Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.09 @ 03:59:35 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (5526) 5526 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3070) 3070 TOTAL SCORE: 15881 Bonus ------- High Alert Combat Kills 70 Win 3000 Cogmind --------- Core Integrity 1188/1600 Matter 185/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web High-capacity Matter Pod (200) Improved Cloaking Device Improved Focal Shield System Shield Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Terrain Scanner Advanced Transmission Jammer Improved Cloaking Device Centrium Light Armor Plating Graphene Brace Hacking Suite System Shield > --- WEAPON ----------- Enhanced Nova Cannon Coil Gun Coil Gun > --- INVENTORY -------- Micro Antimatter Reactor Medium Armored Exoskeleton Advanced Cryofiber Web Advanced Cooling System High-capacity Matter Pod Improved Focal Shield Advanced System Restoration Module Quantum Rifle HERF Cannon Railgun Linear Accelerator Missile Launcher Improved Datajack Gravity Flail [Rating: 137] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Gravity Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 6 | . . 1 1 . . 1 1 . 1 1 Utility 10 | . . 1 1 2 . 1 1 2 1 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 182 | . 10 17 21 10 18 34 33 21 6 12 Power 15 | . . 2 1 1 3 1 1 2 1 3 Engine 9 | . . 2 1 1 2 1 1 . . 1 Core 1 | . . . . . 1 . . . . . Reactor 5 | . . . . . . . . 2 1 2 Propulsion 31 | . 1 4 6 1 2 4 6 4 1 2 Treads . | . . . . . . . . . . . Leg 31 | . 1 4 6 1 2 4 6 4 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 63 | . 4 4 4 5 8 14 13 8 2 1 Device 33 | . 1 . 2 3 6 9 8 4 . . Storage 3 | . 1 1 . . . . . . 1 . Processor 4 | . 1 . . 1 . . 1 . . 1 Hackware 3 | . . . . . . 2 . . 1 . Protection 20 | . 1 3 2 1 2 3 4 4 . . Artifact . | . . . . . . . . . . . Weapon 73 | . 5 7 10 3 5 15 13 7 2 6 Energy Gun 23 | . 1 2 4 1 . 4 7 3 . 1 Energy Cannon 9 | . . 1 . . . 1 3 . 1 3 Ballistic Gun 19 | . 2 3 1 2 3 5 . 2 . 1 Ballistic Cannon 4 | . 1 1 . . . . . 1 . 1 Launcher 4 | . 1 . 1 . . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . 1 . 2 1 2 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . . 3 . . 3 . . . . Unidentified Prototypes 6 | . . 1 . . 1 1 2 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 10 | . . . . . 10 . . . . . Parts Lost 40 | . 4 2 1 . 3 4 3 5 6 12 Power 7 | . . 1 . . . 1 2 . 1 2 Propulsion 11 | . . 1 . . . 2 . 1 3 4 Utility 14 | . 2 . 1 . 3 1 . 4 . 3 Weapon 8 | . 2 . . . . . 1 . 2 3 Highest Loss Streak 8 | . 2 1 1 . 2 2 1 3 6 8 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 93 | . 95 99 99 99 98 91 88 82 87 67 Engine 9 | . 14 10 9 7 9 9 9 3 . 2 Leg 25 | . 27 33 36 29 26 21 21 19 19 7 Device 10 | . 3 . 8 13 9 16 11 17 21 18 Storage 7 | . 14 11 9 7 6 5 5 4 4 3 Processor 9 | . 1 11 9 15 13 7 9 9 8 10 Hackware 3 | . . . . . . 7 10 6 8 7 Protection 6 | . 5 11 9 8 8 1 3 3 4 3 Energy Gun 7 | . 16 3 7 3 . 8 14 11 1 3 Ballistic Gun 8 | . 9 11 9 11 19 7 . . 6 3 Ballistic Cannon 1 | . . 7 . . . . . . . . Naked Turns 28 | . . . . . . . . . . 28 Heaviest Build 104 | 12 21 34 47 54 67 74 75 70 104 100 Greatest Support 119 | 20 20 30 53 61 62 81 118 111 119 98 Greatest Overweight (x) 3 | . 1 1 . 1 1 1 . . