Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.23 @ 01:38:36 Player: wd Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2594) 2594 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 5801 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 384 Met Imprinter 300 Was Imprinted 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/400 Matter 132/300 Energy 50/100 System Corruption 0% Temperature Hot (223) Movement Walking (123) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (2) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Improved Light Cannon Grenade Launcher > --- INVENTORY (15) --- Advanced Heat Sink Large Storage Unit Large Matter Pod (150) Sensor Array Targeting Computer Kinecellerator Medium Reflective Plating Field Recycling Unit (0) Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit > --- WEAPON ----------- Lightning Gun Gatling Laser High-powered Shotgun > --- INVENTORY -------- Light Fission Core Improved Aluminum Leg Titanium Leg Makeshift Leg Large Storage Unit Large Matter Pod Sensor Array Targeting Computer Hardened Light Armor Plating Field Recycling Unit High-powered Shotgun Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Lightning Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 57 | 6 12 23 1 3 12 Power 7 | 1 2 3 . . 1 Engine 6 | 1 2 3 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 1 11 1 . 3 Treads 7 | 2 1 4 . . . Leg 11 | . . 7 1 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 4 1 . 1 2 Device 3 | . . 1 . 1 1 Storage 3 | 1 2 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 23 | 2 5 8 . 2 6 Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . 6 . . 3 Ballistic Cannon 8 | . 5 2 . . 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 2 . . 8 Power 3 | . . 1 . . 2 Propulsion 2 | . . . . . 2 Utility 2 | . 1 . . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . 1 1 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 97 Engine 11 | . 14 10 11 11 10 Treads 9 | . 28 14 . . . Leg 22 | . . 18 33 33 32 Device 6 | . . 4 11 10 10 Storage 11 | . 14 11 11 11 11 Processor 3 | . 8 6 . . . Energy Gun 5 | . . . . 13 13 Ballistic Gun 18 | . . 24 33 18 11 Ballistic Cannon 8 | . 27 8 . . 6 Naked Turns . | . . . . . . Heaviest Build 45 | 12 31 45 45 45 42 Greatest Support 60 | 40 40 60 51 51 51 Greatest Overweight (x) 2 | . . 2 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 Average Carried 13 | 1 10 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 14 15 15 15 9 Class Distribution -------------------- 75% | Gunner 16% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 2559 | 86 673 1491 166 30 113 Remotely . | . . . . . . Salvage Created 2787 | . 509 1670 241 . 367 Parts 173 | . 33 114 15 . 11 Haulers Intercepted 7 | . 1 6 . . . Recyclers Shooed 4 | . . 3 1 . . Parts Field Recycled 15 | . . 15 . . . Retrieved Matter 215 | . . 215 . . . Parts Self-Destructed 32 | . . . . 7 25 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 72 | . 16 41 9 . 6 Melee 2 | . 2 . . . . Guns 43 | . . 31 9 . 3 Cannons 27 | . 14 10 . . 3 Classes Destroyed 11 | . 7 2 1 . 1 Worker 3 | . 1 2 . . . Hauler 7 | . 1 6 . . . Recycler 3 | . 2 1 . . . Operator 2 | . 1 1 . . . Watcher 8 | . 3 5 . . . Swarmer 20 | . 6 10 4 . . Grunt 38 | . 10 20 3 . 5 Brawler 1 | . . . 1 . . Duelist 3 | . . 2 1 . . Sentry 9 | . . 9 . . . Hunter 1 | . . . . . 1 Butcher 1 | . . . . . 1 Best Kill Streak 6 | . 5 6 4 . 4 Combat Bots Only 6 | . 4 6 4 . 4 Max Kills in Single Turn 3 | . 1 2 3 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3393 | . 704 1404 226 . 1059 Core 580 | . 163 246 30 . 141 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 517 | . 109 264 . 144 . Core Remaining (%) 67 | 100 34 . . . . Volleys Fired 204 | . 53 112 13 . 26 Largest 3 | . 2 3 3 . 3 Hottest 160 | . 78 101 75 . 160 Shots Fired 553 | . 106 334 39 . 74 Gun 340 | . . 244 39 . 57 Cannon 212 | . 106 90 . . 16 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 528 | . 106 334 39 . 49 Thermal 10 | . . . . . 10 Explosive 1 | . . . . . 1 Electromagnetic 14 | . . . . . 14 Robot Hit Streak 10 | . 4 8 3 . 10 Robot Miss Streak 16 | . 5 16 6 . 6 Penetration Max . | . . . . . . Secondary Targets 8 | . . 4 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 292 | . 48 172 23 . 49 Core Hits 152 | . 25 83 14 . 30 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 12 | . 4 6 1 . 