Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 11:24:29

Player: Cherman0

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (39)       7800
Robots Destroyed (674)     3370
Value Destroyed (34553)    34553
Prototype IDs (99)         1980
Alien Tech Used (12)       2400
Bonus (28501)              28501
              TOTAL SCORE: 83104

 Bonus
-------
High Alert Combat Kills    8042
Follower Combat Kills      2568
Entered Garrisons          1000
Network Hubs Disabled      200
Met Data Miner             300
Acquired ECA               300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Friendly Fire              -809

 Cogmind 
---------
Core Integrity             0/1600
Matter                     137/300
Energy                     695/700
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (14) -----
               Huge Storage Unit
  Experimental Energy Well
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (25) ---
  Experimental Energy Well (227)
      Advanced Matter Compressor (280)
      Advanced Sensor Array
      Advanced Transmission Jammer
               Thermal Barrier
      Advanced Force Field
      Improved Energy Mantle
               Antimissile System
  High-powered Transdimensional Reconstructor
       Compact HERF Cannon
        Cooled Nova Cannon
        Cooled Nova Cannon
        Guided Micro-nuke Launcher
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
               Huge Storage Unit
  Experimental Energy Well
  Experimental Optical Array
               Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Transmission Jammer
      Improved Powered Armor
               Thermal Barrier
  Experimental Force Field
      Advanced System Shield
               Microwarp Drive
>              --- WEAPON -----------
       Compact HERF Cannon
        Cooled Nova Cannon
>              --- INVENTORY --------
               Quantum Reactor
      Improved Quantum Reactor
      Improved Energy Well
      Advanced Energy Well
      Advanced Matter Compressor
      Advanced Sensor Array
    Long-range Terrain Scanner
               Quantum Capacitor
  Experimental EM Disruption Field
      Advanced Force Field
      Improved Energy Mantle
               Antimissile System
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Subatomic Replicator
      Enhanced Nova Cannon
               Graviton Cannon
               Graviton Cannon
               Fusion Bomb Launcher
        Guided Micro-nuke Launcher
      Enhanced Force Lance
[Rating: 240]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Powered Armor
  Artifact                 Microwarp Drive
Weapon                     Enhanced Force Lance
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             1116 | 4   9   37  6   .   14  53  38  3   8   3   34  10  31  33  14  .   4   43  23  42  44  17  14  6   9   12  33  51  10  3   10  13  23  50  66  145 98  56  47  
  Power                    54   | .   .   3   1   .   2   2   2   .   .   .   1   .   1   1   .   .   .   .   2   4   .   .   4   .   .   .   1   3   .   .   2   .   4   2   .   11  5   .   3   
    Engine                 6    | .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   2   1   2   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   .   .   1   3   .   .   2   .   4   2   .   11  5   .   3   
  Propulsion               72   | 2   2   9   .   .   1   7   .   .   .   .   4   3   6   3   .   .   .   .   1   4   1   .   5   .   .   .   .   2   .   .   2   .   .   1   1   15  1   2   .   
    Treads                 71   | 2   2   9   .   .   1   7   .   .   .   .   4   3   6   3   .   .   .   .   1   4   1   .   5   .   .   .   .   2   .   .   1   .   .   1   1   15  1   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  619  | 1   2   5   5   .   4   17  8   2   .   3   8   5   14  16  12  .   4   31  12  18  30  13  1   4   4   9   9   35  5   3   4   6   15  38  43  99  65  43  26  
    Device                 475  | 1   .   3   4   .   3   9   6   2   .   1   6   5   12  11  10  .   3   28  11  17  25  13  1   4   3   7   9   32  5   3   3   6   13  32  32  66  46  32  11  
    Storage                33   | .   2   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   .   1   3   3   12  .   5   
    Processor              15   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   2   2   5   1   
    Hackware               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   2   
    Protection             80   | .   .   2   1   .   1   7   1   .   .   1   1   .   2   1   2   .   1   2   .   1   1   .   .   .   .   1   .   2   .   .   1   .   .   3   7   28  3   6   5   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Weapon                   371  | 1   5   20  .   .   7   27  28  1   8   .   21  2   10  13  2   .   .   12  8   16  13  4   4   2   5   3   23  11  5   .   2   7   4   9   22  20  27  11  18  
    Energy Gun             39   | .   1   6   .   .   .   12  12  1   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          157  | .   .   2   .   .   2   .   1   .   .   .   4   1   6   4   .   .   .   2   5   3   9   3   2   1   4   3   11  9   3   .   1   3   2   5   20  11  23  10  7   
    Ballistic Gun          21   | 1   2   7   .   .   2   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       30   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   6   .   .   .   1   2   3   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   3   2   .   5   
    Launcher               55   | .   1   3   .   .   3   3   5   .   1   .   4   .   2   .   1   .   .   4   1   6   1   .   .   .   1   .   5   .   1   .   .   2   .   1   .   2   1   1   6   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          30   | .   1   2   .   .   .   4   7   .   3   .   6   .   1   1   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   .   .   4   1   1   .   .   2   1   1   1   3   1   .   .   
    Special Melee Weapon   18   | .   .   .   .   .   .   1   3   .   .   .   .   1   1   1   .   .   .   4   .   1   1   1   1   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  41   | .   .   2   .   .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   7   1   14  2   .   5   
  Corrupted Parts          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
    System Corruption      70   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  3   10  .   .   .   .   .   .   .   .   .   .   43  .   .   .   
Parts Lost                 48   | .   5   2   1   .   4   3   .   .   .   .   .   .   1   1   .   .   .   .   .   2   3   .   1   .   .   .   .   3   .   1   .   .   .   .   1   .   2   .   18  
  Power                    7    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  24   | .   1   1   1   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   10  
  Weapon                   10   | .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      15   | .   4   1   1   .   3   2   .   .   .   .   .   .   1   1   .   .   .   .   .   2   2   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   15  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Average Slot Usage (%)     85   | .   99  97  100 100 99  99  100 100 100 100 93  90  87  84  83  84  84  84  85  80  78  82  82  78  82  78  77  77  77  78  76  77  79  79  81  76  80  79  79  
  Engine                   1    | .   14  10  2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   8   11  11  4   9   9   9   9   9   9   8   6   7   7   7   7   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  11  11  11  11  10  10  10  10  10  9   10  13  13  13  11  13  12  11  
  Treads                   19   | .   28  33  33  33  33  36  36  36  36  36  29  27  26  17  15  15  15  15  13  12  17  17  17  17  17  15  15  14  15  15  15  15  14  14  13  11  13  12  11  
  Device                   16   | .   4   9   11  11  10  10  9   9   9   9   14  9   9   16  21  23  22  20  20  13  13  17  17  15  17  15  15  19  21  25  25  26  21  22  23  19  19  20  20  
  Storage                  7    | .   23  11  11  11  11  9   9   9   9   9   9   9   9   7   7   7   7   7   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                6    | .   .   .   .   .   .   7   9   9   9   9   9   9   9   7   7   7   7   7   6   6   5   5   5   5   5   5   5   5   5   5   5   5   8   9   8   8   9   14  11  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   7   7   7   7   13  6   9   11  11  11  11  10  10  6   5   .   .   .   1   2   4   8   5   4   6   
  Protection               4    | .   .   10  11  11  11  8   9   9   9   8   3   9   8   3   1   .   .   1   .   5   2   .   .   .   .   5   5   4   5   5   5   5   4   2   5   3   3   .   5   
  Energy Cannon            4    | .   .   3   22  22  20  .   .   .   .   .   4   9   9   3   .   .   .   3   5   3   4   5   5   3   4   5   4   5   4   5   .   4   3   4   3   2   3   5   5   
  Ballistic Gun            2    | .   25  13  .   .   .   10  9   9   9   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   5   9   .   4   7   7   7   3   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   4   5   5   4   4   4   5   5   4   4   3   3   3   3   .   .   
Peak Build Rating          240  | 7   9   19  19  19  20  37  42  42  42  42  55  54  52  73  79  70  78  76  87  109 125 126 132 134 139 153 154 154 153 154 154 155 168 174 189 199 216 235 240 
  Average Rating           105  | 6   7   15  18  19  19  32  36  39  41  41  49  52  45  62  70  70  70  70  79  96  118 122 126 130 135 150 151 149 150 152 150 153 165 168 183 171 197 226 222 
  On Entrance              96   | 6   7   8   19  19  19  20  37  37  42  42  42  53  52  46  73  70  70  71  69  81  105 121 122 130 134 139 153 152 151 150 153 154 154 167 170 186 186 216 228 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             237  | 15  60  64  64  61  62  65  63  59  60  58  122 122 121 120 124 114 121 122 133 156 156 155 162 144 162 173 174 173 173 174 174 175 193 198 204 211 206 205 237 
  Greatest Support         255  | 40  40  60  60  60  60  85  80  80  80  80  110 110 110 140 140 140 140 140 140 140 205 205 230 235 235 235 235 235 235 235 235 235 235 235 215 235 250 255 255 
  Greatest Overweight (x)  50   | .   1   1   1   1   1   .   .   .   .   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   16  20  20  20  20  20  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   18  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 6   12  19  19  20  19  19  19  20  20  20  23  24  25  24  24  25  24  24  24  24  23  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  23  23  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   16  20  20  20  17  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  23  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  15  

 Class Distribution 
--------------------
 41% | Mutant
 18% | Scavenger-Mutant
 15% | Hacker-Mutant
  8% | Hacker-Assassin
  5% | Scavenger-Assassin
  5% | Commander-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
             Mutant | -8/Garrison
   Commander-Mutant | -8/Materials
             Mutant | -8/Garrison
             Mutant | -8/Materials
             Mutant | -8/Garrison
             Mutant | -8/Materials
             Mutant | -8/Storage
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
             Mutant | -6/Garrison
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -5/Extension
      Hacker-Mutant | -5/Cetus
      Hacker-Mutant | -5/Archives
      Hacker-Mutant | -5/Hub_04(d)
      Hacker-Mutant | -4/Factory
   Scavenger-Mutant | -4/Garrison
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Zhirov
   Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Assassin | -3/Research
 Scavenger-Assassin | -3/Testing
 Scavenger-Assassin | -2/Research
      Hacker-Mutant | -2/Quarantine
     Alien-Assassin | -2/Section 7
   Alien-Skirmisher | -1/Access
       Alien-Mutant | -1/Command

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           18819 | 300  632  950  65   .    165  893  905  41   169  34   856  227  362  359  419  .    68   777  217  1108 478  170  163  94   87   139  670  606  226  81   119  119  338  1290 691  2073 1403 590  935  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            34924 | 127  865  1389 211  .    288  1514 891  97   321  50   931  311  1758 221  182  .    .    642  371  1611 1271 828  351  404  361  237  1094 1436 167  111  198  351  421  1409 2586 2017 3676 2338 3888 
  Parts                    1683  | 12   51   82   6    .    18   92   33   7    19   4    41   24   91   12   10   .    .    35   18   58   52   33   14   33   12   13   43   68   11   7    3    19   18   89   140  126  188  94   107  
Haulers Intercepted        19    | .    2    5    .    .    .    5    .    .    .    .    .    1    3    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           5     | .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    57   .    .    .    .    .    .    .    .    .    .    4    7    .    17   .    .    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    8    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  532  | .   14  29  3   .   14  23  16  2   7   1   28  7   26  4   9   .   .   15  8   34  14  9   4   1   7   3   23  21  7   2   .   7   5   19  29  22  43  31  45  
  Melee                    6    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     76   | .   12  22  .   .   .   20  11  2   5   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  210  | .   .   .   3   .   9   .   .   .   .   .   11  7   24  3   3   .   .   8   3   8   7   4   .   .   3   3   4   16  .   2   .   4   1   12  18  4   22  14  17  
  AOE                      122  | .   2   5   .   .   5   3   5   .   2   .   12  .   1   .   6   .   .   5   3   25  3   .   .   .   3   .   11  .   5   .   .   2   .   3   .   .   3   5   13  
Classes Destroyed          21   | 3   5   3   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   18   | 1   2   .   .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   4   3   
  Builder                  18   | .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   5   .   3   .   .   
