Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.07 @ 21:39:57 Player: n8leveler Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (7723) 7723 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 13912 Bonus ------- High Alert Combat Kills 404 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 20/170 System Corruption 16% Temperature Cool (458) Location -4/Armory Parts ------- Power (3) Micro Fission Core Propulsion (4) Centrium Leg Utility (9) High-capacity Storage Unit Weapon (4) Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Heavy Gauss Cannon Inventory (12) Centrium Leg Reaction Control System Advanced Cloaking Device Point Defense System Matter Neutralizer Stasis Projector Peak State ------------ Power Neutrino Core Quantum Reactor Light Quantum Reactor Propulsion Centrium Leg Centrium Leg Centrium Leg Centrium Leg Utility Advanced Cooling System High-capacity Storage Unit Structural Scanner Enhanced Optical Array Advanced Targeting Computer Particle Charger Advanced Transmission Jammer Advanced Cloaking Device Advanced Focal Shield Weapon Enhanced Quantum Rifle HERF Cannon Heavy Disruptor Cannon Inventory Micro Fission Core Centrium Leg Advanced Signal Interpreter Advanced Thermal Shield Point Defense System Enhanced Quantum Rifle Matter Neutralizer Matter Neutralizer Coil Gun Gauss Cannon Heavy Pick [Rating: 137] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Welding Torch Impact Weapon Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 13 | . 1 2 2 2 2 2 2 . Power 2 | . . . . . 1 1 . . Propulsion 2 | . . 2 . . . . . . Utility 7 | . 1 . 2 1 1 1 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 222 | 6 10 34 28 19 29 14 22 60 Power 27 | 1 . 2 2 2 7 2 2 9 Engine 14 | 1 . 2 2 2 6 1 . . Core 8 | . . . . . . 1 2 5 Reactor 5 | . . . . . 1 . . 4 Propulsion 44 | 2 4 12 9 . 4 1 5 7 Treads . | . . . . . . . . . Leg 35 | 2 2 5 9 . 4 1 5 7 Wheel . | . . . . . . . . . Hover 9 | . 2 7 . . . . . . Flight . | . . . . . . . . . Utility 65 | 2 3 8 6 5 10 7 6 18 Device 38 | . 1 2 3 2 4 5 6 15 Storage 2 | 1 1 . . . . . . . Processor 7 | 1 . 2 . 1 1 1 . 1 Hackware . | . . . . . . . . . Protection 18 | . 1 4 3 2 5 1 . 2 Artifact . | . . . . . . . . . Weapon 86 | 1 3 12 11 12 8 4 9 26 Energy Gun 28 | 1 1 2 6 5 4 2 2 5 Energy Cannon 14 | . . . . 4 2 . 3 5 Ballistic Gun 13 | . 1 5 2 . . . 2 3 Ballistic Cannon 10 | . . . 1 . . 1 2 6 Launcher 17 | . . 4 2 3 2 1 . 5 Special Weapon 2 | . 1 . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . 5 1 2 . . 2 Parts Lost 52 | . 2 5 1 1 3 4 4 32 Power 9 | . . . 1 . . 1 . 7 Propulsion 8 | . . 4 . . . 1 . 3 Utility 18 | . . . . . 1 1 3 13 Weapon 17 | . 2 1 . 1 2 1 1 9 Highest Loss Streak 10 | . 2 1 1 1 1 2 3 10 Average Slot Usage (%) 96 | . 99 99 99 99 99 93 94 85 Engine 7 | . 12 10 7 7 9 8 5 1 Core 1 | . . . . . . 1 8 8 Reactor 1 | . . . . . 2 5 1 3 Leg 22 | . 24 9 33 28 25 21 20 18 Hover 4 | . . 30 . . . . . . Device 13 | . 7 3 7 14 14 14 21 21 Storage 7 | . 12 10 8 7 6 5 5 5 Processor 11 | . 12 7 16 14 12 12 11 8 Protection 7 | . 4 8 8 7 9 11 6 2 Energy Gun 7 | . 11 2 13 13 5 3 2 2 Energy Cannon 3 | . . . . 3 12 1 6 4 Ballistic Gun 2 | . 3 11 . . . . 2 2 Launcher 2 | . . 5 1 3 . 4 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 119 | 12 39 57 67 76 92 102 109 119 Greatest Support 120 | 20 20 49 80 80 80 76 81 120 Greatest Overweight (x) 4 | 2 3 2 3 . 1 1 2 4 Average Overweight (x) . | . . 1 . . 1 1 1 . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 11 12 12 12 12 12 12 12 Most Carried 12 | 8 12 12 12 12 12 12 12 12 Average Carried 11 | 5 10 11 11 11 11 11 11 11 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 Final Carried 12 | 8 12 12 12 12 12 12 12 6 Class Distribution -------------------- 48% | Mutant 13% | Tank 11% | Gunner 9% | Generator-Gunner 7% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Generator-Mutant | -5/Factory Generator-Gunner | -4/Factory Generator-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 4071 | 216 76 512 654 371 294 284 606 1058 Remotely . | . . . . . . . . . Salvage Created 6267 | . 