Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.12 @ 21:18:10 Player: Minty Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3130) 3130 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 8749 Bonus ------- High Alert Combat Kills 179 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 267/300 Energy 62/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Heavy Phase Cannon > --- INVENTORY (5) ---- Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Active Sensor Suite Experimental System Shield > --- WEAPON ----------- Arc Projector Variable Charge Gun Dispersion Rifle Chainsword > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Improved Cooling System Advanced Sensor Array Advanced Sensor Array Improved Utility Shielding Hardened Medium Armor Plating Layered Medium Armor Plating Variable Charge Gun [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Gyrokinetic Inverter Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Chainsword Energy Gun Variable Charge Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 1 . 2 . . Utility 5 | . . 2 1 1 1 . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 110 | . 6 19 21 19 3 18 5 7 12 Power 9 | . . 1 2 2 1 1 . 1 1 Engine 5 | . . 1 1 1 1 1 . . . Core 4 | . . . 1 1 . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 22 | . 2 4 5 5 . 4 . 2 . Treads 5 | . . 4 1 . . . . . . Leg 6 | . . . 1 4 . 1 . . . Wheel 2 | . 2 . . . . . . . . Hover 6 | . . . 1 . . 3 . 2 . Flight 3 | . . . 2 1 . . . . . Utility 43 | . 2 9 7 5 2 7 3 3 5 Device 14 | . . 1 2 1 1 3 2 2 2 Storage 2 | . 1 1 . . . . . . . Processor 5 | . . 1 . 1 1 . 1 . 1 Hackware 2 | . . . 1 . . . . 1 . Protection 20 | . 1 6 4 3 . 4 . . 2 Artifact . | . . . . . . . . . . Weapon 36 | . 2 5 7 7 . 6 2 1 6 Energy Gun 24 | . 2 3 5 4 . 4 . 1 5 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | . . 2 . . . . 1 . . Ballistic Cannon 3 | . . . . 1 . 2 . . . Launcher 2 | . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . . . 2 . Corrupted Parts 2 | . . 1 1 . . . . . . System Corruption 9 | . . 2 7 . . . . . . Parts Lost 27 | . . 5 11 1 . 3 . 1 6 Power 3 | . . . 1 1 . . . . 1 Propulsion 6 | . . 1 2 . . 1 . . 2 Utility 6 | . . 3 2 . . . . . 1 Weapon 12 | . . 1 6 . . 2 . 1 2 Highest Loss Streak 5 | . . 3 5 1 . 3 . 1 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 99 97 90 91 93 93 86 67 57 Engine 4 | . 14 11 2 2 3 6 5 3 . Core 1 | . . . 3 2 2 . . 1 3 Treads 4 | . . 17 8 . . . . . . Leg 4 | . 3 . 2 14 13 8 . . . Wheel 1 | . 24 4 . . . . . . . Hover 5 | . . . 3 . . 8 15 14 14 Device 12 | . . 4 11 14 20 18 14 19 8 Storage 7 | . 14 11 9 7 6 6 5 5 4 Processor 2 | . . 1 1 . 5 6 4 . 3 Hackware 3 | . . . 7 7 . . . . 4 Protection 12 | . 13 25 13 14 13 12 14 . . Energy Gun 14 | . 23 16 15 15 13 10 16 9 10 Ballistic Gun 1 | . 4 5 . . . . . 3 . Launcher 1 | . . . 3 4 . . . . . Impact Weapon 1 | . . . 6 . . . . . . Slashing Weapon 2 | . . . . 2 6 6 5 5 3 Naked Turns 25 | . . . . . . . . . 25 Heaviest Build 65 | 11 20 34 31 38 40 63 65 63 43 Greatest Support 56 | 20 26 40 42 36 36 56 33 22 22 Greatest Overweight (x) 9 | . . 1 9 2 1 4 2 2 3 Average Overweight (x) . | . . . 1 . 1 . 1 1 . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 9 9 10 10 10 10 10 3 Class Distribution -------------------- 37% | Mutant 20% | Tank 13% | Scavenger-Assassin 12% | Assassin 5% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Assassin | -5/Waste Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Matter Collected 1612 | 200 60 280 265 213 58 270 115 84 67 Remotely . | . . . . . . . . . . Salvage Created 4206 | . 