  Tunneler                 4    | 3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   5   .   .   .   5   .   .   .   .   .   1   3   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 17   | 1   1   2   1   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   2   
  Mechanic                 5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Operator                 21   | .   1   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   9   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Watcher                  36   | .   3   5   .   .   .   5   1   .   .   .   1   1   1   1   .   .   .   .   1   .   2   1   1   .   .   1   .   2   .   .   .   .   .   1   1   2   4   1   1   
  Swarmer                  105  | .   .   11  .   .   9   7   7   .   1   .   4   3   3   .   4   .   .   4   .   7   .   .   .   .   .   .   4   5   5   .   .   3   .   5   .   .   5   5   13  
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    187  | .   14  13  3   .   4   8   6   2   4   .   18  1   10  1   5   .   .   5   4   7   8   4   .   .   7   1   5   2   1   .   .   2   3   4   7   5   4   11  18  
  Brawler                  8    | .   .   1   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Duelist                  16   | .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   2   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   58   | .   .   4   .   .   .   7   3   .   2   1   2   2   10  1   .   .   .   1   .   .   1   3   .   1   .   .   4   3   .   .   .   .   .   .   3   .   7   2   1   
  Specialist               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   4   .   .   
  Hunter                   29   | .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   2   2   5   1   1   .   .   .   .   4   .   1   .   .   .   .   .   5   .   2   .   2   
  Programmer               79   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   3   3   .   .   .   .   2   .   9   .   2   .   2   1   10  12  3   17  7   4   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 2   6   6   4   .   3   4   5   2   3   1   5   4   5   1   5   .   .   4   4   13  4   2   2   3   4   2   5   3   5   2   .   4   4   10  5   4   6   8   11  
  Combat Bots Only         13   | .   3   4   3   .   3   4   5   2   3   1   5   4   3   1   5   .   .   4   4   13  4   2   2   1   4   2   5   3   5   2   .   4   4   8   4   4   5   8   8   
Max Kills in Single Turn   7    | 1   2   4   2   .   2   2   2   1   2   1   2   1   3   1   3   .   .   3   1   3   3   1   1   1   2   1   4   1   3   1   .   2   1   3   1   1   4   5   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   1   3   .   .   2   2   2   .   2   .   2   .   1   .   3   .   .   3   1   3   3   .   .   .   2   .   4   .   3   .   .   2   .   3   .   .   3   3   7   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -8    -8    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Mat   Gar   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Gar   Fac   Ext   Cet   Arc   Hub   Fac   Gar   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        3337  | .     94    114   17    .     82    111   45    5     25    .     79    17    41    59    14    .     .     110   45    130   81    18    14    1     30    16    66    147   13    12    .     20    34    53    153   64    588   123   916   
  Missed                   892   | .     27    33    3     .     13    25    17    1     10    .     20    1     13    19    1     .     .     34    9     39    20    4     4     .     3     3     18    57    5     2     .     5     9     14    33    18    144   35    253   
  Intercepted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Damage Taken               30596 | .     887   878   179   .     873   1204  343   73    240   .     877   166   482   276   153   .     .     1005  614   1605  1130  264   158   28    225   171   768   1068  125   97    .     156   388   556   1226  875   2938  348   10220 
  Core                     3456  | .     155   119   45    .     78    191   22    3     41    .     120   12    14    20    12    .     .     95    16    239   89    .     .     .     14    .     40    30    .     .     .     18    58    35    78    .     707   5     1200  
  Absorbed by Shields      13733 | .     .     .     .     .     .     23    52    .     .     .     76    .     .     33    59    .     .     223   21    516   365   202   162   .     135   180   360   473   32    102   .     164   287   438   1234  685   2072  378   5461  
  Reduced by Siege Mode    1551  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    19    .     .     88    85    74    94    20    35    .     5     14    64    33    3     6     .     6     28    48    130   88    290   50    359   
  Redirected to Shielding  11    | .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   12713 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6640  1495  4578  
  Regen/Repaired (Parts)   8480  | .     .     .     .     .     .     257   .     .     .     .     .     .     440   219   .     .     .     .     .     .     187   .     .     .     .     .     .     1496  .     .     .     .     159   219   .     981   1756  .     2766  
Core Remaining (%)         65    | 100   38    .     .     .     39    .     .     .     .     .     .     .     26    .     .     .     .     81    .     70    .     .     .     .     89    .     .     .     .     .     .     92    .     92    .     .     27    .     .     
Volleys Fired              2088  | 10    82    85    9     .     27    84    84    4     20    1     59    18    74    17    14    4     .     47    32    62    67    43    25    5     18    9     72    123   11    11    .     18    34    74    157   85    234   125   244   
  Largest                  2     | 2     2     2     2     .     2     2     2     2     2     2     2     2     1     1     1     1     .     2     2     2     1     1     1     1     1     1     1     1     1     1     .     1     1     2     1     1     1     1     2     
  Hottest                  150   | 40    60    136   136   .     136   90    86    86    86    86    147   147   90    69    57    57    .     147   147   147   113   113   113   94    113   113   113   113   113   113   .     113   113   150   94    150   120   94    140   
Shots Fired                2561  | 20    158   153   18    .     46    165   163   8     36    2     80    26    74    17    14    4     .     58    35    74    67    43    26    7     18    10    75    123   13    13    .     18    34    74    160   87    236   125   281   
  Gun                      695   | 20    153   144   .     .     .     162   157   8     35    2     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   1764  | .     .     3     18    .     41    .     1     .     .     .     53    26    70    17    8     4     .     54    32    53    66    43    26    7     17    10    62    123   10    13    .     17    34    73    160   87    235   123   278   
  Launcher                 102   | .     5     6     .     .     5     3     5     .     1     .     13    .     4     .     6     .     .     4     3     21    1     .     .     .     1     .     13    .     3     .     .     1     .     1     .     .     1     2     3     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  644   | 20    150   87    .     .     .     98    83    4     19    1     36    9     .     8     8     4     .     13    3     12    .     .     .     .     .     .     4     .     .     .     .     .     6     .     .     .     2     .     77    
  Thermal                  1166  | .     .     60    18    .     41    60    74    4     16    1     20    17    1     .     .     .     .     41    15    37    48    27    5     .     8     7     26    107   1     13    .     11    13    62    90    28    143   58    114   
  Explosive                102   | .     5     6     .     .     5     3     5     .     1     .     13    .     4     .     6     .     .     4     3     21    1     .     .     .     1     .     13    .     3     .     .     1     .     1     .     .     1     2     3     
  Electromagnetic          649   | .     3     .     .     .     .     4     1     .     .     .     11    .     69    9     .     .     .     .     14    4     18    16    21    7     9     3     32    16    9     .     .     6     15    11    70    59    90    65    87    
  Robot Hit Streak         33    | 6     8     15    10    .     5     22    23    6     6     4     8     12    33    11    16    .     .     9     17    21    22    12    18    4     4     3     7     14    22    23    .     7     8     11    10    25    22    24    31    
  Robot Miss Streak        6     | 2     3     2     4     .     4     4     1     1     1     .     2     1     3     1     1     .     .     3     2     6     6     1     1     2     2     2     3     4     .     2     .     1     4     1     3     2     2     3     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        7     | .     .     3     .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                1134  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    58    123   10    13    .     17    28    72    160   86    233   123   201   
Shots Hit Robots           1874  | 13    105   114   10    .     28    119   154   6     24    1     50    16    63    17    11    .     .     63    17    67    49    40    22    16    7     6     49    68    8     4     7     12    25    52    93    67    158   87    226   
  Core Hits                907   | 5     44    57    6     .     17    59    51    4     13    1     38    9     41    5     15    .     .     29    11    69    16    10    4     5     6     5     32    27    7     2     3     9     9     23    37    25    59    42    112   
  Critical Kills           14    | .     1     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     3     .     .     .     .     1     2     .     .     .     .     1     .     1     .     1     .     .     
  Critical Parts Destroyed 3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         57    | .     1     6     .     .     .     4     5     1     .     .     3     1     .     1     .     .     .     4     .     6     2     3     .     1     .     .     1     2     .     .     .     .     1     1     2     2     4     2     4     
    Burn                   11    | .     .     1     .     .     .     4     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               11    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     .     .     1     2     .     .     .     .     1     .     1     .     1     .     .     
    Destroy                2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  11    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Corrupt                12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     2     4     
    Smash                  4     | .     .     3     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Melee Attacks              342   | .     1     12    .     .     .     5     41    .     14    .     34    .     .     11    3     .     .     21    .     28    10    5     5     11    .     .     13    1     1     .     7     1     7     33    25    19    33    1     .     
  Kinetic                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Impact                   102   | .     1     12    .     .     .     5     20    .     14    .     34    .     .     9     3     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 175   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    9     2     3     11    .     .     5     1     1     .     3     1     7     33    25    15    33    1     .     
