Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.06 @ 13:13:07 Player: Arcismati Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2813) 2813 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 5740 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Reinforced Ion Engine Light Nuclear Core Cryofiber Web Cryofiber Web Improved Heat Sink Advanced Targeting Computer Particle Charger Improved EM Shotgun Particle Gun Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Target Analyzer System Restoration Module > --- WEAPON ----------- Arc Projector Plasma Cannon Cooled Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Advanced Treads Cryofiber Web Cryofiber Web Improved Heat Sink Advanced Targeting Computer Particle Charger Improved EM Shotgun Particle Gun Plasma Cannon Heavy Assault Rifle Improved Assault Rifle Axe [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Authchip [R/Combat] Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 1 1 Weapon 2 | . . 1 1 . Parts Attached 65 | 3 10 12 23 17 Power 10 | . 1 2 4 3 Engine 6 | . 1 2 3 . Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 14 | 2 . 4 6 2 Treads 11 | 2 . 1 6 2 Leg 3 | . . 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 4 2 6 5 Device 7 | . 2 . 2 3 Storage 3 | 1 1 . 1 . Processor 3 | . . . 2 1 Hackware 2 | . . 1 . 1 Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 23 | . 5 4 7 7 Energy Gun 9 | . 2 1 4 2 Energy Cannon 4 | . 1 1 . 2 Ballistic Gun 6 | . 1 1 2 2 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 2 2 Parts Lost 28 | . . 3 6 19 Power 4 | . . . 1 3 Propulsion 9 | . . . 1 8 Utility 3 | . . 1 1 1 Weapon 12 | . . 2 3 7 Highest Loss Streak 14 | . . 2 2 14 To Critical Strikes 1 | . . . 1 . Average Backups 12 | 5 8 11 14 13 Power 1 | 1 1 . 1 1 Propulsion 2 | 1 2 2 2 2 Utility 4 | . 1 4 5 4 Weapon 4 | 2 3 3 4 5 Tool/Special . | . . . . . Unused Backups 25 | . 1 1 15 8 Power 3 | . . . 2 1 Propulsion 5 | . . 1 4 . Utility 11 | . 1 . 6 4 Weapon 6 | . . . 3 3 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 88 81 93 92 Engine 6 | . 10 11 7 . Core 2 | . . . 1 5 Treads 22 | . 22 9 26 26 Leg 2 | . . 9 . . Device 8 | . 13 4 7 8 Storage 9 | . 14 11 9 7 Processor 4 | . . . 1 13 Protection 3 | . . 5 5 . Energy Gun 8 | . 8 . 11 10 Energy Cannon 7 | . 7 11 5 8 Ballistic Gun 8 | . 10 7 9 6 Ballistic Cannon 4 | . . 4 8 1 Launcher 1 | . 1 4 . . Peak Build Rating 43 | 3 7 16 31 43 Average Rating 21 | 2 6 10 25 37 On Entrance 11 | . 3 6 16 31 Avg Prop Armor Cover (%) 4 | . . 4 4 7 Naked Turns . | . . . . . Heaviest Build 47 | 5 30 42 47 47 Greatest Support 84 | 40 40 40 64 84 Greatest Overweight (x) 7 | 1 1 2 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 7 9 15 15 15 Average Carried 12 | 5 8 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 7 9 13 14 12 Class Distribution -------------------- 26% | Tank 26% | Mutant 22% | Scientist-Gunner 13% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scientist-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1863 | 159 67 332 865 440 Remotely . | . . . . . Salvage Created 3723 | . 223 436 1911 1153 Parts 186 | . 18 21 91 56 Haulers Intercepted 7 | . . 1 3 3 Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 66 | . 8 10 29 19 Melee 1 | . . . . 1 Guns 28 | . 5 . 18 5 Cannons 33 | . . 10 11 12 AOE 2 | . 2 . . . Classes Destroyed 14 | . 3 3 6 2 Worker 8 | . . 1 2 5 Builder 1 | . . . 1 . Hauler 7 | . . 1 3 3 Recycler 5 | . . . 5 . Operator 1 | . . . . 1 Watcher 6 | . 3 1 2 . Swarmer 15 | . 6 2 7 . Grunt 35 | . 2 7 9 17 Brawler 1 | . . . 1 . Sentry 8 | . . 1 7 . Specialist 2 | . . . 2 . Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 6 | . 4 4 5 6 Combat Bots Only 4 | . 4 4 3 3 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 489 | . 46 51 157 235 Missed 129 | . 13 11 45 60 Hits 360 | . 33 40 112 175 Projectile 360 | . 33 40 112 175 Critical Strikes 12 | . . . 8 4 Damage Taken 5357 | . 390 453 1708 2806 Core 995 | . 102 61 125 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 186 | . 107 79 . . Core Remaining (%) 80 | 100 59 84 77 . Volleys Fired 209 | . 24 36 89 60 Largest 4 | . 2 3 4 4 Hottest 202 | . 90 146 174 202 Shots Fired 601 | . 48 78 317 158 Gun 351 | . 46 26 202 77 Cannon 247 | . . 51 115 81 Launcher 3 | . 2 1 . . Special . | . . . . . Kinetic 299 | . 7 36 181 75 Thermal 195 | . 24 33 62 76 Explosive 3 | . 2 1 . . Electromagnetic 104 | . 15 8 74 7 Robot Hit Streak 18 | . 9 18 12 8 Robot Miss Streak 10 | . 