Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.23 @ 01:38:36

Player: wd

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (96)      480
Value Destroyed (2594)     2594
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1047)               1047
              TOTAL SCORE: 5801

 Bonus
-------
High Alert Combat Kills    207
Follower Combat Kills      384
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -144

 Cogmind 
---------
Core Integrity             0/400
Matter                     132/300
Energy                     50/100
System Corruption          0%
Temperature                Hot (223)
Movement                   Walking (123)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (2) ------
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Assault Rifle
  Improved Light Cannon
           Grenade Launcher
>          --- INVENTORY (15) ---
  Advanced Heat Sink
     Large Storage Unit
     Large Matter Pod (150)
           Sensor Array
           Targeting Computer
           Kinecellerator
    Medium Reflective Plating
           Field Recycling Unit (0)
           Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
>              --- WEAPON -----------
               Lightning Gun
               Gatling Laser
  High-powered Shotgun
>              --- INVENTORY --------
         Light Fission Core
      Improved Aluminum Leg
               Titanium Leg
     Makeshift Leg
         Large Storage Unit
         Large Matter Pod
               Sensor Array
               Targeting Computer
      Hardened Light Armor Plating
               Field Recycling Unit
  High-powered Shotgun
      Improved Light Cannon
      Improved Light Cannon
               Grenade Launcher
               Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Backup Propulsion I
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Lightning Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             57   | 6   12  23  1   3   12  
  Power                    7    | 1   2   3   .   .   1   
    Engine                 6    | 1   2   3   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   1   11  1   .   3   
    Treads                 7    | 2   1   4   .   .   .   
    Leg                    11   | .   .   7   1   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   4   1   .   1   2   
    Device                 3    | .   .   1   .   1   1   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   5   8   .   2   6   
    Energy Gun             2    | .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   6   .   .   3   
    Ballistic Cannon       8    | .   5   2   .   .   1   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   1   2   .   .   8   
  Power                    3    | .   .   1   .   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   1   .   .   .   1   
  Weapon                   4    | .   .   1   .   .   3   
  Highest Loss Streak      6    | .   1   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 99  97  
  Engine                   11   | .   14  10  11  11  10  
  Treads                   9    | .   28  14  .   .   .   
  Leg                      22   | .   .   18  33  33  32  
  Device                   6    | .   .   4   11  10  10  
  Storage                  11   | .   14  11  11  11  11  
  Processor                3    | .   8   6   .   .   .   
  Energy Gun               5    | .   .   .   .   13  13  
  Ballistic Gun            18   | .   .   24  33  18  11  
  Ballistic Cannon         8    | .   27  8   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 12  31  45  45  45  42  
  Greatest Support         60   | 40  40  60  51  51  51  
  Greatest Overweight (x)  2    | .   .   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   12  15  15  15  15  
  Most Carried             15   | 5   14  15  15  15  15  
  Average Carried          13   | 1   10  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 2   14  15  15  15  9   

 Class Distribution 
--------------------
 75% | Gunner
 16% | Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -7/Zion
 Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Jun  Mat  Mat  Min  Zio  Pro  
Matter Collected           2559 | 86   673  1491 166  30   113  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2787 | .    509  1670 241  .    367  
  Parts                    173  | .    33   114  15   .    11   
Haulers Intercepted        7    | .    1    6    .    .    .    
Recyclers Shooed           4    | .    .    3    1    .    .    
Parts Field Recycled       15   | .    .    15   .    .    .    
  Retrieved Matter         215  | .    .    215  .    .    .    
Parts Self-Destructed      32   | .    .    .    .    7    25   
  Prevented                2    | .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  72   | .   16  41  9   .   6   
  Melee                    2    | .   2   .   .   .   .   
  Guns                     43   | .   .   31  9   .   3   
  Cannons                  27   | .   14  10  .   .   3   
Classes Destroyed          11   | .   7   2   1   .   1   
  Worker                   3    | .   1   2   .   .   .   
