Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 11:43:45 Player: Compilatron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (949) 949 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3670 Bonus ------- Follower Combat Kills 41 Cogmind --------- Core Integrity 700/700 Matter 212/300 Energy 263/265 System Corruption 2% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Sensor Array Improved Signal Interpreter Utility Shielding Improved Light Armor Plating Splice Drone Bay (5/6) > --- WEAPON (2) ------- Heavy Assault Rifle Flak Cannon > --- INVENTORY (15) --- Ion Engine Improved Treads Improved Treads Improved Treads Wheel Improved Cesium-ion Thruster Small Storage Unit Hardlight Generator System Restoration Module Lightning Gun Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Utility Shielding Improved Light Armor Plating Splice Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Light Treads Improved Treads Spiked Treads Improved Titanium Leg Wheel Compact Wheel Small Storage Unit Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Splice Drone Bay Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 30 | . 2 5 2 17 4 Power 4 | . 1 1 . 2 . Engine 3 | . 1 1 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | . . 1 1 8 1 Treads 2 | . . . . 2 . Leg 7 | . . 1 1 5 . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | . 1 1 . 4 2 Device 2 | . . 1 . . 1 Storage 1 | . . . . 1 . Processor 1 | . . . . 1 . Hackware 2 | . . . . 2 . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 7 | . . 2 1 3 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . . 1 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 11 | . . 2 1 8 . Power 2 | . . 1 . 1 . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 4 | . . 1 1 2 . Highest Loss Streak 4 | . . 1 1 4 . To Critical Strikes . | . . . . . . Average Backups 8 | 6 7 7 7 8 12 Power . | 1 1 . . . 1 Propulsion 4 | 4 4 4 4 3 5 Utility 1 | . . . 1 2 1 Weapon 1 | 1 1 2 1 . 4 Tool/Special . | . . . . . . Unused Backups 18 | . 3 2 1 2 10 Power 2 | . 2 . . . . Propulsion 5 | . . 2 . . 3 Utility 5 | . 1 . . 2 2 Weapon 5 | . . . 1 . 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 94 92 99 85 99 Engine 10 | . 14 13 14 4 7 Treads 1 | . . . . 5 . Leg 27 | . 28 28 28 22 30 Device 7 | . . 8 3 7 15 Storage 11 | . 14 14 14 9 7 Processor 2 | . . . . 6 7 Protection 8 | . 8 5 10 7 14 Energy Gun 2 | . 14 1 . . . Ballistic Gun 8 | . 14 1 10 12 7 Ballistic Cannon 2 | . . . . 3 7 Launcher 6 | . . 12 14 1 . Special Weapon 2 | . . 5 2 . . Peak Build Rating 42 | 6 7 13 14 37 42 Average Rating 18 | 6 6 10 10 27 41 On Entrance 13 | 6 6 7 13 12 37 Avg Prop Armor Cover (%) 5 | . . . . 9 3 Naked Turns . | . . . . . . Heaviest Build 49 | 12 15 22 23 45 49 Greatest Support 80 | 20 20 20 30 80 60 Greatest Overweight (x) 3 | . . 1 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 10 | 8 8 8 8 11 15 Most Carried 15 | 6 8 8 8 14 15 Average Carried 8 | 6 7 7 7 8 12 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 15 | 6 8 8 8 13 15 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1045 | 200 104 46 168 436 91 Remotely . | . . . . . . Salvage Created 908 | . 224 57 114 373 140 Parts 58 | . 6 12 17 18 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 27 | . 4 8 5 7 3 Guns 13 | . 4 . 1 6 2 Cannons 2 | . . . . 1 1 AOE 12 | . . 8 4 . . Classes Destroyed 5 | . 3 . 1 1 . Recycler 1 | . 1 . . . . Swarmer 7 | . 1 6 . . . Grunt 9 | . 3 2 . 2 2 Sentry 6 | . . . . 5 1 Subdweller 5 | . . . 5 . . Best Kill Streak 3 | . 2 3 2 2 2 Combat Bots Only 3 | . 2 3 2 2 2 Max Kills in Single Turn 2 | . 2 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 169 | . 49 15 7 65 33 Missed 63 | . 16 5 4 22 16 Hits 106 | . 33 10 3 43 17 Projectile 106 | . 33 10 3 43 17 Critical Strikes 4 | . . 1 1 2 . Damage Taken 1704 | . 374 234 106 809 181 Core 272 | . 41 58 30 143 . Absorbed by Shields . | . . . . . . Redirected to Shielding 49 | . 13 . . 31 5 Regen/Repaired (Parts) 44 | . . . . 44 . Core Remaining (%) 74 | 100 . . 48 74 . Volleys Fired 98 | . 28 10 14 35 11 Largest 2 | . 2 1 2 2 2 Hottest 70 | . 70 30 55 60 60 Shots Fired 165 | . 56 10 21 56 22 Gun 128 | . 56 . 9 52 11 Cannon 15 | . . . . 4 11 Launcher 22 | . . 10 12 . . Special . | . . . . . . Kinetic 115 | . 28 . 9 56 22 Thermal 28 | . 28 . . . . Explosive 22 | . . 10 12 . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 5 4 5 9 6 Robot Miss Streak 4 | . 4 1 3 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 98 | . 32 7 5 37 17 Core Hits 61 | . 9 14 9 15 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2216 | . 414 615 380 558 249 Guns 1069 | . 414 . 29 511 115 Cannons 181 | . . . . 47 134 Explosions 966 | . . 615 351 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1025 | . 189 . 29 558 249 Thermal 225 | . 225 . . . . Explosive 966 | . . 615 351 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 38 | . . 34 . . 4 Projectiles 4 | . . . . . 4 Explosions 34 | . . 34 . . . Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 172 | . . 128 44 . . Shots 7 | . . 5 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 195 | . 195 9 . 20 12 Average Temperature 48 | . 62 4 . 3 5 Received Heat Transfer 615 | . 