Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 02:40:03 Player: MLGOON Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (4921) 4921 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1583) 1583 TOTAL SCORE: 11404 Bonus ------- High Alert Combat Kills 685 Follower Combat Kills 198 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 105/300 Energy 100/100 System Corruption 12% Temperature Cool (30) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Kinecellerator Weapon Cycler Improved Phase Shifter Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Titanium Leg Advanced Heat Sink High-powered Shock Rifle KE Penetrator [Rating: 83] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Heavy Armor Plating Weapon KE Penetrator Energy Gun High-powered Shock Rifle Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 2 | . . . 1 . . . . . 1 Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . . 1 2 1 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 143 | 6 3 6 6 28 16 4 27 11 36 Power 31 | 1 . 1 1 7 4 1 4 2 10 Engine 17 | 1 . 1 1 5 1 1 1 . 6 Core 14 | . . . . 2 3 . 3 2 4 Reactor . | . . . . . . . . . . Propulsion 31 | 2 . 2 . 4 6 . 6 4 7 Treads 3 | 2 . . . . . . . . 1 Leg 28 | . . 2 . 4 6 . 6 4 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 52 | 1 2 1 3 14 4 2 10 4 11 Device 28 | . 1 . 1 7 2 1 7 2 7 Storage 3 | 1 1 . . . . . 1 . . Processor 6 | . . . 1 2 . . 1 1 1 Hackware . | . . . . . . . . . . Protection 15 | . . 1 1 5 2 1 1 1 3 Artifact . | . . . . . . . . . . Weapon 29 | 2 1 2 2 3 2 1 7 1 8 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 2 1 2 2 2 1 1 7 . 5 Ballistic Cannon 4 | . . . . 1 1 . . 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 3 | . . . . . . . . . 3 System Corruption 5 | . . . . . . . . . 5 Parts Lost 73 | . . 3 . 10 2 . 13 4 41 Power 15 | . . . . 3 1 . . . 11 Propulsion 9 | . . . . . . . 2 . 7 Utility 31 | . . 1 . 5 1 . 8 4 12 Weapon 18 | . . 2 . 2 . . 3 . 11 Highest Loss Streak 24 | . . 3 . 8 1 . 12 2 24 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 97 95 88 99 95 100 94 94 84 Engine 8 | . 14 14 14 16 4 10 7 . 4 Core 5 | . . . . 1 9 2 4 13 9 Treads 3 | . 28 7 . . . . . . . Leg 17 | . . 20 22 18 23 20 20 20 15 Device 16 | . 12 3 . 14 18 25 29 25 21 Storage 7 | . 14 14 11 9 7 6 7 2 . Processor 5 | . . . 7 9 7 6 1 7 7 Protection 6 | . . 6 11 11 7 6 1 4 6 Ballistic Gun 16 | . 28 27 22 10 12 13 18 14 8 Ballistic Cannon 3 | . . . . 7 1 6 1 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 14 30 32 40 57 62 69 72 88 88 Greatest Support 60 | 40 40 40 26 46 60 60 60 60 55 Greatest Overweight (x) 4 | . . 1 1 2 1 1 1 1 4 Average Overweight (x) . | . . . 1 . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 12 15 15 15 15 15 15 9 5 Most Carried 15 | 6 12 15 15 15 15 14 15 15 5 Average Carried 10 | 2 9 13 13 14 13 13 11 9 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 12 13 15 12 13 14 15 5 1 Class Distribution -------------------- 46% | Mutant 29% | Scavenger-Gunner 12% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -6/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Matter Collected 4668 | 202 151 157 201 687 588 . 811 755 1116 Remotely 899 | . . . . 106 . . 742 51 . Salvage Created 4764 | . 183 127 52 514 581 . 764 901 1642 Parts 230 | . 16 4 . 28 31 . 32 36 83 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Combat Hostiles Destroyed 104 | . 