Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 01:19:44 Player: Raisen Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (154) 770 Value Destroyed (4112) 4112 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 7449 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 160/160 System Corruption 7% Temperature Cool (9) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer Improved Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite > --- WEAPON (4) ------- Powered Hammer Impact Mace Impact Mace Katana > --- INVENTORY (15) --- Carbon-fiber Leg Titanium Leg Medium Reactive Plating Hacking Suite Precision Assault Rifle Flak Cannon Flak Cannon Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Force Booster > --- WEAPON ----------- Impact Mace Impact Mace Impact Mace Impact Mace > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Actuator Array Medium Reactive Plating Hacking Suite Flak Cannon Flak Cannon Powered Hammer Katana [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon 2 | . . . . 2 Parts Attached 72 | 6 7 22 14 23 Power 13 | 1 . 5 1 6 Engine 11 | 1 . 5 1 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 21 | 2 2 5 6 6 Treads . | . . . . . Leg 21 | 2 2 5 6 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 3 7 4 6 Device 10 | . 2 2 3 3 Storage 3 | 1 1 . 1 . Processor 4 | . . 1 . 3 Hackware . | . . . . . Protection 4 | . . 4 . . Artifact . | . . . . . Weapon 17 | 2 2 5 3 5 Energy Gun 1 | . . . 1 . Energy Cannon 3 | . . 3 . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 8 | . 2 1 2 3 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 2 1 Parts Lost 34 | . . 8 9 17 Power 9 | . . 3 1 5 Propulsion 13 | . . 3 5 5 Utility 10 | . . 2 3 5 Weapon 2 | . . . . 2 Highest Loss Streak 4 | . . 3 3 4 To Critical Strikes . | . . . . . Average Backups 12 | . 6 12 14 12 Power 1 | . 1 1 2 1 Propulsion 2 | . 1 2 2 3 Utility 4 | . 1 5 4 3 Weapon 3 | . 2 3 4 3 Tool/Special . | . . . . . Unused Backups 17 | . . 4 3 10 Power . | . . . . . Propulsion 4 | . . 1 . 3 Utility 7 | . . 2 1 4 Weapon 6 | . . 1 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 97 95 97 97 Engine 8 | . 14 10 9 6 Leg 18 | . 27 20 17 14 Device 17 | . 11 15 19 20 Storage 12 | . 14 11 16 10 Processor 7 | . . 3 9 12 Protection 6 | . . 12 8 . Energy Cannon 1 | . . 4 . . Impact Weapon 22 | . 21 17 17 29 Peak Build Rating 51 | 6 12 24 35 51 Average Rating 29 | 4 10 17 28 45 On Entrance 14 | . 6 12 19 34 Naked Turns . | . . . . . Heaviest Build 57 | 12 32 41 51 57 Greatest Support 34 | 20 26 32 34 34 Greatest Overweight (x) 10 | 1 1 10 3 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 10 15 15 14 Most Carried 15 | 1 11 15 15 15 Average Carried 12 | . 6 12 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 11 15 15 8 Class Distribution -------------------- 55% | Gladiator 36% | Mutant 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1238 | 258 72 308 240 360 Remotely . | . . . . . Salvage Created 6230 | . 203 2057 1265 2705 Parts 133 | . 5 45 26 57 Haulers Intercepted 10 | . 1 4 3 2 Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 88 | . 5 29 21 33 Melee 48 | . 3 18 9 18 Cannons 1 | . . 1 . . Classes Destroyed 15 | . 5 4 2 4 Worker 20 | . 2 6 2 10 Builder 6 | . . 5 . 1 Tunneler 2 | . . . 2 . Hauler 10 | . 1 4 3 2 Recycler 21 | . . 8 2 11 Mechanic 2 | . . . . 2 Operator 1 | . . 1 . . Watcher 4 | . 1 2 . 1 Swarmer 9 | . 3 4 . 2 Grunt 58 | . 2 21 14 21 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 9 | . . 4 3 2 Hunter 5 | . . . 4 1 Programmer 4 | . . . . 4 Best Kill Streak 12 | . 5 8 4 12 Combat Bots Only 6 | . 3 4 4 6 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 666 | . 21 209 184 252 Missed 176 | . 6 57 49 64 Hits 490 | . 15 152 135 188 Melee 7 | . . . . 7 Projectile 483 | . 15 152 135 181 Critical Strikes 14 | . . 2 5 7 Damage Taken 6677 | . 129 1767 2040 2741 Core 1244 | . 28 259 255 702 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 872 | . 43 465 . 364 Core Remaining (%) 69 | 100 88 35 53 . Volleys Fired 5 | . . 5 . . Largest 2 | . . 2 . . Hottest 136 | . . 136 . . Shots Fired 6 | . . 6 . . Gun 1 | . . 1 . . Cannon 5 | . . 5 . . Launcher . | . . . . . Special . | . . . . . Kinetic 1 | . . 1 . . Thermal 5 | . . 5 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 4 | . . 4 . . Robot Miss Streak 1 | . . 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 344 | . 