546 637 1094 754 236 306 546 . 87 Parts 186 | . 22 37 55 34 4 13 16 . 5 Haulers Intercepted 4 | . 1 . 1 1 1 . . . . Recyclers Shooed 4 | . . 1 . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 60 | . 11 12 18 7 . 5 6 . 1 Melee 12 | . . 1 7 . . 1 2 . 1 Guns 31 | . 9 10 5 2 . 2 3 . . Cannons 2 | . . . . . . 2 . . . AOE 10 | . 2 . 3 5 . . . . . Classes Destroyed 13 | . 4 3 4 . . 2 . . . Worker 7 | . . 1 3 3 . . . . . Builder 5 | . 1 . 1 2 . . 1 . . Tunneler 2 | . 1 1 . . . . . . . Hauler 4 | . 1 . 1 1 1 . . . . Recycler 7 | . . . 2 3 1 . 1 . . Mechanic 2 | . . . 1 . . . 1 . . Watcher 9 | . . 3 2 3 . . . . 1 Swarmer 5 | . . . 5 . . . . . . Grunt 40 | . 11 8 8 4 . 2 6 . 1 Sentry 9 | . . 4 4 1 . . . . . Specialist 1 | . . . . . . 1 . . . Hunter 4 | . . . 1 2 . 1 . . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 13 | . 11 7 13 4 2 3 4 . 1 Combat Bots Only 8 | . 4 6 8 2 . 3 3 . 1 Max Kills in Single Turn 4 | . 4 1 4 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . 2 2 . . . . . Melee 1 | . . 1 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Hostile Shots Fired 500 | . 19 91 138 59 . 33 47 2 111 Missed 152 | . 8 19 38 26 . 7 16 . 38 Damage Taken 6046 | . 119 899 1747 349 . 703 781 82 1366 Core 1762 | . 12 110 473 60 . 97 182 . 828 Absorbed by Shields 35 | . . . . . . 35 . . . Redirected to Shielding 81 | . . 5 39 . . 24 13 . . Core Remaining (%) 76 | 100 95 72 14 91 . 88 . . . Volleys Fired 158 | . 19 40 35 17 3 17 16 3 8 Largest 3 | . 2 2 3 3 3 3 3 2 3 Hottest 675 | . 90 112 156 173 183 215 675 118 218 Shots Fired 344 | . 38 78 72 41 9 39 48 5 14 Gun 312 | . 38 78 65 37 6 22 48 5 13 Cannon 23 | . . . . 2 3 17 . . 1 Launcher 9 | . . . 7 2 . . . . . Special . | . . . . . . . . . . Kinetic 42 | . . 18 . 2 3 17 . 2 . Thermal 168 | . . 36 37 14 3 19 48 3 8 Explosive 2 | . . . . 2 . . . . . Electromagnetic 132 | . 38 24 35 23 3 3 . . 6 Robot Hit Streak 14 | . 8 7 8 12 9 14 10 7 4 Robot Miss Streak 4 | . 2 2 4 2 1 2 4 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 275 | . 25 46 68 38 10 33 42 5 8 Core Hits 145 | . 13 24 35 26 5 19 14 . 9 Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed 7 | . . . 7 . . . . . . Critical Strikes 21 | . 2 6 10 . 1 1 1 . . Burn 6 | . . 5 1 . . . . . . Blast 1 | . . . . . 1 . . . . Corrupt 3 | . 2 1 . . . . . . . Smash 9 | . . . 9 . . . . . . Sever 2 | . . . . . . 1 1 . . Melee Attacks 65 | . . . 27 9 3 2 15 1 8 Impact 27 | . . . 27 . . . . . . Slashing 38 | . . . . 9 3 2 15 1 8 Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . 2 7 1 1 3 1 . Combat Hostiles 2 | . . . . . . 1 . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8507 | . 696 754 2202 1898 305 899 1258 138 357 Guns 4054 | . 412 747 764 460 147 523 781 102 118 Cannons 392 | . . . . 57 51 284 . . . Explosions 1640 | . 284 . 522 762 . . . . 72 Melee 2338 | . . . 906 619 107 92 477 36 101 Ramming 83 | . . 7 10 . . . . . 66 Kinetic 557 | . . 144 . 57 51 284 . 21 . Thermal 2988 | . 119 377 541 466 82 470 781 81 71 Explosive 816 | . 165 . . 579 . . . . 72 Electromagnetic 1725 | . 412 226 745 177 65 53 . . 47 Impact 906 | . . . 906 . . . . . . Slashing 1432 | . . . . 619 107 92 477 36 101 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 1 2 9 . . . 