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 15 20 20 Average Capacity 14 | 8 9 12 15 15 15 15 15 15 17 19 Most Carried 16 | 6 10 15 15 15 15 15 15 15 16 13 Average Carried 13 | 6 7 11 14 14 14 14 14 14 14 11 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 20 5 Final Carried 15 | 6 10 15 15 15 14 13 15 15 15 5 Class Distribution -------------------- 35% | Mutant 15% | Scavenger-Mutant 10% | Skirmisher 9% | Hacker-Tank 6% | Hacker-Skirmisher 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -3/Research Scavenger-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3826 | 200 152 268 500 293 759 684 557 248 29 136 Remotely . | . . . . . . . . . . . Salvage Created 6455 | . 657 492 774 80 799 1082 1239 866 . 466 Parts 282 | . 40 34 37 8 38 46 34 29 . 16 Haulers Intercepted 8 | . 2 . 4 . 1 1 . . . . Recyclers Shooed 8 | . . 1 1 . 1 4 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 92 | . 13 11 11 1 8 10 22 11 . 5 Melee 3 | . . . 1 . . . . 2 . . Guns 65 | . 11 9 8 1 5 9 16 6 . . Cannons 6 | . . 2 . . . . . . . 4 AOE 10 | . 2 . 1 . 3 1 3 . . . Classes Destroyed 13 | . 6 2 1 1 2 . . 1 . . Worker 10 | . 2 . . . 3 4 1 . . . Builder 1 | . . . . . 1 . . . . . Hauler 8 | . 2 . 4 . 1 1 . . . . Recycler 5 | . . . . . 2 2 . . . 1 Mechanic 1 | . . . . . . . . 1 . . Operator 3 | . 1 . . . 1 1 . . . . Watcher 9 | . 2 1 3 1 . 1 . . . 1 Swarmer 9 | . 3 . . . 1 . 5 . . . Grunt 37 | . 10 5 5 . 2 2 7 6 . . Brawler 2 | . . 1 . . 1 . . . . . Sentry 16 | . . 5 5 . 1 1 2 2 . . Hunter 11 | . . . 1 . . 2 4 2 . 2 Programmer 17 | . . . . 1 3 5 4 1 . 3 Best Kill Streak 7 | . 6 3 2 1 7 5 5 5 . 2 Combat Bots Only 5 | . 4 2 2 1 3 2 5 5 . 1 Max Kills in Single Turn 3 | . 1 1 1 1 3 3 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 1 . 3 1 3 . . . Melee 1 | . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 925 | . 36 53 66 4 91 90 185 110 96 194 Missed 298 | . 6 9 25 1 30 23 63 42 29 70 Damage Taken 10584 | . 449 611 628 46 907 1148 1668 1412 1553 2162 Core 1475 | . 77 139 190 16 64 96 187 82 212 412 Absorbed by Shields 869 | . . . . . 80 179 544 66 . . Redirected to Shielding 27 | . . 27 . . . . . . . . Ignored by Resistances 3 | . . . 3 . . . . . . . Regen/Repaired (Parts) 1050 | . 80 146 . . . 824 . . . . Core Remaining (%) 83 | 100 69 65 65 97 92 90 83 93 85 74 Volleys Fired 403 | . 52 36 57 6 41 60 83 25 4 39 Largest 3 | . 2 2 2 2 3 3 3 3 1 3 Hottest 249 | . 85 88 81 81 84 195 218 218 120 249 Shots Fired 912 | . 92 71 110 12 123 167 211 71 4 51 Gun 816 | . 88 57 100 12 123 161 192 71 . 12 Cannon 85 | . . 14 6 . . 4 18 . 4 39 Launcher 11 | . 4 . 4 . . 2 1 . . . Special . | . . . . . . . . . . . Kinetic 386 | . 27 50 59 6 123 86 . 14 . 21 Thermal 471 | . 20 21 47 6 . 79 210 57 4 27 Explosive 11 | . 4 . 4 . . 2 1 . . . Electromagnetic 44 | . 41 . . . . . . . . 3 Robot Hit Streak 17 | . 7 11 17 1 9 11 13 12 . 10 Robot Miss Streak 6 | . 3 3 2 2 6 3 4 3 . 3 Penetration Max 2 | . . . . . 1 1 . 2 . . Secondary Targets 5 | . . 1 . . . 1 2 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 . . Shots Hit Robots 601 | . 55 55 86 5 75 104 127 62 6 26 Core Hits 235 | . 30 21 32 4 31 39 42 24 1 11 Critical Kills 7 | . 1 . . . . 1 3 1 . 1 Critical Parts Destroyed 5 | . . . . . 2 . 1 2 . . Critical Strikes 31 | . 3 . 3 . 2 3 11 6 . 3 Burn 17 | . 2 . 3 . . 2 7 3 . . Meltdown 1 | . . . . . . . . . . 1 Destroy 8 | . 1 . . . 2 1 4 . . . Blast 2 | . . . . . . . . . . 