14 113 79 138 Core Hits 61 | . 3 21 11 26 Critical Kills 14 | . 2 5 4 3 Critical Parts Destroyed 71 | . 5 22 13 31 Critical Strikes 89 | . 7 28 18 36 Smash 87 | . 7 28 18 34 Sever 2 | . . . . 2 Melee Attacks 488 | . 21 145 102 220 Impact 476 | . 21 145 102 208 Slashing 12 | . . . . 12 Piercing . | . . . . . Sneak Attacks 71 | . 3 24 14 30 Combat Hostiles 1 | . . . 1 . Follow-up Attacks 80 | . 3 14 16 47 Damage Inflicted 16625 | . 700 4737 3468 7720 Guns 14 | . . 14 . . Cannons 61 | . . 61 . . Explosions . | . . . . . Melee 16550 | . 700 4662 3468 7720 Ramming . | . . . . . Kinetic 14 | . . 14 . . Thermal 61 | . . 61 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 16250 | . 700 4662 3468 7420 Slashing 300 | . . . . 300 Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . . 29 Message Errors 6 | . . . . 6 Matter Fused 7 | . . . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 6121 | . 353 1717 1251 2800 Projectiles 38 | . . . 17 21 Explosions . | . . . . . Melee 6083 | . 353 1717 1234 2779 Knockbacks 75 | . 5 16 17 37 Impact 67 | . 5 15 14 33 Kinetic . | . . . . . Secondary 8 | . . 1 3 4 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 259 | . . 63 10 259 Average Temperature 73 | . . 21 3 106 Received Heat Transfer 2778 | . 18 735 855 1170 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 61 | . 4 18 16 23 Combat Hostiles 39 | . 2 10 12 15 Parts Fried 86 | . 7 30 20 29 Impact Corruptions 208 | . 13 61 43 91 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 111 | . . 111 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 63 | 100 100 41 83 67 Level 1 17 | . . 17 16 22 Level 2 18 | . . 41 . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 583 | . 116 583 314 560 Initial 244 | . . 23 244 138 Average 199 | . 38 281 131 184 Influence Increases 3248 | . 192 1203 646 1207 Destroy 0b10 Robot/C 1760 | . 100 580 420 660 Destroy 0b10 Robot/NC 330 | . 20 130 45 135 Destroy Leader 438 | . 24 142 126 146 Successful Hack 114 | . 47 19 9 39 Disable Machine 120 | . . 45 . 75 Destroy Structure 6 | . 1 2 1 2 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 465 | . . 285 45 135 Influence Decreases 2700 | . 136 680 919 965 Entered New Map 536 | . . 33 335 168 Time Decay 1824 | . 136 567 494 627 Lost Part 340 | . . 80 90 170 Squads Dispatched 24 | . . 7 7 10 Investigation 13 | . . 5 4 4 Extermination 4 | . . . . 4 Reinforcement 7 | . . 2 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 4 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 153 | . 6 65 35 47 Peak Tracking Total 8 | . 3 8 7 6 Tactical Retreats 28 | . . 19 3 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 3 . 5 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 3 8 7 7 Terminals 11 | . 2 4 4 1 Fabricators 1 | . . . . 1 Repair Stations 7 | . 1 2 1 3 Recycling Units 4 | . . 1 2 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 76 | . 9 32 16 19 Successful 38 | . 5 18 8 7 Failed 38 | . 4 14 8 12 Catastrophic 5 | . . 2 . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 32 | . 7 11 11 3 Fabricators 3 | . . . . 3 Repair Stations 29 | . 2 14 3 10 Recycling Units 6 | . . 3 2 1 Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . . 2 Terminal Hacks 12 | . 3 3 5 1 Record 2 | . . 1 . 1 Robot Analysis 1 | . . . 1 . Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Patrol Status 1 | . 1 . . . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 19 | . 2 11 1 5 Scan Component 11 | . 1 6 1 3 Repair 8 | . 1 5 . 2 Recycling Unit Hacks 3 | . . . 2 1 Retrieve Components 3 | . . . 2 1 Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 3 8 5 6 Full Trace Events 14 | . . 6 4 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . 1 5 . 2 Time 284 | . 16 172 . 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . . . 6 6 Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4100 | . 390 1169 88 2453 Sensors 1581 | . 4 415 88 1074 Structural 3569 | . 386 1169 . 2014 Machine Analysis 378 | . . . . 378 ECM 614 | . . 596 . 18 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6880 | 57 448 2558 1319 2498 Spaces Moved 2586 | 42 257 852 517 918 Core 10 | 5 . 5 . . Treads . | . . . . . Legs 2576 | 37 257 847 517 918 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 130 Average Speed 191 | 114 139 200 194 200 Slowest Speed 550 | 120 190 550 330 340 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 46 53 41 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 6 | . 