Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.16 @ 16:37:19

Player: C23

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (72)      360
Value Destroyed (2052)     2052
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (276)                276
              TOTAL SCORE: 6348

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      102
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -545

 Cogmind 
---------
Core Integrity             0/850
Matter                     161/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
  Improved Heavy Machine Gun
           Great Maul
>          --- INVENTORY (5) ----
           Authchip [R/Combat]

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fusion Compressor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Gravmag System
    Combat Airjet
           VTOL Module
>          --- UTILITY ----------
  Improved Cryofiber Web
  Improved Heat Sink
  Improved Actuator Array
           Cloaking Device
           Hacking Suite
>          --- WEAPON -----------
           Plasma Rifle
    Guided EMP Blaster
>          --- INVENTORY --------
           Authchip [R/Combat]
      Mini Grenade Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    2    | .   .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             82   | 6   7   1   13  6   .   5   17  27  
  Power                    16   | 1   .   .   5   1   .   2   2   5   
    Engine                 11   | 1   .   .   4   .   .   2   2   2   
    Core                   5    | .   .   .   1   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   4   .   2   1   .   2   8   6   
    Treads                 1    | .   .   .   .   .   .   .   1   .   
    Leg                    6    | .   .   .   .   .   .   .   4   2   
    Wheel                  9    | 2   2   .   2   1   .   2   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 7    | .   2   .   .   .   .   .   3   2   
  Utility                  17   | 1   2   1   1   2   .   1   1   8   
    Device                 10   | .   1   .   .   1   .   .   1   7   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   1   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   1   .   5   2   .   .   6   8   
    Energy Gun             11   | 1   .   .   3   2   .   .   4   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          5    | 1   1   .   .   .   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   2   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   .   2   
Parts Lost                 59   | .   .   .   9   1   .   .   15  34  
  Power                    12   | .   .   .   2   1   .   .   2   7   
  Propulsion               19   | .   .   .   3   .   .   .   6   10  
  Utility                  11   | .   .   .   .   .   .   .   2   9   
  Weapon                   17   | .   .   .   4   .   .   .   5   8   
  Highest Loss Streak      15   | .   .   .   5   1   .   .   12  15  
  To Critical Strikes      2    | .   .   .   1   .   .   .   1   .   
Average Slot Usage (%)     84   | .   97  100 93  77  76  96  79  69  
  Engine                   11   | .   14  14  17  15  7   7   13  5   
  Core                     1    | .   .   .   2   .   7   6   .   3   
  Leg                      5    | .   .   .   .   .   .   .   9   13  
  Wheel                    15   | .   26  28  19  16  15  26  13  .   
  Flight                   1    | .   1   .   .   .   .   .   2   2   
  Device                   11   | .   11  14  11  9   7   7   4   15  
  Processor                9    | .   5   14  22  9   7   7   7   3   
  Hackware                 3    | .   .   .   .   .   .   6   7   5   
  Protection               1    | .   .   .   .   8   7   7   2   .   
  Energy Gun               11   | .   14  14  10  9   15  15  12  8   
  Ballistic Gun            5    | .   14  14  3   .   .   .   1   2   
  Launcher                 3    | .   .   .   6   9   7   7   1   1   
Naked Turns                7    | .   .   .   .   .   .   .   .   7   
Heaviest Build             45   | 14  15  9   21  24  24  37  39  45  
  Greatest Support         60   | 20  20  20  20  22  22  54  60  60  
  Greatest Overweight (x)  9    | .   2   .   2   2   1   1   9   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   3   5   5   4   
  Average Carried          3    | .   3   4   4   4   2   4   2   1   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   2   3   5   1   1   