2 Smash 3 | . . . . . . . . 3 . . Melee Attacks 39 | . . . 5 . 3 6 2 13 10 . Impact 38 | . . . 5 . 3 5 2 13 10 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 1 . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16068 | . 1004 808 1958 90 2117 2796 3795 2052 337 1111 Guns 12284 | . 771 652 1240 90 1694 2641 3501 1545 . 150 Cannons 1116 | . . 149 110 . . . . . . 857 Explosions 1443 | . 232 . 386 . 293 151 287 . . 94 Melee 1125 | . . . 160 . 127 . . 501 337 . Ramming 100 | . 1 7 62 . 3 4 7 6 . 10 Kinetic 5495 | . 154 517 800 74 1694 1253 . 377 . 626 Thermal 7945 | . 270 284 550 16 293 1388 3501 1168 . 475 Explosive 1031 | . 207 . 386 . . 151 287 . . . Electromagnetic 372 | . 372 . . . . . . . . . Impact 1125 | . . . 160 . 127 . . 501 337 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . 1 . . 11 2 4 2 . 8 Average Corruption 1 | . . 1 . . 1 1 1 1 . 3 Corruption Purged 1 | . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . 2 . . . 3 1 . . 2 Message Errors 3 | . . 1 . . . . . . . 2 Matter Fused 3 | . . . . . . 2 1 . . . Energy Discharges 1 | . . . . . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 236 | . . . 43 . . . . 123 9 61 Projectiles 29 | . . . . . . . . . . 29 Explosions 55 | . . . 23 . . . . . . 32 Melee 152 | . . . 20 . . . . 123 9 . Knockbacks 14 | . . . 3 . . . . 5 3 3 Impact 9 | . . . 1 . . . . 4 3 1 Kinetic 3 | . . . 1 . . . . . . 2 Secondary 2 | . . . 1 . . . . 1 . . Self-Inflicted Damage 206 | . 61 . . . 83 . . . . 62 Shots 5 | . 3 . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 13 | . 1 2 3 . 1 2 1 1 . 2 Kicked 13 | . 1 2 3 . 1 2 1 1 . 2 Crushed . | . . . . . . . . . . . Highest Temperature 365 | . 365 162 28 . 102 226 354 199 124 193 Average Temperature 82 | . 92 50 10 . 30 86 93 116 67 86 Received Heat Transfer 1382 | . 198 234 288 . 174 62 228 135 45 18 Effects 4 | . 2 . . . . . 2 . . . Interference 4 | . 2 . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 1 . 2 . . . . 5 . . Impact Corruptions 7 | . . . 2 . . . . 4 1 . Robots Melted 4 | . . . . . . . 3 . . 1 Combat Hostiles 4 | . . . . . . . 3 . . 1 Parts Melted 44 | . 2 1 4 . . 5 23 8 . 1 Heat Transferred 12523 | . 753 666 1406 37 250 1924 5217 1850 . 420 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 468 | . 206 259 327 150 176 233 468 382 182 216 Initial 171 | . . 83 66 98 14 86 32 171 150 88 Average 129 | . 101 133 151 77 72 68 295 233 159 144 Maximum Alert Level 2 | . 1 1 1 . . 1 2 1 . 1 Low Security (%) 77 | 100 97 79 61 100 100 96 19 28 100 59 Level 1 21 | . 2 20 38 . . 3 70 71 . 40 Level 2 . | . . . . . . . 10 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 3 1 1 3 4 5 4 2 . 2 Investigation 7 | . 1 1 . 1 2 1 . 1 . . Extermination 9 | . . . . 2 . 3 2 1 . 1 Reinforcement 9 | . 2 . 1 . 2 1 2 . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . 4 1 1 . 1 1 . . . . Communications Jammed 45 | . . . . . . . . 7 12 26 Distress Signals 41 | . . . . . . . . 4 12 25 Times Spotted 167 | . 30 17 25 3 15 16 25 13 6 17 Peak Tracking Total 6 | . 6 4 4 2 3 3 5 5 6 6 Tactical Retreats 4 | . . . 2 . . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . . . . . 5 . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 154 | . . . 88 . . 66 . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . Reprogrammed 17 | . . . 5 . . 7 5 . . . Reused 6 | . . . 