Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 09:59:54 Player: strategineer Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (1881) 1881 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 6297 Bonus ------- High Alert Combat Kills 21 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 85/100 System Corruption 10% Temperature Cool (9) Movement Rolling (90) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Armored Wheel VTOL Module > --- UTILITY (7) ------ Improved Heat Sink Enhanced Optical Array Terrain Scan Processor Melee Analysis Suite Melee Analysis Suite Improved Utility Shielding > --- WEAPON (2) ------- Katana Force Lance > --- INVENTORY (4) ---- Light Angular Momentum Engine Gatling Laser Bore Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System VTOL Module > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Melee Analysis Suite Makeshift Transmission Jammer Maneuvering Thrusters Improved Weapon Shielding Improved Light Armor Plating > --- WEAPON ----------- Powered Hammer Force Lance > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Compact Battery High-capacity Matter Pod Katana Katana Katana Katana [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Force Lance Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . 2 1 2 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 93 | . 11 7 25 2 2 16 21 9 . . Power 13 | . 4 . 5 . . 2 1 1 . . Engine 9 | . 4 . 4 . . . . 1 . . Core 4 | . . . 1 . . 2 1 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | . 2 . 7 . 2 5 2 3 . . Treads 9 | . 2 . 5 . 2 . . . . . Leg 3 | . . . 2 . . . 1 . . . Wheel 1 | . . . . . . . . 1 . . Hover 5 | . . . . . . 4 . 1 . . Flight 3 | . . . . . . 1 1 1 . . Utility 33 | . 3 4 5 2 . 4 12 3 . . Device 11 | . . 1 2 1 . 1 4 2 . . Storage 5 | . 3 1 . . . . 1 . . . Processor 9 | . . 1 2 . . 2 4 . . . Hackware . | . . . . . . . . . . . Protection 8 | . . 1 1 1 . 1 3 1 . . Artifact . | . . . . . . . . . . . Weapon 26 | . 2 3 8 . . 5 6 2 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | . 2 3 5 . . . . . . . Ballistic Cannon 6 | . . . 3 . . 3 . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 6 | . . . . . . 1 3 2 . . Piercing Weapon 3 | . . . . . . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . Parts Lost 26 | . 4 . 3 . 4 1 11 3 . . Power 4 | . 2 . 1 . . . 1 . . . Propulsion 10 | . . . 1 . 3 1 4 1 . . Utility 9 | . . . 1 . 1 . 5 2 . . Weapon 3 | . 2 . . . . . 1 . . . Highest Loss Streak 6 | . 3 . 3 . 3 1 6 2 . . Average Slot Usage (%) 79 | . 98 87 97 93 58 79 63 78 84 84 Engine 2 | . 12 11 5 . . . . . . . Core 2 | . . . 3 7 2 6 2 . . . Treads 7 | . 19 22 20 23 6 . . . . . Leg 3 | . 8 . 2 . . . 1 7 7 7 Hover 3 | . . . 1 . . 15 3 4 . . Flight 1 | . . . . . . 3 2 . 7 7 Device 5 | . . . 9 8 11 5 7 1 7 7 Storage 6 | . 28 21 11 7 2 . 2 . . . Processor 18 | . . 2 18 23 23 26 16 30 30 30 Protection 10 | . . 8 4 7 7 7 10 20 7 7 Ballistic Gun 4 | . 20 22 6 15 4 . . . . . Ballistic Cannon 3 | . . . 11 . . 8 . . . . Slashing Weapon 2 | . . . . . . . 3 5 7 7 Piercing Weapon 3 | . . . . . . 1 6 7 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 11 32 38 39 34 34 21 33 14 11 11 Greatest Support 60 | 20 40 40 60 60 60 33 22 12 12 12 Greatest Overweight (x) 6 | . . . . . 3 . 6 1 . . Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 14 | . 14 14 12 10 10 4 8 4 4 4 Average Capacity 7 | . 12 13 10 10 5 4 5 4 4 4 Most Carried 12 | . 8 12 12 9 9 4 8 4 3 3 Average Carried 5 | . 