Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 18:10:19 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (457) 457 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2152 Bonus ------- None Cogmind --------- Core Integrity 254/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Light Ion Engine Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Armor Plating [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 21 | . 2 11 8 Power 2 | . . 2 . Engine 2 | . . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | . . 4 3 Treads 3 | . . 2 1 Leg 2 | . . 2 . Wheel . | . . . . Hover 2 | . . . 2 Flight . | . . . . Utility 4 | . 1 1 2 Device . | . . . . Storage 1 | . . . 1 Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | . 1 4 3 Energy Gun 4 | . 1 2 1 Energy Cannon 1 | . . 1 . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 4 13 Power 1 | . . . 1 Propulsion 8 | . . 2 6 Utility 2 | . . . 2 Weapon 6 | . . 2 4 Highest Loss Streak 8 | . . 4 8 Average Slot Usage (%) 91 | . 96 98 76 Engine 10 | . 14 11 6 Treads 4 | . . 1 13 Leg 24 | . 28 30 12 Storage 11 | . 14 11 9 Processor 18 | . 10 22 18 Energy Gun 14 | . 28 16 2 Energy Cannon 1 | . . 2 . Ballistic Gun 3 | . . 3 4 Launcher 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 21 | 11 11 16 21 Greatest Support 30 | 20 20 30 20 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 6 12 Average Capacity 6 | 6 6 6 6 Most Carried 6 | 5 5 6 5 Average Carried 4 | 4 3 5 4 Final Capacity 10 | 6 6 6 10 Final Carried 6 | 2 5 6 4 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 445 | 200 10 137 98 Remotely . | . . . . Salvage Created 725 | . 50 409 266 Parts 43 | . 1 28 14 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . 1 10 4 Guns 11 | . 1 8 2 Cannons 2 | . . 2 . AOE 2 | . . . 2 Classes Destroyed 6 | . 1 2 3 Recycler 3 | . . . 3 Watcher 1 | . . . 1 Swarmer 6 | . . 3 3 Grunt 5 | . 1 4 . Brawler 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 8 | . 1 3 8 Combat Bots Only 4 | . 1 3 4 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1868 | . 43 653 1172 Core 388 | . 10 82 296 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 96 79 . Volleys Fired 47 | . 3 30 14 Largest 2 | . 2 2 2 Hottest 108 | . 80 108 85 Shots Fired 79 | . 6 49 24 Gun 64 | . 6 38 20 Cannon 11 | . . 11 . Launcher 4 | . . . 4 Special . | . . . . Kinetic 21 | . . 9 12 Thermal 18 | . . 17 1 Explosive 4 | . . . 4 Electromagnetic 36 | . 6 23 7 Robot Hit Streak 12 | . 1 12 7 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 56 | . 2 37 17 Core Hits 34 | . 2 16 16 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1613 | . 25 595 993 Guns 645 | . 25 409 211 Cannons 186 | . . 186 . Explosions 778 | . . . 778 Melee . | . . . . Ramming 4 | . . . 4 Kinetic 233 | . . 107 126 Thermal 345 | . . 281 64 Explosive 714 | . . . 714 Electromagnetic 317 | . 25 207 85 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 52 | . . 6 46 Projectiles 6 | . . 6 . Explosions 46 | . . . 46 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 73 | . . . 73 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 323 | . 54 323 27 Average Temperature 80 | . 24 96 6 Received Heat Transfer 609 | . 24 198 387 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 655 | . . 555 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 304 | . 43 304 271 Initial 128 | . . 17 128 Average 153 | . 22 174 199 Maximum Alert Level 1 | . . 1 1 Low Security (%) 65 | 100 100 61 51 Level 1 34 | . . 38 48 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 6 12 22 Peak Tracking Total 9 | . 5 5 9 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 1 . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 7 | . 4 3 . Successful 4 | . 2 2 . Failed 3 | . 2 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Level Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 657 | 2 122 327 206 Spaces Moved 405 | 1 91 184 129 Core 15 | . . . 15 Treads 14 | . . 14 . Legs 333 | 1 91 170 71 Wheels . | . . . . Hover 43 | . . . 43 Flight . | . . . . Fastest Speed 86 | 120 120 120 86 Average Speed 120 | 120 120 123 117 Slowest Speed 350 | 120 120 160 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 13 | 2 14 21 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 38 | . . . 38 Melee . | . . . . Projectile . | . . . . AOE 38 | . . . 38 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 492 | 4 97 236 155 Wait 3 | . . 2 1 Move 402 | . 90 183 129 Hop . | . . . . Pick Up 8 | . 2 6 . Fast Attach 8 | . 1 2 5 Attach 9 | . . 6 3 Detach 1 | . . . 1 Swap 4 | . 1 3 . Drop 8 | 4 . 4 . Fire 47 | . 3 30 14 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Materials 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 405 | -9/Materials | Discovered new exit (range 5) 414 | -9/Materials | Lost 4 parts (2n2w) 451 | -9/Materials | Identified exit to Materials 452 | -9/Materials | Entered another Materials area 452 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 592 | -8/Materials | Lost 4 parts (2n2w) 658 | -8/Materials | Core integrity fell below 50% 658 | -8/Materials | Self-destructed Last Messages --------------- 00589_ U-05 Engineer lays Concrete. 00591_ U-05 Engineer builds a Wall. 00592_ U-05 Engineer lays Concrete. 00594_ U-05 Engineer builds a Wall. 00594_ Acquired 17 matter. 00595_ W-25 Informer sends out distress signal. 00595_ U-05 Engineer lays Concrete. 00599_ Lgt. Armor Plating destroyed. 00600_ Imp. Ion Engine destroyed. 00600_ R-06 Scavenger collects Flight Unit. 00602_ Imp. Hover Unit destroyed. 00610_ Slammed into A-02 Transporter. 00612_ U-05 Engineer builds a Door. 00630_ Imp. Hover Unit destroyed. 00635_ Slammed into O-16 Technician. 00643_ Acquired Lrg. Storage Unit. 00645_ Imp. Treads destroyed. 00648_ Aluminum Leg destroyed. 00654_ Sml. Storage Unit destroyed. 00656_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????#???????????????????????? | | ?????????????### #??????????????????????? | | ?????????????#! ! ????????####??????????? | | ????########## #???????#!!##?????????? | | ????# # " #???##### !#?????????? | | ????# #! T ##### gg #?????????? | | ????# # " + g Y Y !#?????????? | | ????# #! # ### @ !#?????????? | | ????# ###### #?## ##!!##?????????? | | ????# #??#+#####??????????? | | ????# #??# ??????????????? | | ????# #############??# ?????????????? | | ????# #??????????????# ????????????? | | ##### ###????????????# ???????????? | | #????????????? ? "??????????? | | ###### #????????????? =?"??????????? | | ?????# ## #????????] ??"?????????? | | ####?# [ +???????? ????????????? | | T ###/##### #???????? / ???????????? | | # #?? ##????????####????????????? | | # #???#?????????????????????????? | | # """ #?????????????????????????????? | | + """ #?????????????????????????????? | | % # """ #?????????????????????????????? | | %=# #?????####????????????????????? | | * ###+###### ??????????????????? | | ! !# #?????????????????????????? | | #/##* #?????????????????????????? | | #?????????????????????????? | | #### #?????????????????????????? | | # #?????????????????????????? | | # # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 47 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingBiocellModule Manual? 0 Play Time 00:09:34 Cumulative 25.7 hours Start 2020.09.26 @ 16:56:46 End 2020.09.26 @ 18:10:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 9c6bf647-76de-4c88-8468-d282837115f3