  Sneak Attacks            96    | .     .     1     .     .     .     .     22    .     .     .     .     .     .     3     1     .     .     20    .     .     4     4     2     11    .     .     8     .     .     .     3     .     2     8     4     .     3     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           84623 | 168   1741  2425  261   .     1013  2362  2516  111   599   22    2697  747   2391  573   1552  .     .     2158  1122  7432  2578  1774  796   1379  662   408   3290  3031  952   195   304   756   1227  3510  4482  2609  7252  4728  14800 
  Guns                     7835  | 166   1347  1549  .     .     .     2002  2030  111   455   22    153   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  48697 | .     .     60    261   .     564   .     .     .     .     .     1072  747   1806  440   185   .     .     1516  568   1160  1991  1547  796   246   281   304   1518  2969  303   195   .     530   966   2131  4092  2304  6214  3767  10164 
  Explosions               20407 | .     390   454   .     .     448   324   360   .     144   .     1251  .     555   .     1248  .     .     642   554   4183  226   .     .     .     381   92    1734  .     649   .     .     226   .     528   .     57    555   866   4540  
  Melee                    7175  | .     .     278   .     .     .     .     123   .     .     .     221   .     .     99    119   .     .     .     .     2089  360   207   .     1103  .     .     38    44    .     .     304   .     261   851   390   248   440   .     .     
  Ramming                  509   | 2     4     84    .     .     1     36    3     .     .     .     .     .     30    34    .     .     .     .     .     .     1     20    .     30    .     12    .     18    .     .     .     .     .     .     .     .     43    95    96    
  Kinetic                  10383 | 166   1305  989   .     .     .     1157  859   57    239   22    523   272   .     206   185   .     .     316   118   249   .     .     .     .     .     .     46    .     .     .     .     .     178   .     .     125   46    .     3325  
  Thermal                  26120 | .     .     620   261   .     564   797   1171  54    216   .     358   475   91    .     .     .     .     1200  77    763   1329  943   37    .     97    149   556   2374  78    195   .     275   266   1650  1853  422   3667  1312  4270  
  Explosive                19862 | .     390   454   .     .     448   324   360   .     144   .     1251  .     498   .     1248  .     .     642   554   4183  226   .     .     .     284   92    1734  .     571   .     .     226   .     528   .     .     474   866   4365  
  Electromagnetic          20699 | .     42    .     .     .     .     48    .     .     .     .     344   .     1772  234   .     .     .     .     373   148   662   604   759   246   281   155   916   595   303   .     .     255   522   481   2239  1939  2582  2455  2744  
  Impact                   840   | .     .     278   .     .     .     .     123   .     .     .     221   .     .     99    119   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 6210  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2089  360   207   .     1103  .     .     38    44    .     .     304   .     261   851   390   123   440   .     .     
Highest Corruption         50    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     3     3     14    14    10    2     2     10    10    11    11    12    1     10    7     50    8     .     .     
  Average Corruption       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     2     10    7     10    1     2     4     10    10    11    11    1     4     3     13    6     .     .     
  Corruption Purged        21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  508   | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     17    .     20    18    .     3     20    53    43    17    11    24    7     51    31    125   64    .     .     
    Message Errors         127   | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     6     4     .     1     7     16    14    3     3     5     1     14    6     32    13    .     .     
    Matter Fused           110   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     5     .     .     2     16    11    4     3     3     2     9     7     27    13    .     .     
    Heat Flow Errors       68    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     2     1     .     .     .     4     5     3     1     5     2     9     7     18    9     .     .     
    Energy Discharges      66    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     5     3     .     1     5     4     4     3     2     3     .     6     4     12    9     .     .     
    Parts Rejected         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     3     .     .     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     
    Data Loss (minor)      58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     2     .     .     2     3     4     1     2     3     1     5     1     22    7     .     .     
    Data Loss (major)      24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     3     2     1     .     3     1     2     2     7     1     .     .     
    Misfires               24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     3     2     2     2     .     1     .     1     3     2     4     .     .     
    Alerts                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     1     .     .     .     .     .     .     3     .     3     3     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     2     .     .     2     .     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Overflow Damage            4173  | .     14    105   .     .     27    40    103   .     .     .     47    44    25    36    43    .     .     24    30    192   322   157   45    738   .     12    38    141   .     .     .     .     .     454   315   40    522   75    584   
  Projectiles              1269  | .     .     .     .     .     26    .     .     .     .     .     20    44    25    .     8     .     .     .     9     54    106   .     45    .     .     .     .     141   .     .     .     .     .     81    136   17    335   39    183   
  Explosions               780   | .     14    3     .     .     1     40    2     .     .     .     8     .     .     .     33    .     .     24    21    138   .     .     .     .     .     12    38    .     .     .     .     .     .     .     .     .     45    .     401   
  Melee                    2124  | .     .     102   .     .     .     .     101   .     .     .     19    .     .     36    2     .     .     .     .     .     216   157   .     738   .     .     .     .     .     .     .     .     .     373   179   23    142   36    .     
Knockbacks                 26    | .     .     .     .     .     .     .     .     .     .     .     4     1     1     1     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     15    
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     
  Kinetic                  22    | .     .     .     .     .     .     .     .     .     .     .     4     1     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      779   | .     41    12    .     .     43    32    28    .     .     .     31    .     47    .     2     .     .     .     .     171   .     .     .     .     .     91    30    .     .     .     .     .     .     47    .     .     73    .     131   
  Shots                    21    | .     2     1     .     .     2     1     1     .     .     .     1     .     1     .     1     .     .     .     .     5     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     1     .     2     
  Rammed                   43    | .     2     9     .     .     1     3     3     1     .     .     .     .     3     3     .     .     .     1     .     .     1     1     .     1     1     1     .     1     .     .     .     .     .     .     .     .     1     1     9     
Targets Rammed             48    | 1     2     9     .     .     1     5     3     1     .     .     .     .     3     3     .     .     .     1     .     .     1     1     .     1     1     1     .     1     .     .     .     .     .     .     .     .     2     2     9     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  5     | 1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Highest Temperature        621   | .     48    148   159   .     324   271   228   140   186   42    200   252   246   88    16    8     .     252   210   621   222   312   271   130   60    470   393   314   228   233   201   239   288   260   276   346   181   72    138   
  Average Temperature      80    | .     11    46    109   .     128   78    44    63    67    22    74    76    47    26    7     5     .     80    75    114   77    54    56    27    20    97    121   112   85    92    101   70    122   67    84    114   87    26    42    
  Received Heat Transfer   5226  | .     501   312   117   .     216   471   147   54    108   .     336   .     162   65    78    .     .     244   56    208   186   46    8     .     58    9     228   8     15    .     .     24    109   26    36    66    764   96    472   
  Effects                  19    | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     3     .     7     .     .     .     .     1     3     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           6     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     1     .     .     .     .     .     .     
    Interference           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     .     .     .     .     3     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          146   | .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     .     7     4     6     8     3     2     .     2     2     7     10    1     1     .     4     2     10    16    22    17    8     9     
  Total Turns              2072  | .     .     .     .     .     .     .     .     .     .     .     .     .     29    13    18    .     .     119   49    82    111   36    27    .     14    26    51    180   6     7     .     52    34    176   150   203   296   125   268   
  Longest Duration         76    | .     .     .     .     .     .     .     .     .     .     .     .     .     18    9     18    .     .     30    24    22    32    18    15    .     10    19    16    76    6     7     .     24    30    45    25    36    50    36    66    
Robots Corrupted           110   | .     .     .     .     .     .     .     .     .     .     .     1     .     2     2     .     .     .     .     2     .     4     2     4     1     1     .     6     3     2     .     .     1     3     4     10    17    17    12    16    
  Combat Hostiles          107   | .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     2     .     4     2     4     1     1     .     6     3     2     .     .     1     3     4     10    17    17    12    15    
  Parts Fried              213   | .     .     1     .     .     .     .     2     .     .     .     5     .     11    4     1     .     .     .     5     .     6     6     5     1     1     1     5     5     2     .     .     6     3     11    21    38    20    23    30    
  Impact Corruptions       9     | .     .     3     .     .     .     .     1     .     .     .     1     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              12    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     .     .     1     2     .     .     .     .     1     .     1     .     1     .     .     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     .     .     1     1     .     .     .     .     1     .     1     .     1     .     .     
  Parts Melted             68    | .     .     .     2     .     1     3     3     .     .     .     .     1     .     .     .     .     .     1     .     .     3     2     .     .     .     .     1     4     .     .     .     2     4     4     7     1     19    3     7     
  Heat Transferred         25585 | .     .     1460  444   .     962   1961  2732  185   444   .     461   481   137   .     .     .     .     1221  74    1031  1110  814   37    .     100   111   518   1961  50    148   .     222   222   1221  1332  346   2640  999   2161  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     
Power Chain Reactions      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     1     .     1     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1675 | 20   209  453  188  .    131  256  1093 703  817  442  1415 923  613  304  .    .    .    .    202  1403 740  498  407  412  312  178  901  493  .    .    .    .    191  339  788  674  1301 1477 1675 
  Initial                  890  | .    16   42   123  .    .    1    69   532  440  397  289  689  305  213  .    .    .    .    14   57   736  301  231  128  32   94   19   472  .    .    .    .    27   .    176  443  378  789  890  
  Average                  396  | 10   65   313  54   .    57   108  486  607  634  404  855  810  290  82   .    .    .    .    52   726  507  291  238  221  180  98   479  217  .    .    .    .    53   168  416  567  566  1185 1265 
Maximum Alert Level        5    | .    1    2    .    .    .    1    3    3    3    2    4    3    2    1    .    .    .    .    1    4    3    2    2    2    1    .    3    2    .    .    .    .    .    1    3    2    4    4    5    
  Low Security (%)         35   | 100  98   9    100  .    100  85   23   .    .    .    .    .    33   82   .    .    .    .    95   17   .    13   14   37   52   100  22   38   .    .    .    .    100  52   31   .    12   .    .    
  Level 1                  23   | .    1    75   .    .    .    14   16   .    .    75   12   .    45   17   .    .    .    .    4    3    9    83   82   59   47   .    20   48   .    .    .    .    .    47   19   8    26   .    .    
  Level 2                  26   | .    .    15   .    .    .    .    25   79   66   24   24   30   20   .    .    .    .    .    .    29   85   3    2    3    .    .    25   12   .    .    .    .    .    .    33   91   29   .    .    
  Level 3                  9    | .    .    .    .    .    .    .    33   20   33   .    43   70   .    .    .    .    .    .    .    25   4    .    .    .    .    .    31   .    .    .    .    .    .    .    16   .    23   27   34   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    72   33   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          93   | .    1    2    .    .    .    1    .    3    .    .    .    .    4    7    .    .    .    2    2    .    6    3    .    .    3    3    .    7    .    .    .    .    4    4    10   4    14   9    4    
  Investigation            19   | .    .    1    .    .    .    .    .    1    .    .    .    .    1    3    .    .    .    2    1    .    1    1    .    .    1    1    .    .    .    .    .    .    2    .    2    1    .    1    .    