8 4 1 15 12 . 11 21 32 Guns 70 | . 8 4 1 6 8 . 10 15 18 Cannons 32 | . . . . 9 4 . 1 6 12 AOE 2 | . . . . . . . . . 2 Classes Destroyed 14 | . 3 . 1 3 2 . 1 1 3 Worker 2 | . . . . . . . . . 2 Builder 4 | . . . . . . . . . 4 Hauler 1 | . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 27 | . 6 2 . 2 3 . . 7 7 Grunt 41 | . 2 2 . 8 5 . 5 6 13 Brawler 3 | . . . . . . . . 2 1 Duelist 3 | . . . . 1 . . . 2 . Sentry 13 | . . . 1 2 3 . . 3 4 Specialist 4 | . . . . . . . 4 . . Hunter 5 | . . . . 1 . . 1 1 2 Programmer 5 | . . . . . 1 . . . 4 Heavy 2 | . . . . 1 . . 1 . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 3 2 1 5 4 . 5 8 11 Combat Bots Only 10 | . 3 2 1 5 4 . 5 8 10 Max Kills in Single Turn 3 | . 2 1 1 1 1 . 1 1 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Hostile Shots Fired 1096 | . 38 90 19 121 148 . 127 151 402 Missed 322 | . 16 29 5 31 40 . 31 52 118 Damage Taken 12909 | . 191 613 209 1781 1135 . 2276 1263 5441 Core 1805 | . 25 135 15 193 69 . 204 151 1013 Absorbed by Shields 40 | . . . . . . . . 40 . Core Remaining (%) 74 | 100 . 36 96 64 90 . . 58 . Volleys Fired 350 | 4 21 20 10 60 47 . 47 44 97 Largest 3 | 1 2 2 2 2 2 . 3 3 3 Hottest 147 | 20 40 40 40 62 73 . 101 123 147 Shots Fired 828 | 4 42 40 20 117 94 . 141 134 236 Gun 648 | 4 42 40 20 71 80 . 131 99 161 Cannon 180 | . . . . 46 14 . 10 35 75 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 807 | 4 42 40 20 117 94 . 141 134 215 Thermal 4 | . . . . . . . . . 4 Explosive . | . . . . . . . . . . Electromagnetic 17 | . . . . . . . . . 17 Robot Hit Streak 13 | 3 11 7 8 13 10 . 11 11 10 Robot Miss Streak 9 | 1 3 3 1 3 4 . 2 4 9 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 12 | . 2 2 . 1 . . 3 1 3 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 1 Shots Hit Robots 496 | 3 30 20 15 81 57 . 100 71 119 Core Hits 213 | 1 12 7 3 29 27 . 33 34 67 Critical Kills 7 | . . . . . 1 . . 1 5 Critical Parts Destroyed 7 | . . . . . . . 3 2 2 Critical Strikes 31 | . . . . . 1 . 3 8 19 Destroy 14 | . . . . . 1 . 3 3 7 Blast 16 | . . . . . . . . 5 11 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11769 | 48 376 276 195 1431 1085 . 2339 2196 3823 Guns 8458 | 40 370 275 195 768 832 . 2097 1618 2263 Cannons 2989 | . . . . 663 247 . 242 578 1259 Explosions 301 | . . . . . . . . . 301 Melee . | . . . . . . . . . . Ramming 21 | 8 6 1 . . 6 . . . . Kinetic 11133 | 40 370 275 195 1431 1079 . 2339 2196 3208 Thermal 373 | . . . . . . . . . 373 Explosive . | . . . . . . . . . . Electromagnetic 242 | . . . . . . . . . 242 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 5 12 Average Corruption 5 | . . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 51 | . . . . . . . . 27 24 Message Errors 14 | . . . . . . . . 11 3 Matter Fused 11 | . . . . . . . . 4 7 Heat Flow Errors 4 | . . . . . . . . 2 2 Energy Discharges 7 | . . . . . . . . 2 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 1 4 Data Loss (major) 6 | . . . . . . . . 4 2 Misfires 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 58 | . . . . . 12 . . . 46 Projectiles 20 | . . . . . 12 . . . 8 Explosions 38 | . . . . . . . . . 38 Melee . | . . . . . . . . . . Knockbacks 21 | . . . . 5 4 . 1 3 8 Impact . | . . . . . . . . . . Kinetic 20 | . . . . 5 3 . 1 3 8 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 33 | . . . . . . . . . 