Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 11:09:37 Player: Drosophila Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (774) 774 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 3691 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 633/700 Matter 172/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Reaction Control System System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Terrain Scanner Utility Shielding Shock Absorption System Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Subdweller Optics Light Armor Plating Shield Generator > --- WEAPON ----------- Beam Rifle Beamcaster > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Wheel Wheel Combat Airjet Combat Airjet Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Terrain Scanner Propulsion Shielding Propulsion Shielding Utility Shielding Medium Armor Plating Medium Armor Plating High-powered Tractor Beam EM Pulse Gun Mini Grenade Launcher Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Subdweller Optics Storage Huge Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Subdweller Machine Gun Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . 2 2 Weapon . | . . . . . . . Parts Attached 69 | 6 9 5 16 13 14 6 Power 5 | 1 1 . 2 . 1 . Engine 4 | 1 . . 2 . 1 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 2 2 3 5 1 1 Treads 2 | . . . . . 1 1 Leg 2 | 2 . . . . . . Wheel 12 | . 2 2 3 5 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 1 3 1 7 5 Device 10 | . . . 2 . 5 3 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 8 | . 2 1 1 1 2 1 Artifact . | . . . . . . . Weapon 27 | 2 3 2 8 7 5 . Energy Gun 10 | 1 1 . 2 4 2 . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 1 1 4 2 . . Ballistic Cannon . | . . . . . . . Launcher 7 | . 1 1 2 1 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 19 | . 1 . 1 5 9 3 Power 1 | . . . . 1 . . Propulsion 5 | . . . 1 1 2 1 Utility 7 | . 1 . . . 6 . Weapon 6 | . . . . 3 1 2 Highest Loss Streak 5 | . 1 . 1 4 5 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 97 100 99 94 63 34 Engine 6 | . 6 . 10 6 5 . Core 2 | . 7 14 . . . . Treads 1 | . . . . . 7 5 Wheel 25 | . 24 28 33 32 13 . Device 8 | . . . 10 11 15 6 Storage 10 | . 14 14 11 11 5 . Protection 9 | . 11 14 11 11 5 . Energy Gun 9 | . 14 14 11 8 9 . Ballistic Gun 8 | . 12 14 10 8 . . Launcher 2 | . 1 . . 4 1 7 Peak Build Rating 26 | 6 12 15 21 20 26 17 Average Rating 15 | 4 8 14 19 17 18 13 On Entrance 11 | . 6 12 15 20 19 11 Naked Turns . | . . . . . . . Heaviest Build 105 | 13 93 94 105 105 104 3 Greatest Support 60 | 20 20 40 60 40 30 20 Greatest Overweight (x) 5 | 3 4 2 3 5 5 . Average Overweight (x) 1 | . 2 2 1 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 Average Capacity 21 | 7 22 25 25 25 16 5 Most Carried 25 | 2 23 23 25 25 24 5 Average Carried 18 | 1 11 23 23 23 14 4 Final Capacity 25 | 8 25 25 25 25 5 5 Final Carried 25 | 2 23 23 24 25 3 4 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1012 | 260 124 8 235 338 47 . Remotely . | . . . . . . . Salvage Created 957 | . 356 25 301 153 122 . Parts 60 | . 16 6 26 6 6 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 10 3 9 16 3 . Guns 25 | . 7 . 3 13 2 . AOE 16 | . 3 3 6 3 1 . Classes Destroyed 9 | . 4 . 3 1 1 . Builder 2 | . . . 2 . . . Tunneler 1 | . . . . . 1 . Hauler 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 15 | . 4 3 3 4 1 . Grunt 12 | . 4 . 6 . 2 . Subdweller 2 | . 2 . . . . . Assembled 12 | . . . . 12 . . Best Kill Streak 7 | . 5 3 7 4 2 . Combat Bots Only 4 | . 4 3 4 4 2 . Max Kills in Single Turn 4 | . 4 3 2 1 1 . Gunslinging . | . . . . . . . Exploded 3 | . 3 3 2 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 270 | . 43 3 36 56 109 23 Missed 83 | . 6 1 6 15 46 9 Damage Taken 2813 | . 447 18 349 675 1127 197 Core 663 | . 96 . 55 108 337 67 Absorbed by Shields 76 | . . . . . 