Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 07:08:19 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1664) 1664 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3849 Bonus ------- None Cogmind --------- Core Integrity 214/550 Matter 285/300 Energy 117/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Hacking Suite Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- EM Shotgun Heavy Particle Gun Hammer > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Light Armor Plating Hacking Suite Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Katana [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 60 | 7 10 5 22 16 Power 9 | 1 1 1 5 1 Engine 9 | 1 1 1 5 1 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 2 2 7 7 Treads 6 | 2 2 2 . . Leg 14 | . . . 7 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 . 3 3 Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | 2 5 2 7 5 Energy Gun 10 | 1 4 2 1 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 7 | 1 1 . 3 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Corrupted Parts 1 | . . 1 . . System Corruption 2 | . . 2 . . Parts Lost 25 | . 3 2 2 18 Power 3 | . 1 1 . 1 Propulsion 10 | . . . 2 8 Utility 3 | . 1 . . 2 Weapon 9 | . 1 1 . 7 Highest Loss Streak 18 | . 2 2 2 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 97 98 94 Engine 11 | . 14 14 10 8 Treads 12 | . 28 26 1 . Leg 12 | . . . 20 24 Device 8 | . 6 . 11 8 Storage 12 | . 14 14 11 9 Processor 10 | . 7 14 9 18 Energy Gun 9 | . 13 14 6 2 Energy Cannon 4 | . . . 9 . Ballistic Gun 12 | . 14 12 10 13 Ballistic Cannon 2 | . . . 4 . Impact Weapon 1 | . . . . 8 Peak Build Rating 28 | 7 11 12 25 28 Average Rating 17 | 5 9 10 23 25 On Entrance 10 | . 7 11 9 23 Naked Turns . | . . . . . Heaviest Build 28 | 15 19 17 28 25 Greatest Support 46 | 40 46 46 20 33 Greatest Overweight (x) 2 | 1 . . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 3 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 10 7 10 4 Class Distribution -------------------- 50% | Mutant 23% | Scavenger-Skirmisher 14% | Gunner 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1162 | 138 222 86 535 181 Remotely . | . . . . . Salvage Created 2155 | 138 360 100 1256 301 Parts 133 | 10 26 3 78 16 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | 1 . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 11 3 21 6 Guns 29 | . 11 2 10 6 Cannons 10 | . . . 10 . AOE 1 | . . 1 . . Classes Destroyed 12 | 2 3 . 5 2 Worker 4 | . . . 4 . Builder 1 | . . . . 1 Tunneler 4 | 3 . . 1 . Hauler 2 | . . . 2 . Recycler 2 | 1 . . 1 . Operator 2 | . . . 2 . Watcher 5 | . 2 . 3 . Swarmer 6 | . 6 . . . Grunt 26 | . 5 3 14 4 Duelist 1 | . . . 1 . Sentry 7 | . . . 6 1 Hunter 1 | . . . . 1 Best Kill Streak 5 | 3 3 2 5 5 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 402 | . 59 29 109 205 Missed 98 | . 9 3 24 62 Damage Taken 4033 | . 526 402 1106 1999 Core 599 | . 77 42 144 336 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . . 35 . Core Remaining (%) 72 | 100 . 52 64 . Volleys Fired 156 | 10 33 11 70 32 Largest 3 | 2 2 2 3 2 Hottest 131 | 70 70 80 131 100 Shots Fired 333 | 20 66 17 174 56 Gun 259 | 20 66 17 106 50 Cannon 74 | . . . 68 6 Launcher . | . . . . . Special . | . . . . . Kinetic 164 | 10 38 3 82 31 Thermal 154 | 10 26 8 87 23 Explosive . | . . . . . Electromagnetic 15 | . 2 6 5 2 Robot Hit Streak 14 | 3 11 10 14 8 Robot Miss Streak 3 | 2 3 1 3 3 Penetration Max . | . . . . . Secondary Targets 7 | . 4 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 215 | 13 43 15 107 37 Core Hits 92 | 5 21 6 45 15 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 3 . 1 1 Burn 4 | . 3 . . 1 Meltdown 1 | . . . 1 . Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3533 | 175 509 293 1901 655 Guns 2323 | 175 497 169 914 568 Cannons 1034 | . . . 972 62 Explosions 124 | . . 124 . . Melee 25 | . . . . 25 Ramming 27 | . 12 . 15 . Kinetic 1574 | 90 286 28 861 309 Thermal 1738 | 85 211 199 954 289 Explosive . | . . . . . Electromagnetic 169 | . . 66 71 32 Impact 25 | . . . . 