33 Shots 1 | . . . . . . . . . 1 Rammed 5 | 4 1 . . . . . . . . Targets Rammed 7 | 4 1 1 . . 1 . . . . Kicked 2 | . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 470 | . . 25 7 300 233 . 26 430 470 Average Temperature 116 | . . 19 2 96 87 . 9 134 163 Received Heat Transfer 3714 | . 48 192 78 606 432 . 345 387 1626 Effects 9 | . . . . 1 1 . . 2 5 Shutdowns 6 | . . . . . . . . 2 4 Energy Bleed 3 | . . . . 1 1 . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 411 | . . . . . . . . . 411 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Peak Influence 1047 | . 140 139 198 246 293 140 223 776 1047 Initial 407 | . . 54 . . 105 140 98 167 407 Average 255 | . 64 23 81 114 194 140 150 540 577 Maximum Alert Level 3 | . . . . 1 1 . 1 3 3 Low Security (%) 55 | 100 100 100 100 70 47 100 79 3 . Level 1 16 | . . . . 29 52 . 20 22 10 Level 2 18 | . . . . . . . . 52 54 Level 3 9 | . . . . . . . . 21 35 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 16 | . . . 1 5 . . 2 . 8 Investigation 2 | . . . . 1 . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 6 | . . . 1 1 . . 2 . 2 Assault 1 | . . . . . . . . . 1 Garrison 5 | . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Distress Signals 2 | . . . . 1 . . . . 1 Communications Jammed 39 | . . . . . 39 . . . . Distress Signals 39 | . . . . . 39 . . . . Times Spotted 137 | . 14 5 5 22 15 . 11 19 46 Peak Tracking Total 7 | . 4 5 3 4 4 . 4 6 7 Tactical Retreats 8 | . 2 1 . 1 . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Traps Triggered 8 | . . . . . . . 1 6 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . 4 4 4 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Machines Disabled 13 | . . . . . . . 1 4 8 Max in Single Turn 2 | . . . . . . . 1 1 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Machines Accessed 7 | . 2 . . 2 . 2 . . 1 Terminals 5 | . 2 . . 1 . 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 23 | . 4 . . 4 . 6 . . 9 Successful 10 | . 2 . . . . 4 . . 4 Failed 13 | . 2 . . 4 . 2 . . 5 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 3 . . . . . . . 2 Terminals 17 | . 4 . . 2 . 2 . . 9 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 7 | . 2 . . . . 1 . . 4 Record 3 | . . . . . . . . . 3 Open DSF 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 . . 2 . 1 . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 2 . . . . . Highest-Rated Group 42 | . . 42 42 42 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . 16 14 . . . . . Total Damage 548 | . . . 297 251 . . . . . Kills 6 | . . . 4 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Turns Passed 7306 | 112 565 1267 435 1162 618 198 387 1526 1036 Spaces Moved 3172 | 54 282 627 196 434 309 92 116 681 381 Core 6 | 2 . . . . . . . . 4 Treads 480 | 52 282 144 . . . . . . 2 Legs 2686 | . . 483 196 434 309 92 116 681 375 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 130 130 200 123 193 120 Average Speed 179 | 155 160 183 190 191 132 200 186 195 171 Slowest Speed 260 | 160 160 190 190 260 200 200 200 196 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 27 87 19 34 8 3 92 58 10 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 112 | . . . . 2 3 . . 22 85 Melee . | . . . . . . . . . . Projectile 81 | . . . . 2 3 . . 21 55 AOE 30 | . . . . . . . . . 