Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.04 @ 12:22:31 Player: Electroid Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (159) 795 Value Destroyed (5747) 5747 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11042 Bonus ------- None Cogmind --------- Core Integrity 423/1000 Matter 300/300 Energy 100/100 System Corruption 39% Temperature Danger (455) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Huge Storage Unit Advanced Targeting Computer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Light Armor Plating Thermal Shield Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Huge Storage Unit Lightning Gun Gatling Laser Improved Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Improved Remote Datajack [Rating: 77] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 2 | . . . . 1 . 1 . . . Propulsion 2 | . . . . . . 1 1 . . Utility 5 | . . . 2 1 1 . 1 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 79 | 6 2 1 8 7 23 20 4 6 2 Power 17 | 1 . 1 . 2 4 5 2 2 . Engine 5 | 1 . . . 1 1 2 . . . Core 10 | . . 1 . 1 3 3 2 . . Reactor 2 | . . . . . . . . 2 . Propulsion 15 | 2 . . . 1 4 5 1 2 . Treads . | . . . . . . . . . . Leg 15 | 2 . . . 1 4 5 1 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 2 . 5 2 8 6 1 1 . Device 14 | . 1 . 4 1 3 4 . 1 . Storage 3 | 1 . . 1 . 1 . . . . Processor 3 | . 1 . . 1 . 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 5 | . . . . . 4 . 1 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 . . 3 2 7 4 . 1 2 Energy Gun 12 | 2 . . 3 . 4 2 . . 1 Energy Cannon 7 | . . . . 2 2 2 . . 1 Ballistic Gun 1 | . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 2 . . . Corrupted Parts 4 | . . . . . . . . 4 . System Corruption 21 | . . . . . . . . 21 . Parts Lost 40 | . . . . 1 3 9 4 6 17 Power 9 | . . . . . 1 3 2 . 3 Propulsion 6 | . . . . . . . . 3 3 Utility 15 | . . . . 1 1 4 1 1 7 Weapon 10 | . . . . . 1 2 1 2 4 Highest Loss Streak 16 | . . . . 1 1 3 3 4 16 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 1 2 7 5 7 9 7 7 8 5 Power . | . . . . . . . . . 1 Propulsion . | . . . . . 1 . . . . Utility 2 | . . 3 1 1 3 2 1 1 2 Weapon 4 | . 1 3 4 6 3 4 4 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 1 1 1 . 5 1 . . 2 Power 2 | . 1 1 . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . 1 . . . 1 Weapon 6 | . . . 1 . 4 1 . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 95 100 99 97 99 94 93 89 86 Engine 3 | . 14 2 . 5 6 2 2 . . Core 8 | . . 11 11 10 7 14 9 6 4 Reactor 2 | . . . . . . . . 8 10 Leg 18 | . 28 28 22 18 15 19 23 18 16 Device 21 | . 9 14 32 26 23 17 19 18 22 Storage 7 | . 14 14 11 9 7 6 5 5 4 Processor 5 | . . . . 9 7 6 5 5 5 Hackware 1 | . . . . . . 3 5 3 . Protection 3 | . . . . . 6 2 1 5 . Energy Gun 8 | . 28 28 21 . 8 9 7 . 10 Energy Cannon 9 | . . . . 17 13 9 8 9 5 Peak Build Rating 77 | 6 8 13 23 27 47 63 70 77 72 Average Rating 48 | 3 6 12 21 26 43 55 65 66 67 On Entrance 31 | . 6 8 13 23 27 47 61 70 58 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 14 15 20 30 42 55 64 62 82 76 Greatest Support 72 | 20 20 20 20 25 36 58 70 72 52 Greatest Overweight (x) 2 | 1 . . 1 2 1 1 . 2 2 Average Overweight (x) . | . . . 1 1 . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 10 10 25 25 10 10 10 Average Capacity 9 | 5 8 8 9 10 10 10 10 10 9 Most Carried 10 | 4 7 8 9 10 10 10 9 10 9 Average Carried 7 | 1 2 7 5 7 9 7 7 8 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | . 7 8 8 10 10 10 6 10 4 Class Distribution -------------------- 53% | Scavenger-Tank 15% | Scavenger-Mutant 15% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Matter Collected 1489 | 210 70 10 80 70 412 302 79 189 67 Remotely . | . . . . . . . . . . Salvage Created 6829 | . 