5 6 10 9 5 3 4 3 3 3 Final Capacity 14 | 6 14 12 10 10 4 4 4 4 4 4 Final Carried 12 | 6 4 12 10 9 4 4 2 3 3 3 Class Distribution -------------------- 49% | Mutant 39% | Derelict-Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Matter Collected 2134 | 200 160 199 831 . . 185 394 165 . . Remotely . | . . . . . . . . . . . Salvage Created 1782 | . 251 392 568 . . 204 123 175 . 69 Parts 92 | . 12 23 22 . . 16 2 14 . 3 Haulers Intercepted 3 | . 2 . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 2 11 . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 50 | . 5 11 18 . . 8 3 4 . 1 Melee 9 | . . . . . . 1 3 4 . 1 Guns 20 | . 5 11 4 . . . . . . . Cannons 21 | . . . 14 . . 7 . . . . Classes Destroyed 10 | . 4 3 2 . . . . 1 . . Worker 1 | . 1 . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 18 | . 4 3 3 . . 6 . 2 . . Grunt 22 | . 1 5 13 . . . 2 . . 1 Brawler 1 | . . 1 . . . . . . . . Duelist 2 | . . 1 . . . . 1 . . . Sentry 4 | . . 1 1 . . 1 . 1 . . Hunter 2 | . . . 1 . . 1 . . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 6 | . 4 5 6 . . 3 1 3 . 1 Combat Bots Only 5 | . 3 5 5 . . 3 1 3 . 1 Max Kills in Single Turn 2 | . 2 1 1 . . 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Damage Taken 3986 | . 509 397 1244 . 145 300 897 374 . 120 Core 1141 | . 105 72 245 . 104 49 329 159 . 78 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 58 82 55 . . . . . . . Volleys Fired 126 | . 18 34 61 . . 13 . . . . Largest 2 | . 2 2 2 . . 2 . . . . Hottest 92 | . 60 46 88 . . 92 . . . . Shots Fired 246 | . 36 68 122 . . 20 . . . . Gun 134 | . 36 68 30 . . . . . . . Cannon 112 | . . . 92 . . 20 . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 235 | . 25 68 122 . . 20 . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . Robot Hit Streak 15 | . 5 11 15 . . 7 . . . . Robot Miss Streak 3 | . 2 3 3 . . 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 189 | . 22 48 85 . . 16 11 4 . 3 Core Hits 83 | . 11 19 35 . . 8 5 4 . 1 Critical Hits 5 | . 1 2 1 . . 1 . . . . Critical Kills 2 | . . . 1 . . 1 . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . . . . Melee Attacks 31 | . . . . . . 2 17 9 . 3 Impact . | . . . . . . . . . . . Slashing 12 | . . . . . . . 10 1 . 1 Piercing 19 | . . . . . . 2 7 8 . 2 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 3 1 . 1 Damage Inflicted 3759 | . 309 668 1835 . . 368 324 143 . 112 Guns 1403 | . 280 668 455 . . . . . . . Cannons 1666 | . . . 1380 . . 286 . . . . Explosions 29 | . 29 . . . . . . . . . Melee 661 | . . . . . . 82 324 143 . 112 Ramming . | . . . . . . . . . . . Kinetic 2935 | . 146 668 1835 . . 286 . . . . Thermal 29 | . 29 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 134 | . 134 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 258 | . . . . . . . 190 32 . 36 Piercing 403 | . . . . . . 82 134 111 . 76 Highest Corruption 12 | . 12 . . . 10 10 10 10 10 10 Average Corruption 10 | . 11 . . . 10 10 10 10 10 10 Corruption Purged . | . . . . . . . . . . . Effects 136 | . 9 . . . 3 16 63 41 3 1 Message Errors 29 | . 2 . . . . . 18 8 1 . Matter Fused 32 | . 2 . . . 1 5 13 10 1 . Heat Flow Errors 17 | . . . . . . 2 10 5 . . Energy Discharges 13 | . . . . . 1 2 5 4 . 1 Data Loss (minor) 11 | . 1 . . . . 2 4 4 . . Data Loss (major) 7 | . . . . . 1 . 3 3 . . Misdirections 22 | . . . . . . 4 10 7 1 . Targeting Errors 4 | . 4 . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 57 | . . . 31 . . 1 12 . . 13 Projectiles 32 | . . . 31 . . 1 . . . . Explosions . | . . . . . . . . . . . Melee 25 | . . . . . . . 12 . . 13 Knockbacks 16 | . . . 14 . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 15 | . . . 