1 Destroy 4 | . . 2 1 . 1 Blast 8 | . 4 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5914 | . 1048 3250 463 . 1153 Guns 3584 | . . 2269 406 . 909 Cannons 2204 | . 1024 936 . . 244 Explosions . | . . . . . . Melee . | . . . . . . Ramming 126 | . 24 45 57 . . Kinetic 5354 | . 1024 3205 406 . 719 Thermal 287 | . . . . . 287 Explosive . | . . . . . . Electromagnetic 147 | . . . . . 147 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 34 | . 17 17 . . . Projectiles 34 | . 17 17 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 25 | . 11 9 1 . 4 Impact 1 | . . . 1 . . Kinetic 21 | . 9 8 . . 4 Secondary 3 | . 2 1 . . . Self-Inflicted Damage 88 | . . 88 . . . Shots 1 | . . 1 . . . Rammed 11 | . 11 . . . . Targets Rammed 24 | . 13 4 7 . . Kicked 11 | . . 4 7 . . Crushed 2 | . 2 . . . . Highest Temperature 277 | . 178 203 175 . 277 Average Temperature 58 | . 52 51 71 . 104 Received Heat Transfer 1074 | . 303 414 18 . 339 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 600 | . . . . . 600 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 832 | . 296 832 466 . . Initial 316 | . . 60 316 . . Average 292 | . 165 339 326 . . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 35 | 100 65 30 . . . Level 1 42 | . 34 35 87 . . Level 2 12 | . . 17 12 . . Level 3 10 | . . 16 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 5 5 . . . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 21 64 9 . 16 Peak Tracking Total 10 | . 3 10 4 . 5 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 14 | . 7 6 1 . . Max in Single Turn 2 | . 1 2 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 17 | . 5 11 1 . . Terminals 13 | . 4 8 1 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 59 | . 20 35 4 . . Successful 34 | . 12 20 2 . . Failed 25 | . 8 15 2 . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 8 | . . . . 8 . Terminals 43 | . 15 24 4 . . Fabricators . | . . . . . . Repair Stations 9 | . 5 4 . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 9 13 2 . . Record 2 | . . 1 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 1 4 . . . Scanalyzer Index 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 4 | . 1 2 1 . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 3 4 . . . Scan Component 3 | . 1 2 . . . Repair 3 | . 1 2 . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 8 . . . Full Trace Events 8 | . 2 6 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 102 | . 26 76 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 6 Highest-Rated Group 340 | . . . . 340 185 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 70 | . . . . . 70 Total Damage 1113 | . . . . . 1113 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 6 | . . . 1 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 9249 | 67 1415 3616 840 2741 570 Spaces Moved 5877 | 45 721 2117 602 2056 336 Core 16 | 16 . . . . . Treads 1561 | 29 721 811 . . . Legs 4300 | . . 1306 602 2056 336 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 126 130 130 130 Average Speed 137 | 120 160 140 130 130 130 Slowest Speed 270 | 160 160 270 130 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 4 81 98 99 93 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 34 | . 9 21 . . 4 Melee . | . . . . . . Projectile 9 | . 9 . . . . AOE 25 | . . 21 . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 6607 | 58 868 2514 628 2127 412 Wait 321 | . 46 195 5 53 22 Move 5872 | 44 720 2116 601 2055 336 Hop . | . . . . . . Pick Up 81 | 8 19 37 1 7 9 Fast Attach . | . . . . . . Attach 33 | 6 5 9 1 2 10 Detach . | . . . . . . Swap 24 | . 7 14 . 1 2 Drop 46 | . 5 27 . 7 7 Fire 204 | . 53 112 13 . 26 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . . 4 7 . . Crush 13 | . 13 . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 18) 816 | -10/Materials | Identified exit to Materials 924 | -10/Materials | Discovered new exit (range 8) 936 | -10/Materials | Identified exit to Mines 998 | -10/Materials | Repaired Lgt. Treads 1270 | -10/Materials | Discovered exit to Materials (range 16) 1333 | -10/Materials | Core integrity fell below 50% 1483 | -10/Materials | Entered another Materials area 1483 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1779 | -9/Materials | Build established: Gunner 2364 | -9/Materials | Build established: Scavenger-Gunner 2514 | -9/Materials | Discovered new exit (range 8) 2523 | -9/Materials | Identified exit to Materials 3019 | -9/Materials | Discovered new exit (range 16) 3073 | -9/Materials | Build established: Gunner 3495 | -9/Materials | Discovered exit to Materials (range 6) 4039 | -9/Materials | Discovered new exit (range 9) 4185 | -9/Materials | Discovered new exit (range 7) 4331 | -9/Materials | Discovered new exit (range 6) 4364 | -9/Materials | Core integrity fell below 50% 4572 | -9/Materials | Discovered exit to Materials (range 4) 4683 | -9/Materials | First assault squad dispatched 4967 | -9/Materials | Repaired Titanium Leg 5006 | -9/Materials | Repaired Titanium Leg 5099 | -9/Materials | Entered Mines 5100 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5154 | -9/Mines | Learned location of Zion (-7) 5454 | -9/Mines | Discovered exit to Materials (range 13) 5682 | -9/Mines | Discovered exit to Materials (range 10) 5939 | -9/Mines | Entered Zion 6057 | -7/Zion | Learned Factory security intel 6138 | -7/Zion | Learned location of 1 exit from Factory 6219 | -7/Zion | Learned location of Warlord (-5) 6420 | -7/Zion | Gained Derelict followers 6702 | -7/Zion | Gained Derelict followers 7345 | -7/Zion | Imprinted 7347 | -7/Zion | Declared Zion's savior 8117 | -7/Zion | Discovered new exit (range 10) 8680 | -7/Zion | Entered Proximity Caves 8680 | -6/Proximity Caves | Accompanied by 6 allies 8762 | -6/Proximity Caves | Spotted B-75 Beast 8796 | -6/Proximity Caves | Allies destroyed B-75 Beast 9036 | -6/Proximity Caves | Learned Factory interactive machine intel 9057 | -6/Proximity Caves | Learned 8 Factory zone layouts 9227 | -6/Proximity Caves | Core integrity fell below 20% 9250 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 8G-5GB(h) suffers critical hit (Burn). 8G-5GB(h) destroyed. G-50 Soldier knocked back. Hvy. Ion Engine destroyed. G-50 Soldier knocked back. G-50 Soldier destroyed. G-50 Soldier knocked back. Kinecellerator destroyed. G-50 Soldier destroyed. Critical hit (Burn: +37). Lgt. Fission Core destroyed. G-50 Soldier destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Hvy. Laser fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier destroyed. Hpw. Shotgun destroyed. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?######??????????????????????????????????????? | | ##???# ???????????????????????????????????????? | | "###?# #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | ####?????????????????????????????????????? | | #?????????????????????????????????????? | | %! ##???????????? ??????????????????????? | | % ##????????????? ???????????????????? | | # % % ##?????????????? ????????????????????? | | ### % %##??????????????? ????????????????????? | | ??###% #?##???????????? #????????????????????? | | ????# ## ###?????????? #????????????????????? | | ????# #?????????? ?????????????????????? | | ????# #?????????? #?????????????????????? | | ##??## #?????????? #?????????????????????? | | # #### ###???????? #?????????????????????? | | ## ##??????? #?????????????????????? | | ##???### #?????????????????????? | | ### ## ### #?????????????????????? | | # % ### # = #??????????????????????? | | ## ## %% #????????????????????????? | | ##% ### ##*%##???##???????????????????? | | " ###??????## ##### ##??????????????????? | | ##????????#% % @ #??????????????????? | | ###?????????# %% ##??????????????????? | | ## #???####?##g ##????#??????????????? | | # ##### ####% #??? ##?????????????? | | ## ##????????????? | | ## #?????????? | | # ###### [% #????????? | | # #????### ! ### #????????? | | # ##?????# ##?## #????????? | | # ##????# ##### ## ??????? | | # ????## #### #?? ???????? | | ##### ???# #?? ??? ???????? | | ##???# #?# ##??## ??? ???????? | | #????# ##?## #?????# ???????????? | | ????## ## #???# ##?????? ##???????????? | | ???## #####???## ####???????# #????????????? | | ???# #???####### #??########## ##????????????? | | ????# ##### ##?# #### #######?????????? | | ???## ## ### ## ### ##????????? | | ??## ##### ## #????????? | | ??# #### ### ##???????? | | ??# # #### ## #?# ##??????? | | ### #### #### ## #### #??????? | | ## #??# ### = #???????? | | ##?##### #### ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CompactArcCannon Manual? 0 Play Time 01:45:54 Cumulative 9.9 hours Start 2023.06.22 @ 17:12:45 End 2023.06.23 @ 01:38:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 753c71df-5453-41eb-9daa-149e0ef892b8