23 799 1090 1087 759 210 749 1550 Parts 317 | . 2 60 74 45 30 7 40 59 Haulers Intercepted 4 | . . 1 3 . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled 12 | . . 12 . . . . . . Retrieved Matter 18 | . . 18 . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 146 | . 2 24 29 23 14 7 16 31 Melee 1 | . . . . . . . . 1 Guns 62 | . 2 14 17 8 2 2 6 11 Cannons 32 | . . . . 5 9 2 8 8 AOE 48 | . . 10 11 10 3 3 2 9 Classes Destroyed 17 | . 1 7 3 1 . . 1 4 Worker 5 | . . . 2 1 . . 2 . Builder 3 | . . 1 1 . 1 . . . Tunneler 1 | . . . . . . . 1 . Hauler 4 | . . 1 3 . . . . . Recycler 2 | . . . 1 1 . . . . Operator 3 | . . 1 1 . . 1 . . Watcher 9 | . . 2 1 1 1 . 1 3 Swarmer 29 | . 2 5 11 . . . 6 5 Saboteur 1 | . . . . . . . . 1 Grunt 63 | . . 11 11 16 9 3 3 10 Brawler 1 | . . 1 . . . . . . Duelist 5 | . . . . . . . . 5 Sentry 22 | . . 7 6 4 2 1 1 1 Demolisher 1 | . . . . . . . . 1 Specialist 2 | . . . . . . . . 2 Hunter 10 | . . . 1 1 . 2 4 2 Programmer 12 | . . . . 2 3 1 2 4 Best Kill Streak 12 | . 2 4 9 4 4 4 5 12 Combat Bots Only 10 | . 2 4 9 3 4 3 3 10 Max Kills in Single Turn 4 | . 1 2 3 4 2 2 2 2 Gunslinging 1 | . . 1 1 . . . . . Exploded 3 | . . 2 2 3 2 2 1 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 10856 | . 199 679 689 473 857 919 1123 5917 Core 1413 | . 15 95 37 14 44 49 154 1005 Absorbed by Shields 147 | . . . . 147 . . . . Core Remaining (%) 92 | 100 94 76 93 98 94 95 . . Volleys Fired 342 | . 9 66 54 48 27 39 36 63 Largest 4 | . 2 2 2 3 3 3 4 4 Hottest 395 | . 70 100 122 206 220 210 303 395 Shots Fired 732 | . 14 89 104 111 76 41 106 191 Gun 398 | . 6 66 88 75 17 21 34 91 Cannon 239 | . . . 3 23 53 9 70 81 Launcher 84 | . . 23 13 13 6 11 2 16 Special 11 | . 8 . . . . . . 3 Kinetic 197 | . . 56 13 . . 7 47 74 Thermal 243 | . 14 . 18 78 53 14 17 49 Explosive 84 | . . 23 13 13 6 11 2 16 Electromagnetic 205 | . . 10 60 20 17 9 40 49 Robot Hit Streak 60 | . 4 20 28 60 44 39 23 31 Robot Miss Streak 2 | . 1 1 2 1 1 1 2 2 Penetration Max 1 | . . . 1 . . . . 1 Secondary Targets 4 | . . 2 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 585 | . 7 77 83 95 58 37 73 155 Core Hits 341 | . 2 49 64 56 34 19 36 81 Critical Hits 10 | . . . . . 1 1 2 6 Critical Kills 3 | . . . . . 1 . 1 1 Critical Parts Destroyed 7 | . . . . . . 1 1 5 Melee Attacks 18 | . . . . . . . . 18 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 18 | . . . . . . . . 18 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20839 | . 69 1952 3097 3105 2308 1942 2561 5805 Guns 6193 | . 64 786 1262 1029 330 445 595 1682 Cannons 5643 | . . . 86 460 1267 196 1351 2283 Explosions 8730 | . . 1166 1743 1616 711 1301 615 1578 Melee 262 | . . . . . . . . 262 Ramming 6 | . . . 6 . . . . . Kinetic 3323 | . . 607 295 . . 196 560 1665 Thermal 6043 | . 69 . 388 1599 1446 543 578 1420 Explosive 7432 | . . 1153 1651 1213 532 1029 435 1419 Electromagnetic 3773 | . . 192 757 293 330 174 988 1039 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 262 | . . . . . . . . 262 Highest Corruption 16 | . 1 . . . 2 1 3 16 Average Corruption 5 | . 1 . . . 2 1 2 10 Corruption Purged . | . . . . . . . . . Effects 82 | . 4 . . . 2 . 11 65 Message Errors 15 | . 3 . . . . . 2 10 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 8 | . . . . . 2 . 2 4 Energy Discharges 8 | . . . . . . . 1 7 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 6 | . 1 . . . . . 2 3 Data Loss (major) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Targeting Errors 26 | . . . . . . . 