1 2 1 2 Terrain Destroyed 6 | . 1 2 1 2 Melee 6 | . 1 2 1 2 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3853 | 48 315 1472 687 1331 Wait 698 | . 17 432 39 210 Move 2582 | 41 256 851 516 918 Hop . | . . . . . Pick Up 72 | 1 12 20 16 23 Fast Attach 34 | 6 2 10 5 11 Attach 37 | . . 9 11 17 Detach 3 | . . 1 1 1 Swap 34 | . 7 10 10 7 Drop 42 | . 5 12 13 12 Fire 5 | . . 5 . . Melee 346 | . 16 122 76 132 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Repaired Imp. Aluminum Leg 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x2 820 | -9/Materials | Build established: Infiltrator-Mutant 1146 | -9/Materials | Lost 3 parts (1p1n1u) 1399 | -9/Materials | Build established: Mutant 1478 | -9/Materials | Discovered new exit (range 12) 1620 | -9/Materials | Core integrity fell below 50% 1734 | -9/Materials | Discovered new exit (range 12) 1744 | -9/Materials | Identified exit to Mines 1965 | -9/Materials | Repaired Imp. Light Armor Plating 2221 | -9/Materials | Discovered new exit (range 10) 2391 | -9/Materials | Repaired Imp. Light Armor Plating 2418 | -9/Materials | Repaired Structural Scanner 2457 | -9/Materials | Repaired Imp. Light Armor Plating 2671 | -9/Materials | Repaired Imp. Aluminum Leg 2719 | -9/Materials | Identified exit to Materials 3064 | -9/Materials | Entered another Materials area 3064 | -8/Materials | Evolved 2 slots: Utility x2 3402 | -8/Materials | Build established: Gladiator 3624 | -8/Materials | Discovered new exit (range 16) 3966 | -8/Materials | Lost 3 parts (1p2n) 4232 | -8/Materials | Discovered new exit (range 13) 4381 | -8/Materials | Identified exit to Factory 4383 | -8/Materials | Entered Factory 4383 | -7/Factory | Evolved 2 slots: Weapon x2 5963 | -7/Factory | Repaired Impact Mace 5991 | -7/Factory | Repaired Lrg. Storage Unit 6238 | -7/Factory | Lost 3 parts (1p1n1u) 6279 | -7/Factory | Core integrity fell below 50% 6799 | -7/Factory | Core integrity fell below 20% 6861 | -7/Factory | Lost 4 parts (2p1u1w) 6881 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06845_ G-47 Trooper destroyed. 06848_ Acquired Lgt. Nuclear Core. 06852_ R-06 Scavenger collects Aluminum Leg. 06852_ Acquired Powered Hammer. 06853_ Sneak attack on R-06 Scavenger. 06853_ R-06 Scavenger destroyed. 06857_ Acquired 30 matter. 06864_ CUV1QC5HFHA:5=HZ/M=OKXJA0KIN>IONGGRNX,YN 06870_ R-06 Scavenger collects Aluminum Leg. 06871_ G-47 Trooper knocked back. 06875_ R-06 Scavenger collects Com. Wheel. 06879_ Titanium Leg destroyed. 06880_ G-47 Trooper Aluminum Leg severed. 06880_ Impact Mace follow-up attack on G-47 Trooper. 06880_ Destroyed Imp. Heat Sink. 06880_ G-47 Trooper system corrupted by crushing effect. 06880_ G-47 Trooper knocked back. 06881_ System corrupted: Matter fused (-5). 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""""""????????????????? | | ### ###### % """""" ??????????????? | | !%+ % r #?????????????? | | ###################?????????????? | | ###########?????????????????????????????? | | """""" # """"" #?????????????????????????????? | | # ""T"" #?????????????????????????????? | | """""" # =% #?????????????????????????????? | | # %%! ] #?????????????????????????????? | | """""" ####+########???????????????????????????? | | %% #?????????????????????? | | " =% #?????????????????????? | | " #?????????????????????? | | " ! #?????????????????????? | | ######## ##### #?????????????????????? | | #??????? #?????? ??????????????????????? | | #########??????? #???????? ??????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ## ??????????????????????????????????????????????? | | ## ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Force Boost 20 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 57% | -10/Materials Imp. Light Armor Plating | 16% | -9/Materials Imp. Light Armor Plating | 3% | -9/Materials Structural Scanner | 10% | -9/Materials Imp. Light Armor Plating | 66% | -9/Materials Imp. Aluminum Leg | 36% | -9/Materials Impact Mace | 10% | -7/Factory Lrg. Storage Unit | 31% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireCommMesh Manual? 0 Play Time 01:06:23 Cumulative 9.3 hours Start 2025.09.08 @ 00:13:42 End 2025.09.08 @ 01:19:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 888b6833-2900-4545-aa1f-5f58e6f16429