Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 20:38:17 Player: cart Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (2092) 2092 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 5272 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 106 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 119/300 Energy 149/150 System Corruption 8% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Sensor Drone Bay (19/20) > --- WEAPON (3) ------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Fission Core Reinforced Fission Core Light Treads Carbon-fiber Leg Advanced Myomer Leg High-capacity Storage Unit Weapon Cycler Improved Shield Generator Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Sensor Drone Bay > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Fission Core Reinforced Fission Core Light Treads Carbon-fiber Leg Advanced Myomer Leg High-capacity Storage Unit Weapon Cycler Improved Shield Generator Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle [Rating: 25] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 56 | 7 10 6 19 3 10 1 Power 6 | 1 1 1 2 1 . . Engine 5 | 1 1 1 2 . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 18 | 2 . 3 7 . 6 . Treads 18 | 2 . 3 7 . 6 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 4 1 1 1 . 1 Device 3 | 1 1 1 . . . . Storage 4 | 1 3 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 22 | 2 5 1 9 1 4 . Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 3 . 7 1 4 . Ballistic Cannon 1 | . . 1 . . . . Launcher 3 | . 2 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 24 | . 1 5 6 2 10 . Power 2 | . . 1 . 1 . . Propulsion 11 | . . 3 2 . 6 . Utility 4 | . 1 . 1 1 1 . Weapon 7 | . . 1 3 . 3 . Highest Loss Streak 7 | . 1 2 2 1 7 . To Critical Strikes 6 | . . . . . 6 . Average Backups 18 | 2 12 17 21 23 19 16 Power 2 | . 1 2 3 4 3 5 Propulsion 5 | . 3 3 4 7 6 2 Utility 4 | . 2 5 6 4 1 3 Weapon 6 | . 3 5 6 8 8 5 Tool/Special . | . . . . . . . Unused Backups 32 | . 4 . 7 1 10 10 Power 7 | . . . . . 3 4 Propulsion 5 | . 1 . 2 . . 2 Utility 14 | . 2 . 2 1 7 2 Weapon 6 | . 1 . 3 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 99 99 98 99 70 94 Engine 8 | . 14 13 11 4 . . Core 3 | . . . . 6 11 11 Treads 30 | . 28 28 32 33 33 33 Device 6 | . 13 14 4 . . 1 Storage 12 | . 14 14 11 11 11 11 Protection 4 | . . . 5 10 8 . Energy Gun 2 | . 8 . 2 . . . Ballistic Gun 20 | . 18 17 29 33 6 33 Ballistic Cannon 2 | . . 8 . . . . Peak Build Rating 25 | 7 8 15 17 20 20 25 Average Rating 12 | 5 7 8 15 17 13 19 On Entrance 11 | . 7 8 10 14 20 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 108 | 12 89 52 98 97 99 108 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 2 | . 2 1 2 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 Largest Inventory Capacity 25 | 8 25 20 25 25 25 25 Average Capacity 22 | 7 18 20 24 25 25 25 Most Carried 25 | 4 18 20 25 25 25 18 Average Carried 19 | 2 12 17 23 24 19 17 Final Capacity 25 | 8 20 20 25 25 25 25 Final Carried 25 | 4 18 20 25 25 16 17 Class Distribution -------------------- 44% | Mutant 26% | Scavenger-Tank 15% | Scavenger-Mutant 9% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Gunner | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 3574 | 296 768 460 1014 391 592 53 Remotely . | . . . . . . . Salvage Created 3221 | 194 758 171 1486 448 111 53 Parts 202 | 20 50 6 92 29 2 3 Haulers Intercepted 6 | . 2 . 4 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 84 | . 20 19 30 12 2 1 Melee 1 | . 1 . . . . . Guns 51 | . 16 4 20 9 1 1 Cannons 4 | . . 3 1 . . . AOE 28 | . 3 12 9 3 1 . Classes Destroyed 15 | 3 4 2 4 1 . 1 Worker 9 | 1 1 . 6 1 . . Builder 1 | . . . 1 . . . Tunneler 10 | 6 1 . 1 2 . . Hauler 6 | . 2 . 4 . . . Recycler 5 | 1 . . 4 . . . Mechanic 1 | . . . 1 . . . Watcher 7 | . 3 . 4 . . . Swarmer 27 | . 9 3 10 5 . . Grunt 30 | . 11 . 13 6 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 6 | . . . 6 . . . Demolisher 1 | . . 1 . . . . Hunter 1 | . . . . . . 