2768 | -4/Factory | Core integrity fell below 50% 2769 | -4/Factory | Reached level 11 2769 | -4/Factory | Upgraded with Utility slot (x1) 2813 | -4/Factory | Reached level 12 2931 | -4/Factory | Reached level 13 2952 | -4/Factory | Destroyed 8 combat bots 2986 | -4/Factory | Discovered new exit (range 13) 3012 | -4/Factory | Upgraded with Utility slot (x1) 3017 | -4/Factory | First assault squad dispatched 3092 | -4/Factory | Reached level 14 3110 | -4/Factory | Entered Upper Caves 3389 | -4/Upper Caves | Discovered new exit (range 15) 3399 | -4/Upper Caves | Entered another Upper Caves area 3402 | -4/Upper Caves | Spotted B-86 Titan 3412 | -4/Upper Caves | Discovered new exit (range 15) 3424 | -4/Upper Caves | Entered Research 3426 | -3/Research | Reached level 15 3426 | -3/Research | Reached level 16 3429 | -3/Research | Upgraded with Power slot (x1) 3433 | -3/Research | Upgraded with Propulsion slot (x1) 3685 | -3/Research | Retrieved Zion intel report: Active Terminals 3728 | -3/Research | Spotted B-86 Titan 3913 | -3/Research | Reached level 17 4052 | -3/Research | Reached level 18 4082 | -3/Research | Upgraded with Utility slot (x1) 4199 | -3/Research | First assault squad dispatched 4286 | -3/Research | Reached level 19 4394 | -3/Research | Spotted B-86 Titan 4398 | -3/Research | Garrison activated, responded to threat 4432 | -3/Research | High security lockdown imminent 4432 | -3/Research | Reached level 20 4451 | -3/Research | Core integrity fell below 50% 4479 | -3/Research | Core integrity fell below 20% 4512 | -3/Research | High security lockdown engaged 4570 | -3/Research | Reached level 21 4604 | -3/Research | Destroyed 8 combat bots 4677 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 04653_ C-30 ARC bursts open, deploying its payload. 04653_ S-43 Plague unfolds itself. 04654_ S-43 Plague destroyed. 04658_ The unstable cave ceiling collapses. 04660_ S-43 Plague destroyed. 04660_ Lance follow-up attack on S-43 Plague. 04663_ The unstable cave ceiling collapses. 04664_ S-43 Plague destroyed. 04665_ The unstable cave ceiling collapses. 04667_ Acquired 35 matter. 04667_ Acquired 26 matter. 04669_ Acquired 35 matter. 04673_ Acquired 87 matter. 04674_ C-30 ARC bursts open, deploying its payload. 04674_ P-80 Master unfolds itself. 04674_ H-77 Assassin unfolds itself. 04674_ Penetrated by Slug. 04674_ Acquired Gyrokinetic Inverter. 04675_ Neutron Missile intercepted. 04677_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????# ! ? ??? ???????????????? | | #####????# #?? ?????? ?????????????? | | ## ###### # #???????????????????????? | | # # ] #???????????????????????? | | # # ] #???????????????????????? | | # # = %[ #????#??????????????????? | | # # #???????????????????????? | | # # % #???##??????????????????? | | # # = ! ###########??????????????????? | | # # [[ # %# ! #??????????????????? | | # # ? ??# !# ! #??????????????????? | | ##????????# # " " ! [#??#???????????????? | | #???###??## + "R !##??????#?????#????? | | # #### ##### #%!""" ![ #?????????????????? | | # # # # =##???????????????#?? | | # # ] ####????#????#?#???? | | ########### ####+################????#?????? | | !%%= * # #???#???#??? | | %=| i h " #???????#??? | | ! [ p% # #??????????# | | p # #??????????? | | # ############ | | #####+########## # ## # | | # ## # #####+######### # | | " #### # ! % #! |![ # | | # #??# # @ ! * ! =[#*! |![ # | | # " " #??# # |=! *! |=#!* |[[ # | | # "R" #??### [ [![+% # | | # """ #???## [ %= % # | | ##### #???########### # ## = ! = | | #???# #????### # # # #%[ | | #?#?###########??????##### %# # ! | | #?#?????????????########## =*=# %* # # # # | | ##????????##????# =# != % # ! = "%" % | | #???????????????# # **? = [ "% | | #???????#???#???# # ? != | | #??????????#????# # # | | #??????#???????## + = ## # | | #?????????#?????# # # | | #?????????????#????# ## ## # | | ???????#####???????## + # # ###### | | ???????# ???#?### # ###!* #????## | | ?????#?# ?##### # #######"#### [ #?????# | | ???????#| # [ [ ####??##+### | | ???????# ! # % = [ #??## #?? | | #??????# + =% =! #???# #?# | | ???????# # ^ ^ = #####+######### ##### #?? | | ???????######## = %! # ??? ?# #?? | | ?????????????# %* ] # ! ???#########?? | | ????########?# = ## ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 76 Energy Capacity 1430 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Resistance: KI 25 Resistance: TH 30 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 72 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Levels Raised 20 | . . 2 . 1 3 1 2 4 . . 7 XP Earned 34246 | 3000 1130 2815 500 800 4057 2428 3195 4693 788 500 10340 XP Spent 32875 | 1925 870 3000 . 700 5200 1785 1400 4620 2490 . 10885 Upgrades 72 | 7 4 4 . 2 8 5 1 7 5 . 29 Power Slot 2 | 1 . . . . . . . . . . 1 Propulsion Slot 4 | . 1 1 . . 1 . . . . . 1 Utility Slot 7 | 1 . . . . 2 . 1 2 . . 1 Weapon Slot 3 | 1 . . . . 1 1 . . . . . Core Integrity 18 | 1 . . . . . 3 . 4 . . 10 Heat Dissipation 7 | 1 1 . . . . . . . 1 . 4 Energy Generation 5 | . . . . . . . . . 3 . 2 Matter Storage 1 | . . . . . . . . . . . 1 Mass Support 3 | 1 . 2 . . . . . . . . . Inventory Capacity 3 | 1 . 1 . . . . . . 1 . . Sight Range 2 | . . . . . . . . . . . 2 Sensor Range 6 | . . . . . . . . . . . 6 Melee Accuracy 6 | . . . . . 4 . . 1 . . 1 KI Resistance % 2 | . 1 . . 1 . . . . . . . TH Resistance % 3 | . 1 . . 1 . 1 . . . . . Protomatter Created 1524 | . 53 144 . . 283 58 71 254 . . 661 Integrity Restored 2862 | . 59 123 . . 754 . 120 516 . . 1290 Core 2862 | . 59 123 . . 754 . 120 516 . . 1290 Protomatter Decayed 743 | . 33 71 . . 397 15 31 . . . 196 Game ------ Seed BarrageBombField Manual? 0 Play Time 02:01:27 Cumulative 59.1 hours Start 2020.06.03 @ 21:21:01 End 2020.06.04 @ 19:51:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 56 Rogue 55 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ffcdf5e-43c3-4e93-982f-bf9c47216f43