3 23 Weapon Failures 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 517 | . . 13 128 104 86 21 38 127 Projectiles 197 | . . . . 27 24 13 38 95 Explosions 309 | . . 13 128 77 62 8 . 21 Melee 11 | . . . . . . . . 11 Knockbacks 13 | . . . . . . 1 3 9 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . 1 3 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 537 | . . 21 . 36 227 18 14 221 Shots 22 | . . 2 . 2 7 1 1 9 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 887 | . 27 222 306 457 384 135 887 544 Average Temperature 129 | . 10 38 77 125 116 27 239 163 Received Heat Transfer 3105 | . 138 345 324 288 276 282 228 1224 Effects 53 | . . . . 4 1 . 22 26 Shutdowns 14 | . . . . . . . 8 6 Energy Bleed 10 | . . . . 4 . . 4 2 Interference 15 | . . . . . . . 3 12 Matter Decay 4 | . . . . . 1 . 1 2 Short Circuit 5 | . . . . . . . 4 1 Damage (minor) 3 | . . . . . . . 1 2 Damage (major) 1 | . . . . . . . 1 . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . 2 Combat Hostiles 3 | . . . 1 . . . . 2 Parts Fried 21 | . . 2 4 1 2 . 5 7 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 1 . . 5 3 . . 1 Heat Transferred 7746 | . 235 . 729 2535 1738 520 507 1482 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 . . 1 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 748 | . 95 375 674 597 336 441 468 748 Average Influence 191 | . 20 126 144 240 96 254 279 373 Maximum Alert Level 3 | . . 1 2 2 1 2 2 3 Low Security (%) 56 | . . . . . . . . . Level 1 30 | . . . . . . . . . Level 2 12 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 2 4 2 11 3 3 7 3 Investigation 8 | . 2 2 . 2 . . 1 1 Extermination 8 | . . . . 2 3 . 2 1 Reinforcement 16 | . . 2 1 6 . 3 4 . Assault 2 | . . . . 1 . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 6 | . . 1 1 . . . 2 2 Communications Jammed 25 | . . . . . . . . 25 Distress Signals 25 | . . . . . . . . 25 Times Spotted 231 | . 12 30 42 29 17 12 28 61 Peak Tracking Total 16 | . 5 5 6 3 4 4 8 16 Tactical Retreats 13 | . 2 1 3 1 . 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 5 | . 1 1 1 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 37 | . . 3 3 13 6 1 4 7 Max in Single Turn 8 | . . 2 1 8 5 1 1 3 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 30 | . 7 8 2 2 . 2 3 6 Terminals 19 | . 6 5 . . . 1 1 6 Fabricators 2 | . . . . 2 . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 5 | . 1 2 1 . . . 1 . Scanalyzers 3 | . . 1 1 . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 77 | . 23 22 5 6 . 4 6 11 Successful 57 | . 18 19 5 2 . 3 2 8 Failed 20 | . 5 3 . 4 . 1 4 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . 7 3 . . . . . . Terminals 52 | . 21 16 . . . 2 2 11 Fabricators 6 | . . . . 6 . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 8 | . 2 4 1 . . . 1 . Scanalyzers 8 | . . 2 4 . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 11 10 . . . 1 . 8 Record 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . Open Door 3 | . . . . . . . . 3 Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 1 . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Security Status 1 | . . . . . . . . 1 Patrol Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . Recall Reinforcements 1 | . . 1 . . . . . . Recall Assault 2 | . . . . . . . . 2 Hauler Manifests 3 | . 1 2 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 4 | . 3 . . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 2 | . . . . 2 . . . . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks 8 | . 2 4 1 . . . 1 . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 3 | . 1 2 . . . . . . Retrieve Components 4 | . 1 2 . . . . 1 . Scanalyzer 8 | . . 2 4 . . 2 . . Insert Component 5 | . . 1 2 . . 2 . . Analyze 3 | . . 1 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 12 6 . . . . . . Terminals 8 | . 