Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 22:05:48 Player: slh Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1668) 1668 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (945) 945 TOTAL SCORE: 6548 Bonus ------- Follower Combat Kills 271 Entered DSFs 500 Met Imprinter 300 Friendly Fire -126 Cogmind --------- Core Integrity 0/850 Matter 73/300 Energy 199/200 System Corruption 0% Temperature Critical (3741) Movement Flying (202) Ox2 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (5) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (6) ------ Medium Storage Unit Layered Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Ion Cannon > --- INVENTORY (10) --- Angular Momentum Engine Field Propulsion Drive Improved Kinecellerator Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Lightning Gun Phase Cannon Bore Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Ion Cannon Bore Cannon > --- INVENTORY -------- Angular Momentum Engine Field Propulsion Drive Improved Kinecellerator Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Shock Rifle Gauss Rifle CR-A16's Pointy Stick [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 2 . Utility 4 | . . . 1 . . . 3 . Weapon . | . . . . . . . . . Parts Attached 67 | 6 10 1 14 . 3 6 7 20 Power 8 | 1 1 . 1 . 1 . 2 2 Engine 6 | 1 1 . . . 1 . 2 1 Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 2 . 2 . 1 3 2 8 Treads . | . . . . . . . . . Leg 14 | 2 2 . 2 . 1 3 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . . . . 6 Utility 22 | 1 5 . 5 . 1 1 3 6 Device 8 | . . . 3 . 1 . 1 3 Storage 4 | 1 3 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 10 | . 2 . 2 . . 1 2 3 Artifact . | . . . . . . . . . Weapon 17 | 2 2 1 6 . . 2 . 4 Energy Gun 6 | 1 1 . 3 . . . . 1 Energy Cannon 3 | . 1 . 1 . . . . 1 Ballistic Gun 4 | 1 . . 2 . . . . 1 Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 2 | . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 13 | . 1 . 5 . . 2 . 5 Power 4 | . . . 1 . . 1 . 2 Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . 1 . 1 . . . . 1 Weapon 4 | . . . 2 . . . . 2 Highest Loss Streak 3 | . 1 . 2 . . 2 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 88 99 98 86 91 Engine 8 | . 14 14 6 . 3 10 12 5 Core 3 | . . . 4 11 7 . . 4 Leg 29 | . 28 28 31 22 32 32 25 20 Device 7 | . . . 11 11 11 11 13 9 Storage 11 | . 14 14 11 11 11 11 6 6 Protection 12 | . 13 14 11 11 11 10 15 18 Energy Gun 15 | . 14 14 15 22 22 16 . 1 Energy Cannon 2 | . . 12 1 . . . . 4 Ballistic Gun 2 | . 13 . 4 . . . . 1 Peak Build Rating 73 | 6 13 13 20 18 23 27 48 73 Average Rating 21 | 4 11 13 17 18 21 25 43 56 On Entrance 17 | . 6 13 13 18 18 23 21 48 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 14 29 29 30 25 25 31 57 59 Greatest Support 80 | 20 26 26 39 26 36 43 65 80 Greatest Overweight (x) 3 | 3 1 1 . . . . . 2 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 6 8 9 10 10 10 10 8 10 Average Carried 8 | 2 7 8 8 10 9 9 6 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 9 10 10 10 7 8 10 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Matter Collected 1154 | 197 248 108 159 . 20 78 . 344 Remotely . | . . . . . . . . . Salvage Created 2222 | . 464 210 571 104 . 172 . 701 Parts 107 | . 32 10 32 3 . 7 . 23 Haulers Intercepted 4 | . 2 . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 42 | . 11 3 11 2 . 5 . 10 Guns 29 | . 11 2 11 2 . 3 . . Cannons 10 | . . . . . . . . 10 AOE 3 | . . 1 . . . 2 . . Classes Destroyed 12 | . 4 1 1 1 . 2 . 3 Hauler 4 | . 2 . 2 . . . . . Recycler 2 | . . 2 . . . . . . Watcher 3 | . 