 Class Distribution 
--------------------
 49% | Mutant
 16% | Hacker-Mutant
 10% | Scavenger-Gunner
 10% | Hacker-Skirmisher
  4% | Scavenger-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -8/Materials
        Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/DSF
  Scavenger-Gunner | -7/Garrison
     Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Matter Collected           1515 | 206 .   162 217 137 .   206 173 414 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1933 | .   .   236 558 196 .   52  375 516 
  Parts                    121  | .   .   15  45  20  .   2   13  26  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Combat Hostiles Destroyed  61   | .   .   10  15  8   .   3   8   17  
  Guns                     39   | .   .   10  9   3   .   1   6   10  
  AOE                      21   | .   .   .   6   5   .   2   2   6   
Classes Destroyed          14   | .   .   2   4   1   .   .   4   3   
  Worker                   4    | .   .   .   3   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   .   3   1   .   .   .   .   
  Swarmer                  28   | .   .   6   4   4   .   3   2   9   
  Cutter                   1    | .   .   .   .   .   .   .   1   .   
  Grunt                    19   | .   .   4   7   4   .   .   3   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   4   .   .   .   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
  Assembled                2    | .   .   .   .   .   .   .   .   2   
  Thug                     2    | .   .   .   .   .   .   .   1   1   
  Savage                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   .   3   13  5   .   3   2   3   
  Combat Bots Only         4    | .   .   3   4   4   .   3   2   3   
Max Kills in Single Turn   3    | .   .   2   3   2   .   2   3   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   1   2   .   1   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  DSF  Gar  Fac  
Damage Taken               5312 | .    .    254  690  161  .    34   1250 2923 
  Core                     1516 | .    .    89   167  14   .    12   379  855  
  Absorbed by Shields      170  | .    .    .    .    .    .    .    .    170  
  Redirected to Shielding  59   | .    .    .    .    23   .    .    36   .    
Core Remaining (%)         72   | 100  .    64   58   97   .    .    44   .    
Volleys Fired              180  | .    .    28   49   13   .    2    32   56   
  Largest                  3    | .    .    2    2    2    .    3    3    3    
  Hottest                  165  | .    .    70   85   75   .    140  165  163  
Shots Fired                325  | .    .    56   79   23   .    6    52   109  
  Gun                      267  | .    .    56   58   13   .    4    46   90   
  Cannon                   4    | .    .    .    .    .    .    .    4    .    
  Launcher                 54   | .    .    .    21   10   .    2    2    19   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  75   | .    .    28   21   .    .    .    .    26   
  Thermal                  136  | .    .    28   6    .    .    2    36   64   
  Explosive                48   | .    .    .    21   10   .    2    2    13   
  Electromagnetic          66   | .    .    .    31   13   .    2    14   6    
  Robot Hit Streak         20   | .    .    18   20   8    .    9    9    18   
  Robot Miss Streak        8    | .    .    1    2    1    .    2    8    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    3    .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    1    
Shots Hit Robots           248  | .    .    47   63   16   .    4    43   75   
  Core Hits                172  | .    .    19   39   21   .    5    44   44   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         13   | .    .    6    1    .    .    .    2    4    
    Burn                   12   | .    .    6    .    .    .    .    2    4    
    Destroy                1    | .    .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6020 | .    .    507  1252 838  .    212  1323 1888 
  Guns                     3058 | .    .    507  601  123  .    36   682  1109 
  Cannons                  98   | .    .    .    .    .    .    .    98   .    
  Explosions               2864 | .    .    .    651  715  .    176  543  779  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  569  | .    .    181  127  .    .    .    .    261  
  Thermal                  2362 | .    .    326  164  52   .    10   834  976  
  Explosive                2210 | .    .    .    549  663  .    176  333  489  
  Electromagnetic          879  | .    .    .    412  123  .    26   156  162  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    .    .    .    .    
  Average Corruption       1    | .    .    .    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    4    1    .    .    .    .    
    Message Errors         2    | .    .    .    2    .    .    .    .    .    
    Matter Fused           2    | .    .    .    1    1    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    .    .    23   8    8    
  Projectiles              8    | .    .    .    .    .    .    .    8    .    
  Explosions               31   | .    .    .    .    .    .    23   .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    3    .    .    .    4    88   
  Shots                    6    | .    .    .    1    .    .    .    1    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        505  | .    .    135  223  54   .    54   505  354  
  Average Temperature      121  | .    .    53   66   34   .    29   230  131  
  Received Heat Transfer   1182 | .    .    108  423  54   .    .    279  318  
  Effects                  9    | .    .    .    .    .    .    .    9    .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    
    Short Circuit          3    | .    .    .    .    .    .    .    3    .    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             13   | .    .    4    1    .    .    .    3    5    
  Heat Transferred         5428 | .    .    1406 385  .    .    15   1301 2321 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    1    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Peak Influence             425  | .   2   270 416 425 165 176 258 303 
  Initial                  165  | .   .   .   22  126 165 101 116 117 
  Average                  154  | .   1   118 202 237 165 148 190 151 
Maximum Alert Level        2    | .   .   1   2   2   .   .   1   1   
  Low Security (%)         66   | 100 100 79  56  20  100 100 48  63  
  Level 1                  33   | .   .   20  39  73  .   .   51  36  
  Level 2                  .    | .   .   .   3   6   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   2   .   1   .   3   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   2   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Distress Signals           3    | .   .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   2   11  19  12  .   4   18  35  
  Peak Tracking Total      7    | .   2   3   5   7   .   2   7   5   