3 . . 2 1 . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 9 | . 2 . 3 . . 3 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 12 | . 3 1 1 . 5 . . . . 2 Max in Single Turn 4 | . 2 1 1 . 4 . . . . 1 Garrison Access 4 | . . . . . 2 1 . 1 . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 8 5 7 5 6 6 4 4 . 3 Terminals 27 | . 6 1 5 3 2 2 2 3 . 3 Fabricators 3 | . . . . 1 1 . 1 . . . Repair Stations 4 | . 1 1 . 1 . 1 . . . . Recycling Units 8 | . 1 2 2 . . 2 1 . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 5 | . . . . . 3 1 . 1 . . Total Hacks 128 | . 25 14 18 10 16 18 12 9 . 6 Successful 56 | . 10 10 7 3 6 7 9 3 . 1 Failed 72 | . 15 4 11 7 10 11 3 6 . 5 Catastrophic 14 | . 1 . . 3 4 2 . 2 . 2 Database Lockouts . | . . . . . . . . . . . Manual 49 | . 9 2 13 5 8 3 4 2 . 3 Terminals 70 | . 17 2 14 4 6 5 8 8 . 6 Fabricators 13 | . . . . 5 6 . 2 . . . Repair Stations 16 | . 6 4 . 1 . 5 . . . . Recycling Units 19 | . 2 6 4 . . 5 2 . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 8 | . . . . . 4 3 . 1 . . Terminal Hacks 16 | . 3 . 3 1 2 1 4 2 . . Robot Analysis 6 | . 3 . 2 1 . . . . . . Level Access Points 2 | . . . . . 1 . . 1 . . Machine Index 2 | . . . . . . 1 1 . . . Locate Traps 3 | . . . 1 . . . 1 1 . . Reprogram Traps 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 13 | . 5 4 . . . 4 . . . . Scan Component 7 | . 3 2 . . . 2 . . . . Repair 6 | . 2 2 . . . 2 . . . . Recycling Unit Hacks 7 | . 1 3 2 . . . 1 . . . Retrieve Components 7 | . 1 3 2 . . . 1 . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . . 2 1 . 1 . . Seal Access 4 | . . . . . 2 1 . 1 . . Unauthorized Hacks 14 | . 1 1 2 2 2 1 4 . . 1 Terminals 6 | . . 1 1 . 1 1 1 . . 1 Botnet 6 | . . 1 1 . 1 1 1 . . 1 Fabricators 5 | . . . . 2 1 . 2 . . . Fabnet 2 | . . . . 1 . . 1 . . . Haulers 3 | . . . . 1 1 . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . Reject 3 | . 1 . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 7 4 6 5 5 5 3 3 . 3 Full Trace Events 6 | . 1 1 . 1 1 1 . 1 . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 2 . . . 2 . . . . Time 172 | . 70 52 . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 31 | . 6 10 12 . . . 3 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . find_recycling 1 | . . . . . . 1 . . . . Relay Couplers Released 6 | . . . . . 3 . . . . 3 Programmers 6 | . . . . . 3 . . . . 3 Fabnet Peak Effective % 3 | . . . . . 3 1 . 3 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . 3 . 2 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 1 | . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9396 | 2 1171 1185 1328 794 1174 1644 894 485 143 576 Spaces Moved 5140 | 2 730 557 789 608 587 713 476 280 87 311 Core 57 | . . . . . . . . . . 57 Treads . | . . . . . . . . . . . Legs 5083 | 2 730 557 789 608 587 713 476 280 87 254 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 108 110 102 102 50 Average Speed 134 | 120 120 152 120 123 153 164 113 108 108 141 Slowest Speed 330 | 120 190 190 120 190 190 190 117 110 185 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 2 93 43 57 20 20 19 17 10 3 12 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 58 | . 5 . . . 2 16 20 1 4 10 Terrain Destroyed 142 | . 13 . 18 . 34 18 26 1 4 28 Melee 10 | . . . . . 2 5 2 1 . . Projectile 41 | . . . . . 1 4 18 . 4 14 AOE 91 | . 