Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 19:36:10 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (532) 532 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2482 Bonus ------- None Cogmind --------- Core Integrity 104/550 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (39) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Melee Analysis Suite Core Shielding > --- WEAPON (3) ------- Katana > --- INVENTORY (10) --- Light Treads Light Treads Aluminum Leg Medium Matter Pod (100) Improved Light Armor Plating Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Melee Analysis Suite Core Shielding > --- WEAPON ----------- Assault Cannon Katana > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Medium Matter Pod Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 43 | 6 10 8 8 11 Power 7 | 1 1 1 1 3 Engine 5 | 1 1 1 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 15 | 2 6 . 3 4 Treads 3 | . . . 2 1 Leg 12 | 2 6 . 1 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 3 3 2 Device 1 | . . 1 . . Storage 4 | 1 1 1 1 . Processor 4 | . . 1 2 1 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 10 | 2 1 4 1 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . 4 1 . Ballistic Cannon 2 | . 1 . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . 1 3 4 10 Power 5 | . . . 1 4 Propulsion 8 | . 1 1 2 4 Utility 1 | . . 1 . . Weapon 4 | . . 1 1 2 Highest Loss Streak 5 | . 1 2 3 5 Average Slot Usage (%) 87 | . 97 91 71 76 Engine 11 | . 14 14 9 3 Core 1 | . . . . 9 Treads 2 | . . . 6 6 Leg 22 | . 28 28 11 10 Storage 12 | . 14 14 11 9 Processor 9 | . . 6 22 22 Protection 4 | . 11 . . 4 Ballistic Gun 15 | . 20 20 11 1 Ballistic Cannon 5 | . 8 7 . 3 Slashing Weapon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 34 | 11 29 28 20 34 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 5 | . 1 1 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 10 12 10 10 Average Capacity 8 | 5 6 10 10 10 Most Carried 10 | . 8 10 9 8 Average Carried 7 | . 5 9 6 6 Final Capacity 10 | 6 10 10 10 10 Final Carried 9 | . 8 9 6 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1155 | 272 403 167 202 111 Remotely . | . . . . . Salvage Created 910 | 55 403 136 102 214 Parts 46 | 2 18 8 8 10 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 20 | . 6 7 3 4 Melee 4 | . . . . 4 Guns 11 | . 2 6 3 . Cannons 5 | . 4 1 . . Classes Destroyed 8 | 1 3 2 . 2 Worker 1 | . 1 . . . Hauler 2 | . 1 . 1 . Recycler 4 | 1 2 1 . . Swarmer 9 | . . 6 3 . Grunt 8 | . 6 . . 2 Duelist 1 | . . . . 1 Sentry 1 | . . . . 1 Assembled 1 | . . 1 . . Best Kill Streak 4 | 1 4 3 3 3 Combat Bots Only 4 | . 4 3 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2839 | . 486 593 227 1533 Core 596 | . 39 84 27 446 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 50 93 . Volleys Fired 153 | 2 43 25 59 24 Largest 2 | 2 2 2 2 1 Hottest 55 | 40 55 55 40 44 Shots Fired 224 | 4 86 50 60 24 Gun 171 | 4 63 32 60 12 Cannon 53 | . 23 18 . 12 Launcher . | . . . . . Special . | . . . . . Kinetic 224 | 4 86 50 60 24 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 1 6 5 5 17 Robot Miss Streak 5 | 1 5 3 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 134 | 2 55 23 35 19 Core Hits 50 | 2 19 11 9 9 Critical Hits 1 | . . 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks 8 | . . . . 8 Impact . | . . . . . Slashing 8 | . . . . 8 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1768 | 25 792 310 316 325 Guns 1175 | 25 551 185 316 98 Cannons 386 | . 241 122 . 23 Explosions . | . . . . . Melee 184 | . . . . 184 Ramming 23 | . . 3 . 20 Kinetic 1561 | 25 792 307 316 121 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 184 | . . . . 184 Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Effects 4 | . . 4 . . Message Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 2 | . 2 . . . Projectiles 2 | . 2 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . 3 . 2 Impact . | . . . . . Kinetic 4 | . . 3 . 1 Secondary 1 | . . . . 1 Self-Inflicted Damage 1 | . . 1 . . Shots . | . . . . . Rammed 14 | . . 1 1 12 Targets Rammed 15 | . . 1 1 13 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 162 | . 162 2 . 91 Average Temperature 45 | . 48 1 . 38 Received Heat Transfer 897 | . 279 132 . 486 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 188 | 5 140 178 167 188 Initial 70 | . 3 28 . 70 Average 82 | 1 57 93 73 123 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 12 11 13 18 Peak Tracking Total 9 | . 5 5 9 9 Tactical Retreats 8 | . 2 1 3 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 2 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 4 . . . Successful 2 | . 