2 . 1 . . . . . Swarmer 8 | . 5 1 2 . . . . . Grunt 23 | . 6 2 5 1 . 2 . 7 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . 1 . . Sentry 4 | . . . 4 . . . . . Demolisher 2 | . . . . . . 2 . . Specialist 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 5 | . 5 2 4 2 . 2 . 3 Combat Bots Only 4 | . 3 1 4 2 . 2 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Hostile Shots Fired 310 | . 77 24 71 1 . 71 . 66 Missed 100 | . 22 7 25 . . 26 . 20 Damage Taken 3533 | . 432 211 410 8 . 847 . 1625 Core 1031 | . 48 20 37 . . 76 . 850 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 788 | . 141 64 126 2 . 236 . 219 Core Remaining (%) 81 | 100 . 72 . . . 71 . . Volleys Fired 169 | . 48 18 43 4 . 27 . 29 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 121 | . 85 121 121 112 . 112 . 117 Shots Fired 320 | . 84 33 85 8 . 54 . 56 Gun 238 | . 84 18 75 8 . 42 . 11 Cannon 70 | . . 11 10 . . 4 . 45 Launcher 12 | . . 4 . . . 8 . . Special . | . . . . . . . . . Kinetic 101 | . 48 . 15 . . 4 . 34 Thermal 175 | . 27 18 60 8 . 42 . 20 Explosive 12 | . . 4 . . . 8 . . Electromagnetic 32 | . 9 11 10 . . . . 2 Robot Hit Streak 19 | . 11 9 19 7 . 13 . 13 Robot Miss Streak 5 | . 3 2 5 1 . 2 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . Shots Hit Robots 219 | . 56 22 55 7 . 39 . 40 Core Hits 102 | . 22 9 19 3 . 25 . 24 Critical Kills 4 | . . . . . . . . 4 Critical Parts Destroyed 6 | . . . . . . . . 6 Critical Strikes 17 | . . . 2 3 . 2 . 10 Burn 7 | . . . 2 3 . 2 . . Destroy 10 | . . . . . . . . 10 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4255 | . 773 739 860 122 . 784 . 977 Guns 2555 | . 773 202 722 122 . 564 . 172 Cannons 1161 | . . 160 138 . . 58 . 805 Explosions 539 | . . 377 . . . 162 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1163 | . 398 . 128 . . 58 . 579 Thermal 2372 | . 278 445 594 122 . 564 . 369 Explosive 296 | . . 134 . . . 162 . . Electromagnetic 424 | . 97 160 138 . . . . 29 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Message Errors 1 | . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . 13 . . . . . . Projectiles . | . . . . . . . . . Explosions 13 | . . 13 . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 69 | . . 69 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 3741 | . 322 370 171 193 . 196 . 3741 Average Temperature 243 | . 90 147 58 93 . 115 . 936 Received Heat Transfer 1053 | . 264 93 204 6 . 87 . 399 Effects 56 | . 1 1 . . . . . 54 Shutdowns 16 | . . 1 . . . . . 15 Energy Bleed 5 | . 1 . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 17 | . . . . . . . . 17 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 2 . 1 1 . . . 6 Heat Transferred 5127 | . 666 781 1480 481 . 1127 . 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Peak Influence 388 | . 259 213 388 147 . . 17 284 Initial 97 | . . 85 2 97 . . 13 10 Average 108 | . 66 101 178 130 . . 13 154 Maximum Alert Level 1 | . 1 1 1 . . . . 1 Low Security (%) 79 | 100 87 88 58 100 . . 100 54 Level 1 20 | . 12 11 41 . . . . 45 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 4 | . 1 . 2 . . . . 1 Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Distress Signals 10 | . . . 1 . . 9 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 20 8 19 2 . 17 . 13 Peak Tracking Total 6 | . 3 5 6 2 . 5 . 4 Tactical Retreats 8 | . 1 1 2 . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Traps Triggered 4 | . 2 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Disabled 2 | . . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Accessed 11 | . 6 . 4 . . . 