  Extermination            36   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    2    .    .    .    .    2    .    4    .    .    .    .    .    4    5    3    7    3    2    
  Reinforcement            20   | .    1    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    2    .    .    2    .    .    3    .    .    .    .    2    .    1    .    3    .    1    
  Assault                  14   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    5    1    
  Garrison                 4    | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           33   | .   1   9   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   2   .   3   1   2   .   .   .   .   1   .   .   .   .   3   .   1   .   1   .   2   
Communications Jammed      211  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  51  .   .   .   .   .   33  .   .   .   .   .   .   7   7   27  39  4   
  Distress Signals         207  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  51  .   .   .   .   .   33  .   .   .   .   .   .   7   7   25  38  4   
Times Spotted              950  | .   25  45  3   .   15  41  21  9   16  1   27  12  33  8   11  .   .   21  15  35  34  25  15  9   14  4   19  32  5   2   .   6   16  20  43  27  81  42  218 
  Peak Tracking Total      143  | .   6   5   3   .   3   4   6   5   3   1   7   4   5   2   5   .   .   4   5   11  7   4   5   1   4   2   5   5   5   2   .   2   4   4   5   5   16  7   143 
  Tactical Retreats        40   | .   1   4   .   .   .   3   1   .   .   .   2   .   1   .   .   .   .   .   1   4   4   1   .   .   .   .   .   2   .   .   .   .   1   1   4   1   7   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            39   | .   1   1   .   .   .   .   .   .   .   1   5   .   1   1   .   .   .   .   1   11  1   1   .   .   .   1   4   4   .   .   .   .   1   1   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         95   | .   .   .   .   .   .   29  .   .   .   .   .   .   34  26  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   4   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          68   | .   1   .   .   .   1   2   1   .   .   .   2   1   3   .   .   .   .   2   .   2   .   2   2   3   1   3   6   1   .   .   .   .   .   8   1   11  12  1   2   
  Max in Single Turn       2    | .   1   .   .   .   1   1   1   .   .   .   1   1   2   .   .   .   .   2   .   1   .   1   1   1   .   2   2   1   .   .   .   .   .   1   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          191  | .   8   11  .   1   .   15  4   3   2   2   2   2   11  11  .   .   4   2   7   1   5   7   3   .   3   5   2   10  .   2   8   .   1   11  9   14  14  5   6   
  Terminals                119  | .   7   10  .   .   .   10  4   2   2   .   2   1   8   6   .   .   .   1   2   1   4   7   3   .   3   1   2   5   .   .   .   .   .   5   6   9   10  2   6   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Repair Stations          20   | .   1   1   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   2   2   2   2   .   .   
  Recycling Units          5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              12   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   2   1   1   .   
  Garrison Access          12   | .   .   .   .   .   .   1   .   1   .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   1   .   
Total Hacks                747  | .   20  39  .   1   .   45  10  7   3   4   6   6   31  62  .   .   27  4   17  2   16  26  5   .   4   23  12  56  .   5   47  .   2   42  36  73  86  16  14  
  Successful               392  | .   7   19  .   1   .   28  5   4   1   2   1   5   18  39  .   .   27  4   11  1   8   6   2   .   1   8   2   31  .   5   47  .   .   18  7   33  42  3   6   
  Failed                   354  | .   13  20  .   .   .   16  5   3   2   2   5   1   13  23  .   .   .   .   6   1   8   20  3   .   3   15  10  25  .   .   .   .   2   24  29  40  44  13  8   
    Catastrophic           71   | .   1   2   .   .   .   .   .   .   1   .   1   1   2   4   .   .   .   .   .   1   3   5   .   .   2   1   3   6   .   .   .   .   1   6   6   7   7   4   7   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   294  | .   19  28  .   .   .   27  1   4   .   2   3   1   11  14  .   .   .   .   6   1   8   16  2   .   4   5   4   17  .   .   .   .   .   16  15  30  50  3   7   
  Terminals                440  | .   19  37  .   .   .   34  10  6   3   .   6   2   19  22  .   .   .   1   5   2   10  26  5   .   4   4   12  22  .   .   .   .   .   26  27  48  71  5   14  
  Fabricators              28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   3   3   .   6   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   
  Repair Stations          101  | .   1   2   .   .   .   7   .   .   .   .   .   .   10  9   .   .   .   .   .   .   .   .   .   .   .   9   .   24  .   .   .   .   .   7   7   16  9   .   .   
  Recycling Units          12   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              59   | .   .   .   .   .   .   2   .   .   .   .   .   4   .   18  .   .   .   .   4   .   .   .   .   .   .   4   .   3   .   .   .   .   .   4   .   8   5   7   .   
  Garrison Access          27   | .   .   .   .   .   .   1   .   1   .   2   .   .   2   3   .   .   .   .   4   .   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   1   1   3   .   
Terminal Hacks             191  | .   4   8   .   1   .   8   4   2   1   .   1   1   10  8   .   .   27  1   2   1   1   5   2   .   .   1   2   8   .   5   47  .   .   8   4   9   15  .   5   
  Record                   65   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   11  1   .   .   .   .   2   .   .   .   .   1   .   4   35  .   .   4   .   4   1   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   3   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        18   | .   1   4   .   .   .   2   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   
  Open Door                9    | .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           10   | .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Alert Level              11   | .   .   1   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   2   
  Unreport Threat          12   | .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   4   .   .   
  Locate Traps             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       61   | .   .   1   .   .   .   6   .   .   .   .   .   .   7   8   .   .   .   .   .   .   .   .   .   .   .   2   .   16  .   .   .   .   .   3   1   9   8   .   .   
  Scan Component           35   | .   .   1   .   .   .   3   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   2   .   9   .   .   .   .   .   2   1   5   4   .   .   
  Repair                   26   | .   .   .   .   .   .   3   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   4   4   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 38   | .   .   .   .   .   .   2   .   .   .   .   .   4   .   16  .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   6   2   2   .   
  Insert Component         23   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   6   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   6   2   2   .   
  Analyze                  15   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   10  .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Unlock Access            5    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Unauthorized Hacks         80   | .   3   10  .   .   .   11  1   1   .   1   .   .   1   3   .   .   .   .   3   .   4   1   .   .   1   3   .   5   .   .   .   .   .   5   1   8   16  1   1   
  Terminals                61   | .   3   10  .   .   .   10  1   1   .   .   .   .   1   2   .   .   .   .   1   .   1   1   .   .   1   .   .   3   .   .   .   .   .   4   .   7   14  .   1   
    Track                  4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Assimilate             11   | .   1   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   
    Botnet                 14   | .   1   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              9    | .   1   1   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   .   
    Skim                   20   | .   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Recyclers              5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         144  | .   7   11  .   .   .   12  2   2   1   2   2   2   10  10  .   .   .   1   4   1   4   7   2   .   2   4   2   7   .   .   .   .   1   9   8   12  10  4   5   
  Full Trace Events        12   | .   .   .   .   .   .   .   .   1   .   .   2   .   1   1   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   6   .   .   7   .   1   .   .   1   .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   369  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   111 .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   20  .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             26   | .   .   .   .   .   .   3   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   4   4   .   .   
  Time                     1459 | .   .   .   .   .   .   108 .   .   .   .   .   .   178 234 .   .   .   .   .   .   .   .   .   .   .   .   .   481 .   .   .   .   .   18  .   140 300 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   6   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 11   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             34   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   9   .   .   .   9   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               74    | .    1    1    .    .    .    2    10   .    2    .    .    .    10   .    .    .    .    9    .    .    .    18   5    .    .    .    6    .    .    .    .    .    .    2    .    .    1    .    7    
  Largest Group            13    | .    1    1    1    .    .    1    9    7    5    .    .    .    10   10   .    .    .    6    .    .    .    13   6    6    5    .    6    .    .    .    .    .    .    1    .    .    1    .    6    
  Highest-Rated Group      617   | .    10   10   10   .    .    10   170  145  110  .    .    .    173  173  .    .    .    200  .    .    .    508  617  617  475  .    72   .    .    .    .    .    .    45   .    .    10   .    88   
  Highest-Rated Ally       159   | .    10   10   10   .    .    10   31   31   31   .    .    .    29   29   .    .    .    40   .    .    .    159  137  137  96   .    12   .    .    .    .    .    .    45   .    .    10   .    15   
Warlord Squad Rendezvous   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Geek                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pyro                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Chimera                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               24    | .    .    .    .    .    .    4    13   .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     12    | .    .    .    .    .    .    2    7    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   12    | .    .    .    .    .    .    2    6    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               499   | .    .    .    .    .    .    .    45   36   52   .    .    .    5    37   .    .    .    13   .    .    .    155  50   33   32   .    30   .    .    .    .    .    .    .    .    .    .    .    11   
  Total Damage             11356 | .    .    .    .    .    .    .    873  729  1115 .    .    .    31   480  .    .    .    358  .    .    .    3064 1677 1213 1061 .    285  .    .    .    .    .    .    .    .    .    .    .    470  
  Kills                    74    | .    .    .    .    .    .    .    10   11   9    .    .    .    1    5    .    .    .    3    .    .    .    16   9    3    4    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Corrupted           6     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       13   | .   3   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   3   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               60480 | 106  1942 3150 1331 1131 1284 3407 1813 429  553  201  1939 410  1617 2296 2011 697  146  2552 1071 2290 1483 1605 887  879  506  812  1189 2267 1213 558  363  641  979  2238 1799 7324 2866 1330 1165 
Spaces Moved               28514 | 40   798  1283 537  472  541  1669 827  238  260  111  803  142  633  1054 1207 429  87   1372 584  876  687  806  450  336  245  451  576  1008 666  320  199  318  505  1049 733  3447 1573 650  532  
  Core                     45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    
  Treads                   28001 | 40   798  1283 537  472  541  1669 827  238  260  111  803  142  633  1054 1207 429  87   1372 584  876  687  806  450  336  245  451  576  1008 666  320  199  318  505  1049 733  3402 1237 650  400  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            147   | 160  160  160  240  240  160  156  170  170  170  170  166  240  160  160  160  160  160  160  160  160  170  170  166  166  166  166  166  160  166  166  166  166  166  166  170  165  158  151  147  
  Average Speed            178   | 160  206  209  240  240  219  166  170  170  170  170  201  241  181  171  160  160  160  160  160  219  170  170  169  168  166  166  166  165  166  166  166  166  166  168  170  185  164  154  150  
  Slowest Speed            2550  | 160  240  240  240  240  240  170  170  170  170  170  246  243  243  243  160  160  160  160  160  245  170  170  170  170  166  166  166  166  166  166  170  166  166  170  170  2550 166  158  151  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Microwarps               40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    15   
Exploration Rate (%)       57    | 3    95   83   96   88   98   81   93   23   39   15   87   13   75   24   95   54   72   69   17   82   21   82   82   91   27   9    76   17   84   44   62   56   20   77   22   97   67   25   26   
  Regions Visited          39
    Branch Regions         20
  Pre-discovered Areas     11    | .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    1    .    .    
