Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 19:22:35 Player: IEP Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (3101) 3101 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8286 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 82/300 Energy 169/170 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Triangulator Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Transmission Jammer Advanced Reaction Control System Hacking Suite > --- WEAPON ----------- Railgun Micro-nuke Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Weapon Cycler Improved Reaction Control System Long-range Proton Cannon Mass Driver [Rating: 90] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Power Shielding Weapon Minigun Energy Gun Improved Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Micro-nuke Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . Utility 9 | . . . 1 1 2 2 . 1 2 Weapon . | . . . . . . . . . . Parts Attached 139 | 6 2 4 8 8 38 14 35 1 23 Power 19 | 1 . 1 2 1 3 3 6 1 1 Engine 9 | 1 . 1 2 . 1 1 2 1 . Core 9 | . . . . 1 2 2 4 . . Reactor 1 | . . . . . . . . . 1 Propulsion 42 | 2 . . 3 2 14 3 14 . 4 Treads 3 | . . . . . 2 . 1 . . Leg 36 | 2 . . 3 2 12 3 13 . 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 2 | . . . . . . . . . 2 Utility 44 | 1 1 1 2 3 11 4 10 . 11 Device 26 | . 1 . 1 1 6 2 7 . 8 Storage 2 | 1 . . 1 . . . . . . Processor 8 | . . 1 . 1 2 2 . . 2 Hackware 1 | . . . . . . . . . 1 Protection 7 | . . . . 1 3 . 3 . . Artifact . | . . . . . . . . . . Weapon 34 | 2 1 2 1 2 10 4 5 . 7 Energy Gun 10 | 1 . 1 . 1 4 2 1 . . Energy Cannon 4 | . . . . . 2 1 1 . . Ballistic Gun 13 | 1 . 1 . 1 4 1 3 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . . . . . . . . 3 Special Weapon 3 | . 1 . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 84 | . . 1 2 6 30 2 24 . 19 Power 9 | . . 1 . 1 3 . 3 . 1 Propulsion 25 | . . . 1 1 11 1 7 . 4 Utility 31 | . . . . 2 9 1 9 . 10 Weapon 19 | . . . 1 2 7 . 5 . 4 Highest Loss Streak 19 | . . 1 1 5 14 1 7 . 19 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 77 | . 93 100 86 82 87 60 79 47 56 Engine 5 | . 14 14 11 7 4 1 3 5 3 Core 1 | . . . . 1 2 4 2 . . Treads 1 | . . . . . . 11 . . . Leg 17 | . 28 28 20 27 24 4 19 5 1 Device 13 | . 7 5 11 10 10 8 23 17 20 Storage 5 | . 14 14 11 9 7 5 . . . Processor 12 | . . 9 11 9 15 9 13 11 16 Protection 2 | . . . . . 5 . 3 . . Energy Gun 5 | . 13 8 7 2 5 6 3 5 1 Ballistic Gun 6 | . 14 14 11 9 6 4 5 . 1 Special Weapon 1 | . . 5 3 5 . . . . . Peak Build Rating 90 | 6 7 14 16 26 42 48 67 34 90 Average Rating 33 | 4 6 11 15 17 30 35 49 32 57 On Entrance 18 | . 6 7 14 15 26 11 44 27 34 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 11 12 16 33 36 48 45 34 20 26 Greatest Support 70 | 20 20 20 30 45 63 45 70 15 26 Greatest Overweight (x) 11 | . . . 1 1 11 1 1 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 5 5 5 Average Capacity 10 | 7 8 8 9 15 15 14 5 5 5 Most Carried 15 | 4 7 8 8 15 14 12 5 4 5 Average Carried 7 | 2 4 7 7 12 10 8 3 2 3 Final Capacity 15 | 8 8 8 15 15 15 5 5 5 5 Final Carried 14 | 4 7 8 7 14 6 5 1 4 . Class Distribution -------------------- 49% | Scavenger-Mutant 44% | Mutant 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Matter Collected 2180 | 264 . 74 123 214 582 266 549 . 108 Remotely 267 | . . . . . . 41 226 . . Salvage Created 3283 | 80 . 29 134 444 972 434 1025 . 165 Parts 170 | 3 . 7 7 30 45 18 47 . 13 Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Combat Hostiles Destroyed 62 | . . 3 3 9 19 6 18 . 4 Guns 54 | . . 3 3 8 17 6 16 . 1 Cannons 6 | . . . . . 2 . 2 . 2 AOE 2 | . . . . 1 . . . . 1 Classes Destroyed 14 | 1 . 1 1 5 4 1 1 . . Worker 2 | . . . . 1 . . . . 1 Builder 1 | . . . . 1 . . . . . Hauler 2 | . . . . 1 1 . . . . Recycler 4 | 1 . . . 1 2 . . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . Swarmer 9 | . . 3 . 2 4 . . . . Grunt 26 | . . . 3 3 8 4 8 . . Brawler 2 | . . . . . 2 . . . . Sentry 14 | . . . . 2 1 2 9 . . Specialist 1 | . . . . . 1 . . . . Hunter 2 | . . . . 2 . . . . . Programmer 7 | . . . . . 2 . 1 . 4 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 9 | 1 . 2 3 9 6 3 5 . 5 Combat Bots Only 6 | . . 