1 . Terminals 9 | . 4 . 4 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 15 . 10 . . . 1 . Successful 11 | . 7 . 3 . . . 1 . Failed 15 | . 8 . 7 . . . . . Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 4 . 3 . 2 . . . Terminals 21 | . 10 . 10 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 5 . 3 . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 2 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 6 . 4 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total Allies 9 | . . 3 . 2 4 . . . Largest Group 4 | . . 3 . 2 4 4 . . Highest-Rated Group 120 | . . 40 . 49 120 120 . . Highest-Rated Ally 39 | . . 16 . 31 39 39 . . Total Orders . | . . . . . . . . . Ally Attacks 72 | . . 34 . . . 38 . . Total Damage 837 | . . 309 . . . 528 . . Kills 11 | . . 6 . . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Turns Passed 4751 | 70 701 810 543 138 1385 544 175 385 Spaces Moved 3144 | 44 447 398 314 106 1146 374 134 181 Core 8 | 8 . . . . . . . . Treads . | . . . . . . . . . Legs 3079 | 36 447 398 314 106 1146 374 134 124 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 57 | . . . . . . . . 57 Fastest Speed 50 | 50 120 190 120 120 120 120 120 113 Average Speed 129 | 126 121 190 120 120 120 120 120 121 Slowest Speed 202 | 200 190 190 120 120 120 120 120 202 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 74 77 28 21 87 63 4 89 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 5 | . . 1 . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 45 | . . 45 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 45 | . . 45 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total 3525 | 55 528 419 399 109 1159 417 146 293 Wait 14 | . 2 2 9 . . . . 1 Move 3136 | 43 446 397 313 105 1145 373 133 181 Hop . | . . . . . . . . . Pick Up 51 | 6 9 1 11 . 5 3 5 11 Fast Attach 24 | 6 3 . 3 . . . 4 8 Attach 21 | . 1 . 6 . 1 2 3 8 Detach 2 | . 1 . 1 . . . . . Swap 22 | . 6 1 5 . 2 4 . 4 Drop 50 | . 12 . 8 . 6 8 1 15 Fire 169 | . 48 18 43 4 . 27 . 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 36 | . . . . . . . . 36 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 5) 531 | -10/Materials | Discovered new exit (range 4) 544 | -10/Materials | Identified exit to Mines 772 | -10/Materials | Entered Mines 848 | -10/Mines | Discovered new exit (range 4) 1003 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1193 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1552 | -10/Mines | Discovered new exit (range 4) 1582 | -10/Mines | Entered Materials 1582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -9/Materials | Discovered new exit (range 7) 2048 | -9/Materials | Discovered new exit (range 13) 2125 | -9/Materials | Entered Mines 2142 | -9/Mines | Learned 2 Materials zone layouts 2146 | -9/Mines | Discovered new exit (range 6) 2188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2263 | -9/Mines | Entered Zion 2263 | -7/Zion | Accompanied by 2 allies 2313 | -7/Zion | Led the pair of lost Derelicts to a safe place 2320 | -7/Zion | Found CR-A16's Pointy Stick 2364 | -7/Zion | Received a visual enhancement algorithm 2846 | -7/Zion | Met Imprinter 3039 | -7/Zion | Learned Factory stockpile data 3051 | -7/Zion | Learned location of Data Miner (-6) 3076 | -7/Zion | Gained Derelict followers 3399 | -7/Zion | Learned location of 1 exit from Proximity Caves 3624 | -7/Zion | Discovered new exit (range 13) 3648 | -7/Zion | Entered Proximity Caves 3648 | -6/Proximity Caves | Accompanied by 4 allies 3649 | -6/Proximity Caves | Identified exit to Factory 3657 