  Known Exits Taken        30    | .    .    1    .    .    1    1    .    1    .    1    .    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 444   | .    .    10   .    .    7    29   19   .    11   .    22   .    .    10   18   6    .    .    11   4    12   .    .    .    7    .    8    36   2    5    .    2    5    57   55   18   65   18   7    
Terrain Destroyed          1448  | .    14   43   .    .    46   41   23   .    13   .    58   5    63   12   70   6    .    47   25   132  30   2    .    .    38   27   185  49   62   9    .    20   10   64   68   27   107  98   54   
  Melee                    134   | .    .    2    .    .    .    5    14   .    11   .    18   .    .    7    1    .    .    .    .    4    2    .    .    .    .    .    3    .    1    .    .    1    5    16   14   7    22   1    .    
  Projectile               341   | .    .    .    .    .    1    .    .    .    .    .    3    5    .    5    3    6    .    .    12   4    17   2    .    .    8    3    9    49   1    9    .    5    5    22   54   16   60   29   13   
  AOE                      973   | .    14   41   .    .    45   36   9    .    2    .    37   .    63   .    66   .    .    47   13   124  11   .    .    .    30   24   173  .    60   .    .    14   .    26   .    4    25   68   41   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      36411 | 59   928  1598 563  471  583  2135 1053 257  311  120  974  183  1014 1499 1265 436  92   1658 683  1116 900  986  541  624  322  511  781  1584 766  346  230  427  625  1447 1210 4322 1965 955  871  
  Wait                     3860  | 4    24   87   3    .    1    242  47   8    10   5    18   7    235  336  13   4    .    149  32   54   80   77   41   255  48   32   59   385  73   11   .    68   30   203  215  509  281  97   117  
  Move                     28047 | 40   797  1282 536  471  540  1669 825  237  259  111  800  141  632  1053 1206 428  86   1371 584  874  686  805  449  335  244  450  575  1007 665  319  198  317  504  1048 732  3446 1261 649  415  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  299   | 1    12   38   5    .    .    21   5    2    .    .    12   2    .    11   6    .    1    9    3    16   7    4    1    4    1    4    14   9    3    1    3    2    13   12   7    32   22   8    8    
  Fast Attach              174   | 1    3    6    .    .    .    8    .    .    .    .    1    2    4    4    3    .    .    .    2    4    4    .    3    5    .    .    2    6    .    .    8    4    1    14   2    48   17   9    13   
  Attach                   127   | .    4    4    1    .    4    4    .    .    .    .    1    1    .    5    .    .    .    .    7    10   5    1    2    .    .    3    8    4    3    1    2    2    2    1    4    20   11   4    13   
  Detach                   70    | .    .    3    .    .    .    1    .    .    .    .    2    1    .    1    .    .    .    .    5    6    1    .    1    1    .    .    .    .    .    .    2    2    1    2    1    17   6    6    11   
  Swap                     829   | 3    2    27   5    .    10   41   38   3    8    3    32   7    27   24   11   .    4    43   14   28   35   16   9    1    9    9    23   41   7    2    1    7    20   35   60   78   79   43   24   
  Drop                     381   | .    1    45   4    .    .    26   9    2    .    .    11   4    5    8    9    .    1    12   4    20   4    1    5    6    1    3    15   7    3    1    9    6    13   25   6    68   19   11   17   
  Fire                     2088  | 10   82   85   9    .    27   84   84   4    20   1    59   18   74   17   14   4    .    47   32   62   67   43   25   5    18   9    72   123  11   11   .    18   34   74   157  85   234  125  244  
  Melee                    342   | .    1    12   .    .    .    5    41   .    14   .    34   .    .    11   3    .    .    21   .    28   10   5    5    11   .    .    13   1    1    .    7    1    7    33   25   19   33   1    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    46    | .    2    9    .    .    1    5    3    1    .    .    .    .    3    3    .    .    .    1    .    .    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    2    2    8    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   34    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     95    | .    .    .    .    .    .    29   .    .    .    .    .    .    34   26   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 6 exits: *Fac x3 / Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 3 exits: Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Low x2 / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 5 exits: Res x4 / Gar)
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 3)
   107 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   342 | -10/Materials      | Discovered new exit (range 15)
   637 | -10/Materials      | Discovered new exit (range 15)
  1272 | -10/Materials      | Discovered new exit (range 5)
  1637 | -10/Materials      | Discovered new exit (range 11)
  1871 | -10/Materials      | Core integrity fell below 50%
  1896 | -10/Materials      | Lost 4 parts (1n3w)
  2049 | -10/Materials      | Entered another Materials area
  2049 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2359 | -9/Materials       | Build established: Scavenger-Mutant
  2679 | -9/Materials       | Build established: Mutant
  2729 | -9/Materials       | Discovered new exit (range 8)
  3202 | -9/Materials       | Discovered new exit (range 13)
  3312 | -9/Materials       | Build established: Scavenger-Mutant
  3375 | -9/Materials       | Learned Storage stockpile data
  3453 | -9/Materials       | Loaded intel: 11 trap records
  3522 | -9/Materials       | Learned Storage security intel
  3583 | -9/Materials       | Identified exit to Mines
  3634 | -9/Materials       | Learned Materials trap positions
  3728 | -9/Materials       | Identified exit to Materials
  3862 | -9/Materials       | Learned location of 1 exit from Recycling
  5081 | -9/Materials       | Build established: Mutant
  5199 | -9/Materials       | Entered Mines
  5199 | -9/Mines           | Accompanied by 1 ally
  5639 | -9/Mines           | Learned Materials terminal intel
  5648 | -9/Mines           | Learned 2 Materials zone layouts
  5865 | -9/Mines           | Learned location of Storage (-8)
  6288 | -9/Mines           | Found a hidden stash of uninstalled traps
  6358 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6358 | -9/Mines           | Discovered new exit (range 5)
  6408 | -9/Mines           | Discovered exit to Materials (range 13)
  6413 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  6530 | -9/Mines           | Entered Exiles
  6562 | -9/Exiles          | Discovered new exit (range 15)
  6590 | -9/Exiles          | Met 8R-AWN
  6629 | -9/Exiles          | Met EX-HEX
  6749 | -9/Exiles          | Met EX-DEC
  6788 | -9/Exiles          | Visited The Gauntlet
  7078 | -9/Exiles          | Learned location of Zion (-6)
  7195 | -9/Exiles          | Discovered new exit (range 14)
  7351 | -9/Exiles          | Met EX-BIN
  7661 | -9/Exiles          | Entered Mines
  7812 | -8/Mines           | Core integrity fell below 50%
  8399 | -8/Mines           | Discovered exit to Materials (range 8)
  8700 | -8/Mines           | Discovered exit to Materials (range 8)
  8746 | -8/Mines           | Lost 3 parts (1p1n1w)
  8945 | -8/Mines           | Entered Materials
  8945 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8946 | -8/Materials       | Identified exit to Factory
  8947 | -8/Materials       | Identified exit to Storage
  8948 | -8/Materials       | Loaded intel: 18 trap records
  8949 | -8/Materials       | Loaded intel: 12 terminal locations
 10302 | -8/Materials       | Repaired Hrd. Medium Armor Plating
 10336 | -8/Materials       | Repaired Imp. Treads
 10471 | -8/Materials       | Discovered exit to Factory (range 8)
 11245 | -8/Materials       | Discovered exit to Factory (range 16)
 11341 | -8/Materials       | Central database locked down
 11352 | -8/Materials       | Learned Factory security intel
 11382 | -8/Materials       | Learned location of 2 exits from Factory
 11414 | -8/Materials       | Learned Storage emergency access door positions
 11418 | -8/Materials       | Learned Factory stockpile data
 11419 | -8/Materials       | Learned 8 Factory zone layouts
 11421 | -8/Materials       | Learned Factory stockpile data
 11432 | -8/Materials       | Learned Factory garrison access intel
 12101 | -8/Materials       | Repaired Hrd. Medium Armor Plating
 12352 | -8/Materials       | Identified exit to Garrison
 12352 | -8/Materials       | Entered Garrison
 12352 | -8/Garrison        | Accompanied by 1 ally
 12622 | -8/Garrison        | Triggered checkpoint
 12799 | -8/Garrison        | Triggered checkpoint
 12810 | -8/Garrison        | Identified exit to Materials
 12887 | -8/Garrison        | Learned Materials security intel
 13062 | -8/Garrison        | Triggered checkpoint
 13077 | -8/Garrison        | Triggered checkpoint
 13081 | -8/Garrison        | Triggered checkpoint
 13594 | -8/Garrison        | Build established: Commander-Mutant
 14165 | -8/Garrison        | Entered Materials
 14165 | -8/Materials       | Accompanied by 7 allies
 14565 | -8/Materials       | First assault squad dispatched
 14586 | -8/Materials       | Identified exit to Garrison
 14594 | -8/Materials       | Entered Garrison
 14594 | -8/Garrison        | Accompanied by 4 allies
 14607 | -8/Garrison        | Lost 3 allies
 14696 | -8/Garrison        | Rescued a captive Derelict
 14706 | -8/Garrison        | Rescued a captive Derelict
 14726 | -8/Garrison        | Triggered checkpoint
 14948 | -8/Garrison        | Triggered checkpoint
 14971 | -8/Garrison        | Build established: Mutant
 15010 | -8/Garrison        | Lost 5 allies
 15060 | -8/Garrison        | Triggered checkpoint
 15104 | -8/Garrison        | Discovered new exit (range 14)
 15130 | -8/Garrison        | Identified exit to Materials
 15147 | -8/Garrison        | Entered Materials
 15348 | -8/Materials       | Identified exit to Garrison
 15348 | -8/Materials       | Entered Garrison
 15492 | -8/Garrison        | Triggered checkpoint
 15590 | -8/Garrison        | Triggered checkpoint
 15748 | -8/Garrison        | Discovered new exit (range 14)
 15834 | -8/Garrison        | Triggered checkpoint
 16238 | -8/Garrison        | Discovered new exit (range 12)
 16304 | -8/Garrison        | Triggered checkpoint
 16306 | -8/Garrison        | Core integrity fell below 50%
 16392 | -8/Garrison        | Triggered checkpoint
 16523 | -8/Garrison        | Identified exit to Materials
 16525 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 16763 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 16893 | -8/Garrison        | Triggered checkpoint
 16975 | -8/Garrison        | Discovered exit to Materials (range 13)
 17002 | -8/Garrison        | Triggered checkpoint
 17287 | -8/Garrison        | Entered Materials
 17552 | -8/Materials       | Discovered exit to Storage (range 15)
 17697 | -8/Materials       | Entered Storage
 17698 | -8/Storage         | Identified exit to Recycling
 18448 | -8/Storage         | Learned location of Armory (-3)
 18539 | -8/Storage         | Repaired Hvy. Treads
