Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 14:11:58 // Winter2022/Polymind

Player: Blaj

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1507)     1507
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (3765)               3765
              TOTAL SCORE: 7237

 Bonus
-------
Polymind Skill             3752
High Alert Combat Kills    46
Follower Combat Kills      50
Friendly Fire              -83

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/0
Energy                     235/235
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (80)
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
         Heavy Deuterium Engine
>              --- PROPULSION (1) ---
        Combat Antigrav System
>              --- UTILITY (22) -----
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON (2) -------
               AWS/EX-DEC
>              --- INVENTORY (1) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON -----------
               AWS/EX-DEC
>              --- INVENTORY --------
               Deploy-a-Sentry
[Rating: 99]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Assembled Hover Unit
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Launcher Guidance Computer
  Hackware                 EX Chip 1
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Assembled Blade

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   5   11  4   .   .   
  Power                    3    | .   .   1   1   1   .   .   
  Propulsion               7    | .   .   2   3   2   .   .   
  Utility                  7    | .   .   1   5   1   .   .   
  Weapon                   3    | .   .   1   2   .   .   .   
  Highest Loss Streak      5    | .   .   5   3   4   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  96  91  60  68  .   
  Engine                   11   | .   19  2   13  .   1   .   
  Treads                   8    | .   .   .   17  .   .   .   
  Leg                      8    | .   18  5   4   7   .   .   
  Wheel                    4    | .   19  .   .   .   .   .   
  Hover                    6    | .   .   41  .   1   1   .   
  Flight                   3    | .   .   .   7   .   .   .   
  Device                   13   | .   19  3   16  3   .   .   
  Storage                  2    | .   9   .   .   .   .   .   
  Protection               3    | .   .   .   6   .   .   .   
  Energy Gun               8    | .   9   2   11  3   1   .   
  Ballistic Gun            12   | .   .   41  12  .   .   .   
  Slashing Weapon          4    | .   .   .   .   40  30  .   
Naked Turns                41   | .   36  1   3   .   1   .   
Heaviest Build             21   | .   9   7   18  9   21  .   
  Greatest Support         40   | 3   32  20  40  20  21  .   
  Greatest Overweight (x)  4    | .   .   .   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   4   1   1   1   1   1   
  Average Capacity         1    | .   2   .   .   1   .   1   
  Most Carried             4    | .   4   .   .   .   1   .   
  Average Carried          .    | .   1   .   .   .   .   .   
  Final Capacity           1    | .   1   .   1   1   1   1   
  Final Carried            1    | .   .   .   .   .   1   .   

 Class Distribution 
--------------------
 36% | Sentry
 22% | Assembled
 20% | Grunt
 10% | Recycler
  7% | Swarmer