2 . . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Recall Investigation 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2054 | 46 628 693 305 382 Spaces Moved 1069 | 28 365 402 131 143 Core 5 | 3 . . . 2 Treads 82 | . . . 42 40 Legs 982 | 25 365 402 89 101 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 141 | 112 127 149 143 156 Slowest Speed 300 | 120 150 150 160 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 61 85 19 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile 6 | . . . . 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1380 | 35 446 445 198 256 Wait 57 | . 5 . . 52 Move 1065 | 27 364 401 130 143 Hop . | . . . . . Pick Up 18 | . 12 4 . 2 Fast Attach 23 | 6 3 2 3 9 Attach 5 | . . 1 4 . Detach . | . . . . . Swap 15 | . 7 5 1 2 Drop 21 | . 12 6 . 3 Fire 153 | 2 43 25 59 24 Melee 8 | . . . . 8 Ram . | . . . . . Kick 1 | . . 1 . . Crush 14 | . . . 1 13 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 10) 675 | -10/Materials | Entered Mines 690 | -10/Mines | Met a Derelict bent on vengeance 1017 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1020 | -10/Mines | Found Prototype Device 1020 | -10/Mines | Identified Exp. Sensor Array 1047 | -10/Mines | Found a hidden stash of uninstalled traps 1134 | -10/Mines | Discovered new exit (range 8) 1186 | -10/Mines | Discovered new exit (range 10) 1269 | -10/Mines | Learned 2 Materials zone layouts 1273 | -10/Mines | Learned location of Zion (-6) 1325 | -10/Mines | Excavation squad dispatched 1325 | -10/Mines | A large section of the Mines collapsed 1349 | -10/Mines | Build established: Scavenger-Mutant 1368 | -10/Mines | Entered Materials 1368 | -9/Materials | Evolved 2 slots: Utility x2 1369 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | Lost 3 parts (1p1n1w) 1665 | -9/Materials | Discovered new exit (range 5) 1673 | -9/Materials | Entered another Materials area 1673 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1676 | -8/Materials | Build established: Mutant 1826 | -8/Materials | Core integrity fell below 50% 1842 | -8/Materials | Lost 4 parts (2p2n) 2055 | -8/Materials | Self-destructed Last Messages --------------- 01980_ C-30 ARC bursts open, deploying its payload. 01980_ S-10 Pest unfolds itself. 01980_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 01983_ Acquired Imp. Light Armor Plating. 01991_ Terminal disabled. 01996_ U-05 Engineer builds a Wall. 01996_ S-10 Pest destroyed. 01997_ R-06 Scavenger collects Lgt. Ion Engine. 02003_ S-10 Pest destroyed. 02020_ Lgt. Nuclear Core destroyed. 02044_ U-05 Engineer builds a Wall. 02048_ Atomic Centrifuge disabled. 02050_ Aluminum Leg destroyed. 02051_ G-47 Trooper knocked back. 02052_ Penetrated by Slug. 02052_ Titanium Leg destroyed. 02053_ Lgt. Nuclear Core destroyed. 02055_ Penetrated by Slug. 02055_ Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#######? | | ??????????????????????????????????????????# ## | | ?????????????????????????????????????##???# | | ??????????????????????????????????? #???# | | ???????????????????????????????????"" #???# | | ???????????????????????????????????"" #???# % ## | | ???????????????????????????????????"" #???## ### | | ??????????????????????????????????? #????# # | | ??????????????????????????????????? ###### # | | ??????????????????????????????????? #"""## + | | ??????????????????????????????##+###### T"## # | | ??????????????????????????????# # | | ??????????????????############# # | | ???????????# * =% # | | ??????????????????############# %= # | | ?????????????????????????# #??# = # | | ?????????????????????????# #??# """" """" # | | ?????????????????????????# #??# """" """" # | | ?????????????????????########## """" """" ### | | ?????????????????????#! Y@ g # ""? | | ?????????????????????# s"" ggh# R? | | ?????????????????????# """ Y """ """" """ | | ?????????????????????# """ # """ """" ### | | ?????????????????????# # """ """"" #?? | | ?????????????????????# """ # "%" #?? | | ?????????????????????# """ ! # ? " ? #?? | | ?????????????????????# """ # "?"" ""?" #?? | | ?????????????????????# # "??" ""?? ?? | | ?????????????????????########## "??? "??? ???? | | ??????????????????????????????? ???? ??????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningPlasmaExoskeleton Manual? 0 Play Time 00:12:47 Cumulative 209.9 hours Start 2021.05.14 @ 19:22:36 End 2021.05.14 @ 19:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 405 Rogue 250 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afda1b55-2d03-449a-92e7-10ea08832384