 18618 | -8/Storage         | Repaired Broken Neutrino Core
 18854 | -8/Storage         | Garrison activated, responded to threat
 19120 | -8/Storage         | Repaired Imp. Medium Armor Plating
 19173 | -8/Storage         | Discovered exit to Factory (range 8)
 19233 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 19314 | -8/Storage         | Entered Factory
 19314 | -7/Factory         | Accompanied by 10 allies
 19314 | -7/Factory         | Evolved 2 slots: Utility x2
 19315 | -7/Factory         | Identified exit to Lower Caves
 19315 | -7/Factory         | Identified exit to Factory
 19319 | -7/Factory         | Loaded intel: 4 garrison access locations
 19344 | -7/Factory         | P-60 Hacker assimilated allied Trooper 3c
 19541 | -7/Factory         | Build established: Commander-Mutant
 20120 | -7/Factory         | Fabricated Hvy. Treads (x1)
 20293 | -7/Factory         | Lost 5 allies
 20532 | -7/Factory         | Build established: Mutant
 21169 | -7/Factory         | Repaired Hvy. Treads
 21249 | -7/Factory         | Repaired Broken Imp. Transmission Jammer
 21306 | -7/Factory         | Repaired Neutrino Core
 21351 | -7/Factory         | Repaired Imp. EM Pulse Cannon
 21610 | -7/Factory         | Entered Lower Caves
 21654 | -7/Lower Caves     | Met a Warlord Commander
 21655 | -7/Lower Caves     | Learned location of Warlord (-5)
 21656 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 21660 | -7/Lower Caves     | Found Encrypted Comm Array
 21663 | -7/Lower Caves     | Encountered a Warlord checkpoint
 21740 | -7/Lower Caves     | Lost 3 allies
 21897 | -7/Lower Caves     | Learned 4 Factory zone layouts
 22654 | -7/Lower Caves     | Learned Factory terminal intel
 23481 | -7/Lower Caves     | Discovered new exit (range 5)
 23488 | -7/Lower Caves     | Identified exit to Lower Caves
 23621 | -7/Lower Caves     | Entered another Lower Caves area
 23691 | -7/Lower Caves     | Discovered exit to Factory (range 7)
 23969 | -7/Lower Caves     | Learned 4 Factory zone layouts
 23985 | -7/Lower Caves     | Learned Factory stockpile data
 24100 | -7/Lower Caves     | Encountered a Warlord checkpoint
 24281 | -7/Lower Caves     | Discovered new exit (range 12)
 24297 | -7/Lower Caves     | Identified exit to Data Miner
 24318 | -7/Lower Caves     | Entered Data Miner
 24318 | -7/Data Miner      | Discovered new exit (range 7)
 24326 | -7/Data Miner      | Identified exit to Proximity Caves
 24349 | -7/Data Miner      | Met Data Miner
 24390 | -7/Data Miner      | Learned location of Section 7 (-2)
 24390 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 24416 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 24464 | -7/Data Miner      | Entered Proximity Caves
 24794 | -6/Proximity Caves | Learned location of 1 exit from Factory
 25938 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 25988 | -6/Proximity Caves | Spotted B-75 Beast
 26014 | -6/Proximity Caves | Destroyed B-75 Beast
 26260 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base
 26310 | -6/Proximity Caves | Lost 4 allies
 26317 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 26634 | -6/Proximity Caves | Lost 5 allies
 26777 | -6/Proximity Caves | Lost 4 allies
 26790 | -6/Proximity Caves | Fabricated Adv. Transmission Jammer (x2)
 26848 | -6/Proximity Caves | Fabricated Hvy. Treads?
 27016 | -6/Proximity Caves | Entered Factory
 27016 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 27017 | -6/Factory         | Identified exit to Lower Caves
 27020 | -6/Factory         | Loaded intel: 24 terminal locations
 27038 | -6/Factory         | Build established: Hacker-Mutant
 27459 | -6/Factory         | Incoming investigation squad redirected
 28087 | -6/Factory         | Identified exit to Garrison
 28087 | -6/Factory         | Entered Garrison
 28481 | -6/Garrison        | Triggered checkpoint
 28609 | -6/Garrison        | Build established: Mutant
 28619 | -6/Garrison        | Destroyed 13 combat bots
 28752 | -6/Garrison        | Discovered new exit (range 14)
 28828 | -6/Garrison        | Triggered checkpoint
 29077 | -6/Garrison        | Found Fusion Bomb Launcher
 29197 | -6/Garrison        | Discovered new exit (range 12)
 29349 | -6/Garrison        | Triggered checkpoint
 29513 | -6/Garrison        | Identified exit to Factory
 29515 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 29823 | -6/Garrison        | Triggered checkpoint
 29863 | -6/Garrison        | Destroyed 12 combat bots
 30377 | -6/Garrison        | Entered Factory
 30377 | -5/Factory         | Evolved 2 slots: Propulsion x2
 30378 | -5/Factory         | Identified exit to Upper Caves
 30398 | -5/Factory         | Joined by Warlord Geek squad
 30520 | -5/Factory         | Joined by Warlord Geek squad
 30687 | -5/Factory         | Discovered new exit (range 10)
 30741 | -5/Factory         | Lost 3 allies
 30990 | -5/Factory         | Spotted B-75 Beast
 31017 | -5/Factory         | Destroyed B-75 Beast
 31224 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 31323 | -5/Factory         | Noticed a derelict Sapper rigging charges
 31362 | -5/Factory         | Build established: Hacker-Mutant
 31412 | -5/Factory         | Cargo convoy interrupted
 31836 | -5/Factory         | Incoming investigation squad redirected
 31858 | -5/Factory         | Identified exit to Extension
 31860 | -5/Factory         | Entered Extension
 32226 | -5/Extension       | Found Imp. Powered Armor
 32261 | -5/Extension       | Rescued A7
 32376 | -5/Extension       | Rescued a captive Derelict
 32488 | -5/Extension       | Rescued a captive Derelict
 32488 | -5/Extension       | Rescued a captive Derelict
 32759 | -5/Extension       | Build established: Commander-Mutant
 32909 | -5/Extension       | Lost 3 allies
 32938 | -5/Extension       | Spotted B-75 Beast
 32955 | -5/Extension       | Spotted B-75 Beast
 32959 | -5/Extension       | Destroyed B-75 Beast
 32980 | -5/Extension       | Allies destroyed B-75 Beast
 32982 | -5/Extension       | Lost 3 allies
 33032 | -5/Extension       | Rescued a captive Derelict
 33033 | -5/Extension       | Rescued a captive Derelict
 33051 | -5/Extension       | Rescued a captive Derelict
 33131 | -5/Extension       | Incoming investigation squad redirected
 33163 | -5/Extension       | Lost 3 allies
 33163 | -5/Extension       | Rescued a captive Derelict
 33204 | -5/Extension       | Build established: Hacker-Mutant
 33319 | -5/Extension       | Rescued a captive Derelict
 33439 | -5/Extension       | Discovered new exit (range 10)
 33441 | -5/Extension       | Discovered new exit (range 6)
 33454 | -5/Extension       | Identified exit to Cetus
 33457 | -5/Extension       | Identified exit to Factory
 33465 | -5/Extension       | Entered Cetus
 33465 | -5/Cetus           | Accompanied by 5 allies (A7)
 33470 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 33488 | -5/Cetus           | Spotted Cetus Guard
 33488 | -5/Cetus           | Spotted Cetus Guard
 33491 | -5/Cetus           | Allies destroyed Cetus Guard
 33492 | -5/Cetus           | Spotted Cetus Guard
 33492 | -5/Cetus           | Spotted Cetus Guard
 33496 | -5/Cetus           | Destroyed Cetus Guard
 33504 | -5/Cetus           | Destroyed Cetus Guard
 33506 | -5/Cetus           | Allies destroyed Cetus Guard
 33533 | -5/Cetus           | Lost 4 allies
 33686 | -5/Cetus           | Started Cetus Manufacturing Module
 33703 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 33711 | -5/Cetus           | Manufactured an Enhanced Grunt
 33736 | -5/Cetus           | Manufactured an Enhanced Grunt
 33761 | -5/Cetus           | Manufactured an Enhanced Grunt
 33786 | -5/Cetus           | Manufactured an Enhanced Grunt
 33811 | -5/Cetus           | Manufactured an Enhanced Grunt
 33918 | -5/Cetus           | Found a strange terminal
 33952 | -5/Cetus           | Discovered new exit (range 15)
 33983 | -5/Cetus           | Spotted Cetus Guard
 33984 | -5/Cetus           | Spotted Cetus Guard
 33987 | -5/Cetus           | Spotted Cetus Guard
 33988 | -5/Cetus           | Spotted Cetus Guard
 33992 | -5/Cetus           | Destroyed Cetus Guard
 33998 | -5/Cetus           | Destroyed Cetus Guard
 33998 | -5/Cetus           | Allies destroyed Cetus Guard
 34002 | -5/Cetus           | Allies destroyed Cetus Guard
 34028 | -5/Cetus           | Discovered exit to Factory (range 15)
 34038 | -5/Cetus           | Met Revision 17
 34043 | -5/Cetus           | System corruption reached 10%
 34215 | -5/Cetus           | Security sweep announced
 34344 | -5/Cetus           | Build established: Scavenger-Mutant
 34349 | -5/Cetus           | Identified exit to Archives
 34352 | -5/Cetus           | Entered Archives
 34352 | -5/Archives        | Accompanied by 6 allies (A7)
 34357 | -5/Archives        | Received a hacking code to weaken MAIN.C
 34682 | -5/Archives        | Discovered new exit (range 15)
 34728 | -5/Archives        | Discovered new exit (range 16)
 34752 | -5/Archives        | Discovered exit to Factory (range 16)
 35206 | -5/Archives        | Build established: Hacker-Mutant
 35224 | -5/Archives        | Identified exit to Hub_04(d)
 35231 | -5/Archives        | Entered Hub_04(d)
 35231 | -5/Hub_04(d)       | Accompanied by 5 allies
 35401 | -5/Hub_04(d)       | Network Hub disabled
 35468 | -5/Hub_04(d)       | Lost 3 allies
 35731 | -5/Hub_04(d)       | Discovered exit to Factory (range 3)
 35737 | -5/Hub_04(d)       | Entered Factory
 35737 | -4/Factory         | Evolved 2 slots: Utility x2
 35771 | -4/Factory         | Found Quantum Capacitor
 35777 | -4/Factory         | Incoming investigation squad redirected
 35987 | -4/Factory         | Identified exit to Research
 36118 | -4/Factory         | Identified exit to Garrison
 36542 | -4/Factory         | Build established: Scavenger-Mutant
 36549 | -4/Factory         | Entered Garrison
 36624 | -4/Garrison        | Spotted B-86 Titan
 36655 | -4/Garrison        | Destroyed B-86 Titan
 36744 | -4/Garrison        | Triggered checkpoint
 36854 | -4/Garrison        | Learned Factory security intel
 36947 | -4/Garrison        | Triggered checkpoint
 37092 | -4/Garrison        | Discovered new exit (range 3)
 37096 | -4/Garrison        | Identified exit to Factory
 37144 | -4/Garrison        | Lost 3 allies
 37176 | -4/Garrison        | Triggered checkpoint
 37235 | -4/Garrison        | Triggered checkpoint
 37287 | -4/Garrison        | Lost 3 allies
 37323 | -4/Garrison        | Discovered exit to Factory (range 13)
 37362 | -4/Garrison        | Phase Generator disabled
 37610 | -4/Garrison        | Discovered exit to Factory (range 9)
 37610 | -4/Garrison        | Spotted B-86 Titan
 37738 | -4/Garrison        | Entered Factory
 37775 | -4/Factory         | Identified exit to Upper Caves
 37920 | -4/Factory         | Joined by Warlord Chimera squad
 38012 | -4/Factory         | Repaired Broken Imp. Powered Armor
 38853 | -4/Factory         | Repaired Broken Centrium Heavy Treads
 38927 | -4/Factory         | Repaired Imp. Heavy Siege Treads
 39001 | -4/Factory         | Repaired Com. HERF Cannon
 39079 | -4/Factory         | Repaired Quantum Reactor
 39357 | -4/Factory         | Found Quantum Capacitor
 39740 | -4/Factory         | System corruption reached 10%
 39848 | -4/Factory         | Repaired Broken Centrium Heavy Treads?