1 1 4 Average Corruption 3 | . 1 2 8 . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . 4 16 . . . 1 4 2 Message Errors 6 | . . . 5 . . . . 1 . Matter Fused 9 | . . 2 4 . . . . 2 1 Heat Flow Errors 3 | . . 1 1 . . . . . 1 Energy Discharges 5 | . . 1 3 . . . . 1 . Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Data Loss (major) 2 | . . . 1 . . . 1 . . Overload Shots 3 | . . . . . . . 3 . . Overflow Damage 704 | . 64 . 346 212 . . 75 . 7 Projectiles . | . . . . . . . . . . Explosions 120 | . 64 . 13 36 . . . . 7 Melee 584 | . . . 333 176 . . 75 . . Knockbacks 5 | . . . 4 1 . . . . . Impact 4 | . . . 4 . . . . . . Kinetic 1 | . . . . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 340 | . . . 185 45 . . . . 110 Shots 10 | . . . 8 1 . . . . 1 Rammed 18 | . . 3 1 . . . . . 14 Targets Rammed 19 | . . 4 1 . . . . . 14 Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 594 | . 316 366 164 141 72 63 594 . 204 Average Temperature 119 | . 115 161 40 45 37 23 185 . 72 Received Heat Transfer 1815 | . 66 483 468 81 . 99 252 . 366 Effects 11 | . . 4 . . . . 7 . . Energy Bleed 3 | . . 2 . . . . 1 . . Interference 2 | . . . . . . . 2 . . Matter Decay 2 | . . 1 . . . . 1 . . Short Circuit 2 | . . 1 . . . . 1 . . Damage (major) 1 | . . . . . . . 1 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 8 | . 2 . 6 . . . . . . Impact Corruptions 12 | . . . 12 . . . . . . Robots Melted 2 | . . 1 . . . . 1 . . Combat Hostiles 2 | . . 1 . . . . 1 . . Parts Melted 7 | . 1 6 . . . . . . . Heat Transferred 5917 | . 150 1332 990 775 175 1050 1223 111 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 . 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Peak Influence 631 | . 399 631 535 537 252 286 509 178 409 Initial 219 | . . 168 182 151 219 176 149 178 117 Average 312 | . 161 419 391 357 228 243 296 175 197 Maximum Alert Level 2 | . 1 2 2 2 1 1 2 . 2 Low Security (%) 26 | . 51 4 10 18 . 24 21 100 55 Level 1 46 | . 48 35 46 46 100 75 60 . 41 Level 2 26 | . . 60 43 34 . . 17 . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 4 3 3 3 1 1 6 . 5 Investigation 15 | . 4 3 . 3 1 . 1 . 3 Extermination 1 | . . . . . . . . . 1 Reinforcement 5 | . . . 3 . . 1 . . 1 Assault 2 | . . . . . . . 2 . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Distress Signals 6 | . . 1 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 12 17 33 12 . 6 8 1 23 Peak Tracking Total 16 | . 5 5 6 3 . 2 4 1 16 Tactical Retreats 9 | . . 1 4 . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Traps Triggered 7 | . 1 . . . . 4 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Machines Disabled 19 | . 3 . 2 12 . . 1 . 1 Max in Single Turn 8 | . 3 . 1 8 . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Machines Accessed 20 | . 3 4 1 4 2 . 3 . 3 Terminals 9 | . 2 1 1 1 1 . 2 . 1 Fabricators 4 | . . . . 3 1 . . . . Repair Stations 2 | . . 1 . . . . . . 1 Recycling Units 3 | . 1 1 . . . . 1 . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 71 | . 7 17 5 9 2 . 5 . 26 Successful 40 | . 3 9 3 3 2 . 2 . 18 Failed 31 | . 4 8 2 6 . . 3 . 8 Catastrophic 5 | . 1 1 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 3 7 1 5 1 . 1 . . Terminals 25 | . 5 7 5 2 1 . 3 . 2 Fabricators 8 | . . . . 7 1 . . . . Repair Stations 7 | . . 2 . . . . . . 5 Recycling Units 7 | . 2 3 . . . . 2 . . Scanalyzers 24 | . . 5 . . . . . . 19 Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 1 2 3 . 