13 . 18 . 31 9 6 . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6817 | 1 932 828 1064 647 759 1038 653 384 117 394 Wait 703 | . 122 185 74 7 94 129 35 31 2 24 Move 5129 | 1 729 556 788 607 586 712 475 279 86 310 Hop . | . . . . . . . . . . . Pick Up 86 | . 11 16 11 7 7 10 10 7 4 3 Fast Attach 46 | . 6 2 1 2 5 8 6 10 2 4 Attach 33 | . 1 5 3 2 3 3 3 7 1 5 Detach 11 | . 1 2 1 . . 3 . . 1 3 Swap 104 | . 3 10 17 6 10 23 25 4 3 3 Drop 95 | . 6 14 16 10 9 16 12 7 4 1 Fire 403 | . 52 36 57 6 41 60 83 25 4 39 Melee 39 | . . . 5 . 3 6 2 13 10 . Ram . | . . . . . . . . . . . Kick 13 | . 1 2 3 . 1 2 1 1 . 2 Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . Trap 154 | . . . 88 . . 66 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 492 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Repaired Corrupted Particle Gun 663 | -10/Materials | Repaired Aluminum Leg 935 | -10/Materials | Discovered new exit (range 16) 1094 | -10/Materials | Discovered new exit (range 14) 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1376 | -9/Materials | Discovered new exit (range 16) 1749 | -9/Materials | Build established: Scavenger-Mutant 2288 | -9/Materials | Repaired Aluminum Leg 2315 | -9/Materials | Repaired Aluminum Leg 2340 | -9/Materials | Discovered new exit (range 3) 2359 | -9/Materials | Entered another Materials area 2359 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3030 | -8/Materials | Build established: Mutant 3472 | -8/Materials | Discovered new exit (range 12) 3687 | -8/Materials | Entered Factory 3687 | -7/Factory | Evolved 2 slots: Utility x2 4210 | -7/Factory | Discovered new exit (range 11) 4221 | -7/Factory | Identified exit to Factory 4481 | -7/Factory | Entered another Factory area 4481 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4778 | -6/Factory | Build established: Skirmisher 4842 | -6/Factory | Found Powered Armor 5354 | -6/Factory | Build established: Tank 5406 | -6/Factory | Identified exit to Factory 5654 | -6/Factory | System corruption reached 10% 5655 | -6/Factory | Entered another Factory area 5655 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5697 | -5/Factory | Discovered new exit (range 12) 6628 | -5/Factory | Build established: Skirmisher 7203 | -5/Factory | Discovered new exit (range 5) 7208 | -5/Factory | Identified exit to Factory 7254 | -5/Factory | Repaired Med. Armored Exoskeleton 7280 | -5/Factory | Repaired Powered Armor 7299 | -5/Factory | Entered another Factory area 7299 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8086 | -4/Factory | Discovered new exit (range 13) 8190 | -4/Factory | Identified exit to Research 8193 | -4/Factory | Entered Research 8193 | -3/Research | Evolved 2 slots: Utility x2 8224 | -3/Research | Identified exit to Research 8316 | -3/Research | Lost 3 parts (3u) 8678 | -3/Research | Entered another Research area 8678 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8788 | -2/Research | Discovered new exit (range 16) 8819 | -2/Research | Identified exit to Access 8821 | -2/Research | Entered Access 8821 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8849 | -1/Access | Lost 6 parts (1p3n2w) 9252 | -1/Access | Spotted B-99 Colossus 9301 | -1/Access | Energy Cycler disabled 9311 | -1/Access | Spotted B-99 Colossus 9369 | -1/Access | Released all parts (9) 9395 | -1/Access | Discovered new exit (range 6) 9397 | *** | Escaped! Last Messages --------------- 09368_ Slug penetrates U-05 Engineer. 