4 3 10 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 348 | . 32 45 178 93 Core Hits 154 | . 12 18 73 51 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 15 | . 2 1 4 8 Burn 7 | . 2 . 2 3 Meltdown 1 | . . . . 1 Destroy 3 | . . . 1 2 Blast 4 | . . 1 1 2 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6558 | . 468 680 3139 2271 Guns 3129 | . 381 112 1945 691 Cannons 3026 | . . 550 1112 1364 Explosions 336 | . 87 18 82 149 Melee 67 | . . . . 67 Ramming . | . . . . . Kinetic 2618 | . 8 200 1512 898 Thermal 2360 | . 235 421 568 1136 Explosive 105 | . 87 18 . . Electromagnetic 1408 | . 138 41 1059 170 Impact . | . . . . . Slashing 67 | . . . . 67 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 31 | . . . 11 20 Projectiles 31 | . . . 11 20 Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . . 5 3 Impact . | . . . . . Kinetic 8 | . . . 5 3 Secondary . | . . . . . Self-Inflicted Damage 231 | . 58 . 58 115 Shots 9 | . 2 . 2 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 490 | . 234 489 397 490 Average Temperature 126 | . 69 153 114 160 Received Heat Transfer 2100 | . 102 216 558 1224 Effects 12 | . . 6 2 4 Shutdowns 3 | . . 1 1 1 Energy Bleed 3 | . . 1 1 1 Interference 4 | . . 2 . 2 Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . 1 . 4 2 Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 8 | . 1 2 2 3 Heat Transferred 5325 | . 851 888 1482 2104 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 2 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 Low Security (%) 79 | 100 100 100 53 82 Level 1 13 | . . . 24 17 Level 2 7 | . . . 21 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 469 | . 182 86 469 315 Initial 202 | . . 2 7 202 Average 121 | . 88 31 191 126 Influence Increases 2163 | . 287 291 941 644 Destroy 0b10 Robot/C 1320 | . 160 200 580 380 Destroy 0b10 Robot/NC 140 | . 15 15 65 45 Destroy Leader 326 | . 36 34 170 86 Successful Hack 68 | . 9 5 24 30 Disable Machine 150 | . 15 . 45 90 Destroy Structure 39 | . 7 7 12 13 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 105 | . 30 30 45 . Influence Decreases 1923 | . 280 281 513 849 Entered New Map 258 | . . 5 10 243 Time Decay 1385 | . 280 246 443 416 Lost Part 280 | . . 30 60 190 Squads Dispatched 14 | . 1 1 5 7 Investigation 5 | . 1 1 1 2 Extermination 2 | . . . . 2 Reinforcement 7 | . . . 4 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 13 15 37 27 Peak Tracking Total 8 | . 4 5 5 8 Tactical Retreats 6 | . 2 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 1 . 3 6 Max in Single Turn 6 | . 1 . 1 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 4 2 3 5 Terminals 7 | . 2 . 2 3 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 1 . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 56 | . 16 10 12 18 Successful 34 | . 11 7 10 6 Failed 21 | . 5 2 2 12 Catastrophic 4 | . 2 . . 2 Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 28 | . 11 . 6 11 Fabricators 4 | . . . . 4 Repair Stations 8 | . 4 4 . . Recycling Units 1 | . 1 . . . Scanalyzers 15 | . . 6 6 3 Garrison Access . | . . . . . Terminal Hacks 15 | . 6 . 4 5 Record 4 | . 3 . . 1 Robot Analysis 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . 1 . 1 1 Fabricator Index 1 | . . . . 1 Alert Level 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Maintenance Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 6 | . 4 2 . . Scan Component 3 | . 2 1 . . Repair 3 | . 2 1 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 11 | . . 5 6 . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 9 | . . 3 6 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 12 | . 3 2 2 5 Full Trace Events 6 | . 2 1 1 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 9 | . . 3 6 . Parts Repaired 3 | . 2 1 . . Time 78 | . 52 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1800 | . 646 341 . 813 Optics 813 | . . . . 813 Sensors 834 | . 493 341 . . Seismic 153 | . 153 . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3968 | 82 692 781 1409 1004 Spaces Moved 1721 | 54 287 272 650 458 Core 20 | 14 . . . 6 Treads 1641 | 40 287 212 650 452 Legs 60 | . . 60 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 150 150 Average Speed 172 | 132 194 222 155 159 Slowest Speed 400 | 160 240 260 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 55 21 44 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . 6 6 8 13 Melee . | . . . . . Projectile 13 | . . . . 13 AOE 20 | . 