153 201 541 525 2190 1507 589 872 251 Parts 292 | . 9 9 43 31 83 56 19 36 6 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 3 | . . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 19 6 Prevented 10 | . . . . . . . . 10 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 126 | . 3 6 15 7 41 22 9 18 5 Guns 54 | . 3 5 15 . 11 13 1 3 3 Cannons 59 | . . . . 7 30 8 6 6 2 AOE 9 | . . 1 . . . . . 8 . Classes Destroyed 13 | . 2 1 3 3 3 . . . 1 Worker 5 | . . . 3 1 . 1 . . . Tunneler 2 | . . . 1 . . 1 . . . Hauler 1 | . . . . . 1 . . . . Recycler 6 | . . . . 1 2 3 . . . Operator 3 | . . . . 2 . . 1 . . Watcher 16 | . 1 . 4 4 2 5 . . . Swarmer 44 | . . 6 10 2 8 7 . 10 1 Grunt 39 | . 3 . 2 3 16 3 5 4 3 Brawler 1 | . . . . . . . . . 1 Duelist 4 | . . . . . 2 . . 2 . Sentry 16 | . . . 3 1 6 2 2 2 . Hunter 13 | . . . . 1 3 7 2 . . Programmer 9 | . . . . . 6 3 . . . Decomposer 2 | . . . . . . . . 2 . Best Kill Streak 11 | . 2 3 7 4 6 11 5 5 3 Combat Bots Only 6 | . 2 3 5 3 5 6 5 5 3 Max Kills in Single Turn 3 | . 1 2 2 1 2 2 1 3 1 Gunslinging 1 | . . 1 1 . . . . . . Exploded 3 | . . 1 . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Hostile Shots Fired 876 | . 7 45 65 21 260 184 77 125 92 Missed 296 | . 2 10 21 7 87 71 22 58 18 Hits 580 | . 5 35 44 14 173 113 55 67 74 Melee 12 | . . . . . . . . . 12 Projectile 568 | . 5 35 44 14 173 113 55 67 62 Critical Strikes 17 | . . . 2 . 6 1 2 3 3 Damage Taken 5984 | . 47 218 339 135 1140 1448 674 817 1166 Core 1163 | . 17 62 78 29 141 259 142 108 327 Absorbed by Shields 577 | . . . . 3 410 164 . . . Ignored by Resistances 2319 | . 16 72 100 42 474 488 291 341 495 Regen/Repaired (Parts) 71 | . . . . . . 37 34 . . Core Remaining (%) 81 | 100 . 68 80 94 79 69 . . . Volleys Fired 325 | . 10 21 37 20 88 72 29 32 16 Largest 3 | . 2 2 2 2 3 3 3 3 3 Hottest 235 | . 90 90 121 150 219 235 210 205 220 Shots Fired 774 | . 20 42 65 40 236 172 72 85 42 Gun 356 | . 20 42 65 . 80 83 28 11 27 Cannon 405 | . . . . 40 156 89 44 61 15 Launcher 13 | . . . . . . . . 13 . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 728 | . 10 21 65 40 236 170 72 72 42 Explosive . | . . . . . . . . . . Electromagnetic 46 | . 10 21 . . . 2 . 13 . Robot Hit Streak 51 | . 5 23 10 9 29 51 17 26 14 Robot Miss Streak 4 | . 2 4 3 1 2 4 3 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 565 | . 10 31 45 30 172 129 56 59 33 Core Hits 314 | . 7 18 29 18 91 79 23 31 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . . 2 6 . 7 1 1 . . Burn 17 | . . 2 6 . 7 1 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13756 | . 146 431 692 764 4234 3209 1451 1959 870 Guns 5808 | . 146 360 692 . 1378 1756 624 232 620 Cannons 7135 | . . . . 750 2847 1436 812 1040 250 Explosions 758 | . . 71 . . . . . 687 . Melee . | . . . . . . . . . . Ramming 55 | . . . . 14 9 17 15 . . Kinetic . | . . . . . . . . . . Thermal 12803 | . 38 255 692 750 4225 3192 1436 1345 870 Explosive . | . . . . . . . . . . Electromagnetic 898 | . 108 176 . . . . . 614 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 37 | . . . . . 3 1 . 21 37 Average Corruption 10 | . . . . . 2 1 . 17 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 148 | . . . . . 22 13 . 87 26 Message Errors 42 | . . . . . 5 4 . 30 3 Matter Fused 27 | . . . . . 7 2 . 11 7 Heat Flow Errors 17 | . . . . . . 1 . 11 5 Energy Discharges 21 | . . . . . 2 4 . 11 4 Parts Fused 2 | . . . . . 1 . . . 1 Data Loss (minor) 19 | . . . . . 6 1 . 9 3 Data Loss (major) 6 | . . . . . . 1 . 4 1 Misfires 7 | . . . . . . . . 