Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 11:00:57

Player: ThatBishHoly

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (631)      631
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2581

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     248/300
Energy                     45/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Sensor Array
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (5) ----
           Structural Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Heat Sink
           Structural Scanner
           Sensor Array
           Target Analyzer
  Hardened Light Armor Plating
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   7   3   5   14  
  Power                    3    | 1   1   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   5   2   3   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    7    | .   5   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   3   1   
  Utility                  10   | 1   1   .   1   7   
    Device                 3    | .   .   .   .   3   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   1   1   5   
    Energy Gun             2    | .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 22   | .   .   1   7   14  
  Power                    2    | .   .   .   1   1   
  Propulsion               8    | .   .   .   4   4   
  Utility                  6    | .   .   .   1   5   
  Weapon                   6    | .   .   1   1   4   
  Highest Loss Streak      14   | .   .   1   7   14  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     80   | .   88  99  75  59  
  Engine                   4    | .   13  .   .   .   
  Core                     4    | .   .   11  7   .   
  Treads                   4    | .   13  .   .   .   
  Leg                      21   | .   14  44  31  .   
  Flight                   6    | .   .   .   1   27  
  Device                   1    | .   .   .   .   7   
  Storage                  11   | .   14  11  11  7   
  Processor                1    | .   .   .   .   8   
  Protection               7    | .   3   11  10  6   
  Ballistic Gun            14   | .   28  21  7   .   
  Impact Weapon            1    | .   .   .   5   .   
Naked Turns                20   | .   .   .   .   20  
Heaviest Build             20   | 14  19  20  20  19  
  Greatest Support         52   | 40  40  52  52  22  
  Greatest Overweight (x)  4    | .   .   .   3   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   7   
  Most Carried             8    | 5   7   6   8   8   
  Average Carried          4    | 1   2   5   6   6   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | .   7   6   8   1   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           744  | 225 273 83  136 27  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            990  | .   342 295 155 198 
  Parts                    62   | .   20  17  16  9   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  20   | .   5   4   7   4   
  Melee                    5    | .   .   .   4   1   
  Guns                     13   | .   5   4   2   2   
  Cannons                  1    | .   .   .   .   1   
Classes Destroyed          9    | .   4   3   1   1   
  Worker                   4    | .   .   .   4   .   
  Builder                  3    | .   1   2   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  8    | .   .   1   7   .   
  Grunt                    8    | .   5   .   .   3   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           7    | .   2   6   7   2   
  Combat Bots Only         4    | .   2   3   4   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        354  | .    36   58   131  129  
  Missed                   101  | .    8    18   33   42   
Damage Taken               2905 | .    332  403  796  1374 
  Core                     849  | .    32   52   203  562  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   17   | .    .    .    .    17   
Core Remaining (%)         74   | 100  87   .    36   .    
Volleys Fired              77   | .    28   21   13   15   
  Largest                  2    | .    2    2    1    1    
  Hottest                  69   | .    40   43   23   69   
Shots Fired                123  | .    56   39   13   15   
  Gun                      121  | .    56   39   13   13   
  Cannon                   2    | .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  112  | .    56   39   13   4    
  Thermal                  11   | .    .    .    .    11   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         6    | .    6    6    2    6    
  Robot Miss Streak        4    | .    3    2    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           85   | .    27   24   21   13   
  Core Hits                43   | .    15   13   6    9    
  Critical Kills           2    | .    1    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         4    | .    1    .    2    1    
    Destroy                1    | .    1    .    .    .    
    Smash                  3    | .    .    .    2    1    
Melee Attacks              27   | .    .    .    26   1    
  Impact                   27   | .    .    .    26   1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1577 | .    376  364  622  215  
  Guns                     993  | .    374  364  108  147  
  Cannons                  48   | .    .    .    .    48   
  Explosions               .    | .    .    .    .    .    
  Melee                    534  | .    .    .    514  20   
  Ramming                  2    | .    2    .    .    .    
  Kinetic                  911  | .    374  364  108  65   
  Thermal                  130  | .    .    .    .    130  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   534  | .    .    .    514  20   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            161  | .    .    .    161  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    161  | .    .    .    161  .    
Knockbacks                 4    | .    .    .    3    1    
  Impact                   3    | .    .    .    3    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    1    .    .    1    
Targets Rammed             2    | .    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        98   | .    44   18   .    98   
  Average Temperature      22   | .    26   9    .    28   
  Received Heat Transfer   951  | .    186  81   .    684  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       12   | .    .    .    12   .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         296  | .    .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             198  | .   158 198 178 110 