2 3 5 6 3 5 . 4 Max Kills in Single Turn 2 | 1 . 1 1 2 2 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . 1 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Hostile Shots Fired 1123 | . . 33 42 78 275 78 438 . 179 Missed 396 | . . 7 13 29 80 27 170 . 70 Damage Taken 10802 | . . 204 384 743 3367 810 2788 . 2506 Core 2543 | . . 44 82 153 520 159 425 . 1160 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 298 | . . . . . 194 . 104 . . Regen/Repaired (Parts) 176 | . . . . . 176 . . . . Core Remaining (%) 69 | 100 . 82 79 72 25 . 31 100 . Volleys Fired 266 | 4 3 16 12 35 74 26 77 . 19 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 140 | 60 60 120 125 125 115 95 140 . 84 Shots Fired 464 | 5 6 17 21 65 144 52 132 . 22 Gun 413 | 5 6 16 19 61 136 52 110 . 8 Cannon 37 | . . . . . 8 . 22 . 7 Launcher 3 | . . . . . . . . . 3 Special 11 | . . 1 2 4 . . . . 4 Kinetic 251 | 4 3 16 12 41 67 26 67 . 15 Thermal 172 | . . 1 9 24 69 26 43 . . Explosive 3 | . . . . . . . . . 3 Electromagnetic 34 | 1 3 . . . 8 . 22 . . Robot Hit Streak 15 | 5 2 4 4 11 12 7 15 . 11 Robot Miss Streak 9 | . 4 5 1 6 9 2 5 . 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 8 | . . . 1 1 2 3 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . Shots Hit Robots 324 | 5 2 5 14 45 100 34 102 . 17 Core Hits 238 | 2 1 4 6 36 98 17 66 . 8 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . 1 1 . 1 2 . . Burn 3 | . . . 1 . . 1 1 . . Destroy 2 | . . . . 1 . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7160 | 42 24 54 283 862 1880 889 2451 . 675 Guns 5866 | 42 24 30 283 709 1724 866 2010 . 178 Cannons 783 | . . . . . 152 . 388 . 243 Explosions 483 | . . . . 153 . 23 53 . 254 Melee . | . . . . . . . . . . Ramming 4 | . . . . . 4 . . . . Kinetic 3394 | 30 6 30 178 445 744 403 1137 . 421 Thermal 2873 | . . 24 105 264 1068 486 926 . . Explosive 407 | . . . . 153 . . . . 254 Electromagnetic 482 | 12 18 . . . 64 . 388 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . 26 . . . 21 Average Corruption 14 | . . . . . 14 . . . 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . . 44 . . . 11 Message Errors 7 | . . . . . 7 . . . . Matter Fused 17 | . . . . . 16 . . . 1 Heat Flow Errors 3 | . . . . . 3 . . . . Energy Discharges 4 | . . . . . 1 . . . 3 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 2 . . . 1 Data Loss (major) 4 | . . . . . 2 . . . 2 Misfires 5 | . . . . . 5 . . . . Alerts 1 | . . . . . 1 . . . . Misdirections 5 | . . . . . 1 . . . 4 Weapon Failures 5 | . . . . . 5 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 175 | . . . . 144 . . . . 31 Projectiles . | . . . . . . . . . . Explosions 175 | . . . . 144 . . . . 31 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 175 | . . . . 82 . . . . 93 Shots 3 | . . . . 1 . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 243 | 20 20 40 180 199 212 243 48 . . Average Temperature 70 | 15 13 23 79 61 74 96 14 . . Received Heat Transfer 2139 | . . . 153 126 417 429 996 . 18 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 4464 | . . 50 296 320 1562 790 1446 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Peak Influence 334 | 5 18 81 152 334 275 235 202 15 221 Initial 119 | . 3 6 31 63 79 119 114 . 7 Average 89 | 1 12 76 92 115 119 125 86 2 66 Maximum Alert Level 1 | . . . . 1 1 1 1 . 1 Low Security (%) 91 | 100 100 100 100 88 77 92 99 100 97 Level 1 8 | . . . . 11 22 7 . . 2 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 1 2 2 8 1 2 1 3 Investigation 4 | . . 1 1 . 1 . 1 . . Extermination 5 | . . . . . 2 . . 1 2 Reinforcement 10 | . 1 . 1 2 3 1 1 . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Distress Signals 11 | . . . . 2 4 1 3 . 1 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 143 | . 3 2 18 11 46 9 30 1 23 Peak Tracking Total 11 | . 3 2 7 5 11 6 6 2 9 Tactical Retreats 17 | . . . 2 . 6 1 4 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Traps Triggered 3 | . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Machines Disabled 11 | . . . 1 2 . 3 2 . 3 Max in Single Turn 2 | . . . 1 2 . 2 2 . 2 Energy Cycler 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Machines Accessed 21 | . . 1 1 2 7 . 