7 . Alerts 2 | . . . . . . . . 2 . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 4 | . . . . . 1 . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 102 | . . 13 . 20 2 50 17 . . Projectiles 89 | . . . . 20 2 50 17 . . Explosions 13 | . . 13 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . . 1 1 1 2 . . Kicked 5 | . . . . 1 1 1 2 . . Crushed . | . . . . . . . . . . Highest Temperature 809 | . 94 36 84 156 755 809 261 445 530 Average Temperature 121 | . 38 17 21 49 120 165 105 152 192 Received Heat Transfer 1735 | . 33 . 63 36 454 80 345 364 360 Effects 53 | . . . . . 15 24 3 8 3 Shutdowns 22 | . . . . . 6 9 . 6 1 Energy Bleed 5 | . . . . . 1 1 . 1 2 Interference 11 | . . . . . . 7 3 1 . Matter Decay 3 | . . . . . 2 1 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 3 | . . . . . 2 1 . . . Damage (major) 7 | . . . . . 4 3 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 2 . . Combat Hostiles 3 | . . . . . . 1 2 . . Parts Melted 80 | . . 1 11 1 26 23 11 2 5 Heat Transferred 23600 | . 111 803 2137 1110 7459 6277 2249 1876 1578 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . 3 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 92 100 100 100 100 . . Level 1 . | . . . 7 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 226 | . 50 87 226 86 111 129 105 . . Initial 34 | . . 5 25 34 . . . . . Average 36 | . 13 23 95 22 33 23 52 . . Influence Increases 3465 | . 87 147 425 246 1067 655 273 455 110 Destroy 0b10 Robot/C 2520 | . 60 120 300 140 820 440 180 360 100 Destroy 0b10 Robot/NC 165 | . 5 . 40 40 25 50 5 . . Destroy Leader 574 | . 22 20 78 48 216 120 40 20 10 Successful Hack 84 | . . . 7 12 3 44 18 . . Disable Machine 9 | . . . . . . . 9 . . Destroy Structure 23 | . . 7 . 6 3 1 6 . . Lose Combat Pursuer 90 | . . . . . . . 15 75 . Influence Decreases 3465 | . 70 87 404 344 1067 655 208 520 110 Entered New Map 158 | . . 12 52 64 . . . 30 . Time Decay 3107 | . 70 75 352 270 1047 575 168 480 70 Lost Part 200 | . . . . 10 20 80 40 10 40 Squads Dispatched 21 | . 1 . 1 . 11 6 1 . 1 Investigation 6 | . 1 . . . 2 3 . . . Extermination 6 | . . . . . 4 2 . . . Reinforcement 5 | . . . 1 . 2 1 1 . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Distress Signals 10 | . 1 . 4 1 2 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 173 | . 5 14 24 12 45 29 10 22 12 Peak Tracking Total 19 | . 2 19 5 4 4 5 5 5 9 Tactical Retreats 10 | . . . 2 2 1 . 1 4 . ECM-based Alert Blocks 7 | . . . 3 3 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Traps Triggered 4 | . . . . . 2 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . . . . . 3 . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Machines Disabled 2 | . . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . . 1 1 . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Machines Accessed 26 | . . . 4 5 8 6 3 . . Terminals 16 | . . . 3 4 6 2 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . . . . . 1 2 1 . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 47 | . . . 5 6 18 12 6 . . Successful 26 | . . . 2 5 7 7 5 . . Failed 21 | . . . 3 1 11 5 1 . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 29 | . . . 4 5 16 2 2 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 10 | . . . . . 1 6 3 . . Recycling Units 4 | . . . . . . 4 . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 16 | . . . 1 4 7 2 2 . . Record 3 | . . . . 1 2 . . . . Prototype ID Bank 2 | . . . . 2 . . . . . Open DSF 2 | . . . . . 1 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 3 | . . . . 1 2 . . . . Locate Traps 2 | . . . . . 1 . 1 . . Disarm Traps 1 | . . . . . . . 1 . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . 3 2 . . Scan Component 3 | . . . . . . 2 1 . . Repair 2 | . . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Retrieve Components 2 | . . . . . . 2 . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . . 4 2 4 4 2 . . Full Trace Events 4 | . . . . . 2 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . Time 47 | . . . . . . 12 35 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Active Infowar (turns) 10330 | . . . 848 924 2946 1974 440 2654 544 Optics 9482 | . . . . 924 2946 1974 440 2654 544 ECM 1856 | . . . 848 924 84 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Turns Passed 10992 | 77 257 321 850 924 2946 1979 440 2654 544 Spaces Moved 5485 | 62 177 207 348 421 1339 1132 248 1291 260 Core 34 | 34 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5451 | 28 177 207 348 421 1339 1132 248 1291 260 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 110 112 110 186 Average Speed 172 | 106 120 120 190 198 189 141 112 196 186 Slowest Speed 265 | 120 120 120 190 260 190 190 112 265 265 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 31 70 29 37 39 26 9 88 44 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 3 1 Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 33 | . . 7 . 6 . . 2 17 1 Melee . | . . . . . . . . . . Projectile 13 | . . . . 6 . . 2 4 1 AOE 20 | . . 7 . . . . . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Total 6329 | 73 202 238 474 470 1552 1352 349 1336 283 Wait 288 | . 2 5 66 9 54 91 61 . . Move 5476 | 61 176 206 347 420 1338 1131 247 1290 260 Hop . | . . . . . . . . . . Pick Up 85 | 6 10 3 9 9 19 19 3 7 . Fast Attach 10 | . . . . . 7 2 . 1 . Attach 48 | 6 2 . 5 3 4 15 6 3 4 Detach 2 | . 1 . . . . 1 . . . Swap 41 | . . 1 3 4 18 11 1 2 1 Drop 49 | . 1 2 7 4 23 9 . 1 2 Fire 325 | . 10 21 37 20 88 72 29 32 16 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . . . 1 1 1 2 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Met 8R-AWN 243 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 335 | -10/Materials | Entered Mines 336 | -10/Mines | Assembled infested the area 337 | -10/Mines | Followed 8R-AWN into the Mines 341 | -10/Mines | Assisted by a Guerilla fighting off Assembled 625 | -10/Mines | Discovered new exit (range 15) 656 | -10/Mines | Entered Materials 656 | -9/Materials | Evolved 2 slots: Utility x2 657 | -9/Materials | Identified exit to Storage 975 | -9/Materials | Build established: Scavenger-Mutant 988 | -9/Materials | Discovered new exit (range 16) 1506 | -9/Materials | Entered another Materials area 1506 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1796 | -8/Materials | Build established: Mutant 2255 | -8/Materials | Discovered new exit (range 18) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2730 | -7/Factory | Build established: Scavenger-Tank 3533 | -7/Factory | Build established: Tank 4478 | -7/Factory | Garrison activated, responded to threat 5361 | -7/Factory | Discovered new exit (range 8) 5376 | -7/Factory | Entered another Factory area 5376 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5688 | -6/Factory | Build established: Scavenger-Tank 6335 | -6/Factory | Lost 3 parts (1p2u) 6425 | -6/Factory | Lost 3 parts (2p1w) 6516 | -6/Factory | Spotted B-75 Beast 6836 | -6/Factory | Discovered new exit (range 5) 6897 | -6/Factory | Repaired Imp. Heat Sink 7355 | -6/Factory | Entered another Factory area 7355 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7451 | -5/Factory | Repaired Broken Phase Shifter 7561 | -5/Factory | Lost 3 parts (2p1w) 7632 | -5/Factory | Discovered new exit (range 