  Initial                  73   | .   .   20  73  1   
  Average                  67   | .   73  77  86  38  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   8   10  9   20  
  Peak Tracking Total      16   | .   2   7   4   16  
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          5    | .   1   2   .   2   
  Terminals                4    | .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   1   7   .   3   
  Successful               8    | .   1   5   .   2   
  Failed                   3    | .   .   2   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   .   7   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   .   5   .   2   
  Record                   4    | .   .   4   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   2   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1626 | 51  504 265 455 351 
Spaces Moved               1021 | 37  274 165 313 232 
  Core                     80   | 17  .   .   32  31  
  Treads                   139  | 20  119 .   .   .   
  Legs                     539  | .   155 165 219 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   263  | .   .   .   62  201 
  Fastest Speed            29   | 50  120 120 34  29  
  Average Speed            109  | 109 137 120 109 70  
  Slowest Speed            360  | 160 160 120 200 360 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 4   30  23  57  23  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1351 | 47  345 193 365 401 
  Wait                     152  | .   16  .   3   133 
  Move                     1011 | 36  273 164 312 226 
  Hop                      3    | .   .   .   .   3   
  Pick Up                  34   | 5   14  3   5   7   
  Fast Attach              2    | 1   .   .   1   .   
  Attach                   26   | 5   1   2   4   14  
  Detach                   1    | .   .   .   1   .   
  Swap                     7    | .   6   1   .   .   
  Drop                     9    | .   6   2   .   1   
  Fire                     77   | .   28  21  13  15  
  Melee                    27   | .   .   .   26  1   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   52 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 15)
  326 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Entered another Materials area
  556 | -9/Materials  | Evolved 2 slots: Propulsion x2
  558 | -9/Materials  | Discovered new exit (range 16)
  745 | -9/Materials  | Discovered new exit (range 7)
  821 | -9/Materials  | Entered Mines
  944 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  985 | -9/Mines      | Learned 4 Materials zone layouts
 1171 | -9/Mines      | Core integrity fell below 50%
 1185 | -9/Mines      | Lost 7 parts (1p4n1u1w)
 1203 | -9/Mines      | Learned Materials security intel
 1260 | -9/Mines      | Discovered new exit (range 5)
 1276 | -9/Mines      | Entered Materials
 1276 | -8/Materials  | Evolved 2 slots: Utility x2
 1277 | -8/Materials  | Identified exit to Factory
 1559 | -8/Materials  | Core integrity fell below 50%
 1597 | -8/Materials  | Core integrity fell below 20%
 1627 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01564_ R-06 Scavenger collects Lgt. Nuclear Core.
01565_ R-06 Scavenger collects Aluminum Leg.
01568_ Acquired Particle Gun.
01584_ Lgt. Angular Momentum Engine destroyed.
01591_ Hvy. Laser destroyed.
01593_ Imp. Heat Sink destroyed.
01595_ Critical hit (Smash).
01595_ Target Analyzer destroyed.
01595_ System corrupted by crushing effect (+1).
01597_ Hammer melted.
01597_ B-36 Bruiser destroyed.
01600_ Particle Gun destroyed.
01600_ G-47 Trooper suffers critical hit (Burn).
01603_ R-06 Scavenger collects Lgt. Treads.
01605_ U-05 Engineer suffers critical hit (Burn).
01605_ U-05 Engineer destroyed.
01607_ Slammed into U-05 Engineer.
01610_ Acquired Assault Cannon.
01624_ G-47 Trooper knocked back.
01626_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|     ##    #                        ????       # <  |
|     ##    #              #########?????   """ #    |
| ""  ##    #    ###########?????????????   """ +    |
| ""  ##    #    #########???????????????   """ #    |
| ""  ##    #    #       #?????????????????????????? |
| ""  ##    #    #       #?????????????????????????? |
| ""  ##    #### #       #?????????????????????????? |
|     #######??# #       #?????????????#???????????? |
| ############## +       #???????????  ????????????? |
|                ###################/###+#?????????? |
|                #??#        #           #?????????? |
|   [            #??#        #         ^ ###???????? |
|       #####    #??#        #             #???????? |
|       #???#    ####        #%            #???????? |
|     ###???#       +       %+?            +???????? |
|     #?????# #######        #             #???????? |
|     #?????# #?????#        #         ^   #???????? |
|     #?????# #?????#        #   ###########???????? |
|     #?????# #?????#        #   #?????????????????? |
|     #######+##????##########%  #?????????????????? |
|     ##        ?????????????#=  #?????????????????? |
|     ##        ?????????????#   #?????????????????? |
|     ##        ?????????????#   #?????????????????? |
|     ##        ?????????????# ? #?????????????????? |
|      #        ???###########   #?????????????????? |
|      +        ???#    g%!@##?  #?????????????????? |
|      #        ???#    g"""##  *##????????????????? |
|      #        ???#    g"""#??|%?#########????????? |
| ######        ???#    g"""#?  ! ?           ?????? |
| ?????????????????#      rbm  T                     |
| ?????????????????#     """#                        |
| ?????????????????#     """#     #######   ####     |
| ?????????????????#     """### ###??????   #??##    |
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| ???????????????????????????????????????   #   """" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Evasion (%)                64
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperNavigationChainsword
  Manual?         0
Play Time         00:24:21
  Cumulative      42.2 hours
  Start           2024.07.10 @ 10:39:21
  End             2024.07.10 @ 11:00:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          36
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          38x28
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 3c07fbcc-b43d-412b-946a-c315bde45b24