25 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 12 | . . 11 1 . Projectiles 1 | . . . 1 . Explosions 11 | . . 11 . . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 117 | . . 117 . . Shots 3 | . . 3 . . Rammed 5 | . 5 . . . Targets Rammed 10 | . 5 . 5 . Kicked 5 | . . . 5 . Crushed . | . . . . . Highest Temperature 409 | 36 102 231 409 130 Average Temperature 86 | 14 27 73 122 53 Received Heat Transfer 1803 | . 270 156 468 909 Effects 7 | . . . 7 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 5 | . . . 5 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . 1 1 3 . Heat Transferred 3984 | 259 851 425 1820 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 346 | 20 193 191 346 197 Initial 74 | . 13 70 74 53 Average 100 | 8 85 82 123 90 Maximum Alert Level 1 | . . . 1 . Low Security (%) 90 | 100 100 100 79 100 Level 1 9 | . . . 20 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 4 2 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 7 | . 2 . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 19 3 33 15 Peak Tracking Total 8 | . 4 3 4 8 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . 2 3 1 1 Max in Single Turn 3 | . 1 3 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 2 1 2 1 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 5 3 5 4 Successful 8 | . 3 . 2 3 Failed 9 | . 2 3 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 5 3 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 2 3 Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 1 2 1 Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3679 | 118 1195 330 1651 385 Spaces Moved 1467 | 49 604 183 532 99 Core 6 | 6 . . . . Treads 830 | 43 604 183 . . Legs 631 | . . . 532 99 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 167 | 148 160 160 189 122 Slowest Speed 260 | 160 160 160 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 66 51 31 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 34 | . . 30 2 2 Melee 2 | . . . . 2 Projectile 2 | . . . 2 . AOE 30 | . . 30 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2377 | 71 767 204 1035 300 Wait 604 | . 92 2 368 142 Move 1463 | 48 603 182 531 99 Hop . | . . . . . Pick Up 47 | 6 14 2 17 8 Fast Attach 16 | 6 . 1 8 1 Attach 31 | 1 4 4 8 14 Detach . | . . . . . Swap 13 | . 6 . 6 1 Drop 34 | . 10 2 22 . Fire 156 | 10 33 11 70 32 Melee 3 | . . . . 3 Ram . | . . . . . Kick 5 | . . . 5 . Crush 5 | . 5 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 6) 715 | -10/Materials | Discovered new exit (range 12) 791 | -10/Materials | Discovered new exit (range 13) 953 | -10/Materials | Discovered new exit (range 11) 1314 | -10/Materials | Entered Mines 1446 | -10/Mines | Discovered new exit (range 11) 1468 | -10/Mines | Discovered new exit (range 12) 1535 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1539 | -10/Mines | Found Prototype Device 1644 | -10/Mines | Entered Materials 1644 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1644 | -9/Materials | Identified Exp. Sensor Array 2099 | -9/Materials | Build established: Gunner 2711 | -9/Materials | Build established: Scavenger-Skirmisher 3017 | -9/Materials | Discovered new exit (range 19) 3295 | -9/Materials | Entered another Materials area 3295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3664 | -8/Materials | Core integrity fell below 50% 3680 | -8/Materials | Self-destructed Last Messages --------------- 03654_ Acquired Aluminum Leg. 03654_ Slug penetrates Wall. 03655_ Exp. Sensor Array destroyed. 03658_ Aluminum Leg destroyed. 03659_ Ion Engine destroyed. 03659_ Penetrated by Slug. 03661_ Adv. Beam Cannon destroyed. 03664_ Penetrated by Slug. 03664_ Acquired Lgt. Ion Engine. 03665_ Acquired 6 matter. 03667_ Slug penetrates Wall. 03667_ Lgt. Armor Plating destroyed. 03667_ Acquired Lgt. Nuclear Core. 03668_ Aluminum Leg destroyed. 03669_ R-06 Scavenger collects Welding Torch. 03670_ Imp. Assault Rifle destroyed. 03672_ Acquired Terrain Scan Processor. 03673_ Slug penetrates Wall. 03678_ Hammer destroyed. 03679_ Slug penetrates Wall. 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