Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 18:57:20

Player: LEWiKK

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (73)      365
Value Destroyed (2377)     2377
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6462

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     42/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
  Improved Targeting Computer
  Improved Medium Armor Plating
           System Shield
           Thief Drone Bay (3/3)
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Insulated Plating
           System Shield
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Targeting Computer
  Improved Medium Armor Plating
    Medium Insulated Plating
    Medium Insulated Plating
           System Shield
           Thief Drone Bay
           Particle Gun
     Light EM Pulse Cannon
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             70   | 6   2   19  5   .   3   14  21  
  Power                    6    | 1   .   3   .   .   .   1   1   
    Engine                 3    | 1   .   2   .   .   .   .   .   
    Core                   3    | .   .   1   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   9   1   .   2   6   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   9   1   .   2   6   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 1   2   3   2   .   1   6   8   
    Device                 3    | .   .   .   1   .   .   2   .   
    Storage                3    | 1   1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             15   | .   1   2   1   .   1   3   7   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   4   2   .   .   1   11  
    Energy Gun             4    | 1   .   .   .   .   .   .   3   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   
    Ballistic Gun          9    | 1   .   4   1   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 52   | .   .   18  .   .   2   8   24  
  Power                    6    | .   .   3   .   .   .   1   2   
  Propulsion               19   | .   .   8   .   .   1   5   5   
  Utility                  11   | .   .   2   .   .   1   1   7   
  Weapon                   16   | .   .   5   .   .   .   1   10  
  Highest Loss Streak      16   | .   .   5   .   .   2   4   16  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  96  98  100 100 95  81  
  Engine                   3    | .   14  9   .   .   .   .   .   
  Core                     5    | .   .   1   11  11  11  8   6   
  Leg                      35   | .   28  42  43  44  44  34  21  
  Storage                  10   | .   14  11  11  11  11  9   7   
  Processor                2    | .   .   .   .   .   .   4   6   
  Hackware                 1    | .   .   .   .   .   .   .   6   
  Protection               13   | .   11  10  9   11  11  18  17  
  Energy Gun               2    | .   14  1   .   .   .   .   4   
  Ballistic Gun            16   | .   14  19  21  22  22  18  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             55   | 13  21  39  39  39  39  54  55  
  Greatest Support         50   | 20  20  40  40  40  40  50  50  
  Greatest Overweight (x)  14   | .   1   1   1   .   .   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   14  15  15  15  15  15  
  Most Carried             15   | 5   10  15  15  15  15  15  15  
  Average Carried          12   | 2   7   13  13  14  12  14  12  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  
  Final Carried            15   | 2   10  15  14  15  12  15  6   

 Class Distribution 
--------------------
 77% | Scavenger-Mutant
 22% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Matter Collected           1716 | 260 101 434 59  .   103 509 250 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2849 | .   295 994 19  .   113 860 568 
  Parts                    152  | .   17  66  .   .   2   47  20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  65   | .   9   27  .   .   2   17  10  
  Guns                     59   | .   9   27  .   .   2   17  4   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      4    | .   .   .   .   .   .   .   4   
Classes Destroyed          11   | .   2   2   .   .   .   4   3   
  Worker                   2    | .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Recycler                 4    | .   .   .   .   .   .   1   3   
  Watcher                  1    | .   .   .   .   .   .   1   .   
  Swarmer                  16   | .   3   7   .   .   .   4   2   
  Grunt                    26   | .   6   13  .   .   1   4   2   
  Brawler                  2    | .   .   .   .   .   .   1   1   
  Duelist                  3    | .   .   1   .   .   1   .   1   
  Sentry                   14   | .   .   6   .   .   .   6   2   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           6    | .   3   6   .   .   1   3   6   
  Combat Bots Only         6    | .   3   6   .   .   1   3   3   
Max Kills in Single Turn   2    | .   1   1   .   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        721  | .    49   210  .    .    11   140  311  
  Missed                   166  | .    11   54   .    .    5    29   67   
Damage Taken               7301 | .    409  2042 .    .    184  1427 3239 
  Core                     1208 | .    54   307  .    .    18   114  715  
  Absorbed by Shields      69   | .    .    .    .    .    .    69   .    
  Ignored by Resistances   41   | .    .    .    .    .    .    .    41   
  Regen/Repaired (Parts)   69   | .    .    .    .    .    .    69   .    
Core Remaining (%)         68   | 100  78   .    .    .    18   79   .    