62 14 Redirected to Shielding 38 | . . . . . 38 . Regen/Repaired (Parts) 14 | . . . 14 . . . Core Remaining (%) 64 | 100 . 61 . 59 38 . Volleys Fired 130 | . 30 1 34 48 17 . Largest 2 | . 2 1 2 2 2 . Hottest 131 | . 70 30 90 70 131 . Shots Fired 233 | . 59 1 61 81 31 . Gun 215 | . 58 . 54 76 27 . Cannon . | . . . . . . . Launcher 18 | . 1 1 7 5 4 . Special . | . . . . . . . Kinetic 118 | . 29 . 27 62 . . Thermal 97 | . 29 . 27 14 27 . Explosive 18 | . 1 1 7 5 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 16 10 13 8 18 . Robot Miss Streak 4 | . 3 . 3 4 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 137 | . 44 1 31 42 19 . Core Hits 74 | . 21 3 18 26 6 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 6 | . 2 . . 4 . . Burn 4 | . 2 . . 2 . . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3199 | . 606 87 1131 912 463 . Guns 1979 | . 454 . 611 613 301 . Cannons . | . . . . . . . Explosions 1215 | . 152 87 520 299 157 . Melee . | . . . . . . . Ramming 5 | . . . . . 5 . Kinetic 910 | . 156 . 318 436 . . Thermal 1069 | . 298 . 293 177 301 . Explosive 1215 | . 152 87 520 299 157 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . 9 . . Message Errors 3 | . . . . 3 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 40 | . 10 . 7 23 . . Projectiles . | . . . . . . . Explosions 40 | . 10 . 7 23 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . . . 19 51 . Shots 2 | . . . . 1 1 . Rammed 3 | . . . . . 3 . Targets Rammed 3 | . . . . . 3 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 282 | . 282 . 195 198 234 . Average Temperature 74 | . 97 . 61 56 90 . Received Heat Transfer 847 | . 147 . 111 220 333 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 . . . 2 . Heat Transferred 2571 | . 1036 . 350 556 629 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 492 | . 230 104 307 205 492 280 Initial 223 | . . 28 40 87 . 223 Average 128 | . 69 103 185 81 132 231 Maximum Alert Level 2 | . 1 . 1 1 2 1 Low Security (%) 71 | 100 94 100 46 99 80 . Level 1 27 | . 5 . 53 . 12 100 Level 2 . | . . . . . 7 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . 2 . 6 2 Investigation 6 | . 2 . 1 . 2 1 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 7 | . 2 . 3 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 15 3 23 17 34 10 Peak Tracking Total 18 | . 3 3 5 5 18 5 Tactical Retreats 16 | . . . 6 1 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . 2 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 16 | . 5 . 4 1 3 3 Terminals 10 | . 4 . 3 1 1 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 1 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . 1 . Total Hacks 56 | . 15 . 10 1 8 22 Successful 38 | . 10 . 5 1 4 18 Failed 18 | . 5 . 5 . 4 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 25 | . 10 . 6 . 3 6 Terminals 30 | . 12 . 8 1 3 6 Fabricators . | . . . . . . . Repair Stations 8 | . . . 2 . 3 3 Recycling Units 3 | . 3 . . . . . Scanalyzers 13 | . . . . . . 13 Garrison Access 2 | . . . . . 2 . Terminal Hacks 5 | . 3 . 1 1 . . Record 1 | . . . . 1 . . Robot Analysis 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 2 . 1 2 Scan Component 3 | . . . 1 . 1 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 12 | . . . . . . 12 Insert Component 6 | . . . . . . 6 Analyze 6 | . . . . . . 6 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 6 . 2 . 3 4 Terminals 13 | . 4 . 2 . 3 4 Track 3 | . . . 1 . 1 1 Assimilate 1 | . . . . . . 1 Botnet 6 | . 3 . 1 . 1 1 Operators 3 | . 1 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Reject 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . 3 . 2 2 Full Trace Events 6 | . 2 . 1 . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 105 | . . . 44 . . 61 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . . . . 5 Part Schematics Acquired 5 | . . . . . . 