1 Assembled 16 | . . 15 . . 1 . Best Kill Streak 7 | 3 3 7 7 3 1 1 Combat Bots Only 7 | . 3 7 6 3 1 1 Max Kills in Single Turn 3 | 1 2 1 2 3 1 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . 2 1 2 3 1 . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 354 | . 68 47 107 36 82 14 Missed 89 | . 18 16 30 10 13 2 Hits 265 | . 50 31 77 26 69 12 Projectile 265 | . 50 31 77 26 69 12 AOE 12 | . . 10 . . . 2 Critical Strikes 39 | . 1 . 4 . 34 . Damage Taken 4520 | . 506 833 1282 279 1367 253 Core 608 | . 120 56 100 51 197 84 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 . 29 . . . . Volleys Fired 289 | 26 63 32 97 20 46 5 Largest 3 | 2 2 2 3 3 3 3 Hottest 96 | 70 70 60 96 60 74 66 Shots Fired 666 | 52 123 55 248 61 112 15 Gun 590 | 52 120 21 222 60 100 15 Cannon 22 | . . 12 10 . . . Launcher 54 | . 3 22 16 1 12 . Special . | . . . . . . . Kinetic 534 | 26 75 33 225 60 100 15 Thermal 78 | 26 45 . 7 . . . Explosive 54 | . 3 22 16 1 12 . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 8 13 13 11 11 9 3 Robot Miss Streak 5 | 5 4 3 4 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . 1 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 383 | 29 79 24 138 34 73 6 Core Hits 203 | 12 44 36 70 21 17 3 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 3 2 . 1 . . . Burn 5 | 2 2 . 1 . . . Destroy 1 | 1 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6872 | 315 1107 722 2751 611 1306 60 Guns 4586 | 315 807 108 1705 448 1143 60 Cannons 196 | . . 104 92 . . . Explosions 1916 | . 229 489 889 146 163 . Melee . | . . . . . . . Ramming 174 | . 71 21 65 17 . . Kinetic 4068 | 116 381 212 1708 448 1143 60 Thermal 714 | 199 426 . 89 . . . Explosive 1916 | . 229 489 889 146 163 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 8 8 8 8 Average Corruption 8 | . . . 8 8 8 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 153 | . . . 45 52 53 3 Message Errors 34 | . . . 10 6 15 3 Matter Fused 40 | . . . 12 18 10 . Heat Flow Errors 17 | . . . 6 5 6 . Energy Discharges 21 | . . . 4 9 8 . Parts Fused 3 | . . . . . 3 . Data Loss (minor) 19 | . . . 6 8 5 . Data Loss (major) 10 | . . . 3 3 4 . Misfires 3 | . . . . 3 . . Alerts 3 | . . . 1 . 2 . Weapon Failures 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage 33 | . 5 7 21 . . . Projectiles . | . . . . . . . Explosions 33 | . 5 7 21 . . . Melee . | . . . . . . . Knockbacks 7 | . . 4 2 1 . . Impact 4 | . . 1 2 1 . . Kinetic 3 | . . 3 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 202 | . . 132 35 . 35 . Shots 9 | . . 6 1 . 2 . Rammed 21 | . 14 3 3 1 . . Targets Rammed 26 | . 15 3 7 1 . . Kicked . | . . . . . . . Crushed 5 | . 1 . 4 . . . Highest Temperature 273 | 160 214 20 273 260 263 . Average Temperature 65 | 56 60 9 59 61 105 . Received Heat Transfer 671 | . 201 20 354 96 . . Effects 6 | . . . 5 . 1 . Energy Bleed 1 | . . . . . 1 . Interference 5 | . . . 5 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 1 1 . . . . . Heat Transferred 2368 | 740 1369 . 259 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 80 | 100 100 100 39 77 . 100 Level 1 14 | . . . 40 22 . . Level 2 4 | . . . 19 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 482 | 15 175 78 482 299 . 30 Initial 174 | . . 49 15 174 . . Average 103 | 1 63 14 260 112 . 8 Influence Increases 2396 | 40 567 272 1147 340 . 30 Destroy 0b10 Robot/C 1460 | . 400 140 660 240 . 20 Destroy 0b10 Robot/NC 200 | 40 35 5 105 15 . . Destroy Leader 306 | . 90 20 156 30 . 10 Allied During Kill 42 | . . 11 31 . . . Successful Hack 33 | . 21 . 12 . . . Disable Machine 75 | . . . 60 15 . . Destroy Structure 220 | . 21 96 93 10 . . Lose Combat Pursuer 60 | . . . 30 30 . . Influence Decreases 2396 | 40 440 359 740 787 . 30 Entered New Map 376 | . . 78 25 273 . . Time Decay 1840 | 40 430 251 595 494 . 30 Lost Part 120 | . 10 30 60 20 . . Lost Ally 60 | . . . 60 . . . Squads Dispatched 7 | . 4 . 2 1 . . Investigation 3 | . 2 . . 