Volleys Fired              286  | .    27   112  5    .    9    64   69   
  Largest                  2    | .    2    2    2    .    2    2    2    
  Hottest                  121  | .    60   60   46   .    46   46   121  
Shots Fired                523  | .    54   218  10   .    17   128  96   
  Gun                      493  | .    54   218  10   .    17   128  66   
  Cannon                   10   | .    .    .    .    .    .    .    10   
  Launcher                 20   | .    .    .    .    .    .    .    20   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  433  | .    27   208  10   .    17   128  43   
  Thermal                  51   | .    27   10   .    .    .    .    14   
  Explosive                20   | .    .    .    .    .    .    .    20   
  Electromagnetic          19   | .    .    .    .    .    .    .    19   
  Robot Hit Streak         25   | .    8    25   2    .    6    23   13   
  Robot Miss Streak        6    | .    5    6    2    .    2    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    3    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    
Shots Hit Robots           351  | .    33   150  5    .    12   86   65   
  Core Hits                153  | .    15   62   2    .    4    39   31   
  Critical Kills           2    | .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3    | .    .    2    .    .    .    1    .    
  Critical Strikes         5    | .    .    2    .    .    .    3    .    
    Destroy                5    | .    .    2    .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5172 | .    387  1473 74   .    181  1207 1850 
  Guns                     4067 | .    387  1473 74   .    181  1207 745  
  Cannons                  155  | .    .    .    .    .    .    .    155  
  Explosions               950  | .    .    .    .    .    .    .    950  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3560 | .    214  1379 74   .    181  1207 505  
  Thermal                  463  | .    173  94   .    .    .    .    196  
  Explosive                950  | .    .    .    .    .    .    .    950  
  Electromagnetic          199  | .    .    .    .    .    .    .    199  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    2    2    2    2    .    3    
  Average Corruption       1    | .    .    2    2    2    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    1    5    5    9    .    9    
    Message Errors         4    | .    .    .    .    1    1    .    2    
    Matter Fused           8    | .    .    .    .    2    3    .    3    
    Heat Flow Errors       5    | .    .    .    1    1    1    .    2    
    Energy Discharges      3    | .    .    .    .    .    1    .    2    
    Data Loss (minor)      4    | .    .    .    2    1    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    .    .    .    35   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      314  | .    .    .    .    .    .    .    314  
  Shots                    11   | .    .    .    .    .    .    .    11   
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        520  | .    72   52   167  278  126  108  520  
  Average Temperature      69   | .    29   11   83   143  39   39   165  
  Received Heat Transfer   2070 | .    177  735  .    .    9    438  711  
  Effects                  9    | .    .    .    .    1    .    .    8    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    1    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1069 | .    400  225  .    .    .    .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             300  | .   216 262 102 .   45  206 300 
  Initial                  102  | .   .   .   102 .   .   .   60  
  Average                  101  | .   79  122 102 .   25  80  170 
Maximum Alert Level        1    | .   1   1   .   .   .   1   1   
  Low Security (%)         85   | 100 87  82  100 .   100 97  58  
  Level 1                  14   | .   12  17  .   .   .   2   41  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   4   .   .   .   1   5   
  Investigation            4    | .   .   2   .   .   .   1   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   1   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           11   | .   .   4   .   .   .   6   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   13  42  .   .   3   33  19  
  Peak Tracking Total      6    | .   3   6   .   .   3   5   5   
  Tactical Retreats        7    | .   1   3   .   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          22   | .   5   4   1   5   .   5   2   
  Terminals                11   | .   5   3   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                107  | .   20  14  1   50  .   14  8   
  Successful               79   | .   13  5   1   50  .   8   2   
  Failed                   28   | .   7   9   .   .   .   6   6   
    Catastrophic           5    | .   3   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   29   | .   9   10  .   1   .   8   1   
  Terminals                44   | .   20  11  .   .   .   9   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          5    | .   .   3   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   4   
Terminal Hacks             63   | .   8   1   1   50  .   2   1   
  Record                   49   | .   .   .   .   49  .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       5    | .   .   3   .   .   .   2   .   
  Report Inventory         3    | .   .   1   .   .   .   2   .   
  Retrieve Components      2    | .   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   5   1   .   .   .   1   1   
  Terminals                7    | .   5   1   .   .   .   1   .   
