Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.31 @ 05:14:36 // Winter2022/Polymind Player: kaj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (5) 25 Value Destroyed (176) 176 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (5689) 5689 TOTAL SCORE: 10360 Bonus ------- Polymind Skill 4930 Follower Combat Kills 159 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 0/0 Energy 48/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (1) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Datajack Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Engine . | . . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Device . | . . . . . . . . . . . . Storage . | . . . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 21 | . . 4 5 1 3 . . . . . 8 Power 5 | . . 1 1 1 . . . . . . 2 Propulsion 9 | . . 2 1 . 2 . . . . . 4 Utility 4 | . . . 2 . 1 . . . . . 1 Weapon 3 | . . 1 1 . . . . . . . 1 Highest Loss Streak 5 | . . 4 4 1 3 . . . . . 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 53 | . 82 73 66 97 63 33 33 33 33 33 56 Engine 5 | . 18 13 11 14 . . . . . . 7 Leg 3 | . . . 12 . . . . . . . 13 Wheel 2 | . 18 . . . . . . . . . 3 Hover 5 | . 1 26 . 33 19 . . . . . . Flight 1 | . 16 . . . . . . . . . . Device 5 | . 9 . 16 16 9 . . . . . 8 Storage 1 | . 9 . . . . . . . . . 3 Processor 20 | . . . . 33 33 33 33 33 33 33 14 Hackware 2 | . . 20 1 . . . . . . . . Energy Gun 1 | . . . 10 . . . . . . . 5 Ballistic Gun 1 | . 8 . 3 . . . . . . . . Special Melee Weapon 1 | . . 12 . . . . . . . . . Naked Turns 117 | . 55 . 46 . . . . . . . 16 Heaviest Build 18 | 9 9 4 18 4 1 . . . . . 14 Greatest Support 40 | 32 32 12 40 12 6 3 3 3 3 3 30 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 1 1 . . . . . . . 1 Average Capacity . | 3 1 1 . . . . . . . . . Most Carried 2 | . 2 . 1 . . . . . . . . Average Carried . | . . . . . . . . . . . . Final Capacity 4 | 4 1 1 . . . . . . . . . Final Carried . | . . . . . . . . . . . . Class Distribution -------------------- 61% | Watcher 10% | Operator 9% | Grunt 4% | Recycler 4% | Sentry 4% | Cogmind 3% | Swarmer Dominant Class ---------------- Recycler | -10/Materials Operator | -10/Mines Sentry | -9/Materials Watcher | -8/Materials Watcher | -7/Factory Watcher | -6/Factory Watcher | -6/Lower Caves Watcher | -6/Lower Caves Watcher | -6/Zion Watcher | -5/Proximity Caves Watcher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected . | . . . . . . . . . . . . Remotely . | . . . . . . . . . . . . Salvage Created 231 | . . . 105 . . . . . . . 126 Parts 13 | . 2 . 6 . . . . . . . 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 3 . 3 . Prevented 3 | . . . . . . . 1 1 . 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 5 | . 1 . 3 . . . . . . . 1 Guns 4 | . 1 . 3 . . . . . . . . Classes Destroyed 3 | . 1 . 1 . . . . . . . 1 Swarmer 1 | . 1 . . . . . . . . . . Grunt 3 | . . . 3 . . . . . . . . Sentry 1 | . . . . . . . . . . . 1 Best Kill Streak 1 | . 1 . 1 . . . . . . . 1 Combat Bots Only 1 | . 1 . 1 . . . . . . . 1 Max Kills in Single Turn 1 | . 1 . 1 . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 3374 | . 93 237 1036 144 130 . . 46 . 58 1630 Core 1740 | . 27 110 354 55 74 . . 46 . 56 1018 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 45 11 90 89 . . . . 88 . Volleys Fired 45 | . 12 . 27 . . . . . . . 6 Largest 2 | . 1 . 2 . . . . . . . 1 Hottest 79 | . 20 . 79 . . . . . . . 69 Shots Fired 53 | . 12 . 35 . . . . . . . 6 Gun 53 | . 12 . 35 . . . . . . . 6 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 30 | . 12 . 18 . . . . . . . . Thermal 23 | . . . 17 . . . . . . . 6 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 9 | . 4 . 9 . . . . . . . 9 Robot Miss Streak 3 | . 3 . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 40 | . 7 . 27 . . . . . . . 6 Core Hits 17 | . 2 . 7 . . . . . . 1 7 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 656 | . 46 10 389 5 . . . 2 . 5 199 Guns 525 | . 46 . 367 . . . . . . . 112 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 131 | . . 10 22 5 . . . 2 . 5 87 Kinetic 246 | . 46 . 200 . . . . . . . . Thermal 279 | . . . 167 . . . . . . . 112 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 1 . 5 Average Corruption 3 | . . . . . . . . 1 1 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 51 | . . 5 8 2 . . . 1 . 2 33 Shots . | . . . . . . . . . . . . Rammed 32 | . . 1 8 2 . . . 1 . 1 19 Targets Rammed 35 | . . 1 8 2 . . . 1 . 1 22 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 84 | . 19 5 84 . . . . . . . 45 Average Temperature 18 | . 9 3 26 . . . . . . . 