6 6 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2277 | 64 374 386 847 606 Wait 140 | . 41 32 30 37 Move 1717 | 53 286 271 649 458 Hop . | . . . . . Pick Up 74 | 8 9 18 25 14 Fast Attach 14 | 2 1 3 6 2 Attach 32 | 1 4 10 4 13 Detach 1 | . . 1 . . Swap 34 | . 5 4 14 11 Drop 53 | . 4 11 30 8 Fire 209 | . 24 36 89 60 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 15) 477 | -10/Materials | Repaired Grenade Launcher 505 | -10/Materials | Repaired Lgt. Treads? 518 | -10/Materials | Discovered new exit (range 16) 556 | -10/Materials | Identified exit to Mines 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 965 | -9/Materials | Discovered new exit (range 7) 1081 | -9/Materials | Build established: Skirmisher 1288 | -9/Materials | Discovered new exit (range 16) 1380 | -9/Materials | Central database locked down 1534 | -9/Materials | Repaired Lgt. Treads 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1802 | -8/Materials | Build established: Tank 2379 | -8/Materials | Discovered new exit (range 15) 2965 | -8/Materials | Entered Factory 2965 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3020 | -7/Factory | Build established: Scientist-Gunner 3727 | -7/Factory | Lost 3 parts (1p1n1w) 3945 | -7/Factory | Core integrity fell below 50% 3957 | -7/Factory | Core integrity fell below 20% 3969 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03922_ K-01 Serf collects debris. 03923_ Acquired 10 matter. 03923_ U-05 Engineer lays Concrete. 03929_ Slug penetrates Wall. 03932_ K-01 Serf collects debris. 03932_ Slug penetrates Wall. 03933_ Gauss Cannon destroyed. 03935_ Lgt. Treads+ destroyed. 03937_ Hvy. Assault Rifle destroyed. 03938_ Broken Lgt. Treads+ destroyed. 03948_ Imp. Heat Sink destroyed. 03951_ K-01 Serf collects debris. 03953_ U-05 Engineer builds a Door. 03955_ K-01 Serf collects debris. 03959_ G-47 Trooper destroyed. 03960_ K-01 Serf collects debris. 03962_ Acquired 50 matter. 03962_ K-01 Serf collects debris. 03968_ Axe destroyed. 03969_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ###???????????????????? | | ???????????????###########+""#???????????????????? | | ?? ??????????# "#???????????????????? | | ??????????# "#???????????????????? | | ??????????# / #????????????????????? | | #?????????# #????????????????????? | | #?????????# #????????????????????? | | #?????????# #????????????????????? | | #?????????# * #????????????????????? | | +?????????# #????????????????????? | | #?????????#kk #????????????????????? | | #?????????# #????????????????????? | | #?????????# #????????????????????? | | #?????????# g #????????????????????? | | ###########+#####/######????????????????????? | | = = s% sgs[ #??????????????????????? | | ![] s @#??????????????????????? | | "" [ [= ^ ^ = #??????????????????????? | | "" ^ =[ #??????????????????????? | | "T ! k #??????????????????????? | | "" k #??????????????????????? | | "" [ ! #??????????????????????? | | %[ ????????????????????? | | [!%%| ???????????????????? | | !%*! k ??????????????????? | | %=%!% ?????????????????? | | * % k ?????????????????? | | ###"##%! % #####+#### ?????????????????? | | ??####%[ ######/##??? ?? ??????????????????? | | ???## ## ? #??? ? ?? ??????????????????? | | #???# #? """ #??? ????? ??????????????????? | | ?????# #? """ #??? ????? ??????????????????? | | ?????# #? """ #?? ]]?????? ??????????????????? | | ?????# % #? ? #?? ]??????????????????????????? | | ?????# #?? ?? =??? ]??????????????????????????? | | ?????# % "??#???????????????????????????????????? | | ?????? # ! ??????????????????????????????????????? | | ?????? #% +?????????????????????????????????????? | | ?????? ? [ #?????????????????????????????????????? | | ?????? ?#""#?????????????????????????????????????? | | ?????????###?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 30% | -10/Materials Lgt. Treads | 53% | -10/Materials Lgt. Treads | 43% | -9/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Particle Gun | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Heavy Suspicion Item+ Novice Programmer Challenges ------------ None Game ------ Seed QuantumStormSlamshotty Manual? 0 Play Time 01:00:21 Cumulative 7.6 hours Start 2026.05.06 @ 11:40:38 End 2026.05.06 @ 13:13:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 6 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 28x22 Zoom Use 87% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 66e83e74-e5eb-4642-9f5a-49bfc45ccd81