1 . 1 . 1 Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 2 | . 1 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . 1 . . . . . . 1 Scan Component 2 | . . 1 . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 20 | . . 4 . . . . . . 16 Insert Component 10 | . . 2 . . . . . . 8 Analyze 10 | . . 2 . . . . . . 8 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 1 2 . 1 1 . 1 . . Terminals 1 | . . . . . . . 1 . . Botnet 1 | . . . . . . . 1 . . Fabricators 2 | . . . . 1 1 . . . . Fabnet 1 | . . . . 1 . . . . . Download 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Tunnel 2 | . 1 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 4 1 4 1 . 2 . 2 Full Trace Events 8 | . 2 1 . 3 . . 1 . 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . 4 . . 1 . . . 7 Parts Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 62 | . . . . 62 . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 9 | . . 2 . . . . . . 7 Part Schematics Acquired 9 | . . 2 . . . . . . 7 Parts Damaged 2 | . . . . . . . . . 2 Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Fabnet Peak Effective % 3 | . . . . . 3 3 1 1 1 Autooverrided 1 | . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 29 | . . . . . . . 29 . . Highest-Rated Ally 29 | . . . . . . . 29 . . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . Total Damage 94 | . . . . . . . 94 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Turns Passed 3654 | . 178 423 909 698 189 240 332 318 367 Spaces Moved 1944 | 1 113 181 343 426 87 88 195 221 289 Core 41 | . . . 4 . . . . . 37 Treads 335 | . . 137 198 . . . . . . Legs 569 | 1 13 . 6 426 87 36 . . . Wheels 144 | . 100 44 . . . . . . . Hover 840 | . . . 120 . . 52 195 221 252 Flight 15 | . . . 15 . . . . . . Fastest Speed 50 | 120 90 105 152 105 190 102 102 106 50 Average Speed 135 | 120 93 146 194 124 190 125 112 132 97 Slowest Speed 500 | 120 120 160 500 270 190 250 146 146 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 2 26 20 31 10 3 68 4 81 10 Regions Visited 9 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . 1 . . . 3 Terrain Destroyed 67 | . 7 . 23 31 1 . 2 . 3 Melee 4 | . . . . . 1 . . . 3 Projectile 2 | . . . . . . . 2 . . AOE 61 | . 7 . 23 31 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Total 2552 | . 149 259 467 549 100 183 251 240 354 Wait 95 | . . . 15 49 . 10 12 . 9 Move 1936 | . 112 180 342 425 86 87 195 220 289 Hop . | . . . . . . . . . . Pick Up 46 | . 5 7 9 12 2 3 1 3 4 Fast Attach 45 | . 3 3 11 9 1 9 3 3 3 Attach 31 | . 2 5 4 5 2 3 1 1 8 Detach 24 | . 3 1 2 5 2 4 2 1 4 Swap 34 | . 1 11 6 5 . 6 1 3 1 Drop 69 | . 4 8 15 13 1 13 5 4 6 Fire 158 | . 19 40 35 17 3 17 16 3 8 Melee 65 | . . . 27 9 3 2 15 1 8 Ram 14 | . . . . . . . . . 14 Kick . | . . . . . . . . . . Crush 5 | . . 4 1 . . . . . . Escape Stasis 29 | . . . . . . 29 . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 11) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 320 | -9/Materials | Lost 3 parts (1n1u1w) 593 | -9/Materials | Discovered new exit (range 5) 602 | -9/Materials | Entered another Materials area 602 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1078 | -8/Materials | Lost 3 parts (1n1u1w) 1079 | -8/Materials | Destroyed 8 combat bots 1467 | -8/Materials | Discovered new exit (range 15) 1500 | -8/Materials | Core integrity fell below 50% 1510 | -8/Materials | Core integrity