5 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3562 | 67 637 214 1013 949 322 360 Spaces Moved 2117 | 37 271 158 347 625 317 362 Core 511 | 9 . . . . 232 270 Treads 92 | . . . . . . 92 Legs 80 | 28 52 . . . . . Wheels 1434 | . 219 158 347 625 85 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 130 111 110 50 50 Average Speed 108 | 139 127 130 119 121 74 80 Slowest Speed 200 | 200 140 130 131 155 155 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 46 33 42 98 41 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 4 | . . . 2 2 . . Terrain Destroyed 136 | . 9 6 45 44 32 . Melee . | . . . . . . . Projectile 11 | . . . 3 8 . . AOE 125 | . 9 6 42 36 32 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3145 | 49 506 163 882 744 370 431 Wait 718 | 5 172 . 473 32 9 27 Move 2111 | 36 270 157 346 624 316 362 Hop . | . . . . . . . Pick Up 50 | 2 22 . 7 14 3 2 Fast Attach 21 | 6 3 . 4 1 3 4 Attach 18 | . 1 . 3 6 7 1 Detach 6 | . . . . 2 1 3 Swap 30 | . 5 5 9 6 4 1 Drop 30 | . 3 . 6 11 7 3 Fire 130 | . 30 1 34 48 17 . Melee . | . . . . . . . Ram 3 | . . . . . 3 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 28 | . . . . . . 28 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 568 | -10/Materials | Derelicts attacked the area 705 | -10/Materials | Entered Mines 816 | -10/Mines | Discovered new exit (range 5) 919 | -10/Mines | Entered Materials 919 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -9/Materials | Build established: Scavenger-Mutant 1657 | -9/Materials | Repaired Broken Sub. Optics 1924 | -9/Materials | Discovered new exit (range 8) 1932 | -9/Materials | Entered Mines 1935 | -9/Mines | Met a Derelict bent on vengeance 2254 | -9/Mines | Build established: Mutant 2294 | -9/Mines | Assembled infested the area 2399 | -9/Mines | Lost 4 parts (1n3w) 2557 | -9/Mines | Discovered new exit (range 8) 2818 | -9/Mines | Learned Materials trap positions 2819 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2866 | -9/Mines | Discovered new exit (range 6) 2881 | -9/Mines | Entered Materials 2881 | -8/Materials | Evolved 2 slots: Utility x2 2882 | -8/Materials | Loaded intel: 15 trap records 2932 | -8/Materials | Garrison activated, responded to threat 3100 | -8/Materials | Lost 5 parts (1n3u1w) 3110 | -8/Materials | Core integrity fell below 50% 3185 | -8/Materials | Discovered new exit (range 14) 3203 | -8/Materials | Entered Factory 3203 | -7/Factory | Evolved 2 slots: Utility x2 3376 | -7/Factory | Discovered new exit (range 9) 3563 | -7/Factory | Self-destructed Last Messages --------------- 03493_ Field strength at 2. 03494_ Stasis field depleted. 03505_ Connecting with Repair Station... >>Scan(Broken Imp. Shield Generator) Scanning Broken Imp. Shield Generator... Ready to Repair: Broken Imp. Shield Generator Rating: 4 Time: 61 >>Repair Repairing Broken Imp. Shield Generator... ETC: 61 03526_ Imp. Datajack destroyed. 03561_ Triggered Ambush Trap. 03561_ L-41 Fighter emerges from a hatch in the floor. 03561_ S-27 Virus emerges from a hatch in the floor. 03562_ Pressure Siphon disabled. 03563_ Mni. Grenade Launcher destroyed. 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""" """ # #???????????????????????? | | ??????# """ """ # #???????????????????????? | | ??????# # #???????????????????????? | | ??????# """ + +???????????????????????? | | ??????? """ # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 58 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -7/Factory | Scanalyzed Reaction Control System | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Shock Absorption System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatSpikedShifter Manual? 0 Play Time 00:37:31 Cumulative 62.3 hours Start 2025.02.06 @ 10:34:06 End 2025.02.06 @ 11:09:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 60 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c66395a4-44a0-4e4d-be44-92855ce733b9