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Gar Fac Total 4220 | 73 353 705 240 658 460 107 215 807 602 Wait 382 | . 39 42 17 95 68 7 4 31 79 Move 3159 | 54 281 626 195 433 308 91 115 675 381 Hop . | . . . . . . . . . . Pick Up 84 | 6 6 7 6 22 9 3 11 9 5 Fast Attach 37 | 6 1 . 2 1 1 . 4 2 20 Attach 44 | . . 3 . 11 5 3 9 2 11 Detach 1 | . . . . . . 1 . . . Swap 62 | . 2 3 4 16 10 1 14 7 5 Drop 66 | . 2 3 6 20 11 1 10 9 4 Fire 350 | 4 21 20 10 60 47 . 47 44 97 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . 1 . . 1 . . . . Crush 4 | 3 1 . . . . . . . . Escape Stasis 28 | . . . . . . . . 28 . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 5) 678 | -10/Materials | Entered Mines 855 | -10/Mines | Found a hidden stash of uninstalled traps 979 | -10/Mines | Core integrity fell below 50% 1004 | -10/Mines | Lost 3 parts (1u2w) 1166 | -10/Mines | Discovered new exit (range 15) 1676 | -10/Mines | Learned location of Storage (-8) 1945 | -10/Mines | Entered Materials 1945 | -9/Materials | Accompanied by 2 allies 1945 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1950 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2339 | -9/Materials | Discovered new exit (range 16) 2378 | -9/Materials | Identified exit to Materials 2380 | -9/Materials | Entered another Materials area 2380 | -8/Materials | Accompanied by 2 allies 2380 | -8/Materials | Evolved 2 slots: Utility x2 3173 | -8/Materials | Garrison activated, responded to threat 3339 | -8/Materials | Discovered new exit (range 15) 3451 | -8/Materials | Lost 8 parts (3p3u2w) 3540 | -8/Materials | Identified exit to Factory 3542 | -8/Materials | Entered Factory 3542 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3684 | -7/Factory | Build established: Scavenger-Mutant 3791 | -7/Factory | Found Powered Armor 4133 | -7/Factory | Discovered new exit (range 10) 4156 | -7/Factory | Identified exit to Factory 4160 | -7/Factory | Entered another Factory area 4160 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4314 | -6/Factory | Discovered new exit (range 6) 4358 | -6/Factory | Identified exit to DSF 4358 | -6/Factory | Entered DSF 4426 | -6/DSF | Additional patrols routed to DSF 4562 | -6/DSF | Lost 12 parts (2n7u3w) 4702 | -6/DSF | Discovered new exit (range 15) 4706 | -6/DSF | Sterilization system engaged 4726 | -6/DSF | Ambient heat levels rising (+10) 4741 | -6/DSF | Ambient heat levels rising (+10) 4745 | -6/DSF | Entered Garrison 4811 | -6/Garrison | Build established: Scavenger-Gunner 4843 | -6/Garrison | Destroyed 8 combat bots 5165 | -6/Garrison | Triggered checkpoint 5167 | -6/Garrison | Triggered checkpoint 5217 | -6/Garrison | Triggered checkpoint 5390 | -6/Garrison | Triggered checkpoint 5564 | -6/Garrison | Discovered new exit (range 12) 5607 | -6/Garrison | Triggered checkpoint 5685 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5860 | -6/Garrison | Triggered checkpoint 6141 | -6/Garrison | Triggered checkpoint 6255 | -6/Garrison | Discovered new exit (range 9) 6271 | -6/Garrison | Entered Factory 6271 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6436 | -5/Factory | Spotted B-75 Beast 6578 | -5/Factory | Build established: Scavenger-Tank 6588 | -5/Factory | Destroyed B-75 Beast 6780 | -5/Factory | Lost 6 parts (2p3u1w) 6815 | -5/Factory | Destroyed 7 combat bots 6945 | -5/Factory | Lost 5 parts (1p1n2u1w) 7094 | -5/Factory | Garrison activated, responded to threat 7150 | -5/Factory | Destroyed 10 combat bots 7152 | -5/Factory | Lost 5 parts (2p1n2w) 7286 | -5/Factory | Core integrity fell below 50% 7290 | -5/Factory | System corruption reached 10% 7304 | -5/Factory | Core integrity fell below 20% 7307 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07289_ Complication: KE Penetrator misfires. 