  Hauler                   7    | .   1   6   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  8    | .   3   5   .   .   .   
  Swarmer                  20   | .   6   10  4   .   .   
  Grunt                    38   | .   10  20  3   .   5   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  3    | .   .   2   1   .   .   
  Sentry                   9    | .   .   9   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   5   6   4   .   4   
  Combat Bots Only         6    | .   4   6   4   .   4   
Max Kills in Single Turn   3    | .   1   2   3   .   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  
Damage Taken               3393 | .    704  1404 226  .    1059 
  Core                     580  | .    163  246  30   .    141  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   517  | .    109  264  .    144  .    
Core Remaining (%)         67   | 100  34   .    .    .    .    
Volleys Fired              204  | .    53   112  13   .    26   
  Largest                  3    | .    2    3    3    .    3    
  Hottest                  160  | .    78   101  75   .    160  
Shots Fired                553  | .    106  334  39   .    74   
  Gun                      340  | .    .    244  39   .    57   
  Cannon                   212  | .    106  90   .    .    16   
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  528  | .    106  334  39   .    49   
  Thermal                  10   | .    .    .    .    .    10   
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          14   | .    .    .    .    .    14   
  Robot Hit Streak         10   | .    4    8    3    .    10   
  Robot Miss Streak        16   | .    5    16   6    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    .    4    3    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    
Shots Hit Robots           292  | .    48   172  23   .    49   
  Core Hits                152  | .    25   83   14   .    30   
  Critical Kills           2    | .    .    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         12   | .    4    6    1    .    1    
    Destroy                4    | .    .    2    1    .    1    
    Blast                  8    | .    4    4    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5914 | .    1048 3250 463  .    1153 
  Guns                     3584 | .    .    2269 406  .    909  
  Cannons                  2204 | .    1024 936  .    .    244  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  126  | .    24   45   57   .    .    
  Kinetic                  5354 | .    1024 3205 406  .    719  
  Thermal                  287  | .    .    .    .    .    287  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          147  | .    .    .    .    .    147  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            34   | .    17   17   .    .    .    
  Projectiles              34   | .    17   17   .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 25   | .    11   9    1    .    4    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  21   | .    9    8    .    .    4    
  Secondary                3    | .    2    1    .    .    .    
Self-Inflicted Damage      88   | .    .    88   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   11   | .    11   .    .    .    .    
Targets Rammed             24   | .    13   4    7    .    .    
  Kicked                   11   | .    .    4    7    .    .    
  Crushed                  2    | .    2    .    .    .    .    
Highest Temperature        277  | .    178  203  175  .    277  
  Average Temperature      58   | .    52   51   71   .    104  
  Received Heat Transfer   1074 | .    303  414  18   .    339  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         600  | .    .    .    .    .    600  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Peak Influence             832  | .   296 832 466 .   .   
  Initial                  316  | .   .   60  316 .   .   
  Average                  292  | .   165 339 326 .   .   
Maximum Alert Level        3    | .   1   3   2   .   .   
  Low Security (%)         35   | 100 65  30  .   .   .   
  Level 1                  42   | .   34  35  87  .   .   
  Level 2                  12   | .   .   17  12  .   .   
  Level 3                  10   | .   .   16  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   5   5   .   .   .   
  Investigation            5    | .   3   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   2   .   .   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Distress Signals           4    | .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              110  | .   21  64  9   .   16  
  Peak Tracking Total      10   | .   3   10  4   .   5   
  Tactical Retreats        3    | .   .   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Traps Triggered            4    | .   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Mat Min Zio Pro 
Machines Disabled          14   | .   7   6   1   .   .   
  Max in Single Turn       2    | .   1   2   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Machines Accessed          17   | .   5   11  1   .   .   
  Terminals                13   | .   4   8   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                59   | .   20  35  4   .   .   