 39895 | -4/Factory         | Repaired Imp. Powered Armor
 40005 | -4/Factory         | Entered Upper Caves
 40015 | -4/Upper Caves     | Learned 4 Research zone layouts
 40186 | -4/Upper Caves     | Learned 4 Research zone layouts
 41043 | -4/Upper Caves     | Discovered new exit (range 9)
 41052 | -4/Upper Caves     | Identified exit to Upper Caves
 41218 | -4/Upper Caves     | Entered another Upper Caves area
 41337 | -4/Upper Caves     | Learned Factory terminal intel
 41628 | -4/Upper Caves     | Discovered new exit (range 12)
 41642 | -4/Upper Caves     | Identified exit to Zhirov
 41776 | -4/Upper Caves     | Entered Zhirov
 41777 | -4/Zhirov          | Discovered new exit (range 3)
 41782 | -4/Zhirov          | Identified exit to Proximity Caves
 41809 | -4/Zhirov          | Met Zhirov
 41864 | -4/Zhirov          | Learned location of Quarantine (-2)
 41864 | -4/Zhirov          | Learned location of Testing (-3)
 41864 | -4/Zhirov          | Learned location of Command (-1)
 41896 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 41926 | -4/Zhirov          | Found Alien Artifact
 41926 | -4/Zhirov          | Identified Integrated Dissipator
 41926 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 41947 | -4/Zhirov          | Found Alien Artifact
 42139 | -4/Zhirov          | Entered Proximity Caves
 42645 | -3/Proximity Caves | Discovered exit to Research (range 12)
 42780 | -3/Proximity Caves | Entered Research
 42780 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 42980 | -3/Research        | Revision forces began assault on 0b10
 43046 | -3/Research        | Met up with Revision 17++
 43257 | -3/Research        | Discovered new exit (range 6)
 43264 | -3/Research        | Identified exit to Testing
 43431 | -3/Research        | Found Fusion Bomb Launcher
 43480 | -3/Research        | Research terminal network offline
 43565 | -3/Research        | Joined by Warlord Pyro squad
 43759 | -3/Research        | Entered Testing
 43875 | -3/Testing         | Build established: Scavenger-Assassin
 44143 | -3/Testing         | Found Prototype Ballistic Gun
 44144 | -3/Testing         | Identified Hyp. Multirail
 44312 | -3/Testing         | Found Prototype Device
 44312 | -3/Testing         | Identified Exp. Hardlight Generator
 44470 | -3/Testing         | Discovered new exit (range 6)
 44478 | -3/Testing         | Identified exit to Research
 44687 | -3/Testing         | Found Prototype Energy Cannon
 44687 | -3/Testing         | Identified Cld. Nova Cannon
 44822 | -3/Testing         | Destroyed 8 combat bots
 45068 | -3/Testing         | Build established: Scavenger-Mutant
 45170 | -3/Testing         | Found Prototype Processor
 45170 | -3/Testing         | Identified Exp. Melee Analysis Suite
 45174 | -3/Testing         | Found Prototype Device
 45174 | -3/Testing         | Identified Exp. Shield Generator
 45542 | -3/Testing         | Build established: Scavenger-Assassin
 45586 | -3/Testing         | Repaired Imp. Powered Armor
 45747 | -3/Testing         | System corruption reached 10%
 45997 | -3/Testing         | Entered Research
 45997 | -2/Research        | Spotted B-90 Cyclops
 45997 | -2/Research        | Evolved 2 slots: Utility x2
 46863 | -2/Research        | Build established: Scavenger-Mutant
 47022 | -2/Research        | First assault squad dispatched
 47043 | -2/Research        | Incoming assault squad redirected
 47181 | -2/Research        | Build established: Scavenger-Assassin
 47487 | -2/Research        | Identified exit to Quarantine
 47619 | -2/Research        | Discovered new exit (range 11)
 47640 | -2/Research        | Incoming investigation squad redirected
 47655 | -2/Research        | Identified exit to Access
 47796 | -2/Research        | Entered Quarantine
 47822 | -2/Quarantine      | Cryocooling Duct disabled
 47837 | -2/Quarantine      | Ambient heat levels rising (+20)
 47837 | -2/Quarantine      | Non-combat units ordered to evacuate
 48013 | -2/Quarantine      | Repaired Broken Adv. Force Field?
 48097 | -2/Quarantine      | Build established: Hacker-Assassin
 48786 | -2/Quarantine      | Cryocooling Duct disabled
 48801 | -2/Quarantine      | Ambient heat levels rising (+20)
 48801 | -2/Quarantine      | Combat units ordered to evacuate
 48901 | -2/Quarantine      | Quarantine Guard activated
 48989 | -2/Quarantine      | Spotted Quarantine Guard
 48992 | -2/Quarantine      | Destroyed Quarantine Guard
 48994 | -2/Quarantine      | Spotted Quarantine Guard
 48998 | -2/Quarantine      | Destroyed Quarantine Guard
 49072 | -2/Quarantine      | Spotted Quarantine Guard
 49127 | -2/Quarantine      | Spotted Quarantine Guard
 49131 | -2/Quarantine      | Destroyed Quarantine Guard
 49169 | -2/Quarantine      | Spotted Quarantine Guard
 49175 | -2/Quarantine      | Destroyed Quarantine Guard
 49227 | -2/Quarantine      | Spotted Quarantine Guard
 49231 | -2/Quarantine      | Destroyed Quarantine Guard
 49271 | -2/Quarantine      | Build established: Hacker-Mutant
 49307 | -2/Quarantine      | Discovered exit to Access (range 11)
 49307 | -2/Quarantine      | Spotted Quarantine Guard
 49329 | -2/Quarantine      | Destroyed Quarantine Guard
 49393 | -2/Quarantine      | Repaired Imp. Powered Armor?
 49440 | -2/Quarantine      | Repaired Imp. Heavy Siege Treads?
 49505 | -2/Quarantine      | Repaired Broken Arm. Heavy Treads?
 49536 | -2/Quarantine      | Found Prototype Processor
 49536 | -2/Quarantine      | Identified Exp. Signal Interpreter
 49568 | -2/Quarantine      | Destroyed Quarantine Guard
 49609 | -2/Quarantine      | Build established: Hacker-Assassin
 49697 | -2/Quarantine      | Spotted Quarantine Guard
 49707 | -2/Quarantine      | Destroyed Quarantine Guard
 49890 | -2/Quarantine      | Spotted Quarantine Guard
 49894 | -2/Quarantine      | Destroyed Quarantine Guard
 49950 | -2/Quarantine      | Spotted Quarantine Guard
 49961 | -2/Quarantine      | Destroyed Quarantine Guard
 50187 | -2/Quarantine      | Spotted Quarantine Guard
 50203 | -2/Quarantine      | Destroyed Quarantine Guard
 50214 | -2/Quarantine      | Build established: Hacker-Mutant
 51049 | -2/Quarantine      | System corruption reached 10%
 51051 | -2/Quarantine      | System corruption reached 30%
 51644 | -2/Quarantine      | Found Alien Artifact
 51644 | -2/Quarantine      | Identified Core Reset Matrix
 51644 | -2/Quarantine      | Identified Transdimensional Reconstructor
 51644 | -2/Quarantine      | Used Core Reset Matrix
 51648 | -2/Quarantine      | Detected hypermatrix surge
 51648 | -2/Quarantine      | Sensed 5 artifacts in vicinity
 51836 | -2/Quarantine      | Found Prototype Launcher
 51857 | -2/Quarantine      | Found Prototype Launcher
 51961 | -2/Quarantine      | Identified Gui. Micro-nuke Launcher
 51961 | -2/Quarantine      | Identified Tesla Bomb Launcher
 52142 | -2/Quarantine      | Found Subatomic Replicator
 52278 | -2/Quarantine      | Found Core Stripper
 52344 | -2/Quarantine      | Discovered exit to Access (range 16)
 52693 | -2/Quarantine      | Spotted Fortress
 52710 | -2/Quarantine      | Destroyed Fortress
 52748 | -2/Quarantine      | Found Prototype Device
 52748 | -2/Quarantine      | Identified Exp. Force Field
 52752 | -2/Quarantine      | Found Prototype Device
 52752 | -2/Quarantine      | Identified Thermal Barrier
 52778 | -2/Quarantine      | Found Prototype Device
 52778 | -2/Quarantine      | Identified Exp. EM Disruption Field
 52783 | -2/Quarantine      | Found Unknown Protection
 52783 | -2/Quarantine      | Identified Hvy. Insulated Plating
 52790 | -2/Quarantine      | Found Prototype Protection
 52790 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 52820 | -2/Quarantine      | Found Prototype Reactor
 52820 | -2/Quarantine      | Identified Vortex Chain Reactor
 53165 | -2/Quarantine      | Build established: Hacker-Assassin
 53656 | -2/Quarantine      | Found Sigix Corpse
 53885 | -2/Quarantine      | Learned Research stockpile data
 53940 | -2/Quarantine      | Found Sigix Terminator
 53952 | -2/Quarantine      | Learned Section 7 emergency access door positions
 54007 | -2/Quarantine      | Identified exit to Section 7
 54054 | -2/Quarantine      | Learned Section 7 emergency access door positions
 54091 | -2/Quarantine      | Learned Access emergency access door positions
 54223 | -2/Quarantine      | Build established: Hacker-Mutant
 54261 | -2/Quarantine      | Learned Research security intel
 54543 | -2/Quarantine      | Build established: Hacker-Assassin
 55075 | -2/Quarantine      | Spotted Quarantine Guard
 55087 | -2/Quarantine      | Destroyed Quarantine Guard
 55120 | -2/Quarantine      | Entered Section 7
 55121 | -2/Section 7       | Sensed 24 artifacts in vicinity
 55139 | -2/Section 7       | Spotted S7 Guard
 55161 | -2/Section 7       | Destroyed S7 Guard
 55214 | -2/Section 7       | Found Integrated Thermoelectric Network
 55214 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 55248 | -2/Section 7       | Found Microwarp Drive
 55332 | -2/Section 7       | Found Integrity Redistributor
 55422 | -2/Section 7       | Repaired Antimissile System?