5 1 4 Terminals 16 | . . . 1 2 5 . 5 . 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . . 1 1 6 17 . 15 1 6 Successful 16 | . . 1 1 1 7 . 2 . 4 Failed 31 | . . . . 5 10 . 13 1 2 Catastrophic 7 | . . . . . 3 . 4 . . Database Lockouts . | . . . . . . . . . . Manual 19 | . . . . 6 6 . 7 . . Terminals 39 | . . . 1 6 12 . 15 . 5 Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . 5 . . 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . . 1 1 1 3 . 2 . 4 Record 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 2 | . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 3 | . . . . . 1 . 1 . 1 Unreport Threat 2 | . . . . . . . 1 . 1 Hauler Manifests 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 15 | . . . . 2 4 . 5 1 3 Full Trace Events 2 | . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 64 | . . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 Non-combat 2 | . . . . . . . . . 2 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . 3 parse_system 1 | . . . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 . . Highest-Rated Group 70 | . . . . . . . 70 . . Highest-Rated Ally 39 | . . . . . . . 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . 13 . . Total Damage 237 | . . . . . . . 237 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Turns Passed 4701 | 59 253 286 229 450 1180 614 812 274 544 Spaces Moved 2599 | 33 195 179 102 174 547 243 379 144 603 Core 97 | 6 . . . . 4 . 4 . 83 Treads 219 | . . . . . 4 215 . . . Legs 1845 | 27 195 179 102 174 539 28 375 144 82 Wheels . | . . . . . . . . . . Hover 58 | . . . . . . . . . 58 Flight 380 | . . . . . . . . . 380 Fastest Speed 37 | 50 120 120 120 120 112 120 50 120 37 Average Speed 129 | 107 120 120 141 177 148 199 119 188 65 Slowest Speed 600 | 120 120 120 190 190 600 250 190 190 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 21 | 3 42 31 19 19 19 6 47 4 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 178 | . . . 1 27 . 41 18 . 91 Melee . | . . . . . . . . . . Projectile 9 | . . . 1 3 . . . . 5 AOE 169 | . . . . 24 . 41 18 . 86 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Total 3507 | 52 208 236 168 248 780 318 611 148 738 Wait 357 | . 5 26 36 19 92 17 91 . 71 Move 2588 | 32 194 178 101 173 546 242 378 143 601 Hop 1 | . . . . . . . . . 1 Pick Up 106 | 10 4 6 5 13 24 16 13 4 11 Fast Attach 23 | . . 1 2 2 . 2 9 . 7 Attach 82 | 6 1 1 2 6 29 8 13 1 15 Detach 4 | . . . . . . . . . 4 Swap 34 | . 1 2 4 . 9 4 13 . 1 Drop 45 | . . 6 6 . 5 3 17 . 8 Fire 266 | 4 3 16 12 35 74 26 77 . 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Factory -6/Extension -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Entered Mines 330 | -10/Mines | Build established: Mutant 350 | -10/Mines | Met a Derelict bent on vengeance 363 | -10/Mines | Discovered new exit (range 7) 385 | -10/Mines | Learned location of 1 exit from Materials 402 | -10/Mines | Learned location of Zion (-6) 407 | -10/Mines | Met a Derelict shopkeep closing up shop 599 | -10/Mines | Entered Materials 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Discovered new exit (range 15) 700 | -9/Materials | Discovered new exit (range 16) 828 | -9/Materials | Entered another Materials area 828 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1208 | -8/Materials | Lost 5 parts (1p1n1u2w) 1273 | -8/Materials | Discovered new exit (range 4) 1278 | -8/Materials | Entered Factory 1278 | -7/Factory | Evolved 2 slots: Utility x2 1334 | -7/Factory | Repaired Carbon-fiber Leg 1518 | -7/Factory | Build established: Scavenger-Mutant 1587 | -7/Factory | Repaired Aluminum Leg 1639 | -7/Factory | System corruption reached 10% 1669 | -7/Factory | Lost 8 parts (1p3n4u) 2113 | -7/Factory | Identified exit to Lower Caves 2340 | -7/Factory | Garrison activated, responded to threat 2365 | -7/Factory | Crushed by falling debris 2396 | -7/Factory | Core integrity fell below 50% 2420 | -7/Factory | Lost 14 parts (1p4n4u5w) 2450 | -7/Factory | Discovered new exit (range 4) 2458 | -7/Factory | Entered another Factory area 2458 | -6/Factory | Evolved 2 slots: Utility x2 2483 | -6/Factory | Lost 3 parts (1p2w) 2649 | -6/Factory | Build established: Mutant 3058 | -6/Factory | Discovered new exit (range 13) 3071 | -6/Factory | Identified exit to Extension 3072 | -6/Factory | Entered Extension 3198 | -6/Extension | Build established: Scavenger-Mutant 3477 | -6/Extension | Lost 3 parts (1n2u) 3554 | -6/Extension | Energy Cycler disabled 3554 | -6/Extension | Rescued a captive Derelict 3555 | -6/Extension | Rescued a captive Derelict 3555 | -6/Extension | Rescued a captive Derelict 3556 | -6/Extension | Rescued a captive Derelict 3558 | -6/Extension | Rescued a captive Derelict 3558 | -6/Extension | Rescued a captive Derelict 3559 | -6/Extension | Rescued a captive Derelict 3566 | -6/Extension | Rescued a captive Derelict 3567 | -6/Extension | Rescued a captive Derelict 3571 | -6/Extension | Rescued a captive Derelict 3597 | -6/Extension | Lost 3 parts (2u1w) 3647 | -6/Extension | Core integrity fell below 50% 3680 | -6/Extension | Lost 5 parts (1p3n1u) 3754 | -6/Extension | Spotted B-75 Beast 3838 | -6/Extension | Lost 7 parts (1p2n2u2w) 3861 | -6/Extension | Spotted B-75 Beast 3868 | -6/Extension | Discovered new exit (range 15) 3883 | -6/Extension | Identified exit to Factory 3884 | -6/Extension | Entered Factory 3884 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4093 | -5/Factory | Discovered new exit (range 6) 4102 | -5/Factory | Identified exit to Factory 4158 | -5/Factory | Entered another Factory area 4158 | -4/Factory | Evolved 2 slots: Utility x2 4586 | -4/Factory | System corruption reached 10% 4624 | -4/Factory | Core integrity fell below 50% 4666 | -4/Factory | Core integrity fell below 20% 4702 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04650_ Acquired Antigrav System. 04657_ Fabricator disabled. 04658_ ALERT: Rogue bot located, Programmers report to Factory Zone 9T. 04662_ System corrupted: Energy discharge (-20). 04667_ U-05 Engineer lays Concrete. 04669_ U-05 Engineer builds a Wall. 04669_ Penetrated by Slug. 04669_ Imp. Reaction Control System destroyed. 04670_ Penetrated by Slug. 04672_ Adv. Signal Interpreter destroyed. 04679_ System corrupted: Substantial component data lost. 04680_ Acquired Lgt. Antimatter Reactor. 04689_ K-01 Serf cleans the DSF Access. 04692_ Imp. Melee Analysis Suite destroyed. 04693_ K-01 Serf cleans the DSF Access. 04696_ System corrupted: Energy discharge (-37). 04697_ Connecting with DSF Access... 04697_ Antigrav System destroyed. 04702_ P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????# #^ #"" """ | | ????????????????????????# # ### """ | | ????????????????????????# " "" / #?# | | ????????????????????????# """ # #?# | | ????????????????????????# " """" " #?####### | | ????????????????????????# "F """" # #???????? | | ????????????????????????# "" """" # #???????? | | ????????????????????????# "" "" " # #??????#? | | ????????????????????????# % # #????? ?? | | ????????????????????????############## ##??? ? | | ?????????????????????????# # #?? ! | | ?????????????????????????# # ## ! | | ?????????????????????????# + / | | ?????????????????????????# # ## | | ?????????????????????????# # #??##### | | ?????????????????????????# ?### ###??????? | | ?????????????????????????##########???# #????????? | | ????????????????????????????????####### #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# H #????????? | | ????????????????????????????????# ##### | | ?????????????????????????####???# | | ???????????########+######T ##### k | | ?????????? kR k p p """ """ """ """ | | ?????????? w """ """ """ ??? | | ?????????? @ """ """ """???? | | ?????????? ???? | | ?????????? ??? | | ??????????? ###+####### ##+####??? | | ??????????? ??????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ?????????????????????????? R #????????? | | ?????????????????????????#"T# #????????? | | ?????????????????????????#""# #????????? | | ?????????????????????????#########+####+#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 74 Melee Accuracy 14 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ArchitectAmuletObliterator Manual? 0 Play Time 01:15:11 Cumulative 29.7 hours Start 2025.04.15 @ 17:39:34 End 2025.04.15 @ 19:22:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fcd2440-809a-4419-9706-75f12003956f