  Successful               34   | .   12  20  2   .   .   
  Failed                   25   | .   8   15  2   .   .   
    Catastrophic           3    | .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   8   .   
  Terminals                43   | .   15  24  4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   5   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              7    | .   .   7   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             24   | .   9   13  2   .   .   
  Record                   2    | .   .   1   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        5    | .   1   4   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         4    | .   1   2   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              4    | .   2   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   3   4   .   .   .   
  Scan Component           3    | .   1   2   .   .   .   
  Repair                   3    | .   1   2   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   5   8   .   .   .   
  Full Trace Events        8    | .   2   6   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   2   .   .   .   
  Time                     102  | .   26  76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  
Total Allies               10   | .    .    .    .    10   .    
  Largest Group            10   | .    .    .    .    10   6    
  Highest-Rated Group      340  | .    .    .    .    340  185  
  Highest-Rated Ally       51   | .    .    .    .    51   51   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               70   | .    .    .    .    .    70   
  Total Damage             1113 | .    .    .    .    .    1113 
  Kills                    11   | .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   3   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  
Turns Passed               9249 | 67   1415 3616 840  2741 570  
Spaces Moved               5877 | 45   721  2117 602  2056 336  
  Core                     16   | 16   .    .    .    .    .    
  Treads                   1561 | 29   721  811  .    .    .    
  Legs                     4300 | .    .    1306 602  2056 336  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  126  130  130  130  
  Average Speed            137  | 120  160  140  130  130  130  
  Slowest Speed            270  | 160  160  270  130  130  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       71   | 4    81   98   99   93   51   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    1    3    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             5    | .    .    .    1    2    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          34   | .    9    21   .    .    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    9    .    .    .    .    
  AOE                      25   | .    .    21   .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  
Total                      6607 | 58   868  2514 628  2127 412  
  Wait                     321  | .    46   195  5    53   22   
  Move                     5872 | 44   720  2116 601  2055 336  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  81   | 8    19   37   1    7    9    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   33   | 6    5    9    1    2    10   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     24   | .    7    14   .    1    2    
  Drop                     46   | .    5    27   .    7    7    
  Fire                     204  | .    53   112  13   .    26   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     11   | .    .    4    7    .    .    
  Crush                    13   | .    13   .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 15)
   68 | -11/Junkyard       | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  556 | -10/Materials      | Discovered new exit (range 18)
  816 | -10/Materials      | Identified exit to Materials
  924 | -10/Materials      | Discovered new exit (range 8)
  936 | -10/Materials      | Identified exit to Mines
  998 | -10/Materials      | Repaired Lgt. Treads
 1270 | -10/Materials      | Discovered exit to Materials (range 16)
 1333 | -10/Materials      | Core integrity fell below 50%
 1483 | -10/Materials      | Entered another Materials area
 1483 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1779 | -9/Materials       | Build established: Gunner
 2364 | -9/Materials       | Build established: Scavenger-Gunner
 2514 | -9/Materials       | Discovered new exit (range 8)
 2523 | -9/Materials       | Identified exit to Materials
 3019 | -9/Materials       | Discovered new exit (range 16)
 3073 | -9/Materials       | Build established: Gunner
 3495 | -9/Materials       | Discovered exit to Materials (range 6)
 4039 | -9/Materials       | Discovered new exit (range 9)