 Dominant Class 
----------------
  Recycler | -10/Materials
 Assembled | -10/Mines
    Sentry | -9/Materials
 Assembled | -9/Mines
 Assembled | -9/Exiles
  Tinkerer | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           409  | .    .    158  226  25   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1591 | .    196  157  1212 .    26   .    
  Parts                    95   | .    14   7    74   .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  51   | .   9   3   38  .   1   .   
  Guns                     51   | .   9   3   38  .   1   .   
Classes Destroyed          6    | .   2   .   3   .   1   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  15   | .   6   .   9   .   .   .   
  Grunt                    24   | .   3   3   18  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   10  .   .   .   
  Assembled                1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   1   5   .   1   .   
  Combat Bots Only         5    | .   3   1   5   .   1   .   
Max Kills in Single Turn   1    | .   1   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2808 | .    353  293  1688 410  48   16   
  Core                     645  | .    129  111  278  86   35   6    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         52   | 100  .    4    .    .    .    .    
Volleys Fired              213  | .    31   56   126  .    .    .    
  Largest                  2    | .    1    1    2    .    .    .    
  Hottest                  79   | .    40   40   79   .    .    .    
Shots Fired                293  | .    31   56   204  .    1    1    
  Gun                      293  | .    31   56   204  .    1    1    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  175  | .    .    53   122  .    .    .    
  Thermal                  116  | .    31   3    82   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    1    1    
  Robot Hit Streak         28   | .    10   2    25   .    26   28   
  Robot Miss Streak        3    | .    2    3    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
  Autonomous               2    | .    .    .    .    .    1    1    
Shots Hit Robots           187  | .    24   10   150  1    1    1    
  Core Hits                87   | .    14   9    62   .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    
  Critical Strikes         11   | .    .    1    9    .    1    .    
    Burn                   8    | .    .    .    8    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    
Melee Attacks              1    | .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    1    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2800 | .    276  198  2227 61   13   25   
  Guns                     2635 | .    266  165  2166 .    13   25   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    61   | .    .    .    .    61   .    .    
  Ramming                  104  | .    10   33   61   .    .    .    
  Kinetic                  1301 | .    .    165  1136 .    .    .    
  Thermal                  1296 | .    266  .    1030 .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          38   | .    .    .    .    .    13   25   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 61   | .    .    .    .    61   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    6    6    
  Average Corruption       6    | .    .    .    .    6    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    6    3    .    
    Message Errors         4    | .    .    .    .    3    1    .    
    Matter Fused           5    | .    .    .    .    3    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    4    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   20   | .    .    2    18   .    .    .    
Targets Rammed             44   | .    4    18   22   .    .    .    
  Kicked                   24   | .    4    16   4    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        294  | .    72   8    294  .    .    .    
  Average Temperature      41   | .    34   8    42   .    .    .    
  Received Heat Transfer   910  | .    96   24   690  100  .    .    
  Effects                  1    | .    .    .    1    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    2    .    6    .    .    .    
  Heat Transferred         3659 | .    600  .    3059 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             556  | .   288 130 556 216 .   .   
  Initial                  216  | .   .   112 21  216 .   .   
  Average                  158  | .   81  76  215 183 .   .   
Maximum Alert Level        2    | .   1   .   2   1   .   .   
  Low Security (%)         70   | 100 80  100 53  83  .   100 
  Level 1                  23   | .   19  .   34  16  .   .   
  Level 2                  6    | .   .   .   12  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   6   .   .   .   
  Investigation            3    | .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           10   | .   1   .   9   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              140  | .   16  13  72  29  3   7   
  Peak Tracking Total      18   | .   4   4   7   18  9   7   
  Tactical Retreats        7    | .   .   3   4   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   
  Reused                   6    | .   .   .   6   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   6   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          15   | .   4   1   9   .   1   .   
  Terminals                14   | .   4   1   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                44   | .   7   2   30  .   5   .   
  Successful               31   | .   5   1   20  .   5   .   
  Failed                   13   | .   2   1   10  .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   4   .   16  .   .   .   
  Terminals                39   | .   7   2   30  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             29   | .   5   1   18  .   5   .   
  Record                   6    | .   .   .   1   .   5   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   
  Patrol Status            3    | .   1   .   2   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   
  Garrison Status          1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
  Zone Layout              3    | .   .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   6   .   .   .   
  Full Trace Events        3    | .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              8    | .   2   1   5   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   
  Combat                   7    | .   1   1   5   .   .   .   
Robot Hacks Applied        8    | .   2   1   5   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   
  find_shortcuts           7    | .   1   1   5   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               2    | .   .   1   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  10  .   .   .   
  Highest-Rated Ally       31   | .   .   31  10  .   .   .   
Total Orders               16   | .   .   .   16  .   .   .   
  STAY                     7    | .   .   .   7   .   .   .   
  ROAM                     1    | .   .   .   1   .   .   .   
  FOLLOW                   8    | .   .   .   8   .   .   .   