    Botnet                 7    | .   5   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   3   .   .   .   3   2   
  Full Trace Events        4    | .   1   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   11  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             1    | .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5449 | 53   589  1387 196  367  590  1373 894  
Spaces Moved               2695 | 38   245  594  129  306  357  659  367  
  Core                     45   | 12   .    .    .    .    .    .    33   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2650 | 26   245  594  129  306  357  659  334  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            135  | 97   175  125  122  120  120  139  153  
  Slowest Speed            750  | 120  190  190  190  120  120  190  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    54   61   38   61   75   54   14   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          94   | .    .    .    .    .    .    .    94   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      94   | .    .    .    .    .    .    .    94   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      4042 | 54   354  1064 156  306  500  998  610  
  Wait                     866  | 3    62   291  15   .    132  231  132  
  Move                     2688 | 37   244  593  128  305  356  658  367  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  99   | 8    14   36   2    1    .    22   16   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   65   | 6    2    18   3    .    3    13   20   
  Detach                   1    | .    .    .    .    .    .    1    .    
  Swap                     5    | .    .    1    2    .    .    1    1    
  Drop                     32   | .    5    13   1    .    .    8    5    
  Fire                     286  | .    27   112  5    .    9    64   69   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  601 | -10/Materials | Discovered new exit (range 12)
  643 | -10/Materials | Entered another Materials area
  643 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1187 | -9/Materials  | Lost 3 parts (1p2n)
 1402 | -9/Materials  | Discovered new exit (range 16)
 1441 | -9/Materials  | Core integrity fell below 50%
 1474 | -9/Materials  | Build established: Scavenger-Mutant
 1744 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1948 | -9/Materials  | Discovered new exit (range 18)
 2030 | -9/Materials  | Entered Mines
 2033 | -9/Mines      | Found the Drone Emporium
 2037 | -9/Mines      | Assembled infested the area
 2042 | -9/Mines      | Found Prototype Device
 2046 | -9/Mines      | Identified Thief Drone Bay
 2061 | -9/Mines      | Met a Derelict bent on vengeance
 2174 | -9/Mines      | Learned Materials trap positions
 2221 | -9/Mines      | Discovered new exit (range 5)
 2226 | -9/Mines      | Entered Exiles
 2259 | -9/Exiles     | Met 8R-AWN
 2277 | -9/Exiles     | Met EX-HEX
 2310 | -9/Exiles     | Met EX-BIN
 2331 | -9/Exiles     | Aligned with FarCom system
 2332 | -9/Exiles     | Given EX-Vault access code
 2367 | -9/Exiles     | Opened EX-Vault
 2375 | -9/Exiles     | Found 0b10 Alert Chip
 2419 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2459 | -9/Exiles     | Learned location of Zion (-7)
 2517 | -9/Exiles     | Discovered new exit (range 14)
 2593 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 2593 | -9/Exiles     | Entered Mines
 2647 | -8/Mines      | Core integrity fell below 20%
 3165 | -8/Mines      | Discovered new exit (range 13)
 3183 | -8/Mines      | Entered Materials
 3183 | -8/Materials  | Evolved 2 slots: Utility x2
 3184 | -8/Materials  | Loaded intel: 18 trap records
 3579 | -8/Materials  | Lost 4 parts (2n1u1w)
 4057 | -8/Materials  | Repaired Carbon-fiber Leg
 4538 | -8/Materials  | Discovered new exit (range 16)
 4555 | -8/Materials  | Identified exit to Factory
 4556 | -8/Materials  | Entered Factory
 4556 | -7/Factory    | Evolved 2 slots: Utility x2
 4788 | -7/Factory    | Lost 3 parts (1u2w)
 5161 | -7/Factory    | Garrison activated, responded to threat
 5276 | -7/Factory    | Lost 16 parts (1p5n6u4w)
 5358 | -7/Factory    | Core integrity fell below 50%
 5386 | -7/Factory    | Core integrity fell below 20%
 5421 | -7/Factory    | Build established: Mutant
 5442 | -7/Factory    | Lost 3 parts (3w)
 5450 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall. <x2>
Acquired Autogun.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
F#=EM4MRAGM:GDR5SDTB%:>T1ABZJZ1S2P/QDT
U-05 Engineer lays Concrete. <x5>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Wheel crushed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
Acquired 35 matter.
U-05 Engineer lays Concrete.
Autogun destroyed.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: EM             20
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineFocalDesublimator
  Manual?         0
Play Time         00:50:14
  Cumulative      26.5 hours
  Start           2024.04.12 @ 18:03:29
  End             2024.04.12 @ 18:57:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          21
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e2cd837-b644-4d6c-a20a-41f820ccd2ec