5 3 . . . . . . Assimilate 8 | . 5 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 6 4 1 2 . 2 2 3 Full Trace Events 12 | . 6 2 . 2 . . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 85 | . . 85 . . . . . . Retrieved Components 21 | . . 11 . . . . 10 . Parts Scanalyzed 3 | . . 1 2 . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 8869 | 82 676 1290 1111 1892 1476 336 762 1244 Spaces Moved 5256 | 53 420 757 638 1311 846 146 390 695 Core 16 | 16 . . . . . . . . Treads . | . . . . . . . . . Legs 4634 | 37 418 153 638 1311 846 146 390 695 Wheels . | . . . . . . . . . Hover 606 | . 2 604 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 108 120 130 155 152 150 120 Average Speed 139 | 119 148 137 137 130 157 153 152 124 Slowest Speed 240 | 150 236 182 210 130 160 155 180 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 33 | 4 49 58 66 39 26 2 13 41 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 22 | . . 9 7 . . . . 6 Terrain Destroyed 818 | . . 133 157 122 80 136 29 161 Melee 6 | . . . . . . . . 6 Projectile 34 | . . . . . 8 2 4 20 AOE 778 | . . 133 157 122 72 134 25 135 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 6145 | 70 459 923 769 1400 929 216 480 899 Wait 32 | . . 19 12 . . . . 1 Move 5248 | 52 419 756 637 1310 845 145 389 695 Hop . | . . . . . . . . . Pick Up 152 | 12 13 25 15 10 12 11 17 37 Fast Attach 29 | 2 1 3 5 5 5 . . 8 Attach 82 | 4 2 14 5 4 7 7 11 28 Detach 4 | . . 1 . . . 1 2 . Swap 111 | . 7 17 18 10 17 7 11 24 Drop 126 | . 8 22 22 13 16 6 14 25 Fire 342 | . 9 66 54 48 27 39 36 63 Melee 18 | . . . . . . . . 18 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 14) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 85 | -10/Materials | Identified exit to Mines 85 | -10/Materials | Discovered exit to Mines (range 14) 304 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered exit to Mines (range 12) 753 | -10/Materials | Identified exit to Materials 753 | -10/Materials | Discovered exit to Materials (range 5) 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x2 824 | -9/Materials | Identified exit to Materials 878 | -9/Materials | Identified exit to Mines 878 | -9/Materials | Discovered exit to Mines (range 15) 2049 | -9/Materials | Entered another Materials area 2049 | -8/Materials | Evolved 2 slots: Utility x2 2845 | -8/Materials | Identified exit to Factory 2845 | -8/Materials | Discovered exit to Factory (range 10) 3052 | -8/Materials | Destroyed 9 combat bots 3052 | -8/Materials | Discovered exit to Factory (range 14) 3087 | -8/Materials | Garrison activated, responded to threat 3160 | -8/Materials | Entered Factory 3160 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4257 | -7/Factory | Build established: Tank 4280 | -7/Factory | Identified exit to Lower Caves 4280 | -7/Factory | Discovered exit to Lower Caves (range 6) 4854 | -7/Factory | Identified exit to Factory 4854 | -7/Factory | Discovered exit to Factory (range 9) 5052 | -7/Factory | Entered another Factory area 5052 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5103 | -6/Factory | Found Powered Armor 5463 | -6/Factory | Build established: Gunner 6120 | -6/Factory | Identified exit to Factory 6120 | -6/Factory | Discovered exit to Factory (range 12) 6528 | -6/Factory | Entered another Factory area 6528 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6678 | -5/Factory | Identified exit to Factory 6678 | -5/Factory | Discovered exit to Factory (range 15) 6864 | -5/Factory | Entered another Factory area 6864 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7052 | -4/Factory | Lost 3 parts (2u1w) 7606 | -4/Factory | Identified exit to Armory 7606 | -4/Factory | Discovered exit to Armory (range 11) 7611 | -4/Factory | Build