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3705 | -6/Proximity Caves | Lost 3 allies 4000 | -6/Proximity Caves | Learned Factory security intel 4192 | -6/Proximity Caves | Entered Factory 4192 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4355 | -6/Factory | Identified exit to DSF 4367 | -6/Factory | Entered DSF 4407 | -6/DSF | Additional patrols routed to DSF 4416 | -6/DSF | Found Prototype Device 4431 | -6/DSF | Lost 3 parts (1p1u1w) 4439 | -6/DSF | Identified Active Sensor Suite 4558 | -6/DSF | Discovered new exit (range 11) 4592 | -6/DSF | Sterilization system engaged 4612 | -6/DSF | Ambient heat levels rising (+10) 4627 | -6/DSF | Ambient heat levels rising (+10) 4642 | -6/DSF | Ambient heat levels rising (+10) 4657 | -6/DSF | Ambient heat levels rising (+10) 4672 | -6/DSF | Ambient heat levels rising (+10) 4687 | -6/DSF | Ambient heat levels rising (+10) 4702 | -6/DSF | Ambient heat levels rising (+10) 4717 | -6/DSF | Ambient heat levels rising (+10) 4721 | -6/DSF | Core integrity fell below 50% 4732 | -6/DSF | Ambient heat levels rising (+10) 4732 | -6/DSF | Core integrity fell below 20% 4747 | -6/DSF | Ambient heat levels rising (+10) 4753 | -6/DSF | Core destroyed Last Messages --------------- 04742_ Overheating: Short circuit. 04743_ Overheating: Broken Field Propulsion Drive damaged (-11). 04745_ Power failure, Lgt. Angular Momentum Engine shutdown. 04745_ Overheating: Energy bleed (-44). 04747_ Overheating: Broken Ion Cannon damaged (-3). 04747_ ALERT: Ambient heat levels +10. 04750_ Overheating: Broken Ion Cannon damaged (-2). 04750_ Overheating: Med. Storage Unit damaged (-93). 04750_ Overheating: Broken Field Propulsion Drive damaged (-16). 04751_ Power failure, Mic. Fission Core shutdown. 04751_ Power failure, Lgt. Angular Momentum Engine shutdown. 04753_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ??????????"??????????????????????? | | ??????####"##????????########????? | | ??????#"""""#?###???? #???## | | ??????#"""""## ?????? # #= | | ????"##"" ??????? | | ????""""" ???????? | | ??????#"" %#?????????# ###===# | | ????????#!!#????????### ###???# | | ???????## !###??????#== #???#? | | ???????#[ ]]#??????#== #????? | | ???????#[ ]#??????#== #????? | | ???????## ###??????### !!###????? | | ???????# [[#??????#** !!#????? | | ???????# [#??????#** !!#????? | | ???????# [[[#??????#* !!#????? | | ??????### ############ ######## | | ??????# ##!!!#!!!### ###!!!# | | ??????# ##!!!#!!!##% =!## !!# | | ??????# % !=%=^ | | ??????# ^ " ! !]!^^ % | | ??????# ^ % *! ^^ | | ??????#!! ## # ## ==%%##!!!" | | ??????#!! ## # ###%= ###!!!" | | ??????### ############*% ######## | | ???????# #??????#!! == #????? | | ???????# @ #??????#!! ===#????? | | ???????# #??????#!! = #????? | | ???????## ###??????### ###????? | | ???????# =????????# #????? | | ???????# ==???????# #????? | | ???????## ########## #????? | | ??????### #?# # ### ###????? | | ?????##"" ## # ### ###????? | | ?????""""%%!% #????? | | ??????#""<=%/ ! #????? | | ??????#""%%"##==#===# #????? | | ??????#"""%"######### #????? | | ??????####"#????????#########????? | | ?????????#"??????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmDisruptorBoregun Manual? 0 Play Time 00:58:05 Cumulative 97.0 hours Start 2024.08.08 @ 21:05:58 End 2024.08.08 @ 22:05:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 26 Adventurer 15 Explorer 2 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 32 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Dina++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1a2909e-4dae-4646-b7a0-0b444baed02d