13 . . 2 . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 127 | . 127 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 315 | . 25 16 302 . . 315 234 194 . . Average Temperature 77 | . 14 4 79 . . 105 97 96 . . Received Heat Transfer 972 | . 36 126 522 . . 24 222 24 . 18 Effects 2 | . . . . . . . 2 . . . Interference 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Peak Influence 426 | . 134 420 426 207 72 296 . . . . Initial 193 | . . 56 177 193 72 22 . . . . Average 202 | . 70 265 248 198 48 139 . . . . Maximum Alert Level 2 | . . 2 2 1 . 1 . . . . Low Security (%) 49 | . 100 32 29 62 100 69 . . . . Level 1 41 | . . 33 62 37 . 30 . . . . Level 2 9 | . . 34 8 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . 2 4 . . . . . . . Investigation 1 | . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . 2 3 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Distress Signals 3 | . 1 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . 8 15 24 . 5 10 11 5 . 5 Peak Tracking Total 7 | . 4 3 5 . 6 3 3 2 . 7 Tactical Retreats 13 | . . 1 2 . . 1 8 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Machines Disabled 7 | . 2 1 4 . . . . . . . Max in Single Turn 2 | . 2 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Machines Accessed 14 | . 4 1 2 1 . 2 . . 4 . Terminals 6 | . 2 1 1 1 . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 54 | . 8 3 9 1 . 5 . . 28 . Successful 50 | . 5 3 9 1 . 4 . . 28 . Failed 4 | . 3 . . . . 1 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 2 1 . . . . . . . Terminals 11 | . 2 3 2 1 . 3 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 7 | . . . 7 . . . . . . . Recycling Units 6 | . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 37 | . 1 3 2 1 . 2 . . 28 . Record 15 | . . 2 . . . 2 . . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 4 | . . . 1 . . . . . 3 . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 7 | . . . 7 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 3 | . . . 3 . . . . . . . Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 1 . 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built 1 | . . . . . . 1 . . . . Matter 234 | . . . . . . 234 . . . . Time 58 | . . . . . . 58 . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . Parts Repaired 3 | . . . 3 . . . . . . . Time 78 | . . . 78 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Turns Passed 5179 | . 306 363 1120 156 87 302 1721 1037 73 14 Spaces Moved 3058 | 1 157 152 389 96 70 360 987 758 82 6 Core 426 | . . . . . 55 10 361 . . . Treads 759 | . 107 152 389 96 15 . . . . . Legs 518 | 1 50 . . . . . 181 286 . . Wheels 95 | . . . . . . . . 7 82 6 Hover 1258 | . . . . . . 350 443 465 . . Flight 2 | . . . . . . . 2 . . . Fastest Speed 50 | 120 120 160 160 160 50 50 50 90 90 90 Average Speed 133 | 120 147 160 160 160 114 55 150 130 90 90 Slowest Speed 520 | 120 160 160 160 160 200 60 520 150 90 90 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . 1 . . . . . 1 . . . Exploration Rate (%) 38 | 2 33 18 27 5 81 11 86 78 74 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 3 | . . 1 1 . . 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . Scrap Searched 13 | . . . . . . . 12 1 . . Spaces Dug 2 | . . . . . . . . 2 . . Terrain Destroyed 60 | . 49 . 6 . . 3 . 2 . . Melee 2 | . . . . . . . . 2 . . Projectile 9 | . . . 6 . . 3 . . . . AOE 49 | . 49 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Total 3860 | . 196 207 772 99 76 434 1200 785 81 10 Wait 459 | . 2 3 265 1 3 26 155 2 . 