  Tactical Retreats        9    | .   .   1   1   1   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Traps Triggered            12   | .   1   .   4   2   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Machines Disabled          7    | .   .   .   2   .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Machines Accessed          8    | .   2   .   2   1   2   .   .   1   
  Terminals                5    | .   2   .   1   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                13   | .   2   .   5   2   3   .   .   1   
  Successful               10   | .   2   .   3   1   3   .   .   1   
  Failed                   3    | .   .   .   2   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   2   .   2   2   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   3   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   2   1   1   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   2   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          20   | .   .   .   20  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   .   21  
  Total Damage             355  | .   .   .   .   .   .   .   .   355 
  Kills                    3    | .   .   .   .   .   .   .   .   3   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  DSF  Gar  Fac  
Turns Passed               3718 | 41   200  734  585  256  72   239  482  1109 
Spaces Moved               3059 | 39   226  779  463  211  70   227  284  760  
  Core                     139  | 10   .    .    5    .    .    .    18   106  
  Treads                   4    | .    .    .    .    .    .    .    4    .    
  Legs                     593  | .    .    .    .    .    .    .    115  478  
  Wheels                   2127 | 29   223  779  458  211  70   227  130  .    
  Hover                    175  | .    .    .    .    .    .    .    .    175  
  Flight                   21   | .    3    .    .    .    .    .    17   1    
  Fastest Speed            50   | 50   80   80   80   85   100  90   50   50   
  Average Speed            95   | 72   80   80   91   98   100  93   115  113  
  Slowest Speed            500  | 80   200  80   110  110  100  100  500  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    37   99   36   23   2    97   36   16   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          234  | .    .    .    86   74   .    5    8    61   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    
  AOE                      233  | .    .    .    86   74   .    5    8    60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac DSF Gar Fac 
Total                      3554 | 51  241 841 552 236 72  250 391 920 
  Wait                     133  | .   .   26  14  .   .   3   40  50  
  Move                     3051 | 38  225 778 462 210 69  226 283 760 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  83   | 7   7   4   12  4   2   8   14  25  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   64   | 6   1   1   10  3   .   3   15  25  
  Detach                   2    | .   .   .   .   .   .   .   1   1   
  Swap                     19   | .   6   .   3   3   .   2   2   3   
  Drop                     19   | .   2   4   2   3   1   3   4   .   
  Fire                     180  | .   .   28  49  13  .   2   32  56  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   3   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-7/Garrison
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 16)
   42 | -11/Junkyard  | Entered Materials
  233 | -10/Materials | Discovered new exit (range 12)
  242 | -10/Materials | Entered Mines
  276 | -10/Mines     | Discovered new exit (range 13)
  306 | -10/Mines     | Build established: Mutant
  449 | -10/Mines     | Learned Materials stockpile data
  558 | -10/Mines     | Discovered new exit (range 5)
  572 | -10/Mines     | Identified exit to Materials
  976 | -10/Mines     | Entered Materials
  976 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1108 | -9/Materials  | Lost 5 parts (2p2n1w)
 1505 | -9/Materials  | Discovered new exit (range 11)
 1560 | -9/Materials  | Identified exit to Materials
 1561 | -9/Materials  | Entered another Materials area
 1561 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1785 | -8/Materials  | Discovered new exit (range 9)
 1815 | -8/Materials  | Identified exit to Factory
 1817 | -8/Materials  | Entered Factory
 1817 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1889 | -7/Factory    | Identified exit to DSF
 1889 | -7/Factory    | Entered DSF
 1890 | -7/DSF        | Joined Warlord attack on 0b10 via DSF
 1915 | -7/DSF        | Additional patrols routed to DSF
 1973 | -7/DSF        | Discovered new exit (range 14)
 1992 | -7/DSF        | Identified exit to Garrison
 2128 | -7/DSF        | Entered Garrison
 2189 | -7/Garrison   | Build established: Hacker-Skirmisher
 2228 | -7/Garrison   | Triggered checkpoint
 2286 | -7/Garrison   | Triggered checkpoint
 2298 | -7/Garrison   | Triggered checkpoint
 2308 | -7/Garrison   | Triggered checkpoint
 2382 | -7/Garrison   | Lost 12 parts (2p4n2u4w)
 2398 | -7/Garrison   | Core integrity fell below 50%
 2556 | -7/Garrison   | Heavy support dispatched to Factory
 2586 | -7/Garrison   | Triggered checkpoint
 2596 | -7/Garrison   | Discovered new exit (range 12)
 2608 | -7/Garrison   | Identified exit to Factory
 2610 | -7/Garrison   | Entered Factory
 2610 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3080 | -6/Factory    | Assembled infested ambush trap array
 3192 | -6/Factory    | Lost 15 parts (3p4n4u4w)
 3353 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3438 | -6/Factory    | Discovered new exit (range 15)
 3540 | -6/Factory    | Lost 6 parts (2p1n1u2w)
 3633 | -6/Factory    | Garrison activated, responded to threat
 3669 | -6/Factory    | Core integrity fell below 50%
 3691 | -6/Factory    | Core integrity fell below 20%
 3719 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Penetrated by Slug. <x8>
Hacking Suite destroyed.
Penetrated by Slug. <x2>
R-10 Processor collects Corrupted Gatling Laser.
Acquired 75 matter.
Penetrated by Slug.
Slug penetrates H-66 Slayer.
Penetrated by Slug. <x2>
Imp. Actuator Array destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Acquired Great Maul.
Penetrated by Slug. <x2>
Acquired Imp. Heavy Machine Gun.
Slug penetrates Wall. <x7>
Slug penetrates Terminal.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????#  !  %^                   #               |
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| ?????????????????????#       #??????               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          38
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             2
Base Temperature (-)       150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicHellfireReactor
  Manual?         0
Play Time         01:24:36
  Cumulative      7.1 hours
  Start           2023.04.15 @ 16:41:36
  End             2023.04.16 @ 16:37:19
Sessions          6
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           4
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41a6ba54-07eb-47a8-b153-f891f1410cfb