 55510 | -2/Section 7       | Repaired Adv. Force Field?
 55584 | -2/Section 7       | Found Prototype Processor
 55594 | -2/Section 7       | Identified Exp. Signal Interpreter
 55598 | -2/Section 7       | Repaired Imp. Powered Armor?
 56022 | -2/Section 7       | Learned location of 2 exits from Research
 56093 | -2/Section 7       | Learned location of 2 exits from Research
 56122 | -2/Section 7       | Spotted B-90 Cyclops
 56139 | -2/Section 7       | Destroyed B-90 Cyclops
 56153 | -2/Section 7       | Learned Research emergency access door positions
 56181 | -2/Section 7       | Found Integrated Dissipator
 56181 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 56202 | -2/Section 7       | Learned Access non-interactive machine intel
 56239 | -2/Section 7       | Learned Research terminal intel
 56331 | -2/Section 7       | Found Integrated Reactor
 56331 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 56352 | -2/Section 7       | Learned Research stockpile data
 56412 | -2/Section 7       | Learned Research fabricator intel
 56481 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-163)
 56482 | -2/Section 7       | Learned Research stockpile data
 56590 | -2/Section 7       | Repaired Exp. EM Disruption Field
 56817 | -2/Section 7       | Spotted S7 Guard
 56826 | -2/Section 7       | Destroyed S7 Guard
 56844 | -2/Section 7       | Found Core Membrane
 56844 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 57018 | -2/Section 7       | Build established: Alien-Assassin
 57167 | -2/Section 7       | First assault squad dispatched
 57294 | -2/Section 7       | Found Thermal Barrier
 57516 | -2/Section 7       | Spotted B-99 Colossus
 57530 | -2/Section 7       | Found LRC Insulator
 57530 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 57533 | -2/Section 7       | Found LRC Inertial Stabilizer
 57533 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 57594 | -2/Section 7       | Found Integrity Redistributor
 57594 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-105)
 57600 | -2/Section 7       | Found Integrity Redistributor
 57605 | -2/Section 7       | Found Integrity Redistributor
 57668 | -2/Section 7       | Found Integrated Dissipator
 57668 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 57720 | -2/Section 7       | Core integrity fell below 50%
 57873 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 57941 | -2/Section 7       | Spotted Alpha 7
 57941 | -2/Section 7       | Spotted Alpha 7
 57986 | -2/Section 7       | Entered Access
 57986 | -1/Access          | Evolved 2 slots: Utility x2
 57988 | -1/Access          | Loaded intel: 53 non-interactive machine locations
 58271 | -1/Access          | First assault squad dispatched
 58326 | -1/Access          | Destroyed 8 combat bots
 58491 | -1/Access          | Build established: Alien-Skirmisher
 58948 | -1/Access          | Found Prototype Device
 59168 | -1/Access          | Found Prototype Processor
 59178 | -1/Access          | Identified Exp. Core Analyzer
 59189 | -1/Access          | Identified Exp. Shield Generator
 59216 | -1/Access          | Discovered new exit (range 15)
 59315 | -1/Access          | Identified exit to Command
 59316 | -1/Access          | Entered Command
 59481 | -1/Command         | Spotted B-99 Colossus
 59607 | -1/Command         | Build established: Alien-Mutant
 59744 | -1/Command         | Destroyed 8 combat bots
 59941 | -1/Command         | Spotted M Guard
 59941 | -1/Command         | Spotted M Guard
 59941 | -1/Command         | Spotted Combat Programmer
 59967 | -1/Command         | Spotted Combat Programmer
 59972 | -1/Command         | Destroyed Combat Programmer
 59994 | -1/Command         | Destroyed Combat Programmer
 60010 | -1/Command         | Destroyed M Guard
 60016 | -1/Command         | Destroyed M Guard
 60016 | -1/Command         | All MAIN.C guards destroyed
 60026 | -1/Command         | Found Corrupted Prototype Reactor
 60026 | -1/Command         | Identified Zero-point Reactor
 60037 | -1/Command         | Destroyed 7 combat bots
 60044 | -1/Command         | Found Corrupted Zero-point Reactor
 60053 | -1/Command         | Found Corrupted Cld. Nova Cannon
 60060 | -1/Command         | Found Corrupted Prototype Launcher
 60060 | -1/Command         | Identified Ragnarok Missile Launcher
 60066 | -1/Command         | Found Corrupted Prototype Launcher
 60066 | -1/Command         | Identified Hellfire Missile Launcher
 60074 | -1/Command         | Found Corrupted Prototype Protection
 60106 | -1/Command         | First assault squad dispatched
 60145 | -1/Command         | Identified Hvy. Regenerative Plating
 60244 | -1/Command         | Met MAIN.C
 60251 | -1/Command         | 0b10 Conduit disabled
 60290 | -1/Command         | Destroyed MAIN.C Shell
 60291 | -1/Command         | MAIN.C activated Command garrisons
 60305 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-152)
 60381 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-253)
 60383 | -1/Command         | Used Subatomic Replicator to replicate Hvy. Regenerative Plating
 60460 | -1/Command         | Core integrity fell below 50%
 60473 | -1/Command         | Emitted hypermatrix ping
 60477 | -1/Command         | Core integrity fell below 20%
 60477 | -1/Command         | Spotted Executioner
 60477 | -1/Command         | Spotted Executioner
 60477 | -1/Command         | Spotted Striker
 60477 | -1/Command         | Spotted Alpha 7
 60478 | -1/Command         | Assembled emerged from beneath the floor
 60478 | -1/Command         | Spotted Alpha 7
 60478 | -1/Command         | Spotted Executioner
 60478 | -1/Command         | Spotted Striker
 60480 | -1/Command         | Spotted Executioner
 60481 | -1/Command         | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
60481_ Penetrated by Slug.
60481_ Slug penetrates H-88 Terminator.
60481_ Slug penetrates Wall.
60481_ G-73 Enforcer destroyed.
60481_ Destroyed Unknown Device.
60481_ P-80 Master destroyed.
60481_ G-73 Enforcer destroyed.
60481_ Destroyed Unknown Wheel.
60481_ Destroyed Unknown Engine.
60481_ Destroyed Unknown Device.
60481_ G-73 Enforcer destroyed.
60481_ Ragnarok Missile Launcher destroyed.
60481_ Destroyed Ragnarok Missile Launcher.
60481_ Destroyed Unknown Flight Unit.
60481_ S-43 Plague destroyed.
60481_ C-57 Dissector destroyed.
60481_ G-73 Enforcer destroyed.
60481_ Destroyed Unknown Energy Gun.
60481_ I-47 Archangel sends out distress signal.
60481_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????#     #????????    ^ #??????????????????? |
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| ?#########     #????????E    K##?????????????????? |
| ?#       #     #????????    E  ??????????????????? |
| ?#       #     #????????      #???????????  #????? |
| ?#             #????????     ^???????????   #????? |
| ?#             #????????#7K//##??????????   #????? |
| ?#       #     #???????##  7  ####??????    #????? |
| ?#            "##?????## /l    #;#######    #????? |
| ?#           "%"##??###  ![]                #????? |
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| ##   !   #   % %    !  g   g%cg             #????? |
| #"#####% # % % #      %h xphg R    %        +????? |
|       %  "  %  # ""  g=%s x gpm             #????? |
|      =  "%      """   k  %p   h            ??????? |
|          "      "T      xg     %%           ?????? |
|               %#"""   k %        %##+#######?????? |
|                  ""     #         #        #?????? |
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| #  = [%%  ##???#        ## ##     +      * #?????? |
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| #      *  ##????+???+????#####    #?       #?????? |
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| "       ""#??????????????????#    #??????????????? |
| #         #??????????????????#=   #??????????????? |
| #         #??????????????????#%*  #??????????????? |
| +         +??????????????????#!   #??????????????? |
| ######    # ?????????????????#    #??????????????? |
| #????#    ###??+???????#######    #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Coolant Potential          120
Energy Generation          127
Energy Capacity            1830
Matter Stores              635
Matter Capacity            700
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       110
Jamming Range              16
Power Amplification        40
Armor Coverage             3200
Resistance: TH             50
Resistance: EM             100
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       240
Evasion (%)                40
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           6
Energy Filtering           50
Offensive Hacking          24
Defensive Hacking          28
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
              Hvy. Treads | x1 | -7/Factory         | Authchip
 Adv. Transmission Jammer | x2 | -6/Proximity Caves | Preloaded
              Hvy. Treads | x1 | -6/Proximity Caves 
  Exp. Targeting Computer | x1 | -5/Factory         | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Reset Matrix
Core Stripper
Sigix Terminator
Integrated Thermoelectric Network
Integrated Reactor
Integrity Redistributor
Core Membrane
Microwarp Drive
LRC Insulator
LRC Inertial Stabilizer
Subatomic Replicator

 Achievements 
--------------
Corridor Of Doom
Giant Slayer
Great Explorer
Meet Your Maker
More Power To You
No Explosion For You
Nope
Shocking Conclusion
Sunderer
Superinsulated
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              WarpSigixBattery
  Manual?         0
Play Time         16:42:11
  Cumulative      167.0 hours
  Start           2024.09.30 @ 21:40:48
  End             2024.10.03 @ 11:24:29
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             56
Gallery%          65
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 492f0b92-11a3-43cf-b4d1-51109378d05d