09368_ U-05 Engineer destroyed. 09369_ Penetrated by Slug. 09369_ Centrium Leg destroyed. 09369_ Released Linear Accelerator. 09369_ Released System Shield. 09369_ Released Machine Analyzer. 09369_ Released Imp. Coolant Injector. 09369_ Released Adv. Transmission Jammer. 09369_ Released Graphene Brace. 09369_ Released Hacking Suite. 09369_ Released Hcp. Storage Unit. 09369_ Released Adv. Melee Analysis Suite. 09370_ U-05 Engineer builds a Wall. 09372_ R-10 Processor collects Imp. Antigrav System. 09383_ NBQ|4JGEB:CFGTOFE=YL 09387_ Penetrated by Slug. 09387_ Slug penetrates Wall. 09395_ The Access Shell folds into the floor. 09395_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????# ??????????????????????????????#""" | | ??????????# ??????????????????????????????#""" % | | ??????????# ??????????????????????????????#""" | | ??????????# #?????????????????????????????# | | ??????????# #?????????????????????????????# % % | | ??????????# #?????????????????????????????+ % % | | ?????????## ##????????????????????????????# %## | | ######+### ###+########################## "# | | %"# | | []] #? | | ??????#### [ ###+##########################!!% #? | | ?????????## ## ???????????????????????#]!! #? | | ??????????# ## ?????????????????????#!![ ## | | ??????????# ## ???????????????????#// # | | ??????????# ## ?????????????????# # | | ??????????# ## ???????????????# # | | ??????????# ## #??????????????# " | | ??????????# ################??????????????# # | | ??????????# #?????###?????????????????????# #% | | ??????????# ####### ##########????????????# !% | | ??????????# """T""" "????????????# %# | | ??????????# """ """ "????????????# *= | | ??????????# "????????????# " | | ??????????# "??????????? 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" | | ??????????# "?????? ######## | | ??????????# "????? ???????# | | ??????????# "?????? ????????# | | ??????????# ####### ##########??????##?????????# | | ??????????# ??????###??????????????????????????# | | ??????????# ???????????????????????????????????## | | ??????????# ????????????????????????????????? ??? | | ??????????# ????????????????????????????????????? | | ??????????+ ???????????????????????????????? ???? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????? ?????? | | ??????????????????????????????? ? ???????????????? | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????? ??????? | | ???????????????????????????????????????? ? ??????? | | ????????????????????????????????? ????? ??????? ? | | ??????????????????????????#+#####?????? ?????????? | | ?????????????????????????? ?? ?????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????? ????????? ?#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 43 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 550 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeAutogunFragment Manual? 0 Play Time 01:17:32 Cumulative 1438.4 hours Start 2024.01.09 @ 02:27:09 End 2024.01.09 @ 03:59:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1012 Rogue 1008 Adventurer 4 Explorer 0 Win Type 0 Total 175 Types 130/11/11/7/2/1/3/6/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64fa2d27-1c05-43c3-a518-65fcd139e330