07289_ Slug penetrates Wall. 07289_ R-10 Processor collects Adv. Heat Sink. 07290_ Lgt. Ion Engine destroyed. 07290_ Slug penetrates G-50 Soldier. 07291_ Critical hit (Burn: +37). 07292_ G-50 Soldier suffers critical hit (Destroy). 07292_ G-50 Soldier destroyed. 07292_ R-10 Processor collects Corrupted Neutrino Core. 07293_ Acquired 59 matter. 07294_ Imp. Treads destroyed. 07294_ Slug penetrates U-05 Engineer. 07295_ Adv. Heat Sink destroyed. 07296_ Slug penetrates Wall. 07299_ KE Penetrator destroyed. 07303_ Critical hit (Burn: +37). 07307_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ???????????? ? ??????# ????????????????????????? | | ?????????????????????# #???????????????????????? | | ???????#??#??????????# #####??? #??????????????? | | ?????????????#??????# ?? ##?????????????? | | ??????????#?#???#???# ""#????????????? | | ???#????###???#?????#""" """ F"#????????????? | | ??#???????????#?????#"R """ !] "?????????????? | | ??????????#?#???#??##""" %%"" !] ""?????????????? | | ???##########?????#?#""" %""" ]] #??#???????????? | | ???# #?????#?# #??? ??????????? | | ???# #######?# =""% %"" ###????????????? | | ???# # ###[%""% %%" #? ??????????? | | ???# =# [ ###=%%g %%" ! # ????? | | ???# + = %|=%%%[gg%%% + ! ????? | | ???# !# =###!! % gg% #????????????? | | ???# # ### =[g= ! ! #????????????? | | ???# ### ###?# =%@#"! #######????????????? | | ???# ###[#???# !=!#"G"##????#????????????? | | ???############=#??## *#"""#??????##?????###### | | ?#????????#???#%#???# #####?? ???? ??#??# | | ?????????#???##/##### %!#########???"##"#?# | | ???????#?????#[%% # k ? #?# """ | | ?????????????#%!% # ??? #?# """ | | ?????????????#!!!% + ? ### """ | | ?????????????# | # ############ ### """ | | ??#????#??#??# # ###""""""" # # # | | ?????????????# # # ### ### """ | | ?????????????######+# # + # # """ | | ????????????????### # # ### # # """ | | ????????????# ### # ### ### "" | | ????????????# # # %%## | | ????????????# ###### # ###+### | | ????????????##???????####### # = [ ### | | ?????????????????#?????????# # = %" #### | | ?????????????????#?????????# # % " " ## | | ??????????????############## ##+"#"""["# "#"# | | ??????????????# # =[ % | | ??????????????# # [ = ######### | | ??????????????# " % #?#?????# ^ % | | ??????????????# """ # #????#??# ^ | | ??????????????# """ # ######### !] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 44 Energy Capacity 720 Matter Stores 369 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 6 Armor Coverage 750 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Authchip Count 3 Item Schematics ----------------- Hvy. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I Spy Please Form A Line Total Silence Challenges ------------ None Game ------ Seed PrecisionRecyclingPendant Manual? 0 Play Time 01:35:21 Cumulative 11.0 hours Start 2024.05.24 @ 02:37:02 End 2024.05.26 @ 02:40:03 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c723c1e6-1c69-4194-ab44-413b0fcd7e33