established: Generator-Gunner 7626 | -4/Factory | Entered Armory 7637 | -4/Armory | Spotted B-86 Titan 7998 | -4/Armory | Lost 3 parts (2u1w) 8149 | -4/Armory | Crushed by falling debris 8149 | -4/Armory | System corruption reached 10% 8166 | -4/Armory | Destroyed 10 combat bots 8183 | -4/Armory | Found Prototype Launcher 8196 | -4/Armory | Lost 4 parts (2p1u1w) 8437 | -4/Armory | Identified Mni. Smartbomb Launcher 8626 | -4/Armory | First assault squad dispatched 8698 | -4/Armory | Core integrity fell below 50% 8747 | -4/Armory | Lost 10 parts (2p1n5u2w) 8811 | -4/Armory | Lost 4 parts (1n2u1w) 8865 | -4/Armory | Core integrity fell below 20% 8870 | -4/Armory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08836_ Centrium Leg destroyed. 08841_ Lgt. Quantum Reactor destroyed. 08841_ Hvy. Pick destroyed. 08842_ G-73 Enforcer held in stasis. 08846_ G-67 Veteran held in stasis. 08851_ Stasis Projector destroyed. 08856_ Quantum Reactor destroyed. 08858_ System corrupted: Enh. Nova Cannon targeting data glitched. 08858_ G-67 Veteran destroyed. 08858_ Slug penetrates G-67 Veteran. 08858_ G-67 Veteran suffers critical hit. 08858_ Destroyed Flexi-carbon Leg. 08860_ Imp. Heat Sink destroyed. 08862_ System corrupted: Hvy. Gauss Cannon jammed. 08862_ G-67 Veteran destroyed. 08865_ Overheating: Core damaged (-218). 08865_ Acquired 60 matter. 08866_ Overheating: Hcp. Storage Unit damaged (-102). 08867_ Power failure, Mic. Fission Core shutdown. 08869_ System corrupted: Enh. Quantum Rifle targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ##????"" """?"???????????????????????????????????? | | ###?""" """ "???????????????????????????????????? | | # """ """ ""??????#???????????????????????????? | | ??????#;;##########???????????????? | | """ """??????????#!g@=%* ; #?????????????? | | ] """ """?????????#g[;####### #???????????????? | | """ """?????????##[########?????????????????? | | ???????# # #?????????????????? | | # #####+#####???????# " #?????????????????? | | ?= #?????????????????# # #?????????????????? | | ? #?????????????????# # #?????????????????? | | ?++##?????????????????/ # ||| #?????????????????? | | ??????????????????????# # || #?????????????????? | | ??????????????????????# # || #?????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????# # #?????????????????? | | ??? ??????????????????# + #?????????????????? | | ?? ??????????????????# # #?????????????????? | | # ######?????????????# ########?????????????????? | | # # """??????####???# #????????????????????????? | | # """??????# ??# #????????????????????????? | | # """??????# ??# #????????????????????????? | | + ??????# ?# #???#?#??????????????????? | | # ??????? ?# #?? #??????????????????? | | # ??????? """" # #??"" #??????????????????? | | # ??????# """" # #?""" #??????????????????? | | ######??????# """" / #?""" #??????????????????? | | ! ### "??????# """" # # #??????????????????? | | # ""??????# # # """ #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 59 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Corruption Prevention 12 Armor Coverage 625 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Weapon Shielding 33 Point Defense Rating 80 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 8 Launcher Accuracy 30 Core Analysis 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Thermal Converter | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hey, That's Mine! Knowing Is Half The Battle Oh No You Don't! Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed SuspensionShockDevice Manual? 0 Play Time 04:21:42 Cumulative 53.3 hours Start 2019.11.02 @ 20:54:48 End 2019.11.07 @ 21:39:57 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 38 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95a20e86-dc5c-4e6c-a730-811b1cde01ea