Ally Attacks               7    | .   .   7   .   .   .   .   
  Total Damage             86   | .   .   86  .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       8    | .   4   2   2   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               3421 | 9    761  528  1710 315  97   1    
Spaces Moved               2824 | 18   633  487  1006 512  168  .    
  Core                     652  | 18   64   1    2    444  123  .    
  Treads                   515  | .    .    .    515  .    .    .    
  Legs                     478  | .    220  48   164  46   .    .    
  Wheels                   349  | .    349  .    .    .    .    .    
  Hover                    494  | .    .    427  .    22   45   .    
  Flight                   336  | .    .    11   325  .    .    .    
  Fastest Speed            37   | 50   50   37   37   50   50   .    
  Average Speed            88   | 50   101  65   113  56   58   .    
  Slowest Speed            250  | 50   120  120  250  120  80   .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    1    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    68   54   85   68   54   5    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      3439 | 17   717  641  1362 534  167  1    
  Wait                     352  | .    38   82   210  22   .    .    
  Move                     2814 | 17   632  484  1003 511  167  .    
  Hop                      2    | .    .    1    1    .    .    .    
  Pick Up                  7    | .    7    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    
  Drop                     1    | .    .    .    .    .    .    1    
  Fire                     213  | .    31   56   126  .    .    .    
  Melee                    1    | .    .    .    .    1    .    .    
  Ram                      2    | .    .    2    .    .    .    .    
  Kick                     24   | .    4    16   4    .    .    .    
  Crush                    18   | .    .    .    18   .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            5    | .    5    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   17 | -10/Materials | Identified exit to Mines
  143 | -10/Materials | Discovered new exit (range 4)
  192 | -10/Materials | Discovered new exit (range 14)
  526 | -10/Materials | Discovered new exit (range 8)
  759 | -10/Materials | Core integrity fell below 50%
  771 | -10/Materials | Entered Mines
  774 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  825 | -10/Mines     | Learned location of 1 exit from Materials
  833 | -10/Mines     | Excavation squad dispatched
  833 | -10/Mines     | A large section of the Mines collapsed
  862 | -10/Mines     | Core integrity fell below 20%
  894 | -10/Mines     | Lost 5 parts (1p2n1u1w)
 1051 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1083 | -10/Mines     | Excavation squad dispatched
 1291 | -10/Mines     | Discovered new exit (range 8)
 1299 | -10/Mines     | Discovered new exit (range 13)
 1299 | -10/Mines     | Entered Materials
 1300 | -9/Materials  | Identified exit to Materials
 1308 | -9/Materials  | Identified exit to Mines
 2118 | -9/Materials  | Discovered exit to Materials (range 15)
 2238 | -9/Materials  | Discovered exit to Materials (range 3)
 2795 | -9/Materials  | Core integrity fell below 50%
 2899 | -9/Materials  | First assault squad dispatched
 2949 | -9/Materials  | Lost 3 parts (1n1u1w)
 3009 | -9/Materials  | Entered Mines
 3037 | -9/Mines      | Assembled infested the area
 3079 | -9/Mines      | Core integrity fell below 20%
 3090 | -9/Mines      | Met 8R-AWN
 3109 | -9/Mines      | Lost 4 parts (1p2n1u)
 3181 | -9/Mines      | Discovered new exit (range 5)
 3233 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3324 | -9/Mines      | Entered Exiles
 3337 | -9/Exiles     | Welcomed by 8R-AWN
 3344 | -9/Exiles     | Met EX-HEX
 3374 | -9/Exiles     | Met EX-DEC
 3376 | -9/Exiles     | Learned location of Zion (-7)
 3386 | -9/Exiles     | Took control of EX-DEC (ally)
 3387 | -9/Exiles     | Attacked by the Exiles
 3412 | -9/Exiles     | Discovered new exit (range 14)
 3421 | -9/Exiles     | Left Exiles lab with Deploy-a-Sentry
 3421 | -9/Exiles     | Entered Mines
 3422 | -8/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  a short while.
>>Record "MSG004902-01*"
PINNED - I saw a Programmer snooping around in the Mines recently, it's only a
  matter of time before they find us. We might need to prioritize getting out of
  here and finding a better environment less hostile to science.
>>Record "MSG001836-01"
DEC, I lent the Quad Micro-nuker to 99-TNT for a favor, so I'm not sure we'll
  ever get that back. Oops.
03385_ System corrupted: Matter fused (-6).
03385_ Released control of as-32765.
03386_ Machine disabled.
03386_ Took control of EX-DEC.
03387_ EXILES: Hostile robot within lab perimeter. Defensive protocols time,
  folks!
03387_ as-32765 destroyed.
03403_ QWQWYB  DI#O%=4=L16E
03412_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
03421_ Dropped Deploy-a-Sentry.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#  #??????????????????????? |
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| ?????????????????????#      #????????????????????? |
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| ?????????????????????#            ???????????????? |
| ?????????????????????#         sss     ??????????? |
| ?????????????????????#      ### s     ##?????????? |
| ?????????????????????###  ###????    ##??????????? |
| ???????????????????????#  #????????  #???????????? |
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| ???????????????????????   #??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          23
Energy Capacity            235
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             50
Resistance: EM             90
Resistance: I              25
Evasion (%)                62
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Hosts                      11   | .   2   2   5   1   1   .   
  Combat Hostiles          9    | .   1   2   5   1   .   .   
  Allies                   1    | .   .   .   .   .   1   .   
Unique Host Classes        6    | .   2   2   1   .   1   .   
Average Host Suspicion     85   | .   70  79  99  81  .   .   
  Unsuspicious Activity    348  | .   27  248 37  10  26  .   
  Returns to Shadow        .    | .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   
Protomatter Created        367  | .   24  8   199 136 .   .   
  Used                     188  | .   20  22  97  16  33  .   
  Decayed                  47   | .   .   .   5   42  .   .   
  Highest Spend            33   | .   15  16  30  16  33  .   
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 20)
  Y-45 Defender (-9/Materials: 12)
  G-34 Mercenary (-10/Materials: 9)
  as-17879 (-10/Mines: 3)
  S-10 Pest (-10/Mines: 2)

 Game 
------
Seed              AccelerationMobileRailgun
  Manual?         0
Play Time         00:40:52
  Cumulative      99.8 hours
  Start           2023.01.08 @ 13:29:12
  End             2023.01.08 @ 14:11:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          62
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 895c2a3f-ce51-42a4-a786-dc2d438743a1