11) 7795 | -5/Factory | Entered Upper Caves 7797 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8160 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8676 | -5/Upper Caves | System corruption reached 10% 8795 | -5/Upper Caves | Learned Factory stockpile data 8837 | -5/Upper Caves | Spotted B-75 Beast 9659 | -5/Upper Caves | Lost 4 parts (1n1u2w) 9918 | -5/Upper Caves | Build established: Scavenger-Mutant 10435 | -5/Upper Caves | Discovered new exit (range 8) 10449 | -5/Upper Caves | Entered another Upper Caves area 10741 | -5/Upper Caves | Build established: Scavenger-Tank 10956 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10988 | -5/Upper Caves | System corruption reached 30% 10993 | -5/Upper Caves | Core integrity fell below 50% 10993 | -5/Upper Caves | Self-destructed Last Messages --------------- Gatling Laser destroyed. VSS Leg destroyed. Thermal Shield destroyed. Imp. Heat Sink destroyed. Imp. Heavy Laser destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+4). Y-72 Warden heat damages core (-22). Imp. Heat Sink destroyed. Overheating: Energy bleed (-18). Y-72 Warden heat damages Med. Treads, Particle Reactor. Hvy. Particle Cannon destroyed. Y-72 Warden heat damages Particle Reactor. Flexi-carbon Leg destroyed. System corrupted: Lightning Gun failed to cycle. Lightning Gun destroyed. Enh. Optical Array destroyed. System corrupted by crushing effect (+2). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???# #??# ##??# ## | | ???## ###??## #?# %### | | ????# #?###?## #?## ######## ## | | ????# #? #??## ##?## ######## % | | ????# #? ##??# #??# ## % | | ???## ## #### #??### ##### % % | | ???# ## #????# #???# ######### | | ???### ###### #????# #?????????????# | | ???### ##????# #????## #????????????# | | ???# ###?###?# #?????## %% #????????????? | | ???## #??## #?# #??????#% %% ????????????? | | ????# #### ### ##?????#% ## ???????????? | | ????# ## ## ##????% #?% ??????????? | | ????# #???? ? % ?????????? | | ????###### #????#% ?% %% #????????? | | ?????????## ##### #?????# ?????????? | | ??????????# #???## #??????### ?????????? | | ????##???## #????# #?????????? ??????????? | | ???## ### #????## ##???????????????????????? | | ???# #?????## ###########??????????????? | | ???## ##??????## S #?????????????? | | ????# ### ##??????# ######## #???????????? | | ???# ??# #?????## #??????????????????????? | | ???# ??# #????## #??????#???????????????? | | ???# ???## #???# l #???? "#???????????????? | | ???# ?????# #??## b@#??? "????????????????? | | ???# ????? ##??# % l## ###???????????????? | | ???#?????? ##???# sY# # #???? | | ?????????? #????## gg % #????? | | ?????????? #?????### #????? | | ?????????? ##???????## ###### #????? | | ?????????? #?????????## #?????????? ??? | | ????????? #??????????;######???????????????? ??? | | ????????? ?????????##?????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 53 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 60 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 7% | -6/Factory Phase Shifter | 2% | -5/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Botjacking DATA ERROR: Steam Global Achievement% Follow The Leader For Emergencies Only I Survived The Infestation Organ Harvest Overwhelming Safety First Slippery One Spot Them First System Compromised There's More Where That Came From Throw Away The Key Well Done Challenges ------------ None Game ------ Seed CryofiberCoreMembrane Manual? 0 Play Time 01:28:38 Cumulative 2.8 hours Start 2025.11.04 @ 10:53:18 End 2025.11.04 @ 12:22:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02fd2acf-2d54-4452-9930-bc6e905b3529