168 39 6 324 78 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 666 | . 666 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 98 | . 67 98 . 54 40 Initial 10 | . . 10 . . . Average 14 | . 18 21 . 9 5 Influence Increases 724 | . 154 263 . 232 75 Destroy 0b10 Robot/C 460 | . 80 160 . 160 60 Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 120 | . 20 30 . 60 10 Allied During Kill 4 | . . . . 4 . Successful Hack 32 | . 19 . . 8 5 Disable Machine 15 | . . 15 . . . Destroy Structure 58 | . . 58 . . . Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 724 | . 127 290 . 232 75 Entered New Map 17 | . . 17 . . . Time Decay 647 | . 127 263 . 182 75 Lost Part 60 | . . 10 . 50 . Squads Dispatched 4 | . 2 . . 1 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 12 8 5 14 5 Peak Tracking Total 5 | . 3 3 2 5 2 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 13 | . 4 1 1 4 3 Terminals 9 | . 4 . . 3 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 13 1 2 13 9 Successful 20 | . 8 1 2 6 3 Failed 18 | . 5 . . 7 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 20 | . 5 . . 10 5 Terminals 30 | . 13 . . 11 6 Fabricators . | . . . . . . Repair Stations 5 | . . . . 2 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 1 2 1 . Record 2 | . . . 2 . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 2 1 Scan Component 2 | . . . . 1 1 Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . . 3 2 Terminals 9 | . 4 . . 3 2 Track 1 | . . . . . 1 Assimilate 1 | . 1 . . . . Botnet 5 | . 2 . . 2 1 Operators 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . . 3 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders 6 | . . 6 . . . RETURN 6 | . . 6 . . . Ally Attacks 6 | . . . . 6 . Total Damage 33 | . . . . 33 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 580 | . . . . . 580 Sensors 580 | . . . . . 580 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . 3 1 . . Drone Launches 12 | . . 6 . 6 . Drone Recoveries 11 | . . 6 . 5 . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 3755 | 2 518 1126 638 891 580 Spaces Moved 2225 | 2 249 689 454 433 398 Core . | . . . . . . Treads 102 | . . . . 102 . Legs 2097 | 2 249 689 454 305 398 Wheels 26 | . . . . 26 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 120 120 120 95 130 Average Speed 144 | 120 120 155 131 166 130 Slowest Speed 200 | 120 120 190 190 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 2 49 93 40 32 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 127 | . . 74 53 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 127 | . . 74 53 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2609 | 1 412 733 477 548 438 Wait 205 | . 127 26 . 39 13 Move 2220 | 1 248 688 453 432 398 Hop . | . . . . . . Pick Up 35 | . 5 2 3 18 7 Fast Attach 3 | . . 1 . 2 . Attach 19 | . 1 1 2 12 3 Detach 3 | . . . 1 1 1 Swap 14 | . 1 3 1 7 2 Drop 12 | . 2 2 3 2 3 Fire 98 | . 28 10 14 35 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 5) 521 | -10/Materials | Entered Mines 591 | -10/Mines | Learned Materials stockpile data 606 | -10/Mines | Learned location of Storage (-7) 622 | -10/Mines | Learned location of Zion (-6) 961 | -10/Mines | Found the Drone Emporium 967 | -10/Mines | Found Prototype Device 968 | -10/Mines | Identified Splice Drone Bay 1217 | -10/Mines | Received a Mining Laser from a helpful Derelict 1537 | -10/Mines | Discovered new exit (range 9) 1594 | -10/Mines | Discovered new exit (range 8) 1628 | -10/Mines | Discovered new exit (range 9) 1647 | -10/Mines | Entered Subcaves 1705 | -10/Subcaves | Learned Materials non-interactive machine intel 1830 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1870 | -10/Subcaves | Core integrity fell below 50% 1910 | -10/Subcaves | Visited Clippyterm 1913 | -10/Subcaves | Learned location of Section 7 (-2) 2139 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2191 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2233 | -10/Subcaves | Discovered new exit (range 15) 2285 | -10/Subcaves | Entered Materials 2285 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2287 | -8/Materials | Loaded intel: 27 non-interactive machine locations 2435 | -8/Materials | Lost 4 parts (1p2n1w) 2484 | -8/Materials | Lost 3 parts (1n1u1w) 2607 | -8/Materials | Discovered new exit (range 16) 3003 | -8/Materials | Repaired Utility Shielding 3050 | -8/Materials | Identified exit to Factory 3176 | -8/Materials | Entered Factory 3176 | -7/Factory | Evolved 2 slots: Utility x2 3756 | -7/Factory | Self-destructed Last Messages --------------- 03587_ Y-54 Guardian destroyed. 03604_ Acquired System Restoration Module. 03622_ Acquired 46 matter. 03638_ Connecting with Repair Station... >>Scan(Hvy. Assault Rifle) Scanning Hvy. Assault Rifle... Ready to Repair: Hvy. Assault Rifle Rating: 2 Time: 16 03650_ System corrupted: Matter fused (-5). 03651_ G-47 Trooper knocked back. 03657_ G-47 Trooper destroyed. 03660_ G-47 Trooper knocked back. 03663_ G-47 Trooper destroyed. 03664_ Acquired 45 matter. 03665_ MA4UTBQ>QVNLYTU&XEARUC7S 03675_ R-06 Scavenger collects Aluminum Leg. 03678_ R-06 Scavenger collects Particle Gun. 03731_ Acquired Hardlight Generator. 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