fell below 20% 1511 | -8/Materials | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1534 | -7/Factory | Lost 5 parts (1n1u3w) 1741 | -7/Factory | Fabricated Hvy. EM Pulse Gun (x1) 1869 | -7/Factory | Build established: Tank 2180 | -7/Factory | Discovered new exit (range 15) 2209 | -7/Factory | Entered another Factory area 2209 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2398 | -6/Factory | Identified exit to DSF 2398 | -6/Factory | Entered DSF 2445 | -6/DSF | Additional patrols routed to DSF 2486 | -6/DSF | Lost 3 parts (1n2w) 2491 | -6/DSF | Build established: Scavenger-Assassin 2581 | -6/DSF | Found Prototype Device 2619 | -6/DSF | Discovered new exit (range 15) 2638 | -6/DSF | Entered Factory 2638 | -5/Factory | Evolved 2 slots: Propulsion x2 2689 | -5/Factory | Garrison activated, responded to threat 2938 | -5/Factory | First assault squad dispatched 2970 | -5/Factory | Sucked down chute 2970 | -5/Factory | Entered Waste 2970 | -5/Waste | The area was eerily silent 2975 | -5/Waste | Identified Active Sensor Suite 3200 | -5/Waste | A Compactor rumbled back to life 3200 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3203 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3204 | -5/Waste | Spotted C-40 Crusher 3252 | -5/Waste | Discovered new exit (range 12) 3268 | -5/Waste | Found Prototype Hackware 3268 | -5/Waste | Identified Exp. System Shield 3285 | -5/Waste | Identified exit to Factory 3288 | -5/Waste | Entered Factory 3414 | -5/Factory | Identified exit to Upper Caves 3461 | -5/Factory | Build established: Assassin 3591 | -5/Factory | Lost 4 parts (1p1n1u1w) 3628 | -5/Factory | Released all parts (9) 3633 | -5/Factory | Core integrity fell below 50% 3645 | -5/Factory | Core integrity fell below 20% 3655 | -5/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 03628_ Released Exp. System Shield. 03628_ Released Med. Storage Unit. 03628_ Released Broken Imp. Gyrokinetic Inverter. 03628_ Released Lgt. Fission Core. 03628_ Released Adv. Heat Sink. 03628_ Released Imp. Utility Shielding. 03628_ Released Lyr. Medium Armor Plating. 03628_ Released Variable Charge Gun. 03632_ Slug penetrates Manufacturing Mainframe. 03632_ Manufacturing Mainframe disabled. 03633_ Slammed into G-50 Soldier. 03644_ System corrupted: Heat flow error (+244). 03644_ Slammed into P-70 Sage. 03644_ Penetrated by Slug. 03645_ Slug penetrates Wall. 03646_ Critical hit (Burn: +37). 03646_ Penetrated by Slug. 03653_ Acquired Hvy. Phase Cannon. 03655_ Nuclear Reactor explodes. 03655_ Destroyed Hpw. Shock Rifle. 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EM Pulse Gun | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Extracted Datajack | -9/Materials | Extracted Hvy. Reactive Plating | -6/Factory | Downloaded Imp. Utility Shielding | -5/Factory | Scanalyzed Variable Charge Gun | -5/Factory | Scanalyzed Imp. Signal Interpreter | -5/Factory | Scanalyzed Imp. Trap Scanner | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Hvy. Ion Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. EM Pulse Gun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileFluxOptics Manual? 0 Play Time 00:30:16 Cumulative 586.5 hours Start 2024.01.12 @ 20:37:41 End 2024.01.12 @ 21:18:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 508 Rogue 235 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4492b7b7-53ae-4ac8-8567-9201e599c9a0