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 30 28 36 15 6 2 Peak Tracking Total 10 | . 3 3 8 4 10 2 Tactical Retreats 9 | . . 5 1 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 3 1 1 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 13 | . . . 6 1 6 . Max in Single Turn 2 | . . . 2 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 17 | . 9 1 4 1 2 . Terminals 8 | . 7 . 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 27 1 9 1 11 . Successful 29 | . 13 1 3 1 11 . Failed 20 | . 14 . 6 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 29 | . 25 . 3 . 1 . Terminals 25 | . 23 . 2 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 6 | . 4 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 5 1 . 1 11 . Record 10 | . . . . . 10 . Robot Analysis 5 | . 5 . . . . . Open Door 2 | . . 1 . 1 . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 2 | . . . 2 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 7 . . . . . Terminals 7 | . 7 . . . . . Botnet 2 | . 2 . . . . . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 7 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 52 | . . 14 38 . . . Total Damage 504 | . . 121 383 . . . Kills 7 | . . 4 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 4932 | 76 1758 2246 852 . . . Seismic 4932 | 76 1758 2246 852 . . . Robot Analysis Total 5 | . 5 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches 1 | . . . . . . 1 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 10000 | 259 1832 2247 1892 1706 1970 94 Spaces Moved 3695 | 90 668 880 616 680 732 29 Core 8 | 8 . . . . . . Treads 3687 | 82 668 880 616 680 732 29 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 240 240 240 Average Speed 234 | 150 224 240 238 240 240 240 Slowest Speed 320 | 160 320 240 320 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 63 | 5 98 99 65 96 71 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 1 . 1 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 74 | . 10 50 14 . . . Terrain Destroyed 297 | . 19 146 94 11 27 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 294 | . 19 146 94 11 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 4455 | 164 864 957 851 709 868 42 Wait 242 | 38 86 17 61 . 36 4 Move 3689 | 89 667 879 615 679 731 29 Hop . | . . . . . . . Pick Up 81 | 4 16 9 28 2 20 2 Fast Attach 9 | 7 . . . 1 . 1 Attach 28 | . 1 5 9 1 12 . Detach . | . . . . . . . Swap 42 | . 10 10 16 3 2 1 Drop 48 | . 6 2 18 2 20 . Fire 289 | 26 63 32 97 20 46 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 26 | . 15 3 7 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / [*Sto x2]) -9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 260 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 8) 775 | -10/Materials | Discovered new exit (range 13) 1322 | -10/Materials | Discovered new exit (range 16) 1623 | -10/Materials | Discovered new exit (range 16) 1733 | -10/Materials | Learned 4 Recycling zone layouts 1863 | -10/Materials | Learned location of 1 exit from Recycling 1914 | -10/Materials | Learned location of 1 exit from Storage 1956 | -10/Materials | Identified exit to Subcaves 2047 | -10/Materials | Learned Storage emergency access door positions 2092 | -10/Materials | Entered Mines 2093 | -10/Mines | Met a Derelict bent on vengeance 2093 | -10/Mines | Identified exit to Materials 2204 | -10/Mines | Learned location of Zion (-7) 2316 | -10/Mines | Core integrity fell below 50% 2703 | -10/Mines | Assembled infested the area 2708 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2908 | -10/Mines | Destroyed 7 combat bots 3111 | -10/Mines | Found the Drone Emporium 3122 | -10/Mines | Found Prototype Device 3122 | -10/Mines | Identified Sensor Drone Bay 3274 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3358 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3881 | -10/Mines | Found a hidden stash of uninstalled traps 4339 | -10/Mines | Entered Materials 4339 | -9/Materials | Accompanied by 3 allies 4339 