15 Received Heat Transfer 852 | . . 21 216 . 42 . . 9 . 9 555 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 594 | . . . 372 . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 175 | . 55 135 159 110 75 59 . . . . 175 Initial 56 | . . 11 52 50 45 29 . . . . 56 Average 63 | . 9 37 99 86 49 30 . . . . 95 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . 2 . . . . . 1 6 Investigation 3 | . . . . 1 . . . . . . 2 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 5 | . 1 . . 1 . . . . . . 3 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 3 | . . . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 79 | . 7 11 13 8 5 . . 4 . 8 23 Peak Tracking Total 10 | . 2 8 5 9 4 . . 4 . 7 10 Tactical Retreats 8 | . 1 2 . . 1 . . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 7 | . 2 . 3 1 . . . . . . 1 Terminals 7 | . 2 . 3 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 11 | . 3 . 4 3 . . . . . . 1 Successful 6 | . 2 . 2 1 . . . . . . 1 Failed 5 | . 1 . 2 2 . . . . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 2 . 1 2 . . . . . . 9 Terminals 11 | . 3 . 4 3 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . 2 . 2 1 . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 7 | . 2 . 3 . . . . . . . 2 Non-combat 3 | . 1 . 1 . . . . . . . 1 Combat 4 | . 1 . 2 . . . . . . . 1 Robot Hacks Applied 9 | . 2 . 4 . . . . . . . 3 find_chute 1 | . . . . . . . . . . . 1 find_terminals 1 | . 1 . . . . . . . . . . map_route 1 | . . . 1 . . . . . . . . mark_security 1 | . . . 1 . . . . . . . . find_shortcuts 4 | . 1 . 2 . . . . . . . 1 find_garrison 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . . . 4 . 1 Largest Group 4 | . . . . . . . . . 4 4 1 Highest-Rated Group 155 | . . . . . . . . . 155 155 30 Highest-Rated Ally 42 | . . . . . . . . . 42 42 30 Zionite Dispatches 1 | . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 16 . Total Damage 842 | . . . . . . . . . . 842 . Kills 7 | . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 8 | 1 2 . 3 . . . . . . . 2 Derelict Logs Recovered 4 | . . 1 . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 2844 | 12 281 258 285 80 248 44 167 173 442 396 458 Spaces Moved 4011 | 14 349 439 201 141 445 87 306 343 544 518 624 Core 2790 | 4 29 158 121 . 195 87 306 343 544 518 485 Treads 27 | . . . 27 . . . . . . . . Legs 156 | . . . 50 . . . . . . . 106 Wheels 170 | 10 127 . . . . . . . . . 33 Hover 698 | . 23 281 3 141 250 . . . . . . Flight 170 | . 170 . . . . . . . . . . Fastest Speed 37 | 50 37 50 50 56 50 50 50 50 50 50 50 Average Speed 56 | 85 62 53 82 56 55 50 50 50 50 50 63 Slowest Speed 160 | 100 100 60 160 56 60 50 50 50 50 50 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 2 48 91 23 20 16 5 46 52 73 69 23 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 2 1 . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 4 | . . 2 . . . . 1 . . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total 4538 | 13 402 459 284 142 444 86 319 343 713 654 679 Wait 440 | . 40 20 48 . . . . . 170 135 27 Move 4000 | 13 348 438 198 141 444 86 305 342 543 518 624 Hop 1 | . . . 1 . . . . . . . . Pick Up 4 | . 2 . 2 . . . . . . . . Fast Attach . | . . . . . . . . . . . . Attach . | . . . . . . . . . . . . Detach . | . . . . . . . . . . . . Swap . | . . . . . . . . . . . . Drop . | . . . . . . . . . . . . Fire 45 | . 12 . 27 . . . . . . . 6 Melee . | . . . . . . . . . . . . Ram 30 | . . 1 8 1 . . . 1 . . 19 Kick 3 | . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 15 | . . . . . . . 14 . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 10) 294 | -10/Materials | Entered Mines 392 | -10/Mines | Discovered new exit (range 7) 488 | -10/Mines | Core integrity fell below 50% 505 | -10/Mines | Lost 4 parts (1p2n1w) 546 | -10/Mines | Discovered new exit (range 11) 546 | -10/Mines | Learned location of 1 exit from Materials 552 | -10/Mines | Entered Materials 553 | -9/Materials | Identified exit to Materials 621 | -9/Materials | Identified exit to Mines 800 | -9/Materials | Core integrity fell below 50% 826 | -9/Materials | Core integrity fell below 20% 831 | -9/Materials | Discovered exit to Materials (range 10) 837 | -9/Materials | Entered another Materials area 840 | -8/Materials | Lost 4 parts (1p2u1w) 914 | -8/Materials | Discovered new exit (range 5) 916 | -8/Materials | Identified exit to Factory 917 | -8/Materials | Entered Factory 1098 | -7/Factory | Lost 3 parts (2n1u) 1159 | -7/Factory | Discovered new exit (range 12) 1164 | -7/Factory | Identified exit to Factory 1165 | -7/Factory | Entered another Factory area 1200 | -6/Factory | Discovered new exit (range 18) 1208 | -6/Factory | Identified exit to Lower Caves 1209 | -6/Factory | Entered Lower Caves 1361 | -6/Lower Caves | Spotted B-75 Beast 1362 | -6/Lower Caves | Encountered a Warlord checkpoint 1372 | -6/Lower Caves | Discovered new exit (range 11) 1376 | -6/Lower Caves | Identified exit to Lower Caves 1376 | -6/Lower Caves | Entered another Lower Caves area 1376 | -6/Lower Caves | Discovered new exit (range 14) 1472 | -6/Lower Caves | Encountered a Warlord checkpoint 1515 | -6/Lower Caves | Attacked by a faux Warlord 1542 | -6/Lower Caves | Discovered new exit (range 15) 1548 | -6/Lower Caves | Identified exit to Zion 1549 | -6/Lower Caves | Entered Zion 1583 | -6/Zion | System corruption cleaned by Quarantine Array 1730 | -6/Zion | Imprinted 1732 | -6/Zion | Declared Zion's savior 1810 | -6/Zion | Discovered new exit (range 15) 1817 | -6/Zion | Identified exit to Proximity Caves 1991 | -6/Zion | Entered Proximity Caves 1991 | -5/Proximity Caves | Accompanied by 4 allies 2056 | -5/Proximity Caves | Learned Factory stockpile data 2380 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2383 | -5/Proximity Caves | Discovered new exit (range 7) 2386 | -5/Proximity Caves | Identified exit to Factory 2387 | -5/Proximity Caves | Entered Factory 2388 | -5/Factory | Identified exit to Upper Caves 2504 | -5/Factory | Zion Kinetic Resupply teleported in 2562 | -5/Factory | Retrieved Zion intel report: Guard Positions 2649 | -5/Factory | Lost 3 parts (1p2n) 2791 | -5/Factory | Core integrity fell below 50% 2839 | -5/Factory | Core integrity fell below 20% 2845 | -5/Factory | Discovered new exit (range 11) 2845 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02802_ Carbon-fiber Leg destroyed. 02802_ U-05 Engineer destroyed. 02803_ Carbon-fiber Leg destroyed. 02806_ Slug penetrates Wall. 02817_ Slug penetrates Power Conduit. 02823_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02825_ O-16 Technician sends out distress signal. 02828_ O-16 Technician uses terminal to summon reinforcements. 02828_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 02828_ O-16 Technician locks terminal. 02831_ Slammed into G-67 Veteran. 02832_ Slammed into G-50 Soldier. 02833_ Destabilizing: System corrupted (+1). 02833_ Adv. Heat Sink destroyed. 02833_ Lost control of G-50 Soldier. 02834_ Critical hit (Burn: +37). 02841_ Slug penetrates G-50 Soldier. 02844_ Penetrated by Slug. 02845_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####??????##?????????????????????????????????? | | ??# ???? #?????????????????????????????????? | | ??# ????! #?????????????????????????????????? | | ??# ?? #????????????#????????????????????? | | ### ?" #???????#??? ###??????????????????? | | # "" #????? #??? #??????????????????? | | ! # ]]] """ #???? ! #??? #??????????????????? | | # ]]] """ !#??? #???< #???!??????????????? | | ?# ]]! """ #""" #??? #??????????????????? | | ?# #""" #?? ???????????????????? | | ??# = # #?? #???????????????????? | | ??# ] #""" #?? #???????????????????? | | ??# #""" #?? #???????????????????? | | ????#######+####""" ???? #???????????????????? | | ######## # ????## ##??????????????????? | | g ##+####### [#??????????????????? | | g gg #######????????????? | | T A @Y ????????? | | g k ####???????????????? | | ##+##;#### [ #??????????????????? | | ######## # ????#######??????????????????? | | ???????######### ????????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #??????????????!??????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 215 Matter Stores 97 Matter Capacity 100 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: I 25 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Hosts 8 | 1 2 . 3 . . . . . . . 2 Combat Hostiles 4 | . 1 . 2 . . . . . . . 1 Allies . | . . . . . . . . . . . . Unique Host Classes 7 | 1 2 . 3 . . . . . . . 1 Average Host Suspicion 47 | 1 60 72 76 71 69 27 40 26 . 9 86 Unsuspicious Activity 21 | 2 . . 7 . . . . 10 . . 2 Returns to Shadow . | . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . Protomatter Created 73 | . 10 . 11 . . . . . . 52 . Used 116 | 5 11 . 50 . . . . . . . 50 Decayed 15 | . 5 . . . . . . . . 10 . Highest Spend 45 | 5 6 . 23 . . . . . . . 45 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 2) S-10 Pest (-10/Materials: 1) G-34 Mercenary (-9/Materials: 1) G-50 Soldier (-5/Factory: 1) Game ------ Seed EnergyFlightRouter Manual? 0 Play Time 00:26:14 Cumulative 124.8 hours Start 2022.12.31 @ 04:48:46 End 2022.12.31 @ 05:14:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: c95c8230-afbe-4388-a3cb-689e7e704811