Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.23 @ 21:26:07 Player: Judas Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (660) 660 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2575 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 195/450 Energy 100/100 System Corruption 0% Temperature Critical (686) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Compact Matter Pod Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Armored Wheel Armored Wheel Armored Wheel Large Storage Unit Hacking Suite Light Assault Rifle Light Assault Rifle Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Visual Processing Unit > --- WEAPON ----------- EM Pulse Cannon Particle Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Wheel Armored Wheel Armored Wheel Large Storage Unit Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun EMP Blaster [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Visual Processing Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 26 | 1 6 11 . 8 Power 4 | . 1 2 . 1 Engine 3 | . 1 2 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | . 4 4 . 1 Treads . | . . . . . Leg . | . . . . . Wheel 5 | . . 4 . 1 Hover 4 | . 4 . . . Flight . | . . . . . Utility 4 | 1 1 1 . 1 Device . | . . . . . Storage 2 | . . 1 . 1 Processor 2 | 1 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | . . 4 . 5 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 4 | . . 3 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . 3 1 . 10 Power 3 | . 1 1 . 1 Propulsion 6 | . 2 . . 4 Utility . | . . . . . Weapon 5 | . . . . 5 Highest Loss Streak 10 | . 3 1 . 10 Average Slot Usage (%) 96 | . 94 98 100 90 Engine 10 | . 13 11 11 5 Leg 1 | . 6 . . . Wheel 26 | . . 31 33 31 Hover 3 | . 17 . . . Storage 12 | . 14 11 11 16 Processor 11 | . 14 11 11 9 Energy Cannon 5 | . . 2 11 14 Ballistic Gun 24 | . 28 28 22 7 Naked Turns . | . . . . . Heaviest Build 40 | 12 12 35 35 40 Greatest Support 48 | 20 20 36 36 48 Greatest Overweight (x) 6 | . 1 . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 10 | 8 8 8 15 15 Most Carried 14 | 6 6 10 14 13 Average Carried 8 | 6 5 7 13 11 Final Capacity 15 | 8 8 15 15 15 Final Carried 14 | 6 3 10 14 11 Class Distribution -------------------- 72% | Skirmisher 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 776 | 246 182 295 42 11 Remotely . | . . . . . Salvage Created 929 | 107 182 470 54 116 Parts 54 | 5 7 25 7 10 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | 2 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 19 | . 6 8 3 2 Guns 15 | . 6 7 2 . Cannons 4 | . . 1 1 2 Classes Destroyed 9 | 2 2 3 . 2 Tunneler 1 | 1 . . . . Recycler 2 | 1 . 1 . . Operator 1 | . . 1 . . Swarmer 6 | . 3 . 3 . Grunt 8 | . 3 5 . . Duelist 1 | . . 1 . . Sentry 2 | . . 2 . . Specialist 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 5 | 1 5 3 3 1 Combat Bots Only 5 | . 5 3 3 1 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2403 | . 420 490 68 1425 Core 789 | . 97 105 19 568 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 61 . 69 . Volleys Fired 76 | 6 24 26 6 14 Largest 3 | 2 2 3 3 3 Hottest 154 | 40 40 114 114 154 Shots Fired 178 | 12 48 71 18 29 Gun 148 | 12 48 67 12 9 Cannon 28 | . . 4 6 18 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 146 | 12 48 67 12 7 Thermal 24 | . . 4 6 14 Explosive 2 | . . . . 2 Electromagnetic 6 | . . . . 6 Robot Hit Streak 9 | 9 6 7 1 6 Robot Miss Streak 5 | 1 5 4 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 94 | 11 24 40 5 14 Core Hits 38 | 3 8 19 3 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1445 | 128 328 567 131 291 Guns 1123 | 128 328 544 63 60 Cannons 322 | . . 23 68 231 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1087 | 128 328 544 63 24 Thermal 269 | . . 23 68 178 Explosive . | . . . . . Electromagnetic 89 | . . . . 89 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles 3 | . . . 3 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . . . . 34 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 751 | 6 4 204 247 751 Average Temperature 164 | 6 2 46 118 393 Received Heat Transfer 735 | . 93 192 . 450 Effects 13 | . . . 1 12 Shutdowns 1 | . . . . 1 Interference 4 | . . . 1 3 Matter Decay 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 481 | . . 37 111 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 338 | 10 173 338 123 148 Initial 72 | . 6 72 53 47 Average 129 | 7 63 186 120 85 Maximum Alert Level 1 | . . 1 . . Low Security (%) 82 | 100 100 59 100 100 Level 1 17 | . . 40 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 2 . 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 7 13 2 8 Peak Tracking Total 7 | . 4 6 2 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 5 3 . . Successful 5 | . 3 2 . . Failed 3 | . 2 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 5 3 . . Terminals 8 | . 5 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Robot Analysis 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 944 | 44 159 407 195 139 Spaces Moved 668 | 21 101 291 192 63 Core 2 | . . . . 2 Treads . | . . . . . Legs 45 | 21 24 . . . Wheels 535 | . . 282 192 61 Hover 86 | . 77 9 . . Flight . | . . . . . Fastest Speed 56 | 120 56 56 90 90 Average Speed 88 | 120 71 88 90 98 Slowest Speed 350 | 120 130 90 90 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 25 28 50 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 47 | . . . . 47 Melee . | . . . . . Projectile . | . . . . . AOE 47 | . . . . 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 874 | 27 139 389 201 118 Wait 69 | . 2 37 . 30 Move 664 | 20 100 290 191 63 Hop . | . . . . . Pick Up 20 | . 2 14 4 . Fast Attach 13 | 1 3 5 . 4 Attach 7 | . 3 2 . 2 Detach . | . . . . . Swap 6 | . . 4 . 2 Drop 19 | . 5 11 . 3 Fire 76 | 6 24 26 6 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Lost 3 parts (1p2n) 196 | -10/Materials | Discovered new exit (range 12) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 556 | -9/Materials | Discovered new exit (range 7) 611 | -9/Materials | Entered Mines 665 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 793 | -9/Mines | Discovered new exit (range 12) 800 | -9/Mines | Build established: Skirmisher 806 | -9/Mines | Entered Materials 806 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -8/Materials | Garrison activated, responded to threat 934 | -8/Materials | Core integrity fell below 50% 944 | -8/Materials | Core integrity fell below 20% 945 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 00932_ Pulse Rifle temporarily disabled. 00932_ Visual Processing Unit temporarily disabled. 00933_ Overheating: Core damaged (-82). 00934_ Nuclear Core destroyed. 00934_ Penetrated by Slug. 00935_ Arm. Wheel destroyed. 00936_ Overheating: Matter decay (-22). 00936_ Arm. Wheel destroyed. 00937_ Overheating: Pulse Rifle damaged (-8). 00937_ The unstable cave ceiling collapses. 00938_ EMP Blaster destroyed. 00938_ X-62 Marksman destroyed. 00939_ Overheating: Matter decay (-32). 00939_ Pulse Rifle destroyed. 00940_ Particle Cannon destroyed. 00941_ Overheating: Visual Processing Unit damaged (-5). 00941_ Overheating: Lrg. Storage Unit damaged (-160). 00942_ Penetrated by Slug. 00944_ U-05 Engineer lays Concrete. 00945_ Overheating: Core damaged (-60). 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