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4706 | -9/Materials | Build established: Scavenger-Gunner 4813 | -9/Materials | Discovered new exit (range 16) 4963 | -9/Materials | Discovered new exit (range 13) 5041 | -9/Materials | Crushed by falling debris 5202 | -9/Materials | Discovered new exit (range 5) 5666 | -9/Materials | Discovered new exit (range 9) 5832 | -9/Materials | Build established: Scavenger-Tank 5901 | -9/Materials | Discovered new exit (range 15) 6054 | -9/Materials | Discovered new exit (range 11) 6231 | -9/Materials | Entered Mines 6277 | -9/Mines | Discovered new exit (range 8) 6773 | -9/Mines | Learned location of Storage (-9) 6841 | -9/Mines | Discovered new exit (range 9) 6881 | -9/Mines | Met a Derelict shopkeep closing up shop 6996 | -9/Mines | Learned 8 Materials zone layouts 7109 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7109 | -9/Mines | Discovered new exit (range 5) 7484 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7937 | -9/Mines | Entered Exiles 8004 | -9/Exiles | Met 8R-AWN 8037 | -9/Exiles | Met EX-HEX 8133 | -9/Exiles | Met EX-DEC 8249 | -9/Exiles | Build established: Scavenger-Mutant 8261 | -9/Exiles | Met EX-BIN 8292 | -9/Exiles | Aligned with FarCom system 8294 | -9/Exiles | Given EX-Vault access code 8349 | -9/Exiles | Opened EX-Vault 8412 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8514 | -9/Exiles | Warned about trapping Exiles lab 9138 | -9/Exiles | Discovered new exit (range 15) 9432 | -9/Exiles | Attacked by the Exiles 9541 | -9/Exiles | Core integrity fell below 50% 9632 | -9/Exiles | Destroyed 8R-AWN 9651 | -9/Exiles | Lost 7 parts (4n1u2w) 9727 | -9/Exiles | Core integrity fell below 20% 9875 | -9/Exiles | Discovered new exit (range 14) 9907 | -9/Exiles | Entered Mines 10001 | -8/Mines | 99-TNT came to Exiles' defense 10001 | -8/Mines | Destroyed by 99-TNT with 99-TNT's Nukerbomber Last Messages --------------- 09908_ Penetrated by Slug. 09920_ H-55 Commando destroyed. 09938_ Acquired 53 matter. 09939_ T5 D67WMIW3=E3 2ZBGXASEMXVRZRTWS5T 09943_ Acquired Unknown Processor. 09943_ Identified Targeting Computer. 09947_ Acquired Gauss Rifle. 09950_ Acquired Carbon-fiber Leg. 09965_ #D WQ/X LEA71 KEFVFKTEE>/ =#MQ L6 09973_ T-07 Excavator is excavating. 09994_ IY:RATK>KCFFW9SR/L: A&UZ4 09994_ Discarded Targeting Computer. 09995_ T-07 Excavator is excavating. 09997_ Sensor Drone released from Sensor Drone Bay. [A new version of Cogmind is available, see F1 News page.] 09999_ T-07 Excavator is excavating. 10001_ 99-TNT: "I came as fast as I could... Wait, it was you!" [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ???????????????????????????# ###############???? | | ???????????????????????????# #???? | | ?????????????????????###???# #???? | | ?????????????????????# #### ###### #???? | | ?????????????????????# t @ # ##???????????? | | ?????????????????????# ## ##????????????? | | ?????????????????????# ## ##?????????????? | | ?????????????????????# ## ###??????????????? | | ?????????????????????## d### ##????????????????? | | ??????????????????????# n #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????## ##?????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????k???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????t?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Crack Shot DATA ERROR: Steam Global Achievement% Deductive Reasoning Dramatic Entrance Exterminator Fist Fight I Survived The Infestation Librarian Loot Pinata Novice Programmer Organ Harvest Remodeling Risk Taker Sixth Sense Storm Trooper There's More Where That Came From Tourist True Hacker Uninvited Guest Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed SkeletonMetafiberDiverter Manual? 0 Play Time 00:38:03 Cumulative 0.6 hours Start 2025.10.22 @ 20:13:11 End 2025.10.23 @ 20:38:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 55x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 53019ca0-58ae-44a2-8d8e-b23feebc74f1