2 Move 3048 | . 156 151 388 96 69 359 985 757 81 6 Hop . | . . . . . . . . . . . Pick Up 51 | . 4 8 12 . . 9 13 5 . . Fast Attach 36 | . 2 3 11 1 . 9 8 2 . . Attach 26 | . 3 1 3 1 1 3 9 5 . . Detach 5 | . . 1 1 . . . 1 2 . . Swap 31 | . 6 3 11 . 1 4 4 2 . . Drop 53 | . 5 3 20 . 2 9 12 2 . . Fire 126 | . 18 34 61 . . 13 . . . . Melee 24 | . . . . . . 2 12 8 . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Crushed by falling debris 172 | -10/Materials | System corruption reached 10% 203 | -10/Materials | Lost 3 parts (1p2w) 286 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 317 | -9/Materials | Identified exit to Materials 670 | -9/Materials | Entered another Materials area 670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -8/Materials | Repaired Lgt. Treads 764 | -8/Materials | Repaired Lgt. Treads 1079 | -8/Materials | Lost 3 parts (1p1n1u) 1156 | -8/Materials | Repaired Lgt. Treads 1643 | -8/Materials | Build established: Skirmisher 1777 | -8/Materials | Discovered new exit (range 4) 1788 | -8/Materials | Identified exit to Factory 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Utility x2 1946 | -7/Factory | Sucked down chute 1946 | -7/Factory | Entered Waste 1948 | -7/Waste | Spotted C-40 Crusher 1961 | -7/Waste | EMP discharged 1961 | -7/Waste | System corruption reached 10% 1961 | -7/Waste | Spotted C-40 Crusher 1966 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1973 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2004 | -7/Waste | Lost 3 parts (3n) 2004 | -7/Waste | Spotted C-40 Crusher 2010 | -7/Waste | Spotted C-40 Crusher 2018 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2025 | -7/Waste | Discovered new exit (range 13) 2025 | -7/Waste | Spotted C-40 Crusher 2032 | -7/Waste | Identified exit to Factory 2033 | -7/Waste | Entered Factory 2235 | -7/Factory | Fabricated Force Lance? 2279 | -7/Factory | Build established: Mutant 2311 | -7/Factory | Discovered new exit (range 4) 2334 | -7/Factory | Identified exit to Lower Caves 2335 | -7/Factory | Entered Lower Caves 2550 | -7/Lower Caves | Spotted B-75 Beast 2690 | -7/Lower Caves | Build established: Derelict-Mutant 3049 | -7/Lower Caves | Lost 6 parts (1p3n2u) 3331 | -7/Lower Caves | Build established: Mutant 3361 | -7/Lower Caves | Crushed by falling debris 3362 | -7/Lower Caves | Core integrity fell below 50% 4037 | -7/Lower Caves | Discovered new exit (range 4) 4056 | -7/Lower Caves | Entered another Lower Caves area 4090 | -7/Lower Caves | Build established: Derelict-Mutant 4227 | -7/Lower Caves | Spotted B-75 Beast 4452 | -7/Lower Caves | Encountered a Warlord checkpoint 4850 | -7/Lower Caves | Core integrity fell below 20% 5053 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5063 | -7/Lower Caves | Discovered new exit (range 12) 5093 | -7/Lower Caves | Entered Data Miner 5093 | -7/Data Miner | Discovered new exit (range 6) 5105 | -7/Data Miner | Met Data Miner 5129 | -7/Data Miner | Learned location of Section 7 (-2) 5129 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5144 | -7/Data Miner | Received God Mode back door access code from Data Miner 5166 | -7/Data Miner | Entered Proximity Caves 5168 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5180 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- >>Prototype ID Bank Downloading prototype IDs... Prc. Shock Rifle F-cell Engine Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\WNFJ to gain control via the back door I've installed. Now off with you. 05149_ GQQO#3#4Q/NALKAZXW4BMKF