 4185 | -9/Materials       | Discovered new exit (range 7)
 4331 | -9/Materials       | Discovered new exit (range 6)
 4364 | -9/Materials       | Core integrity fell below 50%
 4572 | -9/Materials       | Discovered exit to Materials (range 4)
 4683 | -9/Materials       | First assault squad dispatched
 4967 | -9/Materials       | Repaired Titanium Leg
 5006 | -9/Materials       | Repaired Titanium Leg
 5099 | -9/Materials       | Entered Mines
 5100 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 5154 | -9/Mines           | Learned location of Zion (-7)
 5454 | -9/Mines           | Discovered exit to Materials (range 13)
 5682 | -9/Mines           | Discovered exit to Materials (range 10)
 5939 | -9/Mines           | Entered Zion
 6057 | -7/Zion            | Learned Factory security intel
 6138 | -7/Zion            | Learned location of 1 exit from Factory
 6219 | -7/Zion            | Learned location of Warlord (-5)
 6420 | -7/Zion            | Gained Derelict followers
 6702 | -7/Zion            | Gained Derelict followers
 7345 | -7/Zion            | Imprinted
 7347 | -7/Zion            | Declared Zion's savior
 8117 | -7/Zion            | Discovered new exit (range 10)
 8680 | -7/Zion            | Entered Proximity Caves
 8680 | -6/Proximity Caves | Accompanied by 6 allies
 8762 | -6/Proximity Caves | Spotted B-75 Beast
 8796 | -6/Proximity Caves | Allies destroyed B-75 Beast
 9036 | -6/Proximity Caves | Learned Factory interactive machine intel
 9057 | -6/Proximity Caves | Learned 8 Factory zone layouts
 9227 | -6/Proximity Caves | Core integrity fell below 20%
 9250 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER."
8G-5GB(h) suffers critical hit (Burn).
8G-5GB(h) destroyed.
G-50 Soldier knocked back.
Hvy. Ion Engine destroyed.
G-50 Soldier knocked back.
G-50 Soldier destroyed.
G-50 Soldier knocked back.
Kinecellerator destroyed.
G-50 Soldier destroyed.
Critical hit (Burn: +37).
Lgt. Fission Core destroyed.
G-50 Soldier destroyed.
Lgt. Angular Momentum Engine fries itself beyond repair.
Adv. Heat Sink fries itself beyond repair.
Hvy. Laser fries itself beyond repair.
Carbon-fiber Leg fries itself beyond repair.
G-50 Soldier destroyed.
Hpw. Shotgun destroyed.
Titanium Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|   ##?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
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|    ###  #????????????????????????????????????????? |
|         ####?????????????????????????????????????? |
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| %!        ##????????????   ??????????????????????? |
|  %       ##?????????????      ???????????????????? |
| # %  %  ##??????????????     ????????????????????? |
| ### % %##???????????????     ????????????????????? |
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| ????#       #??????????     ?????????????????????? |
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| # ####      ###????????    #?????????????????????? |
|    ##         ##???????    #?????????????????????? |
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|      ###       ## ###      #?????????????????????? |
| #  % ###       #    =     #??????????????????????? |
| ##            ##    %%  #????????????????????????? |
| ##%          ###   ##*%##???##???????????????????? |
| "          ###??????## ##### ##??????????????????? |
|           ##????????#% % @    #??????????????????? |
|         ###?????????# %%     ##??????????????????? |
|         ## #???####?##g     ##????#??????????????? |
| #          #####  ####%     #???  ##?????????????? |
|                             ##     ##????????????? |
|         ##                             #?????????? |
| #      ######      [%                   #????????? |
| #      #????###    !   ###              #????????? |
| #      ##?????#       ##?##             #????????? |
| #       ##????#        #####     ##        ??????? |
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| ???##      ##    ### ##          ###   ##????????? |
| ??##                      #####   ##    #????????? |
| ??#                        ####  ###    ##???????? |
| ??#              # ####     ##   #?#     ##??????? |
| ###           #### ####     ##  ####      #??????? |
|  ##           #??#              ###  =   #???????? |
|               ##?#####     ####         ##???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
 Targeting Computer | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Everything Is Under Control
Robot Respite
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              CompactArcCannon
  Manual?         0
Play Time         01:45:54
  Cumulative      9.9 hours
  Start           2023.06.22 @ 17:12:45
  End             2023.06.23 @ 01:38:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 753c71df-5453-41eb-9daa-149e0ef892b8